2026-03-11_1

This commit is contained in:
2026-03-17 15:29:47 -06:00
parent dc97400d1e
commit 32d4247d4d
217 changed files with 2683 additions and 157239 deletions
@@ -12,32 +12,36 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import StringProperty, BoolProperty, EnumProperty
from bpy.types import Panel, Operator, PropertyGroup
# Import local modules
from . import operators
from . import ui
from .ui import CLASSES
from .ui.properties import DynamicLinkManagerProperties
from .ui.preferences import DynamicLinkManagerPreferences
def ensure_default_search_path():
"""Ensure there's always at least one search path"""
prefs = bpy.context.preferences.addons.get(__name__)
if prefs and len(prefs.preferences.search_paths) == 0:
new_path = prefs.preferences.search_paths.add()
new_path.path = "//" # Default to relative path
addon = bpy.context.preferences.addons.get(__name__)
if addon and len(addon.preferences.search_paths) == 0:
addon.preferences.search_paths.add().path = "//"
def register():
operators.register()
ui.register()
# Ensure default search path exists
DynamicLinkManagerPreferences.bl_idname = __name__
for cls in CLASSES:
bpy.utils.register_class(cls)
bpy.types.Scene.dynamic_link_manager = bpy.props.PointerProperty(type=DynamicLinkManagerProperties)
bpy.app.handlers.load_post.append(ensure_default_search_path)
def unregister():
ui.unregister()
operators.unregister()
# Remove the handler
if ensure_default_search_path in bpy.app.handlers.load_post:
bpy.app.handlers.load_post.remove(ensure_default_search_path)
del bpy.types.Scene.dynamic_link_manager
for cls in reversed(CLASSES):
try:
bpy.utils.unregister_class(cls)
except RuntimeError:
pass
if __name__ == "__main__":
register()
@@ -2,8 +2,8 @@ schema_version = "1.0.0"
id = "dynamiclinkmanager"
name = "Dynamic Link Manager"
tagline = "Relink characters and library blends with ease"
version = "0.0.1"
tagline = "Character migrator and linked library tools"
version = "0.1.1"
type = "add-on"
# Optional: Semantic Versioning
@@ -1,525 +0,0 @@
import bpy
import os
from bpy.types import Operator
from bpy.props import StringProperty, BoolProperty, EnumProperty, IntProperty
class DLM_OT_replace_linked_asset(Operator):
"""Replace a linked asset with a new file"""
bl_idname = "dlm.replace_linked_asset"
bl_label = "Replace Linked Asset"
bl_options = {'REGISTER', 'UNDO'}
filepath: StringProperty(
name="File Path",
description="Path to the new asset file",
subtype='FILE_PATH'
)
def execute(self, context):
obj = context.active_object
if not obj:
self.report({'ERROR'}, "No object selected")
return {'CANCELLED'}
# Comprehensive debug info
debug_info = f"Object: {obj.name}, Type: {obj.type}"
# Check object library
if hasattr(obj, 'library'):
debug_info += f", Object has library attr: {obj.library is not None}"
if obj.library:
debug_info += f", Object library: {obj.library.filepath}"
# Check object data
if obj.data:
debug_info += f", Has data: {type(obj.data).__name__}, Name: {obj.data.name}"
# Check data library attribute
if hasattr(obj.data, 'library'):
debug_info += f", Data.library exists: {obj.data.library is not None}"
if obj.data.library:
debug_info += f", Data.library.filepath: {obj.data.library.filepath}"
# Check if data is in bpy.data collections
if obj.type == 'ARMATURE' and obj.data.name in bpy.data.armatures:
armature_data = bpy.data.armatures[obj.data.name]
debug_info += f", Found in bpy.data.armatures"
if hasattr(armature_data, 'library'):
debug_info += f", bpy.data library: {armature_data.library is not None}"
if armature_data.library:
debug_info += f", bpy.data library path: {armature_data.library.filepath}"
# Check if data is in bpy.data.objects
if obj.data.name in bpy.data.objects:
debug_info += f", Data also in bpy.data.objects"
# Check if object itself is linked
if hasattr(obj, 'library') and obj.library:
self.report({'INFO'}, f"Object '{obj.name}' is linked from: {obj.library.filepath}")
return {'FINISHED'}
# Check if object's data is linked
if obj.data and hasattr(obj.data, 'library') and obj.data.library:
self.report({'INFO'}, f"Object '{obj.name}' has linked data from: {obj.data.library.filepath}")
return {'FINISHED'}
# Check if armature data is linked through bpy.data system
if obj.type == 'ARMATURE' and obj.data and obj.data.name in bpy.data.armatures:
armature_data = bpy.data.armatures[obj.data.name]
if hasattr(armature_data, 'library') and armature_data.library:
self.report({'INFO'}, f"Armature '{obj.name}' data is linked from: {armature_data.library.filepath}")
return {'FINISHED'}
# If we get here, show debug info
self.report({'WARNING'}, debug_info)
self.report({'ERROR'}, "Selected object is not a linked asset")
return {'CANCELLED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
class DLM_OT_scan_linked_assets(Operator):
"""Scan scene for all linked assets"""
bl_idname = "dlm.scan_linked_assets"
bl_label = "Scan Linked Assets"
def execute(self, context):
# Clear previous results
context.scene.dynamic_link_manager.linked_libraries.clear()
# Dictionary to store library info with hierarchy
library_info = {}
# Function to check if file exists
def is_file_missing(filepath):
if not filepath:
return True
# Convert relative paths to absolute
if filepath.startswith('//'):
# This is a relative path, we can't easily check if it exists
# So we'll assume it's missing if it's relative
return True
return not os.path.exists(filepath)
# Function to get library name from path
def get_library_name(filepath):
if not filepath:
return "Unknown"
return os.path.basename(filepath)
# Function to detect indirect links by parsing .blend files safely
def get_indirect_libraries(filepath):
"""Get libraries that are linked from within a .blend file"""
# This function is no longer used with the new approach
# Indirect links are now detected when attempting to relink
return set()
# Scan all data collections for linked items
all_libraries = set()
library_info = {} # Store additional info about each library
# Check bpy.data.objects
for obj in bpy.data.objects:
if hasattr(obj, 'library') and obj.library:
all_libraries.add(obj.library.filepath)
if obj.data and hasattr(obj.data, 'library') and obj.data.library:
all_libraries.add(obj.data.library.filepath)
# Check bpy.data.armatures specifically
for armature in bpy.data.armatures:
if hasattr(armature, 'library') and armature.library:
all_libraries.add(armature.library.filepath)
# Check bpy.data.meshes
for mesh in bpy.data.meshes:
if hasattr(mesh, 'library') and mesh.library:
all_libraries.add(mesh.library.filepath)
# Check bpy.data.materials
for material in bpy.data.materials:
if hasattr(material, 'library') and material.library:
all_libraries.add(material.library.filepath)
# Check bpy.data.images
for image in bpy.data.images:
if hasattr(image, 'library') and image.library:
all_libraries.add(image.library.filepath)
# Check bpy.data.textures
for texture in bpy.data.textures:
if hasattr(texture, 'library') and texture.library:
all_libraries.add(texture.library.filepath)
# Check bpy.data.node_groups
for node_group in bpy.data.node_groups:
if hasattr(node_group, 'library') and node_group.library:
all_libraries.add(node_group.library.filepath)
# Analyze each library for indirect links
for filepath in all_libraries:
if filepath:
# Initialize with no indirect missing (will be updated during relink attempts)
library_info[filepath] = {
'indirect_libraries': set(),
'missing_indirect_count': 0,
'has_indirect_missing': False
}
# Store results in scene properties
context.scene.dynamic_link_manager.linked_assets_count = len(all_libraries)
# Create library items for the UI
for filepath in sorted(all_libraries):
if filepath:
lib_item = context.scene.dynamic_link_manager.linked_libraries.add()
lib_item.filepath = filepath
lib_item.name = get_library_name(filepath)
lib_item.is_missing = is_file_missing(filepath)
# Set indirect link information
if filepath in library_info:
info = library_info[filepath]
lib_item.has_indirect_missing = info['has_indirect_missing']
lib_item.indirect_missing_count = info['missing_indirect_count']
else:
lib_item.has_indirect_missing = False
lib_item.indirect_missing_count = 0
# Show detailed info
self.report({'INFO'}, f"Found {len(all_libraries)} unique linked library files")
if all_libraries:
for lib in sorted(all_libraries):
self.report({'INFO'}, f"Library: {lib}")
return {'FINISHED'}
class DLM_OT_fmt_style_find(Operator):
"""Find missing libraries in search folders using FMT-style approach"""
bl_idname = "dlm.fmt_style_find"
bl_label = "FMT-Style Find"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if not prefs or not prefs.preferences.search_paths:
self.report({'ERROR'}, "No search paths configured. Add search paths in addon preferences.")
return {'CANCELLED'}
# Get missing libraries
missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing]
if not missing_libs:
self.report({'INFO'}, "No missing libraries to find")
return {'FINISHED'}
self.report({'INFO'}, f"FMT-style search for {len(missing_libs)} missing libraries...")
# FMT-style directory scanning (exact copy of FMT logic)
files_dir_list = []
try:
for search_path in prefs.preferences.search_paths:
if search_path.path:
for dirpath, dirnames, filenames in os.walk(bpy.path.abspath(search_path.path)):
files_dir_list.append([dirpath, filenames])
except FileNotFoundError:
self.report({'ERROR'}, f"Error - Bad file path in search paths")
return {'CANCELLED'}
# FMT-style library finding
found_count = 0
for lib_item in missing_libs:
lib_filename = os.path.basename(lib_item.filepath)
for dir_info in files_dir_list:
dirpath, filenames = dir_info
# Exact filename match
if lib_filename in filenames:
new_path = os.path.join(dirpath, lib_filename)
self.report({'INFO'}, f"Found {lib_filename} at: {new_path}")
found_count += 1
break
# FMT-style reporting
if found_count > 0:
self.report({'INFO'}, f"FMT-style search complete: Found {found_count} libraries")
else:
self.report({'WARNING'}, "FMT-style search: No libraries found in search paths")
return {'FINISHED'}
def register():
bpy.utils.register_class(DLM_OT_replace_linked_asset)
bpy.utils.register_class(DLM_OT_scan_linked_assets)
class DLM_OT_open_linked_file(Operator):
"""Open the linked file in a new Blender instance"""
bl_idname = "dlm.open_linked_file"
bl_label = "Open Linked File"
bl_options = {'REGISTER'}
filepath: StringProperty(
name="File Path",
description="Path to the linked file",
default=""
)
def execute(self, context):
if not self.filepath:
self.report({'ERROR'}, "No file path specified")
return {'CANCELLED'}
# Try to open the linked file in a new Blender instance
try:
# Use Blender's built-in file browser to open the file
bpy.ops.wm.path_open(filepath=self.filepath)
self.report({'INFO'}, f"Opening linked file: {self.filepath}")
except Exception as e:
self.report({'ERROR'}, f"Failed to open linked file: {e}")
return {'CANCELLED'}
return {'FINISHED'}
class DLM_OT_add_search_path(Operator):
"""Add a new search path for missing libraries"""
bl_idname = "dlm.add_search_path"
bl_label = "Add Search Path"
bl_options = {'REGISTER'}
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if prefs:
new_path = prefs.preferences.search_paths.add()
new_path.path = "//" # Default to relative path
self.report({'INFO'}, f"Added search path: {new_path.path}")
return {'FINISHED'}
class DLM_OT_remove_search_path(Operator):
"""Remove a search path"""
bl_idname = "dlm.remove_search_path"
bl_label = "Remove Search Path"
bl_options = {'REGISTER'}
index: IntProperty(
name="Index",
description="Index of the search path to remove",
default=0
)
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if prefs and prefs.preferences.search_paths:
if 0 <= self.index < len(prefs.preferences.search_paths):
prefs.preferences.search_paths.remove(self.index)
self.report({'INFO'}, f"Removed search path at index {self.index}")
else:
self.report({'ERROR'}, f"Invalid index: {self.index}")
return {'FINISHED'}
class DLM_OT_attempt_relink(Operator):
"""Attempt to relink missing libraries using search paths"""
bl_idname = "dlm.attempt_relink"
bl_label = "Attempt Relink"
bl_options = {'REGISTER'}
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if not prefs or not prefs.preferences.search_paths:
self.report({'ERROR'}, "No search paths configured. Add search paths in addon preferences.")
return {'CANCELLED'}
# Get missing libraries
missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing]
if not missing_libs:
self.report({'INFO'}, "No missing libraries to relink")
return {'FINISHED'}
self.report({'INFO'}, f"Attempting to relink {len(missing_libs)} missing libraries...")
