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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,5 @@
|
||||
# Bone Gizmos
|
||||
|
||||
This add-on is a prototype for a potential future Mesh Gizmos feature in Blender. See [this](https://projects.blender.org/blender/blender/issues/92218) task for more details.
|
||||
|
||||
You can find the documentation [here](https://studio.blender.org/tools/addons/bone_gizmos).
|
||||
@@ -0,0 +1,108 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import importlib
|
||||
from bpy.utils import register_class, unregister_class
|
||||
from . import bone_gizmo_properties
|
||||
from . import bone_gizmo
|
||||
from . import bone_gizmo_ui
|
||||
from . import bone_gizmo_group
|
||||
from . import operators
|
||||
|
||||
from bpy.props import FloatProperty, IntProperty
|
||||
from bpy.types import AddonPreferences
|
||||
|
||||
bl_info = {
|
||||
'name' : "Bone Gizmos",
|
||||
'author': "Demeter Dzadik",
|
||||
"version": (0, 0, 3),
|
||||
'blender' : (3, 0, 0),
|
||||
'description' : "Mesh-based armature interaction system",
|
||||
'location': "Properties->Bone->Viewport Display->Custom Gizmo",
|
||||
'category': 'Rigging',
|
||||
# 'doc_url' : "https://gitlab.com/blender/CloudRig/",
|
||||
}
|
||||
|
||||
modules = (
|
||||
bone_gizmo_properties,
|
||||
bone_gizmo,
|
||||
bone_gizmo_ui,
|
||||
bone_gizmo_group,
|
||||
operators,
|
||||
)
|
||||
|
||||
class BoneGizmoPreferences(AddonPreferences):
|
||||
bl_idname = __package__
|
||||
|
||||
mesh_alpha: FloatProperty(
|
||||
name = "Mesh Gizmo Opacity"
|
||||
,description = "Opacity of unselected gizmos when they are defined by a vertex group or face map"
|
||||
,min = 0.0
|
||||
,max = 1.0
|
||||
,default = 0.0
|
||||
,subtype = 'FACTOR'
|
||||
)
|
||||
widget_alpha: FloatProperty(
|
||||
name = "Widget Gizmo Opacity"
|
||||
,description = "Opacity of unselected gizmos when they are NOT defined by a vertex group or face map"
|
||||
,min = 0.1
|
||||
,max = 1.0
|
||||
,default = 0.5
|
||||
,subtype = 'FACTOR'
|
||||
)
|
||||
delta_alpha_select: FloatProperty(
|
||||
name = "Gizmo Selected Opacity Delta"
|
||||
,description = "Added Mesh Gizmo opacity when selected"
|
||||
,min = 0.0
|
||||
,max = 0.5
|
||||
,default = 0.2
|
||||
,subtype = 'FACTOR'
|
||||
)
|
||||
delta_alpha_highlight: FloatProperty(
|
||||
name = "Gizmo Highlighted Opacity Delta"
|
||||
,description = "Added Mesh Gizmo opacity when highlighted"
|
||||
,min = 0.0
|
||||
,max = 0.5
|
||||
,default = 0.1
|
||||
,subtype = 'FACTOR'
|
||||
)
|
||||
|
||||
line_width: IntProperty(
|
||||
name = "Line Width"
|
||||
,description = "Thickness of the drawn lines in pixels"
|
||||
,min = 1
|
||||
,max = 10
|
||||
,default = 1
|
||||
)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
layout = layout.column(align=True)
|
||||
layout.prop(self, 'line_width', slider=True)
|
||||
layout.label(text="Gizmo Opacity")
|
||||
layout.prop(self, 'mesh_alpha', text="Mesh")
|
||||
layout.prop(self, 'widget_alpha', text="Widget")
|
||||
layout.prop(self, 'delta_alpha_select', text="Delta Selected")
|
||||
layout.prop(self, 'delta_alpha_highlight', text="Delta Highlighted")
|
||||
|
||||
def register():
|
||||
register_class(BoneGizmoPreferences)
|
||||
for m in modules:
|
||||
importlib.reload(m)
|
||||
if hasattr(m, 'registry'):
|
||||
for c in m.registry:
|
||||
register_class(c)
|
||||
if hasattr(m, 'register'):
|
||||
m.register()
|
||||
|
||||
def unregister():
|
||||
unregister_class(BoneGizmoPreferences)
|
||||
for m in reversed(modules):
|
||||
if hasattr(m, 'unregister'):
|
||||
m.unregister()
|
||||
if hasattr(m, 'registry'):
|
||||
for c in m.registry:
|
||||
unregister_class(c)
|
||||
@@ -0,0 +1,19 @@
|
||||
schema_version = "1.0.0"
|
||||
|
||||
id = "bone_gizmos"
|
||||
version = "0.0.3"
|
||||
name = "Bone Gizmos"
|
||||
tagline = "Mesh-based armature interaction system"
|
||||
maintainer = "Demeter Dzadik <demeter@blender.org>"
|
||||
type = "add-on"
|
||||
website = "https://studio.blender.org/tools/addons/bone_gizmos"
|
||||
tags = ["Rigging"]
|
||||
|
||||
blender_version_min = "4.2.0"
|
||||
|
||||
license = [
|
||||
"SPDX:GPL-3.0-or-later",
|
||||
]
|
||||
copyright = [
|
||||
"2019-2025 Demeter Dzadik & Blender Studio",
|
||||
]
|
||||
@@ -0,0 +1,382 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import bpy
|
||||
from mathutils import Matrix, Euler
|
||||
from bpy.types import Gizmo
|
||||
import numpy as np
|
||||
import gpu
|
||||
|
||||
from .shapes import MeshShape3D
|
||||
from .utils import get_addon_prefs
|
||||
|
||||
# Let's fucking do it.
|
||||
is_interacting = False
|
||||
|
||||
class MoveBoneGizmo(Gizmo):
|
||||
"""In order to avoid re-implementing logic for transforming bones with
|
||||
mouse movements, this gizmo instead binds its offset value to the
|
||||
bpy.ops.transform.translate operator, giving us all that behaviour for free.
|
||||
(Important behaviours like auto-keying, precision, snapping, axis locking, etc)
|
||||
The downside of this is that we can't customize that behaviour very well,
|
||||
for example we can't get the gizmo to draw during mouse interaction,
|
||||
we can't hide the mouse cursor, etc. Minor sacrifices.
|
||||
"""
|
||||
|
||||
bl_idname = "GIZMO_GT_bone_gizmo"
|
||||
# The id must be "offset"
|
||||
bl_target_properties = (
|
||||
{"id": "offset", "type": 'FLOAT', "array_length": 3},
|
||||
)
|
||||
|
||||
__slots__ = (
|
||||
# This __slots__ thing allows us to use arbitrary Python variable
|
||||
# assignments on instances of this gizmo.
|
||||
"bone_name" # Name of the bone that owns this gizmo.
|
||||
|
||||
,"custom_shape" # Currently drawn shape, being passed into self.new_custom_shape().
|
||||
,"meshshape" # Cache of vertex indicies. Can fall out of sync if the mesh is modified; Only re-calculated when gizmo properties are changed by user.
|
||||
|
||||
# Gizmos, like bones, have 3 states.
|
||||
,"color_selected"
|
||||
,"color_unselected"
|
||||
,"alpha_selected"
|
||||
,"alpha_unselected"
|
||||
# The 3rd one is "highlighted".
|
||||
# color_highlight and alpha_highlight are already provided by the API.
|
||||
# We currently don't visually distinguish between selected and active gizmos.
|
||||
)
|
||||
|
||||
def setup(self):
|
||||
"""Called by Blender when the Gizmo is created."""
