                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  
   CEL_gray-2_STORM
L  shuttle-cardboard|[amazon-3Dworld-assets3.blend]
   shuttle_filler
L0 Package_Cardboard|[MATERIALS_BSDF_pallette.blend]
L  Package_Cardboard|[MATERIALS_BSDF_pallette.blend]
F Martha_v2_Rigify|A|NLA_Bake
Martha_v2_Rigify
DEF-hand.L
DEF-thumb.01.L
  Hailey_rig_ui.py
L  BSDF_cardboard|[DOCK_SCENE_BSDF.blend]
L  Package_Cardboard|[amazon-3Dworld-assets3.blend]
0 Regina_Merged.001
0 Joe_Merged
  Regina_Merged
Location, Rotation, Scale & Custom Properties
  GoCart2.0_GEO.001
  GoCart2.5_GEO
  GoCart2.5_GEO.001
  Empty.003
F Martha_Merged
F Martha_merged
  2.5_Door-unlock_top
  Kirk_Rigify|A|path_3.2.5_4_NEW-1(tw)
  Chan_BVH
object.lightprobe_cache_bake ▸Bake Light Cache
  GoCart2.5_Action
L0 BSDF_green-2_OXYGEN|[MATERIALS_BSDF_pallette.blend]
L0 BSDF_blue-1_POSEIDON|[MATERIALS_BSDF_pallette.blend]
   BSDF_WHITE
 0 BSDF_blue-1_POSEIDON
   darker blue
   CEL_green-2_darker
   BSDF_green-2_darker
L  darker blue|[RIG_Go-Cart-2.0.blend]
L  BSDF_darker blue|[RIG_Go-Cart-2.5.blend]
L  BSDF_gray-6_SNOW|[DOCK_SCENE_BSDF.blend]
L  BSDF_gray-3_STONE|[RIG_Go-Cart-1.0.blend]
L  BSDF_gray-2_STORM|[RIG_Go-Cart-2.0.blend]
L  BSDF_blue-2_TRITON|[RIG_Go-Cart-1.0.blend]
L  BSDF_orange-5_SUMMER|[RIG_Go-Cart-1.0.blend]
L  BSDF_green-2_darker|[RIG_Go-Cart-2.5.blend]
L  BSDF_red-1_ROCK|[RIG_Go-Cart-2.5.blend]
L  BSDF_black_SQUID-INK|[RIG_Go-Cart-2.5.blend]
L  BSDF_WHITE|[DOCK_SCENE_BSDF.blend]
cel WHITE
  2.5_Action
GoCart2.5_RIG
mesh.flip_normals ▸Flip Normals
what
warehouse
Pond
  Una_Rigify
lambert1_Diffuse
lambert1_Diffuse.001
Lanyard
  Amber_Rigify
DEF-forearm.R.001
wm.save_as_mainfile
0 Pose1_Paul
  Pose1_Paul
   BSDF_black_SQUID-INK
cardboard
   Package_Cardboard
   GOCART_2.5 Rig
   Go-Cart-1.0_Filled
F Hailey_Merged
  Work_gloves.003
F Chan_Merged
CEL_orange-5_SUMMER
BSDF_orange-5_SUMMER
Beard_Transparency_Diffuse
GoZMesh_Import_Material_Transparency_ao.tif
GoZMesh_Default_Material_metallic.png
  GoCart2.5_RIG|[RIG_Go-Cart-2.5.blend]
  Regina_Baked
  GoCart2.5Action
  Chan_Baked
  Dennis_Merged
  Regina_NM_Merged
CEL_black_SQUID-INK
Accessory_CEL_SquidInk
  ArmatureAction.001
L  BSDF_darker blue|[RIG_Go-Cart-2.0.blend]
Go-Cart_darker blue
BSDF_darker blue
Go-Cart_WHITE
BSDF_WHITE
darker blue
  Regina_merged
  Hailey_Mocap
   Go-Cart-2.0_Filled
Bag Colors
renaming.data_name_from_obj ▸Data Name from Object
 F Dual Node Background
Biker_Jeans_Diffuse.002
Work_gloves_Diffuse.002
Select ▸ More/Less ▸ Parent|[
DEF-f_index.01.R
Hair_Transparency_Hair Flow Map.jpg
