2025-12-01
This commit is contained in:
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -4,11 +4,14 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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__author__ = "Sebastian Sille <nrgsille@gmail.com>"
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__version__ = "2.8.3"
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__author__ = "Sebastian Sille <getmore@nrgsille.com>"
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__version__ = "3.0.1"
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__date__ = "24 Sep 2020"
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import bpy
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from . import import_3ds
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from . import export_3ds
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from bpy_extras.io_utils import (
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ImportHelper,
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ExportHelper,
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@@ -23,7 +26,11 @@ from bpy.props import (
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StringProperty,
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CollectionProperty,
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)
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import bpy
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from bpy.types import (
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Operator,
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FileHandler,
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)
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if "bpy" in locals():
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import importlib
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@@ -34,7 +41,7 @@ if "bpy" in locals():
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@orientation_helper(axis_forward='Y', axis_up='Z')
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class Import3DS(bpy.types.Operator, ImportHelper):
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class Import3DS(Operator, ImportHelper):
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"""Import from 3DS file format (.3ds)"""
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bl_idname = "import_scene.max3ds"
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bl_label = 'Import 3DS'
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@@ -106,7 +113,6 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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import_transform(layout, self)
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def execute(self, context):
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from . import import_3ds
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"filter_glob",
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@@ -129,14 +135,14 @@ def import_include(layout, operator):
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line = body.row(align=True)
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line.prop(operator, "use_image_search")
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line.label(text="", icon='OUTLINER_OB_IMAGE' if operator.use_image_search else 'IMAGE_DATA')
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line = body.row(align=True)
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line.prop(operator, "use_collection")
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line.label(text="", icon='OUTLINER_COLLECTION' if operator.use_collection else 'GROUP')
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body.column().prop(operator, "object_filter")
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line = body.row(align=True)
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line.prop(operator, "use_keyframes")
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line.label(text="", icon='ANIM' if operator.use_keyframes else 'DECORATE_DRIVER')
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line = body.row(align=True)
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line.prop(operator, "use_collection")
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line.label(text="", icon='OUTLINER_COLLECTION' if operator.use_collection else 'GROUP')
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line = body.row(align=True)
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line.prop(operator, "use_cursor")
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line.label(text="", icon='PIVOT_CURSOR' if operator.use_cursor else 'CURSOR')
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@@ -157,7 +163,7 @@ def import_transform(layout, operator):
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@orientation_helper(axis_forward='Y', axis_up='Z')
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class Export3DS(bpy.types.Operator, ExportHelper):
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class Export3DS(Operator, ExportHelper):
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"""Export to 3DS file format (.3ds)"""
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bl_idname = "export_scene.max3ds"
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bl_label = 'Export 3DS'
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@@ -183,6 +189,11 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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description="Take the scene unit length settings into account",
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default=False,
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)
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use_images: BoolProperty(
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name="Images",
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description="Export all associated images from the scene",
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default=True,
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)
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use_selection: BoolProperty(
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name="Selection",
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description="Export selected objects only",
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@@ -200,11 +211,16 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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description="Object types to export",
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY', 'OTHER'},
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)
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use_apply_transform: bpy.props.BoolProperty(
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use_apply_transform: BoolProperty(
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name="Apply Transform",
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description="Apply matrix transform before export",
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default=True,
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)
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use_invisible: BoolProperty(
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name="Invisible",
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description="Export invisible objects",
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default=False,
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)
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use_keyframes: BoolProperty(
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name="Animation",
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description="Write the keyframe data",
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@@ -237,7 +253,6 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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export_transform(layout, self)
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def execute(self, context):
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from . import export_3ds
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"filter_glob",
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@@ -255,10 +270,19 @@ def export_include(layout, operator, browser):
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header, body = layout.panel("MAX3DS_export_include", default_closed=False)
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header.label(text="Include")
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if body:
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line = body.row(align=True)
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line.prop(operator, "use_images")
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line.label(text="", icon='OUTLINER_OB_IMAGE' if operator.use_images else 'IMAGE_DATA')
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line = body.row(align=True)
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line.prop(operator, "use_invisible")
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line.label(text="", icon='HIDE_OFF' if operator.use_invisible else 'HIDE_ON')
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line = body.row(align=True)
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line.prop(operator, "use_selection")
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line.label(text="", icon='RESTRICT_SELECT_OFF' if operator.use_selection else 'RESTRICT_SELECT_ON')
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if browser:
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line = body.row(align=True)
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line.prop(operator, "use_selection")
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line.label(text="", icon='RESTRICT_SELECT_OFF' if operator.use_selection else 'RESTRICT_SELECT_ON')
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line.prop(operator, "use_collection")
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line.label(text="", icon='OUTLINER_COLLECTION' if operator.use_collection else 'GROUP')
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body.column().prop(operator, "object_filter")
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line = body.row(align=True)
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line.prop(operator, "use_keyframes")
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@@ -266,10 +290,6 @@ def export_include(layout, operator, browser):
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line = body.row(align=True)
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line.prop(operator, "use_hierarchy")
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line.label(text="", icon='OUTLINER' if operator.use_hierarchy else 'CON_CHILDOF')
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if browser:
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line = body.row(align=True)
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line.prop(operator, "use_collection")
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line.label(text="", icon='OUTLINER_COLLECTION' if operator.use_collection else 'GROUP')
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line = body.row(align=True)
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line.prop(operator, "use_cursor")
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line.label(text="", icon='PIVOT_CURSOR' if operator.use_cursor else 'CURSOR')
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@@ -290,7 +310,7 @@ def export_transform(layout, operator):
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body.prop(operator, "axis_up")
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class IO_FH_max3ds(bpy.types.FileHandler):
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class IO_FH_max3ds(FileHandler):
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bl_idname = "IO_FH_max3ds"
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bl_label = "3DS"
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bl_import_operator = "import_scene.max3ds"
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@@ -1,7 +1,7 @@
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schema_version = "1.0.0"
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id = "autodesk_3ds_format"
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name = "Autodesk 3D Studio (.3ds)"
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version = "2.8.3"
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version = "3.0.1"
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tagline = "Import-Export 3DS scenes, objects, cameras, lights & animations"
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maintainer = "Sebastian Sille"
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type = "add-on"
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@@ -10,9 +10,9 @@ blender_version_min = "4.2.0"
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license = ["SPDX:GPL-3.0-or-later"]
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website = "https://projects.blender.org/extensions/io_scene_3ds"
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copyright = [
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"2024 Bob Holcomb",
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"2024 Campbell Barton",
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"2024 Sebastian Schrand",
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"2005 Bob Holcomb",
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"2011 Campbell Barton",
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"2020 Sebastian Schrand",
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]
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[permissions]
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files = "Import-Export Autodesk 3DS files"
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@@ -8,12 +8,14 @@ Exporting is based on 3ds loader from www.gametutorials.com(Thanks DigiBen) and
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from the lib3ds project (http://lib3ds.sourceforge.net/) sourcecode.
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"""
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import os
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import bpy
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import time
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import math
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import struct
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import mathutils
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import bpy_extras
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from pathlib import Path
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from bpy_extras import node_shader_utils
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###################
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@@ -538,7 +540,7 @@ def get_material_image(material):
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def get_uv_image(ma):
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""" Get image from material wrapper."""
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if ma and ma.use_nodes:
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if ma and hasattr(ma, "use_nodes") and ma.use_nodes:
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mat_wrap = node_shader_utils.PrincipledBSDFWrapper(ma)
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mat_tex = mat_wrap.base_color_texture
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if mat_tex and mat_tex.image is not None:
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@@ -547,16 +549,28 @@ def get_uv_image(ma):
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return get_material_image(ma)
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def save_image(img, path):
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""" Save image to destination filepath."""
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if img and path is not None:
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img_name = Path(img.filepath).name
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file_path = os.path.join(path, img_name)
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if not os.path.isfile(file_path):
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try:
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img.save(filepath=file_path)
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except Exception as exc:
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print("%s - Image %s not exported." % (exc, img_name))
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def make_material_subchunk(chunk_id, color):
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"""Make a material subchunk.
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Used for color subchunks, such as diffuse color or ambient color subchunks."""
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mat_sub = _3ds_chunk(chunk_id)
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col1 = _3ds_chunk(RGB1)
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col1.add_variable("color1", _3ds_rgb_color(color))
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col1.add_variable("color1", _3ds_rgb_color(clamp_values(color, 0.0, 1.0)))
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mat_sub.add_subchunk(col1)
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# Optional
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# col2 = _3ds_chunk(RGBI)
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# col2.add_variable("color2", _3ds_rgb_color(color))
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# col2.add_variable("color2", _3ds_rgb_color(clamp_values(color, 0.0, 1.0)))
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# mat_sub.add_subchunk(col2)
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return mat_sub
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@@ -574,7 +588,6 @@ def make_percent_subchunk(chunk_id, percent):
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return pct_sub
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def make_mapping_chunks(tex_chunk, scale, translation, rotation):
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"""Make Material Map mapping chunks."""
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@@ -599,7 +612,7 @@ def make_mapping_chunks(tex_chunk, scale, translation, rotation):
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tex_chunk.add_subchunk(tex_map_angle)
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def make_texture_chunk(chunk_id, teximages, texmixer, pct, mapnode=None):
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def make_texture_chunk(chunk_id, teximages, path=None, mapnode=None, pct=1, texmixer=False):
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"""Make Material Map texture chunk."""
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# Add texture percentage value (100 = 1.0)
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mat_sub = make_percent_subchunk(chunk_id, pct)
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@@ -627,7 +640,7 @@ def make_texture_chunk(chunk_id, teximages, texmixer, pct, mapnode=None):
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make_mapping_chunks(mat_sub, mapnode.inputs[3].default_value, mapnode.inputs[1].default_value, mapnode.inputs[2].default_value)
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if texmixer: # Add tint color
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tint = (1.0, 1.0, 1.0)
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tint = (0.0, 0.0, 0.0)
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tint1 = _3ds_chunk(MAP_COL1)
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tint2 = _3ds_chunk(MAP_COL2)
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input1 = next((ip.default_value for ip in texmixer.inputs if ip.identifier in {'Color1', 'A_Color'}), tint)
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@@ -637,10 +650,13 @@ def make_texture_chunk(chunk_id, teximages, texmixer, pct, mapnode=None):
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mat_sub.add_subchunk(tint1)
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mat_sub.add_subchunk(tint2)
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for tex in teximages:
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extend = tex.extension
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add_image(tex.image, extend)
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has_entry = True
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if bool(teximages):
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for tex in teximages:
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if tex.image is not None:
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extend = tex.extension
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save_image(tex.image, path)
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add_image(tex.image, extend)
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has_entry = True
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return mat_sub if has_entry else None
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@@ -697,7 +713,7 @@ def make_material_texture_chunk(chunk_id, texslots, pct):
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make_mapping_chunks(mat_sub, texslot.scale, texslot.translation, texslot.rotation)
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if texslot.socket_dst.identifier == 'Specular Tint': # Add tint color
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if texslot.socket_dst.identifier in {'Metallic', 'Roughness', 'Specular Tint'}: # Add tint color
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tint1 = _3ds_chunk(MAP_COL1)
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tint2 = _3ds_chunk(MAP_COL2)
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color1 = clamp_values(texslot.node_dst.inputs['Coat Tint'].default_value[:3], 0.0, 1.0)
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@@ -717,7 +733,7 @@ def make_material_texture_chunk(chunk_id, texslots, pct):
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return mat_sub if has_entry else None
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def make_material_chunk(material, image):
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def make_material_chunk(material, image, path):
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"""Make a material chunk out of a blender material.
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Shading method is required for 3ds max, 0 for wireframe.
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0x1 for flat, 0x2 for gouraud, 0x3 for phong and 0x4 for metal."""
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@@ -738,7 +754,7 @@ def make_material_chunk(material, image):
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material_chunk.add_subchunk(make_percent_subchunk(MATSHIN2, 0.5))
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material_chunk.add_subchunk(shading)
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elif material and material.use_nodes:
|
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elif material and material.node_tree:
|
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wrap = node_shader_utils.PrincipledBSDFWrapper(material)
|
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shading.add_variable("shading", _3ds_ushort(3)) # Phong shading
|
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material_chunk.add_subchunk(make_material_subchunk(MATAMBIENT, wrap.emission_color[:3]))
|
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@@ -771,12 +787,13 @@ def make_material_chunk(material, image):
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primary_map = wrap.base_color_texture.node_mapping
|
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matmap = make_material_texture_chunk(MAT_DIFFUSEMAP, color, c_pct)
|
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if matmap:
|
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save_image(image, path)
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material_chunk.add_subchunk(matmap)
|
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primary_tex = True
|
||||
|
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if mxtex and not primary_tex:
|
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primary_map = next((lk.from_node for lk in mtlks if lk.from_node.type == 'MAPPING' and lk.to_node.name == mxtex[0].name), None)
|
||||
material_chunk.add_subchunk(make_texture_chunk(MAT_DIFFUSEMAP, mxtex, mixer, mxpct, primary_map))
|
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material_chunk.add_subchunk(make_texture_chunk(MAT_DIFFUSEMAP, mxtex, path, primary_map, mxpct, mixer))
|
||||
primary_tex = True
|
||||
|
||||
if wrap.specular_tint_texture:
|
||||
@@ -784,6 +801,7 @@ def make_material_chunk(material, image):
|
||||
s_pct = material.specular_intensity
|
||||
matmap = make_material_texture_chunk(MAT_SPECMAP, spec, s_pct)
|
||||
if matmap:
|
||||
save_image(wrap.specular_tint_texture.image, path)
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
||||
if wrap.alpha_texture:
|
||||
@@ -791,6 +809,7 @@ def make_material_chunk(material, image):
|
||||
a_pct = material.diffuse_color[3]
|
||||
matmap = make_material_texture_chunk(MAT_OPACMAP, alpha, a_pct)
|
||||
if matmap:
|
||||
save_image(wrap.alpha_texture.image, path)
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
||||
if wrap.metallic_texture:
|
||||
@@ -798,6 +817,7 @@ def make_material_chunk(material, image):
|
||||
m_pct = material.metallic
|
||||
matmap = make_material_texture_chunk(MAT_REFLMAP, metallic, m_pct)
|
||||
if matmap:
|
||||
save_image(wrap.metallic_texture.image, path)
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
||||
if wrap.normalmap_texture:
|
||||
@@ -806,6 +826,7 @@ def make_material_chunk(material, image):
|
||||
primary_map = wrap.normalmap_texture.node_mapping
|
||||
matmap = make_material_texture_chunk(MAT_BUMPMAP, normal, b_pct)
|
||||
if matmap:
|
||||
save_image(wrap.normalmap_texture.image, path)
|
||||
material_chunk.add_subchunk(matmap)
|
||||
material_chunk.add_subchunk(make_percent_subchunk(MAT_BUMP_PERCENT, b_pct))
|
||||
|
||||
@@ -814,6 +835,7 @@ def make_material_chunk(material, image):
|
||||
r_pct = 1 - material.roughness
|
||||
matmap = make_material_texture_chunk(MAT_SHINMAP, roughness, r_pct)
|
||||
if matmap:
|
||||
save_image(wrap.roughness_texture.image, path)
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
||||
if wrap.emission_color_texture:
|
||||
@@ -821,6 +843,7 @@ def make_material_chunk(material, image):
|
||||
e_pct = wrap.emission_strength
|
||||
matmap = make_material_texture_chunk(MAT_SELFIMAP, emission, e_pct)
|
||||
if matmap:
|
||||
save_image(wrap.emission_color_texture.image, path)
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
||||
if wrap.transmission_texture:
|
||||
@@ -828,18 +851,21 @@ def make_material_chunk(material, image):
|
||||
t_pct = wrap.transmission
|
||||
matmap = make_material_texture_chunk(MAT_OPACMASK, transmission, t_pct)
|
||||
if matmap:
|
||||
save_image(wrap.transmission_texture.image, path)
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
||||
if wrap.specular_texture:
|
||||
specular = [wrap.specular_texture]
|
||||
matmap = make_material_texture_chunk(MAT_SPECMASK, specular, 1)
|
||||
if matmap:
|
||||
save_image(wrap.specular_texture.image, path)
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
||||
if wrap.emission_strength_texture:
|
||||
luminous = [wrap.emission_strength_texture]
|
||||
matmap = make_material_texture_chunk(MAT_SELFIMASK, luminous, 1)
|
||||
if matmap:
|
||||
save_image(wrap.emission_strength_texture.image, path)
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
||||
matmap = diffmask = normalmask = shinmask = reflmask = None
|
||||
@@ -852,15 +878,15 @@ def make_material_chunk(material, image):
|
||||
sheenmask = link.from_node if link.from_node.type == tximg and link.to_socket.identifier == 'Sheen Weight' else None
|
||||
coatmask = link.from_node if link.from_node.type == tximg and link.to_socket.identifier == 'Coat Weight' else None
|
||||
if secondary:
|
||||
matmap = make_texture_chunk(MAT_TEX2MAP, [secondary], mixer, 1 - mxpct, primary_map)
|
||||
matmap = make_texture_chunk(MAT_TEX2MAP, [secondary], path, primary_map, 1 - mxpct, mixer)
|
||||
if texmask:
|
||||
diffmask = make_texture_chunk(MAT_TEXMASK, [texmask], False, mxpct, primary_map)
|
||||
diffmask = make_texture_chunk(MAT_TEXMASK, [texmask], path, primary_map, mxpct)
|
||||
if bumpmask:
|
||||
normalmask = make_texture_chunk(MAT_BUMPMASK, [bumpmask], False, 1, primary_map)
|
||||
normalmask = make_texture_chunk(MAT_BUMPMASK, [bumpmask], path, primary_map)
|
||||
if sheenmask:
|
||||
shinmask = make_texture_chunk(MAT_SHINMASK, [sheenmask], False, 1)
|
||||
shinmask = make_texture_chunk(MAT_SHINMASK, [sheenmask], path)
|
||||
if coatmask:
|
||||
reflmask = make_texture_chunk(MAT_REFLMASK, [coatmask], False, 1)
|
||||
reflmask = make_texture_chunk(MAT_REFLMASK, [coatmask], path)
|
||||
if primary_tex and matmap:
|
||||
material_chunk.add_subchunk(matmap)
|
||||
if diffmask:
|
||||
@@ -886,6 +912,7 @@ def make_material_chunk(material, image):
|
||||
slots = [get_material_image(material)] # Can be None
|
||||
|
||||
if image:
|
||||
save_image(image, path)
|
||||
material_chunk.add_subchunk(make_texture_chunk(MAT_DIFFUSEMAP, slots))
|
||||
|
||||
return material_chunk
|
||||
@@ -1198,108 +1225,108 @@ def make_track_chunk(ID, ob, ob_pos, ob_rot, ob_size, ob_mtx):
|
||||
a position, rotation, scale, roll, color, fov, hotspot or falloff track."""
|
||||
track_chunk = _3ds_chunk(ID)
|
||||
|
||||
if ID in {POS_TRACK_TAG, ROT_TRACK_TAG, SCL_TRACK_TAG, ROLL_TRACK_TAG} and ob.animation_data and ob.animation_data.action:
|
||||
if (ID in {POS_TRACK_TAG, ROT_TRACK_TAG, SCL_TRACK_TAG, ROLL_TRACK_TAG} and
|
||||
ob.animation_data and ob.animation_data.action and ob.animation_data.action.fcurves):
|
||||
action = ob.animation_data.action
|
||||
if action.fcurves:
|
||||
fcurves = action.fcurves
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys += 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
fcurves = action.fcurves
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys += 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
|
||||
if ID == POS_TRACK_TAG: # Position
|
||||
for i, frame in enumerate(kframes):
|
||||
pos_track = [fc for fc in fcurves if fc is not None and fc.data_path == 'location']
|
||||
pos_x = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 0), ob_pos.x)
|
||||
pos_y = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 1), ob_pos.y)
|
||||
pos_z = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 2), ob_pos.z)
|
||||
pos = ob_mtx @ mathutils.Vector((pos_x, pos_y, pos_z))
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("position", _3ds_point_3d((pos.x, pos.y, pos.z)))
|
||||
if ID == POS_TRACK_TAG: # Position
|
||||
for i, frame in enumerate(kframes):
|
||||
pos_track = [fc for fc in fcurves if fc is not None and fc.data_path == 'location']
|
||||
pos_x = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 0), ob_pos.x)
|
||||
pos_y = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 1), ob_pos.y)
|
||||
pos_z = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 2), ob_pos.z)
|
||||
pos = ob_mtx @ mathutils.Vector((pos_x, pos_y, pos_z))
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("position", _3ds_point_3d((pos.x, pos.y, pos.z)))
|
||||
|
||||
elif ID == ROT_TRACK_TAG: # Rotation
|
||||
for i, frame in enumerate(kframes):
|
||||
rot_track = [fc for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
|
||||
rot_x = next((tc.evaluate(frame) for tc in rot_track if tc.array_index == 0), ob_rot.x)
|
||||
rot_y = next((tc.evaluate(frame) for tc in rot_track if tc.array_index == 1), ob_rot.y)
|
||||
rot_z = next((tc.evaluate(frame) for tc in rot_track if tc.array_index == 2), ob_rot.z)
|
||||
quat = mathutils.Euler((rot_x, rot_y, rot_z)).to_quaternion().inverted()
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("rotation", _3ds_point_4d((quat.angle, quat.axis.x, quat.axis.y, quat.axis.z)))
|
||||
elif ID == ROT_TRACK_TAG: # Rotation
|
||||
for i, frame in enumerate(kframes):
|
||||
rot_track = [fc for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
|
||||
rot_x = next((tc.evaluate(frame) for tc in rot_track if tc.array_index == 0), ob_rot.x)
|
||||
rot_y = next((tc.evaluate(frame) for tc in rot_track if tc.array_index == 1), ob_rot.y)
|
||||
rot_z = next((tc.evaluate(frame) for tc in rot_track if tc.array_index == 2), ob_rot.z)
|
||||
quat = mathutils.Euler((rot_x, rot_y, rot_z)).to_quaternion().inverted()
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("rotation", _3ds_point_4d((quat.angle, quat.axis.x, quat.axis.y, quat.axis.z)))
|
||||
|
||||
elif ID == SCL_TRACK_TAG: # Scale
|
||||
for i, frame in enumerate(kframes):
|
||||
scale_track = [fc for fc in fcurves if fc is not None and fc.data_path == 'scale']
|
||||
size_x = next((tc.evaluate(frame) for tc in scale_track if tc.array_index == 0), ob_size.x)
|
||||
size_y = next((tc.evaluate(frame) for tc in scale_track if tc.array_index == 1), ob_size.y)
|
||||
size_z = next((tc.evaluate(frame) for tc in scale_track if tc.array_index == 2), ob_size.z)
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("scale", _3ds_point_3d((size_x, size_y, size_z)))
|
||||
elif ID == SCL_TRACK_TAG: # Scale
|
||||
for i, frame in enumerate(kframes):
|
||||
scale_track = [fc for fc in fcurves if fc is not None and fc.data_path == 'scale']
|
||||
size_x = next((tc.evaluate(frame) for tc in scale_track if tc.array_index == 0), ob_size.x)
|
||||
size_y = next((tc.evaluate(frame) for tc in scale_track if tc.array_index == 1), ob_size.y)
|
||||
size_z = next((tc.evaluate(frame) for tc in scale_track if tc.array_index == 2), ob_size.z)
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("scale", _3ds_point_3d((size_x, size_y, size_z)))
|
||||
|
||||
elif ID == ROLL_TRACK_TAG: # Roll
|
||||
for i, frame in enumerate(kframes):
|
||||
roll_track = [fc for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
|
||||
roll = next((tc.evaluate(frame) for tc in roll_track if tc.array_index == 1), ob_rot.y)
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("roll", _3ds_float(round(math.degrees(roll), 4)))
|
||||
elif ID == ROLL_TRACK_TAG: # Roll
|
||||
for i, frame in enumerate(kframes):
|
||||
roll_track = [fc for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
|
||||
roll = next((tc.evaluate(frame) for tc in roll_track if tc.array_index == 1), ob_rot.y)
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("roll", _3ds_float(round(math.degrees(roll), 4)))
|
||||
|
||||
elif ID in {COL_TRACK_TAG, FOV_TRACK_TAG, HOTSPOT_TRACK_TAG, FALLOFF_TRACK_TAG} and ob.data.animation_data and ob.data.animation_data.action:
|
||||
elif (ID in {COL_TRACK_TAG, FOV_TRACK_TAG, HOTSPOT_TRACK_TAG, FALLOFF_TRACK_TAG} and
|
||||
ob.data.animation_data and ob.data.animation_data.action and ob.data.animation_data.action.fcurves):
|
||||
action = ob.data.animation_data.action
|
||||
if action.fcurves:
|
||||
fcurves = action.fcurves
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys += 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
fcurves = action.fcurves
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys += 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
|
||||
if ID == COL_TRACK_TAG: # Color
|
||||
for i, frame in enumerate(kframes):
|
||||
color = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'color']
|
||||
if not color:
|
||||
color = ob.data.color[:3]
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("color", _3ds_float_color(color))
|
||||
if ID == COL_TRACK_TAG: # Color
|
||||
for i, frame in enumerate(kframes):
|
||||
color = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'color']
|
||||
if not color:
|
||||
color = ob.data.color[:3]
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("color", _3ds_float_color(color))
|
||||
|
||||
elif ID == FOV_TRACK_TAG: # Field of view
|
||||
for i, frame in enumerate(kframes):
|
||||
lens = next((fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'lens'), ob.data.lens)
|
||||
fov = 2 * math.atan(ob.data.sensor_width / (2 * lens))
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("fov", _3ds_float(round(math.degrees(fov), 4)))
|
||||
elif ID == FOV_TRACK_TAG: # Field of view
|
||||
for i, frame in enumerate(kframes):
|
||||
lens = next((fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'lens'), ob.data.lens)
|
||||
fov = 2 * math.atan(ob.data.sensor_width / (2 * lens))
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("fov", _3ds_float(round(math.degrees(fov), 4)))
|
||||
|
||||
elif ID == HOTSPOT_TRACK_TAG: # Hotspot
|
||||
for i, frame in enumerate(kframes):
|
||||
beamsize = next((fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'spot_size'), ob.data.spot_size)
|
||||
blend = next((fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'spot_blend'), ob.data.spot_blend)
|
||||
hot_spot = math.degrees(beamsize) - (blend * math.floor(math.degrees(beamsize)))
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("hotspot", _3ds_float(round(hot_spot, 4)))
|
||||
elif ID == HOTSPOT_TRACK_TAG: # Hotspot
|
||||
for i, frame in enumerate(kframes):
|
||||
beamsize = next((fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'spot_size'), ob.data.spot_size)
|
||||
blend = next((fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'spot_blend'), ob.data.spot_blend)
|
||||
hot_spot = math.degrees(beamsize) - (blend * math.floor(math.degrees(beamsize)))
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("hotspot", _3ds_float(round(hot_spot, 4)))
|
||||
|
||||
elif ID == FALLOFF_TRACK_TAG: # Falloff
|
||||
for i, frame in enumerate(kframes):
|
||||
fall_off = next((fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'spot_size'), ob.data.spot_size)
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("falloff", _3ds_float(round(math.degrees(fall_off), 4)))
|
||||
elif ID == FALLOFF_TRACK_TAG: # Falloff
|
||||
for i, frame in enumerate(kframes):
|
||||
fall_off = next((fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'spot_size'), ob.data.spot_size)
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("falloff", _3ds_float(round(math.degrees(fall_off), 4)))
|
||||
|
||||
else:
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40)) # Based on observation default flag is 0x40
|
||||
@@ -1489,34 +1516,33 @@ def make_target_node(ob, name_id, transmtx, position, rotation):
|
||||
# Add track chunks for target position
|
||||
track_chunk = _3ds_chunk(POS_TRACK_TAG)
|
||||
|
||||
if ob.animation_data and ob.animation_data.action:
|
||||
if ob.animation_data and ob.animation_data.action and ob.animation_data.action.fcurves:
|
||||
action = ob.animation_data.action
|
||||
if action.fcurves:
|
||||
fcurves = action.fcurves
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys += 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
fcurves = action.fcurves
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys += 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
|
||||
for i, frame in enumerate(kframes):
|
||||
loc_target = [fc for fc in fcurves if fc is not None and fc.data_path == 'location']
|
||||
loc_x = next((tc.evaluate(frame) for tc in loc_target if tc.array_index == 0), ob_pos.x)
|
||||
loc_y = next((tc.evaluate(frame) for tc in loc_target if tc.array_index == 1), ob_pos.y)
|
||||
loc_z = next((tc.evaluate(frame) for tc in loc_target if tc.array_index == 2), ob_pos.z)
|
||||
rot_target = [fc for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
|
||||
rot_x = next((tc.evaluate(frame) for tc in rot_target if tc.array_index == 0), ob_rot.x)
|
||||
rot_z = next((tc.evaluate(frame) for tc in rot_target if tc.array_index == 2), ob_rot.z)
|
||||
target_distance = ob_mtx @ mathutils.Vector((loc_x, loc_y, loc_z))
|
||||
target_pos = calc_target(target_distance, rot_x, rot_z)
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("position", _3ds_point_3d(target_pos))
|
||||
for i, frame in enumerate(kframes):
|
||||
loc_target = [fc for fc in fcurves if fc is not None and fc.data_path == 'location']
|
||||
loc_x = next((tc.evaluate(frame) for tc in loc_target if tc.array_index == 0), ob_pos.x)
|
||||
loc_y = next((tc.evaluate(frame) for tc in loc_target if tc.array_index == 1), ob_pos.y)
|
||||
loc_z = next((tc.evaluate(frame) for tc in loc_target if tc.array_index == 2), ob_pos.z)
|
||||
rot_target = [fc for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
|
||||
rot_x = next((tc.evaluate(frame) for tc in rot_target if tc.array_index == 0), ob_rot.x)
|
||||
rot_z = next((tc.evaluate(frame) for tc in rot_target if tc.array_index == 2), ob_rot.z)
|
||||
target_distance = ob_mtx @ mathutils.Vector((loc_x, loc_y, loc_z))
|
||||
target_pos = calc_target(target_distance, rot_x, rot_z)
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("position", _3ds_point_3d(target_pos))
|
||||
|
||||
else: # Track header
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40)) # Based on observation default flag is 0x40
|
||||
@@ -1553,19 +1579,21 @@ def make_ambient_node(world):
|
||||
amb_node_header_chunk.add_variable("parent", _3ds_ushort(ROOT_OBJECT))
|
||||
amb_node.add_subchunk(amb_node_header_chunk)
|
||||
|
||||
if world.use_nodes and world.node_tree.animation_data.action:
|
||||
if world.node_tree and world.node_tree.animation_data.action and world.node_tree.animation_data.action.fcurves:
|
||||
ambioutput = 'EMISSION' ,'MIX_SHADER', 'WORLD_OUTPUT'
|
||||
action = world.node_tree.animation_data.action
|
||||
links = world.node_tree.links
|
||||
ambilinks = [lk for lk in links if lk.from_node.type in {'EMISSION', 'RGB'} and lk.to_node.type in ambioutput]
|
||||
if ambilinks and action.fcurves:
|
||||
if ambilinks:
|
||||
fcurves = action.fcurves
|
||||
fcurves.update()
|
||||
emission = next((lk.from_socket.node for lk in ambilinks if lk.to_node.type in ambioutput), False)
|
||||
ambinode = next((lk.from_socket.node for lk in ambilinks if lk.to_node.type == 'EMISSION'), emission)
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
ambipath = ('nodes[\"RGB\"].outputs[0].default_value' if ambinode and ambinode.type == 'RGB' else
|
||||
'nodes[\"Emission\"].inputs[0].default_value')
|
||||
if ambinode and ambinode.type == 'RGB':
|
||||
ambipath = f'nodes[\"{ambinode.name}\"].outputs[0].default_value'
|
||||
else:
|
||||
ambipath = 'nodes[\"Emission\"].inputs[0].default_value'
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
@@ -1584,29 +1612,28 @@ def make_ambient_node(world):
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("color", _3ds_float_color(ambient[:3]))
|
||||
|
||||
elif world.animation_data.action:
|
||||
elif world.animation_data.action and world.animation_data.action.fcurves:
|
||||
action = world.animation_data.action
|
||||
if action.fcurves:
|
||||
fcurves = action.fcurves
|
||||
fcurves.update()
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys += 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
fcurves = action.fcurves
|
||||
fcurves.update()
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys += 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
|
||||
for i, frame in enumerate(kframes):
|
||||
ambient = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'color']
|
||||
if not ambient:
|
||||
ambient = amb_color
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("color", _3ds_float_color(ambient))
|
||||
for i, frame in enumerate(kframes):
|
||||
ambient = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'color']
|
||||
if not ambient:
|
||||
ambient = amb_color
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("color", _3ds_float_color(ambient))
|
||||
|
||||
else: # Track header
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
@@ -1627,45 +1654,25 @@ def make_ambient_node(world):
|
||||
# EXPORT #
|
||||
##########
|
||||
|
||||
def save(operator, context, filepath="", collection="", scale_factor=1.0, use_scene_unit=False,
|
||||
use_selection=False, object_filter=None, use_apply_transform=True, use_keyframes=True,
|
||||
use_hierarchy=False, use_collection=False, global_matrix=None, use_cursor=False):
|
||||
def save_3ds(context, filepath="", collection="", items=[], scale_factor=1.0, global_matrix=None,
|
||||
use_selection=False, use_apply_transform=True, object_filter=None, use_invisible=False,
|
||||
use_images=False, use_keyframes=True, use_hierarchy=False, use_cursor=False):
|
||||
"""Save the Blender scene to a 3ds file."""
|
||||
|
||||
print("exporting 3DS: %r..." % (Path(filepath).name), end="")
|
||||
image_path = Path(filepath).parent if use_images else None
|
||||
|
||||
# Time the export
|
||||
duration = time.time()
|
||||
context.window.cursor_set('WAIT')
|
||||
scene = context.scene
|
||||
layer = context.view_layer
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
items = scene.objects
|
||||
world = scene.world
|
||||
|
||||
unit_measure = 1.0
|
||||
if use_scene_unit:
|
||||
unit_length = scene.unit_settings.length_unit
|
||||
if unit_length == 'MILES':
|
||||
unit_measure = 0.000621371
|
||||
elif unit_length == 'KILOMETERS':
|
||||
unit_measure = 0.001
|
||||
elif unit_length == 'FEET':
|
||||
unit_measure = 3.280839895
|
||||
elif unit_length == 'INCHES':
|
||||
unit_measure = 39.37007874
|
||||
elif unit_length == 'CENTIMETERS':
|
||||
unit_measure = 100
|
||||
elif unit_length == 'MILLIMETERS':
|
||||
unit_measure = 1000
|
||||
elif unit_length == 'THOU':
|
||||
unit_measure = 39370.07874
|
||||
elif unit_length == 'MICROMETERS':
|
||||
unit_measure = 1000000
|
||||
mtx_scale = mathutils.Matrix.Scale((scale_factor),4)
|
||||
|
||||
mtx_scale = mathutils.Matrix.Scale((scale_factor * unit_measure),4)
|
||||
|
||||
if use_collection:
|
||||
items = layer.active_layer_collection.collection.all_objects
|
||||
elif collection:
|
||||
if collection and not items:
|
||||
item_collection = bpy.data.collections.get(collection)
|
||||
if item_collection:
|
||||
items = item_collection.all_objects
|
||||
@@ -1704,7 +1711,7 @@ def save(operator, context, filepath="", collection="", scale_factor=1.0, use_sc
|
||||
free_objects = []
|
||||
|
||||
if object_filter is None:
|
||||
object_filter = {'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY', 'OTHER'}
|
||||
object_filter = {'MESH', 'LIGHT', 'CAMERA', 'EMPTY', 'OTHER'}
|
||||
|
||||
if 'OTHER' in object_filter:
|
||||
object_filter.remove('OTHER')
|
||||
@@ -1712,10 +1719,14 @@ def save(operator, context, filepath="", collection="", scale_factor=1.0, use_sc
|
||||
object_filter.update(OTHERS)
|
||||
EMPTYS.update(DUMMYS)
|
||||
|
||||
if use_selection:
|
||||
if use_selection and not use_invisible:
|
||||
objects = [ob for ob in items if ob.type in object_filter and ob.visible_get(view_layer=layer) and ob.select_get(view_layer=layer)]
|
||||
else:
|
||||
elif use_selection and use_invisible:
|
||||
objects = [ob for ob in items if ob.type in object_filter and ob.select_get(view_layer=layer) or not ob.visible_get(view_layer=layer)]
|
||||
elif not use_selection and not use_invisible:
|
||||
objects = [ob for ob in items if ob.type in object_filter and ob.visible_get(view_layer=layer)]
|
||||
else:
|
||||
objects = [ob for ob in items if ob.type in object_filter]
|
||||
|
||||
empty_objects = [ob for ob in objects if ob.type in EMPTYS]
|
||||
light_objects = [ob for ob in objects if ob.type == 'LIGHT']
|
||||
@@ -1778,7 +1789,7 @@ def save(operator, context, filepath="", collection="", scale_factor=1.0, use_sc
|
||||
|
||||
# Make MATERIAL chunks for all materials used in the meshes
|
||||
for ma_image in materialDict.values():
|
||||
object_info.add_subchunk(make_material_chunk(ma_image[0], ma_image[1]))
|
||||
object_info.add_subchunk(make_material_chunk(ma_image[0], ma_image[1], image_path))
|
||||
|
||||
# Add MASTERSCALE element
|
||||
mscale = _3ds_chunk(MASTERSCALE)
|
||||
@@ -1800,7 +1811,7 @@ def save(operator, context, filepath="", collection="", scale_factor=1.0, use_sc
|
||||
object_info.add_subchunk(ambient_chunk)
|
||||
|
||||
# Add BACKGROUND and BITMAP
|
||||
if world.use_nodes:
|
||||
if world.node_tree and world.node_tree.nodes.get("Background"):
|
||||
bgtype = 'BACKGROUND'
|
||||
ntree = world.node_tree.links
|
||||
background_color_chunk = _3ds_chunk(RGB)
|
||||
@@ -1817,6 +1828,7 @@ def save(operator, context, filepath="", collection="", scale_factor=1.0, use_sc
|
||||
background_color_chunk.add_variable("color", _3ds_float_color(bg_color))
|
||||
background_chunk.add_subchunk(background_color_chunk)
|
||||
if bg_image and bg_image is not None:
|
||||
save_image(bg_image, image_path)
|
||||
background_image = _3ds_chunk(BITMAP)
|
||||
background_flag = _3ds_chunk(USE_BITMAP)
|
||||
background_image.add_variable("image", _3ds_string(sane_name(bg_image.name)))
|
||||
@@ -1962,7 +1974,7 @@ def save(operator, context, filepath="", collection="", scale_factor=1.0, use_sc
|
||||
if object_chunk.validate():
|
||||
object_info.add_subchunk(object_chunk)
|
||||
else:
|
||||
operator.report({'WARNING'}, "Object %r can't be written into a 3DS file" % ob.name)
|
||||
print("Object %r can't be written into a 3DS file" % ob.name)
|
||||
|
||||
# Export object node
|
||||
if use_keyframes and not use_hierarchy:
|
||||
@@ -2041,6 +2053,7 @@ def save(operator, context, filepath="", collection="", scale_factor=1.0, use_sc
|
||||
bpnode = next((lk.from_node.type for lk in links if lk.from_node.type in bpmix and lk.to_node.type == bshade), bshade)
|
||||
bitmap = next((lk.from_node.image for lk in links if lk.from_node.type in bptex and lk.to_node.type == bpnode), False)
|
||||
if bitmap and bitmap is not None:
|
||||
save_image(bitmap, image_path)
|
||||
spot_projector_chunk = _3ds_chunk(LIGHT_SPOT_PROJECTOR)
|
||||
spot_projector_chunk.add_variable("image", _3ds_string(sane_name(bitmap.name)))
|
||||
spotlight_chunk.add_subchunk(spot_projector_chunk)
|
||||
@@ -2135,9 +2148,48 @@ def save(operator, context, filepath="", collection="", scale_factor=1.0, use_sc
|
||||
|
||||
# Debugging only: report the exporting time
|
||||
context.window.cursor_set('DEFAULT')
|
||||
print("3ds export time: %.2f" % (time.time() - duration))
|
||||
print(" done in %.4f sec." % (time.time() - duration))
|
||||
|
||||
# Debugging only: dump the chunk hierarchy
|
||||
# primary.dump()
|
||||
|
||||
|
||||
def save(operator, context, filepath="", collection="", scale_factor=1.0, use_scene_unit=False, use_images=True,
|
||||
use_selection=False, object_filter=None, use_apply_transform=True, use_invisible=False, use_keyframes=True,
|
||||
use_hierarchy=False, use_collection=False, global_matrix=None, use_cursor=False):
|
||||
|
||||
unit_measure = 1.0
|
||||
if use_scene_unit:
|
||||
unit_length = context.scene.unit_settings.length_unit
|
||||
if unit_length == 'MILES':
|
||||
unit_measure = 0.000621371
|
||||
elif unit_length == 'KILOMETERS':
|
||||
unit_measure = 0.001
|
||||
elif unit_length == 'FEET':
|
||||
unit_measure = 3.280839895
|
||||
elif unit_length == 'INCHES':
|
||||
unit_measure = 39.37007874
|
||||
elif unit_length == 'CENTIMETERS':
|
||||
unit_measure = 100
|
||||
elif unit_length == 'MILLIMETERS':
|
||||
unit_measure = 1000
|
||||
elif unit_length == 'THOU':
|
||||
unit_measure = 39370.07874
|
||||
elif unit_length == 'MICROMETERS':
|
||||
unit_measure = 1000000
|
||||
|
||||
items = context.scene.objects
|
||||
viewlayer = context.view_layer
|
||||
master_scale = scale_factor * unit_measure
|
||||
|
||||
if use_collection:
|
||||
items = viewlayer.active_layer_collection.collection.all_objects
|
||||
elif collection:
|
||||
item_collection = bpy.data.collections.get(collection)
|
||||
if item_collection:
|
||||
items = item_collection.all_objects
|
||||
|
||||
save_3ds(context, filepath, collection, items, master_scale, global_matrix, use_selection, use_apply_transform,
|
||||
object_filter, use_invisible, use_images, use_keyframes, use_hierarchy, use_cursor)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
@@ -255,7 +255,8 @@ def skip_to_end(file, skip_chunk):
|
||||
# MATERIALS #
|
||||
#############
|
||||
|
||||
def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, offset, angle, tint1, tint2, mapto):
|
||||
def add_texture_to_material(image, contextWrapper, pct, extend, alpha,
|
||||
scale, offset, angle, luma, tint1, tint2, mapto):
|
||||
shader = contextWrapper.node_principled_bsdf
|
||||
nodetree = contextWrapper.material.node_tree
|
||||
shader.location = (-300, 0)
|
||||
@@ -272,9 +273,10 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
|
||||
img_wrap = contextWrapper.base_color_texture
|
||||
img_wrap.node_mapping.name = 'Diffuse Mapping'
|
||||
img_wrap.node_image.name = 'Diffuse Texture'
|
||||
image.alpha_mode = 'CHANNEL_PACKED'
|
||||
links.new(mixer.outputs[0], shader.inputs['Base Color'])
|
||||
links.new(img_wrap.node_image.outputs[0], mixer.inputs[2])
|
||||
if luma == 'alpha':
|
||||
image.alpha_mode = 'CHANNEL_PACKED'
|
||||
if tint2 is not None:
|
||||
mixer.inputs[2].default_value = tint2[:3] + [1]
|
||||
elif mapto == 'ROUGHNESS':
|
||||
@@ -285,10 +287,6 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
|
||||
elif mapto == 'SPECULARITY':
|
||||
shader.location = (300, -600)
|
||||
img_wrap = contextWrapper.specular_tint_texture
|
||||
if tint1:
|
||||
img_wrap.node_dst.inputs['Coat Tint'].default_value = tint1[:3] + [1]
|
||||
if tint2:
|
||||
img_wrap.node_dst.inputs['Sheen Tint'].default_value = tint2[:3] + [1]
|
||||
elif mapto == 'ALPHA':
|
||||
shader.location = (300, 300)
|
||||
img_wrap = contextWrapper.alpha_texture
|
||||
@@ -301,6 +299,7 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
|
||||
shader.location = (300, 300)
|
||||
img_wrap = contextWrapper.normalmap_texture
|
||||
img_wrap.node_mapping.name = 'Normal Mapping'
|
||||
image.alpha_mode = 'CHANNEL_PACKED'
|
||||
elif mapto == 'TRANSMISSION':
|
||||
shader.location = (-600, 900)
|
||||
img_wrap = contextWrapper.transmission_texture
|
||||
@@ -357,6 +356,11 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
|
||||
img_wrap.scale = scale
|
||||
img_wrap.translation = offset
|
||||
img_wrap.rotation[2] = angle
|
||||
if mapto in {'ROUGHNESS', 'METALLIC', 'SPECULARITY'}:
|
||||
if tint1:
|
||||
img_wrap.node_dst.inputs['Coat Tint'].default_value = tint1[:3] + [1]
|
||||
if tint2:
|
||||
img_wrap.node_dst.inputs['Sheen Tint'].default_value = tint2[:3] + [1]
|
||||
if alpha == 'alpha':
|
||||
own_node = img_wrap.node_image
|
||||
primary_tex = nodes.get('Diffuse Texture')
|
||||
@@ -581,8 +585,10 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
|
||||
def read_texture(new_chunk, temp_chunk, mapto):
|
||||
uscale, vscale, uoffset, voffset, angle = 1.0, 1.0, 0.0, 0.0, 0.0
|
||||
contextWrapper.use_nodes = True
|
||||
if hasattr(contextWrapper, "use_nodes"):
|
||||
contextWrapper.use_nodes = True
|
||||
tint1 = tint2 = None
|
||||
luma = 'normal'
|
||||
extend = 'wrap'
|
||||
alpha = False
|
||||
pct = 100
|
||||
@@ -606,6 +612,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
elif temp_chunk.ID == MAT_MAP_FILEPATH:
|
||||
texture_name, read_str_len = read_string(file)
|
||||
img = load_image(texture_name, dirname, place_holder=False, recursive=IMAGE_SEARCH, check_existing=True)
|
||||
if img and img.depth in {32, 16}:
|
||||
luma = 'alpha'
|
||||
temp_chunk.bytes_read += read_str_len # plus one for the null character that gets removed
|
||||
|
||||
elif temp_chunk.ID == MAT_BUMP_PERCENT:
|
||||
@@ -633,11 +641,11 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
if tiling & 0x40:
|
||||
alpha = 'alpha'
|
||||
if tiling & 0x80:
|
||||
tint = 'tint'
|
||||
luma = 'tint'
|
||||
if tiling & 0x100:
|
||||
tint = 'noAlpha'
|
||||
luma = 'noAlpha'
|
||||
if tiling & 0x200:
|
||||
tint = 'RGBtint'
|
||||
luma = 'RGBtint'
|
||||
|
||||
elif temp_chunk.ID == MAT_MAP_USCALE:
|
||||
uscale = read_float(temp_chunk)
|
||||