|
||||
self.meshshape = None
|
||||
self.custom_shape = None
|
||||
|
||||
def init_shape(self, context):
|
||||
"""Should be called by the GizmoGroup, after it assigns the neccessary
|
||||
__slots__ properties to properly initialize this Gizmo."""
|
||||
if not self.poll(context):
|
||||
return
|
||||
|
||||
props = self.get_props(context)
|
||||
|
||||
if self.is_using_vgroup(context):
|
||||
self.load_shape_vertex_group(self.get_shape_object(context), props.vertex_group_name)
|
||||
|
||||
dg = context.evaluated_depsgraph_get()
|
||||
ob = self.get_shape_object(context)
|
||||
self.refresh_shape_vgroup(context, ob.evaluated_get(dg).to_mesh())
|
||||
|
||||
elif self.is_using_facemap(context):
|
||||
# We use the built-in function to draw face maps, so we don't need to do any extra processing.
|
||||
pass
|
||||
else:
|
||||
self.load_shape_entire_object(context)
|
||||
|
||||
def init_properties(self, context):
|
||||
self.refresh_colors(context)
|
||||
|
||||
def refresh_colors(self, context):
|
||||
prefs = get_addon_prefs(context)
|
||||
|
||||
self.line_width = prefs.line_width
|
||||
|
||||
props = self.get_props(context)
|
||||
if self.is_using_bone_group_colors(context):
|
||||
pb = self.get_pose_bone(context)
|
||||
self.color_unselected = pb.bone_group.colors.normal[:]
|
||||
self.color_selected = pb.bone_group.colors.select[:]
|
||||
self.color_highlight = pb.bone_group.colors.select[:]
|
||||
else:
|
||||
self.color_unselected = props.color[:]
|
||||
self.color_selected = props.color_highlight[:]
|
||||
self.color_highlight = props.color_highlight[:]
|
||||
|
||||
if self.is_using_facemap(context) or self.is_using_vgroup(context):
|
||||
self.alpha_unselected = prefs.mesh_alpha
|
||||
self.alpha_selected = prefs.mesh_alpha + prefs.delta_alpha_select
|
||||
self.alpha_highlight = min(0.999, self.alpha_selected + prefs.delta_alpha_highlight)
|
||||
else:
|
||||
self.alpha_unselected = prefs.widget_alpha
|
||||
self.alpha_selected = prefs.widget_alpha + prefs.delta_alpha_select
|
||||
self.alpha_highlight = min(0.999, self.alpha_selected + prefs.delta_alpha_highlight)
|
||||
|
||||
def poll(self, context):
|
||||
"""Whether any gizmo logic should be executed or not. This function is not
|
||||
from the API! Call this manually for early exists.
|
||||
"""
|
||||
|
||||
global is_interacting
|
||||
if is_interacting:
|
||||
return False
|
||||
|
||||
pb = self.get_pose_bone(context)
|
||||
if not pb or pb.bone.hide: return False
|
||||
any_visible_layer = any(bl and al for bl, al in zip(pb.bone.layers[:], pb.id_data.data.layers[:]))
|
||||
bone_visible = not pb.bone.hide and any_visible_layer
|
||||
|
||||
ret = self.get_shape_object(context) and bone_visible and pb.enable_bone_gizmo
|
||||
return ret
|
||||
|
||||
def load_shape_vertex_group(self, obj, v_grp: str, weight_threshold=0.2):
|
||||
"""Update the vertex indicies that the gizmo shape corresponds to when using
|
||||
vertex group masking.
|
||||
This is very expensive, should only be called on initial Gizmo creation,
|
||||
manual updates, and changing of gizmo display object or mask group.
|
||||
"""
|
||||
self.meshshape = MeshShape3D(obj, vertex_groups=[v_grp], weight_threshold=weight_threshold)
|
||||
|
||||
def refresh_shape_vgroup(self, context, eval_mesh):
|
||||
"""Update the custom shape based on the stored vertex indices."""
|
||||
if not self.meshshape:
|
||||
self.init_shape(context)
|
||||
draw_style = 'TRIS'
|
||||
if len(self.meshshape._indices) < 3:
|
||||
draw_style = 'LINES'
|
||||
if len(self.meshshape._indices) < 2:
|
||||
return
|
||||
self.custom_shape = self.new_custom_shape(draw_style, self.meshshape.get_vertices(eval_mesh))
|
||||
return True
|
||||
|
||||
def load_shape_entire_object(self, context):
|
||||
"""Update the custom shape to an entire object. This is somewhat expensive,
|
||||
should only be called when Gizmo display object is changed or mask
|
||||
facemap/vgroup is cleared.
|
||||
"""
|
||||
mesh = self.get_shape_object(context).data
|
||||
vertices = np.zeros((len(mesh.vertices), 3), 'f')
|
||||
mesh.vertices.foreach_get("co", vertices.ravel())
|
||||
|
||||
if len(mesh.polygons) > 0:
|
||||
draw_style = 'TRIS'
|
||||
mesh.calc_loop_triangles()
|
||||
tris = np.zeros((len(mesh.loop_triangles), 3), 'i')
|
||||
mesh.loop_triangles.foreach_get("vertices", tris.ravel())
|
||||
custom_shape_verts = vertices[tris].reshape(-1,3)
|
||||
else:
|
||||
draw_style = 'LINES'
|
||||
edges = np.zeros((len(mesh.edges), 2), 'i')
|
||||
mesh.edges.foreach_get("vertices", edges.ravel())
|
||||
custom_shape_verts = vertices[edges].reshape(-1,3)
|
||||
|
||||
self.custom_shape = self.new_custom_shape(draw_style, custom_shape_verts)
|
||||
|
||||
def draw_shape(self, context, select_id=None):
|
||||
"""Shared drawing logic for selection and color.
|
||||
We do not pass color here; The C functions read the
|
||||
colors from self.color and self.color_highlight.
|
||||
"""
|
||||
|
||||
ob = self.get_shape_object(context)
|
||||
props = self.get_props(context)
|
||||
|
||||
face_map = ob.face_maps.get(props.face_map_name)
|
||||
if face_map and props.use_face_map:
|
||||
self.draw_preset_facemap(ob, face_map.index, select_id=select_id or 0)
|
||||
elif self.custom_shape:
|
||||
self.draw_custom_shape(self.custom_shape, select_id=select_id)
|
||||
else:
|
||||
# This can happen if the specified vertex group is empty.
|
||||
return
|
||||
|
||||
def draw_shared(self, context, select_id=None):
|
||||
if not self.poll(context):
|
||||
return
|
||||
if not self.get_shape_object(context):
|
||||
return
|
||||
self.update_basis_and_offset_matrix(context)
|
||||
|
||||
gpu.state.line_width_set(self.line_width)
|
||||
gpu.state.blend_set('MULTIPLY')
|
||||
self.draw_shape(context, select_id)
|
||||
gpu.state.blend_set('NONE')
|
||||
gpu.state.line_width_set(1)
|
||||
|
||||
def get_opacity(self, context):
|
||||
"""Based factors of whether the bone corresponding to this gizmo
|
||||
is currently selected, and whether the gizmo is being mouse hovered,
|
||||
return the opacity value that is expected to be used for drawing this gizmo.
|
||||
"""
|
||||
|
||||
prefs = get_addon_prefs(context)
|
||||
is_selected = self.get_pose_bone(context).bone.select
|
||||
opacity = prefs.widget_alpha
|
||||
if self.is_using_facemap(context) or self.is_using_vgroup(context):
|
||||
opacity = prefs.mesh_alpha
|
||||
|
||||
if self.is_highlight:
|
||||
opacity += prefs.delta_alpha_highlight
|
||||
elif is_selected:
|
||||
opacity += prefs.delta_alpha_select
|
||||
|
||||
return opacity
|
||||
|
||||
def draw(self, context):
|
||||
"""Called by Blender on every viewport update (including mouse moves).
|
||||
Drawing functions called at this time will draw into the color pass.