# Scan search paths for missing libraries (FMT-inspired approach)
files_dir_list = []
try:
for search_path in prefs.preferences.search_paths:
if search_path.path:
for dirpath, dirnames, filenames in os.walk(bpy.path.abspath(search_path.path)):
files_dir_list.append([dirpath, filenames])
except FileNotFoundError:
self.report({'ERROR'}, f"Error - Bad file path in search paths")
return {'CANCELLED'}
# Try to find and relink each missing library (FMT-style)
relinked_count = 0
indirect_errors = []
for lib_item in missing_libs:
lib_filename = os.path.basename(lib_item.filepath)
found = False
# Search through all directories
for dir_info in files_dir_list:
dirpath, filenames = dir_info
# Look for exact filename match
if lib_filename in filenames:
new_path = os.path.join(dirpath, lib_filename)
try:
# Try to relink using Blender's system
# This will naturally detect indirect links if they exist
bpy.ops.file.find_missing_files()
found = True
relinked_count += 1
break
except Exception as e:
error_msg = str(e)
if "unable to relocate indirectly linked library" in error_msg:
indirect_errors.append(lib_item.filepath)
print(f"Indirect link detected for: {lib_item.filepath}")
else:
print(f"Error relinking {lib_item.filepath}: {e}")
if found:
break
if not found:
print(f"Could not find {lib_filename} in search paths")
# Update the UI to show indirect links
if indirect_errors:
self.report({'WARNING'}, f"Found {len(indirect_errors)} indirectly linked libraries")
# Mark these as having indirect missing
for lib_item in context.scene.dynamic_link_manager.linked_libraries:
if lib_item.filepath in indirect_errors:
lib_item.has_indirect_missing = True
lib_item.indirect_missing_count = 1
self.report({'INFO'}, f"Relink attempt complete. Relinked: {relinked_count}, Indirect: {len(indirect_errors)}")
return {'FINISHED'}
class DLM_OT_find_in_folders(Operator):
"""Find missing libraries in search folders and subfolders"""
bl_idname = "dlm.find_in_folders"
bl_label = "Find in Folders"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if not prefs or not prefs.preferences.search_paths:
self.report({'ERROR'}, "No search paths configured. Add search paths in addon preferences.")
return {'CANCELLED'}
# Get missing libraries
missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing]
if not missing_libs:
self.report({'INFO'}, "No missing libraries to find")
return {'FINISHED'}
self.report({'INFO'}, f"Searching for {len(missing_libs)} missing libraries...")
# FMT-style directory scanning
files_dir_list = []
try:
for search_path in prefs.preferences.search_paths:
if search_path.path:
for dirpath, dirnames, filenames in os.walk(bpy.path.abspath(search_path.path)):
files_dir_list.append([dirpath, filenames])
except FileNotFoundError:
self.report({'ERROR'}, f"Error - Bad file path in search paths")
return {'CANCELLED'}
# Try to find each missing library (FMT-style)
found_count = 0
for lib_item in missing_libs:
lib_filename = os.path.basename(lib_item.filepath)
found = False
# Search through all directories
for dir_info in files_dir_list:
dirpath, filenames = dir_info
# Look for exact filename match
if lib_filename in filenames:
new_path = os.path.join(dirpath, lib_filename)
self.report({'INFO'}, f"Found {lib_filename} at: {new_path}")
found_count += 1
found = True
break
if found:
break
if not found:
self.report({'WARNING'}, f"Could not find {lib_filename} in search paths")
if found_count > 0:
self.report({'INFO'}, f"Found {found_count} libraries in search paths")
else:
self.report({'WARNING'}, "No libraries found in search paths")
return {'FINISHED'}
class DLM_OT_browse_search_path(Operator):
"""Browse for a search path directory"""
bl_idname = "dlm.browse_search_path"
bl_label = "Browse Search Path"
bl_options = {'REGISTER'}
index: IntProperty(
name="Index",
description="Index of the search path to browse for",
default=0
)
filepath: StringProperty(
name="Search Path",
description="Path to search for missing linked libraries",
subtype='DIR_PATH'
)
def execute(self, context):
prefs = context.preferences.addons.get(__package__)
if prefs and prefs.preferences.search_paths:
if 0 <= self.index < len(prefs.preferences.search_paths):
prefs.preferences.search_paths[self.index].path = self.filepath
self.report({'INFO'}, f"Updated search path {self.index + 1}: {self.filepath}")
else:
self.report({'ERROR'}, f"Invalid index: {self.index}")
return {'FINISHED'}
def invoke(self, context, event):
prefs = context.preferences.addons.get(__package__)
if prefs and prefs.preferences.search_paths:
if 0 <= self.index < len(prefs.preferences.search_paths):
# Set the current path as default
self.filepath = prefs.preferences.search_paths[self.index].path
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def register():
bpy.utils.register_class(DLM_OT_replace_linked_asset)
bpy.utils.register_class(DLM_OT_scan_linked_assets)
bpy.utils.register_class(DLM_OT_open_linked_file)
bpy.utils.register_class(DLM_OT_add_search_path)
bpy.utils.register_class(DLM_OT_remove_search_path)
bpy.utils.register_class(DLM_OT_browse_search_path)
bpy.utils.register_class(DLM_OT_attempt_relink)
bpy.utils.register_class(DLM_OT_find_in_folders)
bpy.utils.register_class(DLM_OT_fmt_style_find)
def unregister():
bpy.utils.unregister_class(DLM_OT_fmt_style_find)
bpy.utils.unregister_class(DLM_OT_find_in_folders)
bpy.utils.unregister_class(DLM_OT_attempt_relink)
bpy.utils.unregister_class(DLM_OT_browse_search_path)
bpy.utils.unregister_class(DLM_OT_remove_search_path)
bpy.utils.unregister_class(DLM_OT_add_search_path)
bpy.utils.unregister_class(DLM_OT_open_linked_file)
bpy.utils.unregister_class(DLM_OT_scan_linked_assets)
bpy.utils.unregister_class(DLM_OT_replace_linked_asset)
@@ -0,0 +1,6 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
"""Feature logic (migrator, library) for Dynamic Link Manager."""
@@ -0,0 +1,207 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
import os
import re
import bpy
def _is_file_missing(filepath):
if not filepath:
return True
try:
abs_path = bpy.path.abspath(filepath)
except Exception:
abs_path = filepath
return not os.path.isfile(abs_path)
def _get_library_name(filepath):
return os.path.basename(filepath) if filepath else "Unknown"
def scan_linked_assets(context, report):
props = context.scene.dynamic_link_manager
props.linked_libraries.clear()
for lib in bpy.data.libraries:
try:
if lib.filepath:
lib.reload()
except Exception:
pass
direct_libs = set()
for lib in bpy.data.libraries:
try:
if getattr(lib, "parent", None) is None and lib.filepath:
direct_libs.add(lib.filepath)
except Exception:
continue
all_libraries = set(direct_libs)
props.linked_assets_count = len(all_libraries)
missing_indirect_libs = set()
for lib in bpy.data.libraries:
try:
if getattr(lib, "parent", None) is not None and lib.filepath:
try:
abs_child = bpy.path.abspath(lib.filepath)
except Exception:
abs_child = lib.filepath
if not os.path.isfile(abs_child):
root = lib.parent
while getattr(root, "parent", None) is not None:
root = root.parent
if root and root.filepath:
missing_indirect_libs.add(root.filepath)
except Exception:
continue
missing_ids_by_library = set()
for idb in list(bpy.data.objects) + list(bpy.data.meshes) + list(bpy.data.armatures) + list(bpy.data.materials) + list(bpy.data.node_groups) + list(bpy.data.images) + list(bpy.data.texts) + list(bpy.data.collections) + list(bpy.data.cameras) + list(bpy.data.lights):
try:
lib = getattr(idb, "library", None)
if lib and lib.filepath and getattr(idb, "is_library_missing", False):
missing_ids_by_library.add(lib.filepath)
except Exception:
continue
library_items = []
for filepath in sorted(all_libraries):
if not filepath:
continue
lib_item = props.linked_libraries.add()
lib_item.filepath = filepath
lib_item.name = _get_library_name(filepath)
lib_item.is_missing = _is_file_missing(filepath)
lib_item.is_indirect = (filepath in missing_indirect_libs) or (filepath in missing_ids_by_library)
library_items.append((lib_item, filepath))
library_items.sort(key=lambda x: (not x[0].is_missing, _get_library_name(x[1]).lower()))
props.linked_libraries.clear()
for lib_item, filepath in library_items:
new_item = props.linked_libraries.add()
new_item.filepath = filepath
new_item.name = _get_library_name(filepath)
new_item.is_missing = lib_item.is_missing
new_item.is_indirect = lib_item.is_indirect
report({"INFO"}, f"Found {len(all_libraries)} unique linked library files")
return {"FINISHED"}
def find_libraries_in_folders(context, report, addon_name=None):
if addon_name is None:
addon_name = __package__.rsplit(".", 1)[0] if "." in __package__ else __package__
prefs = context.preferences.addons.get(addon_name)
if not prefs or not prefs.preferences.search_paths:
report({"ERROR"}, "No search paths configured. Add search paths in addon preferences.")
return {"CANCELLED"}
missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing]
if not missing_libs:
report({"INFO"}, "No missing libraries to find")
return {"FINISHED"}
report({"INFO"}, f"Searching for {len(missing_libs)} missing libraries in search paths...")
files_dir_list = []
total_dirs_scanned = 0
try:
for search_path in prefs.preferences.search_paths:
if not search_path.path:
continue
abs_path = bpy.path.abspath(search_path.path) if search_path.path.startswith("//") else search_path.path
report({"INFO"}, f"Scanning search path: {abs_path}")
if not os.path.exists(abs_path):
report({"WARNING"}, f"Search path does not exist: {abs_path}")
continue
if not os.path.isdir(abs_path):
report({"WARNING"}, f"Search path is not a directory: {abs_path}")
continue
for dirpath, dirnames, filenames in os.walk(abs_path):
files_dir_list.append([dirpath, filenames])
total_dirs_scanned += 1
if total_dirs_scanned > 1000:
report({"WARNING"}, "Reached scan limit of 1000 directories.")
break
except Exception as e:
report({"ERROR"}, f"Error scanning search paths: {e}")
return {"CANCELLED"}
found_libraries = {}
for lib_item in missing_libs:
lib_filename = os.path.basename(lib_item.filepath)
for dirpath, filenames in files_dir_list:
if lib_filename in filenames:
found_libraries[lib_filename] = os.path.join(dirpath, lib_filename)
report({"INFO"}, f"Found {lib_filename} at: {os.path.join(dirpath, lib_filename)}")
break
if found_libraries:
relinked_count = 0
for lib in bpy.data.libraries:
try:
if not lib.filepath:
continue
lib_filename = os.path.basename(lib.filepath)
if lib_filename in found_libraries:
new_path = found_libraries[lib_filename]
current_abs = bpy.path.abspath(lib.filepath)
if not os.path.isfile(current_abs) or current_abs != new_path:
lib.filepath = new_path
try:
lib.reload()
except Exception:
pass
relinked_count += 1
report({"INFO"}, f"Relinked {lib_filename} -> {new_path}")
except Exception:
continue
report({"INFO"}, f"Manually relinked {relinked_count} libraries")
else:
report({"WARNING"}, "No libraries found in search paths")
try:
bpy.ops.dlm.scan_linked_assets()
except Exception:
pass
report({"INFO"}, "Operation complete.")
return {"FINISHED"}
def attempt_relink(context, report, addon_name=None):
if addon_name is None:
addon_name = __package__.rsplit(".", 1)[0] if "." in __package__ else __package__
prefs = context.preferences.addons.get(addon_name)
if not prefs or not prefs.preferences.search_paths:
report({"ERROR"}, "No search paths configured.")
return {"CANCELLED"}
missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing]
if not missing_libs:
report({"INFO"}, "No missing libraries to relink")
return {"FINISHED"}
report({"INFO"}, f"Attempting to relink {len(missing_libs)} missing libraries...")
files_dir_list = []
try:
for search_path in prefs.preferences.search_paths:
if search_path.path:
for dirpath, dirnames, filenames in os.walk(bpy.path.abspath(search_path.path)):
files_dir_list.append([dirpath, filenames])
except FileNotFoundError:
report({"ERROR"}, "Bad file path in search paths")
return {"CANCELLED"}
relinked_count = 0
for lib_item in missing_libs:
lib_filename = os.path.basename(lib_item.filepath)
for dirpath, filenames in files_dir_list:
if lib_filename in filenames:
try:
bpy.ops.file.find_missing_files()
relinked_count += 1
except Exception:
pass
break
report({"INFO"}, f"Relink attempt complete. Relinked: {relinked_count}")
return {"FINISHED"}
@@ -0,0 +1,657 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
"""Character migrator: migrate animation, constraints, relations from original to replacement armature."""
import bpy
from ..utils import descendants, collection_containing_armature
def get_pair_manual(context):
"""Return (orig_armature, rep_armature) from scene props, or (None, None)."""
props = getattr(context.scene, "dynamic_link_manager", None)
if not props:
return None, None
orig = getattr(props, "original_character", None)
rep = getattr(props, "replacement_character", None)
if orig and orig.type == "ARMATURE" and rep and rep.type == "ARMATURE":
return orig, rep
return None, None
def get_pair_automatic(context):
"""Discover one pair by convention: Name_Rigify and Name_Rigify.001. Returns (orig, rep) or (None, None)."""
pairs = []
for obj in bpy.data.objects:
if obj.type != "ARMATURE":
continue
name = obj.name
if name.endswith("_Rigify.001"):
base = name[:-len("_Rigify.001")]
orig = bpy.data.objects.get(f"{base}_Rigify")
if orig and orig.type == "ARMATURE" and orig != obj:
pairs.append((orig, obj))
return pairs[0] if pairs else (None, None)
def run_copy_attr(orig, rep):
"""Copy armature object attributes: location, rotation, scale (CopyAttr)."""
rep.location = orig.location.copy()
if orig.rotation_mode == "QUATERNION":
rep.rotation_quaternion = orig.rotation_quaternion.copy()
else:
rep.rotation_euler = orig.rotation_euler.copy()
rep.scale = orig.scale.copy()
def _has_als_anywhere(orig):
"""Return True if orig has Animation Layers (addon uses Object.als RNA PropertyGroup, obj.als.turn_on)."""