@@ -660,7 +668,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
# add the map to the material in the right channel
|
||||
if img:
|
||||
add_texture_to_material(img, contextWrapper, pct, extend, alpha, (uscale, vscale, 1),
|
||||
(uoffset, voffset, 0), angle, tint1, tint2, mapto)
|
||||
(uoffset, voffset, 0), angle, luma, tint1, tint2, mapto)
|
||||
|
||||
def apply_constrain(vec):
|
||||
convector = mathutils.Vector.Fill(3, (CONSTRAIN * 0.1))
|
||||
@@ -767,7 +775,10 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
contextTransmission = False
|
||||
contextColor = mathutils.Color((0.8, 0.8, 0.8))
|
||||
contextMaterial = bpy.data.materials.new('Material')
|
||||
contextWrapper = PrincipledBSDFWrapper(contextMaterial, is_readonly=False, use_nodes=False)
|
||||
try:
|
||||
contextWrapper = PrincipledBSDFWrapper(contextMaterial, is_readonly=False, use_nodes=False)
|
||||
except:
|
||||
contextWrapper = PrincipledBSDFWrapper(contextMaterial, is_readonly=False)
|
||||
|
||||
elif new_chunk.ID == MAT_NAME:
|
||||
material_name, read_str_len = read_string(file)
|
||||
@@ -884,7 +895,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
elif new_chunk.ID == MAT_SHADING:
|
||||
shading = read_short(new_chunk)
|
||||
if shading >= 2:
|
||||
contextWrapper.use_nodes = True
|
||||
use_nodes = hasattr(contextWrapper, "use_nodes")
|
||||
if use_nodes:
|
||||
contextWrapper.use_nodes = True
|
||||
contextWrapper.base_color = contextColor[:]
|
||||
contextWrapper.metallic = contextMaterial.metallic
|
||||
contextWrapper.roughness = contextMaterial.roughness
|
||||
@@ -895,8 +908,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
contextWrapper.emission_strength = contextMaterial.line_priority / 100
|
||||
contextWrapper.alpha = contextMaterial.diffuse_color[3] = contextAlpha
|
||||
contextWrapper.node_principled_bsdf.inputs['Coat Weight'].default_value = contextReflection
|
||||
contextWrapper.use_nodes = False
|
||||
if shading >= 3:
|
||||
if use_nodes:
|
||||
contextWrapper.use_nodes = False
|
||||
if use_nodes and shading >= 3:
|
||||
contextWrapper.use_nodes = True
|
||||
|
||||
elif new_chunk.ID == MAT_TEXTURE_MAP:
|
||||
@@ -981,9 +995,18 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
realname, ext = os.path.splitext(filename)
|
||||
contextWorld = bpy.data.worlds.new("Background: " + realname)
|
||||
context.scene.world = contextWorld
|
||||
contextWorld.use_nodes = True
|
||||
if hasattr(contextWorld, "use_nodes"):
|
||||
contextWorld.use_nodes = True
|
||||
worldnodes = contextWorld.node_tree.nodes
|
||||
backgroundnode = worldnodes['Background']
|
||||
backgroundnode = worldnodes.get("Background")
|
||||
if backgroundnode is None:
|
||||
worldlinks = contextWorld.node_tree.links
|
||||
outputnode = worldnodes.get("World Output")
|
||||
if outputnode is None:
|
||||
outputnode = worldnodes.new("ShaderNodeOutputWorld")
|
||||
backgroundnode = worldnodes.new("ShaderNodeBackground")
|
||||
worldlinks.new(backgroundnode.outputs[0], outputnode.inputs[0])
|
||||
backgroundnode.location = (10, 300)
|
||||
read_chunk(file, temp_chunk)
|
||||
if temp_chunk.ID == COLOR_F:
|
||||
backgroundcolor = read_float_array(temp_chunk)
|
||||
@@ -1005,26 +1028,35 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
realname, ext = os.path.splitext(filename)
|
||||
contextWorld = bpy.data.worlds.new("Bitmap: " + realname)
|
||||
context.scene.world = contextWorld
|
||||
contextWorld.use_nodes = True
|
||||
if hasattr(contextWorld, "use_nodes"):
|
||||
contextWorld.use_nodes = True
|
||||
links = contextWorld.node_tree.links
|
||||
nodes = contextWorld.node_tree.nodes
|
||||
bitmap_mix = nodes.new(type='ShaderNodeMixRGB')
|
||||
bitmapnode = nodes.new(type='ShaderNodeTexEnvironment')
|
||||
bitmapping = nodes.new(type='ShaderNodeMapping')
|
||||
backgroundnode = nodes.get("Background")
|
||||
bitmap_mix = nodes.new(type="ShaderNodeMixRGB")
|
||||
bitmapnode = nodes.new(type="ShaderNodeTexEnvironment")
|
||||
bitmapping = nodes.new(type="ShaderNodeMapping")
|
||||
if backgroundnode is None:
|
||||
outputnode = nodes.get("World Output")
|
||||
if outputnode is None:
|
||||
outputnode = nodes.new("ShaderNodeOutputWorld")
|
||||
backgroundnode = nodes.new("ShaderNodeBackground")
|
||||
links.new(backgroundnode.outputs[0], outputnode.inputs[0])
|
||||
bitmap_mix.label = "Background Mix"
|
||||
bitmapnode.label = "Bitmap: " + bitmap_name
|
||||
bitmap_mix.inputs[2].default_value = nodes['Background'].inputs[0].default_value
|
||||
bitmap_mix.inputs[2].default_value = backgroundnode.inputs[0].default_value
|
||||
bitmapnode.image = load_image(bitmap_name, dirname, place_holder=False, recursive=IMAGE_SEARCH, check_existing=True)
|
||||
bitmap_mix.inputs[0].default_value = 0.5 if bitmapnode.image is not None else 1.0
|
||||
coordinate = nodes.get("Texture Coordinate", nodes.new(type='ShaderNodeTexCoord'))
|
||||
coordinate = nodes.get("Texture Coordinate", nodes.new(type="ShaderNodeTexCoord"))
|
||||
bitmapnode.location = (-520, 400)
|
||||
bitmap_mix.location = (-200, 360)
|
||||
bitmapping.location = (-740, 400)
|
||||
coordinate.location = (-1340, 400)
|
||||
links.new(bitmap_mix.outputs[0], nodes['Background'].inputs[0])
|
||||
backgroundnode.location = (10, 300)
|
||||
links.new(bitmap_mix.outputs[0], backgroundnode.inputs[0])
|
||||
links.new(bitmapnode.outputs[0], bitmap_mix.inputs[1])
|
||||
links.new(bitmapping.outputs[0], bitmapnode.inputs[0])
|
||||
if not bitmapping.inputs['Vector'].is_linked:
|
||||
if not bitmapping.inputs["Vector"].is_linked:
|
||||
links.new(coordinate.outputs[0], bitmapping.inputs[0])
|
||||
new_chunk.bytes_read += read_str_len
|
||||
|
||||
@@ -1035,19 +1067,28 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
realname, ext = os.path.splitext(filename)
|
||||
contextWorld = bpy.data.worlds.new("Gradient: " + realname)
|
||||
context.scene.world = contextWorld
|
||||
contextWorld.use_nodes = True
|
||||
if hasattr(contextWorld, "use_nodes"):
|
||||
contextWorld.use_nodes = True
|
||||
links = contextWorld.node_tree.links
|
||||
nodes = contextWorld.node_tree.nodes
|
||||
gradientnode = nodes.new(type='ShaderNodeValToRGB')
|
||||
layerweight = nodes.new(type='ShaderNodeLayerWeight')
|
||||
conversion = nodes.new(type='ShaderNodeMath')
|
||||
normalnode = nodes.new(type='ShaderNodeNormal')
|
||||
backgroundnode = nodes.get("Background")
|
||||
gradientnode = nodes.new(type="ShaderNodeValToRGB")
|
||||
layerweight = nodes.new(type="ShaderNodeLayerWeight")
|
||||
conversion = nodes.new(type="ShaderNodeMath")
|
||||
normalnode = nodes.new(type="ShaderNodeNormal")
|
||||
mappingnode = nodes.get("Mapping", False)
|
||||
coordinates = nodes.get("Texture Coordinate", False)
|
||||
backgroundmix = next((wn for wn in nodes if wn.type in {'MIX', 'MIX_RGB'}), False)
|
||||
if backgroundnode is None:
|
||||
outputnode = nodes.get("World Output")
|
||||
if outputnode is None:
|
||||
outputnode = nodes.new("ShaderNodeOutputWorld")
|
||||
backgroundnode = nodes.new("ShaderNodeBackground")
|
||||
links.new(backgroundnode.outputs[0], outputnode.inputs[0])
|
||||
conversion.location = (-740, -60)
|
||||
layerweight.location = (-940, 170)
|
||||
normalnode.location = (-1140, 300)
|
||||
backgroundnode.location = (10, 300)
|
||||
gradientnode.location = (-520, -20)
|
||||
gradientnode.label = "Gradient"
|
||||
conversion.operation = 'MULTIPLY_ADD'
|
||||
@@ -1059,14 +1100,14 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
links.new(normalnode.outputs[0], layerweight.inputs[1])
|
||||
links.new(normalnode.outputs[1], layerweight.inputs[0])
|
||||
if not coordinates:
|
||||
coordinates = nodes.new(type='ShaderNodeTexCoord')
|
||||
coordinates = nodes.new(type="ShaderNodeTexCoord")
|
||||
coordinates.location = (-1340, 400)
|
||||
links.new(coordinates.outputs[6], normalnode.inputs[0])
|
||||
if backgroundmix:
|
||||
links.new(gradientnode.outputs[0], backgroundmix.inputs[2])
|
||||
else:
|
||||
links.new(gradientnode.outputs[0], nodes['Background'].inputs[0])
|
||||
if mappingnode and not mappingnode.inputs['Vector'].is_linked:
|
||||
links.new(gradientnode.outputs[0], backgroundnode.inputs[0])
|
||||
if mappingnode and not mappingnode.inputs["Vector"].is_linked:
|
||||
links.new(coordinates.outputs[0], mappingnode.inputs[0])
|
||||
gradientnode.color_ramp.elements.new(read_float(new_chunk))
|
||||
read_chunk(file, temp_chunk)
|
||||
@@ -1101,17 +1142,21 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
realname, ext = os.path.splitext(filename)
|
||||
contextWorld = bpy.data.worlds.new("Fog: " + realname)
|
||||
context.scene.world = contextWorld
|
||||
contextWorld.use_nodes = True
|
||||
if hasattr(contextWorld, "use_nodes"):
|
||||
contextWorld.use_nodes = True
|
||||
links = contextWorld.node_tree.links
|
||||
nodes = contextWorld.node_tree.nodes
|
||||
fognode = nodes.new(type='ShaderNodeVolumeAbsorption')
|
||||
fognode = nodes.new(type="ShaderNodeVolumeAbsorption")
|
||||
fognode.label = "Fog"
|
||||
fognode.location = (10, 20)
|
||||
volumemix = nodes.get("Volume", False)
|
||||
if volumemix:
|
||||
links.new(fognode.outputs[0], volumemix.inputs[1])
|
||||
else:
|
||||
links.new(fognode.outputs[0], nodes['World Output'].inputs[1])
|
||||
outputnode = nodes.get("World Output")
|
||||
if outputnode is None:
|
||||
outputnode = nodes.new("ShaderNodeOutputWorld")
|
||||
links.new(fognode.outputs[0], outputnode.inputs[1])
|
||||
contextWorld.mist_settings.use_mist = True
|
||||
contextWorld.mist_settings.start = read_float(new_chunk)
|
||||
nearfog = read_float(new_chunk) * 0.01
|
||||
@@ -1138,23 +1183,30 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
realname, ext = os.path.splitext(filename)
|
||||
contextWorld = bpy.data.worlds.new("LayerFog: " + realname)
|
||||
context.scene.world = contextWorld
|
||||
contextWorld.use_nodes = True
|
||||
if hasattr(contextWorld, "use_nodes"):
|
||||
contextWorld.use_nodes = True
|
||||
links = contextWorld.node_tree.links
|
||||
nodes = contextWorld.node_tree.nodes
|
||||
worldout = nodes.get("World Output")
|
||||
background = nodes.get("Background")
|
||||
if worldout is None:
|
||||
worldout = nodes.new("ShaderNodeOutputWorld")
|
||||
worldfog = worldout.inputs[1]
|
||||
layerfog = nodes.new(type='ShaderNodeVolumeScatter')
|
||||
litepath = nodes.get("Light Path", nodes.new('ShaderNodeLightPath'))
|
||||
if background is None:
|
||||
background = nodes.new("ShaderNodeBackground")
|
||||
links.new(background.outputs[0], worldout.inputs[0])
|
||||
layerfog = nodes.new(type="ShaderNodeVolumeScatter")
|
||||
litepath = nodes.get("Light Path", nodes.new("ShaderNodeLightPath"))
|
||||
fognode = nodes.get("Volume Absorption", False)
|
||||
if fognode:
|
||||
cuenode = nodes.get("Map Range", False)
|
||||
mxvolume = nodes.new(type='ShaderNodeMixShader')
|
||||
mxvolume = nodes.new(type="ShaderNodeMixShader")
|
||||
mxvolume.label = mxvolume.name = "Volume"
|
||||
mxvolume.location = (220, 0)
|
||||
cuesource = cuenode.outputs[0] if cuenode else litepath.outputs[7]
|
||||
cuesource = cuenode.outputs[0] if cuenode else litepath.outputs["Ray Length"]
|
||||
cuetarget = cuenode.inputs[3] if cuenode else mxvolume.inputs[0]
|
||||
links.new(litepath.outputs["Ray Length"], cuetarget)
|
||||
links.new(fognode.outputs[0], mxvolume.inputs[1])
|
||||
links.new(litepath.outputs[7], cuetarget)
|
||||
links.new(cuesource, mxvolume.inputs[0])
|
||||
links.new(mxvolume.outputs[0], worldfog)
|
||||
worldfog = mxvolume.inputs[2]
|
||||
@@ -1162,9 +1214,10 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
layerfog.location = (10, -120)
|
||||
worldout.location = (440, 160)
|
||||
litepath.location = (-200, 70)
|
||||
background.location = (10, 300)
|
||||
links.new(layerfog.outputs[0], worldfog)
|
||||
links.new(litepath.outputs[8], layerfog.inputs[2])
|
||||
links.new(litepath.outputs[0], nodes['Background'].inputs[1])
|
||||
links.new(litepath.outputs["Ray Depth"], layerfog.inputs[2])
|
||||
links.new(litepath.outputs[0], background.inputs[1])
|
||||
contextWorld.mist_settings.use_mist = True
|
||||
contextWorld.mist_settings.start = read_float(new_chunk)
|
||||
contextWorld.mist_settings.height = read_float(new_chunk)
|
||||
@@ -1193,22 +1246,31 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
realname, ext = os.path.splitext(filename)
|
||||
contextWorld = bpy.data.worlds.new("DistanceCue: " + realname)
|
||||
context.scene.world = contextWorld
|
||||
contextWorld.use_nodes = True
|
||||
if hasattr(contextWorld, "use_nodes"):
|
||||
contextWorld.use_nodes = True
|
||||
links = contextWorld.node_tree.links
|
||||
nodes = contextWorld.node_tree.nodes
|
||||
distcue_node = nodes.new(type='ShaderNodeMapRange')
|
||||
camera_data = nodes.new(type='ShaderNodeCameraData')
|
||||
background = nodes.get("Background")
|
||||
distcue_node = nodes.new(type="ShaderNodeMapRange")
|
||||
camera_data = nodes.new(type="ShaderNodeCameraData")
|
||||
if background is None:
|
||||
output = nodes.get("World Output")
|
||||
if output is None:
|
||||
output = nodes.new("ShaderNodeOutputWorld")
|
||||
background = nodes.new("ShaderNodeBackground")
|
||||
links.new(background.outputs[0], output.inputs[0])
|
||||
distcue_node.label = "Distance Cue"
|
||||
distcue_node.clamp = False
|
||||
distcue_mix = nodes.get("Volume", False)
|
||||
distcuepath = nodes.get("Light Path", False)
|
||||
if not distcuepath:
|
||||
distcuepath = nodes.new(type='ShaderNodeLightPath')
|
||||
distcuepath = nodes.new(type="ShaderNodeLightPath")
|
||||
background.location = (10, 300)
|
||||
distcue_node.location = (-940, 10)
|
||||
distcuepath.location = (-1140, 70)
|
||||
camera_data.location = (-1340, 166)
|
||||
raysource = distcuepath.outputs[7] if distcue_mix else distcuepath.outputs[0]
|
||||
raytarget = distcue_mix.inputs[0] if distcue_mix else nodes['Background'].inputs[1]
|
||||
raysource = distcuepath.outputs["Ray Length"] if distcue_mix else distcuepath.outputs[0]
|
||||
raytarget = distcue_mix.inputs[0] if distcue_mix else background.inputs[1]
|
||||
links.new(camera_data.outputs[1], distcue_node.inputs[1])
|
||||
links.new(camera_data.outputs[2], distcue_node.inputs[0])
|
||||
links.new(raysource, distcue_node.inputs[4])
|
||||
@@ -1347,7 +1409,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
elif CreateLightObject and new_chunk.ID == LIGHT_SPOT_SHADOWED: # Shadow flag
|
||||
contextLamp.data.use_shadow = True
|
||||
elif CreateLightObject and new_chunk.ID == LIGHT_LOCAL_SHADOW2: # Shadow parameters
|
||||
if contextLamp.data.get('shadow_buffer_bias') is not None:
|
||||
if contextLamp.data.get("shadow_buffer_bias") is not None:
|
||||
contextLamp.data.shadow_buffer_bias = read_float(new_chunk)
|
||||
else:
|
||||
read_float(new_chunk)
|
||||
@@ -1364,25 +1426,28 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
contextLamp.data.use_nodes = True
|
||||
nodes = contextLamp.data.node_tree.nodes
|
||||
links = contextLamp.data.node_tree.links
|
||||
mix = nodes.new(type='ShaderNodeMixRGB')
|
||||
rgb = nodes.new(type='ShaderNodeRGB')
|
||||
mix = nodes.new(type="ShaderNodeMixRGB")
|
||||
rgb = nodes.new(type="ShaderNodeRGB")
|
||||
mix.blend_type = 'LINEAR_LIGHT'
|
||||
mix.label = "Emission Color"
|
||||
emit = nodes.get("Emission")
|
||||
emit.label = "Projector"
|
||||
rgb.name = "RGB"
|
||||
emit.location = (80, 300)
|
||||
rgb.location = (-380, 60)
|
||||
mix.location = (-140, 340)
|
||||
gobo_name, read_str_len = read_string(file)
|
||||
new_chunk.bytes_read += read_str_len
|
||||
projection = nodes.new(type='ShaderNodeTexImage')
|
||||
promapping = nodes.new(type='ShaderNodeMapping')
|
||||
protxcoord = nodes.new(type='ShaderNodeTexCoord')
|
||||
prolitpath = nodes.new(type='ShaderNodeLightPath')
|
||||
prolitfall = nodes.new(type='ShaderNodeLightFalloff')
|
||||
liteoutput = nodes.get("Light Output")
|
||||
projection = nodes.new(type="ShaderNodeTexImage")
|
||||
promapping = nodes.new(type="ShaderNodeMapping")
|
||||
protxcoord = nodes.new(type="ShaderNodeTexCoord")
|
||||
prolitpath = nodes.new(type="ShaderNodeLightPath")
|
||||
prolitfall = nodes.new(type="ShaderNodeLightFalloff")
|
||||
projection.label = "Gobo: " + gobo_name
|
||||
protxcoord.label = "Gobo Coordinate"
|
||||
promapping.vector_type = 'TEXTURE'
|
||||
liteoutput.location = (300, 280)
|
||||
prolitfall.location = (-720, 20)
|
||||
projection.location = (-480, 440)
|
||||
promapping.location = (-720, 440)
|
||||
@@ -1390,11 +1455,11 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
prolitpath.location = (-940, 180)
|
||||
projection.image = load_image(gobo_name, dirname, place_holder=False, recursive=IMAGE_SEARCH, check_existing=True)
|
||||
emit.inputs[0].default_value[:3] = mix.inputs[2].default_value[:3] = rgb.outputs[0].default_value[:3] = contextLamp.data.color
|
||||
links.new(emit.outputs[0], nodes['Light Output'].inputs[0])
|
||||
links.new(prolitpath.outputs["Ray Length"], prolitfall.inputs[1])
|
||||
links.new(prolitpath.outputs["Ray Depth"], prolitfall.inputs[0])
|
||||
links.new(promapping.outputs[0], projection.inputs[0])
|
||||
links.new(protxcoord.outputs[2], promapping.inputs[0])
|
||||
links.new(prolitpath.outputs[8], prolitfall.inputs[0])
|
||||
links.new(prolitpath.outputs[7], prolitfall.inputs[1])
|
||||
links.new(emit.outputs[0], liteoutput.inputs[0])
|
||||
links.new(prolitfall.outputs[1], emit.inputs[1])
|
||||
links.new(prolitfall.outputs[0], mix.inputs[0])
|
||||
links.new(projection.outputs[0], mix.inputs[1])
|
||||
@@ -1487,18 +1552,20 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
if child is None:
|
||||
if CreateWorld and tracking == 'AMBIENT':
|
||||
child = context.scene.world
|
||||
child.use_nodes = True
|
||||
if hasattr(child, "use_nodes"):
|
||||
child.use_nodes = True
|
||||
nodetree = child.node_tree
|
||||
links = nodetree.links
|
||||
nodes = nodetree.nodes
|
||||
backlite = nodes.get("Background")
|
||||
worldout = nodes.get("World Output")
|
||||
ambilite = nodes.new(type='ShaderNodeRGB')
|
||||
raymixer = nodes.new(type='ShaderNodeMix')
|
||||
mathnode = nodes.new(type='ShaderNodeMath')
|
||||
ambinode = nodes.new(type='ShaderNodeEmission')
|
||||
mixshade = nodes.new(type='ShaderNodeMixShader')
|
||||
litefall = nodes.new(type='ShaderNodeLightFalloff')
|
||||
ambilite = nodes.new(type="ShaderNodeRGB")
|
||||
raymixer = nodes.new(type="ShaderNodeMix")
|
||||
mathnode = nodes.new(type="ShaderNodeMath")
|
||||
ambinode = nodes.new(type="ShaderNodeEmission")
|
||||
mixshade = nodes.new(type="ShaderNodeMixShader")
|
||||
litefall = nodes.new(type="ShaderNodeLightFalloff")
|
||||
ambilite.name = "Ambient"
|
||||
raymixer.label = "Ambient Mix"
|
||||
ambilite.label = "Ambient Color"
|
||||
raymixer.inputs[3].name = "Ambient"
|
||||
@@ -1506,8 +1573,13 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
mixshade.label = mixshade.name = "Surface"
|
||||
litepath = nodes.get("Light Path", False)
|
||||
ambinode.inputs[0].default_value[:3] = child.color
|
||||
if not litepath:
|
||||
litepath = nodes.new('ShaderNodeLightPath')
|
||||
if litepath is None:
|
||||
litepath = nodes.new("ShaderNodeLightPath")
|
||||
if worldout is None:
|
||||
worldout = nodes.new(type="ShaderNodeOutputWorld")
|
||||
if backlite is None:
|
||||
backlite = nodes.new(type="ShaderNodeBackground")
|
||||
backlite.location = (10, 300)
|
||||
ambinode.location = (10, 160)
|
||||
worldout.location = (440, 160)
|
||||
mixshade.location = (220, 280)
|
||||
@@ -1577,7 +1649,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
for keydata in keyframe_data.items():
|
||||
child.color = ambilite.outputs[0].default_value[:3] = keydata[1]
|
||||
child.keyframe_insert(data_path="color", frame=keydata[0])
|
||||
nodetree.keyframe_insert(data_path="nodes[\"RGB\"].outputs[0].default_value", frame=keydata[0])
|
||||
nodetree.keyframe_insert(data_path="nodes[\"Ambient\"].outputs[0].default_value", frame=keydata[0])
|
||||
contextTrack_flag = False
|
||||
|
||||
elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and tracking == 'LIGHT': # Color
|
||||
@@ -1591,16 +1663,17 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
colornode = tree.nodes.get("RGB", False)
|
||||
lightfall = tree.nodes.get("Light Falloff", False)
|
||||
if not colornode:
|
||||
colornode = tree.nodes.new('ShaderNodeRGB')
|
||||
colornode = tree.nodes.new("ShaderNodeRGB")
|
||||
colornode.name = "RGB"
|
||||
colornode.location = (-380, 60)
|
||||
tree.links.new(colornode.outputs[0], emitnode.inputs[0])
|
||||
if not lightfall:
|
||||
lightfall = tree.nodes.new('ShaderNodeLightFalloff')
|
||||
lightpath = tree.nodes.new('ShaderNodeLightPath')
|
||||
lightfall = tree.nodes.new("ShaderNodeLightFalloff")
|
||||
lightpath = tree.nodes.new("ShaderNodeLightPath")
|
||||
lightfall.location = (-720, 20)
|
||||
lightpath.location = (-940, 180)
|
||||
tree.links.new(lightpath.outputs[8], lightfall.inputs[0])
|
||||
tree.links.new(lightpath.outputs[7], lightfall.inputs[1])
|
||||
tree.links.new(lightpath.outputs["Ray Depth"], lightfall.inputs[0])
|
||||
tree.links.new(lightpath.outputs["Ray Length"], lightfall.inputs[1])
|
||||
tree.links.new(lightfall.outputs[1], emitnode.inputs[1])
|
||||
colornode.outputs[0].default_value[:3] = child.data.color
|
||||
for keydata in keyframe_data.items():
|
||||
@@ -1677,7 +1750,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
for i in range(nkeys):
|
||||
nframe = read_long(new_chunk)
|
||||
nflags = read_short(new_chunk)
|
||||
for f in range(bin(nflags)[-5:].count('1')):
|
||||
for f in range(bin(nflags)[-5:].count("1")):
|
||||
temp_data = file.read(SZ_FLOAT) # Check for spline term values
|
||||
new_chunk.bytes_read += SZ_FLOAT
|
||||
temp_data = file.read(SZ_4FLOAT)
|
||||
@@ -1757,7 +1830,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
|
||||
else:
|
||||
buffer_size = new_chunk.length - new_chunk.bytes_read
|
||||
binary_format = '%ic' % buffer_size
|
||||
binary_format = "%ic" % buffer_size
|
||||
temp_data = file.read(struct.calcsize(binary_format))
|
||||
new_chunk.bytes_read += buffer_size
|
||||
|
||||
@@ -1788,7 +1861,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
if ob.name in parent_dictionary.keys():
|
||||
kids = parent_dictionary.get(ob.name)
|
||||
for kid in kids:
|
||||
kid.parent = ob
|
||||
if kid is not None:
|
||||
kid.parent = ob
|
||||
elif not found:
|
||||
if parent == ROOT_OBJECT:
|
||||
ob.parent = None
|
||||
@@ -1809,7 +1883,10 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
trans_matrix = matrix_dictionary.get(ob.name, mathutils.Matrix())
|
||||
pivot_matrix = mathutils.Matrix.Translation(trans_matrix.to_3x3() @ -pivot)
|
||||
if APPLY_MATRIX and ob.type == 'MESH':
|
||||
ob.data.transform(trans_matrix.inverted() @ pivot_matrix)
|
||||
try:
|
||||
ob.data.transform(trans_matrix.inverted() @ pivot_matrix)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
##########
|
||||
|
||||
@@ -1,20 +1,33 @@
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
from .operators import register as operators_register, unregister as operators_unregister
|
||||
from .tools import register as tools_register, unregister as tools_unregister
|
||||
from . import (
|
||||
manual,
|
||||
preferences,
|
||||
properties,
|
||||
ui,
|
||||
versioning,
|
||||
)
|
||||
if "bpy" in locals():
|
||||
import importlib
|
||||
for mod in [operators,
|
||||
tools,
|
||||
manual,
|
||||
preferences,
|
||||
properties,
|
||||
ui,
|
||||
versioning,
|
||||
]:
|
||||
importlib.reload(mod)
|
||||
print("Add-on Reloaded: Bool Tool")
|
||||
else:
|
||||
import bpy
|
||||
from . import (
|
||||
operators,
|
||||
tools,
|
||||
manual,
|
||||
preferences,
|
||||
properties,
|
||||
ui,
|
||||
versioning,
|
||||
)
|
||||
|
||||
|
||||
#### ------------------------------ REGISTRATION ------------------------------ ####
|
||||
|
||||
modules = [
|
||||
operators,
|
||||
tools,
|
||||
manual,
|
||||
preferences,
|
||||
properties,
|
||||
@@ -26,15 +39,9 @@ def register():
|
||||
for module in modules:
|
||||
module.register()
|
||||
|
||||
operators_register()
|
||||
tools_register()
|
||||
|
||||
preferences.update_sidebar_category(bpy.context.preferences.addons[__package__].preferences, bpy.context)
|
||||
|
||||
|
||||
def unregister():
|
||||
for module in reversed(modules):
|
||||
module.unregister()
|
||||
|
||||
operators_unregister()
|
||||
tools_unregister()
|
||||
|
||||
@@ -2,15 +2,15 @@ schema_version = "1.0.0"
|
||||
|
||||
id = "bool_tool"
|
||||
name = "Bool Tool"
|
||||
version = "1.1.3"
|
||||
tagline = "Quick boolean operations and tools for mesh modeling"
|
||||
version = "1.1.5"
|
||||
tagline = "Quick boolean operators and tools for hard surface modeling"
|
||||
type = "add-on"
|
||||
|
||||
maintainer = "Nika Kutsniashvili <nickberckley@gmail.com>"
|
||||
website = "https://github.com/nickberckley/bool_tool"
|
||||
tags = ["Modeling", "Object"]
|
||||
|
||||
blender_version_min = "4.2.0"
|
||||
blender_version_min = "4.5.0"
|
||||
|
||||
# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
|
||||
# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
|
||||
|
||||
@@ -1,8 +1,18 @@
|
||||
import bpy, gpu, mathutils, math
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
import bpy
|
||||
import gpu
|
||||
from bpy_extras import view3d_utils
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
from .math import (
|
||||
draw_circle,
|
||||
draw_polygon,
|
||||
draw_array,
|
||||
)
|
||||
|
||||
|
||||
magic_number = 1.41
|
||||
color = (0.48, 0.04, 0.04, 1.0)
|
||||
secondary_color = (0.28, 0.04, 0.04, 1.0)
|
||||
|
||||
#### ------------------------------ FUNCTIONS ------------------------------ ####
|
||||
|
||||
@@ -48,172 +58,74 @@ def draw_shader(color, alpha, type, coords, size=1, indices=None):
|
||||
gpu.state.blend_set('NONE')
|
||||
|
||||
|
||||
def carver_overlay(self, context):
|
||||
"""Shape (rectangle, circle) overlay for carver tool"""
|
||||
def carver_shape_box(self, context, shape):
|
||||
"""Shape overlay for box carver tool"""
|
||||
|
||||
color = (0.48, 0.04, 0.04, 1.0)
|
||||
secondary_color = (0.28, 0.04, 0.04, 1.0)
|
||||
subdivision = self.subdivision if shape == 'CIRCLE' else 4
|
||||
rotation = 0 if shape == 'CIRCLE' else 45
|
||||
|
||||
if self.shape == 'CIRCLE':
|
||||
coords, indices, rows, columns = draw_circle(self, self.subdivision, 0)
|
||||
# coords = coords[1:] # remove_extra_vertex
|
||||
self.verts = coords
|
||||
self.duplicates = {**{f"row_{k}": v for k, v in rows.items()}, **{f"column_{k}": v for k, v in columns.items()}}
|
||||
# Create Shape
|
||||
coords, indices, bounds = draw_circle(self, subdivision, rotation)
|
||||
self.verts = coords
|
||||
|
||||
draw_shader(color, 0.4, 'SOLID', coords, size=2, indices=indices[:-2])
|
||||
if not self.rotate:
|
||||
bounds, __, __ = get_bounding_box_coords(self, coords)
|
||||
draw_shader(color, 0.6, 'OUTLINE', bounds, size=2)
|
||||
# Draw Shaders
|
||||
draw_shader(color, 0.4, 'SOLID', coords, size=2, indices=indices[:-2])
|
||||
if not self.rotate and not self.bevel:
|
||||
draw_shader(color, 0.6, 'OUTLINE', bounds, size=2)
|
||||
|
||||
# Array
|
||||
if self.rows > 1 or self.columns > 1:
|
||||
carver_shape_array(self, coords, indices, 'SOLID')
|
||||
|
||||
|
||||
elif self.shape == 'BOX':
|
||||
coords, indices, rows, columns = draw_circle(self, 4, 45)
|
||||
self.verts = coords
|
||||
self.duplicates = {**{f"row_{k}": v for k, v in rows.items()}, **{f"column_{k}": v for k, v in columns.items()}}
|
||||
|
||||
draw_shader(color, 0.4, 'SOLID', coords, size=2, indices=indices[:-2])
|
||||
if (self.rotate == False) and (self.bevel == False):
|
||||
bounds, __, __ = get_bounding_box_coords(self, coords)
|
||||
draw_shader(color, 0.6, 'OUTLINE', bounds, size=2)
|
||||
|
||||
|
||||
elif self.shape == 'POLYLINE':
|
||||
coords, indices, first_point, rows, columns = draw_polygon(self)
|
||||
self.verts = list(dict.fromkeys(self.mouse_path))
|
||||
self.duplicates = {**{f"row_{k}": v for k, v in rows.items()}, **{f"column_{k}": v for k, v in columns.items()}}
|
||||
|
||||
draw_shader(color, 1.0, 'LINE_LOOP' if self.closed else 'LINES', coords, size=2)
|
||||
draw_shader(color, 1.0, 'POINTS', coords, size=5)
|
||||
if self.closed and len(self.mouse_path) > 2:
|
||||
# polygon_fill
|
||||
draw_shader(color, 0.4, 'SOLID', coords, size=2, indices=indices[:-2])
|
||||
|
||||
if (self.closed and len(coords) > 3) or (self.closed == False and len(coords) > 4):
|
||||
# circle_around_first_point
|
||||
draw_shader(color, 0.8, 'OUTLINE', first_point, size=3)
|
||||
|
||||
|
||||
# Snapping Grid
|
||||
if self.snap and self.move == False:
|
||||
if self.snap:
|
||||
mini_grid(self, context)
|
||||
|
||||
# ARRAY
|
||||
array_shader = 'LINE_LOOP' if self.shape == 'POLYLINE' and self.closed == False else 'SOLID'
|
||||
if self.rows > 1:
|
||||
for i, duplicate in rows.items():
|
||||
draw_shader(secondary_color, 0.4, array_shader, duplicate, size=2, indices=indices[:-2])
|
||||
if self.columns > 1:
|
||||
for i, duplicate in columns.items():
|
||||
draw_shader(secondary_color, 0.4, array_shader, duplicate, size=2, indices=indices[:-2])
|
||||
|
||||
gpu.state.blend_set('NONE')
|
||||
|
||||
|
||||
def draw_polygon(self):
|
||||
"""Returns polygonal 2d shape in which each cursor click is taken as a new vertice"""
|
||||
def carver_shape_polyline(self, context):
|
||||
"""Shape overlay for polyline carver tool"""
|
||||
|
||||
indices = []
|
||||
coords = []
|
||||
for idx, vals in enumerate(self.mouse_path):
|
||||
vert = mathutils.Vector([vals[0], vals[1], 0.0])
|
||||
vert += mathutils.Vector([self.position_x, self.position_y, 0.0])
|
||||
coords.append(vert)
|
||||
# Create Shape
|
||||
coords, indices, first_point, array_coords = draw_polygon(self)
|
||||
self.verts = list(dict.fromkeys(self.mouse_path))
|
||||
|
||||
i1 = idx + 1
|
||||
i2 = idx + 2 if idx <= len(self.mouse_path) else 1
|
||||
indices.append((0, i1, i2))
|
||||
# Draw Shaders
|
||||
draw_shader(color, 1.0, 'POINTS', coords, size=5)
|
||||
draw_shader(color, 1.0, 'LINE_LOOP' if self.closed else 'LINES', coords, size=2)
|
||||
|
||||
# circle_around_first_point
|
||||
radius = self.distance_from_first
|
||||
segments = 4
|
||||
if self.closed and len(self.mouse_path) > 2:
|
||||
# polygon_fill
|
||||
draw_shader(color, 0.4, 'SOLID', coords, size=2, indices=indices[:-2])
|
||||
|
||||
click_point = [coords[0]]
|
||||
for i in range(segments + 1):
|
||||
angle = i * (2 * math.pi / segments)
|
||||
x = coords[0][0] + radius * math.cos(angle)
|
||||
y = coords[0][1] + radius * math.sin(angle)
|
||||
z = coords[0][2]
|
||||
vector = mathutils.Vector((x, y, z))
|
||||
click_point.append(vector)
|
||||
if (self.closed and len(coords) > 3) or (self.closed == False and len(coords) > 4):
|
||||
# circle_around_first_point
|
||||
draw_shader(color, 0.8, 'OUTLINE', first_point, size=3)
|
||||
|
||||
# remove_duplicate_verts
|
||||
# NOTE: This is needed to remove extra vertices for duplicates which are not removed because `dict.fromkeys()`...
|
||||
# NOTE: can't be called on `coords` list, because it contains unfrozen Vectors.
|
||||
unique_verts = []
|
||||
for vert in coords:
|
||||
if vert not in unique_verts:
|
||||
unique_verts.append(vert)
|
||||
# Array
|
||||
if len(self.mouse_path) > 2 and (self.rows > 1 or self.columns > 1):
|
||||
carver_shape_array(self, array_coords, indices, 'LINE_LOOP' if self.closed == False else 'SOLID')
|
||||
|
||||
|
||||
# ARRAY
|
||||
rows = columns = {}
|
||||
if len(self.mouse_path) > 2:
|
||||
array_coords = unique_verts if self.closed else unique_verts[:-1]
|
||||
get_bounding_box_coords(self, array_coords)
|
||||
rows, columns = array(self, array_coords)
|
||||
if self.snap:
|
||||
mini_grid(self, context)
|
||||
|
||||
return coords, indices, click_point, rows, columns
|
||||
gpu.state.blend_set('NONE')
|
||||
|
||||
|
||||
def draw_circle(self, subdivision, rotation):
|
||||
"""Returns the coordinates & indices of a circle using a triangle fan"""
|
||||
"""NOTE: Origin point code is duplicated on purpose (to experiment with different math easily)"""
|
||||
def carver_shape_array(self, verts, indices, shader):
|
||||
"""Draws given shape for each row and column of the array"""
|
||||
|
||||
def create_2d_circle(self, step, rotation):
|
||||
"""Create the vertices of a 2d circle at (0, 0)"""
|
||||
rows, columns = draw_array(self, verts)
|
||||
self.duplicates = {**{f"row_{k}": v for k, v in rows.items()}, **{f"column_{k}": v for k, v in columns.items()}}
|
||||
|
||||
modifier = 2 if self.shape == 'CIRCLE' else magic_number
|
||||
if self.origin == 'CENTER':
|
||||
modifier /= 2
|
||||
|
||||
verts = []
|
||||
for i in range(step):
|
||||
angle = (360 / step) * i + rotation
|
||||
verts.append(math.cos(math.radians(angle)) * ((self.mouse_path[1][0] - self.mouse_path[0][0]) / modifier))
|
||||
verts.append(math.sin(math.radians(angle)) * ((self.mouse_path[1][1] - self.mouse_path[0][1]) / modifier))
|
||||
verts.append(0.0)
|
||||
|
||||
verts.append(math.cos(math.radians(0.0 + rotation)) * ((self.mouse_path[1][0] - self.mouse_path[0][0]) / modifier))
|
||||
verts.append(math.sin(math.radians(0.0 + rotation)) * ((self.mouse_path[1][1] - self.mouse_path[0][1]) / modifier))
|
||||
verts.append(0.0)
|
||||
|
||||
return verts
|
||||
|
||||
tris_verts = []
|
||||
indices = []
|
||||
verts = create_2d_circle(self, int(subdivision), rotation)
|
||||
|
||||
rotation_matrix = mathutils.Matrix.Rotation(self.rotation, 4, 'Z')
|
||||
fixed_point = mathutils.Vector((self.mouse_path[0][0], self.mouse_path[0][1], 0.0))
|
||||
current_mouse_position = mathutils.Vector((self.mouse_path[1][0], self.mouse_path[1][1], 0.0))
|
||||
shape_center = fixed_point + (current_mouse_position - fixed_point) / 2
|
||||
|
||||
min_x = min(verts[0::3]) if self.mouse_path[1][0] > self.mouse_path[0][0] else -min(verts[0::3])
|
||||
min_y = min(verts[1::3]) if self.mouse_path[1][1] > self.mouse_path[0][1] else -min(verts[1::3])
|
||||
|
||||
for idx in range((len(verts) // 3) - 1):
|
||||
x = verts[idx * 3]
|
||||
y = verts[idx * 3 + 1]
|
||||
z = verts[idx * 3 + 2]
|
||||
vert = mathutils.Vector((x, y, z))
|
||||
vert = rotation_matrix @ vert
|
||||
vert = vert + fixed_point if self.origin == 'CENTER' else shape_center - vert
|
||||
vert += mathutils.Vector((self.position_x, self.position_y, 0.0))
|
||||
tris_verts.append(vert)
|
||||
|
||||
i1 = idx + 1
|
||||
i2 = idx + 2 if idx + 2 <= ((360 / int(subdivision)) * (idx + 1) + rotation) else 1
|
||||
indices.append((0, i1, i2))
|
||||
|
||||
|
||||
# BEVEL
|
||||
if self.use_bevel and self.bevel_radius > 0.01:
|
||||
tris_verts, indices = bevel_verts(self, tris_verts, (self.bevel_radius * 50), self.bevel_segments)
|
||||
|
||||
# ARRAY
|
||||
rows, columns = array(self, tris_verts)
|
||||
|
||||
return tris_verts, indices, rows, columns
|
||||
if self.rows > 1:
|
||||
for i, duplicate in rows.items():
|
||||
draw_shader(secondary_color, 0.4, shader, duplicate, size=2, indices=indices[:-2])
|
||||
if self.columns > 1:
|
||||
for i, duplicate in columns.items():
|
||||
draw_shader(secondary_color, 0.4, shader, duplicate, size=2, indices=indices[:-2])
|
||||
|
||||
|
||||
def mini_grid(self, context):
|
||||
@@ -222,8 +134,8 @@ def mini_grid(self, context):
|
||||
region = context.region
|
||||
rv3d = context.region_data
|
||||
|
||||
for i, a in enumerate(context.screen.areas):
|
||||
if a.type == 'VIEW_3D':
|
||||
for i, area in enumerate(context.screen.areas):
|
||||
if area.type == 'VIEW_3D':
|
||||
space = context.screen.areas[i].spaces.active
|
||||
screen_height = context.screen.areas[i].height
|
||||
screen_width = context.screen.areas[i].width
|
||||
@@ -262,139 +174,3 @@ def mini_grid(self, context):
|
||||
(mouse_coord[0] - 25 - snap_value, mouse_coord[1] - snap_value),]
|
||||
|
||||
draw_shader((1.0, 1.0, 1.0), 0.66, 'LINES', grid_coords, size=1.5)
|
||||
|
||||
|
||||
def get_bounding_box_coords(self, verts):
|
||||
"""Calculates the bounding box coordinates from a list of vertices in a counter-clockwise order"""
|
||||
|
||||
if verts:
|
||||
min_x = min(v[0] for v in verts)
|
||||
max_x = max(v[0] for v in verts)
|
||||
min_y = min(v[1] for v in verts)
|
||||
max_y = max(v[1] for v in verts)
|
||||
self.center_origin = [(min_x, min_y), (max_x, max_y)]
|
||||
|
||||
bounding_box_coords = [
|
||||
mathutils.Vector((min_x, min_y, 0)), # bottom-left
|
||||
mathutils.Vector((max_x, min_y, 0)), # bottom-right
|
||||
mathutils.Vector((max_x, max_y, 0)), # top-right
|
||||
mathutils.Vector((min_x, max_y, 0)), # top-left
|
||||
mathutils.Vector((min_x, min_y, 0)) # closing_the_loop_manually
|
||||
]
|
||||
|
||||
width = max_x - min_x
|
||||
height = max_y - min_y
|
||||
|
||||
return bounding_box_coords, width, height
|
||||
else:
|
||||
return None, None, None
|
||||
|
||||
|
||||
def array(self, verts):
|
||||
"""Duplicates given list of vertices in rows and columns (on x and y axis)"""
|
||||
"""Returns two dicts of lists of vertices for rows and columns separately"""
|
||||
|
||||
# ensure_bounding_box_(needed_when_array_is_set_before_original_is_drawn)
|
||||
if len(self.center_origin) == 0:
|
||||
get_bounding_box_coords(self, verts)
|
||||
|
||||
rows = {}
|
||||
if self.rows > 1:
|
||||
# Offset
|
||||
offset = mathutils.Vector((((self.center_origin[1][0] - self.center_origin[0][0]) + (self.rows_gap)), 0.0, 0.0))
|
||||
if self.rows_direction == 'LEFT':
|
||||
offset.x = -offset.x
|
||||
|
||||
for i in range(self.rows - 1):
|
||||
accumulated_offset = offset * (i + 1)
|
||||
rows[i] = [vert.copy() + accumulated_offset for vert in verts]
|
||||
|
||||
columns = {}
|
||||
if self.columns > 1:
|
||||
# Offset
|
||||
offset = mathutils.Vector((0.0, -((self.center_origin[1][1] - self.center_origin[0][1]) + (self.columns_gap)), 0.0))
|
||||
if self.columns_direction == 'UP':
|
||||
offset.y = -offset.y
|
||||
|
||||
for i in range(self.columns - 1):
|
||||
accumulated_offset = offset * (i + 1)
|
||||
columns[i] = [vert.copy() + accumulated_offset for vert in verts]
|
||||
for row_idx, row in rows.items():
|
||||
columns[(i, row_idx)] = [vert.copy() + accumulated_offset for vert in row]
|
||||
|
||||
return rows, columns
|
||||
|
||||
|
||||
def bevel_verts(self, verts, radius, segments):
|
||||
"""Takes in list of verts(Vectors) and bevels them, Returns a new list with new vertices"""
|
||||
|
||||
def get_rounded_corner(self, angular_point, p1, p2, radius, segments):
|
||||
# clamp_radius_to_reduce_clipping
|
||||
__, width, height = get_bounding_box_coords(self, verts)
|
||||
max_radius = min(width / 2.5, height / 2.5)
|
||||
clamped_radius = min(radius, max_radius)
|
||||
|
||||
if radius > clamped_radius:
|
||||
radius = clamped_radius
|
||||
|
||||
|
||||
# calculate_vectors (NOTE: Why it only works when reversed like this is unknown to me)
|
||||
if self.bevel_profile == 'CONVEX':
|
||||
vector1 = -(p1 - angular_point)
|
||||
vector2 = -(p2 - angular_point)
|
||||
elif self.bevel_profile == 'CONCAVE':
|
||||
vector1 = p2 - angular_point
|
||||
vector2 = p1 - angular_point
|
||||
|
||||
# compute_lengths_of_vectors
|
||||
length1 = vector1.length
|
||||
length2 = vector2.length
|
||||
if length1 == 0 or length2 == 0:
|
||||
return [angular_point] * segments
|
||||
|
||||
vector1.normalize()
|
||||
vector2.normalize()
|
||||
|
||||
# calculate_the_angle_between_the_vectors
|
||||
dot_product = vector1.dot(vector2)
|
||||
angle = math.acos(max(-1.0, min(1.0, dot_product)))
|
||||
|
||||
arc_length = radius * angle
|
||||
segment_length = arc_length / (segments - 1)
|
||||
bisector = (vector1 + vector2).normalized()
|
||||
|
||||
# generate_points_along_the_arc
|
||||
rounded_corners = []
|
||||
for i in range(segments):
|
||||
fraction = i / (segments - 1)
|
||||
theta = angle * fraction
|
||||
interpolated_vector = (vector1 * math.sin(theta) + vector2 * math.cos(theta)).normalized() * radius
|
||||
if self.bevel_profile == 'CONVEX':
|
||||
point_on_arc = angular_point + interpolated_vector - bisector * (clamped_radius * magic_number)
|
||||
elif self.bevel_profile == 'CONCAVE':
|
||||
point_on_arc = angular_point + interpolated_vector - bisector / (clamped_radius)
|
||||
rounded_corners.append(point_on_arc)
|
||||
|
||||
return rounded_corners
|
||||
|
||||
rounded_verts = []
|
||||
indices = []
|
||||
num_verts = len(verts)
|
||||
|
||||
for idx in range(num_verts):
|
||||
angular_point = verts[idx]
|
||||
prev_idx = (idx - 1) % num_verts
|
||||
next_idx = (idx + 1) % num_verts
|
||||
|
||||
p1 = verts[prev_idx]
|
||||
p2 = verts[next_idx]
|
||||
|
||||
corner_points = get_rounded_corner(self, angular_point, p1, p2, radius, segments)
|
||||
rounded_verts.extend(corner_points)
|
||||
|
||||
for idx, vert in enumerate(reversed(rounded_verts)):
|
||||
i1 = idx + 1
|
||||
i2 = idx + 2 if idx + 2 <= len(rounded_verts) else 1
|
||||
indices.append((0, i1, i2))
|
||||
|
||||
return rounded_verts, indices
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import bpy
|
||||
from .object import convert_to_mesh
|
||||
|
||||
|
||||
#### ------------------------------ /all/ ------------------------------ ####
|
||||
@@ -18,35 +17,6 @@ def list_canvases():
|
||||
|
||||
#### ------------------------------ /selected/ ------------------------------ ####
|
||||
|
||||
def list_candidate_objects(self, context, canvas):
|
||||
"""Filter out objects from selected ones that can't be used as a cutter"""
|
||||
|
||||
cutters = []
|
||||
for obj in context.selected_objects:
|
||||
if obj != context.active_object and obj.type in ('MESH', 'CURVE', 'FONT'):
|
||||
if obj.library or obj.override_library:
|
||||
self.report({'ERROR'}, f"{obj.name} is linked and can not be used as a cutter")
|
||||
|
||||
else:
|
||||
if obj.type in ('CURVE', 'FONT'):
|
||||
if obj.data.bevel_depth != 0 or obj.data.extrude != 0:
|
||||
convert_to_mesh(context, obj)
|
||||
cutters.append(obj)
|
||||
|
||||
else:
|
||||
# exclude_if_object_is_already_a_cutter_for_canvas
|
||||
if canvas in list_cutter_users([obj]):
|
||||
continue
|
||||
# exclude_if_canvas_is_cutting_the_object_(avoid_dependancy_loop)
|
||||
if obj in list_cutter_users([canvas]):
|
||||
self.report({'WARNING'}, f"{obj.name} can not cut its own cutter (dependancy loop)")
|
||||
continue
|
||||
|
||||
cutters.append(obj)
|
||||
|
||||
return cutters
|
||||
|
||||
|
||||
def list_selected_cutters(context):
|
||||
"""List selected cutters"""
|
||||
|
||||
@@ -175,17 +145,17 @@ def list_unused_cutters(cutters, *canvases, do_leftovers=False):
|
||||
return cutters, leftovers
|
||||
|
||||
|
||||
def list_pre_boolean_modifiers(obj):
|
||||
"""Returns list of boolean modifiers + all modifiers that come before last boolean modifier"""
|
||||
def list_pre_boolean_modifiers(obj) -> list:
|
||||
"""Returns a list of boolean modifiers & modifiers that come before last boolean modifier"""
|
||||
|
||||
# find_the_index_of_last_boolean_modifier
|
||||
# Find the index of a last boolean modifier
|
||||
last_boolean_index = -1
|
||||
for i in reversed(range(len(obj.modifiers))):
|
||||
if obj.modifiers[i].type == 'BOOLEAN':
|
||||
last_boolean_index = i
|
||||
break
|
||||
|
||||
# if_boolean_modifier_found_list_all_modifiers_before
|
||||
# If boolean modifier is found, list all modifiers that come before it.
|
||||
if last_boolean_index != -1:
|
||||
return [mod for mod in obj.modifiers[:last_boolean_index + 1]]
|
||||
else:
|
||||
|
||||
@@ -0,0 +1,237 @@
|
||||
import bpy
|
||||
import math
|
||||
import mathutils
|
||||
|
||||
|
||||
magic_number = 1.41
|
||||
|
||||
#### ------------------------------ FUNCTIONS ------------------------------ ####
|
||||
|
||||
def draw_circle(self, subdivision, rotation):
|
||||
"""Returns the coordinates & indices of a 2d circle in screen-space"""
|
||||
|
||||
def create_2d_circle(self, step, rotation):
|
||||
"""Create the vertices of a 2d circle at (0, 0)"""
|
||||
|
||||
modifier = 2 if self.shape == 'CIRCLE' else magic_number
|
||||
if self.origin == 'CENTER':
|
||||
modifier /= 2
|
||||
|
||||
verts = []
|
||||
for i in range(step):
|
||||
angle = (360 / step) * i + rotation
|
||||
verts.append(math.cos(math.radians(angle)) * ((self.mouse_path[1][0] - self.mouse_path[0][0]) / modifier))
|
||||
verts.append(math.sin(math.radians(angle)) * ((self.mouse_path[1][1] - self.mouse_path[0][1]) / modifier))
|
||||
verts.append(0.0)
|
||||
|
||||
verts.append(math.cos(math.radians(0.0 + rotation)) * ((self.mouse_path[1][0] - self.mouse_path[0][0]) / modifier))
|
||||
verts.append(math.sin(math.radians(0.0 + rotation)) * ((self.mouse_path[1][1] - self.mouse_path[0][1]) / modifier))
|
||||
verts.append(0.0)
|
||||
|
||||
return verts
|
||||
|
||||
tris_verts = []
|
||||
indices = []
|
||||
verts = create_2d_circle(self, int(subdivision), rotation)
|
||||
|
||||
rotation_matrix = mathutils.Matrix.Rotation(self.rotation, 4, 'Z')
|
||||
fixed_point = mathutils.Vector((self.mouse_path[0][0], self.mouse_path[0][1], 0.0))
|
||||
current_mouse_position = mathutils.Vector((self.mouse_path[1][0], self.mouse_path[1][1], 0.0))
|
||||
shape_center = fixed_point + (current_mouse_position - fixed_point) / 2
|
||||
|
||||
for idx in range((len(verts) // 3) - 1):
|
||||
x = verts[idx * 3]
|
||||
y = verts[idx * 3 + 1]
|
||||
z = verts[idx * 3 + 2]
|
||||
vert = mathutils.Vector((x, y, z))
|
||||
vert = rotation_matrix @ vert
|
||||
vert = vert + fixed_point if self.origin == 'CENTER' else shape_center - vert
|
||||
vert += mathutils.Vector((self.position_offset_x, self.position_offset_y, 0.0))
|
||||
tris_verts.append(vert)
|
||||
|
||||
i1 = idx + 1
|
||||
i2 = idx + 2 if idx + 2 <= ((360 / int(subdivision)) * (idx + 1) + rotation) else 1
|
||||
indices.append((0, i1, i2))
|
||||
|
||||
# BEVEL
|
||||
if self.use_bevel and self.bevel_radius > 0.01:
|
||||
tris_verts, indices = bevel_verts(self, tris_verts, (self.bevel_radius * 50), self.bevel_segments)
|
||||
|
||||
|
||||
# BOUNDING_BOX
|
||||
min_x, min_y, max_x, max_y = get_bounding_box(tris_verts)
|
||||
bounds = [
|
||||
mathutils.Vector((min_x, min_y, 0)), # bottom-left
|
||||
mathutils.Vector((max_x, min_y, 0)), # bottom-right
|
||||
mathutils.Vector((max_x, max_y, 0)), # top-right
|
||||
mathutils.Vector((min_x, max_y, 0)), # top-left
|
||||
mathutils.Vector((min_x, min_y, 0)) # closing_the_loop_manually
|
||||
]
|
||||
|
||||
return tris_verts, indices, bounds
|
||||
|
||||
|
||||
def draw_polygon(self):
|
||||
"""Returns polygonal 2d shape in screen-space where each cursor click is taken as a new vertice"""
|
||||
|
||||
indices = []
|
||||
coords = []
|
||||
for idx, vals in enumerate(self.mouse_path):
|
||||
vert = mathutils.Vector([vals[0], vals[1], 0.0])
|
||||
vert += mathutils.Vector([self.position_offset_x, self.position_offset_y, 0.0])
|
||||
coords.append(vert)
|
||||
|
||||
i1 = idx + 1
|
||||
i2 = idx + 2 if idx <= len(self.mouse_path) else 1
|
||||
indices.append((0, i1, i2))
|
||||
|
||||
# circle_around_first_point
|
||||
radius = self.distance_from_first
|
||||
segments = 4
|
||||
|
||||
click_point = [coords[0]]
|
||||
for i in range(segments + 1):
|
||||
angle = i * (2 * math.pi / segments)
|
||||
x = coords[0][0] + radius * math.cos(angle)
|
||||
y = coords[0][1] + radius * math.sin(angle)
|
||||
z = coords[0][2]
|
||||
vector = mathutils.Vector((x, y, z))
|
||||
click_point.append(vector)
|
||||
|
||||
|
||||
# ARRAY (remove_duplicate_verts)
|
||||
"""NOTE: This is needed to remove extra vertices for duplicates which are not removed because `dict.fromkeys()`..."""
|
||||
"""NOTE: can't be called on `coords` list, because it contains unfrozen Vectors."""
|
||||
unique_verts = []
|
||||
for vert in coords:
|
||||
if vert not in unique_verts:
|
||||
unique_verts.append(vert)
|
||||
|
||||
array_coords = unique_verts if self.closed else unique_verts[:-1]
|
||||
|
||||
return coords, indices, click_point, array_coords
|
||||
|
||||
|
||||
def draw_array(self, verts):
|
||||
"""Duplicates given list of vertices in rows and columns (on screen-space x and y axis)"""
|
||||
"""Returns two dicts of lists of vertices for rows and columns separately"""
|
||||
|
||||
# get_bounding_box_of_the_shape
|
||||
"""NOTE: Calculated separately because verts needed for array differs from verts needed for shape for polyline"""
|
||||
min_x, min_y, max_x, max_y = get_bounding_box(verts)
|
||||
|
||||
rows = {}
|
||||
if self.rows > 1:
|
||||
# Offset
|
||||
offset = mathutils.Vector((((max_x - min_x) + (self.rows_gap)), 0.0, 0.0))
|
||||
if self.rows_direction == 'LEFT':
|
||||
offset.x = -offset.x
|
||||
|
||||
for i in range(self.rows - 1):
|
||||
accumulated_offset = offset * (i + 1)
|
||||
rows[i] = [vert.copy() + accumulated_offset for vert in verts]
|
||||
|
||||
columns = {}
|
||||
if self.columns > 1:
|
||||
# Offset
|
||||
offset = mathutils.Vector((0.0, -((max_y - min_y) + (self.columns_gap)), 0.0))
|
||||
if self.columns_direction == 'UP':
|
||||
offset.y = -offset.y
|
||||
|
||||
for i in range(self.columns - 1):
|
||||
accumulated_offset = offset * (i + 1)
|
||||
columns[i] = [vert.copy() + accumulated_offset for vert in verts]
|
||||
for row_idx, row in rows.items():
|
||||
columns[(i, row_idx)] = [vert.copy() + accumulated_offset for vert in row]
|
||||
|
||||
return rows, columns
|
||||
|
||||
|
||||
def bevel_verts(self, verts, radius, segments):
|
||||
"""Takes in list of verts(Vectors) and bevels them, Returns a new list with new vertices"""
|
||||
|
||||
def get_rounded_corner(self, angular_point, p1, p2, radius, segments):
|
||||
# get_bounding_box_of_the_shape
|
||||
min_x, min_y, max_x, max_y = get_bounding_box(verts)
|
||||
width = max_x - min_x
|
||||
height = max_y - min_y
|
||||
|
||||
# clamp_radius_to_reduce_clipping
|
||||
max_radius = min(width / 2.5, height / 2.5)
|
||||
clamped_radius = min(radius, max_radius)
|
||||
|
||||
if radius > clamped_radius:
|
||||
radius = clamped_radius
|
||||
|
||||
|
||||
# calculate_vectors (NOTE: Why it only works when reversed like this is unknown to me)
|
||||
if self.bevel_profile == 'CONVEX':
|
||||
vector1 = -(p1 - angular_point)
|
||||
vector2 = -(p2 - angular_point)
|
||||
elif self.bevel_profile == 'CONCAVE':
|
||||
vector1 = p2 - angular_point
|
||||
vector2 = p1 - angular_point
|
||||
|
||||
# compute_lengths_of_vectors
|
||||
length1 = vector1.length
|
||||
length2 = vector2.length
|
||||
if length1 == 0 or length2 == 0:
|
||||
return [angular_point] * segments
|
||||
|
||||
vector1.normalize()
|
||||
vector2.normalize()
|
||||
|
||||
# calculate_the_angle_between_the_vectors
|
||||
dot_product = vector1.dot(vector2)
|
||||
angle = math.acos(max(-1.0, min(1.0, dot_product)))
|
||||
|
||||
arc_length = radius * angle
|
||||
segment_length = arc_length / (segments - 1)
|
||||
bisector = (vector1 + vector2).normalized()
|
||||
|
||||
# generate_points_along_the_arc
|
||||
rounded_corners = []
|
||||
for i in range(segments):
|
||||
fraction = i / (segments - 1)
|
||||
theta = angle * fraction
|
||||
interpolated_vector = (vector1 * math.sin(theta) + vector2 * math.cos(theta)).normalized() * radius
|
||||
if self.bevel_profile == 'CONVEX':
|
||||
point_on_arc = angular_point + interpolated_vector - bisector * (clamped_radius * magic_number)
|
||||
elif self.bevel_profile == 'CONCAVE':
|
||||
point_on_arc = angular_point + interpolated_vector - bisector / (clamped_radius)
|
||||
rounded_corners.append(point_on_arc)
|
||||
|
||||
return rounded_corners
|
||||
|
||||
rounded_verts = []
|
||||
indices = []
|
||||
num_verts = len(verts)
|
||||
|
||||
for idx in range(num_verts):
|
||||
angular_point = verts[idx]
|
||||
prev_idx = (idx - 1) % num_verts
|
||||
next_idx = (idx + 1) % num_verts
|
||||
|
||||
p1 = verts[prev_idx]
|
||||
p2 = verts[next_idx]
|
||||
|
||||
corner_points = get_rounded_corner(self, angular_point, p1, p2, radius, segments)
|
||||
rounded_verts.extend(corner_points)
|
||||
|
||||
for idx, vert in enumerate(reversed(rounded_verts)):
|
||||
i1 = idx + 1
|
||||
i2 = idx + 2 if idx + 2 <= len(rounded_verts) else 1
|
||||
indices.append((0, i1, i2))
|
||||
|
||||
return rounded_verts, indices
|
||||
|
||||
|
||||
def get_bounding_box(verts):
|
||||
"""Calculates the bounding box coordinates from a list of vertices"""
|
||||
|
||||
min_x = min(v[0] for v in verts)
|
||||
max_x = max(v[0] for v in verts)
|
||||
min_y = min(v[1] for v in verts)
|
||||
max_y = max(v[1] for v in verts)
|
||||
|
||||
return min_x, min_y, max_x, max_y
|
||||
@@ -1,4 +1,7 @@
|
||||
import bpy, bmesh, mathutils, math
|
||||
import bpy
|
||||
import bmesh
|
||||
import mathutils
|
||||
import math
|
||||
from bpy_extras import view3d_utils
|
||||
|
||||
|
||||
@@ -19,8 +22,8 @@ def create_cutter_shape(self, context):
|
||||
if self.depth == 'CURSOR':
|
||||
plane_point = context.scene.cursor.location
|
||||
elif self.depth == 'VIEW':
|
||||
plane_point = mathutils.Vector((0.0, 0.0, 0.0))
|
||||
|
||||
__, plane_point = combined_bounding_box(self.selected_objects)
|
||||
plane_point = mathutils.Vector(plane_point)
|
||||
|
||||
# Create Mesh & Object
|
||||
faces = {}
|
||||
@@ -61,7 +64,7 @@ def extrude(self, mesh):
|
||||
faces = [f for f in bm.faces]
|
||||
|
||||
# move_the_mesh_towards_view
|
||||
box_bounding = combined_bounding_box(self.selected_objects)
|
||||
box_bounding, __ = combined_bounding_box(self.selected_objects)
|
||||
for face in faces:
|
||||
for vert in face.verts:
|
||||
vert.co += -self.view_depth * box_bounding
|
||||
@@ -85,7 +88,7 @@ def extrude(self, mesh):
|
||||
|
||||
def combined_bounding_box(objects):
|
||||
"""Calculate the combined bounding box of multiple objects."""
|
||||
|
||||
|
||||
min_corner = mathutils.Vector((float('inf'), float('inf'), float('inf')))
|
||||
max_corner = mathutils.Vector((-float('inf'), -float('inf'), -float('inf')))
|
||||
|
||||
@@ -103,7 +106,10 @@ def combined_bounding_box(objects):
|
||||
|
||||
# Calculate the diagonal of the combined bounding box
|
||||
bounding_box_diag = (max_corner - min_corner).length
|
||||
return bounding_box_diag
|
||||
# Calculate the center of bounding box
|
||||
bounding_box_center = (max_corner + min_corner) * 0.5
|
||||
|
||||
return bounding_box_diag, bounding_box_center
|
||||
|
||||
|
||||
def create_face(context, direction, depth, bm, name, faces, verts, polyline=False):
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
import bpy
|
||||
import bmesh
|
||||
from contextlib import contextmanager
|
||||
from .. import __package__ as base_package
|
||||
|
||||
from .object import (
|
||||
convert_to_mesh,
|
||||
)
|
||||
from .poll import (
|
||||
is_instanced_data,
|
||||
)
|
||||
|
||||
|
||||
#### ------------------------------ FUNCTIONS ------------------------------ ####
|
||||
|
||||
def add_boolean_modifier(self, context, obj, cutter, mode, solver, pin=False, redo=True):
|
||||
"Adds boolean modifier with specified cutter and properties to a single object"
|
||||
|
||||
if bpy.app.version < (5, 0, 0) and solver == 'FLOAT':
|
||||
solver = 'FAST'
|
||||
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
|
||||
modifier = obj.modifiers.new("boolean_" + cutter.name, 'BOOLEAN')
|
||||
modifier.operation = mode
|
||||
modifier.object = cutter
|
||||
modifier.solver = solver
|
||||
|
||||
# Set solver options (inherited from operator properties).
|
||||
if redo:
|
||||
modifier.material_mode = self.material_mode
|
||||
modifier.use_self = self.use_self
|
||||
modifier.use_hole_tolerant = self.use_hole_tolerant
|
||||
modifier.double_threshold = self.double_threshold
|
||||
|
||||
if prefs.show_in_editmode:
|
||||
modifier.show_in_editmode = True
|
||||
|
||||
# Move modifier to the index 0 (make it first in the stack).
|
||||
if pin:
|
||||
index = obj.modifiers.find(modifier.name)
|
||||
obj.modifiers.move(index, 0)
|
||||
|
||||
return modifier
|
||||
|
||||
|
||||
def apply_modifiers(context, obj, modifiers: list):
|
||||
"""
|
||||
Apply modifiers on object.
|
||||
Instead of using `bpy.ops.object.modifier_apply`, this function uses
|
||||
`bpy.data.meshes.new_from_object` built-in function to create a temporary
|
||||
mesh from the evaluated object (basically with visible modifiers applied).
|
||||
Temporary mesh is then transferred to objects mesh with `bmesh`.
|
||||
|
||||
This method is up to 2x faster, although it's considered experimental
|
||||
and may fail in some cases, so a fallback to `bpy.ops.object.modifier_apply` is kept.