|
||||
"""
|
||||
if not self.poll(context):
|
||||
return
|
||||
if self.use_draw_hover and not self.is_highlight:
|
||||
return
|
||||
if self.get_opacity(context) == 0:
|
||||
return
|
||||
|
||||
pb = self.get_pose_bone(context)
|
||||
if pb.bone.select:
|
||||
self.color = self.color_selected
|
||||
self.alpha = min(0.999, self.alpha_selected) # An alpha value of 1.0 or greater results in glitched drawing.
|
||||
else:
|
||||
self.color = self.color_unselected
|
||||
self.alpha = min(0.999, self.alpha_unselected)
|
||||
|
||||
self.draw_shared(context)
|
||||
|
||||
def draw_select(self, context, select_id):
|
||||
"""Called by Blender on every viewport update (including mouse moves).
|
||||
Drawing functions called at this time will draw into an invisible pass
|
||||
that is used for mouse interaction.
|
||||
"""
|
||||
if not self.poll(context):
|
||||
return
|
||||
self.draw_shared(context, select_id)
|
||||
|
||||
def is_using_vgroup(self, context):
|
||||
ob = self.get_shape_object(context)
|
||||
if not ob: return False
|
||||
props = self.get_pose_bone(context).bone_gizmo
|
||||
vgroup_exists = props.vertex_group_name in ob.vertex_groups
|
||||
ret = ob and not props.use_face_map and vgroup_exists
|
||||
return ret
|
||||
|
||||
def is_using_facemap(self, context):
|
||||
props = self.get_props(context)
|
||||
ob = self.get_shape_object(context)
|
||||
if not ob: return False
|
||||
return props.use_face_map and props.face_map_name in ob.face_maps
|
||||
|
||||
def is_using_bone_group_colors(self, context):
|
||||
pb = self.get_pose_bone(context)
|
||||
props = self.get_props(context)
|
||||
return pb and pb.bone_group and pb.bone_group.color_set != 'DEFAULT' and props.gizmo_color_source == 'GROUP'
|
||||
|
||||
def get_pose_bone(self, context):
|
||||
arm_ob = context.object
|
||||
if not arm_ob or arm_ob.type != 'ARMATURE':
|
||||
return
|
||||
ret = arm_ob.pose.bones.get(self.bone_name)
|
||||
return ret
|
||||
|
||||
def get_shape_object(self, context):
|
||||
"""Get the shape object selected by the user in the Custom Gizmo panel.
|
||||
"""
|
||||
pb = self.get_pose_bone(context)
|
||||
if not pb: return
|
||||
ob = pb.bone_gizmo.shape_object
|
||||
if not ob:
|
||||
ob = pb.custom_shape
|
||||
return ob
|
||||
|
||||
def get_props(self, context):
|
||||
"""Use this context-based getter rather than any direct mean of referencing
|
||||
the gizmo properties, because that would result in a crash on undo.
|
||||
"""
|
||||
pb = self.get_pose_bone(context)
|
||||
return pb.bone_gizmo
|
||||
|
||||
def update_basis_and_offset_matrix(self, context):
|
||||
"""Set the gizmo matrices self.matrix_basis and self.matrix_offset,
|
||||
to position the gizmo correctly."""
|
||||
|
||||
pb = self.get_pose_bone(context)
|
||||
armature = context.object
|
||||
|
||||
if self.is_using_facemap(context) or self.is_using_vgroup(context):
|
||||
# If there is a face map or vertex group specified:
|
||||
# The gizmo should stick strictly to the vertex group or face map of the shape object.
|
||||
self.matrix_basis = self.get_shape_object(context).matrix_world.copy()
|
||||
self.matrix_offset = Matrix.Identity(4)
|
||||
else:
|
||||
# If there is NO face map or vertex group specified:
|
||||
# The gizmo should function as a replacement for the bone's Custom Shape
|
||||
# properties. That means applying the custom shape transformation offsets
|
||||
# and using the custom shape transform bone, if there is one specified.
|
||||
self.matrix_basis = armature.matrix_world.copy()
|
||||
|
||||
display_bone = pb
|
||||
if pb.custom_shape_transform:
|
||||
display_bone = pb.custom_shape_transform
|
||||
|
||||
bone_mat = display_bone.matrix.copy()
|
||||
|
||||
trans_mat = Matrix.Translation(pb.custom_shape_translation)
|
||||
|
||||
rot = Euler((pb.custom_shape_rotation_euler.x, pb.custom_shape_rotation_euler.y, pb.custom_shape_rotation_euler.z), 'XYZ')
|
||||
rot_mat = rot.to_matrix().to_4x4()
|
||||
|
||||
display_scale = pb.custom_shape_scale_xyz.copy()
|
||||
if pb.use_custom_shape_bone_size:
|
||||
display_scale *= pb.bone.length
|
||||
|
||||
scale_mat_x = Matrix.Scale(display_scale.x, 4, (1, 0, 0))
|
||||
scale_mat_y = Matrix.Scale(display_scale.y, 4, (0, 1, 0))
|
||||
scale_mat_z = Matrix.Scale(display_scale.z, 4, (0, 0, 1))
|
||||
scale_mat = scale_mat_x @ scale_mat_y @ scale_mat_z
|
||||
|
||||
final_mat = bone_mat @ trans_mat @ rot_mat @ scale_mat
|
||||
|
||||
self.matrix_offset = final_mat
|
||||
|
||||
def invoke(self, context, event):
|
||||
armature = context.object
|
||||
if not event.shift:
|
||||
for pb in armature.pose.bones:
|
||||
pb.bone.select = False
|
||||
pb = self.get_pose_bone(context)
|
||||
|
||||
if event.shift and pb.bone.select:
|
||||
pb.bone.select = False
|
||||
return {'FINISHED'}
|
||||
if event.shift and not pb.bone.select:
|
||||
pb.bone.select = True
|
||||
armature.data.bones.active = pb.bone
|
||||
return {'FINISHED'}
|
||||
|
||||
global is_interacting
|
||||
is_interacting = True
|
||||
|
||||
pb.bone.select = True
|
||||
armature.data.bones.active = pb.bone
|
||||
|
||||
# Allow executing an operator on bone interaction,
|
||||
# based on data stored in the armatures 'gizmo_interaction' custom property.
|
||||
# This should be a dictionary structured:
|
||||
# op_bl_idname : [ ( [list of bone names], {op_kwargs} ) ]
|
||||
# Whenever any of the bones from one list of bone names is interacted,
|
||||
# the operator with op_bl_idname is executed, with op_kwargs passed in to it.
|
||||
if 'gizmo_interactions' in armature.data:
|
||||
interaction_data = armature.data['gizmo_interactions'].to_dict()
|
||||
for op_name, op_datas in interaction_data.items():
|
||||
op_category, op_name = op_name.split(".")
|
||||
op_callable = getattr(getattr(bpy.ops, op_category), op_name)
|
||||
for op_data in op_datas:
|
||||
bone_names, op_kwargs = op_data
|
||||
if pb.name in bone_names:
|
||||
op_callable(**op_kwargs)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def exit(self, context, cancel):
|
||||
global is_interacting
|
||||
is_interacting = False
|
||||
return
|
||||
|
||||
def modal(self, context, event, tweak):
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
classes = (
|
||||
MoveBoneGizmo,
|
||||
)
|
||||
|
||||
register, unregister = bpy.utils.register_classes_factory(classes)
|
||||
@@ -0,0 +1,223 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import bpy
|
||||
from bpy.types import GizmoGroup, Gizmo, PoseBone, Operator
|
||||
from .utils import get_addon_prefs
|
||||
|
||||
### MSGBUS FUNCTIONS ###
|
||||
# The Gizmo API doesn't provide the necessary callbacks to do careful partial
|
||||
# updates of gizmo data based on what properties are modified.
|
||||
# However, the msgbus system allows us to create our own connections between
|
||||
# Blender properties and the functions that should be called when those properties
|
||||
# change.
|
||||
|
||||
# msgbus system needs an arbitrary python object as storage, so here it is.
|
||||
gizmo_msgbus = object()
|
||||
|
||||
def mb_ensure_gizmos_on_active_armature(gizmo_group):
|
||||
"""Ensure gizmos exist for all PoseBones that need them."""