# Animation Layers addon: bpy.types.Object.als (RNA), not id props
if getattr(orig, "als", None) is not None:
return True
key = "als.turn_on"
if key in orig:
return True
if getattr(orig, "data", None) and hasattr(orig.data, "keys") and key in orig.data:
return True
try:
als = orig.get("als")
if als is not None and callable(getattr(als, "keys", None)) and "turn_on" in als.keys():
return True
except Exception:
pass
for pb in orig.pose.bones:
if key in pb:
return True
try:
als = pb.get("als")
if als is not None and callable(getattr(als, "keys", None)) and "turn_on" in als.keys():
return True
except Exception:
pass
return False
def _debug_als_lookup(orig):
"""Print full debug for AnimLayers: RNA obj.als and every id_prop on orig."""
key = "als.turn_on"
print("[DLM MigNLA] === AnimLayers debug ===")
als_rna = getattr(orig, "als", None)
print(f"[DLM MigNLA] orig.als (RNA): {als_rna!r}, turn_on={getattr(als_rna, 'turn_on', 'N/A') if als_rna else 'N/A'}")
print(f"[DLM MigNLA] 'als.turn_on' in orig (object): {key in orig}")
if getattr(orig, "data", None):
has_data_keys = hasattr(orig.data, "keys")
print(f"[DLM MigNLA] orig.data has keys(): {has_data_keys}")
if has_data_keys:
print(f"[DLM MigNLA] 'als.turn_on' in orig.data: {key in orig.data}")
print(f"[DLM MigNLA] orig.data keys: {list(orig.data.keys())}")
try:
als = orig.get("als")
has_als = als is not None and callable(getattr(als, "keys", None))
print(f"[DLM MigNLA] orig.get('als') is group: {has_als}")
if has_als:
print(f"[DLM MigNLA] orig['als'] keys: {list(als.keys())}")
print(f"[DLM MigNLA] 'turn_on' in orig['als']: {'turn_on' in als.keys()}")
except Exception as e:
print(f"[DLM MigNLA] orig.get('als') error: {e}")
print(f"[DLM MigNLA] orig (object) all keys: {list(orig.keys())}")
for k in list(orig.keys()):
try:
v = orig[k]
if callable(getattr(v, "keys", None)):
print(f"[DLM MigNLA] orig[{k!r}] (group) keys: {list(v.keys())}")
else:
print(f"[DLM MigNLA] orig[{k!r}] = {v!r}")
except Exception as e:
print(f"[DLM MigNLA] orig[{k!r}] error: {e}")
# RNA props that might be animation-layer related
try:
rna_props = list(orig.bl_rna.properties.keys())
layer_like = [p for p in rna_props if "layer" in p.lower() or "als" in p.lower() or "turn" in p.lower() or "anim" in p.lower()]
print(f"[DLM MigNLA] orig RNA props (layer/als/turn/anim): {layer_like}")
except Exception as e:
print(f"[DLM MigNLA] orig bl_rna.properties error: {e}")
# Every bone that has keys
bones_with_keys = []
for pb in orig.pose.bones:
if pb.keys():
bones_with_keys.append((pb.name, list(pb.keys())))
print(f"[DLM MigNLA] bones with id_props ({len(bones_with_keys)}): {bones_with_keys[:20]}{'...' if len(bones_with_keys) > 20 else ''}")
for bname, bkeys in bones_with_keys[:10]:
pb = orig.pose.bones[bname]
print(f"[DLM MigNLA] bone {bname!r}: keys={bkeys}")
for k in bkeys:
try:
v = pb[k]
if callable(getattr(v, "keys", None)):
print(f"[DLM MigNLA] [{k!r}] (group) keys: {list(v.keys())}")
else:
print(f"[DLM MigNLA] [{k!r}] = {v!r}")
except Exception as e:
print(f"[DLM MigNLA] [{k!r}] error: {e}")
print("[DLM MigNLA] === end AnimLayers debug ===")
def _mirror_als_turn_on(orig, rep):
"""Mirror Animation Layers state: obj.als.turn_on (RNA) and id-property fallbacks."""
# Animation Layers addon: Object.als is RNA PropertyGroup
orig_als = getattr(orig, "als", None)
rep_als = getattr(rep, "als", None)
if orig_als is not None and rep_als is not None:
try:
rep_als.turn_on = orig_als.turn_on
except Exception:
pass
key = "als.turn_on"
if key in orig:
try:
rep[key] = orig[key]
except Exception:
pass
try:
als = orig.get("als")
if als is not None and callable(getattr(als, "keys", None)) and "turn_on" in als.keys():
if "als" not in rep:
rep["als"] = {}
rep["als"]["turn_on"] = als["turn_on"]
except Exception:
pass
if getattr(orig, "data", None) and hasattr(orig.data, "keys") and key in orig.data:
try:
if rep.data is not None and hasattr(rep.data, "keys"):
rep.data[key] = orig.data[key]
except Exception:
pass
for pbone in orig.pose.bones:
if pbone.name not in rep.pose.bones:
continue
rbone = rep.pose.bones[pbone.name]
if key in pbone:
try:
rbone[key] = pbone[key]
except Exception:
pass
try:
als = pbone.get("als")
if als is not None and callable(getattr(als, "keys", None)) and "turn_on" in als.keys():
if "als" not in rbone:
rbone["als"] = {}
rbone["als"]["turn_on"] = als["turn_on"]
except Exception:
pass
def run_mig_nla(orig, rep, report=None):
"""Migrate NLA: copy tracks and strips to replacement; or mirror action slot when no NLA (MigNLA)."""
if not orig.animation_data:
return
ad = orig.animation_data
has_nla = ad.nla_tracks and len(ad.nla_tracks) > 0
active_action = getattr(ad, "action", None)
if not has_nla:
if rep.animation_data is None:
rep.animation_data_create()
rad = rep.animation_data
# Debug: Orig action slot state (Blender 4.4+ slotted actions).
def _slot_debug(label, animdata):
if animdata is None:
print(f"[DLM MigNLA] {label}: no animation_data")
return
a = getattr(animdata, "action", None)
print(f"[DLM MigNLA] {label} action={a.name if a else None}")
for p in ("action_slot", "action_slot_handle", "last_slot_identifier",
"action_blend_type", "action_extrapolation", "action_influence"):
if hasattr(animdata, p):
v = getattr(animdata, p, None)
if hasattr(v, "identifier"):
v = getattr(v, "identifier", v)
print(f"[DLM MigNLA] {p}={v!r}")
_slot_debug("Orig (before)", ad)
_slot_debug("Rep (before)", rad)
# Copy last_slot_identifier before action so slot is resolved when assigning (4.4+).
if hasattr(ad, "last_slot_identifier") and hasattr(rad, "last_slot_identifier") and ad.last_slot_identifier:
rad.last_slot_identifier = ad.last_slot_identifier
print(f"[DLM MigNLA] set rep last_slot_identifier={ad.last_slot_identifier!r}")
rad.action = active_action
# Copy Action Slot and related props (Blender 4.4+ slotted actions).
if getattr(ad, "action_slot", None) and getattr(rad, "action_slot", None):
try:
rad.action_slot = ad.action_slot
print(f"[DLM MigNLA] set rep action_slot={getattr(ad.action_slot, 'identifier', ad.action_slot)!r}")
except Exception as e:
print(f"[DLM MigNLA] rad.action_slot assign failed: {e}")
for prop in ("action_blend_type", "action_extrapolation", "action_influence"):
if hasattr(ad, prop) and hasattr(rad, prop):
setattr(rad, prop, getattr(ad, prop))
print(f"[DLM MigNLA] set rep {prop}={getattr(ad, prop)!r}")
_slot_debug("Rep (after)", rad)
_mirror_als_turn_on(orig, rep)
if report:
report({"INFO"}, "No NLA detected, active action and slot copied to Replacement Armature.")
return
if rep.animation_data is None:
rep.animation_data_create()
rep_tracks = rep.animation_data.nla_tracks
existing_names = {t.name for t in rep_tracks}
prev_track = rep_tracks[-1] if rep_tracks else None
for track in ad.nla_tracks:
new_track = rep_tracks.new(prev=prev_track)
name = track.name
if name in existing_names:
base, n = name, 1
while f"{base}.{n:03d}" in existing_names:
n += 1
name = f"{base}.{n:03d}"
new_track.name = name
existing_names.add(name)
new_track.mute = track.mute
new_track.is_solo = track.is_solo
new_track.lock = track.lock
for strip in track.strips:
if strip.type != "CLIP" or not strip.action:
continue
new_strip = new_track.strips.new(
strip.name, int(strip.frame_start), strip.action
)
new_strip.blend_type = strip.blend_type
new_strip.extrapolation = strip.extrapolation
new_strip.frame_end = strip.frame_end
new_strip.blend_in = strip.blend_in
new_strip.blend_out = strip.blend_out
new_strip.repeat = strip.repeat
new_strip.action_frame_start = strip.action_frame_start
new_strip.action_frame_end = strip.action_frame_end
new_strip.influence = strip.influence
new_strip.mute = strip.mute
new_strip.scale = strip.scale
new_strip.use_auto_blend = strip.use_auto_blend
new_strip.use_reverse = strip.use_reverse
new_strip.use_animated_influence = strip.use_animated_influence
new_strip.use_animated_time = strip.use_animated_time
new_strip.use_animated_time_cyclic = strip.use_animated_time_cyclic
new_strip.use_sync_length = strip.use_sync_length
prev_track = new_track
_mirror_als_turn_on(orig, rep)
if report:
_debug_als_lookup(orig)
has_als = _has_als_anywhere(orig)
print(f"[DLM MigNLA] AnimLayers check: has_als={has_als}")
if has_als:
report({"INFO"}, "NLA layers detected, Animation Layer attributes migrated to Replacement Armature.")
else:
report({"INFO"}, "NLA layers detected and migrated. No Animation Layers found.")
