2025-12-01
This commit is contained in:
@@ -0,0 +1,190 @@
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import os
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import signal
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import subprocess
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import sys
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from pathlib import Path
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import bpy # type: ignore
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addon_dir = ""
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server_pid = None
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def get_addon_dir(file):
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global addon_dir
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addon_dir = os.path.dirname(file)
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def select_object(self, obj):
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try:
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bpy.ops.object.select_all(action="DESELECT")
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bpy.context.view_layer.objects.active = obj
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obj.select_set(True)
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except RuntimeError:
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self.report({"INFO"}, "Object {} not in View Layer".format(obj.name))
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def select_object_by_mat(self, mat):
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for obj in bpy.context.scene.objects:
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if obj.type != "MESH":
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continue
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object_materials = [slot.material for slot in obj.material_slots]
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if mat in object_materials:
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select_object(self, obj)
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def start_server(glb_file_path, port):
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global server_pid
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if server_pid is not None:
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stop_server()
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server_file_path = Path(addon_dir, "Server", "server.py")
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sub_args = [str(Path(sys.executable))]
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if hasattr(bpy.app, "python_args"):
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for a in bpy.app.python_args:
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sub_args.append(a)
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else:
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sub_args.append("-I")
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sub_args.append(str(server_file_path))
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sub_args.append(glb_file_path)
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sub_args.append(str(port))
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server_process = subprocess.Popen(sub_args)
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server_pid = server_process.pid
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def stop_server():
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global server_pid
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if server_pid is None:
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print("No process id for the server. Has it been started?")
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return
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try:
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os.kill(server_pid, signal.SIGTERM)
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print("Closed process " + str(server_pid))
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except OSError:
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print("Could not kill server process")
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def convert_umlaut(str):
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spcial_char_map = {ord("ä"): "ae", ord("ü"): "ue", ord("ö"): "oe", ord("ß"): "ss"}
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return str.translate(spcial_char_map)
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def rename_annotation():
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for o in bpy.context.scene.objects:
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if o.name.startswith("Under"):
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o.data.name = o.name
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def get_or_create_joined_collection(scene):
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joined_collection = scene.collection.children.get("JoinedObjects")
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if not joined_collection:
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joined_collection = bpy.data.collections.new(name="JoinedObjects")
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scene.collection.children.link(joined_collection)
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return joined_collection
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def has_material_variants(meshdata):
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if not hasattr(meshdata, "gltf2_variant_mesh_data"):
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return False
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if len(meshdata.gltf2_variant_mesh_data) == 0:
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return False
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return True
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def join_objects_without_visibility_property(export_only_visible, export_selected):
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current_scene = bpy.context.scene
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# If set, only visible objects get exported
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if export_only_visible:
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invisible_objects = []
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for o in current_scene.objects:
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if not o.visible_get():
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invisible_objects.append(o)
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for o in invisible_objects:
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bpy.data.objects.remove(o)
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# If set, export only objects that are selected
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if export_selected:
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not_selected_objects = []
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for o in current_scene.objects:
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if not o.select_get():
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not_selected_objects.append(o)
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for o in not_selected_objects:
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bpy.data.objects.remove(o)
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# Select only objects that can be joined
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bpy.ops.object.select_all(action="SELECT")
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for o in current_scene.objects:
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if "visibility" in o.keys():
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o.select_set(False)
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# also deselect all children
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for child in o.children_recursive:
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child.select_set(False)
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continue
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if "clickablePart" in o.keys():
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o.select_set(False)
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# also deselect all children
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for child in o.children_recursive:
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child.select_set(False)
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continue
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if o.animation_data is not None:
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o.select_set(False)
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continue
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if o.type != "MESH":
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o.select_set(False)
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continue
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if has_material_variants(o.data):
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o.select_set(False)
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continue
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if len(current_scene.objects) == 0:
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print("No objects available to join")
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return False
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# make the first selected object active
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for o in current_scene.objects:
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if o.select_get():
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current_scene.view_layers[0].objects.active = o
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break
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bpy.ops.object.join()
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bpy.ops.object.select_all(action="SELECT")
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return True
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def optimize_scene(gltf_export_param):
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bpy.ops.wm.save_mainfile()
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# Work on a copy of the scene
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bpy.ops.scene.new(type="FULL_COPY")
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use_visible = False
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use_selection = False
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if "use_visible" in gltf_export_param:
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use_visible = gltf_export_param["use_visible"]
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if "use_selection" in gltf_export_param:
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use_selection = gltf_export_param["use_selection"]
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join_objects_without_visibility_property(
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export_only_visible=use_visible, export_selected=use_selection
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)
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||||
bpy.ops.export_scene.gltf(**gltf_export_param)
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bpy.ops.scene.delete()
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bpy.ops.wm.open_mainfile(filepath=bpy.data.filepath)
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@@ -0,0 +1,25 @@
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import bpy # type: ignore
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||||
from . import functions
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||||
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||||
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||||
def update_sel_item(self, value):
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scene = self
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list_object = scene.objects[scene.object_index]
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functions.select_object(self, list_object)
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||||
|
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def remap_vis_prop(self, value):
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for obj in bpy.context.scene.objects:
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if obj.get("visibility") is not None:
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obj["visibility"] = int(obj.visibility_bool)
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||||
|
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||||
def headline(layout, *valueList):
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box = layout.box()
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row = box.row()
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split = row.split()
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for pair in valueList:
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||||
split = split.split(factor=pair[0])
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||||
split.label(text=pair[1])
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@@ -0,0 +1,674 @@
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||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
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earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
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|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
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||||
|
||||
1. Source Code.
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||||
The "source code" for a work means the preferred form of the work
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for making modifications to it. "Object code" means any non-source
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form of a work.
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||||
A "Standard Interface" means an interface that either is an official
|
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standard defined by a recognized standards body, or, in the case of
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interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
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|
||||
The "System Libraries" of an executable work include anything, other
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||||
than the work as a whole, that (a) is included in the normal form of
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packaging a Major Component, but which is not part of that Major
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Component, and (b) serves only to enable use of the work with that
|
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Major Component, or to implement a Standard Interface for which an
|
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implementation is available to the public in source code form. A
|
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"Major Component", in this context, means a major essential component
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(kernel, window system, and so on) of the specific operating system
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(if any) on which the executable work runs, or a compiler used to
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produce the work, or an object code interpreter used to run it.
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The "Corresponding Source" for a work in object code form means all
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the source code needed to generate, install, and (for an executable
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work) run the object code and to modify the work, including scripts to
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control those activities. However, it does not include the work's
|
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System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
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which are not part of the work. For example, Corresponding Source
|
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includes interface definition files associated with source files for
|
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the work, and the source code for shared libraries and dynamically
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linked subprograms that the work is specifically designed to require,
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such as by intimate data communication or control flow between those
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subprograms and other parts of the work.