|
||||
context = bpy.context
|
||||
obj = context.object
|
||||
|
||||
for pose_bone in obj.pose.bones:
|
||||
try:
|
||||
if pose_bone.enable_bone_gizmo and pose_bone.name not in gizmo_group.widgets:
|
||||
gizmo = gizmo_group.create_gizmo(context, pose_bone)
|
||||
elif not pose_bone.bone_gizmo.shape_object:
|
||||
for bone_name, gizmo in gizmo_group.widgets.items():
|
||||
if bone_name == pose_bone.name:
|
||||
gizmo.custom_shape = None
|
||||
|
||||
except ReferenceError:
|
||||
# StructRNA of type BoneGizmoGroup has been removed.
|
||||
# TODO: Not sure when this happens.
|
||||
pass
|
||||
|
||||
def mb_refresh_all_gizmo_colors(gizmo_group):
|
||||
"""Keep Gizmo colors in sync with addon preferences."""
|
||||
context = bpy.context
|
||||
|
||||
try:
|
||||
for bone_name, gizmo in gizmo_group.widgets.items():
|
||||
gizmo.refresh_colors(context)
|
||||
except ReferenceError:
|
||||
# StructRNA of type BoneGizmoGroup has been removed.
|
||||
# TODO: Not sure when this happens.
|
||||
pass
|
||||
|
||||
def mb_refresh_single_gizmo(gizmo_group, bone_name):
|
||||
"""Refresh Gizmo behaviour settings. This should be called when the user changes
|
||||
the Gizmo settings in the Properties editor.
|
||||
"""
|
||||
if not gizmo_group:
|
||||
return
|
||||
context = bpy.context
|
||||
pose_bone = context.object.pose.bones.get(bone_name)
|
||||
gizmo_props = pose_bone.bone_gizmo
|
||||
try:
|
||||
gizmo = gizmo_group.widgets[bone_name]
|
||||
except:
|
||||
return
|
||||
|
||||
if gizmo_props.operator != 'None':
|
||||
op_name = gizmo_props.operator
|
||||
if op_name == 'transform.rotate' and gizmo_props.rotation_mode == 'TRACKBALL':
|
||||
op_name = 'transform.trackball'
|
||||
|
||||
op = gizmo.target_set_operator(op_name)
|
||||
|
||||
if op_name == 'transform.rotate' and gizmo_props.rotation_mode in 'XYZ':
|
||||
op.orient_type = 'LOCAL'
|
||||
op.constraint_axis = [axis == gizmo_props.rotation_mode for axis in 'XYZ']
|
||||
|
||||
if op_name in ['transform.translate', 'transform.resize']:
|
||||
op.constraint_axis = gizmo_props.transform_axes
|
||||
|
||||
gizmo.init_properties(context)
|
||||
|
||||
def mb_refresh_single_gizmo_shape(gizmo_group, bone_name):
|
||||
"""Re-calculate a gizmo's vertex indicies. This is expensive, so it should
|
||||
be called sparingly."""
|
||||
context = bpy.context
|
||||
print("refresh single gizmo shape")
|
||||
if not context.object or context.object.type != 'ARMATURE' or context.object.mode != 'POSE':
|
||||
return
|
||||
try:
|
||||
gizmo = gizmo_group.widgets[bone_name]
|
||||
gizmo.init_shape(context)
|
||||
except:
|
||||
pass
|
||||
|
||||
class BoneGizmoGroup(GizmoGroup):
|
||||
"""This single GizmoGroup manages all bone gizmos for all rigs.""" # TODO: Currently this will have issues when there are two rigs with similar bone names. Rig object names should be included when identifying widgets.
|
||||
bl_idname = "OBJECT_GGT_bone_gizmo"
|
||||
bl_label = "Bone Gizmos"
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_options = {
|
||||
'3D' # Lets Gizmos use the 'draw_select' function to draw into a selection pass.
|
||||
,'PERSISTENT'
|
||||
,'SHOW_MODAL_ALL' # TODO what is this
|
||||
,'DEPTH_3D' # Provides occlusion but results in Z-fighting when gizmo geometry isn't offset from the source mesh.
|
||||
,'SELECT' # I thought this would make Gizmo.select do something but doesn't seem that way
|
||||
,'SCALE' # This makes all gizmos' scale relative to the world rather than the camera, so we don't need to set use_draw_scale on each Gizmo. (And that option does nothing because of this one)
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.scene.bone_gizmos_enabled and context.object \
|
||||
and context.object.type == 'ARMATURE' and context.object.mode=='POSE'
|
||||
|
||||
def setup(self, context):
|
||||
"""Runs when this GizmoGroup is created, I think.
|
||||
Executed by Blender on launch, and for some reason
|
||||
also when changing bone group colors. WHAT!?"""
|
||||
self.widgets = {}
|
||||
mb_ensure_gizmos_on_active_armature(self)
|
||||
|
||||
# Hook up the addon preferences to color refresh function
|
||||
# using msgbus system.
|
||||
addon_prefs = get_addon_prefs(context)
|
||||
global gizmo_msgbus
|
||||
bpy.msgbus.subscribe_rna(
|
||||
key = addon_prefs.path_resolve('preferences', False)
|
||||
,owner = gizmo_msgbus
|
||||
,args = (self,)
|
||||
,notify = mb_refresh_all_gizmo_colors
|
||||
)
|
||||
|
||||
# Hook up Custom Gizmo checkbox to a function that will ensure that
|
||||
# a Gizmo instance actually exists for each bone that needs one.
|
||||
bpy.msgbus.subscribe_rna(
|
||||
key = (PoseBone, "enable_bone_gizmo")
|
||||
,owner = gizmo_msgbus
|
||||
,args = (self,)
|
||||
,notify = mb_ensure_gizmos_on_active_armature
|
||||
)
|
||||
|
||||
def create_gizmo(self, context, pose_bone) -> Gizmo:
|
||||
"""Add a gizmo to this GizmoGroup based on user-defined properties."""
|
||||
gizmo_props = pose_bone.bone_gizmo
|
||||
|
||||
if not pose_bone.enable_bone_gizmo:
|
||||
return
|
||||
|
||||
gizmo = self.gizmos.new('GIZMO_GT_bone_gizmo')
|
||||
gizmo.bone_name = pose_bone.name
|
||||
|
||||
# Hook up gizmo properties (the ones that can be customized by user)
|
||||
# to the gizmo refresh functions, using msgbus system.
|
||||
global gizmo_msgbus
|
||||
bpy.msgbus.subscribe_rna(
|
||||
key = gizmo_props
|
||||
,owner = gizmo_msgbus
|
||||
,args = (self, gizmo.bone_name)
|
||||
,notify = mb_refresh_single_gizmo
|
||||
)
|
||||
|
||||
for prop_name in ['shape_object', 'vertex_group_name', 'face_map_name', 'use_face_map']:
|
||||
bpy.msgbus.subscribe_rna(
|
||||
key = gizmo_props.path_resolve(prop_name, False)
|
||||
,owner = gizmo_msgbus
|
||||
,args = (self, gizmo.bone_name)
|
||||
,notify = mb_refresh_single_gizmo_shape
|
||||
)
|
||||
|
||||
self.widgets[pose_bone.name] = gizmo
|
||||
mb_refresh_single_gizmo(self, pose_bone.name)
|
||||
mb_refresh_single_gizmo_shape(self, pose_bone.name)
|
||||
|
||||
return gizmo
|
||||
|
||||
def refresh(self, context):
|
||||
"""This is a Gizmo API function, called by Blender on what seems to be
|
||||
depsgraph updates and frame changes.