|
||||
"""
|
||||
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
|
||||
# Make object data unique if it's instanced.
|
||||
if is_instanced_data(obj):
|
||||
context.active_object.data = context.active_object.data.copy()
|
||||
|
||||
try:
|
||||
# Don't use this method if it's not enabled by user in add-on preferences.
|
||||
if not prefs.fast_modifier_apply:
|
||||
raise Exception("")
|
||||
|
||||
with hide_modifiers(obj, excluding=modifiers):
|
||||
# Create a temporary mesh from evaluated object.
|
||||
evaluated_obj = obj.evaluated_get(context.evaluated_depsgraph_get())
|
||||
temp_data = bpy.data.meshes.new_from_object(evaluated_obj)
|
||||
|
||||
# Create `bmesh` from temporary mesh and update edit mesh.
|
||||
if context.mode == 'EDIT_MESH':
|
||||
bm = bmesh.from_edit_mesh(obj.data)
|
||||
bm.clear()
|
||||
bm.from_mesh(temp_data)
|
||||
bmesh.update_edit_mesh(obj.data)
|
||||
else:
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(temp_data)
|
||||
bm.to_mesh(obj.data)
|
||||
bm.free()
|
||||
evaluated_obj.to_mesh_clear()
|
||||
|
||||
# Remove modifiers and purge temporary mesh.
|
||||
bpy.data.meshes.remove(temp_data)
|
||||
for mod in modifiers:
|
||||
obj.modifiers.remove(mod)
|
||||
|
||||
# Remove shape keys if there are any.
|
||||
# (after above operations none of the shape keys have any effect).
|
||||
if obj.data.shape_keys:
|
||||
obj.shape_key_clear()
|
||||
|
||||
# Use `bpy.ops` operator to apply modifiers if above fails.
|
||||
except Exception as e:
|
||||
# print("Error applying modifiers with `bmesh` method:", e, "falling back to `bpy.ops` method")
|
||||
|
||||
context_override = {"object": obj, "mode": 'OBJECT'}
|
||||
with context.temp_override(**context_override):
|
||||
# Apply shape keys if there are any.
|
||||
if obj.data.shape_keys:
|
||||
bpy.ops.object.shape_key_remove(all=True, apply_mix=True)
|
||||
|
||||
# If all modifiers need to be applied convert to Mesh.
|
||||
if modifiers == obj.modifiers.values():
|
||||
print("Applying all modifiers by converting to Mesh")
|
||||
convert_to_mesh(context, obj)
|
||||
return
|
||||
|
||||
for mod in modifiers:
|
||||
bpy.ops.object.modifier_apply(modifier=mod.name)
|
||||
|
||||
|
||||
@contextmanager
|
||||
def hide_modifiers(obj, excluding: list):
|
||||
"""Hides all modifiers of a given object in viewport except those in excluding list"""
|
||||
|
||||
visible_modifiers = []
|
||||
for mod in obj.modifiers:
|
||||
if mod in excluding:
|
||||
continue
|
||||
if mod.show_viewport == True:
|
||||
visible_modifiers.append(mod)
|
||||
mod.show_viewport = False
|
||||
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
for mod in visible_modifiers:
|
||||
mod.show_viewport = True
|
||||
@@ -1,86 +1,10 @@
|
||||
import bpy, bmesh, mathutils
|
||||
import bpy
|
||||
import mathutils
|
||||
from .. import __package__ as base_package
|
||||
|
||||
|
||||
#### ------------------------------ FUNCTIONS ------------------------------ ####
|
||||
|
||||
def add_boolean_modifier(self, context, canvas, cutter, mode, solver, apply=False, pin=False, redo=True, single_user=False):
|
||||
"Adds boolean modifier with specified cutter and properties to a single object"
|
||||
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
|
||||
modifier = canvas.modifiers.new("boolean_" + cutter.name, 'BOOLEAN')
|
||||
modifier.operation = mode
|
||||
modifier.object = cutter
|
||||
modifier.solver = solver
|
||||
|
||||
if redo:
|
||||
modifier.material_mode = self.material_mode
|
||||
modifier.use_self = self.use_self
|
||||
modifier.use_hole_tolerant = self.use_hole_tolerant
|
||||
modifier.double_threshold = self.double_threshold
|
||||
|
||||
if prefs.show_in_editmode:
|
||||
modifier.show_in_editmode = True
|
||||
|
||||
if pin:
|
||||
index = canvas.modifiers.find(modifier.name)
|
||||
canvas.modifiers.move(index, 0)
|
||||
|
||||
if apply:
|
||||
for face in cutter.data.polygons:
|
||||
face.select = True
|
||||
|
||||
if context.mode == 'EDIT_MESH':
|
||||
"""Applying boolean modifier in mesh edit mode:"""
|
||||
"""1. Hiding other visible modifiers and creating new (temporary) mesh from evaluated object"""
|
||||
"""2. Transfering temporary mesh to `bmesh` to update active mesh in edit mode"""
|
||||
"""3. Removing boolean modifier and purging temporary mesh"""
|
||||
"""4. Restoring visibility of other modifiers from (1)"""
|
||||
|
||||
visible_modifiers = []
|
||||
for mod in canvas.modifiers:
|
||||
if mod == modifier:
|
||||
continue
|
||||
if mod.show_viewport == True:
|
||||
visible_modifiers.append(mod)
|
||||
mod.show_viewport = False
|
||||
|
||||
evaluated_obj = canvas.evaluated_get(context.evaluated_depsgraph_get())
|
||||
temp_data = bpy.data.meshes.new_from_object(evaluated_obj)
|
||||
|
||||
bm = bmesh.from_edit_mesh(canvas.data)
|
||||
bm.clear()
|
||||
bm.from_mesh(temp_data)
|
||||
bmesh.update_edit_mesh(canvas.data)
|
||||
evaluated_obj.to_mesh_clear()
|
||||
|
||||
canvas.modifiers.remove(modifier)
|
||||
bpy.data.meshes.remove(temp_data)
|
||||
|
||||
for mod in visible_modifiers:
|
||||
mod.show_viewport = True
|
||||
|
||||
else:
|
||||
context_override = {'object': canvas, 'mode': 'OBJECT'}
|
||||
with context.temp_override(**context_override):
|
||||
apply_modifier(context, canvas, modifier, single_user=single_user)
|
||||
|
||||
|
||||
def apply_modifier(context, obj, modifier, single_user=False):
|
||||
"""Applies given modifier to object."""
|
||||
|
||||
context.view_layer.objects.active = obj
|
||||
|
||||
try:
|
||||
bpy.ops.object.modifier_apply(modifier=modifier.name)
|
||||
except:
|
||||
if single_user:
|
||||
# Make Single User
|
||||
context.active_object.data = context.active_object.data.copy()
|
||||
bpy.ops.object.modifier_apply(modifier=modifier.name)
|
||||
|
||||
|
||||
def set_cutter_properties(context, canvas, cutter, mode, parent=True, hide=False, collection=True):
|
||||
"""Ensures cutter is properly set: has right properties, is hidden, in a collection & parented"""
|
||||
|
||||
|
||||
@@ -1,22 +1,38 @@
|
||||
import bpy
|
||||
from .list import list_canvas_cutters
|
||||
|
||||
from .list import (
|
||||
list_canvas_cutters,
|
||||
list_cutter_users,
|
||||
)
|
||||
from .object import (
|
||||
convert_to_mesh,
|
||||
)
|
||||
|
||||
|
||||
#### ------------------------------ FUNCTIONS ------------------------------ ####
|
||||
|
||||
def basic_poll(context, check_linked=False):
|
||||
if context.mode == 'OBJECT':
|
||||
if context.active_object is not None:
|
||||
if context.active_object.type == 'MESH':
|
||||
if check_linked and is_linked(context) == True:
|
||||
return False
|
||||
def basic_poll(cls, context, check_linked=False):
|
||||
"""Basic poll for boolean operators."""
|
||||
|
||||
return True
|
||||
if context.mode != 'OBJECT':
|
||||
return False
|
||||
if context.active_object is None:
|
||||
return False
|
||||
|
||||
obj = context.active_object
|
||||
if obj.type != 'MESH':
|
||||
cls.poll_message_set("Boolean operators can only be used for mesh objects")
|
||||
return False
|
||||
|
||||
if check_linked and is_linked(context, obj) == True:
|
||||
cls.poll_message_set("Boolean operators can not be executed on linked objects")
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def is_linked(context, obj=None):
|
||||
if not obj:
|
||||
obj = context.active_object
|
||||
def is_linked(context, obj):
|
||||
"""Checks whether the object is linked from an external .blend file (including library-overrides)."""
|
||||
|
||||
if obj not in context.editable_objects:
|
||||
if obj.library:
|
||||
@@ -31,19 +47,22 @@ def is_linked(context, obj=None):
|
||||
|
||||
|
||||
def is_canvas(obj):
|
||||
"""Checks whether the object is a boolean canvas (i.e. has boolean cutters)."""
|
||||
|
||||
if obj.booleans.canvas == False:
|
||||
return False
|
||||
else:
|
||||
# Even if object is marked as canvas, check if it actually has any cutters
|
||||
cutters, __ = list_canvas_cutters([obj])
|
||||
if len(cutters) != 0:
|
||||
if len(cutters) > 0:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
def is_instanced_data(obj):
|
||||
"""Checks if obj.data has more than one users, i.e. is instanced"""
|
||||
"""Function only considers object types as users, and excludes pointers"""
|
||||
"""Checks if `obj.data` has more than one users, i.e. is instanced."""
|
||||
"""Function only considers object types as users, and excludes pointers."""
|
||||
|
||||
data = bpy.data.meshes.get(obj.data.name)
|
||||
users = 0
|
||||
@@ -59,18 +78,103 @@ def is_instanced_data(obj):
|
||||
return False
|
||||
|
||||
|
||||
def active_modifier_poll(context):
|
||||
"""Checks whether the active modifier for active object is a boolean"""
|
||||
def active_modifier_poll(obj):
|
||||
"""Checks whether the active modifier for active object is a boolean."""
|
||||
|
||||
if context.object:
|
||||
if len(context.object.modifiers) == 0:
|
||||
return False
|
||||
# Check if active modifier exists.
|
||||
if len(obj.modifiers) == 0:
|
||||
return False
|
||||
if obj.modifiers.active is None:
|
||||
return False
|
||||
|
||||
modifier = context.object.modifiers.active
|
||||
if modifier and modifier.type == "BOOLEAN":
|
||||
if modifier.object == None:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
# Check if active modifier is a boolean with a valid object.
|
||||
modifier = obj.modifiers.active
|
||||
if modifier.type != "BOOLEAN":
|
||||
return False
|
||||
if modifier.object is None:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def has_evaluated_mesh(context, obj):
|
||||
"""Checks if an object (non-mesh type) has an evaluated mesh created by Geometry Nodes modifiers."""
|
||||
|
||||
depsgraph = context.view_layer.depsgraph
|
||||
obj_eval = depsgraph.id_eval_get(obj)
|
||||
geometry = obj_eval.evaluated_geometry()
|
||||
|
||||
if geometry.mesh:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
def list_candidate_objects(self, context, canvas):
|
||||
"""Filter out objects from the selection that can't be used as a cutter."""
|
||||
|
||||
cutters = []
|
||||
for obj in context.selected_objects:
|
||||
if obj == context.active_object:
|
||||
continue
|
||||
if is_linked(context, obj):
|
||||
self.report({'WARNING'}, f"{obj.name} is linked and can not be used as a cutter")
|
||||
continue
|
||||
|
||||
if obj.type == 'MESH':
|
||||
# Exclude if object is already a cutter for canvas.
|
||||
if canvas in list_cutter_users([obj]):
|
||||
continue
|
||||
# Exclude if canvas is cutting the object (avoid dependancy loop).
|
||||
if obj in list_cutter_users([canvas]):
|
||||
self.report({'WARNING'}, f"{obj.name} can not cut its own cutter (dependancy loop)")
|
||||
continue
|
||||
|
||||
cutters.append(obj)
|
||||
|
||||
elif obj.type in ('CURVE', 'FONT'):
|
||||
if has_evaluated_mesh(context, obj):
|
||||
convert_to_mesh(context, obj)
|
||||
cutters.append(obj)
|
||||
|
||||
return cutters
|
||||
|
||||
|
||||
def destructive_op_confirmation(self, context, event, canvases: list, title="Boolean Operation"):
|
||||
"""
|
||||
Creates & returns the confirmation pop-up window for destructive boolean operators.\n
|
||||
Confirmation window is triggered by canvas objects that have instanced object data or shape keys.\n
|
||||
If none of the canvas objects have them the operator is executed without any confirmation.
|
||||
"""
|
||||
|
||||
has_instanced_data = any(obj for obj in canvases if is_instanced_data(obj))
|
||||
has_shape_keys = any(obj for obj in canvases if obj.data.shape_keys)
|
||||
|
||||
if has_instanced_data or has_shape_keys:
|
||||
# Instanced data message.
|
||||
if has_instanced_data and not has_shape_keys:
|
||||
message = ("Object(s) you're trying to cut have instanced object data.\n"
|
||||
"In order to apply modifiers, they need to be made single-user.\n"
|
||||
"Do you proceed?")
|
||||
|
||||
# Shape keys message.
|
||||
if has_shape_keys and not has_instanced_data:
|
||||
message = ("Object(s) you're trying to cut have shape keys.\n"
|
||||
"In order to apply modifiers shape keys need to be applied as well.\n"
|
||||
"Do you proceed?")
|
||||
|
||||
# Combined message.
|
||||
if has_instanced_data and has_shape_keys:
|
||||
message = ("Object(s) you're trying to cut have shape keys and instanced object data.\n"
|
||||
"In order to apply modifiers shape keys need to be applied, and object data made single user.\n"
|
||||
"Do you proceed?")
|
||||
|
||||
popup = context.window_manager.invoke_confirm(self, event, title=title,
|
||||
confirm_text="Yes", icon='WARNING',
|
||||
message=message)
|
||||
|
||||
return popup
|
||||
|
||||
# Execute without confirmation window.
|
||||
else:
|
||||
return self.execute(context)
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import bpy, mathutils
|
||||
import bpy
|
||||
import mathutils
|
||||
from bpy_extras import view3d_utils
|
||||
from .draw import get_bounding_box_coords
|
||||
|
||||
from .math import get_bounding_box
|
||||
from .poll import is_linked, is_instanced_data
|
||||
|
||||
|
||||
@@ -59,7 +61,7 @@ def is_inside_selection(context, obj, rect_min, rect_max):
|
||||
for corner_2d in bound_corners_2d:
|
||||
if corner_2d and (rect_min.x <= corner_2d.x <= rect_max.x and rect_min.y <= corner_2d.y <= rect_max.y):
|
||||
return True
|
||||
|
||||
|
||||
# check_if_any_part_of_the_bounding_box_intersects_the_selection_rectangle
|
||||
min_x = min(corner_2d.x for corner_2d in bound_corners_2d if corner_2d)
|
||||
max_x = max(corner_2d.x for corner_2d in bound_corners_2d if corner_2d)
|
||||
@@ -69,33 +71,30 @@ def is_inside_selection(context, obj, rect_min, rect_max):
|
||||
return not (max_x < rect_min.x or min_x > rect_max.x or max_y < rect_min.y or min_y > rect_max.y)
|
||||
|
||||
|
||||
def selection_fallback(self, context, objects, include_cutters=False):
|
||||
"""Selects mesh objects that fall inside given 2d rectangle coordinates"""
|
||||
"""Used to get exactly which objects should be cut and avoid adding and applying unnecessary modifiers"""
|
||||
"""NOTE: bounding box isn't always returning correct results for objects, but full surface check would be too expensive"""
|
||||
def selection_fallback(self, context, objects, shape='BOX', include_cutters=False):
|
||||
"""Returns mesh objects that fall inside given 2d rectangle (bounding box of the shape) coordinates"""
|
||||
"""Needed to know exactly which objects should be carved, to avoid adding and applying unnecessary modifiers"""
|
||||
"""NOTE: bounding box isn't always returning correct results, but checking full shape would be too expensive"""
|
||||
|
||||
# convert_2d_rectangle_coordinates_to_world_coordinates
|
||||
if self.origin == 'EDGE':
|
||||
if self.shape == 'POLYLINE':
|
||||
x_values = [point[0] for point in self.mouse_path]
|
||||
y_values = [point[1] for point in self.mouse_path]
|
||||
rect_min = mathutils.Vector((min(x_values), min(y_values)))
|
||||
rect_max = mathutils.Vector((max(x_values), max(y_values)))
|
||||
else:
|
||||
if shape == 'POLYLINE':
|
||||
x_values = [point[0] for point in self.mouse_path]
|
||||
y_values = [point[1] for point in self.mouse_path]
|
||||
rect_min = mathutils.Vector((min(x_values), min(y_values)))
|
||||
rect_max = mathutils.Vector((max(x_values), max(y_values)))
|
||||
|
||||
elif shape == 'BOX':
|
||||
if self.origin == 'EDGE':
|
||||
rect_min = mathutils.Vector((min(self.mouse_path[0][0], self.mouse_path[1][0]),
|
||||
min(self.mouse_path[0][1], self.mouse_path[1][1])))
|
||||
rect_max = mathutils.Vector((max(self.mouse_path[0][0], self.mouse_path[1][0]),
|
||||
max(self.mouse_path[0][1], self.mouse_path[1][1])))
|
||||
|
||||
elif self.origin == 'CENTER':
|
||||
# ensure_bounding_box_(needed_when_array_is_set_before_original_is_drawn)
|
||||
if len(self.center_origin) == 0:
|
||||
get_bounding_box_coords(self, self.verts)
|
||||
elif self.origin == 'CENTER':
|
||||
# get_bounding_box_of_the_shape
|
||||
min_x, min_y, max_x, max_y = get_bounding_box(self.verts)
|
||||
|
||||
rect_min = mathutils.Vector((min(self.center_origin[0][0], self.center_origin[1][0]),
|
||||
min(self.center_origin[0][1], self.center_origin[1][1])))
|
||||
rect_max = mathutils.Vector((max(self.center_origin[0][0], self.center_origin[1][0]),
|
||||
max(self.center_origin[0][1], self.center_origin[1][1])))
|
||||
rect_min = mathutils.Vector((min(min_x, max_x), min(min_y, max_y)))
|
||||
rect_max = mathutils.Vector((max(min_x, max_x), max(min_y, max_y)))
|
||||
|
||||
# ARRAY
|
||||
if self.rows > 1:
|
||||
@@ -103,6 +102,7 @@ def selection_fallback(self, context, objects, include_cutters=False):
|
||||
if self.columns > 1:
|
||||
rect_min.y = rect_max.y - (rect_max.y - rect_min.y) * self.columns - (self.columns_gap * (self.columns - 1))
|
||||
|
||||
|
||||
intersecting_objects = []
|
||||
for obj in objects:
|
||||
if obj.type != 'MESH':
|
||||
@@ -120,11 +120,8 @@ def selection_fallback(self, context, objects, include_cutters=False):
|
||||
continue
|
||||
|
||||
if self.mode == 'DESTRUCTIVE':
|
||||
if obj.data.shape_keys:
|
||||
self.report({'ERROR'}, f"Modifiers can't be applied to {obj.name} because it has shape keys")
|
||||
continue
|
||||
if is_instanced_data(obj):
|
||||
self.report({'ERROR'}, f"Modifiers can't be applied to {obj.name} because it has instanced object data")
|
||||
self.report({'ERROR'}, f"Modifiers cannot be applied to {obj.name} because it has instanced object data")
|
||||
continue
|
||||
|
||||
intersecting_objects.append(obj)
|
||||
|
||||
@@ -1,10 +1,19 @@
|
||||
import bpy
|
||||
from . import (
|
||||
boolean,
|
||||
canvas,
|
||||
cutter,
|
||||
select,
|
||||
)
|
||||
if "bpy" in locals():
|
||||
import importlib
|
||||
for mod in [boolean,
|
||||
canvas,
|
||||
cutter,
|
||||
select,
|
||||
]:
|
||||
importlib.reload(mod)
|
||||
else:
|
||||
import bpy
|
||||
from . import (
|
||||
boolean,
|
||||
canvas,
|
||||
cutter,
|
||||
select,
|
||||
)
|
||||
|
||||
|
||||
#### ------------------------------ REGISTRATION ------------------------------ ####
|
||||
|
||||
@@ -1,35 +1,39 @@
|
||||
import bpy
|
||||
from collections import defaultdict
|
||||
from .. import __package__ as base_package
|
||||
|
||||
from ..functions.poll import (
|
||||
basic_poll,
|
||||
is_linked,
|
||||
is_instanced_data,
|
||||
list_candidate_objects,
|
||||
destructive_op_confirmation,
|
||||
)
|
||||
from ..functions.modifier import (
|
||||
add_boolean_modifier,
|
||||
apply_modifiers,
|
||||
)
|
||||
from ..functions.object import (
|
||||
apply_modifier,
|
||||
convert_to_mesh,
|
||||
add_boolean_modifier,
|
||||
set_cutter_properties,
|
||||
change_parent,
|
||||
create_slice,
|
||||
delete_cutter,
|
||||
)
|
||||
from ..functions.list import (
|
||||
list_candidate_objects,
|
||||
list_cutter_users,
|
||||
list_pre_boolean_modifiers,
|
||||
)
|
||||
|
||||
|
||||
#### ------------------------------ PROPERTIES ------------------------------ ####
|
||||
|
||||
class ModifierProperties():
|
||||
material_mode: bpy.props.EnumProperty(
|
||||
name = "Materials",
|
||||
description = "Method for setting materials on the new faces",
|
||||
items = (('INDEX', "Index Based", "Set the material on new faces based on the order of the material slot lists. If a material doesn’t exist on the\n"
|
||||
"modifier object, the face will use the same material slot or the first if the object doesn’t have enough slots."),
|
||||
('TRANSFER', "Transfer", "Transfer materials from non-empty slots to the result mesh, adding new materials as necessary.\n"
|
||||
"For empty slots, fall back to using the same material index as the operand mesh.")),
|
||||
items = (('INDEX', "Index Based", ("Set the material on new faces based on the order of the material slot lists. If a material doesn't exist on the\n"
|
||||
"modifier object, the face will use the same material slot or the first if the object doesn't have enough slots.")),
|
||||
('TRANSFER', "Transfer", ("Transfer materials from non-empty slots to the result mesh, adding new materials as necessary.\n"
|
||||
"For empty slots, fall back to using the same material index as the operand mesh."))),
|
||||
default = 'INDEX',
|
||||
)
|
||||
use_self: bpy.props.BoolProperty(
|
||||
@@ -60,7 +64,7 @@ class ModifierProperties():
|
||||
layout.prop(self, "material_mode")
|
||||
layout.prop(self, "use_self")
|
||||
layout.prop(self, "use_hole_tolerant")
|
||||
elif prefs.solver == 'FAST':
|
||||
elif prefs.solver == 'FLOAT':
|
||||
layout.prop(self, "double_threshold")
|
||||
|
||||
|
||||
@@ -68,20 +72,20 @@ class ModifierProperties():
|
||||
#### ------------------------------ /brush_boolean/ ------------------------------ ####
|
||||
|
||||
class BrushBoolean(ModifierProperties):
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(cls, context)
|
||||
|
||||
|
||||
def invoke(self, context, event):
|
||||
# abort_when_no_selected_objects
|
||||
# Abort if there are less than 2 selected objects.
|
||||
if len(context.selected_objects) < 2:
|
||||
self.report({'WARNING'}, "Boolean operator needs at least two selected objects")
|
||||
return {'CANCELLED'}
|
||||
|
||||
# abort_when_linked
|
||||
# Abort if active object is linked.
|
||||
if is_linked(context, context.active_object):
|
||||
self.report({'WARNING'}, "Booleans can not be performed on linked objects")
|
||||
return {'CANCELLED'}
|
||||
|
||||
self.cutters = list_candidate_objects(self, context, context.active_object)
|
||||
if len(self.cutters) == 0:
|
||||
self.report({'WARNING'}, "Boolean operators cannot be performed on linked objects")
|
||||
return {'CANCELLED'}
|
||||
|
||||
return self.execute(context)
|
||||
@@ -90,20 +94,23 @@ class BrushBoolean(ModifierProperties):
|
||||
def execute(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
canvas = context.active_object
|
||||
cutters = list_candidate_objects(self, context, context.active_object)
|
||||
|
||||
# Create Slices
|
||||
if len(cutters) == 0:
|
||||
return {'CANCELLED'}
|
||||
|
||||
# Create slices.
|
||||
if self.mode == "SLICE":
|
||||
for cutter in self.cutters:
|
||||
"""NOTE: Slices need to be created in separate loop to avoid inheriting boolean modifiers that operator adds"""
|
||||
for cutter in cutters:
|
||||
"""NOTE: Slices need to be created in a separate loop to avoid inheriting boolean modifiers that the operator adds."""
|
||||
slice = create_slice(context, canvas, modifier=True)
|
||||
add_boolean_modifier(self, context, slice, cutter, "INTERSECT", prefs.solver)
|
||||
add_boolean_modifier(self, context, slice, cutter, "INTERSECT", prefs.solver, pin=prefs.pin)
|
||||
|
||||
for cutter in self.cutters:
|
||||
for cutter in cutters:
|
||||
mode = "DIFFERENCE" if self.mode == "SLICE" else self.mode
|
||||
set_cutter_properties(context, canvas, cutter, self.mode, parent=prefs.parent, collection=prefs.use_collection)
|
||||
add_boolean_modifier(self, context, canvas, cutter, "DIFFERENCE" if self.mode == "SLICE" else self.mode, prefs.solver, pin=prefs.pin)
|
||||
add_boolean_modifier(self, context, canvas, cutter, mode, prefs.solver, pin=prefs.pin)
|
||||
|
||||
|
||||
context.view_layer.objects.active = canvas
|
||||
canvas.booleans.canvas = True
|
||||
|
||||
return {'FINISHED'}
|
||||
@@ -115,10 +122,6 @@ class OBJECT_OT_boolean_brush_union(bpy.types.Operator, BrushBoolean):
|
||||
bl_description = "Merge selected objects into active one"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context)
|
||||
|
||||
mode = "UNION"
|
||||
|
||||
|
||||
@@ -128,10 +131,6 @@ class OBJECT_OT_boolean_brush_intersect(bpy.types.Operator, BrushBoolean):
|
||||
bl_description = "Only keep the parts of the active object that are interesecting selected objects"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context)
|
||||
|
||||
mode = "INTERSECT"
|
||||
|
||||
|
||||
@@ -141,10 +140,6 @@ class OBJECT_OT_boolean_brush_difference(bpy.types.Operator, BrushBoolean):
|
||||
bl_description = "Subtract selected objects from active one"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context)
|
||||
|
||||
mode = "DIFFERENCE"
|
||||
|
||||
|
||||
@@ -154,10 +149,6 @@ class OBJECT_OT_boolean_brush_slice(bpy.types.Operator, BrushBoolean):
|
||||
bl_description = "Slice active object along the selected ones. Will create slices as separate objects"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context)
|
||||
|
||||
mode = "SLICE"
|
||||
|
||||
|
||||
@@ -165,90 +156,89 @@ class OBJECT_OT_boolean_brush_slice(bpy.types.Operator, BrushBoolean):
|
||||
#### ------------------------------ /auto_boolean/ ------------------------------ ####
|
||||
|
||||
class AutoBoolean(ModifierProperties):
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(cls, context)
|
||||
|
||||
|
||||
def invoke(self, context, event):
|
||||
# abort_when_no_selected_objects
|
||||
# Abort if there are less than 2 selected objects.
|
||||
if len(context.selected_objects) < 2:
|
||||
self.report({'WARNING'}, "Boolean operator needs at least two selected objects")
|
||||
return {'CANCELLED'}
|
||||
|
||||
# abort_when_linked
|
||||
# Abort if active object is linked.
|
||||
if is_linked(context, context.active_object):
|
||||
self.report({'ERROR'}, "Modifiers can't be applied to linked object")
|
||||
return {'CANCELLED'}
|
||||
|
||||
self.cutters = list_candidate_objects(self, context, context.active_object)
|
||||
if len(self.cutters) == 0:
|
||||
self.report({'ERROR'}, "Modifiers cannot be applied to linked object")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
if is_instanced_data(context.active_object):
|
||||
return context.window_manager.invoke_confirm(self, event,
|
||||
title="Auto Boolean", confirm_text="Yes", icon='WARNING',
|
||||
message=("Canvas object has instanced object data.\n"
|
||||
"In order to apply modifiers, it needs to be made single-user.\n"
|
||||
"Do you proceed?"))
|
||||
else:
|
||||
return self.execute(context)
|
||||
return destructive_op_confirmation(self, context, event, [context.active_object], title="Auto Boolean")
|
||||
|
||||
|
||||
def execute(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
canvas = context.active_object
|
||||
cutters = list_candidate_objects(self, context, context.active_object)
|
||||
new_modifiers = defaultdict(list)
|
||||
|
||||
# apply_modifiers
|
||||
if (prefs.apply_order == 'ALL') or (prefs.apply_order == 'BEFORE' and prefs.pin == False):
|
||||
convert_to_mesh(context, canvas)
|
||||
else:
|
||||
if canvas.data.shape_keys:
|
||||
self.report({'ERROR'}, "Modifiers can't be applied to object with shape keys")
|
||||
return {'CANCELLED'}
|
||||
if len(cutters) == 0:
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
# Create Slices
|
||||
# Create slices.
|
||||
if self.mode == "SLICE":
|
||||
for cutter in self.cutters:
|
||||
"""NOTE: Slices need to be created in separate loop to avoid inheriting boolean modifiers that operator adds"""
|
||||
for cutter in cutters:
|
||||
"""NOTE: Slices need to be created in a separate loop to avoid inheriting boolean modifiers that the operator adds."""
|
||||
slice = create_slice(context, canvas)
|
||||
add_boolean_modifier(self, context, slice, cutter, "INTERSECT", prefs.solver, apply=True, single_user=True)
|
||||
modifier = add_boolean_modifier(self, context, slice, cutter, "INTERSECT", prefs.solver, pin=prefs.pin)
|
||||
new_modifiers[slice].append(modifier)
|
||||
slice.select_set(True)
|
||||
|
||||
|
||||
for cutter in self.cutters:
|
||||
# Add Modifier (& Apply)
|
||||
for cutter in cutters:
|
||||
# Add boolean modifier on canvas.
|
||||
mode = "DIFFERENCE" if self.mode == "SLICE" else self.mode
|
||||
add_boolean_modifier(self, context, canvas, cutter, mode, prefs.solver, apply=True, pin=prefs.pin, single_user=True)
|
||||
modifier = add_boolean_modifier(self, context, canvas, cutter, mode, prefs.solver, pin=prefs.pin)
|
||||
new_modifiers[canvas].append(modifier)
|
||||
|
||||
# Transfer Children
|
||||
# Transfer cutters children to canvas.
|
||||
for child in cutter.children:
|
||||
change_parent(child, canvas)
|
||||
|
||||
# Delete Cutter
|
||||
# Select all faces of the cutter so that newly created faces in canvas
|
||||
# are also selected after applying the modifier.
|
||||
for face in cutter.data.polygons:
|
||||
face.select = True
|
||||
|
||||
# Apply modifiers on canvas & slices.
|
||||
for obj, modifiers in new_modifiers.items():
|
||||
modifiers = self._get_modifiers_to_apply(prefs, obj, modifiers)
|
||||
apply_modifiers(context, obj, modifiers)
|
||||
|
||||
# Delete cutters.
|
||||
for cutter in cutters:
|
||||
delete_cutter(cutter)
|
||||
|
||||
if self.mode == "SLICE":
|
||||
slice.select_set(True)
|
||||
context.view_layer.objects.active = slice
|
||||
|
||||
|
||||
# apply_modifiers_before_final_boolean
|
||||
if prefs.apply_order == 'BEFORE' and prefs.pin:
|
||||
modifiers = list_pre_boolean_modifiers(canvas)
|
||||
for mod in modifiers:
|
||||
apply_modifier(context, canvas, mod, single_user=True)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
def _get_modifiers_to_apply(self, prefs, obj, new_modifiers) -> list:
|
||||
"""Returns a list of modifiers that need to be applied based on add-on preferences."""
|
||||
|
||||
if prefs.apply_order == 'ALL':
|
||||
modifiers = [mod for mod in obj.modifiers]
|
||||
elif prefs.apply_order == 'BOOLEANS':
|
||||
modifiers = new_modifiers
|
||||
elif prefs.apply_order == 'BEFORE':
|
||||
modifiers = list_pre_boolean_modifiers(obj)
|
||||
|
||||
return modifiers
|
||||
|
||||
|
||||
class OBJECT_OT_boolean_auto_union(bpy.types.Operator, AutoBoolean):
|
||||
bl_idname = "object.boolean_auto_union"
|
||||
bl_label = "Boolean Union (Auto)"
|
||||
bl_description = "Merge selected objects into active one"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context)
|
||||
|
||||
mode = "UNION"
|
||||
|
||||
|
||||
@@ -258,10 +248,6 @@ class OBJECT_OT_boolean_auto_difference(bpy.types.Operator, AutoBoolean):
|
||||
bl_description = "Subtract selected objects from active one"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context)
|
||||
|
||||
mode = "DIFFERENCE"
|
||||
|
||||
|
||||
@@ -271,10 +257,6 @@ class OBJECT_OT_boolean_auto_intersect(bpy.types.Operator, AutoBoolean):
|
||||
bl_description = "Only keep the parts of the active object that are interesecting selected objects"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context)
|
||||
|
||||
mode = "INTERSECT"
|
||||
|
||||
|
||||
@@ -284,10 +266,6 @@ class OBJECT_OT_boolean_auto_slice(bpy.types.Operator, AutoBoolean):
|
||||
bl_description = "Slice active object along the selected ones. Will create slices as separate objects"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context)
|
||||
|
||||
mode = "SLICE"
|
||||
|
||||
|
||||
@@ -317,7 +295,7 @@ def register():
|
||||
addon = bpy.context.window_manager.keyconfigs.addon
|
||||
km = addon.keymaps.new(name="Object Mode")
|
||||
|
||||
# brush_operators
|
||||
# Brush Operators
|
||||
kmi = km.keymap_items.new("object.boolean_brush_union", 'NUMPAD_PLUS', 'PRESS', ctrl=True)
|
||||
kmi.active = True
|
||||
addon_keymaps.append((km, kmi))
|
||||
@@ -334,7 +312,7 @@ def register():
|
||||
kmi.active = True
|
||||
addon_keymaps.append((km, kmi))
|
||||
|
||||
# auto_operators
|
||||
# Auto Operators
|
||||
kmi = km.keymap_items.new("object.boolean_auto_union", 'NUMPAD_PLUS', 'PRESS', ctrl=True, shift=True)
|
||||
kmi.active = True
|
||||
addon_keymaps.append((km, kmi))
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
import bpy, itertools
|
||||
import bpy
|
||||
import itertools
|
||||
from .. import __package__ as base_package
|
||||
|
||||
from ..functions.poll import (
|
||||
basic_poll,
|
||||
is_canvas,
|
||||
is_instanced_data,
|
||||
destructive_op_confirmation,
|
||||
)
|
||||
from ..functions.modifier import (
|
||||
apply_modifiers,
|
||||
)
|
||||
from ..functions.object import (
|
||||
apply_modifier,
|
||||
convert_to_mesh,
|
||||
object_visibility_set,
|
||||
delete_empty_collection,
|
||||
delete_cutter,
|
||||
@@ -36,7 +39,7 @@ class OBJECT_OT_boolean_toggle_all(bpy.types.Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context, check_linked=True) and is_canvas(context.active_object)
|
||||
return basic_poll(cls, context, check_linked=True) and is_canvas(context.active_object)
|
||||
|
||||
def execute(self, context):
|
||||
canvases = list_selected_canvases(context)
|
||||
@@ -79,7 +82,7 @@ class OBJECT_OT_boolean_remove_all(bpy.types.Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context, check_linked=True) and is_canvas(context.active_object)
|
||||
return basic_poll(cls, context, check_linked=True) and is_canvas(context.active_object)
|
||||
|
||||
def execute(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
@@ -153,29 +156,12 @@ class OBJECT_OT_boolean_apply_all(bpy.types.Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context, check_linked=True) and is_canvas(context.active_object)
|
||||
return basic_poll(cls, context, check_linked=True) and is_canvas(context.active_object)
|
||||
|
||||
|
||||
def invoke(self, context, event):
|
||||
# Filter Objects
|
||||
self.canvases = []
|
||||
for obj in list_selected_canvases(context):
|
||||
# excude_canvases_with_shape_keys
|
||||
if obj.data.shape_keys:
|
||||
self.report({'ERROR'}, f"Modifiers can't be applied to {obj.name} because it has shape keys")
|
||||
continue
|
||||
|
||||
self.canvases.append(obj)
|
||||
|
||||
|
||||
if any(obj for obj in self.canvases if is_instanced_data(obj)):
|
||||
return context.window_manager.invoke_confirm(self, event,
|
||||
title="Apply Boolean Cutters", confirm_text="Yes", icon='WARNING',
|
||||
message=("Canvas object(s) have instanced object data.\n"
|
||||
"In order to apply modifiers, they need to be made single-user.\n"
|
||||
"Do you proceed?"))
|
||||
else:
|
||||
return self.execute(context)
|
||||
self.canvases = list_selected_canvases(context)
|
||||
return destructive_op_confirmation(self, context, event, self.canvases, title="Apply Boolean Cutters")
|
||||
|
||||
|
||||
def execute(self, context):
|
||||
@@ -184,6 +170,8 @@ class OBJECT_OT_boolean_apply_all(bpy.types.Operator):
|
||||
cutters, __ = list_canvas_cutters(self.canvases)
|
||||
slices = list_canvas_slices(self.canvases)
|
||||
|
||||
# Select all faces of the cutter so that newly created faces in canvas
|
||||
# are also selected after applying the modifier.
|
||||
for cutter in cutters:
|
||||
for face in cutter.data.polygons:
|
||||
face.select = True
|
||||
@@ -193,17 +181,13 @@ class OBJECT_OT_boolean_apply_all(bpy.types.Operator):
|
||||
|
||||
# Apply Modifiers
|
||||
if prefs.apply_order == 'ALL':
|
||||
convert_to_mesh(context, canvas)
|
||||
|
||||
modifiers = [mod for mod in canvas.modifiers]
|
||||
elif prefs.apply_order == 'BEFORE':
|
||||
modifiers = list_pre_boolean_modifiers(canvas)
|
||||
for mod in modifiers:
|
||||
apply_modifier(context, canvas, mod, single_user=True)
|
||||
|
||||
elif prefs.apply_order == 'BOOLEANS':
|
||||
for mod in canvas.modifiers:
|
||||
if mod.type == 'BOOLEAN' and "boolean_" in mod.name:
|
||||
apply_modifier(context, canvas, mod, single_user=True)
|
||||
modifiers = [mod for mod in canvas.modifiers if mod.type == 'BOOLEAN' and "boolean_" in mod.name]
|
||||
|
||||
apply_modifiers(context, canvas, modifiers)
|
||||
|
||||
# remove_boolean_properties
|
||||
canvas.booleans.canvas = False
|
||||
|
||||
@@ -4,9 +4,12 @@ from .. import __package__ as base_package
|
||||
from ..functions.poll import (
|
||||
basic_poll,
|
||||
is_instanced_data,
|
||||
destructive_op_confirmation,
|
||||
)
|
||||
from ..functions.modifier import (
|
||||
apply_modifiers,
|
||||
)
|
||||
from ..functions.object import (
|
||||
apply_modifier,
|
||||
object_visibility_set,
|
||||
delete_empty_collection,
|
||||
delete_cutter,
|
||||
@@ -45,7 +48,7 @@ class OBJECT_OT_boolean_toggle_cutter(bpy.types.Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context, check_linked=True)
|
||||
return basic_poll(cls, context, check_linked=True)
|
||||
|
||||
def execute(self, context):
|
||||
if self.method == 'SPECIFIED':
|
||||
@@ -118,7 +121,7 @@ class OBJECT_OT_boolean_remove_cutter(bpy.types.Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context, check_linked=True)
|
||||
return basic_poll(cls, context, check_linked=True)
|
||||
|
||||
def execute(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
@@ -220,7 +223,7 @@ class OBJECT_OT_boolean_apply_cutter(bpy.types.Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context, check_linked=True)
|
||||
return basic_poll(cls, context, check_linked=True)
|
||||
|
||||
|
||||
def invoke(self, context, event):
|
||||
@@ -232,25 +235,9 @@ class OBJECT_OT_boolean_apply_cutter(bpy.types.Operator):
|
||||
|
||||
elif self.method == 'ALL':
|
||||
self.cutters = list_selected_cutters(context)
|
||||
self.canvases = []
|
||||
self.canvases = list_cutter_users(self.cutters)
|
||||
|
||||
for obj in list_cutter_users(self.cutters):
|
||||
# excude_canvases_with_shape_keys
|
||||
if obj.data.shape_keys:
|
||||
self.report({'ERROR'}, f"Modifiers can't be applied to {obj.name} because it has shape keys")
|
||||
continue
|
||||
|
||||
self.canvases.append(obj)
|
||||
|
||||
|
||||
if any(obj for obj in self.canvases if is_instanced_data(obj)):
|
||||
return context.window_manager.invoke_confirm(self, event,
|
||||
title="Apply Boolean Cutter", confirm_text="Yes", icon='WARNING',
|
||||
message=("Canvas object(s) have instanced object data.\n"
|
||||
"In order to apply modifiers, they need to be made single-user.\n"
|
||||
"Do you proceed?"))
|
||||
else:
|
||||
return self.execute(context)
|
||||
return destructive_op_confirmation(self, context, event, self.canvases, title="Apply Boolean Cutter")
|
||||
|
||||
|
||||
def execute(self, context):
|
||||
@@ -258,6 +245,8 @@ class OBJECT_OT_boolean_apply_cutter(bpy.types.Operator):
|
||||
leftovers = []
|
||||
|
||||
if self.cutters:
|
||||
# Select all faces of the cutter so that newly created faces in canvas
|
||||
# are also selected after applying the modifier.
|
||||
for cutter in self.cutters:
|
||||
for face in cutter.data.polygons:
|
||||
face.select = True
|
||||
@@ -266,10 +255,12 @@ class OBJECT_OT_boolean_apply_cutter(bpy.types.Operator):
|
||||
for canvas in self.canvases:
|
||||
context.view_layer.objects.active = canvas
|
||||
|
||||
boolean_mods = []
|
||||
for mod in canvas.modifiers:
|
||||
if "boolean_" in mod.name:
|
||||
if mod.object in self.cutters:
|
||||
apply_modifier(context, canvas, mod, single_user=True)
|
||||
boolean_mods.append(mod)
|
||||
apply_modifiers(context, canvas, boolean_mods)
|
||||
|
||||
# remove_canvas_property_if_needed
|
||||
other_cutters, __ = list_canvas_cutters([canvas])
|
||||
@@ -281,9 +272,11 @@ class OBJECT_OT_boolean_apply_cutter(bpy.types.Operator):
|
||||
if self.method == 'SPECIFIED':
|
||||
# Apply Modifier for Slices (for_specified_method)
|
||||
for slice in self.slices:
|
||||
boolean_mods = []
|
||||
for mod in slice.modifiers:
|
||||
if mod.type == 'BOOLEAN' and mod.object in self.cutters:
|
||||
apply_modifier(context, slice, mod, single_user=True)
|
||||
boolean_mods.append(mod)
|
||||
apply_modifiers(context, slice, boolean_mods)
|
||||
|
||||
|
||||
unused_cutters, leftovers = list_unused_cutters(self.cutters, self.canvases, do_leftovers=True)
|
||||
|
||||
@@ -25,7 +25,7 @@ class OBJECT_OT_select_cutter_canvas(bpy.types.Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context) and context.active_object.booleans.cutter
|
||||
return basic_poll(cls, context) and context.active_object.booleans.cutter
|
||||
|
||||
def execute(self, context):
|
||||
cutters = list_selected_cutters(context)
|
||||
@@ -48,7 +48,7 @@ class OBJECT_OT_boolean_select_all(bpy.types.Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return basic_poll(context) and is_canvas(context.active_object)
|
||||
return basic_poll(cls, context) and is_canvas(context.active_object)
|
||||
|
||||
def execute(self, context):
|
||||
canvases = list_selected_canvases(context)
|
||||
@@ -72,7 +72,7 @@ class OBJECT_OT_boolean_select_cutter(bpy.types.Operator):
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
return (basic_poll(context) and active_modifier_poll(context) and
|
||||
return (basic_poll(cls, context) and active_modifier_poll(context.active_object) and
|
||||
context.area.type == 'PROPERTIES' and context.space_data.context == 'MODIFIER' and
|
||||
prefs.double_click)
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ from . import ui
|
||||
#### ------------------------------ FUNCTIONS ------------------------------ ####
|
||||
|
||||
def update_sidebar_category(self, context):
|
||||
"""Change sidebar category of add-ons panels"""
|
||||
"""Change sidebar category of add-ons panel."""
|
||||
|
||||
panel_classes = [
|
||||
ui.VIEW3D_PT_boolean,
|
||||
@@ -31,13 +31,12 @@ class BoolToolPreferences(bpy.types.AddonPreferences):
|
||||
# UI
|
||||
show_in_sidebar: bpy.props.BoolProperty(
|
||||
name = "Show Addon Panel in Sidebar",
|
||||
description = ("Add add-on operators and properties to 3D viewport sidebar category.\n"
|
||||
"Most of the features are already available in 3D viewport's Object > Boolean menu, but brush list is only in sidebar panel"),
|
||||
description = "Add a sidebar panel in 3D Viewport with add-ons operators and properties",
|
||||
default = True,
|
||||
)
|
||||
sidebar_category: bpy.props.StringProperty(
|
||||
name = "Category Name",
|
||||
description = "Set sidebar category name. You can type in name of the existing category and panel will be added there, instead of creating new category",
|
||||
description = "Sidebar category name. Using the name of the existing category will add panel there",
|
||||
default = "Edit",
|
||||
update = update_sidebar_category,
|
||||
)
|
||||
@@ -46,9 +45,10 @@ class BoolToolPreferences(bpy.types.AddonPreferences):
|
||||
solver: bpy.props.EnumProperty(
|
||||
name = "Boolean Solver",
|
||||
description = "Which solver to use for automatic and brush booleans",
|
||||
items = [('FAST', "Fast", ""),
|
||||
('EXACT', "Exact", "")],
|
||||
default = 'FAST',
|
||||
items = [('FLOAT', "Float", ""),
|
||||
('EXACT', "Exact", ""),
|
||||
('MANIFOLD', "Manifold", "")],
|
||||
default = 'FLOAT',
|
||||
)
|
||||
wireframe: bpy.props.BoolProperty(
|
||||
name = "Display Cutters as Wireframe",
|
||||
@@ -98,6 +98,14 @@ class BoolToolPreferences(bpy.types.AddonPreferences):
|
||||
)
|
||||
|
||||
# Features
|
||||
fast_modifier_apply: bpy.props.BoolProperty(
|
||||
name = "Faster Destructive Booleans",
|
||||
description = ("Experimental method of applying modifiers that results in 30-50% faster destructive booleans.\n"
|
||||
"Performance improvements also affect the add-ons operators that apply cutters.\n"
|
||||
"However, changing modifier properties in the redo panel (like material transfer)\n"
|
||||
"is not available for this method yet."),
|
||||
default = False,
|
||||
)
|
||||
double_click: bpy.props.BoolProperty(
|
||||
name = "Double-click Select",
|
||||
description = ("Select boolean cutters by dbl-clicking on the boolean modifier.\n"
|
||||
@@ -157,6 +165,7 @@ class BoolToolPreferences(bpy.types.AddonPreferences):
|
||||
# Features
|
||||
layout.separator()
|
||||
col = layout.column(align=True, heading="Features")
|
||||
col.prop(self, "fast_modifier_apply")
|
||||
col.prop(self, "double_click")
|
||||
|
||||
# Experimentals
|
||||
|
||||
@@ -1,19 +1,59 @@
|
||||
import bpy
|
||||
from . import (
|
||||
carver,
|
||||
)
|
||||
if "bpy" in locals():
|
||||
import importlib
|
||||
for mod in [carver_box,
|
||||
carver_circle,
|
||||
carver_polyline,
|
||||
ui,
|
||||
]:
|
||||
importlib.reload(mod)
|
||||
else:
|
||||
import bpy
|
||||
from . import (
|
||||
carver_box,
|
||||
carver_circle,
|
||||
carver_polyline,
|
||||
)
|
||||
from .common import (
|
||||
ui,
|
||||
)
|
||||
|
||||
|
||||
#### ------------------------------ REGISTRATION ------------------------------ ####
|
||||
|
||||
modules = [
|
||||
carver,
|
||||
carver_box,
|
||||
# carver_circle,
|
||||
carver_polyline,
|
||||
ui,
|
||||
]
|
||||
|
||||
main_tools = [
|
||||
carver_box.OBJECT_WT_carve_box,
|
||||
carver_box.MESH_WT_carve_box,
|
||||
]
|
||||
secondary_tools = [
|
||||
carver_circle.OBJECT_WT_carve_circle,
|
||||
carver_circle.MESH_WT_carve_circle,
|
||||
carver_polyline.OBJECT_WT_carve_polyline,
|
||||
carver_polyline.MESH_WT_carve_polyline,
|
||||
]
|
||||
|
||||
|
||||
def register():
|
||||
for module in modules:
|
||||
module.register()
|
||||
|
||||
for tool in main_tools:
|
||||
bpy.utils.register_tool(tool, separator=False, after="builtin.primitive_cube_add", group=True)
|
||||
for tool in secondary_tools:
|
||||
bpy.utils.register_tool(tool, separator=False, after="object.carve_box", group=False)
|
||||
|
||||
|
||||
def unregister():
|
||||
for module in reversed(modules):
|
||||
module.unregister()
|
||||
|
||||
for tool in main_tools:
|
||||
bpy.utils.unregister_tool(tool)
|
||||
for tool in secondary_tools:
|
||||
bpy.utils.unregister_tool(tool)
|
||||
|
||||
@@ -1,798 +0,0 @@
|
||||
import bpy, mathutils, math, os
|
||||
from .. import __package__ as base_package
|
||||
|
||||
from ..functions.draw import (
|
||||
carver_overlay,
|
||||
)
|
||||
from ..functions.object import (
|
||||
add_boolean_modifier,
|
||||
set_cutter_properties,
|
||||
delete_cutter,
|
||||
set_object_origin,
|
||||
)
|
||||
from ..functions.mesh import (
|
||||
create_cutter_shape,
|
||||
extrude,
|
||||
shade_smooth_by_angle,
|
||||
)
|
||||
from ..functions.select import (
|
||||
cursor_snap,
|
||||
selection_fallback,
|
||||
)
|
||||
|
||||
|
||||
#### ------------------------------ /tool_shelf_draw/ ------------------------------ ####
|
||||
|
||||
class CarverToolshelf():
|
||||
def draw_settings(context, layout, tool):
|
||||
props = tool.operator_properties("object.carve")
|
||||
if context.object:
|
||||
mode = "OBJECT" if context.object.mode == 'OBJECT' else "EDIT_MESH"
|
||||
active_tool = context.workspace.tools.from_space_view3d_mode(mode, create=False).idname
|
||||
|
||||
layout.prop(props, "mode", text="")
|
||||
layout.prop(props, "depth", text="")
|
||||
row = layout.row()
|
||||
row.prop(props, "solver", expand=True)
|
||||
|
||||
if context.object:
|
||||
layout.popover("TOPBAR_PT_carver_shape", text="Shape")
|
||||
layout.popover("TOPBAR_PT_carver_array", text="Array")
|
||||
layout.popover("TOPBAR_PT_carver_cutter", text="Cutter")
|
||||
|
||||
class TOPBAR_PT_carver_shape(bpy.types.Panel):
|
||||
bl_label = "Carver Shape"
|
||||
bl_idname = "TOPBAR_PT_carver_shape"
|
||||
bl_region_type = 'HEADER'
|
||||
bl_space_type = 'TOPBAR'
|
||||
bl_category = 'Tool'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
mode = "OBJECT" if context.object.mode == 'OBJECT' else "EDIT_MESH"
|
||||
tool = context.workspace.tools.from_space_view3d_mode(mode, create=False)
|
||||
op = tool.operator_properties("object.carve")
|
||||
|
||||
if tool.idname == "object.carve_polyline":
|
||||
layout.prop(op, "closed")
|
||||
else:
|
||||
if tool.idname == "object.carve_circle":
|
||||
layout.prop(op, "subdivision", text="Vertices")
|
||||
layout.prop(op, "rotation")
|
||||
layout.prop(op, "aspect", expand=True)
|
||||
layout.prop(op, "origin", expand=True)
|
||||
|
||||
if tool.idname == 'object.carve_box':
|
||||
layout.separator()
|
||||
layout.prop(op, "use_bevel", text="Bevel")
|
||||
col = layout.column(align=True)
|
||||
row = col.row(align=True)
|
||||
if prefs.experimental:
|
||||
row.prop(op, "bevel_profile", text="Profile", expand=True)
|
||||
col.prop(op, "bevel_segments", text="Segments")
|
||||
col.prop(op, "bevel_radius", text="Radius")
|
||||
|
||||
if op.use_bevel == False:
|
||||
col.enabled = False
|
||||
|
||||
|
||||
class TOPBAR_PT_carver_array(bpy.types.Panel):
|
||||
bl_label = "Carver Array"
|
||||
bl_idname = "TOPBAR_PT_carver_array"
|
||||
bl_region_type = 'HEADER'
|
||||
bl_space_type = 'TOPBAR'
|
||||
bl_category = 'Tool'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
mode = "OBJECT" if context.object.mode == 'OBJECT' else "EDIT_MESH"
|
||||
tool = context.workspace.tools.from_space_view3d_mode(mode, create=False)
|
||||
op = tool.operator_properties("object.carve")
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(op, "rows")
|
||||
row = col.row(align=True)
|
||||
row.prop(op, "rows_direction", text="Direction", expand=True)
|
||||
col.prop(op, "rows_gap", text="Gap")
|
||||
|
||||
layout.separator()
|
||||
col = layout.column(align=True)
|
||||
col.prop(op, "columns")
|
||||
row = col.row(align=True)
|
||||
row.prop(op, "columns_direction", text="Direction", expand=True)
|
||||
col.prop(op, "columns_gap", text="Gap")
|
||||
|
||||
|
||||
class TOPBAR_PT_carver_cutter(bpy.types.Panel):
|
||||
bl_label = "Carver Cutter"
|
||||
bl_idname = "TOPBAR_PT_carver_cutter"
|
||||
bl_region_type = 'HEADER'
|
||||
bl_space_type = 'TOPBAR'
|
||||
bl_category = 'Tool'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
mode = "OBJECT" if context.object.mode == 'OBJECT' else "EDIT_MESH"
|
||||
tool = context.workspace.tools.from_space_view3d_mode(mode, create=False)
|
||||
op = tool.operator_properties("object.carve")
|
||||
|
||||
col = layout.column()
|
||||
col.prop(op, "pin", text="Pin Modifier")
|
||||
col.prop(op, "parent")
|
||||
if op.mode == 'MODIFIER':
|
||||
col.prop(op, "hide")
|
||||
|
||||
# auto_smooth
|
||||
layout.separator()
|
||||
col = layout.column(align=True)
|
||||
col.prop(op, "auto_smooth", text="Auto Smooth")
|
||||
col.prop(op, "sharp_angle")
|
||||
|
||||
|
||||
|
||||
#### ------------------------------ TOOLS ------------------------------ ####
|
||||
|
||||
class OBJECT_WT_carve_box(bpy.types.WorkSpaceTool, CarverToolshelf):
|
||||
bl_idname = "object.carve_box"
|
||||
bl_label = "Box Carve"
|
||||
bl_description = ("Boolean cut rectangular shapes into mesh objects")
|
||||
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_context_mode = 'OBJECT'
|
||||
|
||||
bl_icon = os.path.join(os.path.join(os.path.dirname(os.path.dirname(__file__)), "icons") , "ops.object.carver_box")
|
||||
# bl_widget = 'VIEW3D_GGT_placement'
|
||||
bl_keymap = (
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "alt": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True, "alt": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "shift": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "alt": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "shift": True, "alt": True}, {"properties": [("shape", 'BOX')]}),
|
||||
)
|
||||
|
||||
class MESH_WT_carve_box(OBJECT_WT_carve_box):
|
||||
bl_context_mode = 'EDIT_MESH'
|
||||
|
||||
|
||||
class OBJECT_WT_carve_circle(bpy.types.WorkSpaceTool, CarverToolshelf):
|
||||
bl_idname = "object.carve_circle"
|
||||
bl_label = "Circle Carve"
|
||||
bl_description = ("Boolean cut circlular shapes into mesh objects")
|
||||
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_context_mode = 'OBJECT'
|
||||
|
||||
bl_icon = os.path.join(os.path.join(os.path.dirname(os.path.dirname(__file__)), "icons") , "ops.object.carver_circle")
|
||||
# bl_widget = 'VIEW3D_GGT_placement'
|
||||
bl_keymap = (
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "alt": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True, "alt": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "shift": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "alt": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "shift": True, "alt": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
)
|
||||
|
||||
class MESH_WT_carve_circle(OBJECT_WT_carve_circle):
|
||||
bl_context_mode = 'EDIT_MESH'
|
||||
|
||||
|
||||
class OBJECT_WT_carve_polyline(bpy.types.WorkSpaceTool, CarverToolshelf):
|
||||
bl_idname = "object.carve_polyline"
|
||||
bl_label = "Polyline Carve"
|
||||
bl_description = ("Boolean cut custom polygonal shapes into mesh objects")
|
||||
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_context_mode = 'OBJECT'
|
||||
|
||||
bl_icon = os.path.join(os.path.join(os.path.dirname(os.path.dirname(__file__)), "icons") , "ops.object.carver_polyline")
|
||||
# bl_widget = 'VIEW3D_GGT_placement'
|
||||
bl_keymap = (
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK'}, {"properties": [("shape", 'POLYLINE')]}),
|
||||
("object.carve", {"type": 'LEFTMOUSE', "value": 'CLICK', "ctrl": True}, {"properties": [("shape", 'POLYLINE')]}),
|
||||
# select
|
||||
("view3d.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
|
||||
("view3d.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True}, {"properties": [("mode", 'ADD')]}),
|
||||
("view3d.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True}, {"properties": [("mode", 'SUB')]}),
|
||||
)
|
||||
|
||||
class MESH_WT_carve_polyline(OBJECT_WT_carve_polyline):
|
||||
bl_context_mode = 'EDIT_MESH'
|
||||
|
||||
|
||||
|
||||
#### ------------------------------ OPERATORS ------------------------------ ####
|
||||
|
||||
class OBJECT_OT_carve(bpy.types.Operator):
|
||||
bl_idname = "object.carve"
|
||||
bl_label = "Carve"
|
||||
bl_description = "Boolean cut square shapes into mesh objects"
|
||||
bl_options = {'REGISTER', 'UNDO', 'DEPENDS_ON_CURSOR'}
|
||||
bl_cursor_pending = 'PICK_AREA'
|
||||
|
||||
# OPERATOR-properties
|
||||
shape: bpy.props.EnumProperty(
|
||||
name = "Shape",
|
||||
items = (('BOX', "Box", ""),
|
||||
('CIRCLE', "Circle", ""),
|
||||
('POLYLINE', "Polyline", "")),
|
||||
default = 'BOX',
|
||||
)
|
||||
mode: bpy.props.EnumProperty(
|
||||
name = "Mode",
|
||||
items = (('DESTRUCTIVE', "Destructive", "Boolean cutters are immediatelly applied and removed after the cut", 'MESH_DATA', 0),
|
||||
('MODIFIER', "Modifier", "Cuts are stored as boolean modifiers and cutters placed inside the collection", 'MODIFIER_DATA', 1)),
|
||||
default = 'DESTRUCTIVE',
|
||||
)
|
||||
# orientation: bpy.props.EnumProperty(
|
||||
# name = "Orientation",
|
||||
# items = (('SURFACE', "Surface", "Surface normal of the mesh under the cursor"),
|
||||
# ('VIEW', "View", "View-aligned orientation")),
|
||||
# default = 'SURFACE',
|
||||
# )
|
||||
depth: bpy.props.EnumProperty(
|
||||
name = "Depth",
|
||||
items = (('VIEW', "View", "Depth is automatically calculated from view orientation", 'VIEW_CAMERA_UNSELECTED', 0),
|
||||
('CURSOR', "Cursor", "Depth is automatically set at 3D cursor location", 'PIVOT_CURSOR', 1)),
|
||||
default = 'VIEW',
|
||||
)
|
||||
|
||||
# SHAPE-properties
|
||||
aspect: bpy.props.EnumProperty(
|
||||
name = "Aspect",
|
||||
items = (('FREE', "Free", "Use an unconstrained aspect"),
|
||||
('FIXED', "Fixed", "Use a fixed 1:1 aspect")),
|
||||
default = 'FREE',
|
||||
)
|
||||
origin: bpy.props.EnumProperty(
|
||||
name = "Origin",
|
||||
description = "The initial position for placement",
|
||||
items = (('EDGE', "Edge", ""),
|
||||
('CENTER', "Center", "")),
|
||||
default = 'EDGE',
|
||||
)
|
||||
rotation: bpy.props.FloatProperty(
|
||||
name = "Rotation",
|
||||
subtype = "ANGLE",
|
||||
soft_min = -360, soft_max = 360,
|
||||
default = 0,
|
||||
)
|
||||
subdivision: bpy.props.IntProperty(
|
||||
name = "Circle Subdivisions",
|
||||
description = "Number of vertices that will make up the circular shape that will be extruded into a cylinder",
|
||||
min = 3, soft_max = 128,
|
||||
default = 16,
|
||||
)
|
||||
closed: bpy.props.BoolProperty(
|
||||
name = "Closed Polygon",
|
||||
description = "When enabled, mouse position at the moment of execution will be registered as last point of the polygon",
|
||||
default = True,
|
||||
)
|
||||
|
||||
# CUTTER-properties
|
||||
hide: bpy.props.BoolProperty(
|
||||
name = "Hide Cutter",
|
||||
description = ("Hide cutter objects in the viewport after they're created.\n"
|
||||
"NOTE: They are hidden in render regardless of this property"),
|
||||
default = True,
|
||||
)
|
||||
parent: bpy.props.BoolProperty(
|
||||
name = "Parent to Canvas",
|
||||
description = ("Cutters will be parented to active object being cut, even if cutting multiple objects.\n"
|
||||
"If there is no active object in selection cutters parent might be chosen seemingly randomly"),
|
||||
default = True,
|
||||
)
|
||||
auto_smooth: bpy.props.BoolProperty(
|
||||
name = "Shade Auto Smooth",
|
||||
description = ("Cutter object will be shaded smooth with sharp edges (above 30 degrees) marked as sharp\n"
|
||||
"NOTE: This is one time operator. 'Smooth by Angle' modifier will not be added on object"),
|
||||
default = True,
|
||||
)
|
||||
sharp_angle: bpy.props.FloatProperty(
|
||||
name = "Angle",
|
||||
description = "Maximum face angle for sharp edges",
|
||||
subtype = "ANGLE",
|
||||
min = 0, max = math.pi,
|
||||
default = 0.523599,
|
||||
)
|
||||
|
||||
# ARRAY-properties
|
||||
rows: bpy.props.IntProperty(
|
||||
name = "Rows",
|
||||
description = "Number of times shape is duplicated on X axis",
|
||||
min = 1, soft_max = 16,
|
||||
default = 1,
|
||||
)
|
||||
rows_gap: bpy.props.FloatProperty(
|
||||
name = "Gap between Rows",
|
||||
min = 0, soft_max = 250,
|
||||
default = 50,
|
||||
)
|
||||
rows_direction: bpy.props.EnumProperty(
|
||||
name = "Direction of Rows",
|
||||
items = (('LEFT', "Left", ""),
|
||||
('RIGHT', "Right", "")),
|
||||
default = 'RIGHT',
|
||||
)
|
||||
|
||||
columns: bpy.props.IntProperty(
|
||||
name = "Columns",
|
||||
description = "Number of times shape is duplicated on Y axis",
|
||||
min = 1, soft_max = 16,
|
||||
default = 1,
|
||||
)
|
||||
columns_direction: bpy.props.EnumProperty(
|
||||
name = "Direction of Rows",
|
||||
items = (('UP', "Up", ""),
|
||||
('DOWN', "Down", "")),
|
||||
default = 'DOWN',
|
||||
)
|
||||
columns_gap: bpy.props.FloatProperty(
|
||||
name = "Gap between Columns",
|
||||
min = 0, soft_max = 250,
|
||||
default = 50,
|
||||
)
|
||||
|
||||
# BEVEL-properties
|
||||
use_bevel: bpy.props.BoolProperty(
|
||||
name = "Bevel Cutter",
|
||||
description = "Bevel each side edge of the cutter",
|
||||
default = False,
|
||||
)
|
||||
bevel_profile: bpy.props.EnumProperty(
|
||||
name = "Bevel Profile",
|
||||
items = (('CONVEX', "Convex", "Outside bevel (rounded corners)"),
|
||||
('CONCAVE', "Concave", "Inside bevel")),
|
||||
default = 'CONVEX',
|
||||
)
|
||||
bevel_segments: bpy.props.IntProperty(
|
||||
name = "Bevel Segments",
|
||||
description = "Segments for curved edge",
|
||||
min = 2, soft_max = 32,
|
||||
default = 8,
|
||||
)
|
||||
bevel_radius: bpy.props.FloatProperty(
|
||||
name = "Bevel Radius",
|
||||
description = "Amout of the bevel (in screen-space units)",
|
||||
min = 0.01, soft_max = 5,
|
||||
default = 1,
|
||||
)
|
||||
|
||||
# MODIFIER-properties
|
||||
solver: bpy.props.EnumProperty(
|
||||
name = "Solver",
|
||||
items = [('FAST', "Fast", ""),
|
||||
('EXACT', "Exact", "")],
|
||||
default = 'FAST',
|
||||
)
|
||||
pin: bpy.props.BoolProperty(
|
||||
name = "Pin Boolean Modifier",
|
||||
description = ("When enabled boolean modifier will be moved above every other modifier on the object (if there are any).\n"
|
||||
"Order of modifiers can drastically affect the result (especially in destructive mode)"),
|
||||
default = True,
|
||||
)
|
||||
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.mode in ('OBJECT', 'EDIT_MESH') and context.area.type == 'VIEW_3D'
|
||||
|
||||
|
||||
def invoke(self, context, event):
|
||||
self.selected_objects = context.selected_objects
|
||||
self.initial_selection = context.selected_objects
|
||||
self.mouse_path = [(event.mouse_region_x, event.mouse_region_y),
|
||||
(event.mouse_region_x, event.mouse_region_y)]
|
||||
|
||||
# initialize_empty_values
|
||||
self.verts = []
|
||||
self.cutter = None
|
||||
self.duplicates = []
|
||||
self.view_depth = mathutils.Vector()
|
||||
self.cached_mouse_position = ()
|
||||
|
||||
# modifier_keys
|
||||
self.initial_origin = self.origin
|
||||
self.initial_aspect = self.aspect
|
||||
self.snap = False
|
||||
self.move = False
|
||||
self.rotate = False
|
||||
self.gap = False
|
||||
self.bevel = False
|
||||
|
||||
# overlay_position
|
||||
self.position_x = 0
|
||||
self.position_y = 0
|
||||
self.initial_position = False
|
||||
self.center_origin = []
|
||||
self.distance_from_first = 0
|
||||
|
||||
# Add Draw Handler
|
||||
self._handle = bpy.types.SpaceView3D.draw_handler_add(carver_overlay, (self, bpy.context), 'WINDOW', 'POST_PIXEL')
|
||||
context.window.cursor_set("MUTE")
|
||||
context.window_manager.modal_handler_add(self)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
def modal(self, context, event):
|
||||
snap_text = ", [MOUSEWHEEL]: Change Snapping Increment" if self.snap else ""
|
||||
if self.shape == 'POLYLINE':
|
||||
shape_text = "[BACKSPACE]: Remove Last Point, [ENTER]: Confirm"
|
||||
else:
|
||||
shape_text = "[SHIFT]: Aspect, [ALT]: Origin, [R]: Rotate, [ARROWS]: Array"
|
||||
array_text = ", [A]: Gap" if (self.rows > 1 or self.columns > 1) else ""
|
||||
bevel_text = ", [B]: Bevel" if self.shape == 'BOX' else ""
|
||||
context.workspace.status_text_set("[CTRL]: Snap Invert, [SPACEBAR]: Move, " + shape_text + bevel_text + array_text + snap_text)
|
||||
|
||||
# find_the_limit_of_the_3d_viewport_region
|
||||
region_types = {'WINDOW', 'UI'}
|
||||
for area in context.window.screen.areas:
|
||||
if area.type == 'VIEW_3D':
|
||||
for region in area.regions:
|
||||
if not region_types or region.type in region_types:
|
||||
region.tag_redraw()
|
||||
|
||||
|
||||
# SNAP
|
||||
# change_the_snap_increment_value_using_the_wheel_mouse
|
||||
if (self.move is False) and (self.rotate is False):
|
||||
for i, a in enumerate(context.screen.areas):
|
||||
if a.type == 'VIEW_3D':
|
||||
space = context.screen.areas[i].spaces.active
|
||||
|
||||
if event.type == 'WHEELUPMOUSE':
|
||||
space.overlay.grid_subdivisions -= 1
|
||||
elif event.type == 'WHEELDOWNMOUSE':
|
||||
space.overlay.grid_subdivisions += 1
|
||||
|
||||
self.snap = context.scene.tool_settings.use_snap
|
||||
if event.ctrl and (self.move is False) and (self.rotate is False):
|
||||
self.snap = not self.snap
|
||||
|
||||
|
||||
# ASPECT
|
||||
if event.shift and (self.shape != 'POLYLINE'):
|
||||
if self.initial_aspect == 'FREE':
|
||||
self.aspect = 'FIXED'
|
||||
elif self.initial_aspect == 'FIXED':
|
||||
self.aspect = 'FREE'
|
||||
else:
|
||||
self.aspect = self.initial_aspect
|
||||
|
||||
|
||||
# ORIGIN
|
||||
if event.alt and (self.shape != 'POLYLINE'):
|
||||
if self.initial_origin == 'EDGE':
|
||||
self.origin = 'CENTER'
|
||||
elif self.initial_origin == 'CENTER':
|
||||
self.origin = 'EDGE'
|
||||
else:
|
||||
self.origin = self.initial_origin
|
||||
|
||||
|
||||
# ROTATE
|
||||
if event.type == 'R' and (self.shape != 'POLYLINE'):
|
||||
if event.value == 'PRESS':
|
||||
self.cached_mouse_position = (self.mouse_path[1][0], self.mouse_path[1][1])
|
||||
context.window.cursor_set("NONE")
|
||||
self.rotate = True
|
||||
elif event.value == 'RELEASE':
|
||||
context.window.cursor_set("MUTE")
|
||||
context.window.cursor_warp(int(self.cached_mouse_position[0]), int(self.cached_mouse_position[1]))
|
||||
self.rotate = False
|
||||
|
||||
|
||||
# BEVEL
|
||||
if event.type == 'B' and (self.shape == 'BOX'):
|
||||
if event.value == 'PRESS':
|
||||
self.use_bevel = True
|
||||
self.cached_mouse_position = (self.mouse_path[1][0], self.mouse_path[1][1])
|
||||
context.window.cursor_set("NONE")
|
||||
self.bevel = True
|
||||
elif event.value == 'RELEASE':
|
||||
context.window.cursor_set("MUTE")
|
||||
context.window.cursor_warp(int(self.cached_mouse_position[0]), int(self.cached_mouse_position[1]))
|
||||
self.bevel = False
|
||||
|
||||
if self.bevel:
|
||||
if event.type == 'WHEELUPMOUSE':
|
||||
self.bevel_segments += 1
|
||||
elif event.type == 'WHEELDOWNMOUSE':
|
||||
self.bevel_segments -= 1
|
||||
|
||||
|
||||
# ARRAY
|
||||
if event.type == 'LEFT_ARROW' and event.value == 'PRESS':
|
||||
self.rows -= 1
|
||||
if event.type == 'RIGHT_ARROW' and event.value == 'PRESS':
|
||||
self.rows += 1
|
||||
if event.type == 'DOWN_ARROW' and event.value == 'PRESS':
|
||||
self.columns -= 1
|
||||
if event.type == 'UP_ARROW' and event.value == 'PRESS':
|
||||
self.columns += 1
|
||||
|
||||
if (self.rows > 1 or self.columns > 1) and (event.type == 'A'):
|
||||
if event.value == 'PRESS':
|
||||
self.cached_mouse_position = (self.mouse_path[1][0], self.mouse_path[1][1])
|
||||
context.window.cursor_set("NONE")
|
||||
self.gap = True
|
||||
elif event.value == 'RELEASE':
|
||||
context.window.cursor_set("MUTE")
|
||||
context.window.cursor_warp(self.cached_mouse_position[0], self.cached_mouse_position[1])
|
||||
self.gap = False
|
||||
|
||||
|
||||
# MOVE
|
||||
if event.type == 'SPACE':
|
||||
if event.value == 'PRESS':
|
||||
self.move = True
|
||||
elif event.value == 'RELEASE':
|
||||
self.move = False
|
||||
|
||||
if self.move:
|
||||
# initial_position_variable_before_moving_the_brush
|
||||
if self.initial_position is False:
|
||||
self.position_x = 0
|
||||
self.position_y = 0
|
||||
self.last_mouse_region_x = event.mouse_region_x
|
||||
self.last_mouse_region_y = event.mouse_region_y
|
||||
self.initial_position = True
|
||||
self.move = True
|
||||
|
||||
# update_the_coordinates
|
||||
if self.initial_position and self.move is False:
|
||||
for i in range(0, len(self.mouse_path)):
|
||||
l = list(self.mouse_path[i])
|
||||
l[0] += self.position_x
|
||||
l[1] += self.position_y
|
||||
self.mouse_path[i] = tuple(l)
|
||||
|
||||
self.position_x = self.position_y = 0
|
||||
self.initial_position = False
|
||||
|
||||
|
||||
# Remove Point (Polyline)
|
||||
if event.type == 'BACK_SPACE' and event.value == 'PRESS':
|
||||
if len(self.mouse_path) > 2:
|
||||
context.window.cursor_warp(self.mouse_path[-2][0], self.mouse_path[-2][1])
|
||||
self.mouse_path = self.mouse_path[:-2]
|
||||
|
||||
|
||||
if event.type in {'MIDDLEMOUSE', 'N', 'NUMPAD_1', 'NUMPAD_2', 'NUMPAD_3', 'NUMPAD_4',
|
||||
'NUMPAD_5', 'NUMPAD_6', 'NUMPAD_7', 'NUMPAD_8', 'NUMPAD_9'}:
|
||||
return {'PASS_THROUGH'}
|
||||
if self.bevel == False and event.type in {'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:
|
||||
return {'PASS_THROUGH'}
|
||||
|
||||
|
||||
# mouse_move
|
||||
if event.type == 'MOUSEMOVE':
|
||||
if self.rotate:
|
||||
self.rotation = event.mouse_region_x * 0.01
|
||||
|
||||
elif self.move:
|
||||
# MOVE
|
||||
self.position_x += (event.mouse_region_x - self.last_mouse_region_x)
|
||||
self.position_y += (event.mouse_region_y - self.last_mouse_region_y)
|
||||
|
||||
self.last_mouse_region_x = event.mouse_region_x
|
||||
self.last_mouse_region_y = event.mouse_region_y
|
||||
|
||||
elif self.gap:
|
||||
self.rows_gap = event.mouse_region_x * 0.1
|
||||
self.columns_gap = event.mouse_region_y * 0.1
|
||||
|
||||
elif self.bevel:
|
||||
self.bevel_radius = event.mouse_region_x * 0.002
|
||||
|
||||
else:
|
||||
if len(self.mouse_path) > 0:
|
||||
# ASPECT
|
||||
if self.aspect == 'FIXED':
|
||||
side = max(abs(event.mouse_region_x - self.mouse_path[0][0]),
|
||||
abs(event.mouse_region_y - self.mouse_path[0][1]))
|
||||
self.mouse_path[len(self.mouse_path) - 1] = \
|
||||
(self.mouse_path[0][0] + (side if event.mouse_region_x >= self.mouse_path[0][0] else -side),
|
||||
self.mouse_path[0][1] + (side if event.mouse_region_y >= self.mouse_path[0][1] else -side))
|
||||
|
||||
elif self.aspect == 'FREE':
|
||||
self.mouse_path[len(self.mouse_path) - 1] = (event.mouse_region_x, event.mouse_region_y)
|
||||
|
||||
# SNAP (find_the_closest_position_on_the_overlay_grid_and_snap_the_shape_to_it)
|
||||
if self.snap:
|
||||
cursor_snap(self, context, event, self.mouse_path)
|
||||
|
||||
if self.shape == 'POLYLINE':
|
||||
# get_distance_from_first_point
|
||||
distance = math.sqrt((self.mouse_path[-1][0] - self.mouse_path[0][0]) ** 2 +
|
||||
(self.mouse_path[-1][1] - self.mouse_path[0][1]) ** 2)
|
||||
min_radius = 0
|
||||
max_radius = 30
|
||||
self.distance_from_first = max(max_radius - distance, min_radius)
|
||||
|
||||
|
||||
# Confirm
|
||||
elif (event.type == 'LEFTMOUSE' and event.value == 'RELEASE') or (event.type == 'RET' and event.value == 'PRESS'):
|
||||
# selection_fallback
|
||||
if self.shape != 'POLYLINE':
|
||||
if len(self.selected_objects) == 0:
|
||||
self.selected_objects = selection_fallback(self, context, context.view_layer.objects)
|
||||
for obj in self.selected_objects:
|
||||
obj.select_set(True)
|
||||
|
||||
if len(self.selected_objects) == 0:
|
||||
self.cancel(context)
|
||||
return {'FINISHED'}
|
||||
else:
|
||||
empty = self.selection_fallback(context)
|
||||
if empty:
|
||||
return {'FINISHED'}
|
||||
else:
|
||||
if len(self.initial_selection) == 0:
|
||||
# expand_selection_fallback_on_every_polyline_click
|
||||
self.selected_objects = selection_fallback(self, context, context.view_layer.objects)
|
||||
for obj in self.selected_objects:
|
||||
obj.select_set(True)
|
||||
|
||||
# Polyline
|
||||
if self.shape == 'POLYLINE':
|
||||
if not (event.type == 'RET' and event.value == 'PRESS') and (self.distance_from_first < 15):
|
||||
self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
|
||||
if self.closed == False:
|
||||
# NOTE: Additional vert is needed for open loop.
|
||||
self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
|
||||
else:
|
||||
# Confirm Cut (Polyline)
|
||||
if self.closed == False:
|
||||
self.verts.pop() # dont_add_current_mouse_position_as_vert
|
||||
|
||||
if self.distance_from_first > 15:
|
||||
self.verts[-1] = self.verts[0]
|
||||
|
||||
if len(self.verts) / 2 <= 1:
|
||||
self.report({'INFO'}, "At least two points are required to make polygonal shape")
|
||||
self.cancel(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
if self.closed and self.mouse_path[-1] == self.mouse_path[-2]:
|
||||
context.window.cursor_warp(event.mouse_region_x - 1, event.mouse_region_y)
|
||||
|
||||
# NOTE: Polyline needs separate selection fallback, because it needs to calculate selection bounding box...
|
||||
# NOTE: after all points are already drawn, i.e. before execution.
|
||||
empty = self.selection_fallback(context)
|
||||
if empty:
|
||||
return {'FINISHED'}
|
||||
|
||||
self.confirm(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
# Confirm Cut (Box, Circle)
|
||||
else:
|
||||
# protection_against_returning_no_rectangle_by_clicking
|
||||
delta_x = abs(event.mouse_region_x - self.mouse_path[0][0])
|
||||
delta_y = abs(event.mouse_region_y - self.mouse_path[0][1])
|
||||
min_distance = 5
|
||||
|
||||
if delta_x > min_distance or delta_y > min_distance:
|
||||
self.confirm(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# Cancel
|
||||
elif event.type in {'RIGHTMOUSE', 'ESC'}:
|
||||
self.cancel(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
def confirm(self, context):
|
||||
create_cutter_shape(self, context)
|
||||
extrude(self, self.cutter.data)
|
||||
set_object_origin(self.cutter)
|
||||
if self.auto_smooth:
|
||||
shade_smooth_by_angle(self.cutter, angle=math.degrees(self.sharp_angle))
|
||||
|
||||
self.Cut(context)
|
||||
self.cancel(context)
|
||||
|
||||
|
||||
def cancel(self, context):
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
context.workspace.status_text_set(None)
|
||||
context.window.cursor_set('DEFAULT' if context.object.mode == 'OBJECT' else 'CROSSHAIR')
|
||||
|
||||
|
||||
def selection_fallback(self, context):
|
||||
# filter_out_objects_not_inside_the_selection_bounding_box
|
||||
self.selected_objects = selection_fallback(self, context, self.selected_objects, include_cutters=True)
|
||||
|
||||
# silently_fail_if_no_objects_inside_selection_bounding_box
|
||||
empty = False
|
||||
if len(self.selected_objects) == 0:
|
||||
self.cancel(context)
|
||||
empty = True
|
||||
|
||||
return empty
|
||||
|
||||
|
||||
def Cut(self, context):
|
||||
# ensure_active_object
|
||||
if not context.active_object:
|
||||
context.view_layer.objects.active = self.selected_objects[0]
|
||||
|
||||
# Add Modifier
|
||||
for obj in self.selected_objects:
|
||||
if self.mode == 'DESTRUCTIVE':
|
||||
add_boolean_modifier(self, context, obj, self.cutter, "DIFFERENCE", self.solver, apply=True, pin=self.pin, redo=False)
|
||||
elif self.mode == 'MODIFIER':
|
||||
add_boolean_modifier(self, context, obj, self.cutter, "DIFFERENCE", self.solver, pin=self.pin, redo=False)
|
||||
obj.booleans.canvas = True
|
||||
|
||||
if self.mode == 'DESTRUCTIVE':
|
||||
# Remove Cutter
|
||||
delete_cutter(self.cutter)
|
||||
|
||||
elif self.mode == 'MODIFIER':
|
||||
# Set Cutter Properties
|
||||
canvas = None
|
||||
if context.active_object and context.active_object in self.selected_objects:
|
||||
canvas = context.active_object
|
||||
else:
|
||||
canvas = self.selected_objects[0]
|
||||
|
||||
set_cutter_properties(context, canvas, self.cutter, "Difference", parent=self.parent, hide=self.hide)
|
||||
|
||||
|
||||
|
||||
#### ------------------------------ REGISTRATION ------------------------------ ####
|
||||
|
||||
classes = [
|
||||
OBJECT_OT_carve,
|
||||
TOPBAR_PT_carver_shape,
|
||||
TOPBAR_PT_carver_array,
|
||||
TOPBAR_PT_carver_cutter,
|
||||
]
|
||||
|
||||
main_tools = [
|
||||
OBJECT_WT_carve_box,
|
||||
MESH_WT_carve_box,
|
||||
]
|
||||
secondary_tools = [
|
||||
OBJECT_WT_carve_circle,
|
||||
OBJECT_WT_carve_polyline,
|
||||
MESH_WT_carve_circle,
|
||||
MESH_WT_carve_polyline,
|
||||
]
|
||||
|
||||
|
||||
def register():
|
||||
for cls in classes:
|
||||
bpy.utils.register_class(cls)
|
||||
|
||||
for tool in main_tools:
|
||||
bpy.utils.register_tool(tool, separator=False, after="builtin.primitive_cube_add", group=True)
|
||||
for tool in secondary_tools:
|
||||
bpy.utils.register_tool(tool, separator=False, after="object.carve_box", group=False)
|
||||
|
||||
def unregister():
|
||||
for cls in classes:
|
||||
bpy.utils.unregister_class(cls)
|
||||
|
||||
for tool in main_tools:
|
||||
bpy.utils.unregister_tool(tool)
|
||||
for tool in secondary_tools:
|
||||
bpy.utils.unregister_tool(tool)
|
||||
@@ -0,0 +1,272 @@
|
||||
import bpy
|
||||
import mathutils
|
||||
import os
|
||||
from .. import __file__ as base_file
|
||||
|
||||
from .common.base import (
|
||||
CarverModifierKeys,
|
||||
CarverBase,
|
||||
)
|
||||
from .common.properties import (
|
||||
CarverOperatorProperties,
|
||||
CarverModifierProperties,
|
||||
CarverCutterProperties,
|
||||
CarverArrayProperties,
|
||||
CarverBevelProperties,
|
||||
)
|
||||
from .common.ui import (
|
||||
carver_ui_common,
|
||||
)
|
||||
|
||||
from ..functions.draw import (
|
||||
carver_shape_box,
|
||||
)
|
||||
from ..functions.select import (
|
||||
cursor_snap,
|
||||
selection_fallback,
|
||||
)
|
||||
|
||||
|
||||
description = "Cut primitive shapes into mesh objects by box drawing"
|
||||
|
||||
#### ------------------------------ TOOLS ------------------------------ ####
|
||||
|
||||
class OBJECT_WT_carve_box(bpy.types.WorkSpaceTool):
|
||||
bl_idname = "object.carve_box"
|
||||
bl_label = "Box Carve"
|
||||
bl_description = description
|
||||
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_context_mode = 'OBJECT'
|
||||
|
||||
bl_icon = os.path.join(os.path.dirname(base_file), "icons", "ops.object.carver_box")
|
||||
bl_keymap = (
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "alt": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True, "alt": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "shift": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "alt": True}, {"properties": [("shape", 'BOX')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "shift": True, "alt": True}, {"properties": [("shape", 'BOX')]}),
|
||||
)
|
||||
|
||||
def draw_settings(context, layout, tool):
|
||||
props = tool.operator_properties("object.carve_box")
|
||||
carver_ui_common(context, layout, props)
|
||||
|
||||
|
||||
class MESH_WT_carve_box(OBJECT_WT_carve_box):
|
||||
bl_context_mode = 'EDIT_MESH'
|
||||
|
||||
|
||||
|
||||
#### ------------------------------ OPERATORS ------------------------------ ####
|
||||
|
||||
class OBJECT_OT_carve_box(CarverBase, CarverModifierKeys, bpy.types.Operator,
|
||||
CarverOperatorProperties, CarverModifierProperties, CarverCutterProperties,
|
||||
CarverArrayProperties, CarverBevelProperties):
|
||||
bl_idname = "object.carve_box"
|
||||
bl_label = "Box Carve"
|
||||
bl_description = description
|
||||
bl_options = {'REGISTER', 'UNDO', 'DEPENDS_ON_CURSOR'}
|
||||
bl_cursor_pending = 'PICK_AREA'
|
||||
|
||||
shape: bpy.props.EnumProperty(
|
||||
name = "Shape",
|
||||
items = (('BOX', "Box", ""),
|
||||
('CIRCLE', "Circle", ""),
|
||||
('POLYLINE', "Polyline", "")),
|
||||
default = 'BOX',
|
||||
)
|
||||
|
||||
# SHAPE-properties
|
||||
aspect: bpy.props.EnumProperty(
|
||||
name = "Aspect",
|
||||
items = (('FREE', "Free", "Use an unconstrained aspect"),
|
||||
('FIXED', "Fixed", "Use a fixed 1:1 aspect")),
|
||||
default = 'FREE',
|
||||
)
|
||||
origin: bpy.props.EnumProperty(
|
||||
name = "Origin",
|
||||
description = "The initial position for placement",
|
||||
items = (('EDGE', "Edge", ""),
|
||||
('CENTER', "Center", "")),
|
||||
default = 'EDGE',
|
||||
)
|
||||
rotation: bpy.props.FloatProperty(
|
||||
name = "Rotation",
|
||||
subtype = "ANGLE",
|
||||
soft_min = -360, soft_max = 360,
|
||||
default = 0,
|
||||
)
|
||||
subdivision: bpy.props.IntProperty(
|
||||
name = "Circle Subdivisions",
|
||||
description = "Number of vertices that will make up the circular shape that will be extruded into a cylinder",
|
||||
min = 3, soft_max = 128,
|
||||
default = 16,
|
||||
)
|
||||
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.mode in ('OBJECT', 'EDIT_MESH') and context.area.type == 'VIEW_3D'
|
||||
|
||||
|
||||
def invoke(self, context, event):
|
||||
self.selected_objects = context.selected_objects
|
||||
self.mouse_path = [(event.mouse_region_x, event.mouse_region_y),
|
||||
(event.mouse_region_x, event.mouse_region_y)]
|
||||
|
||||
# initialize_empty_values
|
||||
self.verts = []
|
||||
self.duplicates = []
|
||||
self.cutter = None
|
||||
self.view_depth = mathutils.Vector()
|
||||
self.cached_mouse_position = () # needed_for_custom_modifier_keys
|
||||
|
||||
# cached_variables
|
||||
"""Important for storing context as it was when operator was invoked (untouched by the modal)"""
|
||||
self.initial_origin = self.origin
|
||||
self.initial_aspect = self.aspect
|
||||
|
||||
# modifier_keys
|
||||
self.snap = False
|
||||
self.move = False
|
||||
self.rotate = False
|
||||
self.gap = False
|
||||
self.bevel = False
|
||||
|
||||
# overlay_position (needed_for_moving_the_shape)
|
||||
self.position_offset_x = 0
|
||||
self.position_offset_y = 0
|
||||
self.initial_position = False
|
||||
|
||||
# Add Draw Handler
|
||||
self._handle = bpy.types.SpaceView3D.draw_handler_add(carver_shape_box, (self, context, self.shape), 'WINDOW', 'POST_PIXEL')
|
||||
context.window.cursor_set("MUTE")
|
||||
context.window_manager.modal_handler_add(self)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
def modal(self, context, event):
|
||||
# Status Bar Text
|
||||
snap_text = ", [MOUSEWHEEL]: Change Snapping Increment" if self.snap else ""
|
||||
shape_text = "[SHIFT]: Aspect, [ALT]: Origin, [R]: Rotate, [ARROWS]: Array"
|
||||
array_text = ", [A]: Gap" if (self.rows > 1 or self.columns > 1) else ""
|
||||
bevel_text = ", [B]: Bevel" if self.shape == 'BOX' else ""
|
||||
context.workspace.status_text_set("[CTRL]: Snap Invert, [SPACEBAR]: Move, " + shape_text + bevel_text + array_text + snap_text)
|
||||
|
||||
# find_the_limit_of_the_3d_viewport_region
|
||||
self.redraw_region(context)
|
||||
|
||||
|
||||
# Modifier Keys
|
||||
self.modifier_snap(context, event)
|
||||
self.modifier_aspect(context, event)
|
||||
self.modifier_origin(context, event)
|
||||
self.modifier_rotate(context, event)
|
||||
self.modifier_bevel(context, event)
|
||||
self.modifier_array(context, event)
|
||||
self.modifier_move(context, event)
|
||||
|
||||
if event.type in {'NUMPAD_1', 'NUMPAD_2', 'NUMPAD_3', 'NUMPAD_4',
|
||||
'NUMPAD_5', 'NUMPAD_6', 'NUMPAD_7', 'NUMPAD_8', 'NUMPAD_9',
|
||||
'MIDDLEMOUSE', 'N'}:
|
||||
return {'PASS_THROUGH'}
|
||||
|
||||
if self.bevel == False and event.type in {'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:
|
||||
return {'PASS_THROUGH'}
|
||||
|
||||
|
||||
# Mouse Move
|
||||
if event.type == 'MOUSEMOVE':
|
||||
# move
|
||||
if self.move:
|
||||
self.position_offset_x += (event.mouse_region_x - self.last_mouse_region_x)
|
||||
self.position_offset_y += (event.mouse_region_y - self.last_mouse_region_y)
|
||||
self.last_mouse_region_x = event.mouse_region_x
|
||||
self.last_mouse_region_y = event.mouse_region_y
|
||||
|
||||
# rotate
|
||||
elif self.rotate:
|
||||
self.rotation = event.mouse_region_x * 0.01
|
||||
|
||||
# array
|
||||
elif self.gap:
|
||||
self.rows_gap = event.mouse_region_x * 0.1
|
||||
self.columns_gap = event.mouse_region_y * 0.1
|
||||
|
||||
# bevel
|
||||
elif self.bevel:
|
||||
self.bevel_radius = event.mouse_region_x * 0.002
|
||||
|
||||
# Draw Shape
|
||||
else:
|
||||
if len(self.mouse_path) > 0:
|
||||
# aspect
|
||||
if self.aspect == 'FIXED':
|
||||
side = max(abs(event.mouse_region_x - self.mouse_path[0][0]),
|
||||
abs(event.mouse_region_y - self.mouse_path[0][1]))
|
||||
self.mouse_path[len(self.mouse_path) - 1] = \
|
||||
(self.mouse_path[0][0] + (side if event.mouse_region_x >= self.mouse_path[0][0] else -side),
|
||||
self.mouse_path[0][1] + (side if event.mouse_region_y >= self.mouse_path[0][1] else -side))
|
||||
|
||||
elif self.aspect == 'FREE':
|
||||
self.mouse_path[len(self.mouse_path) - 1] = (event.mouse_region_x, event.mouse_region_y)
|
||||
|
||||
# snap (find_the_closest_position_on_the_overlay_grid_and_snap_the_shape_to_it)
|
||||
if self.snap:
|
||||
cursor_snap(self, context, event, self.mouse_path)
|
||||
|
||||
|
||||
# Confirm
|
||||
elif (event.type == 'LEFTMOUSE' and event.value == 'RELEASE') or (event.type == 'RET' and event.value == 'PRESS'):
|
||||
# selection_fallback
|
||||
if len(self.selected_objects) == 0:
|
||||
self.selected_objects = selection_fallback(self, context, context.view_layer.objects, shape='BOX')
|
||||
for obj in self.selected_objects:
|
||||
obj.select_set(True)
|
||||
|
||||
if len(self.selected_objects) == 0:
|
||||
self.cancel(context)
|
||||
return {'FINISHED'}
|
||||
else:
|
||||
selection = self.validate_selection(context, shape='BOX')
|
||||
if not selection:
|
||||
self.cancel(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
# protection_against_returning_no_rectangle_by_clicking
|
||||
delta_x = abs(event.mouse_region_x - self.mouse_path[0][0])
|
||||
delta_y = abs(event.mouse_region_y - self.mouse_path[0][1])
|
||||
min_distance = 5
|
||||
|
||||
if delta_x > min_distance or delta_y > min_distance:
|
||||
self.confirm(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# Cancel
|
||||
elif event.type in {'RIGHTMOUSE', 'ESC'}:
|
||||
self.cancel(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
|
||||
#### ------------------------------ REGISTRATION ------------------------------ ####
|
||||
|
||||
classes = [
|
||||
OBJECT_OT_carve_box,
|
||||
]
|
||||
|
||||
def register():
|
||||
for cls in classes:
|
||||
bpy.utils.register_class(cls)
|
||||
|
||||
def unregister():
|
||||
for cls in reversed(classes):
|
||||
bpy.utils.unregister_class(cls)
|
||||
@@ -0,0 +1,39 @@
|
||||
import bpy
|
||||
import os
|
||||
from .. import __file__ as base_file
|
||||
|
||||
from .common.ui import (
|
||||
carver_ui_common,
|
||||
)
|
||||
|
||||
|
||||
description = "Cut primitive shapes into mesh objects with brush"
|
||||
|
||||
#### ------------------------------ TOOLS ------------------------------ ####
|
||||
|
||||
class OBJECT_WT_carve_circle(bpy.types.WorkSpaceTool):
|
||||
bl_idname = "object.carve_circle"
|
||||
bl_label = "Circle Carve"
|
||||
bl_description = description
|
||||
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_context_mode = 'OBJECT'
|
||||
|
||||
bl_icon = os.path.join(os.path.dirname(base_file), "icons", "ops.object.carver_circle")
|
||||
bl_keymap = (
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "alt": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True, "alt": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "shift": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "alt": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
("object.carve_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "shift": True, "alt": True}, {"properties": [("shape", 'CIRCLE')]}),
|
||||
)
|
||||
|
||||
def draw_settings(context, layout, tool):
|
||||
props = tool.operator_properties("object.carve_box")
|
||||
carver_ui_common(context, layout, props)
|
||||
|
||||
class MESH_WT_carve_circle(OBJECT_WT_carve_circle):
|
||||
bl_context_mode = 'EDIT_MESH'
|
||||
@@ -0,0 +1,241 @@
|
||||
import bpy
|
||||
import mathutils
|
||||
import math
|
||||
import os
|
||||
from .. import __file__ as base_file
|
||||
|
||||
from .common.base import (
|
||||
CarverModifierKeys,
|
||||
CarverBase,
|
||||
)
|
||||
from .common.properties import (
|
||||
CarverOperatorProperties,
|
||||
CarverModifierProperties,
|
||||
CarverCutterProperties,
|
||||
CarverArrayProperties,
|
||||
)
|
||||
from .common.ui import (
|
||||
carver_ui_common,
|
||||
)
|
||||
|
||||
from ..functions.draw import (
|
||||
carver_shape_polyline,
|
||||
)
|
||||
from ..functions.select import (
|
||||
cursor_snap,
|
||||
selection_fallback,
|
||||
)
|
||||
|
||||
|
||||
description = "Cut custom polygonal shapes into mesh objects"
|
||||
|
||||
#### ------------------------------ TOOLS ------------------------------ ####
|
||||
|
||||
class OBJECT_WT_carve_polyline(bpy.types.WorkSpaceTool):
|
||||
bl_idname = "object.carve_polyline"
|
||||
bl_label = "Polyline Carve"
|
||||
bl_description = description
|
||||
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_context_mode = 'OBJECT'
|
||||
|
||||
bl_icon = os.path.join(os.path.dirname(base_file), "icons", "ops.object.carver_polyline")
|
||||
bl_keymap = (
|
||||
("object.carve_polyline", {"type": 'LEFTMOUSE', "value": 'CLICK'}, None),
|
||||
("object.carve_polyline", {"type": 'LEFTMOUSE', "value": 'CLICK', "ctrl": True}, None),
|
||||
# select
|
||||
("view3d.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
|
||||
("view3d.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True}, {"properties": [("mode", 'ADD')]}),
|
||||
("view3d.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True}, {"properties": [("mode", 'SUB')]}),
|
||||
)
|
||||
|
||||
def draw_settings(context, layout, tool):
|
||||
props = tool.operator_properties("object.carve_polyline")
|
||||
carver_ui_common(context, layout, props)
|
||||
|
||||
|
||||
class MESH_WT_carve_polyline(OBJECT_WT_carve_polyline):
|
||||
bl_context_mode = 'EDIT_MESH'
|
||||
|
||||
|
||||
|
||||
#### ------------------------------ OPERATORS ------------------------------ ####
|
||||
|
||||
class OBJECT_OT_carve_polyline(CarverBase, CarverModifierKeys, bpy.types.Operator,
|
||||
CarverOperatorProperties, CarverModifierProperties, CarverCutterProperties, CarverArrayProperties):
|
||||
bl_idname = "object.carve_polyline"
|
||||
bl_label = "Polyline Carve"
|
||||
bl_description = description
|
||||
bl_options = {'REGISTER', 'UNDO', 'DEPENDS_ON_CURSOR'}
|
||||
bl_cursor_pending = 'PICK_AREA'
|
||||
|
||||
# SHAPE-properties
|
||||
closed: bpy.props.BoolProperty(
|
||||
name = "Closed Polygon",
|
||||
description = "When enabled, mouse position at the moment of execution will be registered as last point of the polygon",
|
||||
default = True,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.mode in ('OBJECT', 'EDIT_MESH') and context.area.type == 'VIEW_3D'
|
||||
|
||||
|
||||
def invoke(self, context, event):
|
||||
self.selected_objects = context.selected_objects
|
||||
self.mouse_path = [(event.mouse_region_x, event.mouse_region_y),
|
||||
(event.mouse_region_x, event.mouse_region_y)]
|
||||
|
||||
# initialize_empty_values
|
||||
self.verts = []
|
||||
self.duplicates = []
|
||||
self.cutter = None
|
||||
self.view_depth = mathutils.Vector()
|
||||
self.cached_mouse_position = () # needed_for_custom_modifier_keys
|
||||
self.distance_from_first = 0
|
||||
|
||||
# cached_variables
|
||||
"""Important for storing context as it was when operator was invoked (untouched by the modal)"""
|
||||
self.initial_selection = context.selected_objects
|
||||
|
||||
# modifier_keys
|
||||
self.snap = False
|
||||
self.move = False
|
||||
self.gap = False
|
||||
|
||||
# overlay_position (needed_for_moving_the_shape)
|
||||
self.position_offset_x = 0
|
||||
self.position_offset_y = 0
|
||||
self.initial_position = False
|
||||
|
||||
# Add Draw Handler
|
||||
self._handle = bpy.types.SpaceView3D.draw_handler_add(carver_shape_polyline, (self, context), 'WINDOW', 'POST_PIXEL')
|
||||
context.window.cursor_set("MUTE")
|
||||
context.window_manager.modal_handler_add(self)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
def modal(self, context, event):
|
||||
# Tool Settings Text
|
||||
snap_text = ", [MOUSEWHEEL]: Change Snapping Increment" if self.snap else ""
|
||||
shape_text = "[BACKSPACE]: Remove Last Point, [ENTER]: Confirm"
|
||||
array_text = ", [A]: Gap" if (self.rows > 1 or self.columns > 1) else ""
|
||||
context.workspace.status_text_set("[CTRL]: Snap Invert, [SPACEBAR]: Move, " + shape_text + array_text + snap_text)
|
||||
|
||||
# find_the_limit_of_the_3d_viewport_region
|
||||
self.redraw_region(context)
|
||||
|
||||
|
||||
# Modifier Keys
|
||||
self.modifier_snap(context, event)
|
||||
self.modifier_array(context, event)
|
||||
self.modifier_move(context, event)
|
||||
|
||||
if event.type in {'NUMPAD_1', 'NUMPAD_2', 'NUMPAD_3', 'NUMPAD_4',
|
||||
'NUMPAD_5', 'NUMPAD_6', 'NUMPAD_7', 'NUMPAD_8', 'NUMPAD_9',
|
||||
'MIDDLEMOUSE', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE', 'N'}:
|
||||
return {'PASS_THROUGH'}
|
||||
|
||||
|
||||
# Mouse Move
|
||||
if event.type == 'MOUSEMOVE':
|
||||
# move
|
||||
if self.move:
|
||||
self.position_offset_x += (event.mouse_region_x - self.last_mouse_region_x)
|
||||
self.position_offset_y += (event.mouse_region_y - self.last_mouse_region_y)
|
||||
self.last_mouse_region_x = event.mouse_region_x
|
||||
self.last_mouse_region_y = event.mouse_region_y
|
||||
|
||||
# array
|
||||
elif self.gap:
|
||||
self.rows_gap = event.mouse_region_x * 0.1
|
||||
self.columns_gap = event.mouse_region_y * 0.1
|
||||
|
||||
# Draw Shape
|
||||
else:
|
||||
if len(self.mouse_path) > 0:
|
||||
self.mouse_path[len(self.mouse_path) - 1] = (event.mouse_region_x, event.mouse_region_y)
|
||||
|
||||
# snap (find_the_closest_position_on_the_overlay_grid_and_snap_the_shape_to_it)
|
||||
if self.snap:
|
||||
cursor_snap(self, context, event, self.mouse_path)
|
||||
|
||||
# get_distance_from_first_point
|
||||
distance = math.sqrt((self.mouse_path[-1][0] - self.mouse_path[0][0]) ** 2 +
|
||||
(self.mouse_path[-1][1] - self.mouse_path[0][1]) ** 2)
|
||||
min_radius = 0
|
||||
max_radius = 30
|
||||
self.distance_from_first = max(max_radius - distance, min_radius)
|
||||
|
||||
|
||||
# Add Points & Confirm
|
||||
elif (event.type == 'LEFTMOUSE' and event.value == 'RELEASE') or (event.type == 'RET' and event.value == 'PRESS'):
|
||||
# selection_fallback (expand_selection_on_every_polyline_click)
|
||||
if len(self.initial_selection) == 0:
|
||||
self.selected_objects = selection_fallback(self, context, context.view_layer.objects, shape='POLYLINE')
|
||||
for obj in self.selected_objects:
|
||||
obj.select_set(True)
|
||||
|
||||
|
||||
# add_new_points
|
||||
if not (event.type == 'RET' and event.value == 'PRESS') and (self.distance_from_first < 15):
|
||||
self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
|
||||
if self.closed == False:
|
||||
"""NOTE: Additional vert is needed for open loop."""
|
||||
self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
|
||||
|
||||
# confirm_cut
|
||||
else:
|
||||
if self.closed == False:
|
||||
self.verts.pop() # dont_add_current_mouse_position_as_vert
|
||||
|
||||
if self.distance_from_first > 15:
|
||||
self.verts[-1] = self.verts[0]
|
||||
|
||||
if len(self.verts) / 2 <= 1:
|
||||
self.report({'INFO'}, "At least two points are required to make polygonal shape")
|
||||
self.cancel(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
if self.closed and self.mouse_path[-1] == self.mouse_path[-2]:
|
||||
context.window.cursor_warp(event.mouse_region_x - 1, event.mouse_region_y)
|
||||
|
||||
selection = self.validate_selection(context, shape='POLYLINE')
|
||||
if not selection:
|
||||
self.cancel(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
self.confirm(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# Remove Last Point
|
||||
if event.type == 'BACK_SPACE' and event.value == 'PRESS':
|
||||
if len(self.mouse_path) > 2:
|
||||
context.window.cursor_warp(int(self.mouse_path[-2][0]), int(self.mouse_path[-2][1]))
|
||||
self.mouse_path = self.mouse_path[:-1]
|
||||
|
||||
|
||||
# Cancel
|
||||
elif event.type in {'RIGHTMOUSE', 'ESC'}:
|
||||
self.cancel(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
|
||||
#### ------------------------------ REGISTRATION ------------------------------ ####
|
||||
|
||||
classes = [
|
||||
OBJECT_OT_carve_polyline,
|
||||
]
|
||||
|
||||
def register():
|
||||
for cls in classes:
|
||||
bpy.utils.register_class(cls)
|
||||
|
||||
def unregister():
|
||||
for cls in reversed(classes):
|
||||
bpy.utils.unregister_class(cls)
|
||||
@@ -0,0 +1,239 @@
|
||||
import bpy
|
||||
import math
|
||||
|
||||
from ...functions.mesh import (
|
||||
create_cutter_shape,
|
||||
extrude,
|
||||
shade_smooth_by_angle,
|
||||
)
|
||||
from ...functions.modifier import (
|
||||
add_boolean_modifier,
|
||||
apply_modifiers,
|
||||
)
|
||||
from ...functions.object import (
|
||||
set_cutter_properties,
|
||||
delete_cutter,
|
||||
set_object_origin,
|
||||
)
|
||||
from ...functions.select import (
|
||||
selection_fallback,
|
||||
)
|
||||
|
||||
|
||||
#### ------------------------------ FUNCTIONS ------------------------------ ####
|
||||
|
||||
def custom_modifier_event(self, context, event, modifier):
|
||||
"""Creates custom modifier event when key is held and hides cursor until it's released"""
|
||||
|
||||
if event.value == 'PRESS':
|
||||
if not self.move:
|
||||
self.cached_mouse_position = (self.mouse_path[1][0], self.mouse_path[1][1])
|
||||
context.window.cursor_set("NONE")
|
||||
setattr(self, modifier, True)
|
||||
|
||||
elif event.value == 'RELEASE':
|
||||
if not self.move:
|
||||
context.window.cursor_set("MUTE")
|
||||
context.window.cursor_warp(int(self.cached_mouse_position[0]), int(self.cached_mouse_position[1]))
|
||||
setattr(self, modifier, False)
|
||||
|
||||
|
||||
|
||||
#### ------------------------------ /base/ ------------------------------ ####
|
||||
|
||||
class CarverModifierKeys():
|
||||
"""NOTE: Order of the modifier key events is important, because key value might change after function checks for it"""
|
||||
"""Functions that check last are most important because they can overwrite all modifier states"""
|
||||
|
||||
def modifier_snap(self, context, event):
|
||||
"""Modifier keys for snapping"""
|
||||
|
||||
self.snap = context.scene.tool_settings.use_snap
|
||||
if (self.move == False) and (not hasattr(self, "rotate") or (hasattr(self, "rotate") and not self.rotate)):
|
||||
|
||||
# change_the_snap_increment_value_using_the_wheel_mouse
|
||||
for i, area in enumerate(context.screen.areas):
|
||||
if area.type == 'VIEW_3D':
|
||||
space = context.screen.areas[i].spaces.active
|
||||
|
||||
if event.type == 'WHEELUPMOUSE':
|
||||
space.overlay.grid_subdivisions -= 1
|
||||
elif event.type == 'WHEELDOWNMOUSE':
|
||||
space.overlay.grid_subdivisions += 1
|
||||
|
||||
# invert_snapping
|
||||
if event.ctrl:
|
||||
self.snap = not self.snap
|
||||
|
||||
|
||||
def modifier_aspect(self, context, event):
|
||||
"""Modifier keys for changing aspect of the shape"""
|
||||
|
||||
if event.shift:
|
||||
if self.initial_aspect == 'FREE':
|
||||
self.aspect = 'FIXED'
|
||||
elif self.initial_aspect == 'FIXED':
|
||||
self.aspect = 'FREE'
|
||||
else:
|
||||
self.aspect = self.initial_aspect
|
||||
|
||||
|
||||
def modifier_origin(self, context, event):
|
||||
"""Modifier keys for changing the origin of the shape"""
|
||||
|
||||
if event.alt:
|
||||
if self.initial_origin == 'EDGE':
|
||||
self.origin = 'CENTER'
|
||||
elif self.initial_origin == 'CENTER':
|
||||
self.origin = 'EDGE'
|
||||
else:
|
||||
self.origin = self.initial_origin
|
||||
|
||||
|
||||
def modifier_rotate(self, context, event):
|
||||
"""Modifier keys for rotating the shape"""
|
||||
|
||||
if event.type == 'R':
|
||||
custom_modifier_event(self, context, event, "rotate")
|
||||
|
||||
|
||||
def modifier_bevel(self, context, event):
|
||||
"""Modifier keys for beveling the shape"""
|
||||
|
||||
if self.shape == 'BOX':
|
||||
if event.type == 'B':
|
||||
custom_modifier_event(self, context, event, "bevel")
|
||||
|
||||
if self.bevel:
|
||||
self.use_bevel = True
|
||||
|
||||
if event.type == 'WHEELUPMOUSE':
|
||||
self.bevel_segments += 1
|
||||
elif event.type == 'WHEELDOWNMOUSE':
|
||||
self.bevel_segments -= 1
|
||||
|
||||
|
||||
def modifier_array(self, context, event):
|
||||
"""Modifier keys for creating the array of the shape"""
|
||||
|
||||
if event.type == 'LEFT_ARROW' and event.value == 'PRESS':
|
||||
self.rows -= 1
|
||||
if event.type == 'RIGHT_ARROW' and event.value == 'PRESS':
|
||||
self.rows += 1
|
||||
if event.type == 'DOWN_ARROW' and event.value == 'PRESS':
|
||||
self.columns -= 1
|
||||
if event.type == 'UP_ARROW' and event.value == 'PRESS':
|
||||
self.columns += 1
|
||||
|
||||
if (self.rows > 1 or self.columns > 1) and (event.type == 'A'):
|
||||
custom_modifier_event(self, context, event, "gap")
|
||||
|
||||
|
||||
def modifier_move(self, context, event):
|
||||
"""Modifier keys for moving the shape"""
|
||||
|
||||
if event.type == 'SPACE':
|
||||
if event.value == 'PRESS':
|
||||
self.move = True
|
||||
elif event.value == 'RELEASE':
|
||||
self.move = False
|
||||
|
||||
if self.move:
|
||||
# reset_initial_position_before_moving_the_shape
|
||||
if self.initial_position is False:
|
||||
self.position_offset_x = 0
|
||||
self.position_offset_y = 0
|
||||
self.last_mouse_region_x = event.mouse_region_x
|
||||
self.last_mouse_region_y = event.mouse_region_y
|
||||
self.initial_position = True
|
||||
else:
|
||||
# update_the_shape_coordinates
|
||||
if self.initial_position:
|
||||
for i in range(0, len(self.mouse_path)):
|
||||
l = list(self.mouse_path[i])
|
||||
l[0] += self.position_offset_x
|
||||
l[1] += self.position_offset_y
|
||||
self.mouse_path[i] = tuple(l)
|
||||
|
||||
self.position_offset_x = self.position_offset_y = 0
|
||||
self.initial_position = False
|
||||
|
||||
|
||||
class CarverBase():
|
||||
|
||||
def redraw_region(self, context):
|
||||
"""Redraw region to find the limits of the 3D viewport"""
|
||||
|
||||
region_types = {'WINDOW', 'UI'}
|
||||
for area in context.window.screen.areas:
|
||||
if area.type == 'VIEW_3D':
|
||||
for region in area.regions:
|
||||
if not region_types or region.type in region_types:
|
||||
region.tag_redraw()
|
||||
|
||||
|
||||
def validate_selection(self, context, shape='BOX'):
|
||||
"""Filters out objects that are not inside the selection shape bounding box"""
|
||||
"""Returns selection state (so operator can be cancelled if there are no objects inside the selection bounding box)"""
|
||||
|
||||
self.selected_objects = selection_fallback(self, context, self.selected_objects, shape=shape, include_cutters=True)
|
||||
|
||||
# silently_fail_if_no_objects_inside_selection_bounding_box
|
||||
if len(self.selected_objects) == 0:
|
||||
selection = False
|
||||
else:
|
||||
selection = True
|
||||
|
||||
return selection
|
||||
|
||||
|
||||
def confirm(self, context):
|
||||
create_cutter_shape(self, context)
|
||||
extrude(self, self.cutter.data)
|
||||
set_object_origin(self.cutter)
|
||||
if self.auto_smooth:
|
||||
shade_smooth_by_angle(self.cutter, angle=math.degrees(self.sharp_angle))
|
||||
|
||||
self.Cut(context)
|
||||
self.cancel(context)
|
||||
|
||||
|
||||
def cancel(self, context):
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
context.workspace.status_text_set(None)
|
||||
context.window.cursor_set('DEFAULT' if context.mode == 'OBJECT' else 'CROSSHAIR')
|
||||
|
||||
|
||||
def Cut(self, context):
|
||||
# ensure_active_object
|
||||
if not context.active_object:
|
||||
context.view_layer.objects.active = self.selected_objects[0]
|
||||
|
||||
# Add Modifier
|
||||
for obj in self.selected_objects:
|
||||
if self.mode == 'DESTRUCTIVE':