Hair_Transparency_Hair Flow Map.jpg.001
BabyHair_Transparency
Hair_ao.png
   Hair_Braid_Diffuse.001
   Hair_Braid_Diffuse
Lanyard.png.001
 0 Lanyard.png.001
   #FFFFFF
   #000000
   #A6A6A6
   Std_Cornea_R_Metallic
   Std_Eye.001
 0 Std_Cornea_L.001
#FFFFFF
 0 Std_Cornea_R.001
   Std_Eye
   Std_Cornea
   #FFFFFF.001
render.view_show ▸Show/Hide Render View
object.hide_render_clear_all ▸Clear All Restrict Render
Shader ▸ Transparent BSDF
Mesh ▸ Normals ▸ Recalculate Outside|Shift N
Shader ▸ Principled BSDF
view3d.clip_border ▸Clipping Region
ViewLayer_001
#131313
Object ▸ Apply (Ctrl A) ▸ Make Instances Real
F demarco_demolished
F demarco_demolished.py
F 1F-Coach_remap
  Coach_Visemes
L0 Device|[Paul_001.blend]
   incrdilbe_hihg_sped.png
UV Map ▸ UV
Converter ▸ Vector Math
Vector ▸ Vector Transform
Map Range ▸ Vector
Mapping ▸ Vector
Converter ▸ Combine XYZ
Attribute ▸ Store Named Attribute
screen-color
Input ▸ Attribute
   device_screen
 0 custom_color
Input ▸ Color Attribute
  LipSync
Regina
Bianca_Rigify
Hair_Transparency_Diffuse
Hair_Transparency_Diffuse_0001
Hair_Transparency
   custom_color
custom_color
L  Black_Sneakers_roughness|[Hailey_003.blend]
L  #FFFFFF|[Hailey_003.blend]
   Black_Sneakers_roughness
L  #00000000|[Hailey_003.blend]
L  #280B03|[Hailey_003.blend]
L  #010101|[Hailey_003.blend]
L  custom-image|[Hailey_003.blend]
L  Lanyard|[Hailey_003.blend]
L  Amazon_Polo_Diffuse|[Hailey_003.blend]
L  Black_Sneakers_ao|[Hailey_003.blend]
L  Black_Sneakers_Diffuse|[Hailey_003.blend]
  Regina_v2_RigifyAction
AmazonSmile.png
Fit_shirts
Interface ▸ Layouts ▸ Panel
amz.fresh_devices
amz.setttings_bone
amz.devices_settings
node.view_all ▸Frame All
F Devices_FreshPlacement.py
F SettingsBone.py
F DevicesSettings.py
sna.amzfresh_devices_36cdc ▸amz.fresh_devices
Program ▸ Function (Execute)
0 Demarco_RigifyAction
Object ▸ Mirror ▸ Y Local
Object ▸ Modifiers ▸ Add Modifier ▸ Generate ▸ Solidify
L  BSDF_black_SQUID-INK|[MATERIALS_BSDF_pallette.blend]
amz.device_replace
Object ▸ Quick Effects ▸ Cell Fracture
wm.call_menu
SCREEN_MT_user_menu
L  Lanyard|[Regina_003.blend]
Texture ▸ Image Texture
L  CustomImage|[Paul_002.blend]
   Untitled
amz.clothes_settings
node.nw_align_nodes ▸Align Nodes
node.join ▸Join Nodes
amz.custom_vis
Mesh ▸ Merge ▸ By Distance
   CORD_roughness
Mesh ▸ Primitives ▸ Grid
Instances ▸ Instance on Points
Geometry ▸ Join Geometry
node_relax.arrange ▸Arrange Nodes
F Trip_Retarget
F Trip_Rigify|A|Retarget
Trip_Rigify
Totes_001
Jiffies
Totes
Carts/Shelves
   shuttle-filler
Anti-Seam_wlrvaf3_8K_Albedo.jpg