|
||||
Refresh all visible gizmos that use vertex group masking.
|
||||
This should be done whenever a bone position changes.
|
||||
This should be kept performant!
|
||||
"""
|
||||
dg = context.evaluated_depsgraph_get()
|
||||
eval_meshes = {}
|
||||
|
||||
for bonename, gizmo in self.widgets.items():
|
||||
pb = gizmo.get_pose_bone(context)
|
||||
|
||||
if not gizmo or not gizmo.is_using_vgroup(context) or not gizmo.poll(context):
|
||||
continue
|
||||
|
||||
obj = pb.bone_gizmo.shape_object
|
||||
if obj.name in eval_meshes:
|
||||
eval_mesh = eval_meshes[obj.name]
|
||||
else:
|
||||
eval_meshes[obj.name] = eval_mesh = obj.evaluated_get(dg).to_mesh()
|
||||
eval_mesh.calc_loop_triangles()
|
||||
try:
|
||||
gizmo.refresh_shape_vgroup(context, eval_mesh)
|
||||
except ReferenceError:
|
||||
# For some reason sometimes it complains that StructRNA of the Mesh has been removed. I don't get why.
|
||||
pass
|
||||
|
||||
class BONEGIZMO_OT_RestartGizmoGroup(Operator):
|
||||
"""Re-initialize all gizmos. Needed when the gizmo shape objects are modified, since there's no dependency between gizmos and their target shapes"""
|
||||
|
||||
bl_idname = "pose.restart_gizmos"
|
||||
bl_label = "Refresh Gizmos"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context):
|
||||
bpy.utils.unregister_class(BoneGizmoGroup)
|
||||
bpy.utils.register_class(BoneGizmoGroup)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
registry = [
|
||||
BoneGizmoGroup,
|
||||
BONEGIZMO_OT_RestartGizmoGroup
|
||||
]
|
||||
|
||||
def unregister():
|
||||
# Unhook everything from msgbus system
|
||||
global gizmo_msgbus
|
||||
bpy.msgbus.clear_by_owner(gizmo_msgbus)
|
||||
@@ -0,0 +1,145 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import bpy
|
||||
from bpy.types import Object, Scene, PropertyGroup
|
||||
from bpy.props import (
|
||||
PointerProperty, BoolProperty,
|
||||
FloatVectorProperty, StringProperty, EnumProperty,
|
||||
BoolVectorProperty
|
||||
)
|
||||
|
||||
class BoneGizmoProperties(PropertyGroup):
|
||||
operator: EnumProperty(
|
||||
name = "Operator"
|
||||
,description = "Operator to use when click and dragging on the gizmo"
|
||||
,items = [
|
||||
('None', "None", "Only select the bone on click & drag, ignoring the dragging")
|
||||
,('transform.translate', "Translate", "Translate the bone on click & drag")
|
||||
,('transform.rotate', "Rotate", "Rotate the bone on click & drag")
|
||||
,('transform.resize', "Scale", "Scale the bone on click & drag")
|
||||
]
|
||||
,default = 'transform.translate'
|
||||
)
|
||||
rotation_mode: EnumProperty(
|
||||
name = "Rotation Mode"
|
||||
,description = "How the bone should rotate on initial click & drag interaction"
|
||||
,items = [
|
||||
('VIEW', "View", "Viewing angle dependent rotation, same as pressing R or using the outer white ring of the rotation gizmo")
|
||||
,('TRACKBALL', "Trackball", "Trackball-type rotation, could be useful for eyes")
|
||||
,('X', "X", "Rotate along local X axis")
|
||||
,('Y', "Y", "Rotate along local Y axis")
|
||||
,('Z', "Z", "Rotate along local Z axis")
|
||||
]
|
||||
,default = 'VIEW'
|
||||
)
|
||||
transform_axes: BoolVectorProperty(
|
||||
name = "On Axis"
|
||||
,description = "Lock transformation along one or more axes on initial click & drag interaction"
|
||||
,size = 3
|
||||
)
|
||||
|
||||
shape_object: PointerProperty(
|
||||
name = "Shape"
|
||||
,type = Object
|
||||
,description = "Object to use as shape for this gizmo"
|
||||
,poll = lambda self, object: object.type == 'MESH'
|
||||
)
|
||||
face_map_name: StringProperty(
|
||||
name = "Face Map"
|
||||
,description = "Face Map to use as shape for this gizmo"
|
||||
)
|
||||
vertex_group_name: StringProperty(
|
||||
name = "Vertex Group"
|
||||
,description = "Vertex Group to use as shape for this gizmo"
|
||||
)
|
||||
use_face_map: BoolProperty(
|
||||
name = "Mesh Mask Type"
|
||||
,description = "Toggle between using Face Maps or Vertex Groups as the mesh masking data" # Currently it seems face maps are just worse vertex groups, but maybe they are faster, or maybe it's good to have them separated.
|
||||
)
|
||||
|
||||
gizmo_color_source: EnumProperty(
|
||||
name = "Color Source"
|
||||
,description = "Where to take Gizmo Color information from"
|
||||
,items = [
|
||||
('GROUP', 'Bone Group', 'Color this Gizmo based on the bone group colors'),
|
||||
('UNIQUE', 'Unique', 'Give this gizmo its own individual color')
|
||||
]
|
||||
)
|
||||
color: FloatVectorProperty(
|
||||
name = "Color"
|
||||
,description = "Color of the gizmo when not mouse hovered"
|
||||
,subtype = 'COLOR'
|
||||
,size = 3
|
||||
,min = 0.0
|
||||
,max = 1.0
|
||||
,default = (1.0, 0.05, 0.38)
|
||||
)
|
||||
|
||||
color_highlight: FloatVectorProperty(
|
||||
name = "Highlight Color"
|
||||
,description = "Color of the gizmo when mouse hovered or selected"
|
||||
,subtype = 'COLOR'
|
||||
,size = 3
|
||||
,min = 0.0
|
||||
,max = 1.0
|
||||
,default = (1.0, 0.5, 1.0)
|
||||
)
|
||||
|
||||
# This is made redundant by the ability to set the color to fully transparent.
|
||||
use_draw_hover: BoolProperty(
|
||||
name = "Hover Only"
|
||||
,description = "Draw the gizmo only when it is being mouse hovered"
|
||||
,default = False
|
||||
)
|
||||
|
||||
# These functionalities sadly don't work when the gizmo uses target_set_operator,
|
||||
# which we absolutely need.
|
||||
use_draw_modal: BoolProperty(
|
||||
name = "Draw During Interact"
|
||||
,description = "Draw the gizmo during interaction"
|
||||
,default = True
|
||||
)
|
||||
|
||||
use_draw_value: BoolProperty(
|
||||
name = "Draw Interact Value"
|
||||
,description = "Draw values in the top-left corner of the viewport during interaction"
|
||||
,default = True
|
||||
)
|
||||
|
||||
use_draw_cursor: BoolProperty(
|
||||
name = "Draw Interact Mouse"
|
||||
,description = "Draw the mouse cursor during interaction"
|
||||
,default = True
|
||||
)
|
||||
|
||||
classes = (
|
||||
BoneGizmoProperties,
|
||||
)
|
||||
register_cls, unregister_cls = bpy.utils.register_classes_factory(classes)
|
||||
|
||||
|
||||
def register():
|
||||
register_cls()
|
||||
|
||||
# This cannot be a part of the PropertyGroup because we need it to be drivable. See T48975.
|
||||
bpy.types.PoseBone.enable_bone_gizmo = BoolProperty(
|
||||
name = "Enable Bone Gizmo"
|
||||
,description = "Attach a custom gizmo to this bone"
|
||||
,default = False
|
||||
)
|
||||
bpy.types.PoseBone.bone_gizmo = PointerProperty(type=BoneGizmoProperties)
|
||||
|
||||
Scene.bone_gizmos_enabled = BoolProperty(
|
||||
name = "Bone Gizmos"
|
||||
,description = "Globally toggle bone gizmos"
|
||||
,default = True
|
||||
)
|
||||
|
||||
|
||||
def unregister():
|
||||
unregister_cls()
|
||||
|
||||
del bpy.types.PoseBone.bone_gizmo
|
||||
del Scene.bone_gizmos_enabled
|
||||
@@ -0,0 +1,91 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
from bpy.types import Panel, VIEW3D_PT_gizmo_display
|
||||
|
||||
class BONEGIZMO_PT_bone_gizmo_settings(Panel):
|
||||
"""Panel to draw gizmo settings for the active bone."""