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||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
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||||
same work.
|
||||
|
||||
2. Basic Permissions.
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||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
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||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
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||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
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||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
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||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
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||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
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||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
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||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
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works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,168 @@
|
||||
import bpy # type: ignore
|
||||
|
||||
|
||||
class BakeParticlesOperator(bpy.types.Operator):
|
||||
"""Bake all Particles to Keyframes. The particles need to have an instance object set. The baked instances are moved to a new collection."""
|
||||
|
||||
bl_idname = "object.bake_particles"
|
||||
bl_label = "Bake Particles"
|
||||
|
||||
KEYFRAME_LOCATION: bpy.props.BoolProperty()
|
||||
KEYFRAME_ROTATION: bpy.props.BoolProperty()
|
||||
KEYFRAME_SCALE: bpy.props.BoolProperty()
|
||||
# Viewport and render visibility.
|
||||
KEYFRAME_VISIBILITY: bpy.props.BoolProperty()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
obj = context.object
|
||||
if not obj:
|
||||
return False
|
||||
|
||||
if not hasattr(obj, "particle_systems"):
|
||||
return False
|
||||
|
||||
if not len(obj.particle_systems) > 0:
|
||||
return False
|
||||
|
||||
for particlesys in obj.particle_systems:
|
||||
if bpy.data.particles[particlesys.settings.name].instance_object is None:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def create_particle_collection(self, collection_name):
|
||||
# Create or clear the particle collection.
|
||||
# Create a new collection and link it to the scene.
|
||||
collection_name = bpy.context.scene.particle_settings.collection_name
|
||||
particle_collection = bpy.data.collections.get(collection_name)
|
||||
|
||||
if particle_collection is None:
|
||||
particle_collection = bpy.data.collections.new(collection_name)
|
||||
|
||||
if bpy.context.scene.collection.children.get(collection_name) is None:
|
||||
bpy.context.scene.collection.children.link(particle_collection)
|
||||
|
||||
# remove all objects from the particle collection
|
||||
if len(particle_collection.objects) > 0:
|
||||
rem_obj_names = []
|
||||
for obj in particle_collection.objects:
|
||||
rem_obj_names.append(obj.name)
|
||||
|
||||
for rem_name in rem_obj_names:
|
||||
bpy.data.objects.remove(bpy.data.objects[rem_name])
|
||||
|
||||
def create_objects_for_particles(self, ps, obj, collection_name):
|
||||
# Duplicate the given object for every particle and return the duplicates.
|
||||
# Use instances instead of full copies.
|
||||
obj_list = []
|
||||
mesh = obj.data
|
||||
particle_collection = bpy.data.collections.get(collection_name)
|
||||
|
||||
for particle in ps.particles:
|
||||
dupli = bpy.data.objects.new(name=obj.name, object_data=mesh)
|
||||
particle_collection.objects.link(dupli)
|
||||
obj_list.append(dupli)
|
||||
|
||||
# copy modifiers to duplicates
|
||||
# adapted from: https://blender.stackexchange.com/a/4883
|
||||
for modifierOrig in obj.modifiers:
|
||||
modifierNew = dupli.modifiers.new(modifierOrig.name, modifierOrig.type)
|
||||
# collect names of writable properties
|
||||
properties = [
|
||||
p.identifier
|
||||
for p in modifierOrig.bl_rna.properties
|
||||
if not p.is_readonly
|
||||
]
|
||||
|
||||
# copy those properties
|
||||
for prop in properties:
|
||||
setattr(modifierNew, prop, getattr(modifierOrig, prop))
|
||||
|
||||
return obj_list
|
||||
|
||||
def match_and_keyframe_objects(self, ps, obj_list, start_frame, end_frame):
|
||||
# Match and keyframe the objects to the particles for every frame in the
|
||||
# given range.
|
||||
frame_offset = bpy.context.scene.particle_settings.frame_offset
|
||||
for frame in range(start_frame, end_frame + 1, frame_offset):
|
||||
bpy.context.scene.frame_set(frame)
|
||||
for p, obj in zip(ps.particles, obj_list):
|
||||
self.match_object_to_particle(p, obj)
|
||||
self.keyframe_obj(obj)
|
||||
|
||||
def match_object_to_particle(self, p, obj):
|
||||
# Match the location, rotation, scale and visibility of the object to
|
||||
# the particle.
|
||||
loc = p.location
|
||||
rot = p.rotation
|
||||
size = p.size
|
||||
# Set rotation mode to quaternion to match particle rotation.
|
||||
obj.rotation_mode = "QUATERNION"
|
||||
obj.rotation_quaternion = rot
|
||||
|
||||
if self.KEYFRAME_VISIBILITY:
|
||||
if p.alive_state != "ALIVE":
|
||||
size *= 0.01
|
||||
|
||||
obj.location = loc
|
||||
obj.scale = (size, size, size)
|
||||
|
||||
# obj.hide_viewport = not(vis)
|
||||
# obj.hide_render = not(vis)
|
||||
|
||||
def keyframe_obj(self, obj):
|
||||
# Keyframe location, rotation, scale and visibility if specified.
|
||||
if self.KEYFRAME_LOCATION:
|
||||
obj.keyframe_insert("location")
|
||||
if self.KEYFRAME_ROTATION:
|
||||
obj.keyframe_insert("rotation_quaternion")
|
||||
if self.KEYFRAME_SCALE:
|
||||
obj.keyframe_insert("scale")
|
||||
# if self.KEYFRAME_VISIBILITY:
|
||||
# obj.keyframe_insert("hide_viewport")
|
||||
# obj.keyframe_insert("hide_render")
|
||||
|
||||
def execute(self, context):
|
||||
# go to start frame
|
||||
bpy.context.scene.frame_set(0)
|
||||
|
||||
collection_name = bpy.context.scene.particle_settings.collection_name
|
||||
self.create_particle_collection(collection_name)
|
||||
|
||||
# get emitter and instance
|
||||
emitter = bpy.context.object
|
||||
ps_list = emitter.particle_systems
|
||||
for i, ps in enumerate(ps_list):
|
||||
instance = ps.settings.instance_object
|
||||
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
|
||||
# Extract locations
|
||||
|
||||
ps = depsgraph.objects[emitter.name].particle_systems[i]
|
||||
|
||||
# update ps hack
|
||||
# bpy.data.particles[ps.name].count += 1
|
||||
# bpy.data.particles[ps.name].count -= 1
|
||||
|
||||
start_frame = bpy.context.scene.frame_start
|
||||
end_frame = bpy.context.scene.frame_end
|
||||
obj_list = self.create_objects_for_particles(ps, instance, collection_name)
|
||||
self.match_and_keyframe_objects(ps, obj_list, start_frame, end_frame)
|
||||
|
||||
# Simplify
|
||||
bpy.ops.object.select_all(action="DESELECT")
|
||||
|
||||
for obj in bpy.data.collections[collection_name].all_objects:
|
||||
obj.select_set(True)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(BakeParticlesOperator)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(BakeParticlesOperator)
|
||||
@@ -0,0 +1,122 @@
|
||||
import bpy # type: ignore
|
||||
|
||||
|
||||
class JoinAnimationOperator(bpy.types.Operator):
|
||||
bl_idname = "scene.join_anim"
|
||||
bl_label = "Join Animation"
|
||||
bl_description = "Join animations for all selected objects by making an NLA strip for each object and naming the track consistently"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
anim_name: bpy.props.StringProperty()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
sel_objects = context.selected_objects
|
||||
for obj in sel_objects:
|
||||
if obj.animation_data is None:
|
||||
continue
|
||||
if obj.animation_data.action is None:
|
||||
continue
|
||||
# if hasattr(obj.animation_data,"action"):
|
||||
action = obj.animation_data.action
|
||||
track = obj.animation_data.nla_tracks.new()
|
||||
track.strips.new(self.anim_name, int(action.frame_start), action)
|
||||
track.name = self.anim_name
|
||||
obj.animation_data.action = None
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class SeperateAnimationOperator(bpy.types.Operator):
|
||||
bl_idname = "scene.seperate_anim"
|
||||
bl_label = "Separate Animation"
|
||||
bl_description = "Transform NLA strips back to Keyframes to make them editable again. Make sure to select all objects you want to transform back."