Auto Smooth
Sine Blend.001
Geometry Nodes.001
  Geometry Nodes.001
_Black.001
_Black
   _Black.001
F FenceStyle-004_M3D
   _Black
 F Asphalt
   _Wiynl
 F Asphalt.002
   black
black
black.001
Bricks
ChimenyBricks
Asphalt
Asphalt.002
Chromat
Color
Evergreen Leaf 1.001
   Evergreen Leaf 1.001
   Evergreen Leaf 1
Material
color
   color
Color 2
   Color 2
   color 2
Default.001
F find_material_users.py
 0 Default.001
Evergreen Leaf 1
   Default_1
Default_1
Default_2
   Default_2
   WildGrass_Dirt
   WildGrass_Default
   Chromat
   ChimneyBase
   ChimneyBricks
   Concrete Pavement
   cromat
   Evergreen Leaf
   Glass
   glass lights
   glass white
   GlossyWhite
   goma
goma
   seats
   Shingle Color 2
   Shingle
Shingle Color 2
Shingle
   light
   Material.002
   Material.001
   M_Bulb
Material.001
Material.002
   HouseBase
   HouseBase2
   Grass
   HouseBase_Blue
   Material.003
   Material.005
Material.005
Material.006
   Tree
Material.007
   Material.007
   LeafSet2
   LeafSet
LeafSet2
LeafSet
   metall
   metall.001
   BlueMetal
   BlueMetal_Light.001
   BlueMetal_Dark
   BlueMetal_Light
   bottom_car
   BrownMetal
Pine_Bark
   Pine_Bark
   Pine_Bark.001
color map
  Sarah
  picker_upper_stower
preferences.addon_refresh ▸Refresh
  Martha
  Zack
  Regina_v2_RigifyAction.001
  Action.001
Joe_Rigify
  Joe
  Warehouse
  Action.002
Dennis_Rigify
  Dennis
AmazonSmile
   AmazonSmile
L  AmazonSmile|[ADTA_Warehouse_001.blend]
SLAM_0.png
L  SLAM_0|[amazon-3Dworld-assets_005.blend]
Shuttle_Cardboard_1
  Kirk_Rigify.001
   SLAM_0
SLAM_0_BSDF
SLAM_0
L  SLAM_0|[Warehouse_BG_BSDF.blend]
  5Cv2-pickerA-2scan-t1_remap
  ciara-repos
  ciara-cleanup
graph.ghost_curves_create ▸Create Ghost Curves
graph.ghost_curves_clear ▸Clear Ghost Curves
Wood-Pallette
pallette stack
F wsA-3c-WSB_remap
  wsA-3c-WSB_remap
  Chan_rig_ui.py
mesh.select_mirror ▸Select Mirror
  1C-Manual_remap
  cleanup
View ▸ Asset Shelf
Channel ▸ Remove Static FCurves
L  BSDF_WHITE|[DOCK_SCENE_BSDF.blend.001]
Vector ▸ Mapping
Texture ▸ Gradient Texture
Input ▸ RGB
Object ▸ Modifiers ▸ Add Modifier ▸ Generate ▸ Decimate
preferences.addon_refresh ▸ Refresh
0 GC2.5_Door-unlock_top
0 GC2.5_Door-unlock_bottom
Interface ▸ Button
Program ▸ Operator
Python ▸ Run Script
Add (Shift A) ▸ Layout ▸ Frame
node.view_selected ▸ Frame Selected
amz.apply_subdiv_wgt
  Eugene_LipSync.001
0 Eugene_LipSync
char
Generate ▸ Mirror
Lift
  shrinkwrap4-1_remap
  hailey_cleanup1
  hailey_cleanup2
  Heidi_rig_ui.py|[Heidi_002.blend.001]
  1b-Stower_remap
  heidi_cleanup
  DeviceAction
Device