|
||||
bl_label = "Custom Gizmo"
|
||||
bl_idname = "BONE_PT_CustomGizmo"
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_parent_id = "BONE_PT_display"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
ob = context.object
|
||||
pb = context.active_pose_bone
|
||||
return ob.type == 'ARMATURE' and pb
|
||||
|
||||
def draw_header(self, context):
|
||||
pb = context.active_pose_bone
|
||||
layout = self.layout
|
||||
layout.prop(pb, 'enable_bone_gizmo', text="")
|
||||
|
||||
def draw(self, context):
|
||||
overlay_enabled = context.scene.bone_gizmos_enabled
|
||||
pb = context.active_pose_bone
|
||||
props = pb.bone_gizmo
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
layout = layout.column(align=True)
|
||||
|
||||
if not overlay_enabled:
|
||||
layout.alert = True
|
||||
layout.label(text="Bone Gizmos are disabled in the Viewport Gizmos settings in the 3D View header.")
|
||||
return
|
||||
layout.enabled = pb.enable_bone_gizmo and overlay_enabled
|
||||
|
||||
bg = pb.bone_group
|
||||
usable_bg_col = bg and bg.color_set != 'DEFAULT'
|
||||
if usable_bg_col:
|
||||
layout.row().prop(props, 'gizmo_color_source', icon='GROUP_BONE', expand=True)
|
||||
color_col = layout.column()
|
||||
# sub_row = color_col.row(align=True)
|
||||
if usable_bg_col and props.gizmo_color_source == 'GROUP':
|
||||
color_col.row().prop(bg.colors, 'normal', text="Group Color")
|
||||
color_col.row().prop(bg.colors, 'select', text="Group Highlight Color")
|
||||
else:
|
||||
color_col.row().prop(props, 'color', text="Gizmo Color")
|
||||
color_col.row().prop(props, 'color_highlight', text="Gizmo Highlight Color")
|
||||
|
||||
layout.separator()
|
||||
|
||||
layout.row().prop(props, 'operator', expand=True)
|
||||
if props.operator == 'transform.rotate':
|
||||
layout.row().prop(props, 'rotation_mode', expand=True)
|
||||
elif props.operator in ['transform.translate', 'transform.resize']:
|
||||
row = layout.row(align=True, heading="Axis")
|
||||
row.prop(props, 'transform_axes', index=0, toggle=True, text="X")
|
||||
row.prop(props, 'transform_axes', index=1, toggle=True, text="Y")
|
||||
row.prop(props, 'transform_axes', index=2, toggle=True, text="Z")
|
||||
|
||||
layout.separator()
|
||||
|
||||
layout.prop(props, 'shape_object')
|
||||
if props.shape_object:
|
||||
row = layout.row(align=True)
|
||||
if props.use_face_map:
|
||||
row.prop_search(props, 'face_map_name', props.shape_object, 'face_maps', icon='FACE_MAPS')
|
||||
icon = 'FACE_MAPS'
|
||||
else:
|
||||
row.prop_search(props, 'vertex_group_name', props.shape_object, 'vertex_groups')
|
||||
icon = 'GROUP_VERTEX'
|
||||
row.prop(props, 'use_face_map', text="", emboss=False, icon=icon)
|
||||
|
||||
def VIEW3D_MT_bone_gizmo_global_enable(self, context):
|
||||
col = self.layout.column()
|
||||
col.label(text="Bone Gizmos")
|
||||
col.prop(context.scene, 'bone_gizmos_enabled')
|
||||
|
||||
registry = [
|
||||
BONEGIZMO_PT_bone_gizmo_settings,
|
||||
]
|
||||
|
||||
def register():
|
||||
VIEW3D_PT_gizmo_display.prepend(VIEW3D_MT_bone_gizmo_global_enable)
|
||||
|
||||
def unregister():
|
||||
VIEW3D_PT_gizmo_display.remove(VIEW3D_MT_bone_gizmo_global_enable)
|
||||
@@ -0,0 +1,129 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import bpy
|
||||
from bpy.utils import flip_name
|
||||
from bpy.props import BoolProperty
|
||||
|
||||
def copy_gizmo_properties(from_pb, to_pb):
|
||||
to_pb.enable_bone_gizmo = from_pb.enable_bone_gizmo
|
||||
gizmo_properties_class = bpy.types.PropertyGroup.bl_rna_get_subclass_py('BoneGizmoProperties')
|
||||
for key in gizmo_properties_class.__annotations__.keys():
|
||||
value = getattr(from_pb.bone_gizmo, key)
|
||||
setattr(to_pb.bone_gizmo, key, value)
|
||||
|
||||
class POSE_OT_Symmetrize_Bone_Gizmos(bpy.types.Operator):
|
||||
"""Symmetrize bone gizmo settings of selected bones"""
|
||||
bl_idname = "pose.symmetrize_bone_gizmos"
|
||||
bl_label = "Symmetrize Bone Gizmos"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.selected_pose_bones
|
||||
|
||||
def execute(self, context):
|
||||
pbs = context.selected_pose_bones
|
||||
|
||||
skipped = 0
|
||||
symmetrized = 0
|
||||
for pb in pbs:
|
||||
flip_pb = context.object.pose.bones.get(flip_name(pb.name))
|
||||
if flip_pb in context.selected_pose_bones:
|
||||
skipped += 1
|
||||
continue
|
||||
|
||||
copy_gizmo_properties(pb, flip_pb)
|
||||
flip_pb.bone_gizmo.vertex_group_name = flip_name(flip_pb.bone_gizmo.vertex_group_name)
|
||||
flip_pb.bone_gizmo.face_map_name = flip_name(flip_pb.bone_gizmo.face_map_name)
|
||||
symmetrized += 1
|
||||
|
||||
if skipped:
|
||||
self.report({'INFO'}, f"Symmetrized {symmetrized} gizmos. {skipped} were skipped due to being selected on both sides.")
|
||||
else:
|
||||
self.report({'INFO'}, f"Symmetrized {symmetrized} gizmos.")