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
sel_objects = context.selected_objects
|
||||
for obj in sel_objects:
|
||||
if obj.animation_data is None:
|
||||
continue
|
||||
|
||||
if len(obj.animation_data.nla_tracks) == 0:
|
||||
continue
|
||||
|
||||
# set actions
|
||||
track = obj.animation_data.nla_tracks[0]
|
||||
action_name = track.strips[0].name
|
||||
action = bpy.data.actions.get(action_name)
|
||||
obj.animation_data.action = action
|
||||
|
||||
# remove track
|
||||
obj.animation_data.nla_tracks.remove(track)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RenameNLAAnimationOperator(bpy.types.Operator):
|
||||
bl_idname = "scene.rename_anim"
|
||||
bl_label = "Rename Animation"
|
||||
bl_description = "Rename NLA Tracks on selected objects"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
anim_name: bpy.props.StringProperty()
|
||||
index = 0
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
sel_objects = context.selected_objects
|
||||
for obj in sel_objects:
|
||||
track = obj.animation_data.nla_tracks[self.index]
|
||||
track.name = self.anim_name
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RenameActionOperator(bpy.types.Operator):
|
||||
bl_idname = "scene.rename_action"
|
||||
bl_label = "Rename Action"
|
||||
bl_description = "Rename Action on active object"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
action_name: bpy.props.StringProperty()
|
||||
index = 0
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
active_object = context.active_object
|
||||
active_object.animation_data.action.name = self.action_name
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def register():
|
||||
# Use actions instead of NLA Strips for Animation merging
|
||||
if bpy.app.version < (4, 4, 0):
|
||||
bpy.utils.register_class(JoinAnimationOperator)
|
||||
bpy.utils.register_class(SeperateAnimationOperator)
|
||||
bpy.utils.register_class(RenameNLAAnimationOperator)
|
||||
else:
|
||||
bpy.utils.register_class(RenameActionOperator)
|
||||
|
||||
|
||||
def unregister():
|
||||
# Use actions instead of NLA Strips for Animation merging
|
||||
if bpy.app.version < (4, 4, 0):
|
||||
bpy.utils.unregister_class(JoinAnimationOperator)
|
||||
bpy.utils.unregister_class(SeperateAnimationOperator)
|
||||
bpy.utils.unregister_class(RenameNLAAnimationOperator)
|
||||
else:
|
||||
bpy.utils.unregister_class(RenameActionOperator)
|
||||
@@ -0,0 +1,361 @@
|
||||
import bpy # type: ignore
|
||||
from pathlib import Path
|
||||
|
||||
from ..Functions import functions
|
||||
|
||||
|
||||
class GOVIE_open_export_folder_Operator(bpy.types.Operator):
|
||||
bl_idname = "scene.open_export_folder"
|
||||
bl_label = "Open Folder"
|
||||
bl_description = "Open current GLB folder. You may need to export first for the folder to be created."
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
# get folder of blend file
|
||||
blend_path = Path(bpy.data.filepath).parent
|
||||
|
||||
# get export settings
|
||||
glb_filename = context.scene.export_settings.glb_filename
|
||||
|
||||
if blend_path.joinpath(glb_filename).parent.exists():
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def execute(self, context):
|
||||
# get folder of blend file
|
||||
blend_path = Path(bpy.data.filepath).parent
|
||||
|
||||
# get export settings
|
||||
glb_filename = context.scene.export_settings.glb_filename
|
||||
|
||||
bpy.ops.wm.url_open(
|
||||
url="file://{}".format(
|
||||
str(blend_path.joinpath(glb_filename).parent.absolute())
|
||||
)
|
||||
)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_Open_Link_Operator(bpy.types.Operator):
|
||||
bl_idname = "scene.open_link"
|
||||
bl_label = "Open Website"
|
||||
bl_description = "Go to GOVIE Website"
|
||||
|
||||
url: bpy.props.StringProperty(name="url")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
bpy.ops.wm.url_open(url=self.url)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_Add_Property_Operator(bpy.types.Operator):
|
||||
"""Add the custom property on the current selected object"""
|
||||
|
||||
bl_idname = "object.add_property"
|
||||
bl_label = "Add custom Property"
|
||||
|
||||
property_type: bpy.props.StringProperty(name="custom_property_name")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.object is None:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
selected_objects = context.selected_objects
|
||||
for obj in selected_objects:
|
||||
if self.property_type == "visibility":
|
||||
obj["visibility"] = 1
|
||||
# obj.visibility_bool = 1
|
||||
if self.property_type == "clickable":
|
||||
obj["clickablePart"] = "clickablePart"
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_Remove_Property_Operator(bpy.types.Operator):
|
||||
"""Remove the custom property on the current selected object"""
|
||||
|
||||
bl_idname = "object.remove_property"
|
||||
bl_label = "Remove visibility Property"
|
||||
|
||||
property_type: bpy.props.StringProperty(name="custom_property_name")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.object is None:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
selected_objects = context.selected_objects
|
||||
for obj in selected_objects:
|
||||
if self.property_type == "visibility":
|
||||
if "visibility" in obj.keys():
|
||||
del obj["visibility"]
|
||||
if self.property_type == "clickable":
|
||||
if "clickablePart" in obj.keys():
|
||||
del obj["clickablePart"]
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_Quick_Export_GLB_Operator(bpy.types.Operator):
|
||||
bl_idname = "scene.gltf_quick_export"
|
||||
bl_label = "EXPORT_GLTF"
|
||||
bl_description = "Save Blend file first ! The GLB file will be saved to 'pathOfBlendFile/glb/filename.glb'"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if bpy.data.is_saved:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def execute(self, context):
|
||||
# check spelling
|
||||
filename = context.scene.export_settings.glb_filename
|
||||
context.scene.export_settings.glb_filename = functions.convert_umlaut(filename)
|
||||
|
||||
# check annotation names
|
||||
functions.rename_annotation()
|
||||
|
||||
# blender file saved
|
||||
file_is_saved = bpy.data.is_saved
|
||||
|
||||
if not file_is_saved:
|
||||
self.report({"INFO"}, "You need to save the Blend file first!")