EXCLUDE_PROPS = {"_RNA_UI", "rigify_type", "rigify_parameters"}
def _is_id_prop_group(val):
"""True if val is an ID property group (nested dict-like), not a leaf or string."""
if val is None or isinstance(val, (str, bytes)):
return False
return callable(getattr(val, "keys", None))
def _copy_id_prop_recursive(orig_container, rep_container, key, debug_path="", debug=False):
"""Copy one id property from orig_container[key] into rep_container[key] (recursive for groups)."""
if key not in orig_container:
return
orig_val = orig_container[key]
try:
if _is_id_prop_group(orig_val):
if key not in rep_container:
rep_container[key] = {}
rep_group = rep_container[key]
for k in list(orig_val.keys()):
_copy_id_prop_recursive(orig_val, rep_group, k, f"{debug_path}.{key}", debug)
if debug:
print(f"[DLM MigCustProps] group {debug_path}.{key!r}: copied {len(orig_val.keys())} sub-keys")
else:
rep_container[key] = orig_val
if debug:
print(f"[DLM MigCustProps] leaf {debug_path}.{key!r} = {orig_val!r}")
except Exception as e:
print(f"[DLM MigCustProps] FAILED {debug_path}.{key!r}: {e}")
def _copy_custom_props_from(orig_obj, rep_obj, debug_label="", debug=False):
"""Copy all custom props from orig_obj to rep_obj (object or pose bone), including nested groups."""
keys = [k for k in orig_obj.keys() if k not in EXCLUDE_PROPS]
if debug and keys:
print(f"[DLM MigCustProps] {debug_label} keys: {keys}")
for key in keys:
_copy_id_prop_recursive(orig_obj, rep_obj, key, debug_label, debug)
def run_mig_cust_props(orig, rep):
"""Custom properties: copy overridden settings (ID props only, incl. nested e.g. Settings/Devices) from orig to rep."""
debug = True
print(f"[DLM MigCustProps] orig={orig.name!r} rep={rep.name!r}")
# Armature object
o_keys = list(orig.keys())
print(f"[DLM MigCustProps] armature orig keys (all): {o_keys}")
_copy_custom_props_from(orig, rep, f"obj:{orig.name}", debug)
# Bones with any id props
bones_with_keys = [(pb.name, list(pb.keys())) for pb in orig.pose.bones if pb.keys()]
print(f"[DLM MigCustProps] bones with id_props: {bones_with_keys}")
for pbone in orig.pose.bones:
if pbone.name not in rep.pose.bones:
continue
rbone = rep.pose.bones[pbone.name]
_copy_custom_props_from(pbone, rbone, f"bone:{pbone.name}", debug)
# After: rep armature and Settings bone if present
print(f"[DLM MigCustProps] rep armature keys after: {list(rep.keys())}")
if "Settings" in rep.pose.bones:
sb = rep.pose.bones["Settings"]
print(f"[DLM MigCustProps] rep bone Settings keys after: {list(sb.keys())}")
if sb.keys():
for k in sb.keys():
v = sb[k]
if _is_id_prop_group(v):
print(f"[DLM MigCustProps] Settings[{k!r}] (group) keys: {list(v.keys())}")
else:
print(f"[DLM MigCustProps] Settings[{k!r}] = {v!r}")
def _retarget_id(ob, orig, rep, orig_to_rep):
"""Return rep, orig_to_rep[ob], or ob so constraint targets point to replacement when appropriate."""
if ob is None:
return None
if ob == orig:
return rep
return orig_to_rep.get(ob, ob)
def _copy_constraint_props(c, nc, orig, rep, orig_to_rep):
"""Copy all copyable RNA properties from c to nc, retargeting object/armature pointers."""
for rna_prop in c.bl_rna.properties:
if rna_prop.is_readonly or rna_prop.identifier in ("name", "type"):
continue
if not hasattr(nc, rna_prop.identifier):
continue
try:
val = getattr(c, rna_prop.identifier)
except Exception:
continue
rna_type = getattr(rna_prop, "type", None)
if rna_type == "POINTER":
setattr(nc, rna_prop.identifier, _retarget_id(val, orig, rep, orig_to_rep))
elif rna_type == "COLLECTION":
# e.g. ArmatureConstraint.targets: ensure count then copy item props (target, subtarget, weight)
try:
dst_coll = getattr(nc, rna_prop.identifier)
src_coll = getattr(c, rna_prop.identifier)
add_fn = getattr(dst_coll, "add", None) or getattr(dst_coll, "new", None)
for i in range(len(src_coll)):
if i >= len(dst_coll) and add_fn:
add_fn()
for i, src_item in enumerate(src_coll):
if i >= len(dst_coll):
break
dst_item = dst_coll[i]
for p in dst_item.bl_rna.properties:
if p.is_readonly or p.identifier == "name":
continue
if not hasattr(dst_item, p.identifier):
continue
try:
v = getattr(src_item, p.identifier)
if getattr(p, "type", None) == "POINTER":
v = _retarget_id(v, orig, rep, orig_to_rep)
setattr(dst_item, p.identifier, v)
except Exception:
pass
except Exception:
pass
else:
try:
setattr(nc, rna_prop.identifier, val)
except Exception:
pass
def run_mig_bone_const(orig, rep, orig_to_rep):
"""Bone constraints: remove stale on rep, copy from orig with full props (targets, etc.) and retarget, trim duplicates."""
other_originals = [o for o in orig_to_rep if o != orig]
for pb in rep.pose.bones:
to_remove = [c for c in pb.constraints if getattr(c, "target", None) in other_originals]
for c in to_remove:
pb.constraints.remove(c)
for pbone in orig.pose.bones:
if pbone.name not in rep.pose.bones:
continue
rbone = rep.pose.bones[pbone.name]
for c in pbone.constraints:
nc = rbone.constraints.new(type=c.type)
nc.name = c.name
_copy_constraint_props(c, nc, orig, rep, orig_to_rep)
for pb in orig.pose.bones:
if pb.name not in rep.pose.bones:
continue
ro, rr = pb.constraints, rep.pose.bones[pb.name].constraints
while len(rr) > len(ro):
rr.remove(rr[-1])
def run_retarg_relatives(orig, rep, rep_descendants, orig_to_rep):
"""Retarget relations: parents, constraint targets, Armature modifiers to rep. Skip objects in orig's hierarchy (linked collection)."""
orig_hierarchy = {orig} | descendants(orig)
candidates = set(rep_descendants)
for ob in bpy.data.objects:
if getattr(ob.parent, "name", None) == orig.name:
candidates.add(ob)
for c in getattr(ob, "constraints", []):
if getattr(c, "target", None) == orig:
candidates.add(ob)
candidates -= orig_hierarchy
for ob in candidates:
if ob.parent == orig:
ob.parent = rep
for c in getattr(ob, "constraints", []):
if getattr(c, "target", None) == orig:
c.target = rep
if ob.type == "MESH" and ob.modifiers:
for m in ob.modifiers:
if getattr(m, "object", None) == orig:
m.object = rep
def _base_body_name_match(ob):
"""True if object looks like the base body mesh (MESH, name has body+base)."""
if ob.type != "MESH":
return False
name_lower = (ob.name + " " + (ob.data.name if ob.data else "")).lower()
return "body" in name_lower and "base" in name_lower
def _objects_in_collection_recursive(coll):
"""Yield all objects in collection and nested collections."""
for ob in coll.objects:
yield ob
for child in coll.children:
yield from _objects_in_collection_recursive(child)
def _find_base_body(armature, descendants_iter, rep_base_name=None):
"""Return the base body mesh: in descendants (armature mod), or in armature's collection(s), matched by name."""
def gather_candidates(ob_iter):
candidates = []
for ob in ob_iter:
if not _base_body_name_match(ob):
continue
if ob.modifiers:
for m in ob.modifiers:
if m.type == "ARMATURE" and m.object == armature:
return ob, candidates
candidates.append(ob)
return None, candidates
found, candidates = gather_candidates(descendants_iter)
if found:
return found
# Fallback: base body may be in same collection as armature but not parented to it (e.g. linked).
if not candidates:
for coll in [collection_containing_armature(armature)] + list(getattr(armature, "users_collection", []) or []):
if not coll:
continue
found, candidates = gather_candidates(_objects_in_collection_recursive(coll))
if found:
return found
if candidates:
break
if not candidates:
return None
if rep_base_name:
base = rep_base_name.rsplit(".", 1)[0] if "." in rep_base_name else rep_base_name
for ob in candidates:
if ob.name == base or ob.name.startswith(base + ".") or (ob.data and ob.data.name == base):
return ob
return candidates[0]
def run_mig_bbody_shapekeys(orig, rep, rep_descendants, context=None):
"""Replacement base body: library override (fully editable when context given), copy shapekey values, then shape-key action."""
orig_descendants = list(descendants(orig))
for ob in list(rep_descendants):
if not _base_body_name_match(ob):
continue
if ob.modifiers:
for m in ob.modifiers:
if m.type == "ARMATURE" and m.object == rep:
break
else:
continue
orig_base = _find_base_body(orig, orig_descendants, rep_base_name=ob.name)
# Debug: base body mesh state before override handling.
_lib = getattr(ob.data, "library", None)
_ol = getattr(ob.data, "override_library", None)
_sys = getattr(_ol, "is_system_override", None) if _ol else None
print(f"[DLM step6] {ob.name} data: linked={_lib is not None}, override={_ol is not None}, is_system_override={_sys}")
# Library override: use hierarchy create (fully editable) when context available, else single-id override.
if getattr(ob, "library", None):
if context:
try:
ob = ob.override_hierarchy_create(
context.scene, context.view_layer, do_fully_editable=True
)
except Exception:
try:
ob.override_create()
except Exception:
pass
else:
try:
ob.override_create()
except Exception:
pass
if getattr(ob.data, "library", None):
try:
ob.data.override_create(remap_local_usages=True)
# Make override user-editable (same as shift-click in data tab).
ol = getattr(ob.data, "override_library", None)
if ol is not None and getattr(ol, "is_system_override", None) is not None:
try:
ol.is_system_override = False
except Exception as e:
print(f"[DLM step6] {ob.name} set is_system_override=False: {e}")
except Exception as e:
print(f"[DLM step6] {ob.name} ob.data.override_create: {e}")
elif getattr(ob.data, "override_library", None):
ol = ob.data.override_library
if getattr(ol, "is_system_override", False):
try:
ol.is_system_override = False
except Exception as e:
print(f"[DLM step6] {ob.name} set is_system_override=False: {e}")
# Debug: state after override handling.
_ol2 = getattr(ob.data, "override_library", None)
_sys2 = getattr(_ol2, "is_system_override", None) if _ol2 else None
print(f"[DLM step6] {ob.name} after: override={_ol2 is not None}, is_system_override={_sys2} (False=editable)")
if ob.data.shape_keys:
# Ensure we can write shape key values: override the Key block if it is linked.
sk = ob.data.shape_keys
if getattr(sk, "library", None):
try:
sk.override_create(remap_local_usages=True)
except Exception as e:
print(f"[DLM step6] {ob.name} shape_keys.override_create: {e}")
# Copy shape key values from original base body to replacement (by matching key name).
if orig_base and orig_base.data.shape_keys:
rep_blocks = ob.data.shape_keys.key_blocks
orig_blocks = orig_base.data.shape_keys.key_blocks
n_copied = 0
for orig_key in orig_blocks:
rep_key = rep_blocks.get(orig_key.name)
if rep_key is not None:
rep_key.value = orig_key.value
n_copied += 1
print(f"[DLM step6] {ob.name} shapekey values: copied {n_copied}/{len(orig_blocks)} from {orig_base.name}")
else:
if not orig_base:
print(f"[DLM step6] {ob.name} no orig base body found for armature {orig.name}")
elif not orig_base.data.shape_keys:
print(f"[DLM step6] {ob.name} orig base body has no shape_keys")
if not ob.data.shape_keys.animation_data:
ob.data.shape_keys.animation_data_create()
sk_ad = ob.data.shape_keys.animation_data
# Prefer action (and slot) from original base body; fallback to name lookup.
orig_sk_ad = None
if orig_base and orig_base.data.shape_keys:
orig_sk_ad = orig_base.data.shape_keys.animation_data
action = None
if orig_sk_ad and getattr(orig_sk_ad, "action", None):
action = orig_sk_ad.action
if action is None:
body_name = ob.name
action = (
bpy.data.actions.get(body_name + "Action")
or bpy.data.actions.get(ob.data.name + "Action")
or bpy.data.actions.get(body_name + "Action.001")
)
if action:
# Copy slot-related props before action so slot is applied (Blender 4.4+).
if orig_sk_ad and hasattr(sk_ad, "last_slot_identifier") and hasattr(orig_sk_ad, "last_slot_identifier") and orig_sk_ad.last_slot_identifier:
sk_ad.last_slot_identifier = orig_sk_ad.last_slot_identifier
sk_ad.action = action
if orig_sk_ad and getattr(orig_sk_ad, "action_slot", None) and getattr(sk_ad, "action_slot", None):
try:
sk_ad.action_slot = orig_sk_ad.action_slot
except Exception:
pass
for prop in ("action_blend_type", "action_extrapolation", "action_influence"):
if orig_sk_ad and hasattr(orig_sk_ad, prop) and hasattr(sk_ad, prop):
try:
setattr(sk_ad, prop, getattr(orig_sk_ad, prop))
except Exception:
pass
def run_full_migration(context):
"""
Run the full 7-step character migration for the single pair (manual or automatic).
Returns (True, message) on success, (False, error_message) on failure.