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
class POSE_OT_Edit_Gizmo_Mask(bpy.types.Operator):
|
||||
"""Enter edit mode to edit the mask of the active bone's gizmo"""
|
||||
bl_idname = "pose.edit_gizmo_mask"
|
||||
bl_label = "Edit Gizmo Mask"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
create_new: BoolProperty(
|
||||
name = "Create New Mask"
|
||||
,description = "Whether to create and assign a brand new vertex group or face map when entering edit mode"
|
||||
,default = False
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pb = context.active_pose_bone
|
||||
if not pb:
|
||||
return
|
||||
bg = pb.bone_gizmo
|
||||
return bg.shape_object
|
||||
|
||||
def execute(self, context):
|
||||
pb = context.active_pose_bone
|
||||
bg = pb.bone_gizmo
|
||||
shape_object = pb.bone_gizmo.shape_object
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
context.view_layer.objects.active = shape_object
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.reveal()
|
||||
bpy.ops.mesh.select_all(action='DESELECT')
|
||||
|
||||
if bg.use_face_map:
|
||||
if self.create_new:
|
||||
fm = shape_object.face_maps.new(name="FM_"+pb.name)
|
||||
bg.face_map_name = fm.name
|
||||
else:
|
||||
shape_object.face_maps.active_index = shape_object.face_maps.find(bg.face_map_name)
|
||||
bpy.ops.object.face_map_select()
|
||||
else:
|
||||
if self.create_new:
|
||||
fm = shape_object.vertex_groups.new(name="FM_"+pb.name)
|
||||
bg.vertex_group_name = fm.name
|
||||
else:
|
||||
shape_object.vertex_groups.active_index = shape_object.vertex_groups.find(bg.vertex_group_name)
|
||||
bpy.ops.object.vertex_group_select()
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
class VIEW3D_MT_bone_gizmos(bpy.types.Menu):
|
||||
bl_label = "Bone Gizmos"
|
||||
bl_idname = "VIEW3D_MT_bone_gizmos"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
obj = context.object
|
||||
|
||||
layout.operator('pose.restart_gizmos', icon='FILE_REFRESH')
|
||||
layout.separator()
|
||||
layout.operator(POSE_OT_Symmetrize_Bone_Gizmos.bl_idname, icon='MOD_MIRROR')
|
||||
layout.separator()
|
||||
row = layout.row()
|
||||
bg = context.active_pose_bone.bone_gizmo
|
||||
row.active = bool((bg.use_face_map and bg.face_map_name) or bg.vertex_group_name)
|
||||
row.operator(POSE_OT_Edit_Gizmo_Mask.bl_idname, icon='FACE_MAPS').create_new=False
|
||||
layout.operator(POSE_OT_Edit_Gizmo_Mask.bl_idname, text="Create Gizmo Mask", icon='MOD_SOLIDIFY').create_new=True
|
||||
|
||||
def draw_gizmo_menu(self, context):
|
||||
if context.active_pose_bone and context.active_pose_bone.enable_bone_gizmo:
|
||||
self.layout.menu("VIEW3D_MT_bone_gizmos", text="Gizmo")
|
||||
|
||||
registry = [
|
||||
POSE_OT_Symmetrize_Bone_Gizmos,
|
||||
POSE_OT_Edit_Gizmo_Mask,
|
||||
VIEW3D_MT_bone_gizmos,
|
||||
]
|
||||
|
||||
def register():
|
||||
bpy.types.VIEW3D_MT_editor_menus.append(draw_gizmo_menu)
|
||||
|
||||
def unregister():
|
||||
bpy.types.VIEW3D_MT_editor_menus.remove(draw_gizmo_menu)
|
||||
@@ -0,0 +1,311 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import bpy
|
||||
|
||||
from math import pi, cos, sin, sqrt
|
||||
from copy import deepcopy
|
||||
import numpy as np
|
||||
from enum import Enum
|
||||
|
||||
class Axis(Enum):
|
||||
X = 0
|
||||
Y = 1
|
||||
Z = 2
|
||||
|
||||
class BasicShape:
|
||||
vertices = []
|
||||
|
||||
def __init__(self, scale=1.0, offset=(0.0, 0.0)):
|
||||
# make vertices unique to instance
|
||||
self.vertices = deepcopy(self.vertices)
|
||||
self.scale(scale)
|
||||
self.offset(offset)
|
||||
self.center()
|
||||
|
||||
def scale(self, factor):
|
||||
for verts in self.vertices:
|
||||
for i, co in enumerate(verts):
|
||||
verts[i] = co * factor
|
||||
|
||||
def offset(self, offset):
|
||||
for verts in self.vertices:
|
||||
for i, co in enumerate(verts):
|
||||
verts[i] = co + offset[i]
|
||||
|
||||
@property
|
||||
def size(self):
|
||||
# TODO
|
||||
return 1.0, 1.0
|
||||
|
||||
def center(self):
|
||||
size_x, size_y = self.size
|
||||
self.offset((size_x/-2.0, size_y/-2.0))
|
||||
|
||||
|
||||
class Tris2D(BasicShape):
|
||||
vertices = [
|
||||
[0.0, 0.0],
|
||||
[0.0, 1.0],
|
||||
[1.0, 1.0],
|
||||
]
|
||||
|
||||
|
||||
class Quad2D(BasicShape):
|
||||
vertices = deepcopy(Tris2D.vertices) + [deepcopy(Tris2D.vertices[-1]),
|
||||
[Tris2D.vertices[-1][0], Tris2D.vertices[0][1]],
|
||||
deepcopy(Tris2D.vertices[0])]
|
||||
|
||||
@property
|
||||
def size(self):
|
||||
low_left = self.vertices[0]
|
||||
up_right = self.vertices[2]
|
||||
return abs(up_right[0] - low_left[0]), abs(up_right[1] - low_left[1])
|
||||
|
||||
def frame_vertices(self, thickness=0.25):
|
||||
inner = Quad2D(scale=1 - thickness)
|
||||
inner.center()
|
||||
|
||||
verts = []
|
||||
for i in range(0, 4, 3):
|
||||
verts.append(self.vertices[i])
|
||||
verts.append(self.vertices[i + 1])
|
||||
verts.append(inner.vertices[i])
|
||||
|
||||
verts.append(inner.vertices[i])
|
||||
verts.append(inner.vertices[i + 1])
|
||||
verts.append(self.vertices[i + 1])
|
||||
|
||||
verts.append(self.vertices[i + 1])
|
||||
verts.append(self.vertices[i + 2])
|
||||
verts.append(inner.vertices[i + 1])
|
||||
|
||||
verts.append(inner.vertices[i + 1])
|
||||
verts.append(inner.vertices[i + 2])
|
||||
verts.append(self.vertices[i + 2])
|
||||
|
||||
return verts
|
||||
|
||||
|
||||
class Rect2D(BasicShape):