|
||||
return {"FINISHED"}
|
||||
|
||||
# get folder of blend file
|
||||
blend_path = Path(bpy.data.filepath).parent
|
||||
|
||||
# get export settings
|
||||
glb_filename = context.scene.export_settings.glb_filename
|
||||
glb_filepath = blend_path.joinpath(glb_filename)
|
||||
|
||||
if not glb_filepath.parent.exists():
|
||||
glb_filepath.parent.mkdir(parents=True)
|
||||
|
||||
preset_path = "operator/export_scene.gltf/"
|
||||
export_preset_name = context.scene.export_settings.export_preset
|
||||
preset_filepath = bpy.utils.preset_find(export_preset_name, preset_path)
|
||||
|
||||
gltf_export_param = {}
|
||||
|
||||
# read preset parameters from file
|
||||
if preset_filepath:
|
||||
|
||||
class Container(object):
|
||||
__slots__ = ("__dict__",)
|
||||
|
||||
op = Container()
|
||||
preset_file = open(preset_filepath, "r")
|
||||
|
||||
# storing the values from the preset on the class
|
||||
for line in preset_file.readlines()[3::]:
|
||||
exec(line, globals(), locals())
|
||||
|
||||
# pass class dictionary to the operator
|
||||
gltf_export_param = op.__dict__
|
||||
else:
|
||||
gltf_export_param["export_extras"] = True
|
||||
|
||||
join_objects = context.scene.export_settings.join_objects
|
||||
|
||||
gltf_export_param["filepath"] = str(glb_filepath.absolute())
|
||||
|
||||
# export glb
|
||||
if join_objects:
|
||||
functions.optimize_scene(gltf_export_param)
|
||||
else:
|
||||
bpy.ops.export_scene.gltf(**gltf_export_param)
|
||||
|
||||
# change glb dropdown entry
|
||||
# context.scene.glb_file_dropdown = context.scene.export_settings.glb_filename
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_CleanupMesh_Operator(bpy.types.Operator):
|
||||
bl_idname = "object.cleanup_mesh"
|
||||
bl_label = "Delete Loose and Degenerate Dissolve"
|
||||
bl_description = "Mesh Cleanup -> Delete Loose and Degenerate Dissolve"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.mode == "OBJECT"
|
||||
|
||||
def execute(self, context):
|
||||
exclude_temp_list = []
|
||||
collections = bpy.context.view_layer.layer_collection.children
|
||||
|
||||
# switch on all layers but remember vis settings
|
||||
for collection in collections:
|
||||
exclude_temp_list.append(collection.exclude)
|
||||
collection.exclude = False
|
||||
|
||||
for obj in context.scene.objects:
|
||||
if obj.type == "MESH":
|
||||
functions.select_object(self, obj)
|
||||
bpy.ops.object.editmode_toggle()
|
||||
bpy.ops.mesh.delete_loose()
|
||||
bpy.ops.mesh.dissolve_degenerate()
|
||||
bpy.ops.object.editmode_toggle()
|
||||
|
||||
# set back layer settings
|
||||
for collection, exclude_temp_value in zip(collections, exclude_temp_list):
|
||||
collection.exclude = exclude_temp_value
|
||||
|
||||
self.report({"INFO"}, "Meshes Cleaned !")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_CheckTexNodes_Operator(bpy.types.Operator):
|
||||
"""Check if there are any empty Texture Nodes in any Material and print that material"""
|
||||
|
||||
bl_idname = "object.check_tex_nodes"
|
||||
bl_label = "Check Empty Tex Nodes"
|
||||
|
||||
bpy.types.Scene.mat_name_list = []
|
||||
|
||||
def execute(self, context):
|
||||
mat_name_list = context.scene.mat_name_list
|
||||
mat_name_list.clear()
|
||||
|
||||
# get materials with texture nodes that have no image assigned
|
||||
for mat in bpy.data.materials:
|
||||
if mat.node_tree is None:
|
||||
continue
|
||||
for node in mat.node_tree.nodes:
|
||||
if node.type == "TEX_IMAGE" and node.image is None:
|
||||
mat_name_list.append(mat.name)
|
||||
self.report(
|
||||
{"INFO"},
|
||||
"Found empty image node in material {}".format(mat.name),
|
||||
)
|
||||
functions.select_object_by_mat(self, mat)
|
||||
|
||||
if len(mat_name_list) == 0:
|
||||
self.report({"INFO"}, "No Empty Image Nodes")
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_Add_UV_Animation_Operator(bpy.types.Operator):
|
||||
"""Create UV Animation for selected object"""
|
||||
|
||||
bl_idname = "object.add_uv_anim"
|
||||
bl_label = "Add UV Animation"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.object is None:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
active_object = context.active_object
|
||||
new_name = active_object.name + "_uv_anim_controller"
|
||||
|
||||
if bpy.data.objects.get(new_name):
|
||||
empty = bpy.data.objects[new_name]
|
||||
else:
|
||||
bpy.ops.object.empty_add(
|
||||
type="PLAIN_AXES", align="WORLD", location=(0, 0, 0), scale=(1, 1, 1)
|
||||
)
|
||||
empty = context.active_object
|
||||
empty.name = new_name
|
||||
|
||||
# add custom property
|
||||
empty["uvAnim"] = active_object.name
|
||||
|
||||
# save emtpy name in scene for later use
|
||||
context.scene["uv_anim_obj"] = empty.name
|
||||
|
||||
# add driver to material mapping node
|
||||
if active_object and active_object.active_material:
|
||||
material = active_object.active_material
|
||||
|
||||
# Find the Mapping node in the material's node tree
|
||||
mapping_node = None
|
||||
for node in material.node_tree.nodes:
|
||||
print(node.type)
|
||||
if node.type == "MAPPING":
|
||||
mapping_node = node
|
||||
break
|
||||
|
||||
if mapping_node:
|
||||
# remove driver fist if there is one
|
||||
mapping_node.inputs["Location"].driver_remove("default_value", 0)
|
||||
driverX = (
|
||||
mapping_node.inputs["Location"]
|
||||
.driver_add("default_value", 0)
|
||||
.driver
|
||||
)
|
||||
driverX.type = "SCRIPTED"
|
||||
driverX.expression = empty.name
|
||||
|
||||
# Add the Empty object as a variable target
|
||||
var = driverX.variables.new()
|
||||
var.name = empty.name
|
||||
var.type = "TRANSFORMS"
|
||||
var.targets[0].id = bpy.data.objects[empty.name]
|
||||
var.targets[0].transform_type = "LOC_X"
|
||||
|
||||
mapping_node.inputs["Location"].driver_remove("default_value", 1)
|
||||
driverY = (
|
||||
mapping_node.inputs["Location"]
|
||||
.driver_add("default_value", 1)
|
||||
.driver
|
||||
)
|
||||
driverY.type = "SCRIPTED"
|
||||
driverY.expression = "-" + empty.name
|
||||
|
||||
var = driverY.variables.new()
|
||||
var.name = empty.name
|
||||
var.type = "TRANSFORMS"
|
||||
var.targets[0].id = bpy.data.objects[empty.name]
|
||||
var.targets[0].transform_type = "LOC_Z"
|
||||
|
||||
else:
|
||||
print("Mapping node not found in the material's node tree.")
|
||||
else:
|
||||
print("Active object or active material not found.")