  Lonzo_rig_ui.py|[Lonzo.blend]
  Chan_rig_ui.py|[Chan_v4.1.blend]
L  BSDF_WHITE|[MATERIALS_BSDF_pallette.blend]
cardboard2.002
 0 cardboard2.001
   cardboard2.001
0 WS-2a_t3_remap
  jack_lever_down
  Camera.001Action
  kendra_lever_down
Light Probe ▸ Volume
0 kirk_lever_mid
0 jack_lever_mid
  Problem_solving_resolution_time_2_AM_remap
  Marvin
Std_Cornea_L_Diffuse
  Steve_rig_ui.py|[Steve_v1.1.blend]
  dennis_merge
L  Package_Cardboard|[MATERIALS_BSDF_pallette_v1.0.blend]
  ArmatureAction
  kirk_bake
  Hailey_Merged
  FootClean
  Kirk_Merged
  hailey_mocap
  haileyclean
F replace_cel_with_bsdf.py
F replace_cel_with_bsdf.py.001
  dennisbake
Dennis_Rigify.001
Legacy Slot.001
  regina_mocap
  dennismocap
  dennisclean
F Dennis_rig_ui.py
  Regina_v2_rig_ui.py|[Regina_v4.2.blend]
bag BLACK (squid ink)
cardboard2
bag BLACK (squid ink).001
BSDF_black_SQUID-INK
orange (smile)
wrap
wrap.001
cardboard.001
cardboard2.001
BSDF_cardboard
Package_Cardboard
orange (smile).001
BSDF_orange-3_SMILE
Black
wood
Pallet_Wood
  Paul_rig_ui.py|[Paul_v3.2.blend]
device
device-band
  marthamocap
  marthaclean
Dots Stroke
L  SLAM_0.png|[amazon-3Dworld-assets_v4.0.blend]
  demarco_mocap
  scan
  scan ringAction
  demarcomocap
  reginamocap
  reginaclean
0 scan ringAction
F OV Box Lift.001
   tachka_texture
L  #FFFFFF|[FT-rig_Buff.blend]
klj2.jpg
klj2.jpg.001
Material.003
Material.004
L0 Wasteland Clouds|[Backyard.blend]
  RakeAction
Rake
O  rocksanne.001
L  rocksanne|[Backyard.blend]
Light ▸ Sun
hand_fk.R
hand_ik.R
pose.rot_clear ▸ Clear Pose Rotation
clear.all ▸ Clear All Transforms
hand_ik.L
Wood plate
Wood plate.001
mds yellow stone.psd
Stone
L0 Aerial City Neighborhood Sunny Day|[Aerial City Neighborhood Sunny Day.blend]
Input ▸ Image
  Empty.001
  NozzleAction
Nozzle
  Anim_Layer
  Anim_Layer.001
  FTclean2
mesh.select_mirror ▸ Select Mirror
Generate ▸ Mask
Converter ▸ Color Ramp
Edge (Ctrl E) ▸ Mark Sharp
Metal scratched
Metal scratched.001
L  Transparent_Plastic_Mat|[TF-rig_2.03.blend]
L  klj2.jpg|[Backyard.blend]
ViewLayer
Roof
L  concrete_01_color.jpg|[Backyard.blend]
L0 Wasteland Clouds Darker|[01_intro.blend]
Light ▸ Area
   Black Base
wm.save_mainfile
Mask
Empty ▸ Cube
  scant
   Material.016
   AssigmentBoard
  Inductor-loop_100f_Hailey
  Pusher-loop_500f_Dennis
  Pusher-loop_500f_KIRK
  InductorMocap
  Mannyclean
0 Lip Sync
   concrete_01_color.jpg
F FT_PP
F FT_TH
F FT_DD
F FT_kk
F FT_CH
F FT_n
F FT_uu
  rig-LipSyncAction
  lipsync
F FT_Uh
F FT_L
F rig-LipSyncAction
F FTmocap
 0 Wasteland Clouds Darker.001
 0 Wasteland Clouds Darker
Input ▸ Image Sequence