|
||||
# Select all faces of the cutter so that newly created faces in canvas
|
||||
# are also selected after applying the modifier.
|
||||
for face in self.cutter.data.polygons:
|
||||
face.select = True
|
||||
|
||||
mod = add_boolean_modifier(self, context, obj, self.cutter, "DIFFERENCE", self.solver, pin=self.pin, redo=False)
|
||||
apply_modifiers(context, obj, [mod])
|
||||
|
||||
elif self.mode == 'MODIFIER':
|
||||
add_boolean_modifier(self, context, obj, self.cutter, "DIFFERENCE", self.solver, pin=self.pin, redo=False)
|
||||
obj.booleans.canvas = True
|
||||
|
||||
if self.mode == 'DESTRUCTIVE':
|
||||
# Remove Cutter
|
||||
delete_cutter(self.cutter)
|
||||
|
||||
elif self.mode == 'MODIFIER':
|
||||
# Set Cutter Properties
|
||||
canvas = None
|
||||
if context.active_object and context.active_object in self.selected_objects:
|
||||
canvas = context.active_object
|
||||
else:
|
||||
canvas = self.selected_objects[0]
|
||||
|
||||
set_cutter_properties(context, canvas, self.cutter, "Difference", parent=self.parent, hide=self.hide)
|
||||
@@ -0,0 +1,133 @@
|
||||
import bpy
|
||||
import math
|
||||
|
||||
|
||||
#### ------------------------------ PROPERTIES ------------------------------ ####
|
||||
|
||||
class CarverOperatorProperties():
|
||||
# OPERATOR-properties
|
||||
mode: bpy.props.EnumProperty(
|
||||
name = "Mode",
|
||||
items = (('DESTRUCTIVE', "Destructive", "Boolean cutters are immediatelly applied and removed after the cut", 'MESH_DATA', 0),
|
||||
('MODIFIER', "Modifier", "Cuts are stored as boolean modifiers and cutters are placed inside the collection", 'MODIFIER_DATA', 1)),
|
||||
default = 'DESTRUCTIVE',
|
||||
)
|
||||
depth: bpy.props.EnumProperty(
|
||||
name = "Depth",
|
||||
items = (('VIEW', "View", "Depth is automatically calculated from view orientation", 'VIEW_CAMERA_UNSELECTED', 0),
|
||||
('CURSOR', "Cursor", "Depth is derived from 3D cursors location", 'PIVOT_CURSOR', 1)),
|
||||
default = 'VIEW',
|
||||
)
|
||||
|
||||
|
||||
class CarverModifierProperties():
|
||||
# MODIFIER-properties
|
||||
solver: bpy.props.EnumProperty(
|
||||
name = "Solver",
|
||||
items = [('FLOAT', "Float", ""),
|
||||
('EXACT', "Exact", ""),
|
||||
('MANIFOLD', "Manifold", "")],
|
||||
default = 'FLOAT',
|
||||
)
|
||||
pin: bpy.props.BoolProperty(
|
||||
name = "Pin Boolean Modifier",
|
||||
description = ("Boolean modifier will be placed first in modifier stack, above other modifier (if there are any).\n"
|
||||
"NOTE: Order of modifiers can drastically affect the result (especially in destructive mode)"),
|
||||
default = True,
|
||||
)
|
||||
|
||||
|
||||
class CarverCutterProperties():
|
||||
# CUTTER-properties
|
||||
hide: bpy.props.BoolProperty(
|
||||
name = "Hide Cutter",
|
||||
description = ("Hide cutter objects in the viewport after they're created."),
|
||||
default = True,
|
||||
)
|
||||
parent: bpy.props.BoolProperty(
|
||||
name = "Parent to Canvas",
|
||||
description = ("Cutters will be parented to active object being cut, even if cutting multiple objects.\n"
|
||||
"If there is no active object in selection cutters parent might be chosen seemingly randomly"),
|
||||
default = True,
|
||||
)
|
||||
|
||||
auto_smooth: bpy.props.BoolProperty(
|
||||
name = "Shade Auto Smooth",
|
||||
description = ("Cutter object will be shaded smooth with sharp edges (above specified degrees) marked as sharp\n"
|
||||
"NOTE: This is a one time operator. 'Smooth by Angle' modifier will not be added on cutter"),
|
||||
default = True,
|
||||
)
|
||||
sharp_angle: bpy.props.FloatProperty(
|
||||
name = "Angle",
|
||||
description = "Maximum face angle for sharp edges",
|
||||
subtype = "ANGLE",
|
||||
min = 0, max = math.pi,
|
||||
default = 0.523599,
|
||||
)
|
||||
|
||||
|
||||
class CarverArrayProperties():
|
||||
# ARRAY-properties
|
||||
rows: bpy.props.IntProperty(
|
||||
name = "Rows",
|
||||
description = "Number of times shape is duplicated horizontally",
|
||||
min = 1, soft_max = 16,
|
||||
default = 1,
|
||||
)
|
||||
rows_gap: bpy.props.FloatProperty(
|
||||
name = "Gap between rows (relative unit)",
|
||||
min = 0, soft_max = 250,
|
||||
default = 50,
|
||||
)
|
||||
rows_direction: bpy.props.EnumProperty(
|
||||
name = "Direction of Rows",
|
||||
items = (('LEFT', "Left", ""),
|
||||
('RIGHT', "Right", "")),
|
||||
default = 'RIGHT',
|
||||
)
|
||||
|
||||
columns: bpy.props.IntProperty(
|
||||
name = "Columns",
|
||||
description = "Number of times shape is duplicated vertically",
|
||||
min = 1, soft_max = 16,
|
||||
default = 1,
|
||||
)
|
||||
columns_direction: bpy.props.EnumProperty(
|
||||
name = "Direction of Rows",
|
||||
items = (('UP', "Up", ""),
|
||||
('DOWN', "Down", "")),
|
||||
default = 'DOWN',
|
||||
)
|
||||
columns_gap: bpy.props.FloatProperty(
|
||||
name = "Gap between columns (relative unit)",
|
||||
min = 0, soft_max = 250,
|
||||
default = 50,
|
||||
)
|
||||
|
||||
|
||||
class CarverBevelProperties():
|
||||
# BEVEL-properties
|
||||
|
||||
use_bevel: bpy.props.BoolProperty(
|
||||
name = "Bevel Cutter",
|
||||
description = "Bevel each side edge of the cutter",
|
||||
default = False,
|
||||
)
|
||||
bevel_profile: bpy.props.EnumProperty(
|
||||
name = "Bevel Profile",
|
||||
items = (('CONVEX', "Convex", "Outside bevel (rounded corners)"),
|
||||
('CONCAVE', "Concave", "Inside bevel")),
|
||||
default = 'CONVEX',
|
||||
)
|
||||
bevel_segments: bpy.props.IntProperty(
|
||||
name = "Bevel Segments",
|
||||
description = "Segments for curved edge",
|
||||
min = 2, soft_max = 32,
|
||||
default = 8,
|
||||
)
|
||||
bevel_radius: bpy.props.FloatProperty(
|
||||
name = "Bevel Radius",
|
||||
description = "Amout of the bevel (in screen-space units)",
|
||||
min = 0.01, soft_max = 5,
|
||||
default = 1,
|
||||
)
|
||||
@@ -0,0 +1,149 @@
|
||||
import bpy
|
||||
from ... import __package__ as base_package
|
||||
|
||||
|
||||
#### ------------------------------ /toolbar/ ------------------------------ ####
|
||||
|
||||
def carver_ui_common(context, layout, props):
|
||||
"""Common tool properties for all Carver tools"""
|
||||
|
||||
layout.prop(props, "mode", text="")
|
||||
layout.prop(props, "depth", text="")
|
||||
layout.prop(props, "solver", expand=True)
|
||||
|
||||
# Popovers
|
||||
layout.popover("TOPBAR_PT_carver_shape", text="Shape")
|
||||
layout.popover("TOPBAR_PT_carver_array", text="Array")
|
||||
layout.popover("TOPBAR_PT_carver_cutter", text="Cutter")
|
||||
|
||||
|
||||
|
||||
#### ------------------------------ /popovers/ ------------------------------ ####
|
||||
|
||||
class TOPBAR_PT_carver_shape(bpy.types.Panel):
|
||||
bl_label = "Carver Shape"
|
||||
bl_idname = "TOPBAR_PT_carver_shape"
|
||||
bl_region_type = 'HEADER'
|
||||
bl_space_type = 'TOPBAR'
|
||||
bl_category = 'Tool'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
tool = context.workspace.tools.from_space_view3d_mode('OBJECT' if context.mode == 'OBJECT' else 'EDIT_MESH')
|
||||
|
||||
# Box
|
||||
if tool.idname == "object.carve_box" or tool.idname == "object.carve_circle":
|
||||
props = tool.operator_properties("object.carve_box")
|
||||
|
||||
if tool.idname == "object.carve_circle":
|
||||
layout.prop(props, "subdivision", text="Vertices")
|
||||
layout.prop(props, "rotation")
|
||||
layout.prop(props, "aspect", expand=True)
|
||||
layout.prop(props, "origin", expand=True)
|
||||
|
||||
# bevel
|
||||
if tool.idname == 'object.carve_box':
|
||||
layout.separator()
|
||||
layout.prop(props, "use_bevel", text="Bevel")
|
||||
col = layout.column(align=True)
|
||||
row = col.row(align=True)
|
||||
if prefs.experimental:
|
||||
row.prop(props, "bevel_profile", text="Profile", expand=True)
|
||||
col.prop(props, "bevel_segments", text="Segments")
|
||||
col.prop(props, "bevel_radius", text="Radius")
|
||||
|
||||
if props.use_bevel == False:
|
||||
col.enabled = False
|
||||
|
||||
# Polyline
|
||||
elif tool.idname == "object.carve_polyline":
|
||||
props = tool.operator_properties("object.carve_polyline")
|
||||
layout.prop(props, "closed")
|
||||
|
||||
|
||||
class TOPBAR_PT_carver_array(bpy.types.Panel):
|
||||
bl_label = "Carver Array"
|
||||
bl_idname = "TOPBAR_PT_carver_array"
|
||||
bl_region_type = 'HEADER'
|
||||
bl_space_type = 'TOPBAR'
|
||||
bl_category = 'Tool'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
|
||||
tool = context.workspace.tools.from_space_view3d_mode('OBJECT' if context.mode == 'OBJECT' else 'EDIT_MESH')
|
||||
if tool.idname == "object.carve_box" or tool.idname == "object.carve_circle":
|
||||
props = tool.operator_properties("object.carve_box")
|
||||
elif tool.idname == "object.carve_polyline":
|
||||
props = tool.operator_properties("object.carve_polyline")
|
||||
|
||||
# Rows
|
||||
col = layout.column(align=True)
|
||||
col.prop(props, "rows")
|
||||
row = col.row(align=True)
|
||||
row.prop(props, "rows_direction", text="Direction", expand=True)
|
||||
col.prop(props, "rows_gap", text="Gap")
|
||||
|
||||
# Columns
|
||||
layout.separator()
|
||||
col = layout.column(align=True)
|
||||
col.prop(props, "columns")
|
||||
row = col.row(align=True)
|
||||
row.prop(props, "columns_direction", text="Direction", expand=True)
|
||||
col.prop(props, "columns_gap", text="Gap")
|
||||
|
||||
|
||||
class TOPBAR_PT_carver_cutter(bpy.types.Panel):
|
||||
bl_label = "Carver Cutter"
|
||||
bl_idname = "TOPBAR_PT_carver_cutter"
|
||||
bl_region_type = 'HEADER'
|
||||
bl_space_type = 'TOPBAR'
|
||||
bl_category = 'Tool'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
|
||||
tool = context.workspace.tools.from_space_view3d_mode('OBJECT' if context.mode == 'OBJECT' else 'EDIT_MESH')
|
||||
if tool.idname == "object.carve_box" or tool.idname == "object.carve_circle":
|
||||
props = tool.operator_properties("object.carve_box")
|
||||
elif tool.idname == "object.carve_polyline":
|
||||
props = tool.operator_properties("object.carve_polyline")
|
||||
|
||||
# modifier_&_cutter
|
||||
col = layout.column()
|
||||
col.prop(props, "pin", text="Pin Modifier")
|
||||
if props.mode == 'MODIFIER':
|
||||
col.prop(props, "parent")
|
||||
col.prop(props, "hide")
|
||||
|
||||
# auto_smooth
|
||||
layout.separator()
|
||||
col = layout.column(align=True)
|
||||
col.prop(props, "auto_smooth", text="Auto Smooth")
|
||||
col.prop(props, "sharp_angle")
|
||||
|
||||
|
||||
|
||||
#### ------------------------------ REGISTRATION ------------------------------ ####
|
||||
|
||||
classes = [
|
||||
TOPBAR_PT_carver_shape,
|
||||
TOPBAR_PT_carver_array,
|
||||
TOPBAR_PT_carver_cutter,
|
||||
]
|
||||
|
||||
def register():
|
||||
for cls in classes:
|
||||
bpy.utils.register_class(cls)
|
||||
|
||||
def unregister():
|
||||
for cls in reversed(classes):
|
||||
bpy.utils.unregister_class(cls)
|
||||
@@ -7,9 +7,9 @@ from .functions.list import list_canvas_cutters
|
||||
|
||||
def carve_menu(self, context):
|
||||
layout = self.layout
|
||||
layout.operator("object.carve", text="Box Carve").shape='BOX'
|
||||
layout.operator("object.carve", text="Circle Carve").shape='CIRCLE'
|
||||
layout.operator("object.carve", text="Polyline Carve").shape='POLYLINE'
|
||||
layout.operator("object.carve_box", text="Box Carve").shape='BOX'
|
||||
layout.operator("object.carve_box", text="Circle Carve").shape='CIRCLE'
|
||||
layout.operator("object.carve_polyline", text="Polyline Carve")
|
||||
|
||||
|
||||
def boolean_operators_menu(self, context):
|
||||
@@ -37,7 +37,7 @@ def boolean_extras_menu(self, context):
|
||||
col = layout.column(align=True)
|
||||
|
||||
if context.active_object:
|
||||
# canvas_operators
|
||||
# Canvas operators
|
||||
active_object = context.active_object
|
||||
if active_object.booleans.canvas == True and any(mod.name.startswith("boolean_") for mod in active_object.modifiers):
|
||||
col.separator()
|
||||
@@ -45,7 +45,7 @@ def boolean_extras_menu(self, context):
|
||||
col.operator("object.boolean_apply_all", text="Apply All Cutters")
|
||||
col.operator("object.boolean_remove_all", text="Remove All Cutters")
|
||||
|
||||
# cutter_operators
|
||||
# Cutter operators
|
||||
if active_object.booleans.cutter:
|
||||
col.separator()
|
||||
col.operator("object.boolean_toggle_cutter", text="Toggle Cutter").method='ALL'
|
||||
@@ -174,7 +174,7 @@ class VIEW3D_MT_carve(bpy.types.Menu):
|
||||
carve_menu(self, context)
|
||||
|
||||
|
||||
# Object > Menu
|
||||
# 3D Viewport (Object Mode) -> Object
|
||||
class VIEW3D_MT_boolean(bpy.types.Menu):
|
||||
bl_label = "Boolean"
|
||||
bl_idname = "VIEW3D_MT_boolean"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
@@ -631,8 +631,8 @@ to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
PlaySync
|
||||
Copyright (C) 2020 Blender
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -645,14 +645,14 @@ the "copyright" line and a pointer to where the full notice is found.
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
PlaySync Copyright (C) 2020 Blender
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
@@ -664,11 +664,11 @@ might be different; for a GUI interface, you would use an "about box".
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,32 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
from . import utils, icons, settings, preferences, ui, draw_tool, ops
|
||||
import tomllib as toml
|
||||
|
||||
modules = [utils, icons, settings, preferences, ui, draw_tool, ops]
|
||||
|
||||
def register():
|
||||
# register modules
|
||||
for m in modules:
|
||||
m.register()
|
||||
|
||||
# read addon meta-data
|
||||
with open(f"{utils.get_addon_directory()}/blender_manifest.toml", 'rb') as f:
|
||||
manifest = toml.load(f)
|
||||
utils.addon_version = tuple([int(i) for i in manifest['version'].split('.')])
|
||||
|
||||
# Add addon asset library
|
||||
utils.register_asset_lib()
|
||||
|
||||
# Copy resource files to config directory
|
||||
utils.unpack_resources()
|
||||
|
||||
def unregister():
|
||||
# un-register modules
|
||||
for m in reversed(modules):
|
||||
m.unregister()
|
||||
|
||||
# Remove addon asset library
|
||||
utils.unregister_asset_lib()
|
||||
@@ -0,0 +1,10 @@
|
||||
# This is an Asset Catalog Definition file for Blender.
|
||||
#
|
||||
# Empty lines and lines starting with `#` will be ignored.
|
||||
# The first non-ignored line should be the version indicator.
|
||||
# Other lines are of the format "UUID:catalog/path/for/assets:simple catalog name"
|
||||
|
||||
VERSION 1
|
||||
|
||||
39d602da-9c11-471c-a99f-996e474e8e9a:Edge:Edge
|
||||
4cee84fd-9d34-4ad1-b8f0-a6369e473f0d:Face:Face
|
||||
BIN
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
@@ -0,0 +1,23 @@
|
||||
schema_version = "1.0.0"
|
||||
|
||||
id = "brushstroke_tools"
|
||||
version = "1.1.2"
|
||||
name = "Brushstroke Tools"
|
||||
tagline = "Brushstroke painting tools by the Blender Studio"
|
||||
maintainer = "Simon Thommes <simon@blender.org>"
|
||||
type = "add-on"
|
||||
|
||||
website = "https://studio.blender.org/tools/addons/brushstroke_tools"
|
||||
tags = ["Paint", "Geometry Nodes", "Material", ]
|
||||
|
||||
blender_version_min = "4.2.0"
|
||||
|
||||
license = [
|
||||
"SPDX:GPL-3.0-or-later",
|
||||
]
|
||||
copyright = [
|
||||
"2024 Blender Foundation",
|
||||
]
|
||||
|
||||
[permissions]
|
||||
files = "Read/write brushstroke asset resources from/to disk"
|
||||
@@ -0,0 +1,208 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import bpy
|
||||
from . import utils
|
||||
from mathutils import Vector
|
||||
from bpy.types import WorkSpaceTool
|
||||
|
||||
def preserve_draw_settings(context, restore=False):
|
||||
props_list = ['curve_type',
|
||||
'depth_mode',
|
||||
'use_pressure_radius',
|
||||
'use_project_only_selected',
|
||||
'radius_taper_start',
|
||||
'radius_taper_end',
|
||||
'radius_min',
|
||||
'radius_max',
|
||||
'surface_offset',
|
||||
'use_offset_absolute',
|
||||
'use_stroke_endpoints',]
|
||||
if restore:
|
||||
draw_settings_dict = context.scene['BSBST-TMP-draw_settings_dict']
|
||||
for k, v in draw_settings_dict.items():
|
||||
setattr(context.tool_settings.curve_paint_settings, k, v)
|
||||
del context.scene['BSBST-TMP-draw_settings_dict']
|
||||
else:
|
||||
draw_settings_dict = dict()
|
||||
for item in props_list:
|
||||
draw_settings_dict[item] = getattr(context.tool_settings.curve_paint_settings, item)
|
||||
context.scene['BSBST-TMP-draw_settings_dict'] = draw_settings_dict
|
||||
|
||||
class BSBST_tool_settings(bpy.types.PropertyGroup):
|
||||
brush_color: bpy.props.FloatVectorProperty(name='Brush Color',
|
||||
size=3,
|
||||
subtype='COLOR',
|
||||
default=(0.,.5,1.),
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
update=None,
|
||||
)
|
||||
radius_taper_start: bpy.props.FloatProperty(name='Taper Start', default=0, min=0, max=1, subtype='FACTOR')
|
||||
radius_taper_end: bpy.props.FloatProperty(name='Taper End', default=0, min=0, max=1, subtype='FACTOR')
|
||||
radius_min: bpy.props.FloatProperty(name='Radius Min', default=0, min=0, soft_max=10)
|
||||
radius_max: bpy.props.FloatProperty(name='Radius Max', default=1, min=0, soft_max=10)
|
||||
surface_offset: bpy.props.FloatProperty(name='Surface Offset', default=0, soft_max=10)
|
||||
use_project_only_selected: bpy.props.BoolProperty(name='Project Onto Selected',
|
||||
default=True,
|
||||
description='Project the strokes only on selected objects if applicable.')
|
||||
use_pressure_radius: bpy.props.BoolProperty(name='Use Pressure',
|
||||
default=True,
|
||||
description='Map tablet pressure to curve radius',)
|
||||
use_offset_absolute: bpy.props.BoolProperty(name='Absolute Offset',
|
||||
default=False,
|
||||
description="Apply a fixed offset. (Don't scale by the radius.)")
|
||||
|
||||
class BSBST_OT_draw(bpy.types.Macro):
|
||||
"""
|
||||
Custom draw operation for hair curves
|
||||
"""
|
||||
bl_idname = "brushstroke_tools.draw"
|
||||
bl_label = "Custom Draw"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
class BSBST_OT_pre_process_brushstroke(bpy.types.Operator):
|
||||
"""
|
||||
Set up custom draw tool for curve drawing
|
||||
"""
|
||||
bl_idname = "brushstroke_tools.pre_process_brushstroke"
|
||||
bl_label = "Custom Draw Pre Process"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context):
|
||||
tool_settings = context.scene.BSBST_tool_settings
|
||||
|
||||
preserve_draw_settings(context)
|
||||
|
||||
# fix some settings
|
||||
context.tool_settings.curve_paint_settings.curve_type = 'POLY'
|
||||
context.tool_settings.curve_paint_settings.depth_mode = 'SURFACE'
|
||||
context.tool_settings.curve_paint_settings.use_stroke_endpoints = False
|
||||
|
||||
is_other_object_selected = len(set(context.selected_objects) - {context.object}) > 0
|
||||
context.tool_settings.curve_paint_settings.use_project_only_selected = is_other_object_selected and tool_settings.use_project_only_selected
|
||||
|
||||
# propagate some settings from custom tool
|
||||
props_list = ['use_pressure_radius',
|
||||
'radius_taper_start',
|
||||
'radius_taper_end',
|
||||
'radius_min',
|
||||
'radius_max',
|
||||
'surface_offset',
|
||||
'use_offset_absolute',]
|
||||
for prop in props_list:
|
||||
setattr(context.tool_settings.curve_paint_settings, prop, getattr(tool_settings, prop))
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
class BSBST_OT_post_process_brushstroke(bpy.types.Operator):
|
||||
"""
|
||||
"""
|
||||
bl_idname = "brushstroke_tools.post_process_brushstroke"
|
||||
bl_label = "Custom Draw Post Process"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
ng_process = None
|
||||
gp = None
|
||||
|
||||
def execute(self, context):
|
||||
if not self.ng_process:
|
||||
preserve_draw_settings(context, restore=True)
|
||||
return {'CANCELLED'}
|
||||
tool_settings = context.scene.BSBST_tool_settings
|
||||
|
||||
self.ng_process.nodes['settings.color'].value = [*tool_settings.brush_color, 1.]
|
||||
self.ng_process.nodes['view_vector'].vector = context.space_data.region_3d.view_rotation @ Vector((0.0, 0.0, 1.0))
|
||||
self.ng_process.nodes['new_key'].boolean = context.scene.tool_settings.use_keyframe_insert_auto
|
||||
self.ng_process.nodes['deform'].boolean = utils.get_deformable(context.object)
|
||||
if 'BSBST_surface_object' in context.object.keys():
|
||||
if context.object['BSBST_surface_object']:
|
||||
self.ng_process.nodes['surface_object'].inputs[0].default_value = context.object['BSBST_surface_object']
|
||||
bpy.ops.geometry.execute_node_group(name="set_brush_stroke_color", session_uid=self.ng_process.session_uid)
|
||||
|
||||
preserve_draw_settings(context, restore=True)
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
utils.ensure_resources()
|
||||
self.gp = None
|
||||
self.ng_process = bpy.data.node_groups['.brushstroke_tools.draw_processing']
|
||||
return self.execute(context)
|
||||
|
||||
def register_custom_draw_macro():
|
||||
op = BSBST_OT_draw.define("brushstroke_tools.pre_process_brushstroke")
|
||||
op = BSBST_OT_draw.define("curves.draw")
|
||||
op.properties.wait_for_input = False
|
||||
op = BSBST_OT_draw.define("brushstroke_tools.post_process_brushstroke")
|
||||
|
||||
class BrushstrokesCurves(WorkSpaceTool):
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_context_mode = 'EDIT_CURVES'
|
||||
|
||||
bl_idname = "brushstroke_tools.draw"
|
||||
bl_label = "Brushstroke Draw"
|
||||
bl_description = (
|
||||
"Brushstrokes on the visible surface"
|
||||
)
|
||||
bl_icon = "brush.sculpt.paint"
|
||||
bl_widget = None
|
||||
bl_keymap = (
|
||||
("brushstroke_tools.draw", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
|
||||
{"properties": []}),
|
||||
)
|
||||
|
||||
def draw_settings(context, layout, tool, *, extra=False):
|
||||
props = tool.operator_properties("brushstroke_tools.draw")
|
||||
tool_settings = context.scene.BSBST_tool_settings
|
||||
region_type = context.region.type
|
||||
|
||||
if region_type == 'TOOL_HEADER':
|
||||
if not extra:
|
||||
layout.prop(tool_settings , "radius_max")
|
||||
layout.prop(tool_settings , "surface_offset")
|
||||
layout.prop(tool_settings, "brush_color")
|
||||
layout.popover("TOPBAR_PT_tool_settings_extra", text="...")
|
||||
return
|
||||
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
|
||||
col = layout.column(align=False)
|
||||
col.template_color_picker(tool_settings, 'brush_color', value_slider=True)
|
||||
col.prop(tool_settings, 'brush_color', text='')
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(tool_settings, "radius_taper_start", text="Taper Start", slider=True)
|
||||
col.prop(tool_settings, "radius_taper_end", text="End", slider=True)
|
||||
col = layout.column(align=True)
|
||||
col.prop(tool_settings, "radius_min", text="Radius Min")
|
||||
col.prop(tool_settings, "radius_max", text="Max")
|
||||
col.prop(tool_settings, "use_pressure_radius", icon='STYLUS_PRESSURE', emboss=True)
|
||||
|
||||
layout.separator()
|
||||
|
||||
col = layout.column()
|
||||
col.prop(tool_settings, "use_project_only_selected")
|
||||
col.prop(tool_settings, "surface_offset")
|
||||
col.prop(tool_settings, "use_offset_absolute")
|
||||
|
||||
classes = [
|
||||
BSBST_tool_settings,
|
||||
BSBST_OT_pre_process_brushstroke,
|
||||
BSBST_OT_post_process_brushstroke,
|
||||
BSBST_OT_draw,
|
||||
]
|
||||
|
||||
def register():
|
||||
for c in classes:
|
||||
bpy.utils.register_class(c)
|
||||
bpy.types.Scene.BSBST_tool_settings = bpy.props.PointerProperty(type=BSBST_tool_settings)
|
||||
register_custom_draw_macro()
|
||||
bpy.utils.register_tool(BrushstrokesCurves, after={"builtin.draw"}, group=True)
|
||||
|
||||
def unregister():
|
||||
for c in reversed(classes):
|
||||
bpy.utils.unregister_class(c)
|
||||
bpy.utils.unregister_tool(BrushstrokesCurves)
|
||||
del bpy.types.Scene.BSBST_tool_settings
|
||||
@@ -0,0 +1,27 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import bpy
|
||||
import bpy.utils.previews
|
||||
import os
|
||||
|
||||
icon_previews = {}
|
||||
|
||||
def register():
|
||||
# register custom icons
|
||||
dir = os.path.join(os.path.dirname(__file__), "icons")
|
||||
pcoll = bpy.utils.previews.new()
|
||||
for entry in os.scandir(dir):
|
||||
if entry.name.endswith(".png"):
|
||||
name = os.path.splitext(entry.name)[0]
|
||||
pcoll.load(name.upper(), entry.path, "IMAGE")
|
||||
global icon_previews
|
||||
icon_previews["main"] = pcoll
|
||||
|
||||
def unregister():
|
||||
# unregister custom icons
|
||||
global icon_previews
|
||||
for pcoll in icon_previews.values():
|
||||
bpy.utils.previews.remove(pcoll)
|
||||
icon_previews.clear()
|
||||
Binary file not shown.
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After Width: | Height: | Size: 18 KiB |
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,227 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import bpy
|
||||
from bpy.app.handlers import persistent
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
from . import utils
|
||||
import os
|
||||
|
||||
@persistent
|
||||
def load_handler(dummy):
|
||||
addon_prefs = bpy.context.preferences.addons[__package__].preferences
|
||||
if not addon_prefs.resource_path:
|
||||
utils.unpack_resources()
|
||||
utils.refresh_brushstroke_styles()
|
||||
|
||||
def update_resource_path(self, context):
|
||||
if utils.get_resource_directory() == utils.get_default_resource_directory():
|
||||
utils.unpack_resources()
|
||||
utils.update_asset_lib_path()
|
||||
|
||||
class BSBST_OT_install_brush_style_pack(bpy.types.Operator, ImportHelper):
|
||||
bl_idname = "brushstroke_tools.install_brush_style_pack"
|
||||
bl_label = "Install Brush Style Pack"
|
||||
|
||||
filter_glob: bpy.props.StringProperty(
|
||||
default='*.zip;*.blend',
|
||||
options={'HIDDEN'}
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
""" Install selected brush style pack at resource location and refresh available brush styles.
|
||||
"""
|
||||
|
||||
install_state = utils.install_brush_style_pack(self.filepath, ot=self)
|
||||
if not install_state:
|
||||
return {'CANCELLED'}
|
||||
|
||||
utils.refresh_brushstroke_styles()
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
class BSBST_OT_refresh_brushstroke_styles(bpy.types.Operator):
|
||||
"""
|
||||
"""
|
||||
bl_idname = "brushstroke_tools.refresh_styles"
|
||||
bl_label = "Refresh Brushstroke Styles"
|
||||
bl_description = "Refresh available brushstroke styles from library."
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
def execute(self, context):
|
||||
utils.refresh_brushstroke_styles()
|
||||
return {"FINISHED"}
|
||||
class BSBST_OT_copy_resources_to_path(bpy.types.Operator):
|
||||
"""
|
||||
Copy Resources to Directory.
|
||||
"""
|
||||
bl_idname = "brushstroke_tools.copy_resources"
|
||||
bl_label = "Copy Resources"
|
||||
bl_description = "Copy addon resources to local directory"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
update: bpy.props.BoolProperty(default=False)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
addon_prefs = context.preferences.addons[__package__].preferences
|
||||
return os.path.isdir(addon_prefs.resource_path)
|
||||
|
||||
def execute(self, context):
|
||||
utils.copy_resources_to_dir()
|
||||
return {"FINISHED"}
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.window_manager
|
||||
return wm.invoke_props_dialog(self)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.label(text='This will overwrite the resource files in the target directory! Additional data, like brush styles, will be kept.', icon='ERROR')
|
||||
layout.label(text=str(utils.get_resource_directory()))
|
||||
class BSBST_OT_open_resource_directory(bpy.types.Operator):
|
||||
"""
|
||||
Open resource directory in system's default file manager.
|
||||
"""
|
||||
bl_idname = "brushstroke_tools.open_resource_directory"
|
||||
bl_label = "Open Resource Directory"
|
||||
bl_description = "Open directory in system's default file manager"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
path: bpy.props.StringProperty(default='', subtype='DIR_PATH')
|
||||
|
||||
def execute(self, context):
|
||||
utils.open_in_file_manager(utils.get_resource_directory())
|
||||
return {"FINISHED"}
|
||||
|
||||
class BSBST_UL_brush_styles(bpy.types.UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
|
||||
resource_dir = utils.get_resource_directory()
|
||||
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
||||
main_split = layout.split(factor=0.5)
|
||||
|
||||
row = main_split.row()
|
||||
split = row.split()
|
||||
if not item.filepath:
|
||||
split.label(text=item.name, icon='FILE_BLEND')
|
||||
else:
|
||||
split.label(text=item.name, icon='BRUSHES_ALL')
|
||||
|
||||
split = split.split()
|
||||
split.label(text=item.category)
|
||||
split.label(text=item.type)
|
||||
|
||||
row = main_split.row()
|
||||
row.active = False
|
||||
row.label(text=item.filepath.replace(str(resource_dir), '{LIB}'), icon='FILE_FOLDER')
|
||||
elif self.layout_type == 'GRID':
|
||||
layout.label(text=item.name)
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
return
|
||||
|
||||
class BSBST_preferences(bpy.types.AddonPreferences):
|
||||
bl_idname = __package__
|
||||
|
||||
resource_path: bpy.props.StringProperty(name='Resource Directory', subtype='DIR_PATH', update=update_resource_path)
|
||||
import_relative_path: bpy.props.BoolProperty(name='Relative Path', default=True)
|
||||
import_method: bpy.props.EnumProperty(name='Import Method', default='APPEND',
|
||||
items= [('APPEND', 'Append', 'Append data-blocks and pack image data as local to this file.', 'APPEND_BLEND', 0),\
|
||||
('LINK', 'Link', 'Link data-blocks from resource directory.', 'LINK_BLEND', 1),
|
||||
])
|
||||
brush_styles: bpy.props.CollectionProperty(type=utils.BSBST_brush_style)
|
||||
active_brush_style_index: bpy.props.IntProperty()
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
row = layout.row()
|
||||
row.label(text='Brushstrokes Library', icon='ASSET_MANAGER')
|
||||
layout.prop(self, 'import_method')
|
||||
if self.import_method == 'LINK':
|
||||
layout.prop(self, 'import_relative_path')
|
||||
row = layout.row()
|
||||
col = row.column()
|
||||
dir_exists = os.path.isdir(utils.get_resource_directory())
|
||||
resources_available = utils.check_resources_valid()
|
||||
if not dir_exists or not resources_available:
|
||||
col.alert = True
|
||||
col.prop(self, 'resource_path', placeholder=str(utils.get_resource_directory()))
|
||||
op = col.operator('brushstroke_tools.open_resource_directory', icon='ASSET_MANAGER')
|
||||
|
||||
split = layout.split(factor=0.25)
|
||||
split.column()
|
||||
col = split.column()
|
||||
if not dir_exists:
|
||||
col.alert = True
|
||||
row = col.row()
|
||||
row.label(text='The selected directory does not exist.', icon='ERROR')
|
||||
elif not resources_available:
|
||||
col.alert = True
|
||||
split = col.split(factor=0.75)
|
||||
split.label(text='The required resources were not found at the specified directory.', icon='ERROR')
|
||||
op = split.operator('brushstroke_tools.copy_resources', icon='IMPORT')
|
||||
op.update = False
|
||||
elif self.resource_path:
|
||||
lib_version = utils.read_lib_version()
|
||||
version_comp = utils.compare_versions(lib_version, utils.addon_version)
|
||||
if bool(version_comp):
|
||||
col.label(text=f"Version mismatch: Local Data ({'.'.join([str(i) for i in lib_version])}) {'>' if version_comp>0 else '<'} Addon ({'.'.join([str(i) for i in utils.addon_version])})", icon='ERROR')
|
||||
if abs(version_comp) in [1, 2, 3]:
|
||||
split = col.split(factor=0.75)
|
||||
if version_comp>0:
|
||||
split.label(text="Consider upgrading the addon and re-copying the data.")
|
||||
else:
|
||||
split.label(text="Consider re-copying the data.")
|
||||
op = split.operator('brushstroke_tools.copy_resources', icon='IMPORT')
|
||||
op.update = False
|
||||
|
||||
if self.import_method == 'LINK' and not self.resource_path:
|
||||
col.label(text='Linking the resources from the default addon directory is not recommended.', icon='ERROR')
|
||||
|
||||
style_box = layout.box()
|
||||
style_box_header = style_box.row(align=True)
|
||||
count_local = len([bs for bs in self.brush_styles if not bs.filepath])
|
||||
if count_local:
|
||||
count_info = f'Brush Styles ({len(self.brush_styles)-count_local} loaded, {count_local} local)'
|
||||
else:
|
||||
count_info = f'Brush Styles ({len(self.brush_styles)} loaded)'
|
||||
style_box_header.label(text=count_info, icon='BRUSHES_ALL')
|
||||
style_box_header.operator('brushstroke_tools.install_brush_style_pack')
|
||||
style_box_header.operator('brushstroke_tools.refresh_styles', text='', icon='FILE_REFRESH')
|
||||
if not self.brush_styles:
|
||||
style_box.label(text='No Brush styles found in library directory', icon='ERROR')
|
||||
else:
|
||||
row = style_box.row(align=True)
|
||||
row.active = False
|
||||
main_split = style_box.split()
|
||||
row = main_split.row()
|
||||
split = row.split()
|
||||
split.label(text='Name')
|
||||
split = split.split()
|
||||
split.label(text='Category')
|
||||
split.label(text='Type')
|
||||
main_split.label(text='Filepath')
|
||||
style_box.template_list('BSBST_UL_brush_styles', "", self, "brush_styles",
|
||||
self, "active_brush_style_index", rows=3, maxrows=5, sort_lock=True)
|
||||
|
||||
|
||||
|
||||
classes = [
|
||||
BSBST_UL_brush_styles,
|
||||
BSBST_preferences,
|
||||
BSBST_OT_copy_resources_to_path,
|
||||
BSBST_OT_refresh_brushstroke_styles,
|
||||
BSBST_OT_install_brush_style_pack,
|
||||
BSBST_OT_open_resource_directory,
|
||||
]
|
||||
|
||||
def register():
|
||||
for c in classes:
|
||||
bpy.utils.register_class(c)
|
||||
bpy.app.handlers.load_post.append(load_handler)
|
||||
|
||||
def unregister():
|
||||
for c in classes:
|
||||
bpy.utils.unregister_class(c)
|
||||
bpy.app.handlers.load_post.remove(load_handler)
|
||||
@@ -0,0 +1,319 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import bpy
|
||||
from . import utils, icons
|
||||
|
||||
def update_active_brushstrokes(self, context):
|
||||
settings = context.scene.BSBST_settings
|
||||
for i, el in enumerate(settings.context_brushstrokes):
|
||||
ob = bpy.data.objects.get(el.name)
|
||||
if not ob:
|
||||
continue
|
||||
is_active = i == settings.active_context_brushstrokes_index
|
||||
ob['BSBST_active'] = is_active
|
||||
if 'BSBST_material' in ob.keys() and is_active:
|
||||
settings.silent_switch = True
|
||||
settings.context_material = ob['BSBST_material']
|
||||
settings.silent_switch = False
|
||||
|
||||
def update_brushstroke_method(self, context):
|
||||
settings = context.scene.BSBST_settings
|
||||
|
||||
preset_name = f'BSBST-PRESET_{settings.brushstroke_method}'
|
||||
preset_object = bpy.data.objects.get(preset_name)
|
||||
settings.preset_object = preset_object
|
||||
|
||||
style_object = utils.get_active_context_brushstrokes_object(context)
|
||||
if not style_object:
|
||||
style_object = preset_object
|
||||
|
||||
settings.silent_switch = True
|
||||
if not style_object:
|
||||
settings.context_material = None
|
||||
settings.silent_switch = False
|
||||
return
|
||||
if 'BSBST_material' in style_object.keys():
|
||||
settings.context_material = style_object['BSBST_material']
|
||||
else:
|
||||
settings.context_material = None
|
||||
settings.silent_switch = False
|
||||
|
||||
def update_context_material(self, context):
|
||||
settings = context.scene.BSBST_settings
|
||||
if settings.silent_switch:
|
||||
return
|
||||
|
||||
style_object = utils.get_active_context_brushstrokes_object(context)
|
||||
if not style_object:
|
||||
style_object = settings.preset_object
|
||||
if not style_object:
|
||||
return
|
||||
utils.set_brushstroke_material(style_object, self.context_material)
|
||||
if not self.context_material:
|
||||
utils.set_preview(None)
|
||||
return
|
||||
|
||||
bs = utils.find_brush_style_by_name(self.context_material.brush_style)
|
||||
if bs is None:
|
||||
ng_name = self.context_material.brush_style
|
||||
else:
|
||||
ng_name = bs.id_name
|
||||
ng = bpy.data.node_groups.get(ng_name)
|
||||
if not ng:
|
||||
utils.set_preview(None)
|
||||
return
|
||||
if ng.preview:
|
||||
utils.set_preview(ng.preview.image_pixels_float, ng.preview.image_size[:], ng.name)
|
||||
else:
|
||||
utils.set_preview(None)
|
||||
|
||||
def update_link_context_type(self, context):
|
||||
self.link_context = True
|
||||
|
||||
def get_brushstroke_name(self):
|
||||
return self["name"]
|
||||
|
||||
def set_brushstroke_name(self, value):
|
||||
prev_name = self.get('name')
|
||||
self["name"] = value
|
||||
if not prev_name:
|
||||
return
|
||||
ob = bpy.data.objects.get(prev_name)
|
||||
if not ob:
|
||||
return
|
||||
ob.name = value
|
||||
ob.data.name = value
|
||||
flow_ob = utils.get_flow_object(ob)
|
||||
if flow_ob:
|
||||
flow_name = utils.flow_name(value)
|
||||
flow_ob.name = flow_name
|
||||
flow_ob.data.name = flow_name
|
||||
|
||||
def get_modifier_name(self):
|
||||
return self["name"]
|
||||
|
||||
def set_modifier_name(self, value):
|
||||
prev_name = self.get('name')
|
||||
if not prev_name:
|
||||
self["name"] = value
|
||||
return
|
||||
ob = self.id_data.modifiers.get(prev_name)
|
||||
ob.name = value
|
||||
self["name"] = ob.name
|
||||
|
||||
def get_hide_viewport_base(self):
|
||||
return self["hide_viewport_base"]
|
||||
|
||||
def set_hide_viewport_base(self, value):
|
||||
self["hide_viewport_base"] = value
|
||||
ob = bpy.data.objects.get(self.name)
|
||||
if not ob:
|
||||
return
|
||||
ob.hide_set(value)
|
||||
|
||||
def get_active_context_brushstrokes_index(self):
|
||||
if not self.get('active_context_brushstrokes_index'):
|
||||
return 0
|
||||
return self["active_context_brushstrokes_index"]
|
||||
|
||||
def set_active_context_brushstrokes_index(self, value):
|
||||
settings = bpy.context.scene.BSBST_settings
|
||||
if not settings.context_brushstrokes:
|
||||
if not settings.preset_object:
|
||||
return
|
||||
if 'BSBST_material' in settings.preset_object.keys():
|
||||
settings.silent_switch = True
|
||||
settings.context_material = settings.preset_object['BSBST_material']
|
||||
settings.silent_switch = False
|
||||
prev = self.get('active_context_brushstrokes_index')
|
||||
if prev == abs(value):
|
||||
return
|
||||
self["active_context_brushstrokes_index"] = abs(value)
|
||||
bs_ob = bpy.data.objects.get(self.context_brushstrokes[value].name)
|
||||
if settings.silent_switch:
|
||||
return
|
||||
if not bs_ob:
|
||||
return
|
||||
if not bpy.context.object:
|
||||
return
|
||||
view_layer = bpy.context.view_layer
|
||||
if bpy.context.object.visible_get(view_layer = view_layer):
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.context.view_layer.objects.active = bs_ob
|
||||
if bs_ob.visible_get(view_layer = view_layer):
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
for ob in bpy.data.objects:
|
||||
ob.select_set(False)
|
||||
if utils.is_brushstrokes_object(ob):
|
||||
ob['BSBST_active'] = False
|
||||
bs_ob.select_set(True)
|
||||
bs_ob['BSBST_active'] = True
|
||||
if settings.edit_toggle and bs_ob.visible_get(view_layer = view_layer):
|
||||
utils.edit_active_brushstrokes(bpy.context)
|
||||
if 'BSBST_material' in bs_ob.keys():
|
||||
settings.context_material = bs_ob['BSBST_material']
|
||||
|
||||
def get_brush_style(self):
|
||||
node = self.node_tree.nodes.get('Brush Style')
|
||||
if node is None:
|
||||
return ''
|
||||
name = node.node_tree.name
|
||||
|
||||
name, extension = utils.split_id_name(name)
|
||||
name = name.split('.')[-1]
|
||||
|
||||
if extension:
|
||||
name = f'{name}.{extension}'
|
||||
|
||||
return name
|
||||
|
||||
def set_brush_style(self, value):
|
||||
addon_prefs = bpy.context.preferences.addons[__package__].preferences
|
||||
|
||||
brush_style = utils.find_brush_style_by_name(value)
|
||||
if brush_style is None:
|
||||
return
|
||||
|
||||
ng = utils.ensure_node_group(brush_style.id_name, brush_style.filepath)
|
||||
|
||||
if ng.preview:
|
||||
utils.set_preview(ng.preview.image_pixels_float, ng.preview.image_size[:], ng.name)
|
||||
else:
|
||||
utils.set_preview(None)
|
||||
|
||||
node = self.node_tree.nodes['Brush Style']
|
||||
node_prev_inputs = [input.name for input in node.inputs]
|
||||
node.node_tree = ng
|
||||
for in_new in node.inputs:
|
||||
if in_new.name in node_prev_inputs:
|
||||
continue
|
||||
in_new.default_value = ng.interface.items_tree[in_new.name].default_value
|
||||
self["brush_style"] = value
|
||||
|
||||
def link_context_type_items(self, context):
|
||||
items = [
|
||||
('SURFACE_OBJECT', 'Surface Object', 'Link socket preset to context surface object', 'OUTLINER_OB_SURFACE', 1),\
|
||||
('FLOW_OBJECT', 'Flow Object', 'Link socket preset to context flow object', 'FORCE_WIND', 11),
|
||||
('MATERIAL', 'Material', 'Link socket preset to context material', 'MATERIAL', 101),
|
||||
('UVMAP', 'UV Map', 'Link socket preset to active context UVMap', 'UV', 201),
|
||||
('RANDOM', 'Random', 'Randomize input value', icons.icon_previews['main']["RANDOM"].icon_id, 501),
|
||||
]
|
||||
return items
|
||||
|
||||
def icon_from_link_type(link_type):
|
||||
items = link_context_type_items(None, bpy.context)
|
||||
for enum_item in items:
|
||||
if enum_item[0]==link_type:
|
||||
icon = enum_item[3]
|
||||
if type(icon) == int:
|
||||
return icon
|
||||
else:
|
||||
return {k : i for i, k in enumerate(bpy.types.UILayout.bl_rna.functions["prop"].parameters["icon"].enum_items.keys())}[icon]
|
||||
|
||||
class BSBST_socket_info(bpy.types.PropertyGroup):
|
||||
name: bpy.props.StringProperty(default='')
|
||||
link_context: bpy.props.BoolProperty(default=False, name='Link to Context')
|
||||
link_context_type: bpy.props.EnumProperty(default=1, name='Link to Context', update=update_link_context_type,
|
||||
items=link_context_type_items)
|
||||
hide_ui: bpy.props.BoolProperty(default=False)
|
||||
|
||||
class BSBST_modifier_info(bpy.types.PropertyGroup):
|
||||
name: bpy.props.StringProperty(default='', get=get_modifier_name, set=set_modifier_name)
|
||||
hide_ui: bpy.props.BoolProperty(default=False)
|
||||
default_closed: bpy.props.BoolProperty(default=False)
|
||||
socket_info: bpy.props.CollectionProperty(type=BSBST_socket_info)
|
||||
|
||||
class BSBST_context_brushstrokes(bpy.types.PropertyGroup):
|
||||
name: bpy.props.StringProperty(default='', get=get_brushstroke_name, set=set_brushstroke_name)
|
||||
method: bpy.props.StringProperty(default='')
|
||||
hide_viewport_base: bpy.props.BoolProperty(default=False, get=get_hide_viewport_base, set=set_hide_viewport_base)
|
||||
|
||||
class BSBST_Settings(bpy.types.PropertyGroup):
|
||||
attach_to_active_selection: bpy.props.BoolProperty(default=True)
|
||||
preset_object: bpy.props.PointerProperty(type=bpy.types.Object, name="Default/Preset Object")
|
||||
assign_materials: bpy.props.BoolProperty(name='Assign Modifier Materials', default=True)
|
||||
brushstroke_method: bpy.props.EnumProperty(default='SURFACE_FILL', update=update_brushstroke_method,
|
||||
items= [('SURFACE_FILL', 'Fill', 'Use surface fill method for new brushstroke object', 'OUTLINER_OB_FORCE_FIELD', 0),\
|
||||
('SURFACE_DRAW', 'Draw', 'Use surface draw method for new brushstroke object', 'LINE_DATA', 1),
|
||||
])
|
||||
style_context: bpy.props.EnumProperty(default='BRUSHSTROKES',
|
||||
name='Context',
|
||||
items= [
|
||||
('PRESET', 'Default', 'Specify the style of the current default used for new brushstrokes', 'SETTINGS', 0),\
|
||||
('BRUSHSTROKES', 'Brushstrokes', 'Specify the style of the currently active brushstrokes', 'BRUSH_DATA', 1),
|
||||
('AUTO', 'Auto', 'Specify the style of either the active brushstrokes or the preset depending on the context', 'AUTO', 2),
|
||||
])
|
||||
view_tab: bpy.props.EnumProperty(default='SHAPE',
|
||||
name='Context',
|
||||
items= [
|
||||
('SHAPE', 'Shape', 'View Modifiers Settings', 'MODIFIER', 0),
|
||||
('MATERIAL', 'Material', 'View Material Settings', 'MATERIAL', 1),
|
||||
('SETTINGS', 'Settings', 'View Additional Settings', 'PREFERENCES', 2),
|
||||
])
|
||||
|
||||
try:
|
||||
gpv3 = bpy.context.preferences.experimental.use_grease_pencil_version3
|
||||
except:
|
||||
v0, v1, v3 = bpy.app.version
|
||||
gpv3 = v0 >= 4 and v1 >= 3
|
||||
curve_mode: bpy.props.EnumProperty(default='CURVES',
|
||||
items= [('CURVE', 'Legacy', 'Use legacy curve type (Limited Support)', 'CURVE_DATA', 0),\
|
||||
('CURVES', 'Curves', 'Use hair curves (Fully supported)', 'CURVES_DATA', 1),
|
||||
('GP', 'Grease Pencil', 'Use Grease Pencil (Limited Support)', 'OUTLINER_OB_GREASEPENCIL', 2),
|
||||
] if gpv3 else
|
||||
[('CURVE', 'Legacy', 'Use legacy curve type (Limited Support)', 'CURVE_DATA', 0),\
|
||||
('CURVES', 'Curves', 'Use hair curves (Full Support)', 'CURVES_DATA', 1),
|
||||
])
|
||||
context_brushstrokes: bpy.props.CollectionProperty(type=BSBST_context_brushstrokes)
|
||||
context_material: bpy.props.PointerProperty(type=bpy.types.Material, name="Material", update=update_context_material)
|
||||
active_context_brushstrokes_index: bpy.props.IntProperty( default = 0,
|
||||
update=update_active_brushstrokes,
|
||||
get=get_active_context_brushstrokes_index,
|
||||
set=set_active_context_brushstrokes_index)
|
||||
ui_options: bpy.props.BoolProperty(default=False,
|
||||
name='UI Options',
|
||||
description="Show advanced UI options to customize exposed parameters")
|
||||
reuse_flow: bpy.props.BoolProperty(default=False,
|
||||
name='Re-use Flow Object',
|
||||
description="Re-use flow object from active brushstrokes when creating new brushstrokes")
|
||||
deforming_surface: bpy.props.BoolProperty(default=False,
|
||||
name='Deforming Surface',
|
||||
description='Create brushstrokes layer for a deforming surface')
|
||||
animated: bpy.props.BoolProperty(default=False,
|
||||
name='Animated',
|
||||
description='Create brushstrokes layer for animated brushstrokes/flow')
|
||||
edit_toggle: bpy.props.BoolProperty(default=False,
|
||||
name='Edit on Selection',
|
||||
description="Jump into the corresponding edit mode when selecting a brushstrokes layer")
|
||||
estimate_dimensions: bpy.props.BoolProperty(default=True,
|
||||
name='Estimate Dimensions',
|
||||
description="Estimate the length, width and distribution density of the brush strokes based on the bounding box to provide a reasonable starting point regardless of scale")
|
||||
|
||||
silent_switch: bpy.props.BoolProperty(default=False)
|
||||
preview_texture: bpy.props.PointerProperty(type=bpy.types.Texture)
|
||||
|
||||
classes = [
|
||||
BSBST_socket_info,
|
||||
BSBST_modifier_info,
|
||||
BSBST_context_brushstrokes,
|
||||
BSBST_Settings,
|
||||
]
|
||||
|
||||
def register():
|
||||
for c in classes:
|
||||
bpy.utils.register_class(c)
|
||||
bpy.types.Scene.BSBST_settings = bpy.props.PointerProperty(type=BSBST_Settings)
|
||||
bpy.types.Object.modifier_info = bpy.props.CollectionProperty(type=BSBST_modifier_info)
|
||||
bpy.types.Material.brush_style = bpy.props.StringProperty(get=get_brush_style, set=set_brush_style, search_options={'SORT'})
|
||||
|
||||
bpy.app.handlers.depsgraph_update_post.append(utils.find_context_brushstrokes)
|
||||
|
||||
def unregister():
|
||||
for c in reversed(classes):
|
||||
bpy.utils.unregister_class(c)
|
||||
del bpy.types.Scene.BSBST_settings
|
||||
del bpy.types.Object.modifier_info
|
||||
|
||||
bpy.app.handlers.depsgraph_update_post.remove(utils.find_context_brushstrokes)
|
||||
@@ -0,0 +1,611 @@
|
||||
# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import bpy
|
||||
from . import utils
|
||||
from . import settings as settings_py
|
||||
|
||||
warning_icons_dict = {
|
||||
'ERROR': 'CANCEL',
|
||||
'WARNING': 'ERROR',
|
||||
'INFO': 'INFO',
|
||||
}
|
||||
|
||||
def draw_panel_ui_recursive(panel, panel_name, mod, items, display_mode, hide_panel=False):
|
||||
|
||||
scene = bpy.context.scene
|
||||
settings = scene.BSBST_settings
|
||||
|
||||
is_preset = mod.id_data == settings.preset_object and mod.id_data
|
||||
|
||||
if not panel:
|
||||
return
|
||||
|
||||
mod_info = mod.id_data.modifier_info.get(mod.name)
|
||||
|
||||
icon_dict = {
|
||||
bpy.types.NodeTreeInterfaceSocketObject: 'OBJECT_DATA',
|
||||
bpy.types.NodeTreeInterfaceSocketMaterial: 'MATERIAL',
|
||||
bpy.types.NodeTreeInterfaceSocketImage: 'IMAGE_DATA',
|
||||
bpy.types.NodeTreeInterfaceSocketCollection: 'OUTLINER_COLLECTION',
|
||||
}
|
||||
|
||||
data_dict = {
|
||||
bpy.types.NodeTreeInterfaceSocketMaterial: 'materials',
|
||||
bpy.types.NodeTreeInterfaceSocketImage: 'images',
|
||||
bpy.types.NodeTreeInterfaceSocketCollection: 'collections',
|
||||
}
|
||||
|
||||
mode_compare = []
|
||||
for k, v in items:
|
||||
if not v.parent.name == panel_name:
|
||||
continue
|
||||
if type(v) == bpy.types.NodeTreeInterfacePanel:
|
||||
|
||||
v_id = f'Panel_{v.index}' # TODO: replace with panel identifier once that is exposed in Blender 4.3
|
||||
|
||||
if not mod_info:
|
||||
continue
|
||||
s = mod_info.socket_info.get(v_id)
|
||||
if not s:
|
||||
continue
|
||||
if display_mode == 0:
|
||||
if s.hide_ui:
|
||||
continue
|
||||
|
||||
subpanel_header, subpanel = panel.panel(k, default_closed = v.default_closed)
|
||||
subpanel_header.label(text=k)
|
||||
if display_mode != 0:
|
||||
col = subpanel_header.column()
|
||||
col.active = not (mod_info.hide_ui or hide_panel)
|
||||
col.prop(s, 'hide_ui', icon_only=True, icon='UNPINNED' if s.hide_ui else 'PINNED', emboss=False)
|
||||
draw_panel_ui_recursive(subpanel, k, mod, v.interface_items.items(), display_mode, s.hide_ui)
|
||||
mode_compare = []
|
||||
else:
|
||||
if v.parent.name != panel_name:
|
||||
continue
|
||||
if f'{v.identifier}' not in mod.keys():
|
||||
continue
|
||||
if not mod_info:
|
||||
continue
|
||||
|
||||
if type(v) == bpy.types.NodeTreeInterfaceSocketMenu:
|
||||
for item in mod.id_properties_ui(f'{v.identifier}').as_dict()['items']:
|
||||
if item[4] == mod[f'{v.identifier}']:
|
||||
continue
|
||||
mode_compare += [item[0]]
|
||||
|
||||
s = mod_info.socket_info.get(v.identifier)
|
||||
if not s:
|
||||
continue
|
||||
if display_mode == 0:
|
||||
comp_match = False
|
||||
for c in mode_compare:
|
||||
comp_match = c in v.name
|
||||
if comp_match:
|
||||
break
|
||||
if comp_match:
|
||||
continue
|
||||
if s.hide_ui:
|
||||
continue
|
||||
row = panel.row(align=True)
|
||||
row.active = not (mod_info.hide_ui or hide_panel or s.hide_ui)
|
||||
|
||||
col = row.column()
|
||||
input_row = col.row(align=True)
|
||||
attribute_toggle = False
|
||||
if f'{v.identifier}_use_attribute' in mod.keys() and not v.force_non_field:
|
||||
attribute_toggle = mod[f'{v.identifier}_use_attribute']
|
||||
if attribute_toggle:
|
||||
input_row.prop(mod, f'["{v.identifier}_attribute_name"]', text=k)
|
||||
else:
|
||||
input_row.prop(mod, f'["{v.identifier}"]', text=k)
|
||||
if is_preset:
|
||||
toggle = input_row.operator('brushstroke_tools.preset_toggle_attribute',
|
||||
text='',
|
||||
depress=mod[f'{v.identifier}_use_attribute'],
|
||||
icon='SPREADSHEET')
|
||||
else:
|
||||
toggle = input_row.operator('brushstroke_tools.brushstrokes_toggle_attribute',
|
||||
text='',
|
||||
depress=mod[f'{v.identifier}_use_attribute'],
|
||||
icon='SPREADSHEET')
|
||||
toggle.modifier_name = mod.name
|
||||
toggle.input_name = v.identifier
|
||||
else:
|
||||
if type(v) in icon_dict.keys():
|
||||
icon = icon_dict[type(v)]
|
||||
else:
|
||||
icon='NONE'
|
||||
if type(v) in data_dict.keys():
|
||||
input_row.prop_search(mod, f'["{v.identifier}"]', bpy.data, data_dict[type(v)], text=k, icon=icon)
|
||||
else:
|
||||
input_row.prop(mod, f'["{v.identifier}"]', text=k, icon=icon)
|
||||
if type(v) in utils.linkable_sockets:
|
||||
col.active = not s.link_context
|
||||
icon = settings_py.icon_from_link_type(s.link_context_type)
|
||||
row.alignment = 'EXPAND'
|
||||
if s.link_context:
|
||||
row.prop(s, 'link_context', text='', icon_value=icon)
|
||||
else:
|
||||
if display_mode == -1:
|
||||
row.prop(s, 'link_context_type', text='', emboss=True, icon='LINKED', icon_only=True)
|
||||
if display_mode != 0:
|
||||
col = row.column()
|
||||
col.active = not (mod_info.hide_ui or hide_panel)
|
||||
col.prop(s, 'hide_ui', icon_only=True, icon='UNPINNED' if s.hide_ui else 'PINNED', emboss=False)
|
||||
|
||||
def draw_material_settings(layout, material, surface_object=None):
|
||||
addon_prefs = bpy.context.preferences.addons[__package__].preferences
|
||||
settings = bpy.context.scene.BSBST_settings
|
||||
|
||||
material_row = layout.row(align=True)
|
||||
material_row.template_ID(settings, 'context_material')
|
||||
|
||||
material_header, material_panel = layout.panel("brushstrokes_material", default_closed=False)
|
||||
material_header.label(text='Properties', icon='MATERIAL')
|
||||
if material_panel:
|
||||
# draw color options
|
||||
try:
|
||||
n1 = material.node_tree.nodes['Color Attribute']
|
||||
n2 = material.node_tree.nodes['Color Texture']
|
||||
n3 = material.node_tree.nodes['Color']
|
||||
n4 = material.node_tree.nodes['Image Texture']
|
||||
n5 = material.node_tree.nodes['UV Map']
|
||||
n6 = material.node_tree.nodes['Color Variation']
|
||||
n7 = material.node_tree.nodes.get('Variation Scale')
|
||||
n8 = material.node_tree.nodes.get('Variation Hue')
|
||||
n9 = material.node_tree.nodes.get('Variation Saturation')
|
||||
n10 = material.node_tree.nodes.get('Variation Luminance')
|
||||
|
||||
box = material_panel.box()
|
||||
box.prop(n1, 'mute', text='Use Brush Color', invert_checkbox=True)
|
||||
if n1.mute:
|
||||
row = box.row(align=True)
|
||||
if n2.mute:
|
||||
row.prop(n3.outputs[0], 'default_value', text ='')
|
||||
else:
|
||||
col = row.column()
|
||||
col.template_node_inputs(n4)
|
||||
row.prop(n2, 'mute', icon_only=True, invert_checkbox=True, icon='IMAGE')
|
||||
if not n2.mute:
|
||||
if not surface_object:
|
||||
box.prop(n5, 'uv_map', icon='UV')
|
||||
else:
|
||||
box.prop_search(n5, 'uv_map', surface_object.data, 'uv_layers', icon='UV')
|
||||
|
||||
variation_box = box.box()
|
||||
variation_box.prop(n6.inputs[0], 'default_value', text='Color Variation')
|
||||
if n7:
|
||||
variation_box.prop(n7.outputs[0], 'default_value', text='Variation Scale')
|
||||
col = variation_box.column(align=True)
|
||||
if n8:
|
||||
col.prop(n8.inputs[0], 'default_value', text='Hue')
|
||||
if n9:
|
||||
col.prop(n9.inputs[0], 'default_value', text='Saturation')
|
||||
if n10:
|
||||
col.prop(n10.inputs[0], 'default_value', text='Luminance')
|
||||
except:
|
||||
pass
|
||||
|
||||
# draw opacity options
|
||||
try:
|
||||
n1 = material.node_tree.nodes.get('Use Strength')
|
||||
n2 = material.node_tree.nodes.get('Opacity')
|
||||
n3 = material.node_tree.nodes.get('Backface Culling')
|
||||
|
||||
box = material_panel.box()
|
||||
if n1:
|
||||
box.prop(n1, 'mute', text='Use Brush Strength', invert_checkbox=True)
|
||||
if n2:
|
||||
box.prop(n2.inputs[0], 'default_value', text='Opacity')
|
||||
if n3:
|
||||
box.prop(n3, 'mute', text='Backface Culling', invert_checkbox=True)
|
||||
except:
|
||||
pass
|
||||
|
||||
# draw BSDF options
|
||||
try:
|
||||
n1 = material.node_tree.nodes['Principled BSDF']
|
||||
n2 = material.node_tree.nodes['Bump']
|
||||
|
||||
box = material_panel.box()
|
||||
box.prop(n1.inputs[1], 'default_value', text='Metallic')
|
||||
box.prop(n1.inputs[2], 'default_value', text='Roughness')
|
||||
box.prop(n2, 'mute', text='Bump', invert_checkbox=True)
|
||||
row = box.row()
|
||||
if n2.mute:
|
||||
row.active = False
|
||||
row.prop(n2.inputs[0], 'default_value', text='Bump Strength')
|
||||
except:
|
||||
pass
|
||||
|
||||
# draw translucency options
|
||||
try:
|
||||
n1 = material.node_tree.nodes['Translucency Add']
|
||||
n2 = material.node_tree.nodes['Translucency Strength']
|
||||
n3 = material.node_tree.nodes['Translucency Tint']
|
||||
|
||||
box = material_panel.box()
|
||||
box.prop(n1, 'mute', text='Translucency', invert_checkbox=True)
|
||||
box.prop(n2.inputs[0], 'default_value', text='Translucency Strength')
|
||||
box.prop(n3.inputs[7], 'default_value', text='Translucency Tint')
|
||||
except:
|
||||
pass
|
||||
|
||||
material_panel.prop(material, 'diffuse_color', text='Viewport Color')
|
||||
|
||||
# draw brush style options
|
||||
try:
|
||||
n1 = material.node_tree.nodes['Brush Style']
|
||||
n2 = material.node_tree.nodes['Brush Curve']
|
||||
|
||||
brush_header, brush_panel = layout.panel('brush_panel', default_closed = True)
|
||||
brush_header.label(text='Brush Style', icon='BRUSHES_ALL')
|
||||
if brush_panel:
|
||||
if settings.preview_texture:
|
||||
row = brush_panel.row(align=True)
|
||||
row.template_preview(settings.preview_texture, show_buttons=False, preview_id='brushstroke_preview')
|
||||
|
||||
row = brush_panel.row(align=True)
|
||||
|
||||
brush_style_name = material.brush_style
|
||||
brush_style_category = ''
|
||||
bs = utils.find_brush_style_by_name(brush_style_name)
|
||||
if bs is not None:
|
||||
brush_style_name = bs.name
|
||||
brush_style_category = bs.category
|
||||
brush_style_label = f'{brush_style_category}: {brush_style_name}' if brush_style_category else brush_style_name
|
||||
else:
|
||||
brush_style_label = brush_style_name
|
||||
|
||||
row.operator('brushstroke_tools.select_brush_style', text=brush_style_label, icon='BRUSHES_ALL')
|
||||
row.operator('brushstroke_tools.refresh_styles', text='', icon='FILE_REFRESH')
|
||||
|
||||
if n1.inputs:
|
||||
for in_s in n1.inputs:
|
||||
brush_panel.prop(in_s, 'default_value', text=f"{in_s.name}")
|
||||
brush_panel.template_node_inputs(n2)
|
||||
except:
|
||||
pass
|
||||
|
||||
# draw effects options
|
||||
try:
|
||||
n1 = material.node_tree.nodes['Effects In']
|
||||
|
||||
effects_header, effects_panel = layout.panel('effects_panel', default_closed = True)
|
||||
effects_header.label(text='Effects', icon='SHADERFX')
|
||||
if effects_panel:
|
||||
draw_effect_panel_recursive(effects_panel, material, n1)
|
||||
except:
|
||||
pass
|
||||
|
||||
def draw_effect_panel_recursive(effects_panel, material, prev_node):
|
||||
if not prev_node:
|
||||
return
|
||||
if not prev_node.outputs[0].links:
|
||||
return
|
||||
node = prev_node.outputs[0].links[0].to_node
|
||||