"""
props = getattr(context.scene, "dynamic_link_manager", None)
use_auto = props and getattr(props, "migrator_mode", False)
orig, rep = (get_pair_automatic(context) if use_auto else get_pair_manual(context))
if not orig or not rep:
return False, "No character pair (set Original/Replacement or enable Automatic)."
if orig == rep:
return False, "Original and replacement must be different armatures."
orig_to_rep = {orig: rep}
rep_descendants = descendants(rep)
try:
run_copy_attr(orig, rep)
run_mig_nla(orig, rep)
run_mig_cust_props(orig, rep)
run_mig_bone_const(orig, rep, orig_to_rep)
run_retarg_relatives(orig, rep, rep_descendants, orig_to_rep)
run_mig_bbody_shapekeys(orig, rep, rep_descendants, context)
except Exception as e:
return False, str(e)
return True, f"Migrated {orig.name}{rep.name}"
@@ -0,0 +1,146 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
"""Tweak tools: add/remove/bake COPY_TRANSFORMS on Rigify arm/leg tweak bones."""
import bpy
# Rigify-style tweak bone names (only those present on armature are used)
ARM_TWEAK_BONES = (
"upper_arm_tweak.L", "upper_arm_tweak.R",
"forearm_tweak.L", "forearm_tweak.R",
"hand_tweak.L", "hand_tweak.R",
)
LEG_TWEAK_BONES = (
"thigh_tweak.L", "thigh_tweak.R",
"shin_tweak.L", "shin_tweak.R",
"foot_tweak.L", "foot_tweak.R",
)
TWEAK_CONSTRAINT_NAME = "Copy from Original"
def get_tweak_bones(armature, limb):
"""Return list of tweak bone names that exist on armature. limb in 'arm', 'leg', 'both'."""
if not armature or armature.type != "ARMATURE" or not armature.pose:
return []
bones = armature.pose.bones
if limb == "arm":
names = ARM_TWEAK_BONES
elif limb == "leg":
names = LEG_TWEAK_BONES
elif limb == "both":
names = ARM_TWEAK_BONES + LEG_TWEAK_BONES
else:
return []
return [n for n in names if n in bones]
def add_tweak_constraints(orig, rep, limb):
"""On rep, add COPY_TRANSFORMS on each tweak bone targeting same bone on orig."""
names = get_tweak_bones(rep, limb)
for name in names:
pb = rep.pose.bones[name]
c = pb.constraints.new(type="COPY_TRANSFORMS")
c.name = TWEAK_CONSTRAINT_NAME
c.target = orig
c.subtarget = name
c.mix_mode = "REPLACE"
def remove_tweak_constraints(orig, rep, limb):
"""On rep, remove COPY_TRANSFORMS that target orig from tweak bones."""
names = get_tweak_bones(rep, limb)
removed = 0
for name in names:
pb = rep.pose.bones[name]
to_remove = [
c for c in pb.constraints
if c.type == "COPY_TRANSFORMS" and getattr(c, "target", None) == orig
]
for c in to_remove:
pb.constraints.remove(c)
removed += 1
return removed
def _frame_range_from_track(rep, track_name):
"""Return (frame_start, frame_end) from rep's NLA track named track_name, or None."""
if not track_name or not rep.animation_data or not rep.animation_data.nla_tracks:
return None
track = rep.animation_data.nla_tracks.get(track_name)
if not track or not track.strips:
return None
start = min(s.frame_start for s in track.strips)
end = max(s.frame_end for s in track.strips)
return (int(start), int(end))
def bake_tweak_constraints(context, orig, rep, limb, track_name, post_clean):
"""
Select rep's tweak bones, run nla.bake, optionally run clean + decimate.
Returns (True, message) or (False, error_message).
"""
names = get_tweak_bones(rep, limb)
if not names:
return False, f"No tweak bones found for {limb} on {rep.name}"
scene = context.scene
frame_range = _frame_range_from_track(rep, track_name) if track_name else None
if not frame_range:
frame_range = (scene.frame_start, scene.frame_end)
frame_start, frame_end = frame_range
# Ensure rep is active and in pose mode
if context.view_layer.objects.active != rep:
context.view_layer.objects.active = rep
if rep.mode != "POSE":
bpy.ops.object.mode_set(mode="POSE")
# Select only tweak bones on rep
bpy.ops.pose.select_all(action="DESELECT")
for name in names:
rep.pose.bones[name].bone.select = True
# Bake
try:
bpy.ops.nla.bake(
frame_start=frame_start,
frame_end=frame_end,
step=1,
only_selected=True,
visual_keying=True,
clear_constraints=True,
clear_parents=True,
use_current_action=True,
clean_curves=False,
bake_types={"POSE"},
channel_types={"LOCATION", "ROTATION"},
)
except Exception as e:
return False, str(e)
if not post_clean:
return True, f"Baked {len(names)} tweak bones ({frame_start}-{frame_end})."
# Post-clean: find an area we can use for action/graph ops
win = context.window
for area in win.screen.areas:
if area.type == "DOPESHEET_EDITOR":
with context.temp_override(window=win, area=area):
try:
bpy.ops.action.clean_keyframes()
except Exception:
pass
break
for area in win.screen.areas:
if area.type == "GRAPH_EDITOR":
with context.temp_override(window=win, area=area):
try:
bpy.ops.graph.decimate(mode="ERROR", error=0.001)
except Exception:
pass
break
return True, f"Baked and cleaned {len(names)} tweak bones ({frame_start}-{frame_end})."
@@ -1,263 +0,0 @@
import bpy
from bpy.types import Panel, PropertyGroup, AddonPreferences, UIList
from bpy.props import IntProperty, StringProperty, BoolProperty, CollectionProperty
# Properties for search paths
class SearchPathItem(PropertyGroup):
path: StringProperty(
name="Search Path",
description="Path to search for missing linked libraries",
subtype='DIR_PATH'
)
# Properties for individual linked datablocks
class LinkedDatablockItem(PropertyGroup):
name: StringProperty(name="Name", description="Name of the linked datablock")
type: StringProperty(name="Type", description="Type of the linked datablock")
# FMT-style UIList for linked libraries
class DYNAMICLINK_UL_library_list(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
custom_icon = 'FILE_BLEND'
if self.layout_type in {'DEFAULT', 'COMPACT'}:
# Library name and status (FMT-style layout)
layout.scale_x = 0.4
layout.label(text=item.name)
# Status indicator
layout.scale_x = 0.3
if item.is_missing:
layout.label(text="MISSING", icon='ERROR')
elif item.has_indirect_missing:
layout.label(text="INDIRECT", icon='ERROR')
else:
layout.label(text="OK", icon='FILE_BLEND')
# File path (FMT-style truncated)
layout.scale_x = 0.3
path_text = item.filepath
if len(path_text) > 30:
path_text = "..." + path_text[-27:]
layout.label(text=path_text, icon='FILE_FOLDER')
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label(text="", icon=custom_icon)
# Properties for a single linked library file
class LinkedLibraryItem(PropertyGroup):
filepath: StringProperty(name="File Path", description="Path to the linked .blend file")
name: StringProperty(name="Name", description="Name of the linked .blend file")
is_missing: BoolProperty(name="Missing", description="True if the linked file is not found")
has_indirect_missing: BoolProperty(name="Has Indirect Missing", description="True if an indirectly linked blend is missing")
indirect_missing_count: IntProperty(name="Indirect Missing Count", description="Number of indirectly linked blends that are missing")
is_expanded: BoolProperty(name="Expanded", description="Whether this library item is expanded in the UI", default=True)
linked_datablocks: CollectionProperty(type=LinkedDatablockItem, name="Linked Datablocks")
class DynamicLinkManagerProperties(PropertyGroup):
linked_libraries: CollectionProperty(type=LinkedLibraryItem, name="Linked Libraries")
linked_libraries_index: IntProperty(
name="Linked Libraries Index",
description="Index of the selected linked library",
default=0
)
linked_assets_count: IntProperty(
name="Linked Assets Count",
description="Number of linked assets found in scene",
default=0
)
linked_libraries_expanded: BoolProperty(
name="Linked Libraries Expanded",
description="Whether the linked libraries section is expanded",
default=True
)
selected_asset_path: StringProperty(
name="Selected Asset Path",
description="Path to the currently selected asset",
default=""
)
# Addon preferences for search paths
class DynamicLinkManagerPreferences(AddonPreferences):
bl_idname = __package__
search_paths: CollectionProperty(
type=SearchPathItem,
name="Search Paths",
description="Paths to search for missing linked libraries"
)
def draw(self, context):
layout = self.layout
# Search paths section (FMT-style)
box = layout.box()
box.label(text="Default Search Paths for Missing Libraries")
# Add button - right-justified
row = box.row()
row.alignment = 'RIGHT'
row.operator("dlm.add_search_path", text="Add search path", icon='ADD')
# List search paths (FMT-style)
for i, path_item in enumerate(self.search_paths):
row = box.row()
row.prop(path_item, "path", text=f"Search path {i+1}")
# Folder icon for browsing (FMT-style)
row.operator("dlm.browse_search_path", text="", icon='FILE_FOLDER').index = i
# Remove button (FMT-style)
row.operator("dlm.remove_search_path", text="", icon='REMOVE').index = i
class DLM_PT_main_panel(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Dynamic Link Manager'
bl_label = "Dynamic Link Manager"
def draw_header(self, context):
layout = self.layout
layout.operator("preferences.addon_show", text="", icon='PREFERENCES').module = __package__
def draw(self, context):
layout = self.layout
props = context.scene.dynamic_link_manager
# Main scan section (FMT-style)
box = layout.box()
box.label(text="Linked Libraries Analysis")
row = box.row()
row.operator("dlm.scan_linked_assets", text="Scan Linked Assets", icon='FILE_REFRESH')
row.label(text=f"({props.linked_assets_count} libraries)")
# Show more detailed info if we have results
if props.linked_assets_count > 0:
# Linked Libraries section with single dropdown (FMT-style)
row = box.row(align=True)
# Dropdown arrow for the entire section
icon = 'DISCLOSURE_TRI_DOWN' if props.linked_libraries_expanded else 'DISCLOSURE_TRI_RIGHT'
row.prop(props, "linked_libraries_expanded", text="", icon=icon, icon_only=True)
# Section header
row.label(text="Linked Libraries:")
row.label(text=f"({props.linked_assets_count} libraries)")
# Only show library details if section is expanded
if props.linked_libraries_expanded:
# FMT-style compact list view
row = box.row()
row.template_list("DYNAMICLINK_UL_library_list", "", props, "linked_libraries", props, "linked_libraries_index")
# Action buttons below the list (FMT-style)
row = box.row()
row.scale_x = 0.3
if props.linked_libraries and 0 <= props.linked_libraries_index < len(props.linked_libraries):
selected_lib = props.linked_libraries[props.linked_libraries_index]
open_op = row.operator("dlm.open_linked_file", text="Open Selected", icon='FILE_BLEND')
open_op.filepath = selected_lib.filepath
else:
row.operator("dlm.open_linked_file", text="Open Selected", icon='FILE_BLEND')
row.scale_x = 0.7
row.operator("dlm.scan_linked_assets", text="Refresh", icon='FILE_REFRESH')
# Show details of selected item (FMT-style info display)
if props.linked_libraries and 0 <= props.linked_libraries_index < len(props.linked_libraries):
selected_lib = props.linked_libraries[props.linked_libraries_index]
info_box = box.box()
info_box.label(text=f"Selected: {selected_lib.name}")
if selected_lib.is_missing:
info_box.label(text="Status: MISSING", icon='ERROR')
elif selected_lib.has_indirect_missing:
info_box.label(text=f"Status: INDIRECT MISSING ({selected_lib.indirect_missing_count} dependencies)", icon='ERROR')
else:
info_box.label(text="Status: OK", icon='FILE_BLEND')
info_box.label(text=f"Path: {selected_lib.filepath}", icon='FILE_FOLDER')
# Search Paths Management (FMT-style) - integrated into Linked Libraries Analysis
if props.linked_assets_count > 0:
# Get preferences for search paths
prefs = context.preferences.addons.get(__package__)
# Search paths list (FMT-style) - Each path gets its own row with folder icon
if prefs and prefs.preferences.search_paths:
for i, path_item in enumerate(prefs.preferences.search_paths):
row = box.row()
row.prop(path_item, "path", text=f"Search path {i+1}")
# Folder icon for browsing (FMT-style)
row.operator("dlm.browse_search_path", text="", icon='FILE_FOLDER').index = i
# Remove button (FMT-style)
row.operator("dlm.remove_search_path", text="", icon='REMOVE').index = i
# Add button (FMT-style) - Just the + button, right-justified
row = box.row()