|
||||
|
||||
active_object.select_set(True)
|
||||
context.view_layer.objects.active = active_object
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(GOVIE_open_export_folder_Operator)
|
||||
bpy.utils.register_class(GOVIE_Open_Link_Operator)
|
||||
bpy.utils.register_class(GOVIE_Add_Property_Operator)
|
||||
bpy.utils.register_class(GOVIE_Remove_Property_Operator)
|
||||
bpy.utils.register_class(GOVIE_Quick_Export_GLB_Operator)
|
||||
bpy.utils.register_class(GOVIE_CleanupMesh_Operator)
|
||||
bpy.utils.register_class(GOVIE_CheckTexNodes_Operator)
|
||||
bpy.utils.register_class(GOVIE_Add_UV_Animation_Operator)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(GOVIE_open_export_folder_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_Open_Link_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_Add_Property_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_Remove_Property_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_Quick_Export_GLB_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_CleanupMesh_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_CheckTexNodes_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_Add_UV_Animation_Operator)
|
||||
@@ -0,0 +1,53 @@
|
||||
from pathlib import Path
|
||||
|
||||
import bpy # type: ignore
|
||||
|
||||
from ..Functions import functions
|
||||
|
||||
|
||||
class GOVIE_Preview_Operator(bpy.types.Operator):
|
||||
bl_idname = "scene.open_web_preview"
|
||||
bl_label = "Open in Browser"
|
||||
bl_description = "Press export to display a preview of the exported file"
|
||||
|
||||
port = 8000
|
||||
url = (
|
||||
"https://3dit-tools.s3.eu-central-1.amazonaws.com/StaticGLBViewerV2/index.html"
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
# get folder of blend file
|
||||
blend_path = Path(bpy.data.filepath).parent
|
||||
|
||||
# get export settings
|
||||
glb_filename = context.scene.export_settings.glb_filename
|
||||
if not glb_filename.endswith(".glb"):
|
||||
glb_filename = "{}.glb".format(glb_filename)
|
||||
|
||||
if blend_path.joinpath(glb_filename).exists():
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def execute(self, context):
|
||||
# get folder of blend file
|
||||
blend_path = Path(bpy.data.filepath).parent
|
||||
|
||||
# get export settings
|
||||
glb_filename = context.scene.export_settings.glb_filename
|
||||
if not glb_filename.endswith(".glb"):
|
||||
glb_filename = "{}.glb".format(glb_filename)
|
||||
|
||||
functions.start_server(blend_path.joinpath(glb_filename).absolute(), self.port)
|
||||
# run browser
|
||||
bpy.ops.wm.url_open(url=self.url)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(GOVIE_Preview_Operator)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(GOVIE_Preview_Operator)
|
||||
@@ -0,0 +1,43 @@
|
||||
import bpy # type: ignore
|
||||
|
||||
|
||||
class SimplifyKeyframes(bpy.types.Operator):
|
||||
bl_idname = "scene.simplify_keyframes"
|
||||
bl_label = "Simplify Keyframes"
|
||||
bl_description = "Simplify the Keyframes by the selected decimate ratio, higher values will reduce more keyframes"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
decimate_ratio: bpy.props.FloatProperty()
|
||||
mode: bpy.props.StringProperty()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
display_button = False
|
||||
|
||||
# at least one object with animation on it
|
||||
sel_objects = context.selected_objects
|
||||
for obj in sel_objects:
|
||||
if obj.animation_data is not None:
|
||||
display_button = True
|
||||
|
||||
return display_button
|
||||
|
||||
def execute(self, context):
|
||||
context.area.type = "GRAPH_EDITOR"
|
||||
bpy.ops.graph.select_all(action="SELECT")
|
||||
bpy.ops.graph.decimate(
|
||||
mode=self.mode,
|
||||
factor=self.decimate_ratio,
|
||||
remove_error_margin=self.decimate_ratio,
|
||||
)
|
||||
context.area.type = "VIEW_3D"
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(SimplifyKeyframes)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(SimplifyKeyframes)
|
||||
@@ -0,0 +1,495 @@
|
||||
import bpy # type: ignore
|
||||
|
||||
from ..Functions import gui_functions
|
||||
from ..Properties import properties
|
||||
|
||||
|
||||
class ANIM_UL_List(bpy.types.UIList):
|
||||
def draw_item(
|
||||
self,
|
||||
context,
|
||||
layout,
|
||||
data,
|
||||
item,
|
||||
icon,
|
||||
active_data,
|
||||
active_propname,
|
||||
index,
|
||||
flt_flag,
|
||||
):
|
||||
if context.object is not None:
|
||||
selOff = "RADIOBUT_OFF"
|
||||
selOn = "RADIOBUT_ON"
|
||||
|
||||
row = layout.row(align=True)
|
||||
split = row.split(factor=0.2)
|
||||
if item.name == context.object.name:
|
||||
split.label(text="", icon=selOn)
|
||||
split = split.split(factor=0.4)
|
||||
split.prop(item, "name", text="")
|
||||
else:
|
||||
split.label(text="", icon=selOff)
|
||||
split = split.split(factor=0.4)
|
||||
split.label(text=item.name)
|
||||
|
||||
split = split.split(factor=1)
|
||||
|
||||
has_action_name = getattr(
|
||||
getattr(getattr(item, "animation_data", None), "action", None),
|
||||
"name",
|
||||
None,
|
||||
)
|
||||
has_nla_name = getattr(
|
||||
getattr(getattr(item, "animation_data", None), "nla_tracks", None),
|
||||
"active",
|
||||
None,
|
||||
)
|
||||
|
||||
if has_action_name:
|
||||
split.prop(item.animation_data.action, "name", text="")
|
||||
if has_nla_name:
|
||||
split.prop(item.animation_data.nla_tracks.active, "name", text="")
|
||||
|
||||
def filter_items(self, context, data, propname):
|
||||
objects_in_scene = data.objects
|
||||
|
||||
# Default return values.
|
||||
flt_flags = []
|
||||
flt_neworder = []
|
||||
|
||||
# flt_flags = [self.bitflag_filter_item if getattr(getattr(getattr(obj,"animation_data",None),"action",None),"name",None) and obj.visible_get(
|
||||
# ) else 0 for obj in objects_in_scene]
|
||||
|
||||
for obj in objects_in_scene:
|
||||
has_action_name = getattr(
|
||||
getattr(getattr(obj, "animation_data", None), "action", None),
|
||||
"name",
|
||||
None,
|
||||
)
|
||||
has_nla_name = getattr(
|
||||
getattr(getattr(obj, "animation_data", None), "nla_tracks", None),
|
||||
"active",
|
||||
None,
|
||||
)
|
||||
if has_action_name or has_nla_name:
|
||||
flt_flags.append(self.bitflag_filter_item)
|
||||
else:
|
||||
flt_flags.append(0)
|
||||
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class VIS_UL_List(bpy.types.UIList):
|
||||
def draw_item(
|
||||
self,
|
||||
context,
|
||||
layout,
|
||||
data,
|
||||
item,
|
||||
icon,
|
||||
active_data,
|
||||
active_propname,
|
||||
index,
|
||||
flt_flag,
|
||||
):
|
||||
selOff = "RADIOBUT_OFF"
|
||||
selOn = "RADIOBUT_ON"
|
||||
|
||||
# 'DEFAULT' and 'COMPACT' layout types should usually use the same draw code.
|
||||
if self.layout_type in {"DEFAULT", "COMPACT"}:
|
||||
row = layout.row()
|
||||
split = row.split(factor=0.2)
|
||||
|
||||
if context.object is not None:
|
||||
if item.name == context.object.name:
|
||||
split.label(text="", icon=selOn)
|
||||
split = split.split(factor=0.6)
|
||||
split.prop(item, "name", text="")
|
||||
else:
|
||||
split.label(text="", icon=selOff)
|
||||
split = split.split(factor=0.6)
|
||||
split.label(text=item.name)
|
||||
|
||||
split = split.split(factor=1)
|
||||
split.prop(item, "visibility_bool", text="")
|
||||
|
||||
def filter_items(self, context, data, propname):
|
||||
objects = getattr(data, propname)
|
||||
objectList = objects.items()
|
||||
|
||||
# Default return values.
|
||||
flt_flags = []
|
||||
flt_neworder = []
|
||||
|
||||
# get only items that have visibility property
|
||||
flt_flags = [
|
||||
self.bitflag_filter_item
|
||||
if obj[1].get("visibility") is not None and obj[1].visible_get()
|
||||
else 0
|
||||
for obj in objectList
|
||||
]
|
||||
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class CLICK_UL_List(bpy.types.UIList):
|
||||
def draw_item(
|
||||
self,
|
||||
context,
|
||||
layout,
|
||||
data,
|
||||
item,
|
||||
icon,
|
||||
active_data,
|
||||
active_propname,
|
||||
index,
|
||||
flt_flag,
|
||||
):
|
||||
selOff = "RADIOBUT_OFF"
|
||||
selOn = "RADIOBUT_ON"
|
||||
|
||||
# 'DEFAULT' and 'COMPACT' layout types should usually use the same draw code.
|
||||
if self.layout_type in {"DEFAULT", "COMPACT"}:
|
||||
row = layout.row()
|
||||
split = row.split(factor=0.2)
|
||||
|
||||
if context.object is not None:
|
||||
if item.name == context.object.name:
|
||||
split.label(text="", icon=selOn)
|
||||
split = split.split(factor=0.6)
|
||||
split.prop(item, "name", text="")
|
||||
else:
|
||||
split.label(text="", icon=selOff)
|
||||
split = split.split(factor=0.6)
|
||||
split.label(text=item.name)
|
||||
|
||||
def filter_items(self, context, data, propname):
|
||||
objects = getattr(data, propname)
|
||||
objectList = objects.items()