|
||||
# Coordinates (each one is a triangle).
|
||||
vertices = [
|
||||
[-0.5, -1.0],
|
||||
[-0.5, 1.0],
|
||||
[0.5, 1.0],
|
||||
|
||||
[0.5, 1.0],
|
||||
[0.5, -1.0],
|
||||
[-0.5, -1.0],
|
||||
]
|
||||
|
||||
|
||||
class Cross2D(BasicShape):
|
||||
vertices = deepcopy(Rect2D.vertices) + [
|
||||
[-1.0, -0.5],
|
||||
[-1.0, 0.5],
|
||||
[1.0, 0.5],
|
||||
|
||||
[1.0, 0.5],
|
||||
[1.0, -0.5],
|
||||
[-1.0, -0.5],
|
||||
]
|
||||
|
||||
|
||||
class Circle2D(BasicShape):
|
||||
def __init__(self, scale=1.0, offset=(0.0, 0.0), segments=24):
|
||||
self.segments = segments
|
||||
self.vertices = []
|
||||
|
||||
if any(offset):
|
||||
raise NotImplementedError
|
||||
|
||||
full_circle = 2 * pi
|
||||
arc_len = full_circle / self.segments
|
||||
|
||||
for i in range(self.segments):
|
||||
arc = arc_len * i
|
||||
self.vertices.append([cos(arc) * scale, sin(arc * scale)])
|
||||
arc = arc_len * (i + 1)
|
||||
self.vertices.append([cos(arc) * scale, sin(arc) * scale])
|
||||
self.vertices.append([0.0, 0.0])
|
||||
|
||||
@property
|
||||
def size(self):
|
||||
vert = self.vertices[0]
|
||||
diameter = sqrt(pow(vert[0], 2) + pow(vert[1], 2))
|
||||
return diameter, diameter
|
||||
|
||||
def frame_vertices(self, thickness=0.25):
|
||||
scale = 1 - thickness
|
||||
verts = []
|
||||
|
||||
inner = None
|
||||
for vert in self.vertices:
|
||||
if inner:
|
||||
verts.append(vert)
|
||||
verts.append(inner)
|
||||
verts.append(vert)
|
||||
inner = [vert[0] * scale, vert[1] * scale]
|
||||
verts.append(inner)
|
||||
|
||||
return verts
|
||||
|
||||
|
||||
class Sphere(BasicShape):
|
||||
def __init__(self, scale=1.0, offset=(0.0, 0.0, 0.0), segments=24, rings=12):
|
||||
self.segments = segments
|
||||
self.vertices = []
|
||||
|
||||
full_circle = 2 * pi
|
||||
arc_len = full_circle / self.segments
|
||||
|
||||
circle_verts = []
|
||||
for i in range(self.segments):
|
||||
arc = arc_len * i
|
||||
circle_verts.append([cos(arc), sin(arc), 0.0])
|
||||
arc = arc_len * (i + 1)
|
||||
circle_verts.append([cos(arc), sin(arc), 0.0])
|
||||
circle_verts.append([0.0, 0.0, 0.0])
|
||||
|
||||
upper = None
|
||||
|
||||
# TODO: better way of drawing a sphere
|
||||
prev_height = 0
|
||||
next_height = 0
|
||||
prev_scale = scale
|
||||
for _ in range(int(rings/2)):
|
||||
next_height += 2 / rings
|
||||
next_scale = sqrt(1 - next_height ** 2) * scale
|
||||
for circle_vert in circle_verts:
|
||||
if upper:
|
||||
self.vertices.append([circle_vert[0] * prev_scale, circle_vert[1] * prev_scale, prev_height * scale])
|
||||
self.vertices.append(upper)
|
||||
|
||||
self.vertices.append([circle_vert[0] * prev_scale, circle_vert[1] * prev_scale, prev_height * scale])
|
||||
upper = [circle_vert[0] * next_scale, circle_vert[1] * next_scale, next_height * scale]
|
||||
self.vertices.append(upper)
|
||||
prev_height = next_height
|
||||
prev_scale = next_scale
|
||||
|
||||
prev_height = 0
|
||||
next_height = 0
|
||||
prev_scale = scale
|
||||
for _ in range(int(rings / 2)):
|
||||
next_height -= 2 / rings
|
||||
next_scale = sqrt(1 - next_height ** 2) * scale
|
||||
for circle_vert in circle_verts:
|
||||
if upper:
|
||||
self.vertices.append([circle_vert[0] * prev_scale, circle_vert[1] * prev_scale, prev_height * scale])
|
||||
self.vertices.append(upper)
|
||||
|
||||
self.vertices.append([circle_vert[0] * prev_scale, circle_vert[1] * prev_scale, prev_height * scale])
|
||||
upper = [circle_vert[0] * next_scale, circle_vert[1] * next_scale, next_height * scale]
|
||||
self.vertices.append(upper)
|
||||
prev_height = next_height
|
||||
prev_scale = next_scale
|
||||
|
||||
self.offset(offset)
|
||||
|
||||
def offset(self, offset):
|
||||
for i, vert in enumerate(self.vertices):
|
||||
self.vertices[i] = deepcopy(vert)
|
||||
for j, offs in enumerate(offset):
|
||||
self.vertices[i][j] += offs
|
||||
|
||||
@property
|
||||
def size(self):
|
||||
vert = self.vertices[0]
|
||||
diameter = sqrt(pow(vert[0], 2) + pow(vert[1], 2))
|
||||
return diameter, diameter
|
||||
|
||||
def frame_vertices(self, thickness=0.25):
|
||||
scale = 1 - thickness
|
||||
verts = []
|
||||
|
||||
inner = None
|
||||
for vert in self.vertices:
|
||||
if inner:
|
||||
verts.append(vert)
|
||||
verts.append(inner)
|
||||
verts.append(vert)
|
||||
inner = [vert[0] * scale, vert[1] * scale]
|
||||
verts.append(inner)
|
||||
|
||||
return verts
|
||||
|
||||
class MeshShape3D(BasicShape):
|
||||
|
||||
def __init__(self, mesh, fix_zfighting=True, vertex_groups=None, weight_threshold=0.2):
|
||||
self._indices = []
|
||||
self.fix_zfighting = fix_zfighting
|
||||
self.tris_from_mesh(mesh, vertex_groups=vertex_groups, weight_threshold=weight_threshold)
|
||||
|
||||
def get_vertices(self, eval_mesh):
|
||||
"""Return positions of the vertices of the already stored indicies."""
|
||||
|
||||
if not self.fix_zfighting:
|
||||
return [eval_mesh.vertices[i].co for i in self._indices]
|
||||
|
||||
verts = [eval_mesh.vertices[i].co for i in self._indices]
|
||||
verts = np.array([eval_mesh.vertices[i].co for i in self._indices], 'f')
|
||||
|
||||
# Unfortunately this scaling has a massive performance impact.
|
||||
average = np.average(verts, axis=0)
|
||||
verts -= average
|
||||
verts *= 1.001
|
||||
verts += average
|
||||
|
||||
return verts
|
||||
|
||||
def tris_from_mesh(self, obj, vertex_groups=[], weight_threshold=0.2):
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
eval_ob = obj.evaluated_get(depsgraph)
|
||||
mesh = eval_ob.data
|
||||
mesh.calc_loop_triangles()
|
||||
|
||||
self._indices = []
|
||||
if vertex_groups:
|
||||
group_idx = [obj.vertex_groups[vertex_group].index for vertex_group in vertex_groups]
|
||||
|
||||
for tris in mesh.loop_triangles:
|
||||
if all(any(g.weight > weight_threshold for g in mesh.vertices[i].groups if g.group in group_idx) for i in tris.vertices):
|
||||
self._indices.extend(tris.vertices)
|
||||
else:
|
||||
indices = np.empty((len(mesh.loop_triangles), 3), 'i')
|
||||
mesh.loop_triangles.foreach_get(
|
||||
"vertices", np.reshape(indices, len(mesh.loop_triangles) * 3))
|
||||
|
||||
self._indices = np.concatenate(indices)
|
||||
|
||||
|
||||
class MeshShape2D(BasicShape):
|
||||
def __init__(self, mesh, scale=1.0):
|
||||
super().__init__(scale)
|
||||
self.tris_from_mesh(mesh, scale=scale)
|
||||
|
||||
def tris_from_mesh(self, mesh, scale=100, matrix=None, view_axis=Axis.Y):
|
||||
mesh.calc_loop_triangles()
|
||||
|
||||
vertices = np.empty((len(mesh.vertices), 3), 'f')
|
||||
indices = np.empty((len(mesh.loop_triangles), 3), 'i')
|
||||
|
||||
mesh.vertices.foreach_get(
|
||||
"co", np.reshape(vertices, len(mesh.vertices) * 3))
|
||||
mesh.loop_triangles.foreach_get(
|
||||
"vertices", np.reshape(indices, len(mesh.loop_triangles) * 3))
|
||||
|
||||
if matrix:
|
||||
# we invert the matrix as we are facing the object
|
||||
np_mat = np.array(matrix.normalized().inverted().to_3x3())
|
||||
vertices *= matrix.to_scale()
|
||||
np.copyto(vertices, vertices @ np_mat)
|
||||
vertices += matrix.translation
|
||||
|
||||
# remove view axis
|
||||
vertices = np.delete(vertices, view_axis.value, 1)
|
||||
# scale
|
||||
vertices *= scale
|
||||
|
||||
self.vertices = [vertices[i] for i in np.concatenate(indices)]
|
||||
@@ -0,0 +1,11 @@
|
||||
import bpy
|
||||
|
||||
def get_addon_prefs(context=None):
|
||||
if not context:
|
||||
context = bpy.context
|
||||
base_package = __package__
|
||||
if base_package.startswith('bl_ext'):
|
||||
# 4.2
|
||||
return context.preferences.addons[base_package].preferences
|
||||
else:
|
||||
return context.preferences.addons[base_package.split(".")[0]].preferences
|
||||
Reference in New Issue
Block a user