if node.name == 'Effects Out':
|
||||
return
|
||||
header, panel = effects_panel.panel(f'{node.name}_panel', default_closed = True)
|
||||
header.alignment = 'LEFT'
|
||||
header.prop(node, 'mute', invert_checkbox=True, icon_only=True)
|
||||
header.label(text=node.label if node.label else node.name)
|
||||
if panel:
|
||||
if node.mute:
|
||||
panel.active = False
|
||||
for input in node.inputs[1:]:
|
||||
panel.prop(input, 'default_value', text=input.name)
|
||||
|
||||
draw_effect_panel_recursive(effects_panel, material, node)
|
||||
|
||||
def draw_advanced_settings(layout, settings):
|
||||
new_advanced_header, new_advanced_panel = layout.panel("new_advanced", default_closed=True)
|
||||
new_advanced_header.label(text='Advanced')
|
||||
if not new_advanced_panel:
|
||||
return
|
||||
new_advanced_panel.row().prop(settings, 'curve_mode', expand=True)
|
||||
if settings.curve_mode in ['CURVE', 'GP']:
|
||||
new_advanced_panel.label(text='Curve mode does not support drawing on deformed geometry', icon='ERROR')
|
||||
|
||||
new_advanced_panel.prop(settings, 'animated')
|
||||
new_advanced_panel.prop(settings, 'deforming_surface')
|
||||
new_advanced_panel.prop(settings, 'assign_materials')
|
||||
new_advanced_panel.prop(settings, 'reuse_flow')
|
||||
new_advanced_panel.prop(settings, 'estimate_dimensions')
|
||||
new_advanced_panel.prop(settings, 'style_context')
|
||||
new_advanced_panel.operator('brushstroke_tools.render_setup')
|
||||
new_advanced_panel.operator('brushstroke_tools.upgrade_resources')
|
||||
|
||||
def draw_shape_properties(layout, settings, style_object, is_preset, display_mode):
|
||||
if not style_object:
|
||||
return
|
||||
for mod in style_object.modifiers:
|
||||
mod_info = mod.id_data.modifier_info.get(mod.name)
|
||||
if not mod_info:
|
||||
continue
|
||||
if display_mode == 0:
|
||||
if mod_info.hide_ui:
|
||||
continue
|
||||
|
||||
mod_header, mod_panel = layout.panel(mod.name, default_closed = mod_info.default_closed)
|
||||
row = mod_header.row(align=True)
|
||||
row.label(text='', icon='GEOMETRY_NODES')
|
||||
row.prop(mod_info, 'name', text='', emboss=False)
|
||||
|
||||
if display_mode != 0:
|
||||
mod_header.prop(mod_info, 'hide_ui', icon_only=True, icon='UNPINNED' if mod_info.hide_ui else 'PINNED', emboss=False)
|
||||
if is_preset:
|
||||
op = row.operator('brushstroke_tools.preset_remove_mod', text='', icon='X')
|
||||
else:
|
||||
op = row.operator('object.modifier_remove', text='', icon='X')
|
||||
# TODO Implement operator to remove modifier on brushstroke object, even when not active
|
||||
op.modifier = mod.name
|
||||
|
||||
if not mod_panel:
|
||||
continue
|
||||
|
||||
if not mod.type == 'NODES':
|
||||
mod_panel.label(text="Only 'Nodes' modifiers supported")
|
||||
continue
|
||||
|
||||
# show settings for nodes modifiers
|
||||
if mod.show_group_selector:
|
||||
mod_panel.prop(mod, 'node_group')
|
||||
if not mod.node_group:
|
||||
continue
|
||||
|
||||
draw_panel_ui_recursive(mod_panel,
|
||||
'',
|
||||
mod,
|
||||
mod.node_group.interface.items_tree.items(),
|
||||
display_mode)
|
||||
|
||||
draw_mod_warnings(layout, mod)
|
||||
|
||||
def draw_material_properties(layout, settings, surface_object):
|
||||
if settings.context_material:
|
||||
draw_material_settings(layout, settings.context_material, surface_object=surface_object)
|
||||
else:
|
||||
material_row = layout.row(align=True)
|
||||
material_row.template_ID(settings, 'context_material', new='brushstroke_tools.new_material')
|
||||
|
||||
def draw_settings_properties(layout, settings, style_object):
|
||||
deform = utils.get_deformable(style_object)
|
||||
op = layout.operator('brushstroke_tools.switch_deformable', text='Deforming Surface', depress=deform, icon='MOD_SIMPLEDEFORM')
|
||||
op.deformable = not deform
|
||||
|
||||
anim = utils.get_animated(style_object)
|
||||
op = layout.operator('brushstroke_tools.switch_animated', text='Animated Strokes', depress=anim, icon='GP_MULTIFRAME_EDITING')
|
||||
op.animated = not anim
|
||||
|
||||
layout.prop(style_object, 'visible_shadow', icon='LIGHT', emboss=True)
|
||||
|
||||
def draw_properties_panel(layout, settings, style_object, surface_object, is_preset, display_mode):
|
||||
|
||||
layout.separator(type='LINE')
|
||||
row = layout.row(align=True)
|
||||
row.prop(settings, 'view_tab', expand=True)
|
||||
layout.separator(factor=.0, type='SPACE')
|
||||
|
||||
if settings.view_tab == 'MATERIAL':
|
||||
draw_material_properties(layout, settings, surface_object)
|
||||
elif settings.view_tab == 'SHAPE':
|
||||
draw_shape_properties(layout, settings, style_object, is_preset, display_mode)
|
||||
|
||||
# expose add modifier operator for preset context
|
||||
if is_preset:
|
||||
layout.operator('brushstroke_tools.preset_add_mod', icon='ADD')
|
||||
elif settings.view_tab == 'SETTINGS':
|
||||
draw_settings_properties(layout, settings, style_object)
|
||||
|
||||
def draw_mod_warnings(layout, mod):
|
||||
if utils.compare_versions(bpy.app.version, (4,3,0)) < 0:
|
||||
return
|
||||
if mod.node_warnings:
|
||||
warnings_header, warnings_panel = layout.panel(mod.name+'_warnings', default_closed = True)
|
||||
warnings_header.label(text=f'Warnings ({len(mod.node_warnings)})')
|
||||
if warnings_panel:
|
||||
for warning in mod.node_warnings: # TODO sort warnings by type and alphabet
|
||||
warnings_panel.label(text=warning.message,icon=warning_icons_dict[warning.type])
|
||||
|
||||
class BSBST_UL_brushstroke_objects(bpy.types.UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
|
||||
settings = data
|
||||
context_brushstroke = item
|
||||
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
||||
if context_brushstroke:
|
||||
method_icon = 'BRUSH_DATA'
|
||||
method_icon = settings.bl_rna.properties['brushstroke_method'].enum_items[context_brushstroke.method].icon
|
||||
col = layout.column()
|
||||
row = col.row(align=True)
|
||||
row.prop(context_brushstroke, 'name', text='', emboss=False, icon=method_icon)
|
||||
bs_ob = bpy.data.objects.get(item.name)
|
||||
if not bs_ob:
|
||||
return
|
||||
row.prop(context_brushstroke, 'hide_viewport_base', icon_only=True, emboss=False, icon='HIDE_ON' if context_brushstroke.hide_viewport_base else 'HIDE_OFF')
|
||||
row.prop(bs_ob, 'hide_viewport', icon_only=True, emboss=False)
|
||||
row.prop(bs_ob, 'hide_render', icon_only=True, emboss=False)
|
||||
else:
|
||||
layout.label(text="", translate=False, icon_value=icon)
|
||||
elif self.layout_type == 'GRID':
|
||||
layout.label(text="", icon_value=icon)
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
return
|
||||
|
||||
class BSBST_MT_bs_context_menu(bpy.types.Menu):
|
||||
bl_label = "Brushstroke Specials"
|
||||
|
||||
def draw(self, _context):
|
||||
layout = self.layout
|
||||
|
||||
op = layout.operator('brushstroke_tools.copy_brushstrokes', text='Copy to Selected Objects')
|
||||
op.copy_all = False
|
||||
|
||||
op = layout.operator('brushstroke_tools.copy_brushstrokes', text='Copy All to Selected Objects')
|
||||
op.copy_all = True
|
||||
|
||||
op = layout.operator('brushstroke_tools.switch_deformable')
|
||||
op.switch_all = False
|
||||
|
||||
op = layout.operator('brushstroke_tools.copy_flow')
|
||||
|
||||
op = layout.operator("brushstroke_tools.assign_surface")
|
||||
|
||||
class BSBST_PT_brushstroke_tools_panel(bpy.types.Panel):
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
bl_label = "Brushstroke Tools"
|
||||
bl_category = "Brushstroke Tools"
|
||||
|
||||
def draw_header_preset(self,context):
|
||||
layout = self.layout
|
||||
row = layout.row(align=True)
|
||||
|
||||
op = row.operator('brushstroke_tools.view_all', icon='RESTRICT_VIEW_OFF', text='')
|
||||
op.disable = False
|
||||
op = row.operator('brushstroke_tools.view_all', icon='RESTRICT_VIEW_ON', text='')
|
||||
op.disable = True
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
settings = context.scene.BSBST_settings
|
||||
surface_object = utils.get_active_context_surface_object(context)
|
||||
|
||||
surface_row = layout.row()
|
||||
if surface_object:
|
||||
surface_row.label(text=f'{surface_object.name}', icon='OUTLINER_OB_SURFACE')
|
||||
else:
|
||||
surface_row.alert = True
|
||||
surface_row.label(text='No Valid Surface Object', icon='OUTLINER_OB_SURFACE')
|
||||
|
||||
row = layout.row(align=True)
|
||||
op = row.operator("brushstroke_tools.new_brushstrokes", text='Fill', icon='OUTLINER_OB_FORCE_FIELD')
|
||||
op.method = 'SURFACE_FILL'
|
||||
op = row.operator("brushstroke_tools.new_brushstrokes", text='Draw', icon='LINE_DATA')
|
||||
op.method = 'SURFACE_DRAW'
|
||||
|
||||
draw_advanced_settings(layout, settings)
|
||||
|
||||
# identify style context
|
||||
style_object = context.object if settings.style_context=='BRUSHSTROKES' else settings.preset_object
|
||||
if settings.style_context=='PRESET':
|
||||
style_object = settings.preset_object
|
||||
else:
|
||||
if utils.is_brushstrokes_object(context.object):
|
||||
style_object = context.object
|
||||
else:
|
||||
if settings.context_brushstrokes:
|
||||
bs_name = settings.context_brushstrokes[settings.active_context_brushstrokes_index].name
|
||||
context_bs = bpy.data.objects.get(bs_name)
|
||||
if context_bs:
|
||||
style_object = context_bs
|
||||
|
||||
is_preset = style_object == settings.preset_object
|
||||
|
||||
display_mode = settings.ui_options
|
||||
if is_preset:
|
||||
display_mode = -1
|
||||
|
||||
style_header, style_panel = layout.panel("brushstrokes_style", default_closed=False)
|
||||
|
||||
if is_preset:
|
||||
style_header.label(text="Default Settings", icon='SETTINGS')
|
||||
else:
|
||||
style_header.label(text="Brushstroke Settings", icon='BRUSH_DATA')
|
||||
#style_header.operator('brushstroke_tools.make_preset', text='', icon='DECORATE_OVERRIDE')
|
||||
style_header.row().prop(settings, 'ui_options', icon='OPTIONS', icon_only=True)
|
||||
|
||||
if style_panel:
|
||||
if settings.style_context=='BRUSHSTROKES' and not utils.is_brushstrokes_object(style_object):
|
||||
style_panel.label(text='No Brushstroke Context Found')
|
||||
return
|
||||
if not is_preset and len(settings.context_brushstrokes)>0:
|
||||
row = style_panel.row()
|
||||
row.template_list("BSBST_UL_brushstroke_objects", "", settings, "context_brushstrokes",
|
||||
settings, "active_context_brushstrokes_index", rows=3, maxrows=5, sort_lock=True)
|
||||
column = row.column(align=True)
|
||||
column.operator('brushstroke_tools.duplicate_brushstrokes', text='', icon='DUPLICATE')
|
||||
column.operator('brushstroke_tools.delete_brushstrokes', text='', icon='TRASH')
|
||||
column.menu('BSBST_MT_bs_context_menu', text='', icon = 'DOWNARROW_HLT')
|
||||
|
||||
row = style_panel.row()
|
||||
row_edit = row.row(align=True)
|
||||
row_edit.operator('brushstroke_tools.select_surface', icon='OUTLINER_OB_SURFACE', text='')
|
||||
bs_ob = utils.get_active_context_brushstrokes_object(context)
|
||||
text = 'Edit Flow' if getattr(bs_ob, '["BSBST_method"]', None)=='SURFACE_FILL' else 'Edit Brushstrokes'
|
||||
row_edit.operator('brushstroke_tools.edit_brushstrokes', icon='GREASEPENCIL', text = text)
|
||||
row_edit.prop(settings, 'edit_toggle', icon='RESTRICT_SELECT_OFF' if settings.edit_toggle else 'RESTRICT_SELECT_ON', icon_only=True)
|
||||
|
||||
|
||||
if not settings.preset_object and is_preset:
|
||||
layout.operator("brushstroke_tools.init_preset", icon='MODIFIER')
|
||||
else:
|
||||
draw_properties_panel(style_panel, settings, style_object, surface_object, is_preset, display_mode)
|
||||
|
||||
class BSBST_MT_PIE_brushstroke_data_marking(bpy.types.Menu):
|
||||
bl_idname= "BSBST_MT_PIE_brushstroke_data_marking"
|
||||
bl_label = "Mark Brushstroke Flow"
|
||||
|
||||
items = {
|
||||
"Brush Flow - Mark": ['FORCE_WIND'],
|
||||
"Brush Flow - Clear": ['NONE'],
|
||||
"Brush Break - Mark": ['MOD_PHYSICS'],
|
||||
"Brush Break - Clear": ['NONE'],
|
||||
"Brush Ignore - Mark": ['X'],
|
||||
"Brush Ignore - Clear": ['NONE'],
|
||||
}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
pie = layout.menu_pie()
|
||||
|
||||
for name, info in self.items.items():
|
||||
pie.alert=True
|
||||
op = pie.operator("geometry.execute_node_group", text=name, icon=info[0])
|
||||
op.asset_library_type='CUSTOM'
|
||||
op.asset_library_identifier=utils.asset_lib_name
|
||||
op.relative_asset_identifier=f"core/brushstroke_tools-resources.blend/NodeTree/{name}"
|
||||
|
||||
class BSBST_OT_brushstroke_data_marking(bpy.types.Operator):
|
||||
"""
|
||||
Call pie menu for operators to mark brushstroke data on the surface mesh
|
||||
"""
|
||||
bl_idname = "brushstroke_tools.data_marking"
|
||||
bl_label = "Mark Brushstroke Data"
|
||||
bl_description = " Call pie menu for operators to mark brushstroke data on the surface mesh"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.mode == 'EDIT_MESH'
|
||||
|
||||
def execute(self, context):
|
||||
bpy.ops.wm.call_menu_pie('INVOKE_DEFAULT', name=BSBST_MT_PIE_brushstroke_data_marking.bl_idname)
|
||||
return {'FINISHED'}
|
||||
|
||||
classes = [
|
||||
BSBST_UL_brushstroke_objects,
|
||||
BSBST_MT_bs_context_menu,
|
||||
BSBST_PT_brushstroke_tools_panel,
|
||||
BSBST_MT_PIE_brushstroke_data_marking,
|
||||
BSBST_OT_brushstroke_data_marking,
|
||||
]
|
||||
|
||||
def register():
|
||||
for c in classes:
|
||||
bpy.utils.register_class(c)
|
||||
|
||||
# Register UI shortcuts
|
||||
wm = bpy.context.window_manager
|
||||
if wm.keyconfigs.addon is not None:
|
||||
km = wm.keyconfigs.addon.keymaps.new(name="Mesh")
|
||||
kmi = km.keymap_items.new("brushstroke_tools.data_marking","F", "PRESS",shift=False, ctrl=True, alt=True)
|
||||
|
||||
def unregister():
|
||||
for c in reversed(classes):
|
||||
bpy.utils.unregister_class(c)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,39 @@
|
||||
# Changelog
|
||||
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
|
||||
## [0.5.0] - 2025-02-10
|
||||
|
||||
- Update code to work properly with the new slotted/layered Action APIs in Blender 4.4. Otherwise functionally identical to v0.4.0.
|
||||
|
||||
|
||||
## [0.4.0] - 2025-02-10
|
||||
|
||||
- Added button to prep blend files for submission to render farms. A common issue that people ran into when working with Camera Shakify is that they would have to bake their camera animation for submission to a Render Farm, since Camera Shakify shakes don't function without the addon installed. This button addresses this by instead creating a small auto-execute Python script in the blend file that registers the minimal types and properties needed for the shakes to function.
|
||||
|
||||
|
||||
## [0.3.0] - 2024-10-14
|
||||
|
||||
### Additions
|
||||
|
||||
- Turned into a [Blender Extension](https://extensions.blender.org/add-ons/camera-shakify/). No functional changes.
|
||||
|
||||
|
||||
## [0.2.0]
|
||||
|
||||
To be filled out.
|
||||
|
||||
|
||||
## [0.1.0]
|
||||
|
||||
To be filled out.
|
||||
|
||||
|
||||
[Unreleased]: https://github.com/cessen/colorbox/compare/v0.5.0...HEAD
|
||||
[0.5.0]: https://github.com/cessen/colorbox/compare/v0.4.0...v0.5.0
|
||||
[0.4.0]: https://github.com/cessen/colorbox/compare/v0.3.0...v0.4.0
|
||||
[0.3.0]: https://github.com/cessen/colorbox/compare/v0.2.0...v0.3.0
|
||||
[0.2.0]: https://github.com/cessen/colorbox/compare/v0.1.0...v0.2.0
|
||||
[0.1.0]: https://github.com/cessen/colorbox/releases/tag/v0.1.0
|
||||
@@ -0,0 +1,693 @@
|
||||
Copyright (c) 2021 Ian Hubert, Nathan Vegdahl
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 3
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
----
|
||||
|
||||
### GNU GENERAL PUBLIC LICENSE
|
||||
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||
<https://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this
|
||||
license document, but changing it is not allowed.
|
||||
|
||||
### Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom
|
||||
to share and change all versions of a program--to make sure it remains
|
||||
free software for all its users. We, the Free Software Foundation, use
|
||||
the GNU General Public License for most of our software; it applies
|
||||
also to any other work released this way by its authors. You can apply
|
||||
it to your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you
|
||||
have certain responsibilities if you distribute copies of the
|
||||
software, or if you modify it: responsibilities to respect the freedom
|
||||
of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the
|
||||
manufacturer can do so. This is fundamentally incompatible with the
|
||||
aim of protecting users' freedom to change the software. The
|
||||
systematic pattern of such abuse occurs in the area of products for
|
||||
individuals to use, which is precisely where it is most unacceptable.
|
||||
Therefore, we have designed this version of the GPL to prohibit the
|
||||
practice for those products. If such problems arise substantially in
|
||||
other domains, we stand ready to extend this provision to those
|
||||
domains in future versions of the GPL, as needed to protect the
|
||||
freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish
|
||||
to avoid the special danger that patents applied to a free program
|
||||
could make it effectively proprietary. To prevent this, the GPL
|
||||
assures that patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
### TERMS AND CONDITIONS
|
||||
|
||||
#### 0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds
|
||||
of works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of
|
||||
an exact copy. The resulting work is called a "modified version" of
|
||||
the earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user
|
||||
through a computer network, with no transfer of a copy, is not
|
||||
conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices" to
|
||||
the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
#### 1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work for
|
||||
making modifications to it. "Object code" means any non-source form of
|
||||
a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can
|
||||
regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same
|
||||
work.
|
||||
|
||||
#### 2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey,
|
||||
without conditions so long as your license otherwise remains in force.
|
||||
You may convey covered works to others for the sole purpose of having
|
||||
them make modifications exclusively for you, or provide you with
|
||||
facilities for running those works, provided that you comply with the
|
||||
terms of this License in conveying all material for which you do not
|
||||
control copyright. Those thus making or running the covered works for
|
||||
you must do so exclusively on your behalf, under your direction and
|
||||
control, on terms that prohibit them from making any copies of your
|
||||
copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the
|
||||
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||
it unnecessary.
|
||||
|
||||
#### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such
|
||||
circumvention is effected by exercising rights under this License with
|
||||
respect to the covered work, and you disclaim any intention to limit
|
||||
operation or modification of the work as a means of enforcing, against
|
||||
the work's users, your or third parties' legal rights to forbid
|
||||
circumvention of technological measures.
|
||||
|
||||
#### 4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
#### 5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these
|
||||
conditions:
|
||||
|
||||
- a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
- b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under
|
||||
section 7. This requirement modifies the requirement in section 4
|
||||
to "keep intact all notices".
|
||||
- c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
- d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
#### 6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms of
|
||||
sections 4 and 5, provided that you also convey the machine-readable
|
||||
Corresponding Source under the terms of this License, in one of these
|
||||
ways:
|
||||
|
||||
- a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
- b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the Corresponding
|
||||
Source from a network server at no charge.
|
||||
- c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
- d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
- e) Convey the object code using peer-to-peer transmission,
|
||||
provided you inform other peers where the object code and
|
||||
Corresponding Source of the work are being offered to the general
|
||||
public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal,
|
||||
family, or household purposes, or (2) anything designed or sold for
|
||||
incorporation into a dwelling. In determining whether a product is a
|
||||
consumer product, doubtful cases shall be resolved in favor of
|
||||
coverage. For a particular product received by a particular user,
|
||||
"normally used" refers to a typical or common use of that class of
|
||||
product, regardless of the status of the particular user or of the way
|
||||
in which the particular user actually uses, or expects or is expected
|
||||
to use, the product. A product is a consumer product regardless of
|
||||
whether the product has substantial commercial, industrial or
|
||||
non-consumer uses, unless such uses represent the only significant
|
||||
mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to
|
||||
install and execute modified versions of a covered work in that User
|
||||
Product from a modified version of its Corresponding Source. The
|
||||
information must suffice to ensure that the continued functioning of
|
||||
the modified object code is in no case prevented or interfered with
|
||||
solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or
|
||||
updates for a work that has been modified or installed by the
|
||||
recipient, or for the User Product in which it has been modified or
|
||||
installed. Access to a network may be denied when the modification
|
||||
itself materially and adversely affects the operation of the network
|
||||
or violates the rules and protocols for communication across the
|
||||
network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
#### 7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders
|
||||
of that material) supplement the terms of this License with terms:
|
||||
|
||||
- a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
- b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
- c) Prohibiting misrepresentation of the origin of that material,
|
||||
or requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
- d) Limiting the use for publicity purposes of names of licensors
|
||||
or authors of the material; or
|
||||
- e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
- f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions
|
||||
of it) with contractual assumptions of liability to the recipient,
|
||||
for any liability that these contractual assumptions directly
|
||||
impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions; the
|
||||
above requirements apply either way.
|
||||
|
||||
#### 8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license
|
||||
from a particular copyright holder is reinstated (a) provisionally,
|
||||
unless and until the copyright holder explicitly and finally
|
||||
terminates your license, and (b) permanently, if the copyright holder
|
||||
fails to notify you of the violation by some reasonable means prior to
|
||||
60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
#### 9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or run
|
||||
a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
#### 10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
#### 11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims owned
|
||||
or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within the
|
||||
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||
the non-exercise of one or more of the rights that are specifically
|
||||
granted under this License. You may not convey a covered work if you
|
||||
are a party to an arrangement with a third party that is in the
|
||||
business of distributing software, under which you make payment to the
|
||||
third party based on the extent of your activity of conveying the
|
||||
work, and under which the third party grants, to any of the parties
|
||||
who would receive the covered work from you, a discriminatory patent
|
||||
license (a) in connection with copies of the covered work conveyed by
|
||||
you (or copies made from those copies), or (b) primarily for and in
|
||||
connection with specific products or compilations that contain the
|
||||
covered work, unless you entered into that arrangement, or that patent
|
||||
license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
#### 12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under
|
||||
this License and any other pertinent obligations, then as a
|
||||
consequence you may not convey it at all. For example, if you agree to
|
||||
terms that obligate you to collect a royalty for further conveying
|
||||
from those to whom you convey the Program, the only way you could
|
||||
satisfy both those terms and this License would be to refrain entirely
|
||||
from conveying the Program.
|
||||
|
||||
#### 13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
#### 14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in
|
||||
detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies that a certain numbered version of the GNU General Public
|
||||
License "or any later version" applies to it, you have the option of
|
||||
following the terms and conditions either of that numbered version or
|
||||
of any later version published by the Free Software Foundation. If the
|
||||
Program does not specify a version number of the GNU General Public
|
||||
License, you may choose any version ever published by the Free
|
||||
Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions
|
||||
of the GNU General Public License can be used, that proxy's public
|
||||
statement of acceptance of a version permanently authorizes you to
|
||||
choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
#### 15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||
CORRECTION.
|
||||
|
||||
#### 16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
#### 17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
### How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these
|
||||
terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to
|
||||
attach them to the start of each source file to most effectively state
|
||||
the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper
|
||||
mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands \`show w' and \`show c' should show the
|
||||
appropriate parts of the General Public License. Of course, your
|
||||
program's commands might be different; for a GUI interface, you would
|
||||
use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. For more information on this, and how to apply and follow
|
||||
the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your
|
||||
program into proprietary programs. If your program is a subroutine
|
||||
library, you may consider it more useful to permit linking proprietary
|
||||
applications with the library. If this is what you want to do, use the
|
||||
GNU Lesser General Public License instead of this License. But first,
|
||||
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,46 @@
|
||||
The camera shake data in `shake_data.py` is dedicated to public domain as fully as possible via [CC0](https://creativecommons.org/publicdomain/zero/1.0/).
|
||||
|
||||
----
|
||||
|
||||
# Creative Commons CC0 1.0 Universal
|
||||
|
||||
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED HEREUNDER.
|
||||
|
||||
## Statement of Purpose
|
||||
|
||||
The laws of most jurisdictions throughout the world automatically confer exclusive Copyright and Related Rights (defined below) upon the creator and subsequent owner(s) (each and all, an "owner") of an original work of authorship and/or a database (each, a "Work").
|
||||
|
||||
Certain owners wish to permanently relinquish those rights to a Work for the purpose of contributing to a commons of creative, cultural and scientific works ("Commons") that the public can reliably and without fear of later claims of infringement build upon, modify, incorporate in other works, reuse and redistribute as freely as possible in any form whatsoever and for any purposes, including without limitation commercial purposes. These owners may contribute to the Commons to promote the ideal of a free culture and the further production of creative, cultural and scientific works, or to gain reputation or greater distribution for their Work in part through the use and efforts of others.
|
||||
|
||||
For these and/or other purposes and motivations, and without any expectation of additional consideration or compensation, the person associating CC0 with a Work (the "Affirmer"), to the extent that he or she is an owner of Copyright and Related Rights in the Work, voluntarily elects to apply CC0 to the Work and publicly distribute the Work under its terms, with knowledge of his or her Copyright and Related Rights in the Work and the meaning and intended legal effect of CC0 on those rights.
|
||||
|
||||
1. __Copyright and Related Rights.__ A Work made available under CC0 may be protected by copyright and related or neighboring rights ("Copyright and Related Rights"). Copyright and Related Rights include, but are not limited to, the following:
|
||||
|
||||
i. the right to reproduce, adapt, distribute, perform, display, communicate, and translate a Work;
|
||||
|
||||
ii. moral rights retained by the original author(s) and/or performer(s);
|
||||
|
||||
iii. publicity and privacy rights pertaining to a person's image or likeness depicted in a Work;
|
||||
|
||||
iv. rights protecting against unfair competition in regards to a Work, subject to the limitations in paragraph 4(a), below;
|
||||
|
||||
v. rights protecting the extraction, dissemination, use and reuse of data in a Work;
|
||||
|
||||
vi. database rights (such as those arising under Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, and under any national implementation thereof, including any amended or successor version of such directive); and
|
||||
|
||||
vii. other similar, equivalent or corresponding rights throughout the world based on applicable law or treaty, and any national implementations thereof.
|
||||
|
||||
2. __Waiver.__ To the greatest extent permitted by, but not in contravention of, applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and unconditionally waives, abandons, and surrenders all of Affirmer's Copyright and Related Rights and associated claims and causes of action, whether now known or unknown (including existing as well as future claims and causes of action), in the Work (i) in all territories worldwide, (ii) for the maximum duration provided by applicable law or treaty (including future time extensions), (iii) in any current or future medium and for any number of copies, and (iv) for any purpose whatsoever, including without limitation commercial, advertising or promotional purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each member of the public at large and to the detriment of Affirmer's heirs and successors, fully intending that such Waiver shall not be subject to revocation, rescission, cancellation, termination, or any other legal or equitable action to disrupt the quiet enjoyment of the Work by the public as contemplated by Affirmer's express Statement of Purpose.
|
||||
|
||||
3. __Public License Fallback.__ Should any part of the Waiver for any reason be judged legally invalid or ineffective under applicable law, then the Waiver shall be preserved to the maximum extent permitted taking into account Affirmer's express Statement of Purpose. In addition, to the extent the Waiver is so judged Affirmer hereby grants to each affected person a royalty-free, non transferable, non sublicensable, non exclusive, irrevocable and unconditional license to exercise Affirmer's Copyright and Related Rights in the Work (i) in all territories worldwide, (ii) for the maximum duration provided by applicable law or treaty (including future time extensions), (iii) in any current or future medium and for any number of copies, and (iv) for any purpose whatsoever, including without limitation commercial, advertising or promotional purposes (the "License"). The License shall be deemed effective as of the date CC0 was applied by Affirmer to the Work. Should any part of the License for any reason be judged legally invalid or ineffective under applicable law, such partial invalidity or ineffectiveness shall not invalidate the remainder of the License, and in such case Affirmer hereby affirms that he or she will not (i) exercise any of his or her remaining Copyright and Related Rights in the Work or (ii) assert any associated claims and causes of action with respect to the Work, in either case contrary to Affirmer's express Statement of Purpose.
|
||||
|
||||
4. __Limitations and Disclaimers.__
|
||||
|
||||
a. No trademark or patent rights held by Affirmer are waived, abandoned, surrendered, licensed or otherwise affected by this document.
|
||||
|
||||
b. Affirmer offers the Work as-is and makes no representations or warranties of any kind concerning the Work, express, implied, statutory or otherwise, including without limitation warranties of title, merchantability, fitness for a particular purpose, non infringement, or the absence of latent or other defects, accuracy, or the present or absence of errors, whether or not discoverable, all to the greatest extent permissible under applicable law.
|
||||
|
||||
c. Affirmer disclaims responsibility for clearing rights of other persons that may apply to the Work or any use thereof, including without limitation any person's Copyright and Related Rights in the Work. Further, Affirmer disclaims responsibility for obtaining any necessary consents, permissions or other rights required for any use of the Work.
|
||||
|
||||
d. Affirmer understands and acknowledges that Creative Commons is not a party to this document and has no duty or obligation with respect to this CC0 or use of the Work.
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
# Camera Shakify
|
||||
|
||||
An addon for Blender that lets you easily add [realistic camera shake](https://youtu.be/4lCm_jqoBrI) to your cameras.
|
||||
|
||||
Versions 0.3.x and 0.4.x of this addon require Blender 4.2 or 4.3.
|
||||
|
||||
Versions 0.5.0 or later require Blender 4.4 or later.
|
||||
|
||||
# License
|
||||
|
||||
The code in this addon is licensed under the GNU General Public License, version 3. Please see LICENSE_CODE.md for details.
|
||||
|
||||
The camera shake data is [CC0](https://creativecommons.org/publicdomain/zero/1.0/). Please see LICENSE_DATA.md for details.
|
||||
|
||||
# Contributing
|
||||
|
||||
Although we are not specifically looking for contributions right now, if you would like to contribute please keep in mind the following things:
|
||||
|
||||
- By submitting any work for inclusion in this addon, you agree to license it under the same terms as above, and you assert that you have the rights to do so.
|
||||
- Larger changes to the addon are likely to be rejected unless by pure coincidence they happen to align with our goals for the project. So if you are considering a larger change, please either file an issue or otherwise contact us to discuss your idea before starting work on it, so that you don't inadvertantly waste your time.
|
||||
@@ -0,0 +1,658 @@
|
||||
#====================== BEGIN GPL LICENSE BLOCK ======================
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 3
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
#======================= END GPL LICENSE BLOCK ========================
|
||||
|
||||
bl_info = {
|
||||
"name": "Camera Shakify",
|
||||
"version": (0, 5, 0),
|
||||
"author": "Nathan Vegdahl, Ian Hubert",
|
||||
"blender": (4, 4, 0),
|
||||
"description": "Add captured camera shake/wobble to your cameras",
|
||||
"location": "Camera properties",
|
||||
# "doc_url": "",
|
||||
"category": "Animation",
|
||||
}
|
||||
|
||||
import re
|
||||
import math
|
||||
|
||||
import bpy
|
||||
from bpy.types import Camera, Context
|
||||
from .action_utils import action_to_python_data_text, ensure_shake_in_action, action_slot_frame_range, ensure_action
|
||||
from .shake_data import SHAKE_LIST
|
||||
from .farm_script import ensure_farm_script
|
||||
|
||||
|
||||
# Note: the ".v#" number at the end is *not* the addon version. This number is
|
||||
# incremented when the way shakes are constructed changes to prevent
|
||||
# compatibility problems, and generally spans multiple addon versions.
|
||||
BASE_NAME = "CameraShakify.v3"
|
||||
ACTION_NAME = BASE_NAME + " Shakes"
|
||||
COLLECTION_NAME = BASE_NAME
|
||||
|
||||
# Note: the addon used to be called "Camera Wobble" before it was publicly
|
||||
# released, and had a "v1" and "v2" base name under that name. We don't include
|
||||
# those here because those versions of the addon were only ever used internally
|
||||
# by Ian, and there should be no files that exist anymore that use those base
|
||||
# names. But that's why there's also no "CameraShakify.v1", because that never
|
||||
# existed.
|
||||
BASE_NAMES_OLD = ["CameraShakify.v2"]
|
||||
|
||||
# Maximum values of our per-camera scaling/influence properties.
|
||||
INFLUENCE_MAX = 4.0
|
||||
SCALE_MAX = 100.0
|
||||
|
||||
# The maximum supported world unit scale.
|
||||
UNIT_SCALE_MAX = 1000.0
|
||||
|
||||
|
||||
#========================================================
|
||||
|
||||
|
||||
class CameraShakifyPanel(bpy.types.Panel):
|
||||
"""Add shake to your Cameras."""
|
||||
bl_label = "Camera Shakify"
|
||||
bl_idname = "DATA_PT_camera_shakify"
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_context = "data"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object.type == 'CAMERA'
|
||||
|
||||
def draw(self, context):
|
||||
wm = context.window_manager
|
||||
layout = self.layout
|
||||
|
||||
camera = context.active_object
|
||||
|
||||
row = layout.row()
|
||||
row.template_list(
|
||||
listtype_name="OBJECT_UL_camera_shake_items",
|
||||
list_id="Camera Shakes",
|
||||
dataptr=camera,
|
||||
propname="camera_shakes",
|
||||
active_dataptr=camera,
|
||||
active_propname="camera_shakes_active_index",
|
||||
)
|
||||
col = row.column()
|
||||
col.operator("object.camera_shake_add", text="", icon='ADD')
|
||||
col.operator("object.camera_shake_remove", text="", icon='REMOVE')
|
||||
col.operator("object.camera_shake_move", text="", icon='TRIA_UP').type = 'UP'
|
||||
col.operator("object.camera_shake_move", text="", icon='TRIA_DOWN').type = 'DOWN'
|
||||
|
||||
if camera.camera_shakes_active_index < len(camera.camera_shakes):
|
||||
shake = camera.camera_shakes[camera.camera_shakes_active_index]
|
||||
row = layout.row()
|
||||
col = row.column(align=True)
|
||||
col.alignment = 'RIGHT'
|
||||
col.use_property_split = True
|
||||
col.prop(shake, "shake_type", text="Shake")
|
||||
col.separator()
|
||||
col.prop(shake, "influence", slider=True)
|
||||
col.separator()
|
||||
col.prop(shake, "scale")
|
||||
col.separator()
|
||||
col.prop(shake, "use_manual_timing")
|
||||
if shake.use_manual_timing:
|
||||
col.prop(shake, "time")
|
||||
else:
|
||||
col.prop(shake, "speed")
|
||||
col.prop(shake, "offset")
|
||||
|
||||
col.separator(factor=2.0)
|
||||
|
||||
row = layout.row()
|
||||
row.alignment = 'LEFT'
|
||||
header_text = "Misc Utilities"
|
||||
if wm.camera_shake_show_utils:
|
||||
row.prop(wm, "camera_shake_show_utils", icon="DISCLOSURE_TRI_DOWN", text=header_text, expand=False, emboss=False)
|
||||
else:
|
||||
row.prop(wm, "camera_shake_show_utils", icon="DISCLOSURE_TRI_RIGHT", text=header_text, emboss=False)
|
||||
row.separator_spacer()
|
||||
|
||||
col = layout.column()
|
||||
if wm.camera_shake_show_utils:
|
||||
col.operator("object.camera_shakes_fix_global")
|
||||
col.operator("wm.camera_shakify_prep_file_for_farm")
|
||||
|
||||
|
||||
class OBJECT_UL_camera_shake_items(bpy.types.UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
|
||||
ob = data
|
||||
# draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
|
||||
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
||||
col = layout.column()
|
||||
col.label(
|
||||
text=str(item.shake_type).replace("_", " ").title(),
|
||||
icon='FCURVE_SNAPSHOT',
|
||||
)
|
||||
|
||||
col = layout.column()
|
||||
col.alignment = 'RIGHT'
|
||||
col.prop(item, "influence", text="", expand=False, slider=True, emboss=False)
|
||||
# 'GRID' layout type should be as compact as possible (typically a single icon!).
|
||||
elif self.layout_type in {'GRID'}:
|
||||
layout.alignment = 'CENTER'
|
||||
layout.label(text="", icon_value=icon)
|
||||
|
||||
|
||||
#========================================================
|
||||
|
||||
# Creates a camera shake setup for the given camera and
|
||||
# shake item index, using the given collection to store
|
||||
# shake empties.
|
||||
def build_single_shake(camera, shake_item_index, collection, context):
|
||||
shake = camera.camera_shakes[shake_item_index]
|
||||
shake_data = SHAKE_LIST[shake.shake_type]
|
||||
|
||||
shake_name = shake.shake_type.lower()
|
||||
shake_object_name = BASE_NAME + "_" + camera.name + "_" + str(shake_item_index)
|
||||
|
||||
# Ensure the needed action and shake slot exist.
|
||||
action = ensure_action(ACTION_NAME)
|
||||
slot = ensure_shake_in_action(
|
||||
shake_name,
|
||||
action,
|
||||
shake_data[2],
|
||||
INFLUENCE_MAX,
|
||||
INFLUENCE_MAX * SCALE_MAX * UNIT_SCALE_MAX
|
||||
)
|
||||
|
||||
# Ensure the needed shake object exists.
|
||||
shake_object = None
|
||||
if shake_object_name in bpy.data.objects:
|
||||
shake_object = bpy.data.objects[shake_object_name]
|
||||
else:
|
||||
shake_object = bpy.data.objects.new(shake_object_name, None)
|
||||
|
||||
# Make sure the shake object is linked into our collection.
|
||||
if shake_object.name not in collection.objects:
|
||||
collection.objects.link(shake_object)
|
||||
|
||||
#----------------
|
||||
# Set up the constraints and drivers on the shake object.
|
||||
#----------------
|
||||
|
||||
# Clear out all constraints and drivers, and fetch animation data block.
|
||||
shake_object.constraints.clear()
|
||||
shake_object.animation_data_clear()
|
||||
anim_data = shake_object.animation_data_create()
|
||||
|
||||
# Some weird gymnastics needed because of a Blender bug.
|
||||
# Without first assigning an action to the animation data,
|
||||
# then on a fresh scene we won't be able to assign an action
|
||||
# to the action constraint (below).
|
||||
anim_data.action = action
|
||||
anim_data.action = None
|
||||
shake_object.location = (0,0,0)
|
||||
shake_object.rotation_euler = (0,0,0)
|
||||
shake_object.rotation_quaternion = (0,0,0,0)
|
||||
shake_object.rotation_axis_angle = (0,0,0,0)
|
||||
shake_object.scale = (1,1,1)
|
||||
|
||||
# Get action info for calculations below.
|
||||
shake_fps = shake_data[1]
|
||||
shake_range = action_slot_frame_range(action, slot)
|
||||
shake_length = shake_range[1] - shake_range[0]
|
||||
|
||||
# Create the action constraint.
|
||||
constraint = shake_object.constraints.new('ACTION')
|
||||
constraint.use_eval_time = True
|
||||
constraint.mix_mode = 'BEFORE'
|
||||
constraint.action = action
|
||||
constraint.action_slot = slot
|
||||
constraint.frame_start = shake_range[0]
|
||||
constraint.frame_end = shake_range[1]
|
||||
|
||||
# Create the driver for the constraint's eval time.
|
||||
driver = constraint.driver_add("eval_time").driver
|
||||
driver.type = 'SCRIPTED'
|
||||
fps_factor = 1.0 / ((context.scene.render.fps / context.scene.render.fps_base) / shake_fps)
|
||||
driver.expression = \
|
||||
"((time if manual else ((-frame_offset + frame) * speed)) * {}) % 1.0" \
|
||||
.format(fps_factor / shake_length)
|
||||
|
||||
manual_timing_var = driver.variables.new()
|
||||
manual_timing_var.name = "manual"
|
||||
manual_timing_var.type = 'SINGLE_PROP'
|
||||
manual_timing_var.targets[0].id_type = 'OBJECT'
|
||||
manual_timing_var.targets[0].id = camera
|
||||
manual_timing_var.targets[0].data_path = 'camera_shakes[{}].use_manual_timing'.format(shake_item_index)
|
||||
|
||||
time_var = driver.variables.new()
|
||||
time_var.name = "time"
|
||||
time_var.type = 'SINGLE_PROP'
|
||||
time_var.targets[0].id_type = 'OBJECT'
|
||||
time_var.targets[0].id = camera
|
||||
time_var.targets[0].data_path = 'camera_shakes[{}].time'.format(shake_item_index)
|
||||
|
||||
speed_var = driver.variables.new()
|
||||
speed_var.name = "speed"
|
||||
speed_var.type = 'SINGLE_PROP'
|
||||
speed_var.targets[0].id_type = 'OBJECT'
|
||||
speed_var.targets[0].id = camera
|
||||
speed_var.targets[0].data_path = 'camera_shakes[{}].speed'.format(shake_item_index)
|
||||
|
||||
offset_var = driver.variables.new()
|
||||
offset_var.name = "frame_offset"
|
||||
offset_var.type = 'SINGLE_PROP'
|
||||
offset_var.targets[0].id_type = 'OBJECT'
|
||||
offset_var.targets[0].id = camera
|
||||
offset_var.targets[0].data_path = 'camera_shakes[{}].offset'.format(shake_item_index)
|
||||
|
||||
#----------------
|
||||
# Set up the constraints and drivers on the camera object.
|
||||
#----------------
|
||||
|
||||
loc_constraint_name = BASE_NAME + "_loc_" + str(shake_item_index)
|
||||
rot_constraint_name = BASE_NAME + "_rot_" + str(shake_item_index)
|
||||
|
||||
# Create the new constraints.
|
||||
loc_constraint = camera.constraints.new(type='COPY_LOCATION')
|
||||
rot_constraint = camera.constraints.new(type='COPY_ROTATION')
|
||||
loc_constraint.name = loc_constraint_name
|
||||
rot_constraint.name = rot_constraint_name
|
||||
loc_constraint.show_expanded = False
|
||||
rot_constraint.show_expanded = False
|
||||
|
||||
# Set up location constraint.
|
||||
loc_constraint.target = shake_object
|
||||
loc_constraint.target_space = 'WORLD'
|
||||
loc_constraint.owner_space = 'LOCAL'
|
||||
loc_constraint.use_offset = True
|
||||
|
||||
# Set up rotation constraint.
|
||||
rot_constraint.target = shake_object
|
||||
rot_constraint.target_space = 'WORLD'
|
||||
rot_constraint.owner_space = 'LOCAL'
|
||||
rot_constraint.mix_mode = 'AFTER'
|
||||
|
||||
# Set up the location constraint driver.
|
||||
driver = loc_constraint.driver_add("influence").driver
|
||||
driver.type = 'SCRIPTED'
|
||||
driver.expression = "{} * influence * location_scale / unit_scale".format(1.0 / (UNIT_SCALE_MAX * INFLUENCE_MAX * SCALE_MAX))
|
||||
if "influence" not in driver.variables:
|
||||
var = driver.variables.new()
|
||||
var.name = "influence"
|
||||
var.type = 'SINGLE_PROP'
|
||||
var.targets[0].id_type = 'OBJECT'
|
||||
var.targets[0].id = camera
|
||||
var.targets[0].data_path = 'camera_shakes[{}].influence'.format(shake_item_index)
|
||||
if "location_scale" not in driver.variables:
|
||||
var = driver.variables.new()
|
||||
var.name = "location_scale"
|
||||
var.type = 'SINGLE_PROP'
|
||||
var.targets[0].id_type = 'OBJECT'
|
||||
var.targets[0].id = camera
|
||||
var.targets[0].data_path = 'camera_shakes[{}].scale'.format(shake_item_index)
|
||||
if "unit_scale" not in driver.variables:
|
||||
var = driver.variables.new()
|
||||
var.name = "unit_scale"
|
||||
var.type = 'SINGLE_PROP'
|
||||
var.targets[0].id_type = 'SCENE'
|
||||
var.targets[0].id = context.scene
|
||||
var.targets[0].data_path ='unit_settings.scale_length'
|
||||
|
||||
# Set up the rotation constraint driver.
|
||||
driver = rot_constraint.driver_add("influence").driver
|
||||
driver.type = 'SCRIPTED'
|
||||
driver.expression = "influence * {}".format(1.0 / INFLUENCE_MAX)
|
||||
if "influence" not in driver.variables:
|
||||
var = driver.variables.new()
|
||||
var.name = "influence"
|
||||
var.type = 'SINGLE_PROP'
|
||||
var.targets[0].id_type = 'OBJECT'
|
||||
var.targets[0].id = camera
|
||||
var.targets[0].data_path = 'camera_shakes[{}].influence'.format(shake_item_index)
|
||||
|
||||
|
||||
# Only for use in rebuilding camera shakes, to ensure that constraints, etc.
|
||||
# from previous Camera Shakify versions get removed.
|
||||
def starts_with_any_base_name(text):
|
||||
base_names = BASE_NAMES_OLD + [BASE_NAME]
|
||||
|
||||
for base_name in base_names:
|
||||
if text.startswith(base_name):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
# Ensure that our camera shakify collection exists and fetch it.
|
||||
def ensure_camera_shakify_collection(context):
|
||||
if COLLECTION_NAME in context.scene.collection.children and context.scene.collection.children[COLLECTION_NAME].library == None:
|
||||
return context.scene.collection.children[COLLECTION_NAME]
|
||||
|
||||
# Get the collection.
|
||||
#
|
||||
# The song-and-dance here is to make sure we get a *local* collection,
|
||||
# not a library-linked collection.
|
||||
collection = None
|
||||
for col in bpy.data.collections:
|
||||
if col.name == COLLECTION_NAME and col.library == None:
|
||||
collection = col
|
||||
break
|
||||
if collection == None:
|
||||
collection = bpy.data.collections.new(COLLECTION_NAME)
|
||||
collection.hide_viewport = True
|
||||
collection.hide_render = True
|
||||
collection.hide_select = True
|
||||
|
||||
# Link the collection and get it appropriately set up.
|
||||
context.scene.collection.children.link(collection)
|
||||
for layer in context.scene.view_layers:
|
||||
if collection.name in layer.layer_collection.children:
|
||||
layer.layer_collection.children[collection.name].exclude = True
|
||||
|
||||
return collection
|
||||
|
||||
|
||||
# The main function that actually does the real work of this addon.
|
||||
# It's called whenever anything relevant in the shake list on a
|
||||
# camera is changed, and just tears down and completely rebuilds
|
||||
# the camera-shake setup for it.
|
||||
def rebuild_camera_shakes(camera, context):
|
||||
if camera.library != None:
|
||||
# Skip library-linked cameras.
|
||||
return
|
||||
|
||||
collection = ensure_camera_shakify_collection(context)
|
||||
|
||||
#----------------
|
||||
# First, completely tear down the current setup, if any.
|
||||
#----------------
|
||||
|
||||
# Remove shake constraints from the camera.
|
||||
remove_list = []
|
||||
for constraint in camera.constraints:
|
||||
if starts_with_any_base_name(constraint.name):
|
||||
constraint.driver_remove("influence")
|
||||
remove_list += [constraint]
|
||||
for constraint in remove_list:
|
||||
camera.constraints.remove(constraint)
|
||||
|
||||
# Remove shake empties for this camera.
|
||||
name_match = re.compile("{}_[0-9]+".format(re.escape(BASE_NAME + "_" + camera.name)))
|
||||
for obj in collection.objects:
|
||||
if name_match.fullmatch(obj.name) != None:
|
||||
obj.constraints[0].driver_remove("eval_time")
|
||||
obj.animation_data_clear()
|
||||
bpy.data.objects.remove(obj)
|
||||
|
||||
#----------------
|
||||
# Then build the new setup.
|
||||
#----------------
|
||||
|
||||
for shake_item_index in range(0, len(camera.camera_shakes)):
|
||||
build_single_shake(camera, shake_item_index, collection, context)
|
||||
|
||||
#----------------
|
||||
# Finally, clean up any data that's no longer needed, up to and
|
||||
# including removing the collection itself if there no shakes left.
|
||||
#----------------
|
||||
|
||||
# If there's nothing left in the collection, delete it.
|
||||
if len(collection.objects) == 0:
|
||||
context.scene.collection.children.unlink(collection)
|
||||
if collection.users == 0:
|
||||
bpy.data.collections.remove(collection)
|
||||
|
||||
|
||||
# Fixes camera shake setups across the whole scene.
|
||||
# This can be necessary if e.g. a user has duplicated cameras
|
||||
# around, etc.
|
||||
def fix_camera_shakes_globally(context):
|
||||
# Delete the collection and everything in it.
|
||||
collection = ensure_camera_shakify_collection(context)
|
||||
for obj in collection.objects:
|
||||
obj.constraints[0].driver_remove("eval_time")
|
||||
obj.animation_data_clear()
|
||||
bpy.data.objects.remove(obj)
|
||||
context.scene.collection.children.unlink(collection)
|
||||
if collection.users == 0:
|
||||
bpy.data.collections.remove(collection)
|
||||
|
||||
# Remove shake channelbags in the shake action, to force them to get
|
||||
# re-built.
|
||||
action = ensure_action(ACTION_NAME)
|
||||
for channelbag in action.layers[0].strips[0].channelbags:
|
||||
action.layers[0].strips[0].channelbags.remove(channelbag)
|
||||
|
||||
# Loop through all cameras and re-build their camera shakes.
|
||||
for obj in context.scene.objects:
|
||||
if obj.type == 'CAMERA':
|
||||
rebuild_camera_shakes(obj, context)
|
||||
|
||||
|
||||
def on_shake_type_update(shake_instance, context):
|
||||
rebuild_camera_shakes(shake_instance.id_data, context)
|
||||
|
||||
|
||||
#class ActionToPythonData(bpy.types.Operator):
|
||||
# """Writes the action on the currently selected object to a text block as Python data"""
|
||||
# bl_idname = "object.action_to_python_data"
|
||||
# bl_label = "Action to Python Data"
|
||||
# bl_options = {'UNDO'}
|
||||
#
|
||||
# @classmethod
|
||||
# def poll(cls, context):
|
||||
# return context.active_object is not None \
|
||||
# and context.active_object.animation_data is not None \
|
||||
# and context.active_object.animation_data.action is not None
|
||||
#
|
||||
# def execute(self, context):
|
||||
# action_to_python_data_text(context.active_object.animation_data.action, "action_output.txt")
|
||||
# return {'FINISHED'}
|
||||
|
||||
|
||||
class CameraShakeAdd(bpy.types.Operator):
|
||||
"""Adds the selected camera shake to the list"""
|
||||
bl_idname = "object.camera_shake_add"
|
||||
bl_label = "Add Shake Item"
|
||||
bl_options = {'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object is not None and context.active_object.type == 'CAMERA'
|
||||
|
||||
def execute(self, context):
|
||||
camera = context.active_object
|
||||
shake = camera.camera_shakes.add()
|
||||
camera.camera_shakes_active_index = len(camera.camera_shakes) - 1
|
||||
rebuild_camera_shakes(camera, context)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class CameraShakeRemove(bpy.types.Operator):
|
||||
"""Removes the selected camera shake item from the list"""
|
||||
bl_idname = "object.camera_shake_remove"
|
||||
bl_label = "Remove Shake Item"
|
||||
bl_options = {'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
obj = context.active_object
|
||||
return obj is not None and obj.type == 'CAMERA' and len(obj.camera_shakes) > 0
|
||||
|
||||
def execute(self, context):
|
||||
camera = context.active_object
|
||||
if camera.camera_shakes_active_index < len(camera.camera_shakes):
|
||||
camera.camera_shakes.remove(camera.camera_shakes_active_index)
|
||||
rebuild_camera_shakes(camera, context)
|
||||
if camera.camera_shakes_active_index >= len(camera.camera_shakes) and camera.camera_shakes_active_index > 0:
|
||||
camera.camera_shakes_active_index -= 1
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class CameraShakeMove(bpy.types.Operator):
|
||||
"""Moves the selected camera shake up/down in the list"""
|
||||
bl_idname = "object.camera_shake_move"
|
||||
bl_label = "Move Shake Item"
|
||||
bl_options = {'UNDO'}
|
||||
|
||||
type: bpy.props.EnumProperty(items = [
|
||||
('UP', "", ""),
|
||||
('DOWN', "", ""),
|
||||
])
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
obj = context.active_object
|
||||
return obj is not None and obj.type == 'CAMERA' and len(obj.camera_shakes) > 1
|
||||
|
||||
def execute(self, context):
|
||||
camera = context.active_object
|
||||
index = int(camera.camera_shakes_active_index)
|
||||
if self.type == 'UP' and index > 0:
|
||||
camera.camera_shakes.move(index, index - 1)
|
||||
camera.camera_shakes_active_index -= 1
|
||||
elif self.type == 'DOWN' and (index + 1) < len(camera.camera_shakes):
|
||||
camera.camera_shakes.move(index, index + 1)
|
||||
camera.camera_shakes_active_index += 1
|
||||
rebuild_camera_shakes(camera, context)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class CameraShakesFixGlobal(bpy.types.Operator):
|
||||
"""Ensures that all camera shakes in the scene are set up properly. This generally shouldn't be necessary, but if things are behaving strangely this should fix it"""
|
||||
bl_idname = "object.camera_shakes_fix_global"
|
||||
bl_label = "Fix All Camera Shakes"
|
||||
bl_options = {'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.mode == 'OBJECT'
|
||||
|
||||
def execute(self, context):
|
||||
fix_camera_shakes_globally(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class CameraShakifyPrepFileForFarm(bpy.types.Operator):
|
||||
"""Adds an auto-execute script to the blend file that makes Camera Shakes work even when the addon is not present. Particularly useful for sending files to a render farm. This only needs to be run once per file, not every time you submit a file to a farm"""
|
||||
bl_idname = "wm.camera_shakify_prep_file_for_farm"
|
||||
bl_label = "Prep Blend File For Render Farm"
|
||||
bl_options = {'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
ensure_farm_script(INFLUENCE_MAX, SCALE_MAX)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# An actual instance of Camera shake added to a camera.
|
||||
#
|
||||
# IMPORTANT: when making changes here, make sure to also update the
|
||||
# corresponding script text in farm_script.py.
|
||||
class CameraShakeInstance(bpy.types.PropertyGroup):
|
||||
shake_type: bpy.props.EnumProperty(
|
||||
name = "Shake Type",
|
||||
items = [(id, SHAKE_LIST[id][0], "") for id in SHAKE_LIST.keys()],
|
||||
options = set(), # Not animatable.
|
||||
override = set(), # Not library overridable.