row.alignment = 'RIGHT'
row.operator("dlm.add_search_path", text="", icon='ADD')
# Main action button (FMT-style)
missing_count = sum(1 for lib in props.linked_libraries if lib.is_missing)
if missing_count > 0:
row = box.row()
row.operator("dlm.fmt_style_find", text="Find libraries in these folders", icon='VIEWZOOM')
# Asset replacement section (FMT-style)
box = layout.box()
box.label(text="Asset Replacement")
obj = context.active_object
if obj:
box.label(text=f"Selected: {obj.name}")
# Check if object itself is linked
if obj.library:
box.label(text=f"Linked from: {obj.library.filepath}")
row = box.row()
row.operator("dlm.replace_linked_asset", text="Replace Asset")
# Check if object's data is linked
elif obj.data and obj.data.library:
box.label(text=f"Data linked from: {obj.data.library.filepath}")
row = box.row()
row.operator("dlm.replace_linked_asset", text="Replace Asset")
# Check if it's a linked armature
elif obj.type == 'ARMATURE' and obj.data and hasattr(obj.data, 'library') and obj.data.library:
box.label(text=f"Armature linked from: {obj.data.library.filepath}")
row = box.row()
row.operator("dlm.replace_linked_asset", text="Replace Asset")
else:
box.label(text="Not a linked asset")
else:
box.label(text="No object selected")
# Settings section (FMT-style)
box = layout.box()
box.label(text="Settings")
row = box.row()
row.prop(props, "selected_asset_path", text="Asset Path")
def register():
bpy.utils.register_class(SearchPathItem)
bpy.utils.register_class(LinkedDatablockItem)
bpy.utils.register_class(DYNAMICLINK_UL_library_list)
bpy.utils.register_class(LinkedLibraryItem)
bpy.utils.register_class(DynamicLinkManagerProperties)
bpy.utils.register_class(DynamicLinkManagerPreferences)
bpy.utils.register_class(DLM_PT_main_panel)
# Register properties to scene
bpy.types.Scene.dynamic_link_manager = bpy.props.PointerProperty(type=DynamicLinkManagerProperties)
def unregister():
# Unregister properties from scene
del bpy.types.Scene.dynamic_link_manager
bpy.utils.unregister_class(DLM_PT_main_panel)
bpy.utils.unregister_class(DynamicLinkManagerPreferences)
bpy.utils.unregister_class(DynamicLinkManagerProperties)
bpy.utils.unregister_class(LinkedLibraryItem)
bpy.utils.unregister_class(DYNAMICLINK_UL_library_list)
bpy.utils.unregister_class(LinkedDatablockItem)
bpy.utils.unregister_class(SearchPathItem)
@@ -0,0 +1,24 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
from .operators import OPERATOR_CLASSES
from .panels import DLM_PT_main_panel, DLM_UL_library_list
from .preferences import DynamicLinkManagerPreferences
from . import properties
PANEL_CLASSES = [DLM_PT_main_panel, DLM_UL_library_list]
CLASSES = (
properties.SearchPathItem,
properties.LinkedDatablockItem,
properties.LinkedLibraryItem,
properties.DynamicLinkManagerProperties,
DynamicLinkManagerPreferences,
DLM_UL_library_list,
DLM_PT_main_panel,
*OPERATOR_CLASSES,
)
__all__ = ["CLASSES", "OPERATOR_CLASSES", "PANEL_CLASSES", "DynamicLinkManagerPreferences", "properties"]
@@ -0,0 +1,694 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
import bpy
import os
from bpy.types import Operator
from bpy.props import StringProperty, IntProperty
ADDON_NAME = __package__.rsplit(".", 1)[0] if "." in __package__ else __package__
def _prefs(context):
return context.preferences.addons.get(ADDON_NAME)
class DLM_OT_replace_linked_asset(Operator):
bl_idname = "dlm.replace_linked_asset"
bl_label = "Replace Linked Asset"
bl_description = "Open file browser to replace the linked asset with another file"
bl_options = {"REGISTER", "UNDO"}
filepath: StringProperty(name="File Path", description="Path to the new asset file", subtype="FILE_PATH")
def execute(self, context):
obj = context.active_object
if not obj:
self.report({"ERROR"}, "No object selected")
return {"CANCELLED"}
if getattr(obj, "library", None):
self.report({"INFO"}, f"Object '{obj.name}' is linked from: {obj.library.filepath}")
return {"FINISHED"}
if obj.data and getattr(obj.data, "library", None) and obj.data.library:
self.report({"INFO"}, f"Object '{obj.name}' has linked data from: {obj.data.library.filepath}")
return {"FINISHED"}
if obj.type == "ARMATURE" and obj.data and obj.data.name in bpy.data.armatures:
ad = bpy.data.armatures[obj.data.name]
if getattr(ad, "library", None) and ad.library:
self.report({"INFO"}, f"Armature '{obj.name}' data is linked from: {ad.library.filepath}")
return {"FINISHED"}
self.report({"ERROR"}, "Selected object is not a linked asset")
return {"CANCELLED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class DLM_OT_scan_linked_assets(Operator):
bl_idname = "dlm.scan_linked_assets"
bl_label = "Scan Linked Libraries"
bl_description = "Scan the current file for linked libraries and list their status"
bl_options = {"REGISTER"}
def execute(self, context):
from ..ops import library
return library.scan_linked_assets(context, self.report)
class DLM_OT_find_libraries_in_folders(Operator):
bl_idname = "dlm.find_libraries_in_folders"
bl_label = "Find Libraries in Folders"
bl_description = "Search addon search paths for missing library blend files"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
from ..ops import library
return library.find_libraries_in_folders(context, self.report, ADDON_NAME)
class DLM_OT_open_linked_file(Operator):
bl_idname = "dlm.open_linked_file"
bl_label = "Open Linked File"
bl_description = "Open the selected linked blend file in a new Blender instance"
bl_options = {"REGISTER"}
filepath: StringProperty(name="File Path", default="")
def execute(self, context):
if not self.filepath:
self.report({"ERROR"}, "No file path specified")
return {"CANCELLED"}
try:
bpy.ops.wm.path_open(filepath=self.filepath)
self.report({"INFO"}, f"Opening linked file: {self.filepath}")
except Exception as e:
self.report({"ERROR"}, f"Failed to open linked file: {e}")
return {"CANCELLED"}
return {"FINISHED"}
class DLM_OT_add_search_path(Operator):
bl_idname = "dlm.add_search_path"
bl_label = "Add Search Path"
bl_description = "Add a new folder to the list of search paths for finding libraries"
bl_options = {"REGISTER"}
def execute(self, context):
prefs = _prefs(context)
if prefs:
p = prefs.preferences.search_paths.add()
p.path = "//"
self.report({"INFO"}, f"Added search path: {p.path}")
return {"FINISHED"}
class DLM_OT_remove_search_path(Operator):
bl_idname = "dlm.remove_search_path"
bl_label = "Remove Search Path"
bl_description = "Remove the selected search path from the list"
bl_options = {"REGISTER"}
index: IntProperty(name="Index", default=0)
def execute(self, context):
prefs = _prefs(context)
if prefs and prefs.preferences.search_paths and 0 <= self.index < len(prefs.preferences.search_paths):
prefs.preferences.search_paths.remove(self.index)
self.report({"INFO"}, f"Removed search path at index {self.index}")
return {"FINISHED"}
class DLM_OT_attempt_relink(Operator):
bl_idname = "dlm.attempt_relink"
bl_label = "Attempt Relink"
bl_description = "Try to relink missing libraries using the configured search paths"
bl_options = {"REGISTER"}
def execute(self, context):
from ..ops import library
return library.attempt_relink(context, self.report, ADDON_NAME)
class DLM_OT_browse_search_path(Operator):
bl_idname = "dlm.browse_search_path"
bl_label = "Browse Search Path"
bl_description = "Browse to set the folder for the selected search path"
bl_options = {"REGISTER"}
index: IntProperty(name="Index", default=0)
filepath: StringProperty(name="Search Path", subtype="DIR_PATH")
def execute(self, context):
prefs = _prefs(context)
if prefs and prefs.preferences.search_paths and 0 <= self.index < len(prefs.preferences.search_paths):
prefs.preferences.search_paths[self.index].path = self.filepath
self.report({"INFO"}, f"Updated search path {self.index + 1}: {self.filepath}")
return {"FINISHED"}
def invoke(self, context, event):
prefs = _prefs(context)
if prefs and prefs.preferences.search_paths and 0 <= self.index < len(prefs.preferences.search_paths):
self.filepath = prefs.preferences.search_paths[self.index].path
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class DLM_OT_reload_libraries(Operator):
bl_idname = "dlm.reload_libraries"
bl_label = "Reload Libraries"
bl_description = "Reload all linked libraries (or fallback manual reload)"
bl_options = {"REGISTER"}
def execute(self, context):
try:
bpy.ops.outliner.lib_operation(type="RELOAD")
self.report({"INFO"}, "Library reload operation completed")
except Exception:
try:
for lib in bpy.data.libraries:
if lib.filepath and os.path.exists(bpy.path.abspath(lib.filepath)):
lib.reload()
self.report({"INFO"}, "Libraries reloaded manually")
except Exception as e:
self.report({"ERROR"}, f"Failed to reload libraries: {e}")
return {"CANCELLED"}
return {"FINISHED"}
class DLM_OT_make_paths_relative(Operator):
bl_idname = "dlm.make_paths_relative"
bl_label = "Make Paths Relative"
bl_description = "Convert all internal file paths to relative"
bl_options = {"REGISTER"}
def execute(self, context):
try:
bpy.ops.file.make_paths_relative()
self.report({"INFO"}, "All file paths made relative")
except Exception as e:
self.report({"ERROR"}, f"Failed to make paths relative: {e}")
return {"CANCELLED"}
return {"FINISHED"}
class DLM_OT_make_paths_absolute(Operator):
bl_idname = "dlm.make_paths_absolute"
bl_label = "Make Paths Absolute"
bl_description = "Convert all internal file paths to absolute"
bl_options = {"REGISTER"}
def execute(self, context):
try:
bpy.ops.file.make_paths_absolute()
self.report({"INFO"}, "All file paths made absolute")
except Exception as e:
self.report({"ERROR"}, f"Failed to make paths absolute: {e}")
return {"CANCELLED"}
return {"FINISHED"}
class DLM_OT_relocate_single_library(Operator):
bl_idname = "dlm.relocate_single_library"
bl_label = "Relocate Library"
bl_description = "Point the selected library to a new blend file and reload"
bl_options = {"REGISTER", "UNDO"}
target_filepath: StringProperty(name="Current Library Path", default="")
filepath: StringProperty(name="New Library File", subtype="FILE_PATH", default="")
def execute(self, context):
if not self.target_filepath or not self.filepath:
self.report({"ERROR"}, "No target or new file specified")
return {"CANCELLED"}
abs_match = bpy.path.abspath(self.target_filepath) if self.target_filepath else ""
library = None
for lib in bpy.data.libraries:
try:
if lib.filepath and bpy.path.abspath(lib.filepath) == abs_match:
library = lib
break
except Exception:
if lib.filepath == self.target_filepath:
library = lib
break
if not library:
self.report({"ERROR"}, "Could not resolve the selected library")
return {"CANCELLED"}
try:
library.filepath = self.filepath
library.reload()
self.report({"INFO"}, f"Relocated to: {self.filepath}")
except Exception as e:
self.report({"ERROR"}, f"Failed to relocate: {e}")
return {"CANCELLED"}
return {"FINISHED"}
def invoke(self, context, event):
if self.target_filepath:
try:
self.filepath = bpy.path.abspath(self.target_filepath)
except Exception:
self.filepath = self.target_filepath
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
def _get_migrator_pair(context):
"""Return (orig, rep) from scene props (manual or automatic). (None, None) if invalid."""
from ..ops.migrator import get_pair_manual, get_pair_automatic
props = getattr(context.scene, "dynamic_link_manager", None)
if not props:
return None, None
use_auto = getattr(props, "migrator_mode", False)
orig, rep = get_pair_automatic(context) if use_auto else get_pair_manual(context)
return orig, rep
class DLM_OT_migrator_copy_attributes(Operator):
bl_idname = "dlm.migrator_copy_attributes"
bl_label = "CopyAttr"
bl_description = "Copy object and armature attributes from original to replacement character"
bl_icon = "COPY_ID"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
orig, rep = _get_migrator_pair(context)
if not orig or not rep or orig == rep:
self.report({"ERROR"}, "No valid character pair (set Original/Replacement or enable Automatic).")