|
||||
|
||||
# Default return values.
|
||||
flt_flags = []
|
||||
flt_neworder = []
|
||||
|
||||
# get only items that have visibility property
|
||||
flt_flags = [
|
||||
self.bitflag_filter_item
|
||||
if obj[1].get("clickablePart") is not None and obj[1].visible_get()
|
||||
else 0
|
||||
for obj in objectList
|
||||
]
|
||||
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class GovieToolsPanel:
|
||||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Govie Tools"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.object is not None
|
||||
|
||||
|
||||
class ANIM_PT_Main(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_idname = "ANIM_PT_Main"
|
||||
bl_label = "Animation"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
bl_order = 1
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
|
||||
gui_functions.headline(
|
||||
layout, (0.2, "ACTIVE"), (0.4, "OBJECT NAME"), (1, "ANIMATION NAME")
|
||||
)
|
||||
|
||||
layout.template_list(
|
||||
"ANIM_UL_List", "", scene, "objects", scene, "object_index"
|
||||
)
|
||||
|
||||
|
||||
class ANIM_PT_Sub_ManageActions(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "ANIM_PT_Main"
|
||||
bl_label = "Manage Actions"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
anim_settings = context.scene.animation_settings
|
||||
layout = self.layout
|
||||
layout.prop(anim_settings, "action_name", text="Name")
|
||||
layout.operator(
|
||||
"scene.rename_action", text="Rename Action"
|
||||
).action_name = anim_settings.action_name
|
||||
layout.operator("anim.merge_animation", text="Join Action")
|
||||
layout.operator("anim.separate_slots", text="Separate Action")
|
||||
|
||||
|
||||
class ANIM_PT_Sub_Manage(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "ANIM_PT_Main"
|
||||
bl_label = "Manage Animation"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
anim_settings = context.scene.animation_settings
|
||||
layout = self.layout
|
||||
layout.prop(anim_settings, "join_anim_name", text="Name")
|
||||
layout.operator(
|
||||
"scene.join_anim", text="Join Animation"
|
||||
).anim_name = anim_settings.join_anim_name
|
||||
layout.operator(
|
||||
"scene.rename_anim", text="Rename Animation"
|
||||
).anim_name = anim_settings.join_anim_name
|
||||
layout.operator("scene.seperate_anim", text="Separate Animation")
|
||||
|
||||
|
||||
class ANIM_PT_Sub_Particles(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "ANIM_PT_Main"
|
||||
bl_label = "Bake Particles"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
particle_settings = context.scene.particle_settings
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
# particle settings
|
||||
column = layout.column(align=True, heading="Key")
|
||||
column.prop(particle_settings, "key_loc", text="Location")
|
||||
column.prop(particle_settings, "key_rot", text="Rotation")
|
||||
|
||||
column.prop(particle_settings, "key_scale", text="Scale")
|
||||
column.prop(particle_settings, "key_vis", text="Visibility")
|
||||
layout.separator()
|
||||
layout.prop(particle_settings, "frame_offset", text="Frame Offset")
|
||||
layout.prop(particle_settings, "collection_name")
|
||||
|
||||
# Bake Operator
|
||||
bake_particle_op = layout.operator(
|
||||
"object.bake_particles", text="Bake Particles"
|
||||
)
|
||||
bake_particle_op.KEYFRAME_LOCATION = particle_settings.key_loc
|
||||
bake_particle_op.KEYFRAME_ROTATION = particle_settings.key_rot
|
||||
bake_particle_op.KEYFRAME_SCALE = particle_settings.key_scale
|
||||
bake_particle_op.KEYFRAME_VISIBILITY = particle_settings.key_vis
|
||||
|
||||
|
||||
class ANIM_PT_Sub_Simplify(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "ANIM_PT_Main"
|
||||
bl_label = "Simplify Animation"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
anim_settings = context.scene.animation_settings
|
||||
layout.prop(anim_settings, "simplify_keyframes_enum", text="Mode")
|
||||
if anim_settings.simplify_keyframes_enum == "RATIO":
|
||||
layout.prop(anim_settings, "decimate_ratio", text="Ratio")
|
||||
else:
|
||||
layout.prop(anim_settings, "decimate_ratio", text="Error Margin")
|
||||
simplify_keyframe_op = layout.operator(
|
||||
"scene.simplify_keyframes", text="Simplify Keyframes"
|
||||
)
|
||||
simplify_keyframe_op.mode = anim_settings.simplify_keyframes_enum
|
||||
simplify_keyframe_op.decimate_ratio = anim_settings.decimate_ratio
|
||||
|
||||
|
||||
class ANIM_PT_Sub_UVAnim(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "ANIM_PT_Main"
|
||||
bl_label = "UV Animation"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.operator("object.add_uv_anim", text="Add UV Animation Helper")
|
||||
|
||||
|
||||
class VIS_PT_Main(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_idname = "VIS_PT_Main"
|
||||
bl_label = "Visibility"
|
||||
bl_order = 4
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
|
||||
layout.label(text="Make objects hideable in the govie editor")
|
||||
|
||||
gui_functions.headline(
|
||||
layout, (0.2, "ACTIVE"), (0.6, "OBJECT NAME"), (1, "VISIBLE")
|
||||
)
|
||||
|
||||
layout.template_list("VIS_UL_List", "", scene, "objects", scene, "object_index")
|
||||
op_add = layout.operator("object.add_property", text="Add Property")
|
||||
op_rm = layout.operator("object.remove_property", text="Remove Property")
|
||||
op_add.property_type = "visibility"
|
||||
op_rm.property_type = "visibility"
|
||||
|
||||
|
||||
class CLICK_PT_Main(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_idname = "CLICK_PT_Main"
|
||||
bl_label = "Clickable Object"
|
||||
bl_order = 5
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
|
||||
layout.label(text="Make objects clickable in the govie editor")
|
||||
|
||||
gui_functions.headline(layout, (0.2, "ACTIVE"), (0.8, "OBJECT NAME"))
|
||||
|
||||
layout.template_list(
|
||||
"CLICK_UL_List", "", scene, "objects", scene, "object_index"
|
||||
)
|
||||
op_add = layout.operator("object.add_property", text="Add Property")
|
||||
op_rm = layout.operator("object.remove_property", text="Remove Property")
|
||||
op_add.property_type = "clickable"
|
||||
op_rm.property_type = "clickable"
|
||||
|
||||
|
||||
class GOVIE_PT_Export_Main(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_idname = "GOVIE_PT_Export_Main"
|
||||
bl_label = "GLB Export"
|
||||
bl_order = 5
|
||||
|
||||
def draw(self, context):
|
||||
return
|
||||
|
||||
|
||||
class GOVIE_PT_Export_Sub_Verify(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "GOVIE_PT_Export_Main"
|
||||
bl_label = "Cleanup"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
mat_name_list = context.scene.mat_name_list
|
||||
|
||||
if len(mat_name_list) > 0:
|
||||
layout.label(text="Check Materials:")
|
||||
for mat_name in mat_name_list:
|
||||
layout.label(text=mat_name)
|
||||
|
||||
layout.operator("object.check_tex_nodes", text="Find Empty Image Nodes")
|
||||
layout.operator("object.cleanup_mesh", text="Cleanup Mesh")
|
||||
|
||||
|
||||
class GOVIE_PT_Export_Sub_Settings(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "GOVIE_PT_Export_Main"
|
||||
bl_idname = "GOVIE_PT_Export_Sub_Settings"
|
||||
bl_label = "Export Settings"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
# align properties to the right
|
||||
layout.use_property_split = True
|
||||
# hide keyframing icon
|
||||
layout.use_property_decorate = False
|
||||
exp_settings = context.scene.export_settings
|
||||
|
||||
column = layout.column(align=True, heading="Preset")
|
||||
column.prop(context.scene, "glb_preset_dropdown")
|
||||
|
||||
# layout.separator()
|
||||
column = layout.column(align=True, heading="Optimization")
|
||||
column.prop(
|
||||
exp_settings,
|
||||
"join_objects",
|
||||
)
|
||||
|
||||
|
||||
class GOVIE_PT_EXPORT_Sub_Export(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "GOVIE_PT_Export_Main"
|
||||
bl_label = "Export and Preview"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
|
||||
layout.prop(scene.export_settings, "glb_filename")
|
||||
# layout.prop(scene, "glb_file_dropdown")
|
||||
layout.operator("scene.gltf_quick_export", text="Export")
|
||||
row = layout.row()
|
||||
row.operator("scene.open_export_folder", icon="FILEBROWSER")
|
||||
row.operator("scene.open_web_preview", text="Preview", icon="WORLD")
|
||||
|
||||
|
||||
class HelpPanel(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_idname = "GOVIE_PT_help_panel"
|
||||
bl_label = "Help"
|
||||
bl_order = 6
|
||||
|
||||
def draw(self, context):
|
||||
scene = context.scene
|
||||
layout = self.layout
|
||||
|
||||
lang = bpy.app.translations.locale
|
||||
if lang == "en_US":
|
||||
layout.label(text="To use the full potential of the add-on,")
|
||||
layout.label(text="you may sign up for a free govie account.")
