Files
MixerTwitch/marker-context.md
T

9.9 KiB
Raw Blame History

Premiere / OBS marker types

Reference for tagging streams in Premiere and writing editDesc chapters.
Companion to prompts.txt (editDesc cleanup rules).

Deliverable vs internal

Category In YouTube chapters / editDesc?
Descriptive location & activity markers Yes
Deliverable tangent pairs (tag in / tag out) Yes
Pipeline stamps (gamign, env, raw SEG) No
FUNI, FUNI(INT), funi, INT:, LORE: No
AFK / UNAFK Usually yes (viewer-facing breaks)
starting soon / preramble / postramble / goodbye (renamed from Start, BEGIN, last env, END) Yes (stream bookends)
Raw BEGIN / END / AFK / UNAFK Yes (or folded into longer chapter titles)

OBS pipeline stamps (purple)

Hotkey stamps from the streaming layout. Not chapter titles — they mark OBS scene/layout switches and get stripped from editDesc (see prompts.txt).

Marker Purpose
gamign Gaming layout / game capture active (intentional typo).
env Environment / desktop / non-game layout. The last env of the stream (desktop at wrap-up) is usually relabeled postramble in editDesc — same timestamp, different chapter title.
SEG Orange OBS chapter stamp for “new topic segment.” Often replaced in post with a descriptive deliverable label, or converted to INT: if the tangent is editor-only.

These align to OBS marker times, not transcript guesses. When adding deliverable chapters, use the marker timestamp, not speech alone.


Internal editor notes

Never front-facing. Strip from editDesc.

Prefix Purpose
INT: Internal note to editor — excluded from delivery. White in Premiere. Example: INT: desktop (alt-tab too fast to matter on VOD). Not the same as “interruption”; non-deliverable tangents get INT:, deliverable ones get descriptive tag in/out. Opsec pass: probe multiple frames around each gamign/env cluster (±515s); add INT: only when a desktop, browser, or other sensitive UI is actually visible — not automatically on every env stamp. OBS env layout (meme frame, chat overlay) without taskbar/browser is lower risk; full MapGenie/desktop tabs = high priority.
FUNI “Clip that” — flag a moment to save for TikTok, Reels, and YouTube Shorts. Blue — OBS hotkey stamp during stream. May include a short label (e.g. FUNI cozy awoo).
FUNI(INT) Was FUNI originally; relabeled FUNI(INT) manually when the clip note is internal/editor-only rather than a straight short. Stays blue (FUNI lineage). Strip from editDesc like other internal markers.
funi Same purpose as FUNI, but lowercase and aquamarine — added manually in post (not an OBS marker). Example: funi ubear gift.
LORE: Lore / callback note for editor or future reference, not a public chapter.

Stream structure — hard tags (yellow/tan)

Predefined stamps from the OBS/py pipeline. Yellow/tan in Premiere (4281049552 in 0csv_to_xml.py; muted tan-yellow in the UI). setColorByIndex(4) — not index 5 (that is white, used for INT:).

Raw marker Purpose
Start Pre-stream hold. Green (default color when no pproColor is set — from 0csv_to_xml.py).
BEGIN Stream proper begins (hard tag).
AFK Stepping away — break starts.
UNAFK Back from break.
END Stream over (hard tag).

editDesc rename conventions

Premiere keeps the raw stamp names; chapters use friendlier labels at the same timestamps:

Raw stamp editDesc chapter title
Start starting soon (always)
BEGIN preramble, setup + rambling, or similar (often)
last env postramble (often)
END goodbye (always)

prompts.txt still strips raw env lines — you replace that slot with postramble when writing chapters. BEGIN / END / AFK / UNAFK stay as chapter lines (or get merged into longer titles like chatting + goodbye).


Deliverable content markers (descriptive)

Short labels: locations, bosses, setup beats, tangents worth skipping or revisiting. May be yours (live/post) or agent-added during visual tagging.

Red is only for agentic stamps — markers the agent adds during MCP/visual passes (Underworks, Wisp Thicket, etc.). Agent INT: / LORE:white. Your own descriptive stamps → orange (same family as SEG). Do not recolor your existing markers to red; leave pipeline/FUNI/bookend colors alone.

Gameplay & exploration

Examples: Bellhart, far fields arena, goo beast defeated, first sinner fight.

Deliverable tangents — tag in / tag out

For skippable or revisit-worthy segments (gift popups, detours, downloads):

  1. Tag in — descriptive name at segment start (e.g. Subnautica 2 gift).
  2. Tag out — descriptive name where main content resumes (e.g. far fields arena after gift ends).

Both bounds are deliverable chapter candidates. Do not use gamign or env as tag-out labels.