|
||||
update = on_shake_type_update,
|
||||
)
|
||||
influence: bpy.props.FloatProperty(
|
||||
name="Influence",
|
||||
description="How much the camera shake affects the camera",
|
||||
default=1.0,
|
||||
min=0.0, max=INFLUENCE_MAX,
|
||||
soft_min=0.0, soft_max=1.0,
|
||||
)
|
||||
scale: bpy.props.FloatProperty(
|
||||
name="Scale",
|
||||
description="The scale of the shake's location component",
|
||||
default=1.0,
|
||||
min=0.0, max=SCALE_MAX,
|
||||
soft_min=0.0, soft_max=2.0,
|
||||
)
|
||||
use_manual_timing: bpy.props.BoolProperty(
|
||||
name="Manual Timing",
|
||||
description="Manually animate the progression of time through the camera shake animation",
|
||||
default=False,
|
||||
)
|
||||
time: bpy.props.FloatProperty(
|
||||
name="Time",
|
||||
description="Current time (in frame number) of the shake animation",
|
||||
default=0.0,
|
||||
precision=1,
|
||||
step=100.0,
|
||||
)
|
||||
speed: bpy.props.FloatProperty(
|
||||
name="Speed",
|
||||
description="Multiplier for how fast the shake animation plays",
|
||||
default=1.0,
|
||||
soft_min=0.0, soft_max=4.0,
|
||||
options = set(), # Not animatable.
|
||||
)
|
||||
offset: bpy.props.FloatProperty(
|
||||
name="Frame Offset",
|
||||
description="How many frames to offset the shake animation",
|
||||
default=0.0,
|
||||
precision=1,
|
||||
step=100.0,
|
||||
)
|
||||
|
||||
|
||||
#========================================================
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(CameraShakifyPanel)
|
||||
bpy.utils.register_class(OBJECT_UL_camera_shake_items)
|
||||
bpy.utils.register_class(CameraShakeInstance)
|
||||
bpy.utils.register_class(CameraShakeAdd)
|
||||
bpy.utils.register_class(CameraShakeRemove)
|
||||
bpy.utils.register_class(CameraShakeMove)
|
||||
bpy.utils.register_class(CameraShakesFixGlobal)
|
||||
bpy.utils.register_class(CameraShakifyPrepFileForFarm)
|
||||
|
||||
# # Only needed for creating new shakes to add to this addon. Not for end users.
|
||||
# bpy.utils.register_class(ActionToPythonData)
|
||||
# bpy.types.VIEW3D_MT_object.append(
|
||||
# lambda self, context : self.layout.operator(ActionToPythonData.bl_idname)
|
||||
# )
|
||||
|
||||
# The list of camera shakes active on an camera, along with each shake's parameters.
|
||||
bpy.types.Object.camera_shakes = bpy.props.CollectionProperty(type=CameraShakeInstance)
|
||||
bpy.types.Object.camera_shakes_active_index = bpy.props.IntProperty(name="Camera Shake List Active Item Index")
|
||||
|
||||
bpy.types.WindowManager.camera_shake_show_utils = bpy.props.BoolProperty(name="Show Camera Shake Utils UI", default=False)
|
||||
|
||||
|
||||
def unregister():
|
||||
del bpy.types.Object.camera_shakes
|
||||
del bpy.types.Object.camera_shakes_active_index
|
||||
|
||||
bpy.utils.unregister_class(CameraShakifyPanel)
|
||||
bpy.utils.unregister_class(OBJECT_UL_camera_shake_items)
|
||||
bpy.utils.unregister_class(CameraShakeInstance)
|
||||
bpy.utils.unregister_class(CameraShakeAdd)
|
||||
bpy.utils.unregister_class(CameraShakeRemove)
|
||||
bpy.utils.unregister_class(CameraShakeMove)
|
||||
bpy.utils.unregister_class(CameraShakesFixGlobal)
|
||||
bpy.utils.unregister_class(CameraShakifyPrepFileForFarm)
|
||||
|
||||
#bpy.utils.unregister_class(ActionToPythonData)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
@@ -0,0 +1,136 @@
|
||||
#====================== BEGIN GPL LICENSE BLOCK ======================
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 3
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
#======================= END GPL LICENSE BLOCK ========================
|
||||
|
||||
import math
|
||||
|
||||
import bpy
|
||||
from bpy.types import Action, ActionSlot, Context
|
||||
|
||||
|
||||
# TODO: update this function to work with slotted actions. This is only used
|
||||
# when exporting actions as new shakes, and is never run for end users, so I've
|
||||
# left it as-is for now. We can update it when we actually need to use it.
|
||||
def action_to_python_data_text(act: Action, text_block_name):
|
||||
channels = {}
|
||||
act_range = action_frame_range(act)
|
||||
for curve in act.fcurves:
|
||||
baked_keys = []
|
||||
for frame in range(int(act_range[0]), int(act_range[1]) + 1):
|
||||
baked_keys += [(frame, curve.evaluate(frame))]
|
||||
channels[(curve.data_path, curve.array_index)] = baked_keys
|
||||
|
||||
text = "{\n"
|
||||
for k in channels:
|
||||
text += " {}: [".format(k)
|
||||
for point in channels[k]:
|
||||
text += "({}, {:.6f}), ".format(point[0], point[1])
|
||||
text += "],\n"
|
||||
text += "}\n"
|
||||
|
||||
return bpy.data.texts.new(text_block_name).from_string(text)
|
||||
|
||||
# Ensure that an Action with the given name exists, and that it has a layer and
|
||||
# a keyframe strip.
|
||||
def ensure_action(action_name) -> Action:
|
||||
# Ensure the action exists.
|
||||
#
|
||||
# The song-and-dance here is to make sure we get a *local* action, not a
|
||||
# library-linked action.
|
||||
action = None
|
||||
for act in bpy.data.actions:
|
||||
if act.name == action_name and act.library == None:
|
||||
action = act
|
||||
break
|
||||
if action == None:
|
||||
action = bpy.data.actions.new(action_name)
|
||||
action.use_fake_user = False
|
||||
|
||||
# Ensure there's at least one layer.
|
||||
if len(action.layers) > 0:
|
||||
layer = action.layers[0]
|
||||
else:
|
||||
layer = action.layers.new("Layer")
|
||||
|
||||
# Ensure there's a keyframe strip.
|
||||
if len(layer.strips) > 0:
|
||||
assert(layer.strips[0].type == 'KEYFRAME')
|
||||
else:
|
||||
layer.strips.new(type='KEYFRAME')
|
||||
|
||||
return action
|
||||
|
||||
|
||||
# Ensures that a shake with the given name exists as a slot in the given action.
|
||||
#
|
||||
# If it doesn't exist, it will be created from the passed `data`.
|
||||
#
|
||||
# rot_factor and loc_factor are scaling factors for rotation and location
|
||||
# values, respectively.
|
||||
#
|
||||
# Returns the slot in the action corresponding to the shake.
|
||||
def ensure_shake_in_action(shake_name, action: Action, data, rot_factor=1.0, loc_factor=1.0) -> ActionSlot:
|
||||
slot_identifier = "OB" + shake_name
|
||||
|
||||
# Ensure a slot for the shake exists.
|
||||
if slot_identifier in action.slots:
|
||||
slot = action.slots[slot_identifier]
|
||||
else:
|
||||
slot = action.slots.new('OBJECT', shake_name)
|
||||
assert(slot.identifier == slot_identifier)
|
||||
|
||||
# If there's already a channelbag for the slot, we assume it's filled with
|
||||
# the correct shake animation.
|
||||
if action.layers[0].strips[0].channelbag(slot) != None:
|
||||
return slot
|
||||
|
||||
# Create channelbag and fill it in with the shake data.
|
||||
channelbag = action.layers[0].strips[0].channelbags.new(slot)
|
||||
for k in data:
|
||||
curve = channelbag.fcurves.new(k[0], index=k[1])
|
||||
curve.keyframe_points.add(len(data[k]))
|
||||
for i in range(len(data[k])):
|
||||
co = [data[k][i][0], data[k][i][1]]
|
||||
if k[0].startswith("rotation"):
|
||||
co[1] *= rot_factor
|
||||
if k[0].startswith("location"):
|
||||
co[1] *= loc_factor
|
||||
|
||||
curve.keyframe_points[i].co = co
|
||||
curve.keyframe_points[i].handle_left_type = 'AUTO'
|
||||
curve.keyframe_points[i].handle_right_type = 'AUTO'
|
||||
curve.keyframe_points[-1].co[1] = curve.keyframe_points[0].co[1] # Ensure looping.
|
||||
curve.modifiers.new('CYCLES')
|
||||
curve.update()
|
||||
|
||||
return slot
|
||||
|
||||
|
||||
def action_slot_frame_range(action: Action, slot: ActionSlot):
|
||||
channelbag = action.layers[0].strips[0].channelbag(slot)
|
||||
|
||||
r = [9999999999, -9999999999]
|
||||
for curve in channelbag.fcurves:
|
||||
cr = curve.range()
|
||||
r[0] = min(r[0], cr[0])
|
||||
r[1] = max(r[1], cr[1])
|
||||
|
||||
# Ensure integer values.
|
||||
r[0] = math.floor(r[0])
|
||||
r[1] = math.ceil(r[1])
|
||||
|
||||
return r
|
||||
+14
-19
@@ -1,37 +1,32 @@
|
||||
schema_version = "1.0.0"
|
||||
|
||||
# Example of manifest file for a Blender extension
|
||||
# Change the values according to your extension
|
||||
id = "optiploy"
|
||||
version = "1.5.0"
|
||||
name = "optiploy"
|
||||
tagline = "Append and link rigs, save space like never before"
|
||||
maintainer = "hisanimations <hisprofile029@gmail.com"
|
||||
# Supported types: "add-on", "theme"
|
||||
id = "camera_shakify"
|
||||
version = "0.5.0"
|
||||
name = "Camera Shakify"
|
||||
tagline = "Add captured camera shake/wobble to your cameras"
|
||||
maintainer = "Nathan Vegadahl <cessen@cessen.com>"
|
||||
type = "add-on"
|
||||
|
||||
# Optional link to documentation, support, source files, etc
|
||||
# website = "https://github.com/hisprofile/OptiPloy"
|
||||
website = "https://github.com/EatTheFuture/camera_shakify/"
|
||||
|
||||
# Optional list defined by Blender and server, see:
|
||||
# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
|
||||
tags = ["Pipeline", "Animation", "Rigging", "Import-Export"]
|
||||
tags = ["Animation", "Camera"]
|
||||
|
||||
blender_version_min = "4.2.0"
|
||||
blender_version_min = "4.4.0"
|
||||
# # Optional: Blender version that the extension does not support, earlier versions are supported.
|
||||
# # This can be omitted and defined later on the extensions platform if an issue is found.
|
||||
# blender_version_max = "5.1.0"
|
||||
# blender_version_max = "5.0.0"
|
||||
|
||||
# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
|
||||
# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
|
||||
license = [
|
||||
"SPDX:GPL-3.0-or-later",
|
||||
]
|
||||
# Optional: required by some licenses.
|
||||
# copyright = [
|
||||
# "2002-2024 Developer Name",
|
||||
# "1998 Company Name",
|
||||
# ]
|
||||
copyright = [
|
||||
"2021-2025 Ian Hubert & Nathan Vegdahl",
|
||||
]
|
||||
|
||||
# Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
|
||||
# platforms = ["windows-x64", "macos-arm64", "linux-x64"]
|
||||
@@ -58,9 +53,9 @@ license = [
|
||||
# # Keep this a single short sentence without a period (.) at the end.
|
||||
# # For longer explanations use the documentation or detail page.
|
||||
#
|
||||
[permissions]
|
||||
# [permissions]
|
||||
# network = "Need to sync motion-capture data to server"
|
||||
files = "Read and save .blend and folder entries"
|
||||
# files = "Import/export FBX from/to disk"
|
||||
# clipboard = "Copy and paste bone transforms"
|
||||
|
||||
# Optional: build settings.
|
||||
@@ -0,0 +1,89 @@
|
||||
# Code for managing a blend-file-local script that registers the minimal types
|
||||
# and properties needed for Camera Shakify shakes to animate even without Camera
|
||||
# Shakify installed. Useful mainly for submitting files to render farms.
|
||||
|
||||
import bpy
|
||||
|
||||
FARM_SCRIPT_NAME = "camera_shakify_init.py"
|
||||
|
||||
FARM_SCRIPT_CONTENTS = """\
|
||||
import bpy
|
||||
|
||||
class CameraShakeInstance(bpy.types.PropertyGroup):
|
||||
# Don't include the shake type in this stand-in version of the class, as it's not necessary
|
||||
# for the shakes to animate (only for managing the shakes), and it would require including
|
||||
# a bunch more cruft in this script.
|
||||
#
|
||||
# shake_type: bpy.props.EnumProperty(
|
||||
# name = "Shake Type",
|
||||
# items = [(id, SHAKE_LIST[id][0], "") for id in SHAKE_LIST.keys()],
|
||||
# options = set(), # Not animatable.
|
||||
# override = set(), # Not library overridable.
|
||||
# update = on_shake_type_update,
|
||||
# )
|
||||
|
||||
influence: bpy.props.FloatProperty(
|
||||
name="Influence",
|
||||
description="How much the camera shake affects the camera",
|
||||
default=1.0,
|
||||
min=0.0, max={influence_max},
|
||||
soft_min=0.0, soft_max=1.0,
|
||||
)
|
||||
scale: bpy.props.FloatProperty(
|
||||
name="Scale",
|
||||
description="The scale of the shake's location component",
|
||||
default=1.0,
|
||||
min=0.0, max={scale_max},
|
||||
soft_min=0.0, soft_max=2.0,
|
||||
)
|
||||
use_manual_timing: bpy.props.BoolProperty(
|
||||
name="Manual Timing",
|
||||
description="Manually animate the progression of time through the camera shake animation",
|
||||
default=False,
|
||||
)
|
||||
time: bpy.props.FloatProperty(
|
||||
name="Time",
|
||||
description="Current time (in frame number) of the shake animation",
|
||||
default=0.0,
|
||||
precision=1,
|
||||
step=100.0,
|
||||
)
|
||||
speed: bpy.props.FloatProperty(
|
||||
name="Speed",
|
||||
description="Multiplier for how fast the shake animation plays",
|
||||
default=1.0,
|
||||
soft_min=0.0, soft_max=4.0,
|
||||
options = set(), # Not animatable.
|
||||
)
|
||||
offset: bpy.props.FloatProperty(
|
||||
name="Frame Offset",
|
||||
description="How many frames to offset the shake animation",
|
||||
default=0.0,
|
||||
precision=1,
|
||||
step=100.0,
|
||||
)
|
||||
|
||||
if __name__ == "__main__":
|
||||
# Only register the property if it doesn't already exist. This is to guard against replacing
|
||||
# the property with the stand-in class when the real one from the addon already exists.
|
||||
if not hasattr(bpy.types.Object, "camera_shakes"):
|
||||
bpy.utils.register_class(CameraShakeInstance)
|
||||
bpy.types.Object.camera_shakes = bpy.props.CollectionProperty(type=CameraShakeInstance)
|
||||
"""
|
||||
|
||||
|
||||
def ensure_farm_script(influence_max, scale_max):
|
||||
# Get existing script if it exists, or create it otherwise.
|
||||
if FARM_SCRIPT_NAME in bpy.data.texts:
|
||||
script = bpy.data.texts[FARM_SCRIPT_NAME]
|
||||
else:
|
||||
script = bpy.data.texts.new(FARM_SCRIPT_NAME)
|
||||
|
||||
script.clear()
|
||||
script.write(FARM_SCRIPT_CONTENTS.format(influence_max = influence_max, scale_max = scale_max))
|
||||
|
||||
# Make sure it doesn't get garbage collected.
|
||||
script.use_fake_user = True
|
||||
|
||||
# Mark for auto-execute on file load.
|
||||
script.use_module = True
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,525 @@
|
||||
# SPDX-FileCopyrightText: 2010-2022 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# if "bpy" in locals():
|
||||
# import importlib
|
||||
# importlib.reload(fracture_cell_setup)
|
||||
|
||||
import bpy
|
||||
from bpy.props import (
|
||||
StringProperty,
|
||||
BoolProperty,
|
||||
IntProperty,
|
||||
FloatProperty,
|
||||
FloatVectorProperty,
|
||||
EnumProperty,
|
||||
)
|
||||
|
||||
from bpy.types import Operator
|
||||
|
||||
|
||||
def main_object(context, collection, obj, level, **kw):
|
||||
import random
|
||||
|
||||
# pull out some args
|
||||
kw_copy = kw.copy()
|
||||
use_recenter = kw_copy.pop("use_recenter")
|
||||
use_remove_original = kw_copy.pop("use_remove_original")
|
||||
recursion = kw_copy.pop("recursion")
|
||||
recursion_source_limit = kw_copy.pop("recursion_source_limit")
|
||||
recursion_clamp = kw_copy.pop("recursion_clamp")
|
||||
recursion_chance = kw_copy.pop("recursion_chance")
|
||||
recursion_chance_select = kw_copy.pop("recursion_chance_select")
|
||||
use_island_split = kw_copy.pop("use_island_split")
|
||||
use_debug_bool = kw_copy.pop("use_debug_bool")
|
||||
use_interior_vgroup = kw_copy.pop("use_interior_vgroup")
|
||||
use_sharp_edges = kw_copy.pop("use_sharp_edges")
|
||||
use_sharp_edges_apply = kw_copy.pop("use_sharp_edges_apply")
|
||||
|
||||
scene = context.scene
|
||||
|
||||
if level != 0:
|
||||
kw_copy["source_limit"] = recursion_source_limit
|
||||
|
||||
from . import fracture_cell_setup
|
||||
|
||||
# not essential but selection is visual distraction.
|
||||
obj.select_set(False)
|
||||
|
||||
if kw_copy["use_debug_redraw"]:
|
||||
obj_display_type_prev = obj.display_type
|
||||
obj.display_type = 'WIRE'
|
||||
|
||||
objects = fracture_cell_setup.cell_fracture_objects(context, collection, obj, **kw_copy)
|
||||
objects = fracture_cell_setup.cell_fracture_boolean(
|
||||
context, collection, obj, objects,
|
||||
use_island_split=use_island_split,
|
||||
use_interior_hide=(use_interior_vgroup or use_sharp_edges),
|
||||
use_debug_bool=use_debug_bool,
|
||||
use_debug_redraw=kw_copy["use_debug_redraw"],
|
||||
level=level,
|
||||
)
|
||||
|
||||
# must apply after boolean.
|
||||
if use_recenter:
|
||||
context_override = {"selected_editable_objects": objects}
|
||||
with bpy.context.temp_override(**context_override):
|
||||
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN')
|
||||
|
||||
# ----------
|
||||
# Recursion
|
||||
if level == 0:
|
||||
for level_sub in range(1, recursion + 1):
|
||||
|
||||
objects_recurse_input = [(i, o) for i, o in enumerate(objects)]
|
||||
|
||||
if recursion_chance != 1.0:
|
||||
from mathutils import Vector
|
||||
if recursion_chance_select == 'RANDOM':
|
||||
random.shuffle(objects_recurse_input)
|
||||
elif recursion_chance_select in {'SIZE_MIN', 'SIZE_MAX'}:
|
||||
objects_recurse_input.sort(key=lambda ob_pair: (
|
||||
Vector(ob_pair[1].bound_box[0]) -
|
||||
Vector(ob_pair[1].bound_box[6])
|
||||
).length_squared)
|
||||
if recursion_chance_select == 'SIZE_MAX':
|
||||
objects_recurse_input.reverse()
|
||||
elif recursion_chance_select in {'CURSOR_MIN', 'CURSOR_MAX'}:
|
||||
c = scene.cursor.location.copy()
|
||||
objects_recurse_input.sort(key=lambda ob_pair: (ob_pair[1].location - c).length_squared)
|
||||
if recursion_chance_select == 'CURSOR_MAX':
|
||||
objects_recurse_input.reverse()
|
||||
|
||||
objects_recurse_input[int(recursion_chance * len(objects_recurse_input)):] = []
|
||||
objects_recurse_input.sort()
|
||||
|
||||
# reverse index values so we can remove from original list.
|
||||
objects_recurse_input.reverse()
|
||||
|
||||
objects_recursive = []
|
||||
for i, obj_cell in objects_recurse_input:
|
||||
assert(objects[i] is obj_cell)
|
||||
objects_recursive += main_object(context, collection, obj_cell, level_sub, **kw)
|
||||
if use_remove_original:
|
||||
collection.objects.unlink(obj_cell)
|
||||
del objects[i]
|
||||
if recursion_clamp and len(objects) + len(objects_recursive) >= recursion_clamp:
|
||||
break
|
||||
objects.extend(objects_recursive)
|
||||
|
||||
if recursion_clamp and len(objects) > recursion_clamp:
|
||||
break
|
||||
|
||||
# --------------
|
||||
# Level Options
|
||||
if level == 0:
|
||||
# import pdb; pdb.set_trace()
|
||||
if use_interior_vgroup or use_sharp_edges:
|
||||
fracture_cell_setup.cell_fracture_interior_handle(
|
||||
objects,
|
||||
use_interior_vgroup=use_interior_vgroup,
|
||||
use_sharp_edges=use_sharp_edges,
|
||||
use_sharp_edges_apply=use_sharp_edges_apply,
|
||||
)
|
||||
|
||||
if kw_copy["use_debug_redraw"]:
|
||||
obj.display_type = obj_display_type_prev
|
||||
|
||||
# testing only!
|
||||
# obj.hide = True
|
||||
return objects
|
||||
|
||||
|
||||
def main(context, **kw):
|
||||
import time
|
||||
t = time.time()
|
||||
objects_context = context.selected_editable_objects
|
||||
|
||||
kw_copy = kw.copy()
|
||||
|
||||
# mass
|
||||
mass_mode = kw_copy.pop("mass_mode")
|
||||
mass = kw_copy.pop("mass")
|
||||
collection_name = kw_copy.pop("collection_name")
|
||||
|
||||
collection = context.collection
|
||||
if collection_name:
|
||||
collection_current = collection
|
||||
collection = bpy.data.collections.get(collection_name)
|
||||
if collection is None:
|
||||
collection = bpy.data.collections.new(collection_name)
|
||||
collection_current.children.link(collection)
|
||||
del collection_current
|
||||
|
||||
objects = []
|
||||
for obj in objects_context:
|
||||
if obj.type == 'MESH':
|
||||
objects += main_object(context, collection, obj, 0, **kw_copy)
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
for obj_cell in objects:
|
||||
obj_cell.select_set(True)
|
||||
|
||||
# FIXME(campbell): we should be able to initialize rigid-body data.
|
||||
if mass_mode == 'UNIFORM':
|
||||
for obj_cell in objects:
|
||||
rb = obj_cell.rigid_body
|
||||
if rb is not None:
|
||||
rb.mass = mass
|
||||
elif mass_mode == 'VOLUME':
|
||||
from mathutils import Vector
|
||||
|
||||
def _get_volume(obj_cell):
|
||||
def _getObjectBBMinMax():
|
||||
min_co = Vector((1000000.0, 1000000.0, 1000000.0))
|
||||
max_co = -min_co
|
||||
matrix = obj_cell.matrix_world.copy()
|
||||
for i in range(0, 8):
|
||||
bb_vec = matrix @ Vector(obj_cell.bound_box[i])
|
||||
min_co[0] = min(bb_vec[0], min_co[0])
|
||||
min_co[1] = min(bb_vec[1], min_co[1])
|
||||
min_co[2] = min(bb_vec[2], min_co[2])
|
||||
max_co[0] = max(bb_vec[0], max_co[0])
|
||||
max_co[1] = max(bb_vec[1], max_co[1])
|
||||
max_co[2] = max(bb_vec[2], max_co[2])
|
||||
return (min_co, max_co)
|
||||
|
||||
def _getObjectVolume():
|
||||
min_co, max_co = _getObjectBBMinMax()
|
||||
x = max_co[0] - min_co[0]
|
||||
y = max_co[1] - min_co[1]
|
||||
z = max_co[2] - min_co[2]
|
||||
volume = x * y * z
|
||||
return volume
|
||||
|
||||
return _getObjectVolume()
|
||||
|
||||
obj_volume_ls = [_get_volume(obj_cell) for obj_cell in objects]
|
||||
obj_volume_tot = sum(obj_volume_ls)
|
||||
if obj_volume_tot > 0.0:
|
||||
mass_fac = mass / obj_volume_tot
|
||||
for i, obj_cell in enumerate(objects):
|
||||
rb = obj_cell.rigid_body
|
||||
if rb is not None:
|
||||
rb.mass = obj_volume_ls[i] * mass_fac
|
||||
else:
|
||||
assert(0)
|
||||
|
||||
print("Done! %d objects in %.4f sec" % (len(objects), time.time() - t))
|
||||
|
||||
|
||||
class FractureCell(Operator):
|
||||
bl_idname = "object.add_fracture_cell_objects"
|
||||
bl_label = "Cell fracture selected mesh objects"
|
||||
bl_options = {'PRESET', 'UNDO'}
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Source Options
|
||||
source: EnumProperty(
|
||||
name="Source",
|
||||
items=(
|
||||
('VERT_OWN', "Own Verts", "Use own vertices"),
|
||||
('VERT_CHILD', "Child Verts", "Use child object vertices"),
|
||||
('PARTICLE_OWN', "Own Particles", (
|
||||
"All particle systems of the "
|
||||
"source object"
|
||||
)),
|
||||
('PARTICLE_CHILD', "Child Particles", (
|
||||
"All particle systems of the "
|
||||
"child objects"
|
||||
)),
|
||||
('PENCIL', "Annotation Pencil", "Annotation Grease Pencil."),
|
||||
),
|
||||
options={'ENUM_FLAG'},
|
||||
default={'PARTICLE_OWN'},
|
||||
)
|
||||
|
||||
source_limit: IntProperty(
|
||||
name="Source Limit",
|
||||
description="Limit the number of input points, 0 for unlimited",
|
||||
min=0, max=5000,
|
||||
default=100,
|
||||
)
|
||||
|
||||
source_noise: FloatProperty(
|
||||
name="Noise",
|
||||
description="Randomize point distribution",
|
||||
min=0.0, max=1.0,
|
||||
default=0.0,
|
||||
)
|
||||
|
||||
cell_scale: FloatVectorProperty(
|
||||
name="Scale",
|
||||
description="Scale Cell Shape",
|
||||
size=3,
|
||||
min=0.0, max=1.0,
|
||||
default=(1.0, 1.0, 1.0),
|
||||
)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Recursion
|
||||
|
||||
recursion: IntProperty(
|
||||
name="Recursion",
|
||||
description="Break shards recursively",
|
||||
min=0, max=5000,
|
||||
default=0,
|
||||
)
|
||||
|
||||
recursion_source_limit: IntProperty(
|
||||
name="Source Limit",
|
||||
description="Limit the number of input points, 0 for unlimited (applies to recursion only)",
|
||||
min=0, max=5000,
|
||||
default=8,
|
||||
)
|
||||
|
||||
recursion_clamp: IntProperty(
|
||||
name="Clamp Recursion",
|
||||
description=(
|
||||
"Finish recursion when this number of objects is reached "
|
||||
"(prevents recursing for extended periods of time), zero disables"
|
||||
),
|
||||
min=0, max=10000,
|
||||
default=250,
|
||||
)
|
||||
|
||||
recursion_chance: FloatProperty(
|
||||
name="Random Factor",
|
||||
description="Likelihood of recursion",
|
||||
min=0.0, max=1.0,
|
||||
default=0.25,
|
||||
)
|
||||
|
||||
recursion_chance_select: EnumProperty(
|
||||
name="Recurse Over",
|
||||
items=(
|
||||
('RANDOM', "Random", ""),
|
||||
('SIZE_MIN', "Small", "Recursively subdivide smaller objects"),
|
||||
('SIZE_MAX', "Big", "Recursively subdivide bigger objects"),
|
||||
('CURSOR_MIN', "Cursor Close", "Recursively subdivide objects closer to the cursor"),
|
||||
('CURSOR_MAX', "Cursor Far", "Recursively subdivide objects farther from the cursor"),
|
||||
),
|
||||
default='SIZE_MIN',
|
||||
)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Mesh Data Options
|
||||
|
||||
use_smooth_faces: BoolProperty(
|
||||
name="Smooth Interior",
|
||||
description="Smooth Faces of inner side",
|
||||
default=False,
|
||||
)
|
||||
|
||||
use_sharp_edges: BoolProperty(
|
||||
name="Sharp Edges",
|
||||
description="Set sharp edges when disabled",
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_sharp_edges_apply: BoolProperty(
|
||||
name="Apply Split Edge",
|
||||
description="Split sharp hard edges",
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_data_match: BoolProperty(
|
||||
name="Match Data",
|
||||
description="Match original mesh materials and data layers",
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_island_split: BoolProperty(
|
||||
name="Split Islands",
|
||||
description="Split disconnected meshes",
|
||||
default=True,
|
||||
)
|
||||
|
||||
margin: FloatProperty(
|
||||
name="Margin",
|
||||
description="Gaps for the fracture (gives more stable physics)",
|
||||
min=0.0, max=1.0,
|
||||
default=0.001,
|
||||
)
|
||||
|
||||
material_index: IntProperty(
|
||||
name="Material",
|
||||
description="Material index for interior faces",
|
||||
default=0,
|
||||
)
|
||||
|
||||
use_interior_vgroup: BoolProperty(
|
||||
name="Interior VGroup",
|
||||
description="Create a vertex group for interior verts",
|
||||
default=False,
|
||||
)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Physics Options
|
||||
|
||||
mass_mode: EnumProperty(
|
||||
name="Mass Mode",
|
||||
items=(
|
||||
('VOLUME', "Volume", "Objects get part of specified mass based on their volume"),
|
||||
('UNIFORM', "Uniform", "All objects get the specified mass"),
|
||||
),
|
||||
default='VOLUME',
|
||||
)
|
||||
|
||||
mass: FloatProperty(
|
||||
name="Mass",
|
||||
description="Mass to give created objects",
|
||||
min=0.001, max=1000.0,
|
||||
default=1.0,
|
||||
)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Object Options
|
||||
|
||||
use_recenter: BoolProperty(
|
||||
name="Recenter",
|
||||
description="Recalculate the center points after splitting",
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_remove_original: BoolProperty(
|
||||
name="Remove Original",
|
||||
description="Removes the parents used to create the shatter",
|
||||
default=True,
|
||||
)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Scene Options
|
||||
#
|
||||
# .. different from object options in that this controls how the objects
|
||||
# are setup in the scene.
|
||||
|
||||
collection_name: StringProperty(
|
||||
name="Collection",
|
||||
description=(
|
||||
"Create objects in a collection "
|
||||
"(use existing or create new)"
|
||||
),
|
||||
)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Debug
|
||||
use_debug_points: BoolProperty(
|
||||
name="Debug Points",
|
||||
description="Create mesh data showing the points used for fracture",
|
||||
default=False,
|
||||
)
|
||||
|
||||
use_debug_redraw: BoolProperty(
|
||||
name="Show Progress Realtime",
|
||||
description="Redraw as fracture is done",
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_debug_bool: BoolProperty(
|
||||
name="Debug Boolean",
|
||||
description="Skip applying the boolean modifier",
|
||||
default=False,
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
keywords = self.as_keywords() # ignore=("blah",)
|
||||
|
||||
main(context, **keywords)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
# print(self.recursion_chance_select)
|
||||
wm = context.window_manager
|
||||
return wm.invoke_props_dialog(self, width=600)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
box = layout.box()
|
||||
col = box.column()
|
||||
col.label(text="Point Source")
|
||||
rowsub = col.row()
|
||||
rowsub.prop(self, "source")
|
||||
rowsub = col.row()
|
||||
rowsub.prop(self, "source_limit")
|
||||
rowsub.prop(self, "source_noise")
|
||||
rowsub = col.row()
|
||||
rowsub.prop(self, "cell_scale")
|
||||
|
||||
box = layout.box()
|
||||
col = box.column()
|
||||
col.label(text="Recursive Shatter")
|
||||
rowsub = col.row(align=True)
|
||||
rowsub.prop(self, "recursion")
|
||||
rowsub.prop(self, "recursion_source_limit")
|
||||
rowsub.prop(self, "recursion_clamp")
|
||||
rowsub = col.row()
|
||||
rowsub.prop(self, "recursion_chance")
|
||||
rowsub.prop(self, "recursion_chance_select", expand=True)
|
||||
|
||||
box = layout.box()
|
||||
col = box.column()
|
||||
col.label(text="Mesh Data")
|
||||
rowsub = col.row()
|
||||
rowsub.prop(self, "use_smooth_faces")
|
||||
rowsub.prop(self, "use_sharp_edges")
|
||||
rowsub.prop(self, "use_sharp_edges_apply")
|
||||
rowsub.prop(self, "use_data_match")
|
||||
rowsub = col.row()
|
||||
|
||||
# on same row for even layout but in fact are not all that related
|
||||
rowsub.prop(self, "material_index")
|
||||
rowsub.prop(self, "use_interior_vgroup")
|
||||
|
||||
# could be own section, control how we subdiv
|
||||
rowsub.prop(self, "margin")
|
||||
rowsub.prop(self, "use_island_split")
|
||||
|
||||
box = layout.box()
|
||||
col = box.column()
|
||||
col.label(text="Physics")
|
||||
rowsub = col.row(align=True)
|
||||
rowsub.prop(self, "mass_mode")
|
||||
rowsub.prop(self, "mass")
|
||||
|
||||
box = layout.box()
|
||||
col = box.column()
|
||||
col.label(text="Object")
|
||||
rowsub = col.row(align=True)
|
||||
rowsub.prop(self, "use_recenter")
|
||||
|
||||
box = layout.box()
|
||||
col = box.column()
|
||||
col.label(text="Scene")
|
||||
rowsub = col.row(align=True)
|
||||
rowsub.prop(self, "collection_name")
|
||||
|
||||
box = layout.box()
|
||||
col = box.column()
|
||||
col.label(text="Debug")
|
||||
rowsub = col.row(align=True)
|
||||
rowsub.prop(self, "use_debug_redraw")
|
||||
rowsub.prop(self, "use_debug_points")
|
||||
rowsub.prop(self, "use_debug_bool")
|
||||
|
||||
|
||||
def menu_func(self, context):
|
||||
layout = self.layout
|
||||
layout.separator()
|
||||
layout.operator("object.add_fracture_cell_objects", text="Cell Fracture")
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(FractureCell)
|
||||
bpy.types.VIEW3D_MT_object_quick_effects.append(menu_func)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(FractureCell)
|
||||
bpy.types.VIEW3D_MT_object_quick_effects.remove(menu_func)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
@@ -0,0 +1,16 @@
|
||||
schema_version = "1.0.0"
|
||||
id = "cell_fracture"
|
||||
name = "Cell Fracture"
|
||||
version = "0.2.1"
|
||||
tagline = "Fractured Object Creation"
|
||||
maintainer = "Community"
|
||||
type = "add-on"
|
||||
tags = ["Object"]
|
||||
blender_version_min = "4.2.0"
|
||||
license = ["SPDX:GPL-3.0-or-later"]
|
||||
website = "https://projects.blender.org/extensions/object_fracture_cell"
|
||||
copyright = [
|
||||
"2024 ideasman42",
|
||||
"2024 phymec",
|
||||
"2024 Sergey Sharybin",
|
||||
]
|
||||
@@ -0,0 +1,103 @@
|
||||
# SPDX-FileCopyrightText: 2012 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
def points_as_bmesh_cells(
|
||||
verts,
|
||||
points,
|
||||
points_scale=None,
|
||||
margin_bounds=0.05,
|
||||
margin_cell=0.0,
|
||||
):
|
||||
from math import sqrt
|
||||
import mathutils
|
||||
from mathutils import Vector
|
||||
|
||||
cells = []
|
||||
|
||||
points_sorted_current = [p for p in points]
|
||||
plane_indices = []
|
||||
vertices = []
|
||||
|
||||
if points_scale is not None:
|
||||
points_scale = tuple(points_scale)
|
||||
if points_scale == (1.0, 1.0, 1.0):
|
||||
points_scale = None
|
||||
|
||||
# there are many ways we could get planes - convex hull for eg
|
||||
# but it ends up fastest if we just use bounding box
|
||||
if 1:
|
||||
xa = [v[0] for v in verts]
|
||||
ya = [v[1] for v in verts]
|
||||
za = [v[2] for v in verts]
|
||||
|
||||
xmin, xmax = min(xa) - margin_bounds, max(xa) + margin_bounds
|
||||
ymin, ymax = min(ya) - margin_bounds, max(ya) + margin_bounds
|
||||
zmin, zmax = min(za) - margin_bounds, max(za) + margin_bounds
|
||||
convexPlanes = [
|
||||
Vector((+1.0, 0.0, 0.0, -xmax)),
|
||||
Vector((-1.0, 0.0, 0.0, +xmin)),
|
||||
Vector((0.0, +1.0, 0.0, -ymax)),
|
||||
Vector((0.0, -1.0, 0.0, +ymin)),
|
||||
Vector((0.0, 0.0, +1.0, -zmax)),
|
||||
Vector((0.0, 0.0, -1.0, +zmin)),
|
||||
]
|
||||
|
||||
for i, point_cell_current in enumerate(points):
|
||||
planes = [None] * len(convexPlanes)
|
||||
for j in range(len(convexPlanes)):
|
||||
planes[j] = convexPlanes[j].copy()
|
||||
planes[j][3] += planes[j].xyz.dot(point_cell_current)
|
||||
distance_max = 10000000000.0 # a big value!
|
||||
|
||||
points_sorted_current.sort(key=lambda p: (p - point_cell_current).length_squared)
|
||||
|
||||
for j in range(1, len(points)):
|
||||
normal = points_sorted_current[j] - point_cell_current
|
||||
nlength = normal.length
|
||||
|
||||
if points_scale is not None:
|
||||
normal_alt = normal.copy()
|
||||
normal_alt.x *= points_scale[0]
|
||||
normal_alt.y *= points_scale[1]
|
||||
normal_alt.z *= points_scale[2]
|
||||
|
||||
# rotate plane to new distance
|
||||
# should always be positive!! - but abs incase
|
||||
scalar = normal_alt.normalized().dot(normal.normalized())
|
||||
# assert(scalar >= 0.0)
|
||||
nlength *= scalar
|
||||
normal = normal_alt
|
||||
|
||||
if nlength > distance_max:
|
||||
break
|
||||
|
||||
plane = normal.normalized()
|
||||
plane.resize_4d()
|
||||
plane[3] = (-nlength / 2.0) + margin_cell
|
||||
planes.append(plane)
|
||||
|
||||
vertices[:], plane_indices[:] = mathutils.geometry.points_in_planes(planes)
|
||||
if len(vertices) == 0:
|
||||
break
|
||||
|
||||
if len(plane_indices) != len(planes):
|
||||
planes[:] = [planes[k] for k in plane_indices]
|
||||
|
||||
# for comparisons use length_squared and delay
|
||||
# converting to a real length until the end.
|
||||
distance_max = 10000000000.0 # a big value!
|
||||
for v in vertices:
|
||||
distance = v.length_squared
|
||||
if distance_max < distance:
|
||||
distance_max = distance
|
||||
distance_max = sqrt(distance_max) # make real length
|
||||
distance_max *= 2.0
|
||||
|
||||
if len(vertices) == 0:
|
||||
continue
|
||||
|
||||
cells.append((point_cell_current, vertices[:]))
|
||||
del vertices[:]
|
||||
|
||||
return cells
|
||||
@@ -0,0 +1,448 @@
|
||||
# SPDX-FileCopyrightText: 2012 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
import bmesh
|
||||
|
||||
if bpy.app.background:
|
||||
def _redraw_yasiamevil():
|
||||
pass
|
||||
else:
|
||||
def _redraw_yasiamevil():
|
||||
_redraw_yasiamevil.opr(**_redraw_yasiamevil.arg)
|
||||
_redraw_yasiamevil.opr = bpy.ops.wm.redraw_timer
|
||||
_redraw_yasiamevil.arg = dict(type='DRAW_WIN_SWAP', iterations=1)
|
||||
|
||||
|
||||
def _points_from_object(context, depsgraph, obj, source):
|
||||
|
||||
_source_all = {
|
||||
'PARTICLE_OWN', 'PARTICLE_CHILD',
|
||||
'PENCIL',
|
||||
'VERT_OWN', 'VERT_CHILD',
|
||||
}
|
||||
|
||||
# print(source - _source_all)
|
||||
# print(source)
|
||||
assert(len(source | _source_all) == len(_source_all))
|
||||
assert(len(source))
|
||||
|
||||
points = []
|
||||
|
||||
def edge_center(mesh, edge):
|
||||
v1, v2 = edge.vertices
|
||||
return (mesh.vertices[v1].co + mesh.vertices[v2].co) / 2.0
|
||||
|
||||
def poly_center(mesh, poly):
|
||||
from mathutils import Vector
|
||||
co = Vector()
|
||||
tot = 0
|
||||
for i in poly.loop_indices:
|
||||
co += mesh.vertices[mesh.loops[i].vertex_index].co
|
||||
tot += 1
|
||||
return co / tot
|
||||
|
||||
def points_from_verts(obj):
|
||||
"""Takes points from _any_ object with geometry"""
|
||||
if obj.type == 'MESH':
|
||||
mesh = obj.data
|
||||
matrix = obj.matrix_world.copy()
|
||||
points.extend([matrix @ v.co for v in mesh.vertices])
|
||||
else:
|
||||
ob_eval = obj.evaluated_get(depsgraph)
|
||||
try:
|
||||
mesh = ob_eval.to_mesh()
|
||||
except:
|
||||
mesh = None
|
||||
|
||||
if mesh is not None:
|
||||
matrix = obj.matrix_world.copy()
|
||||
points.extend([matrix @ v.co for v in mesh.vertices])
|
||||
ob_eval.to_mesh_clear()
|
||||
|
||||
def points_from_particles(obj):
|
||||
obj_eval = obj.evaluated_get(depsgraph)
|
||||
points.extend([p.location.copy()
|
||||
for psys in obj_eval.particle_systems
|
||||
for p in psys.particles])
|
||||
|
||||
# geom own
|
||||
if 'VERT_OWN' in source:
|
||||
points_from_verts(obj)
|
||||
|
||||
# geom children
|
||||
if 'VERT_CHILD' in source:
|
||||
for obj_child in obj.children:
|
||||
points_from_verts(obj_child)
|
||||
|
||||
# geom particles
|
||||
if 'PARTICLE_OWN' in source:
|
||||
points_from_particles(obj)
|
||||
|
||||
if 'PARTICLE_CHILD' in source:
|
||||
for obj_child in obj.children:
|
||||
points_from_particles(obj_child)
|
||||
|
||||
# grease pencil
|
||||
def get_points(stroke):
|
||||
return [point.co.copy() for point in stroke.points]
|
||||
|
||||
def get_splines(gp):
|
||||
if gp.layers.active_index:
|
||||
for layer in gp.layers:
|
||||
if layer.info == gp.layers.active_note:
|
||||
frame = layer.active_frame
|
||||
return [get_points(stroke) for stroke in frame.strokes]
|
||||
else:
|
||||
return []
|
||||
|
||||
if 'PENCIL' in source:
|
||||
# Used to be from object in 2.7x, now from scene.
|
||||
gp = context.annotation_data
|
||||
if gp:
|
||||
points.extend([p for spline in get_splines(gp) for p in spline])
|
||||
|
||||
print("Found %d points" % len(points))
|
||||
|
||||
return points
|
||||
|
||||
|
||||
def cell_fracture_objects(
|
||||
context, collection, obj,
|
||||
source={'PARTICLE_OWN'},
|
||||
source_limit=0,
|
||||
source_noise=0.0,
|
||||
clean=True,
|
||||
# operator options
|
||||
use_smooth_faces=False,
|
||||
use_data_match=False,
|
||||
use_debug_points=False,
|
||||
margin=0.0,
|
||||
material_index=0,
|
||||
use_debug_redraw=False,
|
||||
cell_scale=(1.0, 1.0, 1.0),
|
||||
):
|
||||
from . import fracture_cell_calc
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
scene = context.scene
|
||||
view_layer = context.view_layer
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# GET POINTS
|
||||
|
||||
points = _points_from_object(context, depsgraph, obj, source)
|
||||
|
||||
if not points:
|
||||
# print using fallback
|
||||
points = _points_from_object(context, depsgraph, obj, {'VERT_OWN'})
|
||||
|
||||
if not points:
|
||||
print("no points found")
|
||||
return []
|
||||
|
||||
# apply optional clamp
|
||||
if source_limit != 0 and source_limit < len(points):
|
||||
import random
|
||||
random.shuffle(points)
|
||||
points[source_limit:] = []
|
||||
|
||||
# sadly we can't be sure there are no doubles
|
||||
from mathutils import Vector
|
||||
to_tuple = Vector.to_tuple
|
||||
points = list({to_tuple(p, 4): p for p in points}.values())
|
||||
del to_tuple
|
||||
del Vector
|
||||
|
||||
# end remove doubles
|
||||
# ------------------
|
||||
|
||||
if source_noise > 0.0:
|
||||
from random import random
|
||||
# boundbox approx of overall scale
|
||||
from mathutils import Vector
|
||||
matrix = obj.matrix_world.copy()
|
||||
bb_world = [matrix @ Vector(v) for v in obj.bound_box]
|
||||
scalar = source_noise * ((bb_world[0] - bb_world[6]).length / 2.0)
|
||||
|
||||
from mathutils.noise import random_unit_vector
|
||||
|
||||
points[:] = [p + (random_unit_vector() * (scalar * random())) for p in points]
|
||||
|
||||
if use_debug_points:
|
||||
bm = bmesh.new()
|
||||
for p in points:
|
||||
bm.verts.new(p)
|
||||
mesh_tmp = bpy.data.meshes.new(name="DebugPoints")
|
||||
bm.to_mesh(mesh_tmp)
|
||||
bm.free()
|
||||
obj_tmp = bpy.data.objects.new(name=mesh_tmp.name, object_data=mesh_tmp)
|
||||
collection.objects.link(obj_tmp)
|
||||
del obj_tmp, mesh_tmp
|
||||
|
||||
mesh = obj.data
|
||||
matrix = obj.matrix_world.copy()
|
||||
verts = [matrix @ v.co for v in mesh.vertices]
|
||||
|
||||
cells = fracture_cell_calc.points_as_bmesh_cells(
|
||||
verts,
|
||||
points,
|
||||
cell_scale,
|
||||
margin_cell=margin,
|
||||
)
|
||||
|
||||
# some hacks here :S
|
||||
cell_name = obj.name + "_cell"
|
||||
|
||||
objects = []
|
||||
|
||||
for center_point, cell_points in cells:
|
||||
|
||||
# ---------------------------------------------------------------------
|
||||
# BMESH
|
||||
|
||||
# create the convex hulls
|
||||
bm = bmesh.new()
|
||||
|
||||
# WORKAROUND FOR CONVEX HULL BUG/LIMIT
|
||||
# XXX small noise
|
||||
import random
|
||||
|
||||
def R():
|
||||
return (random.random() - 0.5) * 0.001
|
||||
# XXX small noise
|
||||
|
||||
for i, co in enumerate(cell_points):
|
||||
|
||||
# XXX small noise
|
||||
co.x += R()
|
||||
co.y += R()
|
||||
co.z += R()
|
||||
# XXX small noise
|
||||
|
||||
bm_vert = bm.verts.new(co)
|
||||
|
||||
import mathutils
|
||||
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.005)
|
||||
try:
|
||||
bmesh.ops.convex_hull(bm, input=bm.verts)
|
||||
except RuntimeError:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
if clean:
|
||||
bm.normal_update()
|
||||
try:
|
||||
bmesh.ops.dissolve_limit(bm, verts=bm.verts, angle_limit=0.001)
|
||||
except RuntimeError:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
# Smooth faces will remain only inner faces, after applying boolean modifier.
|
||||
if use_smooth_faces:
|
||||
for bm_face in bm.faces:
|
||||
bm_face.smooth = True
|
||||
|
||||
if material_index != 0:
|
||||
for bm_face in bm.faces:
|
||||
bm_face.material_index = material_index
|
||||
|
||||
# ---------------------------------------------------------------------
|
||||
# MESH
|
||||
mesh_dst = bpy.data.meshes.new(name=cell_name)
|
||||
|
||||
bm.to_mesh(mesh_dst)
|
||||
bm.free()
|
||||
del bm
|
||||
|
||||
if use_data_match:
|
||||
# match materials and data layers so boolean displays them
|
||||
# currently only materials + data layers, could do others...
|
||||
mesh_src = obj.data
|
||||
for mat in mesh_src.materials:
|
||||
mesh_dst.materials.append(mat)
|
||||
for lay_attr in ("vertex_colors", "uv_layers"):
|
||||
lay_src = getattr(mesh_src, lay_attr)
|
||||
lay_dst = getattr(mesh_dst, lay_attr)
|
||||
for key in lay_src.keys():
|
||||
lay_dst.new(name=key)
|
||||
|
||||
# ---------------------------------------------------------------------
|
||||
# OBJECT
|
||||
|
||||
obj_cell = bpy.data.objects.new(name=cell_name, object_data=mesh_dst)
|
||||
collection.objects.link(obj_cell)
|
||||
# scene.objects.active = obj_cell
|
||||
obj_cell.location = center_point
|
||||
|
||||
objects.append(obj_cell)
|
||||
|
||||
# support for object materials
|
||||
if use_data_match:
|
||||
for i in range(len(mesh_dst.materials)):
|
||||
slot_src = obj.material_slots[i]
|
||||
slot_dst = obj_cell.material_slots[i]
|
||||
|
||||
slot_dst.link = slot_src.link
|
||||
slot_dst.material = slot_src.material
|
||||
|
||||
if use_debug_redraw:
|
||||
view_layer.update()
|
||||
_redraw_yasiamevil()
|
||||
|
||||
view_layer.update()
|
||||
|
||||
return objects
|
||||
|
||||
|
||||
def cell_fracture_boolean(
|
||||
context, collection, obj, objects,
|
||||
use_debug_bool=False,
|
||||
clean=True,
|
||||
use_island_split=False,
|
||||
use_interior_hide=False,
|
||||
use_debug_redraw=False,
|
||||
level=0,
|
||||
remove_doubles=True
|
||||
):
|
||||
|
||||
objects_boolean = []
|
||||
scene = context.scene
|
||||
view_layer = context.view_layer
|
||||
|
||||
if use_interior_hide and level == 0:
|
||||
# only set for level 0
|
||||
obj.data.polygons.foreach_set("hide", [False] * len(obj.data.polygons))
|
||||
|
||||
for obj_cell in objects:
|
||||
mod = obj_cell.modifiers.new(name="Boolean", type='BOOLEAN')
|
||||
mod.object = obj
|
||||
mod.operation = 'INTERSECT'
|
||||
|
||||
if not use_debug_bool:
|
||||
|
||||
if use_interior_hide:
|
||||
obj_cell.data.polygons.foreach_set("hide", [True] * len(obj_cell.data.polygons))
|
||||
|
||||
# Calculates all booleans at once (faster).
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
|
||||
for obj_cell in objects:
|
||||
|
||||
if not use_debug_bool:
|
||||
|
||||
obj_cell_eval = obj_cell.evaluated_get(depsgraph)
|
||||
mesh_new = bpy.data.meshes.new_from_object(obj_cell_eval)
|
||||
mesh_old = obj_cell.data
|
||||
obj_cell.data = mesh_new
|
||||
obj_cell.modifiers.remove(obj_cell.modifiers[-1])
|
||||
|
||||
# remove if not valid
|
||||
if not mesh_old.users:
|
||||
bpy.data.meshes.remove(mesh_old)
|
||||
if not mesh_new.vertices:
|
||||
collection.objects.unlink(obj_cell)
|
||||
if not obj_cell.users:
|
||||
bpy.data.objects.remove(obj_cell)
|
||||
obj_cell = None
|
||||
if not mesh_new.users:
|
||||
bpy.data.meshes.remove(mesh_new)
|
||||
mesh_new = None
|
||||
|
||||
# avoid unneeded bmesh re-conversion
|
||||
if mesh_new is not None:
|
||||
bm = None
|
||||
|
||||
if clean:
|
||||
if bm is None: # ok this will always be true for now...
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(mesh_new)
|
||||
bm.normal_update()
|
||||
try:
|
||||
bmesh.ops.dissolve_limit(bm, verts=bm.verts, edges=bm.edges, angle_limit=0.001)
|
||||
except RuntimeError:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
if remove_doubles:
|
||||
if bm is None:
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(mesh_new)
|
||||
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.005)
|
||||
|
||||
if bm is not None:
|
||||
bm.to_mesh(mesh_new)
|
||||
bm.free()
|
||||
|
||||
del mesh_new
|
||||
del mesh_old
|
||||
|
||||
if obj_cell is not None:
|
||||
objects_boolean.append(obj_cell)
|
||||
|
||||
if use_debug_redraw:
|
||||
_redraw_yasiamevil()
|
||||
|
||||
if (not use_debug_bool) and use_island_split:
|
||||
# this is ugly and Im not proud of this - campbell
|
||||
for ob in view_layer.objects:
|
||||
ob.select_set(False)
|
||||
for obj_cell in objects_boolean:
|
||||
obj_cell.select_set(True)
|
||||
|
||||
bpy.ops.mesh.separate(type='LOOSE')
|
||||
|
||||
objects_boolean[:] = [obj_cell for obj_cell in view_layer.objects if obj_cell.select_get()]
|
||||
|
||||
context.view_layer.update()
|
||||
|
||||
return objects_boolean
|
||||
|
||||
|
||||
def cell_fracture_interior_handle(
|
||||
objects,
|
||||
use_interior_vgroup=False,
|
||||
use_sharp_edges=False,
|
||||
use_sharp_edges_apply=False,
|
||||
):
|
||||
"""Run after doing _all_ booleans"""
|
||||
|
||||
assert(use_interior_vgroup or use_sharp_edges or use_sharp_edges_apply)
|
||||
|
||||
for obj_cell in objects:
|
||||
mesh = obj_cell.data
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(mesh)
|
||||
|
||||
if use_interior_vgroup:
|
||||
for bm_vert in bm.verts:
|
||||
bm_vert.tag = True
|
||||
for bm_face in bm.faces:
|
||||
if not bm_face.hide:
|
||||
for bm_vert in bm_face.verts:
|
||||
bm_vert.tag = False
|
||||
|
||||
# now add all vgroups
|
||||
defvert_lay = bm.verts.layers.deform.verify()
|
||||
for bm_vert in bm.verts:
|
||||
if bm_vert.tag:
|
||||
bm_vert[defvert_lay][0] = 1.0
|
||||
|
||||
# add a vgroup
|
||||
obj_cell.vertex_groups.new(name="Interior")
|
||||
|
||||
if use_sharp_edges:
|
||||
for bm_edge in bm.edges:
|
||||
if len({bm_face.hide for bm_face in bm_edge.link_faces}) == 2:
|
||||
bm_edge.smooth = False
|
||||
|
||||
if use_sharp_edges_apply:
|
||||
edges = [edge for edge in bm.edges if edge.smooth is False]
|
||||
if edges:
|
||||
bm.normal_update()
|
||||
bmesh.ops.split_edges(bm, edges=edges)
|
||||
|
||||
for bm_face in bm.faces:
|
||||
bm_face.hide = False
|
||||
|
||||
bm.to_mesh(mesh)
|
||||
bm.free()
|
||||
@@ -1,6 +1,6 @@
|
||||
schema_version = "1.0.0"
|
||||
id = "datablock_utils"
|
||||
version = "1.2.0"
|
||||
version = "1.2.3"
|
||||
name = "Data-Block Utilities"
|
||||
tagline = "Show users, merge duplicates, find similar, and more"
|
||||
maintainer = "Leonardo Pike-Excell <leonardopike.excell@gmail.com>"
|
||||
|
||||
@@ -32,7 +32,7 @@ def _assign(
|
||||
if remove:
|
||||
collections.remove(coll_prop)
|
||||
|
||||
enum = next(i for i in enums if i[0] == key)
|
||||
enum = next(e for e in enums if e[0] == key)
|
||||
collections.insert(enums.index(enum), coll_prop)
|
||||
|
||||
|
||||
@@ -47,9 +47,15 @@ def _generate_id_types() -> dict[str, IDType]:
|
||||
collections.sort(key=lambda c: c.identifier)
|
||||
|
||||
if bpy.app.version >= (4, 3, 0):
|
||||
if bpy.app.version >= (5, 0, 0):
|
||||
collections.remove(next(c for c in collections if c.identifier == 'annotations'))
|
||||
_assign('CURVES', 'hair_curves', enums, collections)
|
||||
_assign('GREASEPENCIL', 'grease_pencils', enums, collections)
|
||||
_assign('GREASEPENCIL_V3', 'grease_pencils_v3', enums, collections)
|
||||
if bpy.app.version >= (5, 0, 0):
|
||||
_assign('GREASEPENCIL', 'grease_pencils', enums, collections, remove=False)
|
||||
_assign('GREASEPENCIL_V3', 'grease_pencils', enums, collections)
|
||||
else:
|
||||
_assign('GREASEPENCIL', 'grease_pencils', enums, collections)
|
||||
_assign('GREASEPENCIL_V3', 'grease_pencils_v3', enums, collections)
|
||||
_assign('KEY', 'shape_keys', enums, collections)
|
||||
_assign('LIGHT_PROBE', 'lightprobes', enums, collections)
|
||||
else:
|
||||
|
||||
@@ -402,7 +402,9 @@ def find_similar_and_duplicate_ntrees(id_type: str) -> None:
|
||||
|
||||
def find_duplicate_images() -> None:
|
||||
duplicates = []
|
||||
for _, raw_group in groupby(sorted(bpy.data.images, key=get_image_props), get_image_props):
|
||||
images = [i for i in bpy.data.images if not i.library]
|
||||
images.sort(key=get_image_props)
|
||||
for _, raw_group in groupby(images, get_image_props):
|
||||
group = [i.name for i in raw_group]
|
||||
if len(group) > 1:
|
||||
duplicates.append(group)
|
||||
|
||||
@@ -0,0 +1,190 @@
|
||||
import os
|
||||
import signal
|
||||
import subprocess
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
import bpy # type: ignore
|
||||
|
||||
addon_dir = ""
|
||||
server_pid = None
|
||||
|
||||
|
||||
def get_addon_dir(file):
|
||||
global addon_dir
|
||||
addon_dir = os.path.dirname(file)
|
||||
|
||||
|
||||
def select_object(self, obj):
|
||||
try:
|
||||
bpy.ops.object.select_all(action="DESELECT")
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
obj.select_set(True)
|
||||
except RuntimeError:
|
||||
self.report({"INFO"}, "Object {} not in View Layer".format(obj.name))
|
||||
|
||||
|
||||
def select_object_by_mat(self, mat):
|
||||
for obj in bpy.context.scene.objects:
|
||||
if obj.type != "MESH":
|
||||
continue
|
||||
object_materials = [slot.material for slot in obj.material_slots]
|
||||
if mat in object_materials:
|
||||
select_object(self, obj)
|
||||
|
||||
|
||||
def start_server(glb_file_path, port):
|
||||
global server_pid
|
||||
|
||||
if server_pid is not None:
|
||||
stop_server()
|
||||
|
||||
server_file_path = Path(addon_dir, "Server", "server.py")
|
||||
|
||||
sub_args = [str(Path(sys.executable))]
|
||||
|
||||
if hasattr(bpy.app, "python_args"):
|
||||
for a in bpy.app.python_args:
|
||||
sub_args.append(a)
|
||||
else:
|
||||
sub_args.append("-I")
|
||||
|
||||
sub_args.append(str(server_file_path))
|
||||
sub_args.append(glb_file_path)
|
||||
sub_args.append(str(port))
|
||||
|
||||
server_process = subprocess.Popen(sub_args)
|
||||
|
||||
server_pid = server_process.pid
|
||||
|
||||
|
||||
def stop_server():
|
||||
global server_pid
|
||||
|
||||
if server_pid is None:
|
||||
print("No process id for the server. Has it been started?")
|
||||
return
|
||||
|
||||
try:
|
||||
os.kill(server_pid, signal.SIGTERM)
|
||||
print("Closed process " + str(server_pid))
|
||||
except OSError:
|
||||
print("Could not kill server process")
|
||||
|
||||
|
||||
def convert_umlaut(str):
|
||||
spcial_char_map = {ord("ä"): "ae", ord("ü"): "ue", ord("ö"): "oe", ord("ß"): "ss"}
|
||||
return str.translate(spcial_char_map)
|
||||
|
||||
|
||||
def rename_annotation():
|
||||
for o in bpy.context.scene.objects:
|
||||
if o.name.startswith("Under"):
|
||||
o.data.name = o.name
|
||||
|
||||
|
||||
def get_or_create_joined_collection(scene):
|
||||
joined_collection = scene.collection.children.get("JoinedObjects")
|
||||
if not joined_collection:
|
||||
joined_collection = bpy.data.collections.new(name="JoinedObjects")
|
||||
scene.collection.children.link(joined_collection)
|
||||
return joined_collection
|
||||
|
||||
|
||||
def has_material_variants(meshdata):
|
||||
if not hasattr(meshdata, "gltf2_variant_mesh_data"):
|
||||
return False
|
||||
|
||||
if len(meshdata.gltf2_variant_mesh_data) == 0:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def join_objects_without_visibility_property(export_only_visible, export_selected):
|
||||
current_scene = bpy.context.scene
|
||||
|
||||
# If set, only visible objects get exported
|
||||
if export_only_visible:
|
||||
invisible_objects = []
|
||||
|
||||
for o in current_scene.objects:
|
||||
if not o.visible_get():
|
||||
invisible_objects.append(o)
|
||||
|
||||
for o in invisible_objects:
|
||||
bpy.data.objects.remove(o)
|
||||
|
||||
# If set, export only objects that are selected
|
||||
if export_selected:
|
||||
not_selected_objects = []
|
||||
for o in current_scene.objects:
|
||||
if not o.select_get():
|
||||
not_selected_objects.append(o)
|
||||
|
||||
for o in not_selected_objects:
|
||||
bpy.data.objects.remove(o)
|
||||
|
||||
# Select only objects that can be joined
|
||||
bpy.ops.object.select_all(action="SELECT")
|
||||
|
||||
for o in current_scene.objects:
|
||||
if "visibility" in o.keys():
|
||||
o.select_set(False)
|
||||
# also deselect all children
|
||||
for child in o.children_recursive:
|
||||
child.select_set(False)
|
||||
continue
|
||||
|
||||
if "clickablePart" in o.keys():
|
||||
o.select_set(False)
|
||||
# also deselect all children
|
||||
for child in o.children_recursive:
|
||||
child.select_set(False)
|
||||
continue
|
||||
|
||||
if o.animation_data is not None:
|
||||
o.select_set(False)
|
||||
continue
|
||||
|
||||
if o.type != "MESH":
|
||||
o.select_set(False)
|
||||
continue
|
||||
|
||||
if has_material_variants(o.data):
|
||||
o.select_set(False)
|
||||
continue
|
||||
|
||||
if len(current_scene.objects) == 0:
|
||||
print("No objects available to join")
|
||||
return False
|
||||
|
||||
# make the first selected object active
|
||||
for o in current_scene.objects:
|
||||
if o.select_get():
|
||||
current_scene.view_layers[0].objects.active = o
|
||||
break
|
||||
|
||||
bpy.ops.object.join()
|
||||
bpy.ops.object.select_all(action="SELECT")
|
||||
return True
|
||||
|
||||
|
||||
def optimize_scene(gltf_export_param):
|
||||
bpy.ops.wm.save_mainfile()
|
||||
# Work on a copy of the scene
|
||||
bpy.ops.scene.new(type="FULL_COPY")
|
||||
use_visible = False
|
||||
use_selection = False
|
||||
if "use_visible" in gltf_export_param:
|
||||
use_visible = gltf_export_param["use_visible"]
|
||||
if "use_selection" in gltf_export_param:
|
||||
use_selection = gltf_export_param["use_selection"]
|
||||
|
||||
join_objects_without_visibility_property(
|
||||
export_only_visible=use_visible, export_selected=use_selection
|
||||
)
|
||||
|
||||
bpy.ops.export_scene.gltf(**gltf_export_param)
|
||||
bpy.ops.scene.delete()
|
||||
bpy.ops.wm.open_mainfile(filepath=bpy.data.filepath)
|
||||
@@ -0,0 +1,25 @@
|
||||
import bpy # type: ignore
|
||||
|
||||
from . import functions
|
||||
|
||||
|
||||
def update_sel_item(self, value):
|
||||
scene = self
|
||||
list_object = scene.objects[scene.object_index]
|
||||
functions.select_object(self, list_object)
|
||||
|
||||
|
||||
def remap_vis_prop(self, value):
|
||||
for obj in bpy.context.scene.objects:
|
||||
if obj.get("visibility") is not None:
|
||||
obj["visibility"] = int(obj.visibility_bool)
|
||||
|
||||
|
||||
def headline(layout, *valueList):
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
|
||||
split = row.split()
|
||||
for pair in valueList:
|
||||
split = split.split(factor=pair[0])
|
||||
split.label(text=pair[1])
|
||||
+164
-164
@@ -1,190 +1,190 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
@@ -192,9 +192,9 @@ modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
@@ -202,12 +202,12 @@ non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
@@ -232,19 +232,19 @@ terms of section 4, provided that you also meet all of these conditions:
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
@@ -290,75 +290,75 @@ in one of these ways:
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
@@ -385,74 +385,74 @@ that material) supplement the terms of this License with terms:
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
@@ -460,43 +460,43 @@ give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
@@ -504,13 +504,13 @@ then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
@@ -518,10 +518,10 @@ or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
@@ -533,73 +533,73 @@ for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
@@ -609,9 +609,9 @@ PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
@@ -622,11 +622,11 @@ copy of the Program in return for a fee.