return {"CANCELLED"}
try:
from ..ops.migrator import run_copy_attr
run_copy_attr(orig, rep)
self.report({"INFO"}, "Copy attributes done.")
return {"FINISHED"}
except Exception as e:
self.report({"ERROR"}, str(e))
return {"CANCELLED"}
class DLM_OT_migrator_migrate_nla(Operator):
bl_idname = "dlm.migrator_migrate_nla"
bl_label = "MigNLA"
bl_description = "Migrate NLA tracks and strips from original to replacement character"
bl_icon = "NLA"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
orig, rep = _get_migrator_pair(context)
if not orig or not rep or orig == rep:
self.report({"ERROR"}, "No valid character pair.")
return {"CANCELLED"}
try:
from ..ops.migrator import run_mig_nla
run_mig_nla(orig, rep, report=self.report)
return {"FINISHED"}
except Exception as e:
self.report({"ERROR"}, str(e))
return {"CANCELLED"}
class DLM_OT_migrator_custom_properties(Operator):
bl_idname = "dlm.migrator_custom_properties"
bl_label = "MigCustProps"
bl_description = "Copy custom properties from original to replacement character"
bl_icon = "PROPERTIES"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
orig, rep = _get_migrator_pair(context)
if not orig or not rep or orig == rep:
self.report({"ERROR"}, "No valid character pair.")
return {"CANCELLED"}
try:
from ..ops.migrator import run_mig_cust_props
run_mig_cust_props(orig, rep)
self.report({"INFO"}, "Custom properties done.")
return {"FINISHED"}
except Exception as e:
self.report({"ERROR"}, str(e))
return {"CANCELLED"}
class DLM_OT_migrator_bone_constraints(Operator):
bl_idname = "dlm.migrator_bone_constraints"
bl_label = "MigBoneConst"
bl_description = "Migrate bone constraints from original to replacement armature"
bl_icon = "CONSTRAINT_BONE"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
orig, rep = _get_migrator_pair(context)
if not orig or not rep or orig == rep:
self.report({"ERROR"}, "No valid character pair.")
return {"CANCELLED"}
try:
from ..ops.migrator import run_mig_bone_const
orig_to_rep = {orig: rep}
run_mig_bone_const(orig, rep, orig_to_rep)
self.report({"INFO"}, "Bone constraints done.")
return {"FINISHED"}
except Exception as e:
self.report({"ERROR"}, str(e))
return {"CANCELLED"}
class DLM_OT_migrator_retarget_relations(Operator):
bl_idname = "dlm.migrator_retarget_relations"
bl_label = "RetargRelatives"
bl_description = "Retarget parent/child and other relations to the replacement character"
bl_icon = "ORIENTATION_PARENT"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
orig, rep = _get_migrator_pair(context)
if not orig or not rep or orig == rep:
self.report({"ERROR"}, "No valid character pair.")
return {"CANCELLED"}
try:
from ..ops.migrator import run_retarg_relatives
from ..utils import descendants
rep_descendants = descendants(rep)
orig_to_rep = {orig: rep}
run_retarg_relatives(orig, rep, rep_descendants, orig_to_rep)
self.report({"INFO"}, "Retarget relations done.")
return {"FINISHED"}
except Exception as e:
self.report({"ERROR"}, str(e))
return {"CANCELLED"}
class DLM_OT_migrator_basebody_shapekeys(Operator):
bl_idname = "dlm.migrator_basebody_shapekeys"
bl_label = "MigBBodyShapeKeys"
bl_description = "Migrate base body mesh shape key values from original to replacement"
bl_icon = "SHAPEKEY_DATA"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
orig, rep = _get_migrator_pair(context)
if not orig or not rep or orig == rep:
self.report({"ERROR"}, "No valid character pair.")
return {"CANCELLED"}
try:
from ..ops.migrator import run_mig_bbody_shapekeys
from ..utils import descendants
rep_descendants = descendants(rep)
run_mig_bbody_shapekeys(orig, rep, rep_descendants, context)
self.report({"INFO"}, "Migrate BaseBody shapekeys done.")
return {"FINISHED"}
except Exception as e:
self.report({"ERROR"}, str(e))
return {"CANCELLED"}
MIGRATOR_STEP_OPS = (
"dlm.migrator_copy_attributes",
"dlm.migrator_migrate_nla",
"dlm.migrator_custom_properties",
"dlm.migrator_bone_constraints",
"dlm.migrator_retarget_relations",
"dlm.migrator_basebody_shapekeys",
)
class DLM_OT_run_character_migration(Operator):
bl_idname = "dlm.run_character_migration"
bl_label = "Run Character Migration"
bl_description = "Run all six migration steps (CopyAttr, MigNLA, MigCustProps, MigBoneConst, RetargRelatives, MigBBodyShapeKeys) in order"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
steps = [
bpy.ops.dlm.migrator_copy_attributes,
bpy.ops.dlm.migrator_migrate_nla,
bpy.ops.dlm.migrator_custom_properties,
bpy.ops.dlm.migrator_bone_constraints,
bpy.ops.dlm.migrator_retarget_relations,
bpy.ops.dlm.migrator_basebody_shapekeys,
]
for i, op in enumerate(steps):
result = op()
if result != {"FINISHED"}:
self.report({"ERROR"}, f"Migration failed at step {i + 1}: {MIGRATOR_STEP_OPS[i]}")
return {"CANCELLED"}
self.report({"INFO"}, "Migration complete.")
return {"FINISHED"}
class DLM_OT_picker_original_character(Operator):
bl_idname = "dlm.picker_original_character"
bl_label = "Pick Original"
bl_description = "Set the original character armature from the active object"
bl_options = {"REGISTER"}
def execute(self, context):
obj = context.active_object
if not obj or obj.type != "ARMATURE":
self.report({"WARNING"}, "Select an armature")
return {"CANCELLED"}
context.scene.dynamic_link_manager.original_character = obj
self.report({"INFO"}, f"Original: {obj.name}")
return {"FINISHED"}
class DLM_OT_picker_replacement_character(Operator):
bl_idname = "dlm.picker_replacement_character"
bl_label = "Pick Replacement"
bl_description = "Set the replacement character armature from the active object"
bl_options = {"REGISTER"}
def execute(self, context):
obj = context.active_object
if not obj or obj.type != "ARMATURE":
self.report({"WARNING"}, "Select an armature")
return {"CANCELLED"}
context.scene.dynamic_link_manager.replacement_character = obj
self.report({"INFO"}, f"Replacement: {obj.name}")
return {"FINISHED"}
def _tweak_poll(context):
orig, rep = _get_migrator_pair(context)
return orig is not None and rep is not None
class DLM_OT_tweak_add_arm(Operator):
bl_idname = "dlm.tweak_add_arm"
bl_label = "Add Arm Tweaks"
bl_description = "Add tweak bone constraints to arm bones on the replacement character"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return _tweak_poll(context)
def execute(self, context):
orig, rep = _get_migrator_pair(context)
from ..ops import tweak_tools
tweak_tools.add_tweak_constraints(orig, rep, "arm")
self.report({"INFO"}, "Arm tweak constraints added.")
return {"FINISHED"}
class DLM_OT_tweak_remove_arm(Operator):
bl_idname = "dlm.tweak_remove_arm"
bl_label = "Remove Arm Tweaks"
bl_description = "Remove arm tweak constraints from the replacement character"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return _tweak_poll(context)
def execute(self, context):
orig, rep = _get_migrator_pair(context)
from ..ops import tweak_tools
n = tweak_tools.remove_tweak_constraints(orig, rep, "arm")
self.report({"INFO"}, f"Removed {n} arm tweak constraints.")
return {"FINISHED"}
class DLM_OT_tweak_bake_arm(Operator):
bl_idname = "dlm.tweak_bake_arm"
bl_label = "Bake Arm Tweaks"
bl_description = "Bake arm tweak constraints to keyframes and optionally remove constraints"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return _tweak_poll(context)
def execute(self, context):
orig, rep = _get_migrator_pair(context)
props = context.scene.dynamic_link_manager
from ..ops import tweak_tools
ok, msg = tweak_tools.bake_tweak_constraints(
context, orig, rep, "arm",
getattr(props, "tweak_nla_track_name", "") or "",
getattr(props, "tweak_bake_post_clean", False),
)
if ok:
self.report({"INFO"}, msg)
return {"FINISHED"}
self.report({"ERROR"}, msg)
return {"CANCELLED"}
class DLM_OT_tweak_add_leg(Operator):
bl_idname = "dlm.tweak_add_leg"
bl_label = "Add Leg Tweaks"
bl_description = "Add tweak bone constraints to leg bones on the replacement character"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return _tweak_poll(context)
def execute(self, context):
orig, rep = _get_migrator_pair(context)
from ..ops import tweak_tools
tweak_tools.add_tweak_constraints(orig, rep, "leg")
self.report({"INFO"}, "Leg tweak constraints added.")
return {"FINISHED"}
class DLM_OT_tweak_remove_leg(Operator):
bl_idname = "dlm.tweak_remove_leg"
bl_label = "Remove Leg Tweaks"
bl_description = "Remove leg tweak constraints from the replacement character"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return _tweak_poll(context)
def execute(self, context):
orig, rep = _get_migrator_pair(context)
from ..ops import tweak_tools
n = tweak_tools.remove_tweak_constraints(orig, rep, "leg")
self.report({"INFO"}, f"Removed {n} leg tweak constraints.")
return {"FINISHED"}
class DLM_OT_tweak_bake_leg(Operator):
bl_idname = "dlm.tweak_bake_leg"
bl_label = "Bake Leg Tweaks"
bl_description = "Bake leg tweak constraints to keyframes and optionally remove constraints"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return _tweak_poll(context)
def execute(self, context):
orig, rep = _get_migrator_pair(context)
props = context.scene.dynamic_link_manager
from ..ops import tweak_tools
ok, msg = tweak_tools.bake_tweak_constraints(
context, orig, rep, "leg",
getattr(props, "tweak_nla_track_name", "") or "",
getattr(props, "tweak_bake_post_clean", False),
)
if ok:
self.report({"INFO"}, msg)
return {"FINISHED"}
self.report({"ERROR"}, msg)
return {"CANCELLED"}
class DLM_OT_tweak_add_both(Operator):
bl_idname = "dlm.tweak_add_both"
bl_label = "Add Arm & Leg Tweaks"
bl_description = "Add tweak bone constraints to both arm and leg bones"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return _tweak_poll(context)
def execute(self, context):
orig, rep = _get_migrator_pair(context)
from ..ops import tweak_tools
tweak_tools.add_tweak_constraints(orig, rep, "both")
self.report({"INFO"}, "Arm & leg tweak constraints added.")
return {"FINISHED"}
class DLM_OT_tweak_remove_both(Operator):
bl_idname = "dlm.tweak_remove_both"
bl_label = "Remove Arm & Leg Tweaks"
bl_description = "Remove all arm and leg tweak constraints from the replacement character"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return _tweak_poll(context)
def execute(self, context):
orig, rep = _get_migrator_pair(context)
from ..ops import tweak_tools
n = tweak_tools.remove_tweak_constraints(orig, rep, "both")
self.report({"INFO"}, f"Removed {n} tweak constraints.")
