2025-12-01

This commit is contained in:
2026-03-17 14:58:51 -06:00
parent 183e865f8b
commit 4b82b57113
6846 changed files with 954887 additions and 162606 deletions
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# SPDX-FileCopyrightText: 2021 Blender Studio Tools Authors
#
# SPDX-License-Identifier: GPL-3.0-or-later
import importlib
from ..lookdev import prefs
from ..lookdev import props
from ..lookdev import opsdata
from ..lookdev import ops
from ..lookdev import ui
# ---------REGISTER ----------.
def reload():
global prefs
global props
global opsdata
global ops
global ui
prefs = importlib.reload(prefs)
props = importlib.reload(props)
opsdata = importlib.reload(opsdata)
ops = importlib.reload(ops)
ui = importlib.reload(ui)
def register():
prefs.register()
props.register()
ops.register()
ui.register()
def unregister():
ops.unregister()
ui.unregister()
props.unregister()
prefs.unregister()
+106
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# SPDX-FileCopyrightText: 2021 Blender Studio Tools Authors
#
# SPDX-License-Identifier: GPL-3.0-or-later
import importlib.util
from pathlib import Path
from typing import Dict, List, Set, Optional, Tuple, Any
import bpy
from ..logger import LoggerFactory
from .. import prefs, util
from . import opsdata
logger = LoggerFactory.getLogger()
class KITSU_OT_lookdev_set_preset(bpy.types.Operator):
bl_idname = "kitsu.lookdev_set_preset"
bl_label = "Render Preset"
bl_property = "files"
bl_description = "Sets active render settings preset that can be applied"
files: bpy.props.EnumProperty(items=opsdata.get_rd_settings_enum_list, name="Files")
@classmethod
def poll(cls, context: bpy.types.Context) -> bool:
addon_prefs = prefs.addon_prefs_get(context)
return addon_prefs.lookdev.is_presets_dir_valid
def execute(self, context: bpy.types.Context) -> Set[str]:
file = self.files
if not file:
return {"CANCELLED"}
if context.scene.lookdev.preset_file == file:
return {"CANCELLED"}
# Update global scene cache version prop.
context.scene.lookdev.preset_file = file
logger.info("Set render preset file to %s", file)
# Redraw ui.
util.ui_redraw()
return {"FINISHED"}
def invoke(self, context: bpy.types.Context, event: bpy.types.Event) -> Set[str]:
context.window_manager.invoke_search_popup(self) # type: ignore
return {"FINISHED"}
class KITSU_OT_lookdev_apply_preset(bpy.types.Operator):
bl_idname = "kitsu.lookdev_apply_preset"
bl_label = "Apply Preset"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Applies active render settings preset"
@classmethod
def poll(cls, context: bpy.types.Context) -> bool:
return bool(context.scene.lookdev.preset_file)
def execute(self, context: bpy.types.Context) -> Set[str]:
preset_file = context.scene.lookdev.preset_file
preset_path = Path(preset_file).absolute()
if not preset_file:
return {"CANCELLED"}
# Load module.
spec = importlib.util.spec_from_file_location(
preset_path.name, preset_path.as_posix()
)
module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(module)
# Exec module main function.
if "main" not in dir(module):
self.report(
{"ERROR"}, f"{preset_path.name} does not contain a 'main' function"
)
return {"CANCELLED"}
module.main()
self.report({"INFO"}, f"Applied: {preset_path.name}")
return {"FINISHED"}
# ---------REGISTER ----------.
classes = [KITSU_OT_lookdev_set_preset, KITSU_OT_lookdev_apply_preset]
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
@@ -0,0 +1,109 @@
# SPDX-FileCopyrightText: 2021 Blender Studio Tools Authors
#
# SPDX-License-Identifier: GPL-3.0-or-later
import importlib
from typing import Any, Dict, List, Tuple, Union
from pathlib import Path
import bpy
from ..models import FileListModel
from ..logger import LoggerFactory
from .. import prefs
logger = LoggerFactory.getLogger()
RD_PRESET_FILE_MODEL = FileListModel()
_rd_preset_enum_list: List[Tuple[str, str, str]] = []
_rd_preset_file_model_init: bool = False
# we need a second data dict because we want the enum properties data value to be the filepath
# but the ui (not only in enum dropdown mode) should display the label defined in the .py
# file with 'bl_label'. This dict is basically a mapping from filepath > label
_rd_preset_data_dict: Dict[str, str] = {}
def init_rd_preset_file_model(
context: bpy.types.Context,
) -> None:
global RD_PRESET_FILE_MODEL
global _rd_preset_file_model_init
addon_prefs = prefs.addon_prefs_get(context)