|
||||
layout.label(text="Further documentation can be found here:")
|
||||
layout.operator(
|
||||
"scene.open_link", text="Govie Tools Documentation", icon="HELP"
|
||||
).url = "https://govie-editor.de/en/help/govie-tools/"
|
||||
|
||||
if lang == "de_DE":
|
||||
layout.label(text="Um das volle Potential dieses Add-ons zu nutzen,")
|
||||
layout.label(
|
||||
text="empfehlen wir einen kostenlosen Account des Govie Editors anzulegen"
|
||||
)
|
||||
layout.label(text="Weitere Dokumentation findet sich hier:")
|
||||
layout.operator(
|
||||
"scene.open_link", text="Add-on Documentation", icon="HELP"
|
||||
).url = "https://govie-editor.de/help-section/blender/"
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(ANIM_UL_List)
|
||||
bpy.utils.register_class(VIS_UL_List)
|
||||
bpy.utils.register_class(CLICK_UL_List)
|
||||
bpy.utils.register_class(ANIM_PT_Main)
|
||||
|
||||
# Use actions instead of NLA Strips for Animation merging
|
||||
if bpy.app.version < (4, 4, 0):
|
||||
bpy.utils.register_class(ANIM_PT_Sub_Manage)
|
||||
else:
|
||||
bpy.utils.register_class(ANIM_PT_Sub_ManageActions)
|
||||
|
||||
bpy.utils.register_class(ANIM_PT_Sub_Particles)
|
||||
bpy.utils.register_class(ANIM_PT_Sub_Simplify)
|
||||
bpy.utils.register_class(ANIM_PT_Sub_UVAnim)
|
||||
bpy.utils.register_class(VIS_PT_Main)
|
||||
bpy.utils.register_class(CLICK_PT_Main)
|
||||
bpy.utils.register_class(GOVIE_PT_Export_Main)
|
||||
bpy.utils.register_class(GOVIE_PT_Export_Sub_Verify)
|
||||
bpy.utils.register_class(GOVIE_PT_Export_Sub_Settings)
|
||||
bpy.utils.register_class(GOVIE_PT_EXPORT_Sub_Export)
|
||||
bpy.utils.register_class(HelpPanel)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(ANIM_UL_List)
|
||||
bpy.utils.unregister_class(VIS_UL_List)
|
||||
bpy.utils.unregister_class(CLICK_UL_List)
|
||||
bpy.utils.unregister_class(ANIM_PT_Main)
|
||||
|
||||
# Use actions instead of NLA Strips for Animation merging
|
||||
if bpy.app.version < (4, 4, 0):
|
||||
bpy.utils.unregister_class(ANIM_PT_Sub_Manage)
|
||||
else:
|
||||
bpy.utils.unregister_class(ANIM_PT_Sub_ManageActions)
|
||||
|
||||
bpy.utils.unregister_class(ANIM_PT_Sub_Particles)
|
||||
bpy.utils.unregister_class(ANIM_PT_Sub_Simplify)
|
||||
bpy.utils.unregister_class(ANIM_PT_Sub_UVAnim)
|
||||
bpy.utils.unregister_class(VIS_PT_Main)
|
||||
bpy.utils.unregister_class(CLICK_PT_Main)
|
||||
bpy.utils.unregister_class(GOVIE_PT_Export_Main)
|
||||
bpy.utils.unregister_class(GOVIE_PT_Export_Sub_Verify)
|
||||
bpy.utils.unregister_class(GOVIE_PT_Export_Sub_Settings)
|
||||
bpy.utils.unregister_class(GOVIE_PT_EXPORT_Sub_Export)
|
||||
bpy.utils.unregister_class(HelpPanel)
|
||||
@@ -0,0 +1,115 @@
|
||||
from pathlib import Path
|
||||
import glob
|
||||
|
||||
import bpy # type: ignore
|
||||
from bpy.props import ( # type: ignore
|
||||
BoolProperty,
|
||||
EnumProperty,
|
||||
FloatProperty,
|
||||
IntProperty,
|
||||
PointerProperty,
|
||||
StringProperty,
|
||||
)
|
||||
|
||||
from ..Functions import gui_functions
|
||||
|
||||
|
||||
class Export_Settings(bpy.types.PropertyGroup):
|
||||
glb_filename: StringProperty(name="Filename", default="./glb/filename.glb")
|
||||
join_objects: BoolProperty(name="Join Static Objects", default=False)
|
||||
export_preset: StringProperty(name="Export Preset", default="")
|
||||
|
||||
|
||||
bpy.utils.register_class(Export_Settings)
|
||||
|
||||
bpy.types.Scene.export_settings = PointerProperty(type=Export_Settings)
|
||||
bpy.types.Scene.object_index = IntProperty(
|
||||
name="Index for Visibility UI List", update=gui_functions.update_sel_item
|
||||
)
|
||||
bpy.types.Object.visibility_bool = BoolProperty(
|
||||
name="Mapping for Property Value", update=gui_functions.remap_vis_prop, default=True
|
||||
)
|
||||
bpy.types.Scene.open_verification_menu = BoolProperty(default=False)
|
||||
bpy.types.Scene.open_animation_manage = BoolProperty(default=False)
|
||||
bpy.types.Scene.open_animation_particle = BoolProperty(default=False)
|
||||
bpy.types.Scene.open_animation_simplifly = BoolProperty(default=False)
|
||||
bpy.types.Scene.open_uv_animation_menu = BoolProperty(default=False)
|
||||
|
||||
|
||||
class ParticleSettings(bpy.types.PropertyGroup):
|
||||
key_loc: BoolProperty(name="Key Location", default=1)
|
||||
key_rot: BoolProperty(name="Key Rotation", default=1)
|
||||
key_scale: BoolProperty(name="Key Scale", default=1)
|
||||
key_vis: BoolProperty(name="Key Visibility", default=0)
|
||||
frame_offset: IntProperty(name="Frame Offset", default=1)
|
||||
collection_name: StringProperty(name="Collection Name", default="Collection Name")
|
||||
|
||||
|
||||
bpy.utils.register_class(ParticleSettings)
|
||||
bpy.types.Scene.particle_settings = PointerProperty(type=ParticleSettings)
|
||||
|
||||
|
||||
class AnimationSettings(bpy.types.PropertyGroup):
|
||||
simplify_keyframes_modes = [
|
||||
(
|
||||
"RATIO",
|
||||
"Ratio",
|
||||
"Use a percentage to specify how many keyframes you want to remove.",
|
||||
),
|
||||
(
|
||||
"ERROR",
|
||||
"Error ",
|
||||
"Use an error margin to specify how much the curve is allowed to deviate from the original path.",
|
||||
),
|
||||
]
|
||||
|
||||
simplify_keyframes_enum: EnumProperty(
|
||||
name="Simplify Mode",
|
||||
description="Choose mode to decimate keyframes",
|
||||
items=simplify_keyframes_modes,
|
||||
)
|
||||
join_anim_name: StringProperty(name="Animation Name", default="Animation Name")
|
||||
action_name: StringProperty(name="Action name", default="Action Name")