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
@@ -649,7 +649,7 @@ the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
@@ -658,17 +658,17 @@ notice like this when it starts in an interactive mode:
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,168 @@
|
||||
import bpy # type: ignore
|
||||
|
||||
|
||||
class BakeParticlesOperator(bpy.types.Operator):
|
||||
"""Bake all Particles to Keyframes. The particles need to have an instance object set. The baked instances are moved to a new collection."""
|
||||
|
||||
bl_idname = "object.bake_particles"
|
||||
bl_label = "Bake Particles"
|
||||
|
||||
KEYFRAME_LOCATION: bpy.props.BoolProperty()
|
||||
KEYFRAME_ROTATION: bpy.props.BoolProperty()
|
||||
KEYFRAME_SCALE: bpy.props.BoolProperty()
|
||||
# Viewport and render visibility.
|
||||
KEYFRAME_VISIBILITY: bpy.props.BoolProperty()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
obj = context.object
|
||||
if not obj:
|
||||
return False
|
||||
|
||||
if not hasattr(obj, "particle_systems"):
|
||||
return False
|
||||
|
||||
if not len(obj.particle_systems) > 0:
|
||||
return False
|
||||
|
||||
for particlesys in obj.particle_systems:
|
||||
if bpy.data.particles[particlesys.settings.name].instance_object is None:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def create_particle_collection(self, collection_name):
|
||||
# Create or clear the particle collection.
|
||||
# Create a new collection and link it to the scene.
|
||||
collection_name = bpy.context.scene.particle_settings.collection_name
|
||||
particle_collection = bpy.data.collections.get(collection_name)
|
||||
|
||||
if particle_collection is None:
|
||||
particle_collection = bpy.data.collections.new(collection_name)
|
||||
|
||||
if bpy.context.scene.collection.children.get(collection_name) is None:
|
||||
bpy.context.scene.collection.children.link(particle_collection)
|
||||
|
||||
# remove all objects from the particle collection
|
||||
if len(particle_collection.objects) > 0:
|
||||
rem_obj_names = []
|
||||
for obj in particle_collection.objects:
|
||||
rem_obj_names.append(obj.name)
|
||||
|
||||
for rem_name in rem_obj_names:
|
||||
bpy.data.objects.remove(bpy.data.objects[rem_name])
|
||||
|
||||
def create_objects_for_particles(self, ps, obj, collection_name):
|
||||
# Duplicate the given object for every particle and return the duplicates.
|
||||
# Use instances instead of full copies.
|
||||
obj_list = []
|
||||
mesh = obj.data
|
||||
particle_collection = bpy.data.collections.get(collection_name)
|
||||
|
||||
for particle in ps.particles:
|
||||
dupli = bpy.data.objects.new(name=obj.name, object_data=mesh)
|
||||
particle_collection.objects.link(dupli)
|
||||
obj_list.append(dupli)
|
||||
|
||||
# copy modifiers to duplicates
|
||||
# adapted from: https://blender.stackexchange.com/a/4883
|
||||
for modifierOrig in obj.modifiers:
|
||||
modifierNew = dupli.modifiers.new(modifierOrig.name, modifierOrig.type)
|
||||
# collect names of writable properties
|
||||
properties = [
|
||||
p.identifier
|
||||
for p in modifierOrig.bl_rna.properties
|
||||
if not p.is_readonly
|
||||
]
|
||||
|
||||
# copy those properties
|
||||
for prop in properties:
|
||||
setattr(modifierNew, prop, getattr(modifierOrig, prop))
|
||||
|
||||
return obj_list
|
||||
|
||||
def match_and_keyframe_objects(self, ps, obj_list, start_frame, end_frame):
|
||||
# Match and keyframe the objects to the particles for every frame in the
|
||||
# given range.
|
||||
frame_offset = bpy.context.scene.particle_settings.frame_offset
|
||||
for frame in range(start_frame, end_frame + 1, frame_offset):
|
||||
bpy.context.scene.frame_set(frame)
|
||||
for p, obj in zip(ps.particles, obj_list):
|
||||
self.match_object_to_particle(p, obj)
|
||||
self.keyframe_obj(obj)
|
||||
|
||||
def match_object_to_particle(self, p, obj):
|
||||
# Match the location, rotation, scale and visibility of the object to
|
||||
# the particle.
|
||||
loc = p.location
|
||||
rot = p.rotation
|
||||
size = p.size
|
||||
# Set rotation mode to quaternion to match particle rotation.
|
||||
obj.rotation_mode = "QUATERNION"
|
||||
obj.rotation_quaternion = rot
|
||||
|
||||
if self.KEYFRAME_VISIBILITY:
|
||||
if p.alive_state != "ALIVE":
|
||||
size *= 0.01
|
||||
|
||||
obj.location = loc
|
||||
obj.scale = (size, size, size)
|
||||
|
||||
# obj.hide_viewport = not(vis)
|
||||
# obj.hide_render = not(vis)
|
||||
|
||||
def keyframe_obj(self, obj):
|
||||
# Keyframe location, rotation, scale and visibility if specified.
|
||||
if self.KEYFRAME_LOCATION:
|
||||
obj.keyframe_insert("location")
|
||||
if self.KEYFRAME_ROTATION:
|
||||
obj.keyframe_insert("rotation_quaternion")
|
||||
if self.KEYFRAME_SCALE:
|
||||
obj.keyframe_insert("scale")
|
||||
# if self.KEYFRAME_VISIBILITY:
|
||||
# obj.keyframe_insert("hide_viewport")
|
||||
# obj.keyframe_insert("hide_render")
|
||||
|
||||
def execute(self, context):
|
||||
# go to start frame
|
||||
bpy.context.scene.frame_set(0)
|
||||
|
||||
collection_name = bpy.context.scene.particle_settings.collection_name
|
||||
self.create_particle_collection(collection_name)
|
||||
|
||||
# get emitter and instance
|
||||
emitter = bpy.context.object
|
||||
ps_list = emitter.particle_systems
|
||||
for i, ps in enumerate(ps_list):
|
||||
instance = ps.settings.instance_object
|
||||
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
|
||||
# Extract locations
|
||||
|
||||
ps = depsgraph.objects[emitter.name].particle_systems[i]
|
||||
|
||||
# update ps hack
|
||||
# bpy.data.particles[ps.name].count += 1
|
||||
# bpy.data.particles[ps.name].count -= 1
|
||||
|
||||
start_frame = bpy.context.scene.frame_start
|
||||
end_frame = bpy.context.scene.frame_end
|
||||
obj_list = self.create_objects_for_particles(ps, instance, collection_name)
|
||||
self.match_and_keyframe_objects(ps, obj_list, start_frame, end_frame)
|
||||
|
||||
# Simplify
|
||||
bpy.ops.object.select_all(action="DESELECT")
|
||||
|
||||
for obj in bpy.data.collections[collection_name].all_objects:
|
||||
obj.select_set(True)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(BakeParticlesOperator)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(BakeParticlesOperator)
|
||||
@@ -0,0 +1,122 @@
|
||||
import bpy # type: ignore
|
||||
|
||||
|
||||
class JoinAnimationOperator(bpy.types.Operator):
|
||||
bl_idname = "scene.join_anim"
|
||||
bl_label = "Join Animation"
|
||||
bl_description = "Join animations for all selected objects by making an NLA strip for each object and naming the track consistently"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
anim_name: bpy.props.StringProperty()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
sel_objects = context.selected_objects
|
||||
for obj in sel_objects:
|
||||
if obj.animation_data is None:
|
||||
continue
|
||||
if obj.animation_data.action is None:
|
||||
continue
|
||||
# if hasattr(obj.animation_data,"action"):
|
||||
action = obj.animation_data.action
|
||||
track = obj.animation_data.nla_tracks.new()
|
||||
track.strips.new(self.anim_name, int(action.frame_start), action)
|
||||
track.name = self.anim_name
|
||||
obj.animation_data.action = None
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class SeperateAnimationOperator(bpy.types.Operator):
|
||||
bl_idname = "scene.seperate_anim"
|
||||
bl_label = "Separate Animation"
|
||||
bl_description = "Transform NLA strips back to Keyframes to make them editable again. Make sure to select all objects you want to transform back."
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
sel_objects = context.selected_objects
|
||||
for obj in sel_objects:
|
||||
if obj.animation_data is None:
|
||||
continue
|
||||
|
||||
if len(obj.animation_data.nla_tracks) == 0:
|
||||
continue
|
||||
|
||||
# set actions
|
||||
track = obj.animation_data.nla_tracks[0]
|
||||
action_name = track.strips[0].name
|
||||
action = bpy.data.actions.get(action_name)
|
||||
obj.animation_data.action = action
|
||||
|
||||
# remove track
|
||||
obj.animation_data.nla_tracks.remove(track)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RenameNLAAnimationOperator(bpy.types.Operator):
|
||||
bl_idname = "scene.rename_anim"
|
||||
bl_label = "Rename Animation"
|
||||
bl_description = "Rename NLA Tracks on selected objects"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
anim_name: bpy.props.StringProperty()
|
||||
index = 0
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
sel_objects = context.selected_objects
|
||||
for obj in sel_objects:
|
||||
track = obj.animation_data.nla_tracks[self.index]
|
||||
track.name = self.anim_name
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RenameActionOperator(bpy.types.Operator):
|
||||
bl_idname = "scene.rename_action"
|
||||
bl_label = "Rename Action"
|
||||
bl_description = "Rename Action on active object"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
action_name: bpy.props.StringProperty()
|
||||
index = 0
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
active_object = context.active_object
|
||||
active_object.animation_data.action.name = self.action_name
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def register():
|
||||
# Use actions instead of NLA Strips for Animation merging
|
||||
if bpy.app.version < (4, 4, 0):
|
||||
bpy.utils.register_class(JoinAnimationOperator)
|
||||
bpy.utils.register_class(SeperateAnimationOperator)
|
||||
bpy.utils.register_class(RenameNLAAnimationOperator)
|
||||
else:
|
||||
bpy.utils.register_class(RenameActionOperator)
|
||||
|
||||
|
||||
def unregister():
|
||||
# Use actions instead of NLA Strips for Animation merging
|
||||
if bpy.app.version < (4, 4, 0):
|
||||
bpy.utils.unregister_class(JoinAnimationOperator)
|
||||
bpy.utils.unregister_class(SeperateAnimationOperator)
|
||||
bpy.utils.unregister_class(RenameNLAAnimationOperator)
|
||||
else:
|
||||
bpy.utils.unregister_class(RenameActionOperator)
|
||||
@@ -0,0 +1,361 @@
|
||||
import bpy # type: ignore
|
||||
from pathlib import Path
|
||||
|
||||
from ..Functions import functions
|
||||
|
||||
|
||||
class GOVIE_open_export_folder_Operator(bpy.types.Operator):
|
||||
bl_idname = "scene.open_export_folder"
|
||||
bl_label = "Open Folder"
|
||||
bl_description = "Open current GLB folder. You may need to export first for the folder to be created."
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
# get folder of blend file
|
||||
blend_path = Path(bpy.data.filepath).parent
|
||||
|
||||
# get export settings
|
||||
glb_filename = context.scene.export_settings.glb_filename
|
||||
|
||||
if blend_path.joinpath(glb_filename).parent.exists():
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def execute(self, context):
|
||||
# get folder of blend file
|
||||
blend_path = Path(bpy.data.filepath).parent
|
||||
|
||||
# get export settings
|
||||
glb_filename = context.scene.export_settings.glb_filename
|
||||
|
||||
bpy.ops.wm.url_open(
|
||||
url="file://{}".format(
|
||||
str(blend_path.joinpath(glb_filename).parent.absolute())
|
||||
)
|
||||
)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_Open_Link_Operator(bpy.types.Operator):
|
||||
bl_idname = "scene.open_link"
|
||||
bl_label = "Open Website"
|
||||
bl_description = "Go to GOVIE Website"
|
||||
|
||||
url: bpy.props.StringProperty(name="url")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
bpy.ops.wm.url_open(url=self.url)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_Add_Property_Operator(bpy.types.Operator):
|
||||
"""Add the custom property on the current selected object"""
|
||||
|
||||
bl_idname = "object.add_property"
|
||||
bl_label = "Add custom Property"
|
||||
|
||||
property_type: bpy.props.StringProperty(name="custom_property_name")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.object is None:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
selected_objects = context.selected_objects
|
||||
for obj in selected_objects:
|
||||
if self.property_type == "visibility":
|
||||
obj["visibility"] = 1
|
||||
# obj.visibility_bool = 1
|
||||
if self.property_type == "clickable":
|
||||
obj["clickablePart"] = "clickablePart"
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_Remove_Property_Operator(bpy.types.Operator):
|
||||
"""Remove the custom property on the current selected object"""
|
||||
|
||||
bl_idname = "object.remove_property"
|
||||
bl_label = "Remove visibility Property"
|
||||
|
||||
property_type: bpy.props.StringProperty(name="custom_property_name")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.object is None:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
selected_objects = context.selected_objects
|
||||
for obj in selected_objects:
|
||||
if self.property_type == "visibility":
|
||||
if "visibility" in obj.keys():
|
||||
del obj["visibility"]
|
||||
if self.property_type == "clickable":
|
||||
if "clickablePart" in obj.keys():
|
||||
del obj["clickablePart"]
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_Quick_Export_GLB_Operator(bpy.types.Operator):
|
||||
bl_idname = "scene.gltf_quick_export"
|
||||
bl_label = "EXPORT_GLTF"
|
||||
bl_description = "Save Blend file first ! The GLB file will be saved to 'pathOfBlendFile/glb/filename.glb'"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if bpy.data.is_saved:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def execute(self, context):
|
||||
# check spelling
|
||||
filename = context.scene.export_settings.glb_filename
|
||||
context.scene.export_settings.glb_filename = functions.convert_umlaut(filename)
|
||||
|
||||
# check annotation names
|
||||
functions.rename_annotation()
|
||||
|
||||
# blender file saved
|
||||
file_is_saved = bpy.data.is_saved
|
||||
|
||||
if not file_is_saved:
|
||||
self.report({"INFO"}, "You need to save the Blend file first!")
|
||||
return {"FINISHED"}
|
||||
|
||||
# get folder of blend file
|
||||
blend_path = Path(bpy.data.filepath).parent
|
||||
|
||||
# get export settings
|
||||
glb_filename = context.scene.export_settings.glb_filename
|
||||
glb_filepath = blend_path.joinpath(glb_filename)
|
||||
|
||||
if not glb_filepath.parent.exists():
|
||||
glb_filepath.parent.mkdir(parents=True)
|
||||
|
||||
preset_path = "operator/export_scene.gltf/"
|
||||
export_preset_name = context.scene.export_settings.export_preset
|
||||
preset_filepath = bpy.utils.preset_find(export_preset_name, preset_path)
|
||||
|
||||
gltf_export_param = {}
|
||||
|
||||
# read preset parameters from file
|
||||
if preset_filepath:
|
||||
|
||||
class Container(object):
|
||||
__slots__ = ("__dict__",)
|
||||
|
||||
op = Container()
|
||||
preset_file = open(preset_filepath, "r")
|
||||
|
||||
# storing the values from the preset on the class
|
||||
for line in preset_file.readlines()[3::]:
|
||||
exec(line, globals(), locals())
|
||||
|
||||
# pass class dictionary to the operator
|
||||
gltf_export_param = op.__dict__
|
||||
else:
|
||||
gltf_export_param["export_extras"] = True
|
||||
|
||||
join_objects = context.scene.export_settings.join_objects
|
||||
|
||||
gltf_export_param["filepath"] = str(glb_filepath.absolute())
|
||||
|
||||
# export glb
|
||||
if join_objects:
|
||||
functions.optimize_scene(gltf_export_param)
|
||||
else:
|
||||
bpy.ops.export_scene.gltf(**gltf_export_param)
|
||||
|
||||
# change glb dropdown entry
|
||||
# context.scene.glb_file_dropdown = context.scene.export_settings.glb_filename
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_CleanupMesh_Operator(bpy.types.Operator):
|
||||
bl_idname = "object.cleanup_mesh"
|
||||
bl_label = "Delete Loose and Degenerate Dissolve"
|
||||
bl_description = "Mesh Cleanup -> Delete Loose and Degenerate Dissolve"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.mode == "OBJECT"
|
||||
|
||||
def execute(self, context):
|
||||
exclude_temp_list = []
|
||||
collections = bpy.context.view_layer.layer_collection.children
|
||||
|
||||
# switch on all layers but remember vis settings
|
||||
for collection in collections:
|
||||
exclude_temp_list.append(collection.exclude)
|
||||
collection.exclude = False
|
||||
|
||||
for obj in context.scene.objects:
|
||||
if obj.type == "MESH":
|
||||
functions.select_object(self, obj)
|
||||
bpy.ops.object.editmode_toggle()
|
||||
bpy.ops.mesh.delete_loose()
|
||||
bpy.ops.mesh.dissolve_degenerate()
|
||||
bpy.ops.object.editmode_toggle()
|
||||
|
||||
# set back layer settings
|
||||
for collection, exclude_temp_value in zip(collections, exclude_temp_list):
|
||||
collection.exclude = exclude_temp_value
|
||||
|
||||
self.report({"INFO"}, "Meshes Cleaned !")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_CheckTexNodes_Operator(bpy.types.Operator):
|
||||
"""Check if there are any empty Texture Nodes in any Material and print that material"""
|
||||
|
||||
bl_idname = "object.check_tex_nodes"
|
||||
bl_label = "Check Empty Tex Nodes"
|
||||
|
||||
bpy.types.Scene.mat_name_list = []
|
||||
|
||||
def execute(self, context):
|
||||
mat_name_list = context.scene.mat_name_list
|
||||
mat_name_list.clear()
|
||||
|
||||
# get materials with texture nodes that have no image assigned
|
||||
for mat in bpy.data.materials:
|
||||
if mat.node_tree is None:
|
||||
continue
|
||||
for node in mat.node_tree.nodes:
|
||||
if node.type == "TEX_IMAGE" and node.image is None:
|
||||
mat_name_list.append(mat.name)
|
||||
self.report(
|
||||
{"INFO"},
|
||||
"Found empty image node in material {}".format(mat.name),
|
||||
)
|
||||
functions.select_object_by_mat(self, mat)
|
||||
|
||||
if len(mat_name_list) == 0:
|
||||
self.report({"INFO"}, "No Empty Image Nodes")
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GOVIE_Add_UV_Animation_Operator(bpy.types.Operator):
|
||||
"""Create UV Animation for selected object"""
|
||||
|
||||
bl_idname = "object.add_uv_anim"
|
||||
bl_label = "Add UV Animation"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.object is None:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
active_object = context.active_object
|
||||
new_name = active_object.name + "_uv_anim_controller"
|
||||
|
||||
if bpy.data.objects.get(new_name):
|
||||
empty = bpy.data.objects[new_name]
|
||||
else:
|
||||
bpy.ops.object.empty_add(
|
||||
type="PLAIN_AXES", align="WORLD", location=(0, 0, 0), scale=(1, 1, 1)
|
||||
)
|
||||
empty = context.active_object
|
||||
empty.name = new_name
|
||||
|
||||
# add custom property
|
||||
empty["uvAnim"] = active_object.name
|
||||
|
||||
# save emtpy name in scene for later use
|
||||
context.scene["uv_anim_obj"] = empty.name
|
||||
|
||||
# add driver to material mapping node
|
||||
if active_object and active_object.active_material:
|
||||
material = active_object.active_material
|
||||
|
||||
# Find the Mapping node in the material's node tree
|
||||
mapping_node = None
|
||||
for node in material.node_tree.nodes:
|
||||
print(node.type)
|
||||
if node.type == "MAPPING":
|
||||
mapping_node = node
|
||||
break
|
||||
|
||||
if mapping_node:
|
||||
# remove driver fist if there is one
|
||||
mapping_node.inputs["Location"].driver_remove("default_value", 0)
|
||||
driverX = (
|
||||
mapping_node.inputs["Location"]
|
||||
.driver_add("default_value", 0)
|
||||
.driver
|
||||
)
|
||||
driverX.type = "SCRIPTED"
|
||||
driverX.expression = empty.name
|
||||
|
||||
# Add the Empty object as a variable target
|
||||
var = driverX.variables.new()
|
||||
var.name = empty.name
|
||||
var.type = "TRANSFORMS"
|
||||
var.targets[0].id = bpy.data.objects[empty.name]
|
||||
var.targets[0].transform_type = "LOC_X"
|
||||
|
||||
mapping_node.inputs["Location"].driver_remove("default_value", 1)
|
||||
driverY = (
|
||||
mapping_node.inputs["Location"]
|
||||
.driver_add("default_value", 1)
|
||||
.driver
|
||||
)
|
||||
driverY.type = "SCRIPTED"
|
||||
driverY.expression = "-" + empty.name
|
||||
|
||||
var = driverY.variables.new()
|
||||
var.name = empty.name
|
||||
var.type = "TRANSFORMS"
|
||||
var.targets[0].id = bpy.data.objects[empty.name]
|
||||
var.targets[0].transform_type = "LOC_Z"
|
||||
|
||||
else:
|
||||
print("Mapping node not found in the material's node tree.")
|
||||
else:
|
||||
print("Active object or active material not found.")
|
||||
|
||||
active_object.select_set(True)
|
||||
context.view_layer.objects.active = active_object
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(GOVIE_open_export_folder_Operator)
|
||||
bpy.utils.register_class(GOVIE_Open_Link_Operator)
|
||||
bpy.utils.register_class(GOVIE_Add_Property_Operator)
|
||||
bpy.utils.register_class(GOVIE_Remove_Property_Operator)
|
||||
bpy.utils.register_class(GOVIE_Quick_Export_GLB_Operator)
|
||||
bpy.utils.register_class(GOVIE_CleanupMesh_Operator)
|
||||
bpy.utils.register_class(GOVIE_CheckTexNodes_Operator)
|
||||
bpy.utils.register_class(GOVIE_Add_UV_Animation_Operator)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(GOVIE_open_export_folder_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_Open_Link_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_Add_Property_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_Remove_Property_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_Quick_Export_GLB_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_CleanupMesh_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_CheckTexNodes_Operator)
|
||||
bpy.utils.unregister_class(GOVIE_Add_UV_Animation_Operator)
|
||||
@@ -0,0 +1,53 @@
|
||||
from pathlib import Path
|
||||
|
||||
import bpy # type: ignore
|
||||
|
||||
from ..Functions import functions
|
||||
|
||||
|
||||
class GOVIE_Preview_Operator(bpy.types.Operator):
|
||||
bl_idname = "scene.open_web_preview"
|
||||
bl_label = "Open in Browser"
|
||||
bl_description = "Press export to display a preview of the exported file"
|
||||
|
||||
port = 8000
|
||||
url = (
|
||||
"https://3dit-tools.s3.eu-central-1.amazonaws.com/StaticGLBViewerV2/index.html"
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
# get folder of blend file
|
||||
blend_path = Path(bpy.data.filepath).parent
|
||||
|
||||
# get export settings
|
||||
glb_filename = context.scene.export_settings.glb_filename
|
||||
if not glb_filename.endswith(".glb"):
|
||||
glb_filename = "{}.glb".format(glb_filename)
|
||||
|
||||
if blend_path.joinpath(glb_filename).exists():
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def execute(self, context):
|
||||
# get folder of blend file
|
||||
blend_path = Path(bpy.data.filepath).parent
|
||||
|
||||
# get export settings
|
||||
glb_filename = context.scene.export_settings.glb_filename
|
||||
if not glb_filename.endswith(".glb"):
|
||||
glb_filename = "{}.glb".format(glb_filename)
|
||||
|
||||
functions.start_server(blend_path.joinpath(glb_filename).absolute(), self.port)
|
||||
# run browser
|
||||
bpy.ops.wm.url_open(url=self.url)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(GOVIE_Preview_Operator)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(GOVIE_Preview_Operator)
|
||||
@@ -0,0 +1,43 @@
|
||||
import bpy # type: ignore
|
||||
|
||||
|
||||
class SimplifyKeyframes(bpy.types.Operator):
|
||||
bl_idname = "scene.simplify_keyframes"
|
||||
bl_label = "Simplify Keyframes"
|
||||
bl_description = "Simplify the Keyframes by the selected decimate ratio, higher values will reduce more keyframes"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
decimate_ratio: bpy.props.FloatProperty()
|
||||
mode: bpy.props.StringProperty()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
display_button = False
|
||||
|
||||
# at least one object with animation on it
|
||||
sel_objects = context.selected_objects
|
||||
for obj in sel_objects:
|
||||
if obj.animation_data is not None:
|
||||
display_button = True
|
||||
|
||||
return display_button
|
||||
|
||||
def execute(self, context):
|
||||
context.area.type = "GRAPH_EDITOR"
|
||||
bpy.ops.graph.select_all(action="SELECT")
|
||||
bpy.ops.graph.decimate(
|
||||
mode=self.mode,
|
||||
factor=self.decimate_ratio,
|
||||
remove_error_margin=self.decimate_ratio,
|
||||
)
|
||||
context.area.type = "VIEW_3D"
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(SimplifyKeyframes)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(SimplifyKeyframes)
|
||||
@@ -0,0 +1,495 @@
|
||||
import bpy # type: ignore
|
||||
|
||||
from ..Functions import gui_functions
|
||||
from ..Properties import properties
|
||||
|
||||
|
||||
class ANIM_UL_List(bpy.types.UIList):
|
||||
def draw_item(
|
||||
self,
|
||||
context,
|
||||
layout,
|
||||
data,
|
||||
item,
|
||||
icon,
|
||||
active_data,
|
||||
active_propname,
|
||||
index,
|
||||
flt_flag,
|
||||
):
|
||||
if context.object is not None:
|
||||
selOff = "RADIOBUT_OFF"
|
||||
selOn = "RADIOBUT_ON"
|
||||
|
||||
row = layout.row(align=True)
|
||||
split = row.split(factor=0.2)
|
||||
if item.name == context.object.name:
|
||||
split.label(text="", icon=selOn)
|
||||
split = split.split(factor=0.4)
|
||||
split.prop(item, "name", text="")
|
||||
else:
|
||||
split.label(text="", icon=selOff)
|
||||
split = split.split(factor=0.4)
|
||||
split.label(text=item.name)
|
||||
|
||||
split = split.split(factor=1)
|
||||
|
||||
has_action_name = getattr(
|
||||
getattr(getattr(item, "animation_data", None), "action", None),
|
||||
"name",
|
||||
None,
|
||||
)
|
||||
has_nla_name = getattr(
|
||||
getattr(getattr(item, "animation_data", None), "nla_tracks", None),
|
||||
"active",
|
||||
None,
|
||||
)
|
||||
|
||||
if has_action_name:
|
||||
split.prop(item.animation_data.action, "name", text="")
|
||||
if has_nla_name:
|
||||
split.prop(item.animation_data.nla_tracks.active, "name", text="")
|
||||
|
||||
def filter_items(self, context, data, propname):
|
||||
objects_in_scene = data.objects
|
||||
|
||||
# Default return values.
|
||||
flt_flags = []
|
||||
flt_neworder = []
|
||||
|
||||
# flt_flags = [self.bitflag_filter_item if getattr(getattr(getattr(obj,"animation_data",None),"action",None),"name",None) and obj.visible_get(
|
||||
# ) else 0 for obj in objects_in_scene]
|
||||
|
||||
for obj in objects_in_scene:
|
||||
has_action_name = getattr(
|
||||
getattr(getattr(obj, "animation_data", None), "action", None),
|
||||
"name",
|
||||
None,
|
||||
)
|
||||
has_nla_name = getattr(
|
||||
getattr(getattr(obj, "animation_data", None), "nla_tracks", None),
|
||||
"active",
|
||||
None,
|
||||
)
|
||||
if has_action_name or has_nla_name:
|
||||
flt_flags.append(self.bitflag_filter_item)
|
||||
else:
|
||||
flt_flags.append(0)
|
||||
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class VIS_UL_List(bpy.types.UIList):
|
||||
def draw_item(
|
||||
self,
|
||||
context,
|
||||
layout,
|
||||
data,
|
||||
item,
|
||||
icon,
|
||||
active_data,
|
||||
active_propname,
|
||||
index,
|
||||
flt_flag,
|
||||
):
|
||||
selOff = "RADIOBUT_OFF"
|
||||
selOn = "RADIOBUT_ON"
|
||||
|
||||
# 'DEFAULT' and 'COMPACT' layout types should usually use the same draw code.
|
||||
if self.layout_type in {"DEFAULT", "COMPACT"}:
|
||||
row = layout.row()
|
||||
split = row.split(factor=0.2)
|
||||
|
||||
if context.object is not None:
|
||||
if item.name == context.object.name:
|
||||
split.label(text="", icon=selOn)
|
||||
split = split.split(factor=0.6)
|
||||
split.prop(item, "name", text="")
|
||||
else:
|
||||
split.label(text="", icon=selOff)
|
||||
split = split.split(factor=0.6)
|
||||
split.label(text=item.name)
|
||||
|
||||
split = split.split(factor=1)
|
||||
split.prop(item, "visibility_bool", text="")
|
||||
|
||||
def filter_items(self, context, data, propname):
|
||||
objects = getattr(data, propname)
|
||||
objectList = objects.items()
|
||||
|
||||
# Default return values.
|
||||
flt_flags = []
|
||||
flt_neworder = []
|
||||
|
||||
# get only items that have visibility property
|
||||
flt_flags = [
|
||||
self.bitflag_filter_item
|
||||
if obj[1].get("visibility") is not None and obj[1].visible_get()
|
||||
else 0
|
||||
for obj in objectList
|
||||
]
|
||||
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class CLICK_UL_List(bpy.types.UIList):
|
||||
def draw_item(
|
||||
self,
|
||||
context,
|
||||
layout,
|
||||
data,
|
||||
item,
|
||||
icon,
|
||||
active_data,
|
||||
active_propname,
|
||||
index,
|
||||
flt_flag,
|
||||
):
|
||||
selOff = "RADIOBUT_OFF"
|
||||
selOn = "RADIOBUT_ON"
|
||||
|
||||
# 'DEFAULT' and 'COMPACT' layout types should usually use the same draw code.
|
||||
if self.layout_type in {"DEFAULT", "COMPACT"}:
|
||||
row = layout.row()
|
||||
split = row.split(factor=0.2)
|
||||
|
||||
if context.object is not None:
|
||||
if item.name == context.object.name:
|
||||
split.label(text="", icon=selOn)
|
||||
split = split.split(factor=0.6)
|
||||
split.prop(item, "name", text="")
|
||||
else:
|
||||
split.label(text="", icon=selOff)
|
||||
split = split.split(factor=0.6)
|
||||
split.label(text=item.name)
|
||||
|
||||
def filter_items(self, context, data, propname):
|
||||
objects = getattr(data, propname)
|
||||
objectList = objects.items()
|
||||
|
||||
# Default return values.
|
||||
flt_flags = []
|
||||
flt_neworder = []
|
||||
|
||||
# get only items that have visibility property
|
||||
flt_flags = [
|
||||
self.bitflag_filter_item
|
||||
if obj[1].get("clickablePart") is not None and obj[1].visible_get()
|
||||
else 0
|
||||
for obj in objectList
|
||||
]
|
||||
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
class GovieToolsPanel:
|
||||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Govie Tools"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.object is not None
|
||||
|
||||
|
||||
class ANIM_PT_Main(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_idname = "ANIM_PT_Main"
|
||||
bl_label = "Animation"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
bl_order = 1
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
|
||||
gui_functions.headline(
|
||||
layout, (0.2, "ACTIVE"), (0.4, "OBJECT NAME"), (1, "ANIMATION NAME")
|
||||
)
|
||||
|
||||
layout.template_list(
|
||||
"ANIM_UL_List", "", scene, "objects", scene, "object_index"
|
||||
)
|
||||
|
||||
|
||||
class ANIM_PT_Sub_ManageActions(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "ANIM_PT_Main"
|
||||
bl_label = "Manage Actions"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
anim_settings = context.scene.animation_settings
|
||||
layout = self.layout
|
||||
layout.prop(anim_settings, "action_name", text="Name")
|
||||
layout.operator(
|
||||
"scene.rename_action", text="Rename Action"
|
||||
).action_name = anim_settings.action_name
|
||||
layout.operator("anim.merge_animation", text="Join Action")
|
||||
layout.operator("anim.separate_slots", text="Separate Action")
|
||||
|
||||
|
||||
class ANIM_PT_Sub_Manage(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "ANIM_PT_Main"
|
||||
bl_label = "Manage Animation"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
anim_settings = context.scene.animation_settings
|
||||
layout = self.layout
|
||||
layout.prop(anim_settings, "join_anim_name", text="Name")
|
||||
layout.operator(
|
||||
"scene.join_anim", text="Join Animation"
|
||||
).anim_name = anim_settings.join_anim_name
|
||||
layout.operator(
|
||||
"scene.rename_anim", text="Rename Animation"
|
||||
).anim_name = anim_settings.join_anim_name
|
||||
layout.operator("scene.seperate_anim", text="Separate Animation")
|
||||
|
||||
|
||||
class ANIM_PT_Sub_Particles(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "ANIM_PT_Main"
|
||||
bl_label = "Bake Particles"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
particle_settings = context.scene.particle_settings
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
# particle settings
|
||||
column = layout.column(align=True, heading="Key")
|
||||
column.prop(particle_settings, "key_loc", text="Location")
|
||||
column.prop(particle_settings, "key_rot", text="Rotation")
|
||||
|
||||
column.prop(particle_settings, "key_scale", text="Scale")
|
||||
column.prop(particle_settings, "key_vis", text="Visibility")
|
||||
layout.separator()
|
||||
layout.prop(particle_settings, "frame_offset", text="Frame Offset")
|
||||
layout.prop(particle_settings, "collection_name")
|
||||
|
||||
# Bake Operator
|
||||
bake_particle_op = layout.operator(
|
||||
"object.bake_particles", text="Bake Particles"
|
||||
)
|
||||
bake_particle_op.KEYFRAME_LOCATION = particle_settings.key_loc
|
||||
bake_particle_op.KEYFRAME_ROTATION = particle_settings.key_rot
|
||||
bake_particle_op.KEYFRAME_SCALE = particle_settings.key_scale
|
||||
bake_particle_op.KEYFRAME_VISIBILITY = particle_settings.key_vis
|
||||
|
||||
|
||||
class ANIM_PT_Sub_Simplify(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "ANIM_PT_Main"
|
||||
bl_label = "Simplify Animation"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
anim_settings = context.scene.animation_settings
|
||||
layout.prop(anim_settings, "simplify_keyframes_enum", text="Mode")
|
||||
if anim_settings.simplify_keyframes_enum == "RATIO":
|
||||
layout.prop(anim_settings, "decimate_ratio", text="Ratio")
|
||||
else:
|
||||
layout.prop(anim_settings, "decimate_ratio", text="Error Margin")
|
||||
simplify_keyframe_op = layout.operator(
|
||||
"scene.simplify_keyframes", text="Simplify Keyframes"
|
||||
)
|
||||
simplify_keyframe_op.mode = anim_settings.simplify_keyframes_enum
|
||||
simplify_keyframe_op.decimate_ratio = anim_settings.decimate_ratio
|
||||
|
||||
|
||||
class ANIM_PT_Sub_UVAnim(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "ANIM_PT_Main"
|
||||
bl_label = "UV Animation"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.operator("object.add_uv_anim", text="Add UV Animation Helper")
|
||||
|
||||
|
||||
class VIS_PT_Main(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_idname = "VIS_PT_Main"
|
||||
bl_label = "Visibility"
|
||||
bl_order = 4
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
|
||||
layout.label(text="Make objects hideable in the govie editor")
|
||||
|
||||
gui_functions.headline(
|
||||
layout, (0.2, "ACTIVE"), (0.6, "OBJECT NAME"), (1, "VISIBLE")
|
||||
)
|
||||
|
||||
layout.template_list("VIS_UL_List", "", scene, "objects", scene, "object_index")
|
||||
op_add = layout.operator("object.add_property", text="Add Property")
|
||||
op_rm = layout.operator("object.remove_property", text="Remove Property")
|
||||
op_add.property_type = "visibility"
|
||||
op_rm.property_type = "visibility"
|
||||
|
||||
|
||||
class CLICK_PT_Main(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_idname = "CLICK_PT_Main"
|
||||
bl_label = "Clickable Object"
|
||||
bl_order = 5
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
|
||||
layout.label(text="Make objects clickable in the govie editor")
|
||||
|
||||
gui_functions.headline(layout, (0.2, "ACTIVE"), (0.8, "OBJECT NAME"))
|
||||
|
||||
layout.template_list(
|
||||
"CLICK_UL_List", "", scene, "objects", scene, "object_index"
|
||||
)
|
||||
op_add = layout.operator("object.add_property", text="Add Property")
|
||||
op_rm = layout.operator("object.remove_property", text="Remove Property")
|
||||
op_add.property_type = "clickable"
|
||||
op_rm.property_type = "clickable"
|
||||
|
||||
|
||||
class GOVIE_PT_Export_Main(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_idname = "GOVIE_PT_Export_Main"
|
||||
bl_label = "GLB Export"
|
||||
bl_order = 5
|
||||
|
||||
def draw(self, context):
|
||||
return
|
||||
|
||||
|
||||
class GOVIE_PT_Export_Sub_Verify(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "GOVIE_PT_Export_Main"
|
||||
bl_label = "Cleanup"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
mat_name_list = context.scene.mat_name_list
|
||||
|
||||
if len(mat_name_list) > 0:
|
||||
layout.label(text="Check Materials:")
|
||||
for mat_name in mat_name_list:
|
||||
layout.label(text=mat_name)
|
||||
|
||||
layout.operator("object.check_tex_nodes", text="Find Empty Image Nodes")
|
||||
layout.operator("object.cleanup_mesh", text="Cleanup Mesh")
|
||||
|
||||
|
||||
class GOVIE_PT_Export_Sub_Settings(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "GOVIE_PT_Export_Main"
|
||||
bl_idname = "GOVIE_PT_Export_Sub_Settings"
|
||||
bl_label = "Export Settings"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
# align properties to the right
|
||||
layout.use_property_split = True
|
||||
# hide keyframing icon
|
||||
layout.use_property_decorate = False
|
||||
exp_settings = context.scene.export_settings
|
||||
|
||||
column = layout.column(align=True, heading="Preset")
|
||||
column.prop(context.scene, "glb_preset_dropdown")
|
||||
|
||||
# layout.separator()
|
||||
column = layout.column(align=True, heading="Optimization")
|
||||
column.prop(
|
||||
exp_settings,
|
||||
"join_objects",
|
||||
)
|
||||
|
||||
|
||||
class GOVIE_PT_EXPORT_Sub_Export(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_parent_id = "GOVIE_PT_Export_Main"
|
||||
bl_label = "Export and Preview"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
|
||||
layout.prop(scene.export_settings, "glb_filename")
|
||||
# layout.prop(scene, "glb_file_dropdown")
|
||||
layout.operator("scene.gltf_quick_export", text="Export")
|
||||
row = layout.row()
|
||||
row.operator("scene.open_export_folder", icon="FILEBROWSER")
|
||||
row.operator("scene.open_web_preview", text="Preview", icon="WORLD")
|
||||
|
||||
|
||||
class HelpPanel(GovieToolsPanel, bpy.types.Panel):
|
||||
bl_idname = "GOVIE_PT_help_panel"
|
||||
bl_label = "Help"
|
||||
bl_order = 6
|
||||
|
||||
def draw(self, context):
|
||||
scene = context.scene
|
||||
layout = self.layout
|
||||
|
||||
lang = bpy.app.translations.locale
|
||||
if lang == "en_US":
|
||||
layout.label(text="To use the full potential of the add-on,")
|
||||
layout.label(text="you may sign up for a free govie account.")
|
||||
layout.label(text="Further documentation can be found here:")
|
||||
layout.operator(
|
||||
"scene.open_link", text="Govie Tools Documentation", icon="HELP"
|
||||
).url = "https://govie-editor.de/en/help/govie-tools/"
|
||||
|
||||
if lang == "de_DE":
|
||||
layout.label(text="Um das volle Potential dieses Add-ons zu nutzen,")
|
||||
layout.label(
|
||||
text="empfehlen wir einen kostenlosen Account des Govie Editors anzulegen"
|
||||
)
|
||||
layout.label(text="Weitere Dokumentation findet sich hier:")
|
||||
layout.operator(
|
||||
"scene.open_link", text="Add-on Documentation", icon="HELP"
|
||||
).url = "https://govie-editor.de/help-section/blender/"
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(ANIM_UL_List)
|
||||
bpy.utils.register_class(VIS_UL_List)
|
||||
bpy.utils.register_class(CLICK_UL_List)
|
||||
bpy.utils.register_class(ANIM_PT_Main)
|
||||
|
||||
# Use actions instead of NLA Strips for Animation merging
|
||||
if bpy.app.version < (4, 4, 0):
|
||||
bpy.utils.register_class(ANIM_PT_Sub_Manage)
|
||||
else:
|
||||
bpy.utils.register_class(ANIM_PT_Sub_ManageActions)
|
||||
|
||||
bpy.utils.register_class(ANIM_PT_Sub_Particles)
|
||||
bpy.utils.register_class(ANIM_PT_Sub_Simplify)
|
||||
bpy.utils.register_class(ANIM_PT_Sub_UVAnim)
|
||||
bpy.utils.register_class(VIS_PT_Main)
|
||||
bpy.utils.register_class(CLICK_PT_Main)
|
||||
bpy.utils.register_class(GOVIE_PT_Export_Main)
|
||||
bpy.utils.register_class(GOVIE_PT_Export_Sub_Verify)
|
||||
bpy.utils.register_class(GOVIE_PT_Export_Sub_Settings)
|
||||
bpy.utils.register_class(GOVIE_PT_EXPORT_Sub_Export)
|
||||
bpy.utils.register_class(HelpPanel)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(ANIM_UL_List)
|
||||
bpy.utils.unregister_class(VIS_UL_List)
|
||||
bpy.utils.unregister_class(CLICK_UL_List)
|
||||
bpy.utils.unregister_class(ANIM_PT_Main)
|
||||
|
||||
# Use actions instead of NLA Strips for Animation merging
|
||||
if bpy.app.version < (4, 4, 0):
|
||||
bpy.utils.unregister_class(ANIM_PT_Sub_Manage)
|
||||
else:
|
||||
bpy.utils.unregister_class(ANIM_PT_Sub_ManageActions)
|
||||
|
||||
bpy.utils.unregister_class(ANIM_PT_Sub_Particles)
|
||||
bpy.utils.unregister_class(ANIM_PT_Sub_Simplify)
|
||||
bpy.utils.unregister_class(ANIM_PT_Sub_UVAnim)
|
||||
bpy.utils.unregister_class(VIS_PT_Main)
|
||||
bpy.utils.unregister_class(CLICK_PT_Main)
|
||||
bpy.utils.unregister_class(GOVIE_PT_Export_Main)
|
||||
bpy.utils.unregister_class(GOVIE_PT_Export_Sub_Verify)
|
||||
bpy.utils.unregister_class(GOVIE_PT_Export_Sub_Settings)
|
||||
bpy.utils.unregister_class(GOVIE_PT_EXPORT_Sub_Export)
|
||||
bpy.utils.unregister_class(HelpPanel)
|
||||
@@ -0,0 +1,115 @@
|
||||
from pathlib import Path
|
||||
import glob
|
||||
|
||||
import bpy # type: ignore
|
||||
from bpy.props import ( # type: ignore
|
||||
BoolProperty,
|
||||
EnumProperty,
|
||||
FloatProperty,
|
||||
IntProperty,
|
||||
PointerProperty,
|
||||
StringProperty,
|
||||
)
|
||||
|
||||
from ..Functions import gui_functions
|
||||
|
||||
|
||||
class Export_Settings(bpy.types.PropertyGroup):
|
||||
glb_filename: StringProperty(name="Filename", default="./glb/filename.glb")
|
||||
join_objects: BoolProperty(name="Join Static Objects", default=False)
|
||||
export_preset: StringProperty(name="Export Preset", default="")
|
||||
|
||||
|
||||
bpy.utils.register_class(Export_Settings)
|
||||
|
||||
bpy.types.Scene.export_settings = PointerProperty(type=Export_Settings)
|
||||
bpy.types.Scene.object_index = IntProperty(
|
||||
name="Index for Visibility UI List", update=gui_functions.update_sel_item
|
||||
)
|
||||
bpy.types.Object.visibility_bool = BoolProperty(
|
||||
name="Mapping for Property Value", update=gui_functions.remap_vis_prop, default=True
|
||||
)
|
||||
bpy.types.Scene.open_verification_menu = BoolProperty(default=False)
|
||||
bpy.types.Scene.open_animation_manage = BoolProperty(default=False)
|
||||
bpy.types.Scene.open_animation_particle = BoolProperty(default=False)
|
||||
bpy.types.Scene.open_animation_simplifly = BoolProperty(default=False)
|
||||
bpy.types.Scene.open_uv_animation_menu = BoolProperty(default=False)
|
||||
|
||||
|
||||
class ParticleSettings(bpy.types.PropertyGroup):
|
||||
key_loc: BoolProperty(name="Key Location", default=1)
|
||||
key_rot: BoolProperty(name="Key Rotation", default=1)
|
||||
key_scale: BoolProperty(name="Key Scale", default=1)
|
||||
key_vis: BoolProperty(name="Key Visibility", default=0)
|
||||
frame_offset: IntProperty(name="Frame Offset", default=1)
|
||||
collection_name: StringProperty(name="Collection Name", default="Collection Name")
|
||||
|
||||
|
||||
bpy.utils.register_class(ParticleSettings)
|
||||
bpy.types.Scene.particle_settings = PointerProperty(type=ParticleSettings)
|
||||
|
||||
|
||||
class AnimationSettings(bpy.types.PropertyGroup):
|
||||
simplify_keyframes_modes = [
|
||||
(
|
||||
"RATIO",
|
||||
"Ratio",
|
||||
"Use a percentage to specify how many keyframes you want to remove.",
|
||||
),
|
||||
(
|
||||
"ERROR",
|
||||
"Error ",
|
||||
"Use an error margin to specify how much the curve is allowed to deviate from the original path.",
|
||||
),
|
||||
]
|
||||
|
||||
simplify_keyframes_enum: EnumProperty(
|
||||
name="Simplify Mode",
|
||||
description="Choose mode to decimate keyframes",
|
||||
items=simplify_keyframes_modes,
|
||||
)
|
||||
join_anim_name: StringProperty(name="Animation Name", default="Animation Name")
|
||||
action_name: StringProperty(name="Action name", default="Action Name")
|
||||
decimate_ratio: FloatProperty(name="Decimate Ratio", default=0.1)
|
||||
|
||||
|
||||
bpy.utils.register_class(AnimationSettings)
|
||||
bpy.types.Scene.animation_settings = PointerProperty(type=AnimationSettings)
|
||||
|
||||
|
||||
def get_export_presets(self, context):
|
||||
presets = []
|
||||
presets.append(("none", "none", "Use selected export preset for export"))
|
||||
|
||||
# find all preset files for gltf exporter
|
||||
preset_directory = Path(bpy.utils.preset_paths("operator/export_scene.gltf/")[0])
|
||||
preset_files = glob.glob("*.py", root_dir=preset_directory.absolute())
|
||||
for p in preset_files:
|
||||
preset_name = p.split(".")[0]
|
||||
presets.append(
|
||||
(preset_name, preset_name, "Use selected export preset for export")
|
||||
)
|
||||
|
||||
return presets
|
||||
|
||||
|
||||
def update_presets(self, context):
|
||||
scene = self
|
||||
scene.export_settings.export_preset = scene.glb_preset_dropdown
|
||||
|
||||
|
||||
bpy.types.Scene.glb_preset_dropdown = bpy.props.EnumProperty(
|
||||
items=get_export_presets, name="Export Preset", update=update_presets
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(Export_Settings)
|
||||
bpy.utils.register_class(ParticleSettings)
|
||||
bpy.utils.register_class(AnimationSettings)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(Export_Settings)
|
||||
bpy.utils.unregister_class(ParticleSettings)
|
||||
bpy.utils.unregister_class(AnimationSettings)
|
||||
@@ -0,0 +1,4 @@
|
||||
# Further information for the Blender Govie Tools
|
||||
Documentation to all the functions of the add-on can be found on the [Govie Editor website](https://govie-editor.de/en/help/govie-tools/).
|
||||
|
||||
Please use the Github issues to report bugs or suggest new features.
|
||||
@@ -0,0 +1,30 @@
|
||||
import sys
|
||||
from http.server import BaseHTTPRequestHandler, HTTPServer
|
||||
|
||||
port = int(sys.argv[2])
|
||||
|
||||
|
||||
class RequestHandler(BaseHTTPRequestHandler):
|
||||
file_path = sys.argv[1]
|
||||
|
||||
def _send_cors_headers(self):
|
||||
"""Sets headers required for CORS"""
|
||||
self.send_header("Access-Control-Allow-Origin", "*")
|
||||
self.send_header("Access-Control-Allow-Methods", "GET,POST,OPTIONS")
|
||||
self.send_header("Access-Control-Allow-Headers", "x-api-key,Content-Type")
|
||||
|
||||
def do_GET(self):
|
||||
self.send_response(200)
|
||||
self._send_cors_headers()
|
||||
self.end_headers()
|
||||
|
||||
with open(self.file_path, "rb") as file:
|
||||
self.wfile.write(file.read())
|
||||
|
||||
response = {}
|
||||
response["status"] = "OK"
|
||||
|
||||
|
||||
httpd = HTTPServer(("127.0.0.1", port), RequestHandler)
|
||||
print("Hosting server http://127.0.0.1:", port)
|
||||
httpd.serve_forever()
|
||||
@@ -0,0 +1,58 @@
|
||||
# Copyright (c) 2024 Lorenz Wieseke via 3D Interaction Technologies GmbH
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
# General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
import os
|
||||
|
||||
from .Functions import functions
|
||||
from .Operator import (
|
||||
bake_particles,
|
||||
join_animation,
|
||||
operator,
|
||||
preview_operator,
|
||||
simplify_keyframes,
|
||||
)
|
||||
from .Panel import panel
|
||||
|
||||
bl_info = {
|
||||
"name": "Govie Tools",
|
||||
"author": "Lorenz Wieseke, 3D Interaction Technologies GmbH (contact@govie.de)",
|
||||
"description": "Transform your model into a web-optimized GLB file for use in the Govie Editor.",
|
||||
"blender": (4, 2, 0),
|
||||
"version": (1, 0, 20),
|
||||
"location": "View 3D > Property Panel (N-Key in 3D View)",
|
||||
"warning": "",
|
||||
"category": "Scene",
|
||||
"wiki_url": "https://govie-editor.de/en/help/govie-tools?utm_source=blender-add-on&utm_medium=button",
|
||||
"tracker_url": "https://github.com/3Dit-GmbH/GovieTools/issues",
|
||||
}
|
||||
|
||||
|
||||
def register():
|
||||
bake_particles.register()
|
||||
join_animation.register()
|
||||
preview_operator.register()
|
||||
simplify_keyframes.register()
|
||||
operator.register()
|
||||
panel.register()
|
||||
functions.get_addon_dir(os.path.realpath(__file__))
|
||||
|
||||
|
||||
def unregister():
|
||||
bake_particles.unregister()
|
||||
join_animation.unregister()
|
||||
preview_operator.unregister()
|
||||
simplify_keyframes.unregister()
|
||||
operator.unregister()
|
||||
panel.unregister()
|
||||
functions.stop_server()
|
||||
@@ -0,0 +1,25 @@
|
||||
schema_version = "1.0.0"
|
||||
|
||||
id = "govietools"
|
||||
version = "1.0.20"
|
||||
name = "Govie Tools"
|
||||
tagline = "Optimize your model for use in the Govie Editor"
|
||||
maintainer = "Stefan Bernstein, 3D Interaction Technologies GmbH <contact@govie.de>"
|
||||
type = "add-on"
|
||||
|
||||
website = "https://govie-editor.de/help/govie-tools/"
|
||||
|
||||
tags = ["Scene", "Import-Export"]
|
||||
|
||||
blender_version_min = "4.2.0"
|
||||
|
||||
license = [
|
||||
"SPDX:GPL-3.0-or-later"
|
||||
]
|
||||
|
||||
copyright = [
|
||||
"2024 Lorenz Wieseke via 3D Interaction Technologies GmbH"
|
||||
]
|
||||
|
||||
[permissions]
|
||||
files = "Export GLB to disk"
|
||||
@@ -0,0 +1,7 @@
|
||||
[project]
|
||||
name = "govietools"
|
||||
version = "1.0.20"
|
||||
description = "Optimize your model for use in the Govie Editor"
|
||||
readme = "README.md"
|
||||
requires-python = ">=3.11.13"
|
||||
dependencies = []
|
||||
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user