return {"FINISHED"}
class DLM_OT_tweak_bake_both(Operator):
bl_idname = "dlm.tweak_bake_both"
bl_label = "Bake Arm & Leg Tweaks"
bl_description = "Bake all arm and leg tweak constraints to keyframes and optionally remove constraints"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return _tweak_poll(context)
def execute(self, context):
orig, rep = _get_migrator_pair(context)
props = context.scene.dynamic_link_manager
from ..ops import tweak_tools
ok, msg = tweak_tools.bake_tweak_constraints(
context, orig, rep, "both",
getattr(props, "tweak_nla_track_name", "") or "",
getattr(props, "tweak_bake_post_clean", False),
)
if ok:
self.report({"INFO"}, msg)
return {"FINISHED"}
self.report({"ERROR"}, msg)
return {"CANCELLED"}
OPERATOR_CLASSES = [
DLM_OT_replace_linked_asset,
DLM_OT_scan_linked_assets,
DLM_OT_find_libraries_in_folders,
DLM_OT_open_linked_file,
DLM_OT_add_search_path,
DLM_OT_remove_search_path,
DLM_OT_browse_search_path,
DLM_OT_attempt_relink,
DLM_OT_reload_libraries,
DLM_OT_make_paths_relative,
DLM_OT_make_paths_absolute,
DLM_OT_relocate_single_library,
DLM_OT_run_character_migration,
DLM_OT_picker_original_character,
DLM_OT_picker_replacement_character,
DLM_OT_migrator_copy_attributes,
DLM_OT_migrator_migrate_nla,
DLM_OT_migrator_custom_properties,
DLM_OT_migrator_bone_constraints,
DLM_OT_migrator_retarget_relations,
DLM_OT_migrator_basebody_shapekeys,
DLM_OT_tweak_add_arm,
DLM_OT_tweak_remove_arm,
DLM_OT_tweak_bake_arm,
DLM_OT_tweak_add_leg,
DLM_OT_tweak_remove_leg,
DLM_OT_tweak_bake_leg,
DLM_OT_tweak_add_both,
DLM_OT_tweak_remove_both,
DLM_OT_tweak_bake_both,
]
@@ -0,0 +1,164 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
import bpy
from bpy.types import Panel, UIList
from . import properties
class DLM_UL_library_list(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
if self.layout_type in {"DEFAULT", "COMPACT"}:
layout.scale_x = 0.4
layout.label(text=item.name)
layout.scale_x = 0.3
if item.is_missing:
layout.label(text="MISSING", icon="ERROR")
elif item.is_indirect:
layout.label(text="INDIRECT", icon="INFO")
else:
layout.label(text="OK", icon="FILE_BLEND")
layout.scale_x = 0.3
path_text = item.filepath or ""
if path_text.startswith("\\\\"):
parts = path_text.split("\\")
short_path = f"\\\\{parts[2]}\\" if len(parts) >= 3 else "\\\\ (network)"
elif len(path_text) >= 2 and path_text[1] == ":":
short_path = f"{path_text[:2]}\\"
elif path_text.startswith("//"):
short_path = "// (relative)"
else:
short_path = path_text[:15] + "..." if len(path_text) > 15 else path_text
layout.label(text=short_path, icon="FILE_FOLDER")
elif self.layout_type == "GRID":
layout.alignment = "CENTER"
layout.label(text="", icon="FILE_BLEND")
def _get_short_path(filepath):
if not filepath:
return "Unknown"
if filepath.startswith("//"):
return "// (relative)"
if filepath.startswith("\\\\"):
parts = filepath.split("\\")
return f"\\\\{parts[2]}\\" if len(parts) >= 3 else "\\\\ (network)"
if len(filepath) >= 2 and filepath[1] == ":":
return f"{filepath[:2]}\\"
if filepath.startswith("/"):
parts = filepath.split("/")
return f"/{parts[1]}/" if len(parts) >= 2 else "/ (root)"
return "Unknown"
class DLM_PT_main_panel(Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Dynamic Link Manager"
bl_label = "Dynamic Link Manager"
def draw_header(self, context):
layout = self.layout
layout.operator("preferences.addon_show", text="", icon="PREFERENCES").module = __package__.rsplit(".", 1)[0]
def draw(self, context):
layout = self.layout
props = context.scene.dynamic_link_manager
# Path management
row = layout.row()
row.operator("dlm.make_paths_relative", text="Make Paths Relative", icon="FILE_PARENT")
row.operator("dlm.make_paths_absolute", text="Make Paths Absolute", icon="FILE_FOLDER")
# CharMig section (placeholder; full UI in implementation step 5)
box = layout.box()
box.label(text="Character Migrator")
row = box.row()
row.prop(props, "migrator_mode", text="Automatic pair discovery")
row = box.row()
row.prop(props, "original_character", text="Original")
row.operator("dlm.picker_original_character", text="", icon="EYEDROPPER")
row = box.row()
row.prop(props, "replacement_character", text="Replacement")
row.operator("dlm.picker_replacement_character", text="", icon="EYEDROPPER")
row = box.row()
row.operator("dlm.run_character_migration", text="Run migration", icon="ARMATURE_DATA")
row = box.row(align=True)
row.operator("dlm.migrator_copy_attributes", text="CopyAttr", icon="COPY_ID")
row.operator("dlm.migrator_migrate_nla", text="MigNLA", icon="NLA")
row.operator("dlm.migrator_custom_properties", text="MigCustProps", icon="PROPERTIES")
row = box.row(align=True)
row.operator("dlm.migrator_bone_constraints", text="MigBoneConst", icon="CONSTRAINT_BONE")
row.operator("dlm.migrator_retarget_relations", text="RetargRelatives", icon="ORIENTATION_PARENT")
row.operator("dlm.migrator_basebody_shapekeys", text="MigBBodyShapeKeys", icon="SHAPEKEY_DATA")
# Tweak Tools
tweak_box = layout.box()
tweak_box.label(text="Tweak Tools", icon="CONSTRAINT")
row = tweak_box.row(align=True)
row.operator("dlm.tweak_add_arm", text="Add Arm", icon="CONSTRAINT_BONE")
row.operator("dlm.tweak_remove_arm", text="Remove Arm", icon="X")
row.operator("dlm.tweak_bake_arm", text="Bake Arm", icon="KEYFRAME")
row = tweak_box.row(align=True)
row.operator("dlm.tweak_add_leg", text="Add Leg", icon="CONSTRAINT_BONE")
row.operator("dlm.tweak_remove_leg", text="Remove Leg", icon="X")
row.operator("dlm.tweak_bake_leg", text="Bake Leg", icon="KEYFRAME")
row = tweak_box.row(align=True)
row.operator("dlm.tweak_add_both", text="Add Both", icon="CONSTRAINT_BONE")
row.operator("dlm.tweak_remove_both", text="Remove Both", icon="X")
row.operator("dlm.tweak_bake_both", text="Bake Both", icon="KEYFRAME")
row = tweak_box.row()
row.prop(props, "tweak_nla_track_name", text="NLA track")
row = tweak_box.row()
row.prop(props, "tweak_bake_post_clean", text="Post-clean after bake")
# Linked Libraries: header row (always), main box only when expanded
missing_count = sum(1 for lib in props.linked_libraries if lib.is_missing)
section_icon = "DISCLOSURE_TRI_DOWN" if props.linked_libraries_section_expanded else "DISCLOSURE_TRI_RIGHT"
row = layout.row(align=True)
row.prop(props, "linked_libraries_section_expanded", text="", icon=section_icon, icon_only=True)
row.label(text="Linked Libraries Analysis")
if missing_count > 0:
row.label(text=f"({props.linked_assets_count} libs, {missing_count} missing)", icon="ERROR")
else:
row.label(text=f"({props.linked_assets_count} libraries)")
if props.linked_libraries_section_expanded:
box = layout.box()
row = box.row()
row.operator("dlm.scan_linked_assets", text="Scan Linked Assets", icon="FILE_REFRESH")
if props.linked_assets_count > 0:
row = box.row()
row.template_list("DLM_UL_library_list", "", props, "linked_libraries", props, "linked_libraries_index")
row = box.row()
row.operator("dlm.reload_libraries", text="Reload Libraries", icon="FILE_REFRESH")
prefs = context.preferences.addons.get(__package__.rsplit(".", 1)[0])
if prefs and prefs.preferences.search_paths:
for i, path_item in enumerate(prefs.preferences.search_paths):
row = box.row()
row.prop(path_item, "path", text=f"Search path {i+1}")
row.operator("dlm.browse_search_path", text="", icon="FILE_FOLDER").index = i
row.operator("dlm.remove_search_path", text="", icon="REMOVE").index = i
row = box.row()
row.alignment = "RIGHT"
row.operator("dlm.add_search_path", text="Add search path", icon="ADD")
if missing_count > 0:
row = box.row()
row.operator("dlm.find_libraries_in_folders", text="Find libraries in these folders", icon="VIEWZOOM")
if props.linked_libraries and 0 <= props.linked_libraries_index < len(props.linked_libraries):
selected_lib = props.linked_libraries[props.linked_libraries_index]
info_box = box.box()
if selected_lib.is_missing:
info_box.alert = True
info_box.label(text=f"Selected: {selected_lib.name}")
if selected_lib.is_missing:
info_box.label(text="Status: MISSING", icon="ERROR")
elif selected_lib.is_indirect:
info_box.label(text="Status: INDIRECT", icon="INFO")
else:
info_box.label(text="Status: OK", icon="FILE_BLEND")
info_box.label(text=f"Path: {selected_lib.filepath}", icon="FILE_FOLDER")
info_box.operator("dlm.open_linked_file", text="Open Blend", icon="FILE_BLEND").filepath = selected_lib.filepath
op = info_box.operator("dlm.relocate_single_library", text="Relocate Library", icon="FILE_FOLDER")
op.target_filepath = selected_lib.filepath
@@ -0,0 +1,32 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
import bpy
from bpy.types import AddonPreferences
from bpy.props import StringProperty, CollectionProperty
from . import properties
class DynamicLinkManagerPreferences(AddonPreferences):
bl_idname = __package__.rsplit(".", 1)[0]
search_paths: CollectionProperty(
type=properties.SearchPathItem,
name="Search Paths",
description="Paths to search for missing linked libraries",
)
def draw(self, context):
layout = self.layout
box = layout.box()
box.label(text="Default Search Paths for Missing Libraries")
row = box.row()
row.alignment = "RIGHT"
row.operator("dlm.add_search_path", text="Add search path", icon="ADD")
for i, path_item in enumerate(self.search_paths):
row = box.row()
row.prop(path_item, "path", text=f"Search path {i+1}")
row.operator("dlm.browse_search_path", text="", icon="FILE_FOLDER").index = i
row.operator("dlm.remove_search_path", text="", icon="REMOVE").index = i
@@ -0,0 +1,73 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
import bpy
from bpy.types import PropertyGroup
from bpy.props import IntProperty, StringProperty, BoolProperty, CollectionProperty, PointerProperty
class SearchPathItem(PropertyGroup):
path: StringProperty(
name="Search Path",
description="Path to search for missing linked libraries",
subtype="DIR_PATH",
)
class LinkedDatablockItem(PropertyGroup):
name: StringProperty(name="Name", description="Name of the linked datablock")
type: StringProperty(name="Type", description="Type of the linked datablock")
class LinkedLibraryItem(PropertyGroup):
filepath: StringProperty(name="File Path", description="Path to the linked .blend file")
name: StringProperty(name="Name", description="Name of the linked .blend file")
is_missing: BoolProperty(name="Missing", description="True if the linked file is not found")
is_indirect: BoolProperty(name="Is Indirect", description="True if this is an indirectly linked library")
is_expanded: BoolProperty(name="Expanded", default=True)
linked_datablocks: CollectionProperty(type=LinkedDatablockItem, name="Linked Datablocks")
class DynamicLinkManagerProperties(PropertyGroup):
linked_libraries: CollectionProperty(type=LinkedLibraryItem, name="Linked Libraries")
linked_libraries_index: IntProperty(name="Linked Libraries Index", default=0)
linked_assets_count: IntProperty(name="Linked Assets Count", default=0)
linked_libraries_section_expanded: BoolProperty(
name="Linked Libraries Analysis Expanded",
description="Show or hide the Linked Libraries Analysis section",
default=False,
)
selected_asset_path: StringProperty(name="Selected Asset Path", default="")
# Character migrator (manual mode)
migrator_mode: BoolProperty(
name="Automatic",
description="Automatic: discover pair by Name_Rigify / Name_Rigify.001. Manual: use fields below",
default=False,
)
original_character: PointerProperty(
name="Original Character",
description="Armature to migrate from",
type=bpy.types.Object,
poll=lambda self, obj: obj and obj.type == "ARMATURE",
)
replacement_character: PointerProperty(
name="Replacement Character",
description="Armature to migrate to",
type=bpy.types.Object,
poll=lambda self, obj: obj and obj.type == "ARMATURE",
)
# Tweak tools (bake frame range and post-clean)
tweak_nla_track_name: StringProperty(
name="NLA Track (bake range)",
description="If set, bake uses this NLA track on the replacement armature for frame range; else scene range",
default="",
)
tweak_bake_post_clean: BoolProperty(
name="Post-clean after bake",
description="Run action clean keyframes and graph decimate (error 0.001) after baking",
default=False,
)
@@ -0,0 +1,39 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
"""Shared helpers for Dynamic Link Manager."""
import bpy
def descendants(armature):
"""Return a set of objects whose parent chain leads to the given armature."""
out = set()
for ob in bpy.data.objects:
p = ob.parent
while p:
if p == armature:
out.add(ob)
break
p = p.parent
return out
def collection_containing_armature(armature):
"""
Return a collection that contains the armature (for linked character context).
Prefers a collection whose name matches the character base (e.g. "Steve" for Steve_Rigify).
"""
if not armature or armature.name not in bpy.data.objects:
return None
colls = getattr(armature, "users_collection", []) or []
if not colls:
return None
name = armature.name
base = name.replace("_Rigify", "").replace(".001", "").rstrip("0123456789.")
for c in colls:
if c.name == base or base in c.name or c.name in name:
return c
return colls[0]