Input ▸ Mask
F ftcomp
Utilities ▸ Mix
Color ▸ Mix ▸ Z Combine
   cowboi_0001.jpg
Available
  2B.001
Shader ▸ Glass BSDF
  Edit
 F Marble
Collection Instance ▸ Exterior Wall Lamp Sconce
makeup
   Cap.Black
   Carpet
   Foundation_Bottle_Cube007_Mat
   Foundation_Bottle_Cube009_Mat
   Label
   LIpstick_10_Curve001_Mat
   LIpstick_10_Curve001_Mat.001
   LIpstick_10_Curve002_Mat
   LIpstick_10_Curve002_Mat.001
   LIpstick_10_Cylinder016_Mat
 F Plain White Painted Wall
Modern Chair 02
Basic Outlet and Switch Tool
Light Probe ▸ Plane
  2B
Key ▸ Density ▸ Decimate (Ratio)
  2C
  aisle labels
Mesh ▸ Read ▸ Face Area
Mesh ▸ Operations ▸ Flip Faces
Concrete-Floor
RIG-Rumi_Rigify
Volume ▸ Empty
   orange (smile)
   yellow (summer)
 0 skin
   bag BLACK (squid ink)
   cardboard
   cel WHITE
   amber light
   bag color
   bag handles
   bag WHITE
   blue (triton)
   blue light
   cel BLACK (squid ink)
   Concrete-wall-pillars
   gray (snow)
   gray (summit)
   gray metal
   green (oxygen)
   light blue (prime)
   light-emission
   metal 1
   red light
   RS_Regular_Fit_Shirt_ao
   Living room.001
 0 Living room
   Std_Skin_Head
   Lanyard
   Beard_Transparency
   Brows_Base1_Transparency
   Brows_Color1_Transparency
   Brows_Hair1_Transparency
   Eyelash_Low_Transparency
   Hair2_Transparency
   Hair_Clap_Transparency
   Plain Grey Texture
   Red fabric
   RS_Regular_Fit_Shirt
   Slim_Fit_Trousers
   Spacer mesh
   Std_Cornea_L
   Std_Cornea_R
   Std_Eye_L
   Std_Eye_Occlusion_L
   Std_Eye_R
   Std_Eyelash
   Std_Lower_Teeth
   Std_Nails
   Std_Skin_Arm
   Std_Skin_Body
   Std_Skin_Leg
   Std_Tearline_L
   Std_Tongue
   String
   Std_Upper_Teeth
   Stripe_Inner
   Stripe_Outer
   Vest_yellow
   Vest_Trim
   Work_Boots
   White_Plastic
Geometry ▸ Operations ▸ Bake
Add Modifier ▸ Geometry Nodes
  Tote-Filler|[AMZ-warehouse_BSDF_v4.0.blend]
   Scanless-Success-01.png
   CustomImage
  Turf.001
   Water_clear
0 rig-LipSyncAction
F FT_Rest
F FT_F
F FT_D
F FT_S
F FT_M
F FT_R
F FT_Aa
F FT_Ee
F FT_I
F FT_Oh
F FT_W-Oo
Open Recent ▸ 0template.blend
graph.euler_filter ▸ Euler Discontinuity Filter
Channel ▸ Discontinuity (Euler) Filter
O  TF_RIG
O  Static Turf
0 Tag EmptyAction.001
Tag Empty
Key ▸ Easing Type ▸ Ease In and Out|Ctrl E
Force Field ▸ Wind
O  Fully Procedural Cactus
LipSync-PoseAssets
  cadenclean
  Caden_Rigify-LipSyncAction
L0 Material|[mat.blend]
0 CC_Base_Body
Utilities ▸ Vector ▸ Combine XYZ
Combine XYZ ▸ Z
  martharemap
  Nar_Remap_flipped
  kirkremap
  kirkclean
  reginabake
Regina_v2_Rigify
  trailer-door.003Action.001
