2025-12-01
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# Blender 2.80 Notes
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[Blender 2.80 Python API Changes](https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API)
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[GPU Shader Module](https://docs.blender.org/api/blender2.8/gpu.html)
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[GPU Types](https://docs.blender.org/api/blender2.8/gpu.types.html)
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[Updating Scripts from 2.7x](https://en.blender.org/index.php/Dev:2.8/Source/Python/UpdatingScripts)
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[UI Design](https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/UI_DESIGN)
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[Update Addons with both Blender 2.8 and 2.7 Supoport | Moo-Ack!](https://theduckcow.com/2019/update-addons-both-blender-28-and-27-support/)
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If install add-on, ex: RetopoFlow, but after enabling change the name, ex: retopoflow, Blender's startup crashes and does not start up add-on
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Traceback (most recent call last):
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File "/home/jon/software/blender-2.82a/2.82/scripts/modules/addon_utils.py", line 351, in enable
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mod = __import__(module_name)
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ModuleNotFoundError: No module named 'RetopoFlow'
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- adjusting ps segment count on thin surfaces causes problems [screencap](https://cl.ly/mNg5)
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- adjusting ps segment count can sometimes split strip in two, preventing changing count further
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- adjusting counts push to undo stack multiple times
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- undo stack actions should be more informative (for instrumentation)
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- integrate edge-patches
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- symmetry along y and z
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- PP: quad from three verts??
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- tweak connected
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- turning on symmetry should snap/merge target geo on other side?
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- button to snap target to source
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- settings need to be saved between sessions
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- polypen crashes (trying to create edge between verts that have edge?)
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- dissolve edges, verts, faces, etc in pp
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- "add edge loops with something like loop cut"
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- reimplement f2
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- fill in gap between strips with single button
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- work in blender 2.8
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- update blender button tooltips
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- snap merge upon move
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- deselect in PS?
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- change radius of strip, similar to segment count
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- IMPORTANT, BEFORE RELEASE
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- remove sprint and other debug calls
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- use stopwatch to wrap select single so that smart selection is more dependable
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- general rotate and scale need updated! (rf_fsm.py)
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- Contours
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- move label position code into separate method called on target or view change
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- new cut into symmetry line sometimes doesn't stick to line of symmetry
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- PolyPen
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- moving verts near symmetry line can be difficult
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- Relax
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- Use 3D accel structure. note: verts change position, but accel struct will see only initial position... probably ok, though!
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- Loops and Strokes
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- remove Stopwatch, and handle this code correctly!
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- add planar rotation to loops (in addition to screen rotation, similar to contours)
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- Strokes
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- remove internal mergeSnapped code
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- improve move selected code (base on PolyPen or Select)
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- General
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- predraw Drawing callback only fires if pre3d, post3d, or post2d exists!
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- general rotate and scale should have viz
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- build accel structs async
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- add clamp to symmetry option to prevent verts from moving away from symmetry line??
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- new method for finding nearest geometry (use selection framebuffer, see draw_selection_buffer)
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- Symmetry
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- If action (ex: grab) is started on mirrored side, updates should be be mirrored correctly
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# Version Bump
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When doing a version bump, update the versions in the following files:
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- `hive.json`
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- update `"version": "3.2.5"`
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- update `"release": "alpha"` (alpha, beta, release candidate 1, release candidate 2, official)
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- `help/changelist.md`
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- add new section
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