Agentic stamping workflow (MCP)

Run on the active sequence in Premiere Pro with the CEP bridge panel connected (ws://127.0.0.1:9801). Do not auto-fill editDesc — markers and prtranscript/ sidecars only.

1. Premiere + MCP prep

  1. Open the stream .prproj / sequence (e.g. 2026-06-18 slump.ts).
  2. Open PremierPro MCP Bridge (CEP) — confirm connected on port 9801.
  3. Rebuild MCP if transcript tools are missing: go build -o bin/server.exe ./cmd/server in AdobePremiereProMCP/go-orchestrator, then restart the premiere-pro MCP in Cursor.
  4. Local mp4 for ffmpeg probes: {year}/{date} {stream}.mp4 (e.g. 2026/2026-06-18 slump.ts.mp4).

2. Export transcript (before visual pass)

Premiere 25 Text > Transcript is not readable via ExtendScript. Export through MCP:

Tool premiere_export_sequence_transcript
output_path editDesc/prtranscript/{stream}.prtranscript (absolute path)
format prtranscript (default), json, or text

Pr 25 (preferred): open Window > UXP Plugins > PremierPro MCP UXP Bridge and confirm Connected on ws://127.0.0.1:9802. Source clips must already be transcribed in Text > Transcript.

Install once: scripts/install-uxp-panel-win.bat in the MCP repo. Enable UXP developer mode in Premiere preferences.

Fallback (no UXP / Pr 24): in Text panel, Create Captions, then call the same tool (reads caption tracks; speakers often Unknown).

Optional: premiere_export_captions.srt / .vtt when a caption track exists.

Use the exported *_prtranscript.txt (or .prtranscript blocks) as segment seeds for the visual pass — not as chapter timestamps alone.

3. Baseline snapshot

premiere_get_sequence_markers → save editDesc/prtranscript/{stream}_markers_baseline.json.

4. Visual pass

  1. Merge transcript seeds with existing marker labels.
  2. ffmpeg probes: editDesc/prtranscript/_*_probe/ — opsec clusters (below) plus ~10min sweeps during gameplay.
  3. premiere_capture_frame_base64 at seeds / map titles when mp4 is unavailable.
  4. Write editDesc/prtranscript/{stream}_visual_tags.txt.

5. Add markers

  • Red (1): new agent deliverable location/activity stamps only.
  • White (5): agent-added INT: / LORE: only when opsec rules justify them.
  • Never recolor or rename the user's existing markers.

6. After snapshot + save

Save editDesc/prtranscript/{stream}_markers_after.json. Ctrl+S the project (Synology paths may time out on premiere_save_project).


Opsec pass (agent)

For each gamignenv cluster:

  1. Export frames at the stamp and ±3s, ±8s, ±15s (ffmpeg on {year}/{stream}.mp4prtranscript/_*_probe/).
  2. Inspect for taskbar, desktop wallpaper, browser tabs/URL bar, file paths, MapGenie, Discord DMs, etc.
  3. Add INT: only when exposure is visible — label specifically (INT: desktop, INT: mapgenie, INT: mapcheck, …).
  4. Do not pair every env with INT: desktop. In-game menus (inventory, pause, tasks, map) and OBS env layout (avatar + meme frame + chat) are not desktop exposure unless a real OS/browser window is on screen.
  5. If nothing sensitive appears in the probe window, leave the cluster with no agent INT:.

editDesc workflow

  • Chapters in editDesc/*.txt are semi-manual (JSyntax Workflows + cursor edit prompt).
  • Agent tagging work targets Premiere markers; do not auto-fill editDesc with INT:, FUNI/funi, or pipeline stamps.
  • Agent adds red markers only for its own new deliverable location/activity stamps; set white on agent-added INT: / LORE: only. Your descriptive stamps stay orange. Never bulk-recolor the user's markers.
  • Transcription aids live in editDesc/prtranscript/ (per year): *_prtranscript.txt, *_visual_tags.txt, marker JSON snapshots, probe frames (_gap_probe/), etc. — not mixed with deliverable chapter .txt files.
  • prompts.txt rules still apply: remove FUNI, INT, LORE, gamign, and env lines (treat lowercase funi the same as FUNI); normalize YouTube timestamps.

Premiere marker colors (0csv_to_xml.py)

Marker family Color setColorByIndex
Start Green (default) 0
Agent-added deliverable tags (locations, tag in/out, bosses) Red 1
gamign, env Purple 2
SEG; your manual descriptive stamps Orange 3
BEGIN, END, AFK, UNAFK Yellow/tan 4
INT: White 5
FUNI, FUNI(INT) Blue 6
funi Aquamarine / turquoise 7

When adding markers via MCP: new agent stamps → red = 1; agent INT: / LORE: → white = 5. Do not change colors on markers you did not add.