2025-12-01
This commit is contained in:
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# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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import bpy
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from bpy.props import FloatProperty
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from .utils import get_lattice_point_original_position
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class LATTICE_OT_reset(bpy.types.Operator):
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"""Reset selected lattice points to their default position"""
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bl_idname = "lattice.reset_points"
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bl_label = "Reset Lattice Points"
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bl_options = {'REGISTER', 'UNDO'}
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factor: FloatProperty(name="Factor", min=0, max=1, default=1)
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@classmethod
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def poll(cls, context):
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return len(context.selected_objects) > 0
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.prop(self, 'factor', slider=True)
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def execute(self, context):
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org_mode = context.active_object.mode
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check_selection = False
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if org_mode != 'OBJECT':
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if org_mode == 'EDIT':
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check_selection = True
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bpy.ops.object.mode_set(mode='OBJECT')
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for ob in context.selected_objects:
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if ob.type != 'LATTICE':
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continue
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# Resetting shape key or Basis shape
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if ob.data.shape_keys:
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active_index = ob.active_shape_key_index
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key_blocks = ob.data.shape_keys.key_blocks
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active_block = key_blocks[active_index]
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basis_block = key_blocks[0]
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if active_index > 0:
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for i, skp in enumerate(active_block.data):
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if check_selection and not ob.data.points[i].select:
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continue
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skp.co = skp.co.lerp(basis_block.data[i].co, self.factor)
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continue
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else:
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for i, skp in enumerate(active_block.data):
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if check_selection and not ob.data.points[i].select:
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continue
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base = get_lattice_point_original_position(ob.data, i)
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# Resetting the Basis shape
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mix = basis_block.data[i].co.lerp(base, self.factor)
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basis_block.data[i].co = mix
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continue
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# Otherwise, reset the actual points.
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for i in range(len(ob.data.points)):
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point = ob.data.points[i]
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if not point.select:
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continue
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base = get_lattice_point_original_position(ob.data, i)
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mix = point.co_deform.lerp(base, self.factor)
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point.co_deform = mix
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if org_mode != 'OBJECT':
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bpy.ops.object.mode_set(mode=org_mode)
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return {'FINISHED'}
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def draw_shape_key_reset(self, context):
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layout = self.layout
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ob = context.object
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if ob.type == 'MESH' and ob.data and ob.data.shape_keys:
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op = layout.operator('mesh.blend_from_shape', text='Reset Shape Key', icon='FILE_REFRESH')
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# op.shape = ob.data.shape_keys.key_blocks[0].name
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op.blend = 1
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op.add = False
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else:
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layout.operator(LATTICE_OT_reset.bl_idname, text="Reset Shape Key", icon='FILE_REFRESH')
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def draw_lattice_reset(self, context):
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self.layout.operator(
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LATTICE_OT_reset.bl_idname, text="Reset Point Positions", icon='FILE_REFRESH'
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)
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registry = [LATTICE_OT_reset]
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def register():
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bpy.types.MESH_MT_shape_key_context_menu.append(draw_shape_key_reset)
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bpy.types.VIEW3D_MT_edit_lattice.append(draw_lattice_reset)
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def unregister():
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bpy.types.MESH_MT_shape_key_context_menu.remove(draw_shape_key_reset)
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bpy.types.VIEW3D_MT_edit_lattice.remove(draw_lattice_reset)
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