|
||||
decimate_ratio: FloatProperty(name="Decimate Ratio", default=0.1)
|
||||
|
||||
|
||||
bpy.utils.register_class(AnimationSettings)
|
||||
bpy.types.Scene.animation_settings = PointerProperty(type=AnimationSettings)
|
||||
|
||||
|
||||
def get_export_presets(self, context):
|
||||
presets = []
|
||||
presets.append(("none", "none", "Use selected export preset for export"))
|
||||
|
||||
# find all preset files for gltf exporter
|
||||
preset_directory = Path(bpy.utils.preset_paths("operator/export_scene.gltf/")[0])
|
||||
preset_files = glob.glob("*.py", root_dir=preset_directory.absolute())
|
||||
for p in preset_files:
|
||||
preset_name = p.split(".")[0]
|
||||
presets.append(
|
||||
(preset_name, preset_name, "Use selected export preset for export")
|
||||
)
|
||||
|
||||
return presets
|
||||
|
||||
|
||||
def update_presets(self, context):
|
||||
scene = self
|
||||
scene.export_settings.export_preset = scene.glb_preset_dropdown
|
||||
|
||||
|
||||
bpy.types.Scene.glb_preset_dropdown = bpy.props.EnumProperty(
|
||||
items=get_export_presets, name="Export Preset", update=update_presets
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(Export_Settings)
|
||||
bpy.utils.register_class(ParticleSettings)
|
||||
bpy.utils.register_class(AnimationSettings)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(Export_Settings)
|
||||
bpy.utils.unregister_class(ParticleSettings)
|
||||
bpy.utils.unregister_class(AnimationSettings)
|
||||
@@ -0,0 +1,4 @@
|
||||
# Further information for the Blender Govie Tools
|
||||
Documentation to all the functions of the add-on can be found on the [Govie Editor website](https://govie-editor.de/en/help/govie-tools/).
|
||||
|
||||
Please use the Github issues to report bugs or suggest new features.
|
||||
@@ -0,0 +1,30 @@
|
||||
import sys
|
||||
from http.server import BaseHTTPRequestHandler, HTTPServer
|
||||
|
||||
port = int(sys.argv[2])
|
||||
|
||||
|
||||
class RequestHandler(BaseHTTPRequestHandler):
|
||||
file_path = sys.argv[1]
|
||||
|
||||
def _send_cors_headers(self):
|
||||
"""Sets headers required for CORS"""
|
||||
self.send_header("Access-Control-Allow-Origin", "*")
|
||||
self.send_header("Access-Control-Allow-Methods", "GET,POST,OPTIONS")
|
||||
self.send_header("Access-Control-Allow-Headers", "x-api-key,Content-Type")
|
||||
|
||||
def do_GET(self):
|
||||
self.send_response(200)
|
||||
self._send_cors_headers()
|
||||
self.end_headers()
|
||||
|
||||
with open(self.file_path, "rb") as file:
|
||||
self.wfile.write(file.read())
|
||||
|
||||
response = {}
|
||||
response["status"] = "OK"
|
||||
|
||||
|
||||
httpd = HTTPServer(("127.0.0.1", port), RequestHandler)
|
||||
print("Hosting server http://127.0.0.1:", port)
|
||||
httpd.serve_forever()
|
||||
@@ -0,0 +1,58 @@
|
||||
# Copyright (c) 2024 Lorenz Wieseke via 3D Interaction Technologies GmbH
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
# General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
import os
|
||||
|
||||
from .Functions import functions
|
||||
from .Operator import (
|
||||
bake_particles,
|
||||
join_animation,
|
||||
operator,
|
||||
preview_operator,
|
||||
simplify_keyframes,
|
||||
)
|
||||
from .Panel import panel
|
||||
|
||||
bl_info = {
|
||||
"name": "Govie Tools",
|
||||
"author": "Lorenz Wieseke, 3D Interaction Technologies GmbH (contact@govie.de)",
|
||||
"description": "Transform your model into a web-optimized GLB file for use in the Govie Editor.",
|
||||
"blender": (4, 2, 0),
|
||||
"version": (1, 0, 20),
|
||||
"location": "View 3D > Property Panel (N-Key in 3D View)",
|
||||
"warning": "",
|
||||
"category": "Scene",
|
||||
"wiki_url": "https://govie-editor.de/en/help/govie-tools?utm_source=blender-add-on&utm_medium=button",
|
||||
"tracker_url": "https://github.com/3Dit-GmbH/GovieTools/issues",
|
||||
}
|
||||
|
||||
|
||||
def register():
|
||||
bake_particles.register()
|
||||
join_animation.register()
|
||||
preview_operator.register()
|
||||
simplify_keyframes.register()
|
||||
operator.register()
|
||||
panel.register()
|
||||
functions.get_addon_dir(os.path.realpath(__file__))
|
||||
|
||||
|
||||
def unregister():
|
||||
bake_particles.unregister()
|
||||
join_animation.unregister()
|
||||
preview_operator.unregister()
|
||||
simplify_keyframes.unregister()
|
||||
operator.unregister()
|
||||
panel.unregister()
|
||||
functions.stop_server()
|
||||
@@ -0,0 +1,25 @@
|
||||
schema_version = "1.0.0"
|
||||
|
||||
id = "govietools"
|
||||
version = "1.0.20"
|
||||
name = "Govie Tools"
|
||||
tagline = "Optimize your model for use in the Govie Editor"
|
||||
maintainer = "Stefan Bernstein, 3D Interaction Technologies GmbH <contact@govie.de>"
|
||||
type = "add-on"
|
||||
|
||||
website = "https://govie-editor.de/help/govie-tools/"
|
||||
|
||||
tags = ["Scene", "Import-Export"]
|
||||
|
||||
blender_version_min = "4.2.0"
|
||||
|
||||
license = [
|
||||
"SPDX:GPL-3.0-or-later"
|
||||
]
|
||||
|
||||
copyright = [
|
||||
"2024 Lorenz Wieseke via 3D Interaction Technologies GmbH"
|
||||
]
|
||||
|
||||
[permissions]
|
||||
files = "Export GLB to disk"
|
||||
@@ -0,0 +1,7 @@
|
||||
[project]
|
||||
name = "govietools"
|
||||
version = "1.0.20"
|
||||
description = "Optimize your model for use in the Govie Editor"
|
||||
readme = "README.md"
|
||||
requires-python = ">=3.11.13"
|
||||
dependencies = []
|
||||
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Reference in New Issue
Block a user