L  BSDF_orange-3_SMILE|[MATERIALS_BSDF_pallette_v1.0.blend]
   CEL_orange-5_SUMMER
L  yellow (summer)|[Warehouse_BG_BSDF_v1.1.blend]
GOCART_2.5
GOCART_2.5_filled
  heidimocap
  heidiclean
F meganmocap
  meganclean
  meganmocap
  ciararemap
  maxmocap
  tamuclean
  Dock_scene
graph.ghost_curves_clear ▸ Clear Ghost Curves
  paulmocap
  paulclean
  tamumocap
graph.decimate ▸ Decimate Keyframes
Filter ▸ Glare
Filter ▸ Glare ▸ Bloom
Std_Eyelash_Diffuse.002
Std_Eyelash_Diffuse.003
Std_Eyelash
CC_Base_Body.002
BoneSplitGradientPreview_1.00.png
Std_Eye_L_Normal
  Kirk_BVH
  Chan_Merged
zen-mono-4096x4096.png
Rotation
Input ▸ Scene ▸ Render Layers
Filter ▸ Blur ▸ Vector Blur
Color ▸ Depth Combine
   Char
L  Static Turf|[Static Turf in Yard.blend]
   Cam
  Scene.001
  CameraAction
  rigAction
0 rigAction
  Bark
  movement
  Crouch_Idle_loop_1
  Trot_F_IP
  pittyclean
  pittymerge
  TOP COVERAction
TOP COVER
  FTgrill
F ftmainmerge
  ftmainmocap
  ftmaincleanup
  ftmainlipsync
  FTclean
  FTmocap
  SchizoAnim
  DJmocap
  DJclean
Animation ▸ Char ▸ Props ▸ Props
bst.white_world ▸ White World
bst.create_ortho_camera ▸ Create Ortho Camera
  FTLeadmocap
0 ADTA_2c_remap
  Pittybake
Legacy Slot
color_BaseColor.jpg
Tech_PlasticBase_height.jpg
Ray Ban Wayfarer Sunglasses 4340
  Base_Layer|[TF-rig_2.03.blend]
  kidmocap
  kidclean
  Classic Soccer BallAction
  BolaFutebolAction
  FTKidmocap
  FTKidclean
  pittyaction
Arm_Pitbull
  Lip Sync
rig.001
view3d.walk ▸ Walk Navigation
   Lgt
Force Field ▸ Force
   FX
Empty ▸ Sphere
mesh.merge ▸ Merge
F Text
  Caden_rig_ui.py
Open Recent ▸ PAE_animation 1F.blend
L  BSDF_orange-3_SMILE|[amazon-3Dworld-assets_v4.0.blend]
Empty ▸ Plain Axes
Open Recent ▸ PAE_animation 1H.blend
Std_Skin_Head.002
Get_Coordinate
L  BSDF_orange-1_BLAZE|[MATERIALS_BSDF_pallette_v1.0.blend]
F Bianca_Rest
F Bianca_M
F Bianca_F
F Bianca_D
F Bianca_L
F Bianca_S
F Bianca_R
F Bianca_Aa
F Bianca_Ee
F Bianca_Oh
F Bianca_Uh
F Bianca_W-Oo
Open Recent ▸ PAE_animation 8E.blend
  kotoclean
0 8F_changes
0 8G
  kotolipsync
0 kotowalkcycle
0 kotomocap
0 alvinmocap
  alvinmocap
  alvinclean
  Alvin_Rigify-LipSyncAction
Std_Skin_Head
Std_Skin_Head.001
  CC_Base_BodyAction
Scale
  Kennedy.001
  Ren_rig_ui.py
Env ▸ Dressing ▸ Dressing
Generate ▸ Decimate
Martha_Rigify
  kotomocap
Slot 1
  CC_Base_Body.001
F Hailey_RigifyAction
Hailey_Rigify
Object ▸ Relations ▸ Make Local... ▸ All
Object ▸ Set Origin ▸ Origin to Geometry
Object ▸ Set Origin ▸ Origin to 3D Cursor
L  Package_Cardboard|[amazon-3Dworld-assets_v4.0.blend]
Generate ▸ Solidify
Mesh ▸ Cylinder