# Is None if invalid.
if not addon_prefs.lookdev.is_presets_dir_valid:
logger.error(
"Failed to initialize render settings file model. Invalid path. Check addon preferences"
)
return
rd_settings_dir = addon_prefs.lookdev.presets_dir_path
RD_PRESET_FILE_MODEL.reset()
RD_PRESET_FILE_MODEL.root_path = rd_settings_dir
valid_items = [file for file in RD_PRESET_FILE_MODEL.items_as_paths if file.suffix == ".py"]
if not valid_items:
# Update playblast_version prop.
context.scene.lookdev.preset_file = ""
else:
# Update playblast_version prop.
context.scene.lookdev.preset_file = valid_items[0].as_posix()
_rd_preset_file_model_init = True
def get_rd_settings_enum_list(
self: Any,
context: bpy.types.Context,
) -> List[Tuple[str, str, str]]:
global _rd_preset_enum_list
global RD_PRESET_FILE_MODEL
global init_rd_preset_file_model
global _rd_preset_file_model_init
global _rd_preset_data_dict
# Init model if it did not happen.
if not _rd_preset_file_model_init:
init_rd_preset_file_model(context)
# Reload model to update.
RD_PRESET_FILE_MODEL.reload()
# Get all Python files. Ignore hidden files.
py_files = [
f
for f in RD_PRESET_FILE_MODEL.items_as_paths
if f.suffix == ".py" and not f.name.startswith('.')
]
py_labels: List[Tuple[Path, str]] = []
# Get bl_label of each python file, if not use file name as label.
for file in py_files:
spec = importlib.util.spec_from_file_location(file.name, file.as_posix())
# Load module.
module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(module)
if "bl_label" not in dir(module):
py_labels.append((file, file.name))
continue
py_labels.append((file, module.bl_label))
# Generate final enum list and dict from py_labels.
enum_list = []
data_dict = {}
for file, label in py_labels:
data_dict[file.name] = label
enum_list.append((file.as_posix(), label, ""))
# Update global variables.
_rd_preset_data_dict.clear()
_rd_preset_data_dict.update(data_dict)
_rd_preset_enum_list.clear()
_rd_preset_enum_list.extend(enum_list)
print(data_dict)
return _rd_preset_enum_list
@@ -0,0 +1,87 @@
# SPDX-FileCopyrightText: 2021 Blender Studio Tools Authors
#
# SPDX-License-Identifier: GPL-3.0-or-later
import os
from typing import Optional
from pathlib import Path
from .. import prefs
from ..props import get_safely_string_prop
import bpy
from . import opsdata
class LOOKDEV_preferences(bpy.types.PropertyGroup):
"""
Addon preferences for lookdev module.
"""
def update_rd_preset_file_model(self, context: bpy.types.Context) -> None:
opsdata.init_rd_preset_file_model(context)
def set_look_dev_dir(self, input):
self['presets_dir'] = input
return
def get_look_dev_dir(self) -> str:
proj_root = prefs.project_root_dir_get(bpy.context)
if get_safely_string_prop(self, 'presets_dir') == "" and proj_root:
frames_dir = proj_root.joinpath("pro/assets/scripts/render_presets/")
if frames_dir.exists():
return frames_dir.as_posix()
return get_safely_string_prop(self, 'presets_dir')
presets_dir: bpy.props.StringProperty( # type: ignore
name="Render Presets Directory",
description="Directory path to folder in which render settings python files are stored",
default="",
subtype="DIR_PATH",
update=update_rd_preset_file_model,
get=get_look_dev_dir,
set=set_look_dev_dir,
)
@property
def is_presets_dir_valid(self) -> bool:
# Check if file is saved.
if not self.presets_dir:
return False
if not bpy.data.filepath and self.presets_dir.startswith("//"):
return False
return True
@property
def presets_dir_path(self) -> Optional[Path]:
if not self.presets_dir:
return None
return Path(os.path.abspath(bpy.path.abspath(self.presets_dir)))
def draw(
self,
context: bpy.types.Context,
layout: bpy.types.UILayout,
) -> None:
# Render preset.
box = layout.box()
box.label(text="Lookdev Tools", icon="RESTRICT_RENDER_OFF")
box.row().prop(self, "presets_dir")
# ---------REGISTER ----------.
classes = [LOOKDEV_preferences]
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
# Unregister classes.
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
@@ -0,0 +1,42 @@
# SPDX-FileCopyrightText: 2021 Blender Studio Tools Authors
#
# SPDX-License-Identifier: GPL-3.0-or-later
import bpy
class LOOKDEV_property_group_scene(bpy.types.PropertyGroup):
""""""
# Render settings.
preset_file: bpy.props.StringProperty( # type: ignore
name="Render Settings File",
description="Path to file that is the active render settings preset",
default="",
subtype="FILE_PATH",
)
# ----------------REGISTER--------------.
classes = [
LOOKDEV_property_group_scene,
]
def register():
for cls in classes:
bpy.utils.register_class(cls)
# Scene Properties.
bpy.types.Scene.lookdev = bpy.props.PointerProperty(
name="Render Preset",
type=LOOKDEV_property_group_scene,
description="Metadata that is required for lookdev",
)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
@@ -0,0 +1,97 @@
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
#
# SPDX-License-Identifier: GPL-3.0-or-later
from pathlib import Path
import bpy
from .. import prefs, lookdev, ui, cache
from .ops import (
KITSU_OT_lookdev_set_preset,
KITSU_OT_lookdev_apply_preset,
)
from . import opsdata
class KITSU_PT_vi3d_lookdev_tools(bpy.types.Panel):
"""
Panel in 3dview that exposes a set of tools that are useful for general tasks
"""
bl_category = "Kitsu"
bl_label = "Lookdev Tools"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"DEFAULT_CLOSED"}
bl_order = 60
@classmethod
def poll(cls, context: bpy.types.Context) -> bool:
return bool(
cache.task_type_active_get().name
in ["Lighting", "Rendering", "Compositing"]
)
@classmethod
def poll_error(cls, context: bpy.types.Context) -> bool:
addon_prefs = prefs.addon_prefs_get(context)
return bool(not addon_prefs.lookdev.is_presets_dir_valid)
def draw_error(self, context: bpy.types.Context) -> None:
addon_prefs = prefs.addon_prefs_get(context)
layout = self.layout
box = ui.draw_error_box(layout)
if not addon_prefs.lookdev.is_presets_dir_valid:
ui.draw_error_invalid_render_preset_dir(box)
def draw(self, context: bpy.types.Context) -> None:
layout = self.layout
if self.poll_error(context):
self.draw_error(context)
box = layout.box()
box.label(text="Render Settings", icon="RESTRICT_RENDER_OFF")
# Render settings.
row = box.row(align=True)
rdpreset_text = "Select Render Preset"
if context.scene.lookdev.preset_file:
try:
rdpreset_text = opsdata._rd_preset_data_dict[
Path(context.scene.lookdev.preset_file).name
]
except KeyError:
pass
row.operator(
KITSU_OT_lookdev_set_preset.bl_idname,
text=rdpreset_text,
icon="DOWNARROW_HLT",
)
row.operator(
KITSU_OT_lookdev_apply_preset.bl_idname,
text="",
icon="PLAY",
)
class KITSU_PT_comp_lookdev_tools(KITSU_PT_vi3d_lookdev_tools):
bl_space_type = "NODE_EDITOR"
# ---------REGISTER ----------
# Classes that inherit from another need to be registered first for some reason.
classes = [KITSU_PT_comp_lookdev_tools, KITSU_PT_vi3d_lookdev_tools]
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)