mesh.looptools_bridge ▸ Bridge / Loft
Mesh ▸ Clean Up ▸ Merge by Distance
Object ▸ Shade Auto Smooth
Geometry ▸ Operations ▸ Transform Geometry
Add ▸ Text
  Amazon Ember Heavy
   Ambassador-blue
  scan-target
  Avery-GunAction
Avery-Gun
  Regina_Rigify.001
 0 Ambassador-blue
   iPS_2026_38.jpg
object.make_local ▸ Make Local
  Armature.172
  RIG-Ruger-SR9
  Jarvis_rig_ui.py|[Chase_v2.0.blend]
  Jarvis_Rigify
  RIG-Chase
 0 Black Leather
  RIG-Ford_F250
Empty ▸ Circle
Empty ▸ Arrows
F Armature.001Action
Armature.001
Add ▸ Camera
   Hair_Transparency
 0 Hair_Transparency.001
0 Crown_Messy
  Crown_Messy.001
  Demarco_Rigify
  Demarco_Rigify.001
  Bebe_Rigify
  Bebe_Rigify.001
  Finger-ScannerAction
Finger-Scanner
 F BLambert
Mesh ▸ Normals ▸ Flip
  ROOTS
Color ▸ Hue/Saturation/Value
L  BSDF_red-1_ROCK|[RIG_Go-Cart-2.6.blend]
L  SLAM_0.png|[AMZ-warehouse_v6.1_small.blend]
L  SLAM_0.png|[RIG_Go-Cart-2.7.blend]
Location, Rotation & Scale
  Chan_Rigify
  Chan_Rigify.001
  Ren_Rigify.001
Open Recent ▸ AMZ-warehouse_v6.1_small.blend
  Hailey_Rigify
  Hailey_Rigify.001
L  BSDF_orange-5_SUMMER|[MATERIALS_BSDF_pallette_v1.0.blend]
Open Recent ▸ Shot_1.flamenco.blend
wm.call_menu_pie
DOPESHEET_MT_view_pie
0 Anim_Layer.001
  Paul
  Koto_Rigify.001
  Koto_Rigify
0 3a_lip
  rig.001
  TF_body
  TF_body.001
Color ▸ Color Ramp
Mesh ▸ Cube
Input ▸ Color
Color ▸ Combine Color
Color ▸ Mix Color ▸ Color
dynamic_parent.create ▸ Create Constraint
head
Key ▸ Paste Flipped|Shift Ctrl V
Nodes ▸ Array
Generate ▸ Array
Mesh ▸ Single Vert ▸ Add Single Vert
Generate ▸ Bevel
Vertex (Ctrl V) ▸ Bevel Vertices
object.convert ▸ Convert To
   BSDF_orange-3_SMILE
L  BSDF_orange-3_SMILE|[RIG_Go-Cart-2.7.blend]
renaming.data_name_from_obj ▸ Data Name from Object
  RIG-Pallet-Jack.001
  Boxcutter.001Action
Boxcutter.001
Unassigned ▸ Geometry Nodes
  Boxcutter|[amazon-3Dworld-assets_v4.0.blend]
Env ▸ Dressing ▸ Trash
Key ▸ Density ▸ Decimate (Allowed Change)
Animation ▸ Cam
Mesh.001
Mesh.005
  Ciara_Rigify
Animation ▸ Char ▸ Props
Add ▸ Collection Instance...
BSDF_AMZN_Warehouse
  Ciara
Env ▸ Dressing
 0 Render Result
  Turf_HatAction
file.unpack_all ▸ Unpack Resources
0 06_SPA_03
Location & Rotation
blendermcp.stop_server ▸ Stop the connection to Claude

bst.set_viewport_colors ▸ Set Viewport Colors
  Scene
file.make_paths_relative ▸ Make Paths Relative
Move to Collection ▸ Lgt
bst.remove_action_fake_users ▸ Remove Action FU
  Compositor Nodes
   Render Result
blendermcp.start_server ▸ Connect to Claude
node.nw_add_attr_node ▸ Add UV map
   Pallet_Label.png
