14 KiB
Premiere / OBS marker types
Reference for tagging streams in Premiere and writing editDesc chapters.
Companion to prompts.txt (editDesc cleanup rules).
Deliverable vs internal
| Category | In YouTube chapters / editDesc? |
|---|---|
| Descriptive location & activity markers | Yes |
| Deliverable tangent pairs (tag in / tag out) | Yes |
Pipeline stamps (gamign, env, raw SEG) |
No |
FUNI, FUNI(INT), funi, INT:, LORE: |
No |
AFK / UNAFK |
Usually yes (viewer-facing breaks) |
starting soon / preramble / postramble / goodbye (renamed from Start, BEGIN, last env, END) |
Yes (stream bookends) |
Raw BEGIN / END / AFK / UNAFK |
Yes (or folded into longer chapter titles) |
OBS pipeline stamps (purple)
Hotkey stamps from the streaming layout. Not chapter titles — they mark OBS scene/layout switches and get stripped from editDesc (see prompts.txt).
| Marker | Purpose |
|---|---|
| gamign | Gaming layout / game capture active (intentional typo). |
| env | Environment / desktop / non-game layout. The last env of the stream (desktop at wrap-up) is usually relabeled postramble in editDesc — same timestamp, different chapter title. |
| SEG | Orange OBS chapter stamp for “new topic segment.” Often replaced in post with a descriptive deliverable label, or converted to INT: if the tangent is editor-only. |
These align to OBS marker times, not transcript guesses. When adding deliverable chapters, use the marker timestamp, not speech alone.
Internal editor notes
Never front-facing. Strip from editDesc.
| Prefix | Purpose |
|---|---|
| INT: | Internal note to editor — excluded from delivery. White in Premiere. Example: INT: desktop (alt-tab too fast to matter on VOD). Not the same as “interruption”; non-deliverable tangents get INT:, deliverable ones get descriptive tag in/out. Opsec pass: probe multiple frames around each gamign/env cluster (±5–15s); add INT: only when a desktop, browser, or other sensitive UI is actually visible — not automatically on every env stamp. OBS env layout (meme frame, chat overlay) without taskbar/browser is lower risk; full MapGenie/desktop tabs = high priority. |
| FUNI | “Clip that” — flag a moment to save for TikTok, Reels, and YouTube Shorts. Blue — OBS hotkey stamp during stream. May include a short label (e.g. FUNI cozy awoo). |
| FUNI(INT) | Was FUNI originally; relabeled FUNI(INT) manually when the clip note is internal/editor-only rather than a straight short. Stays blue (FUNI lineage). Strip from editDesc like other internal markers. |
| funi | Same purpose as FUNI, but lowercase and aquamarine — added manually in post (not an OBS marker). Example: funi ubear gift. |
| LORE: | Lore / callback note for editor or future reference, not a public chapter. |
Stream structure — hard tags (yellow/tan)
Predefined stamps from the OBS/py pipeline. Yellow/tan in Premiere (4281049552 in 0csv_to_xml.py; muted tan-yellow in the UI). setColorByIndex(4) — not index 5 (that is white, used for INT:).
| Raw marker | Purpose |
|---|---|
| Start | Pre-stream hold. Green (default color when no pproColor is set — from 0csv_to_xml.py). |
| BEGIN | Stream proper begins (hard tag). |
| AFK | Stepping away — break starts. |
| UNAFK | Back from break. |
| END | Stream over (hard tag). |
editDesc rename conventions
Premiere keeps the raw stamp names; chapters use friendlier labels at the same timestamps:
| Raw stamp | editDesc chapter title |
|---|---|
| Start | starting soon (always) |
| BEGIN | preramble, setup + rambling, or similar (often) |
| last env | postramble (often) |
| END | goodbye (always) |
prompts.txt still strips raw env lines — you replace that slot with postramble when writing chapters. BEGIN / END / AFK / UNAFK stay as chapter lines (or get merged into longer titles like chatting + goodbye).
Deliverable content markers (descriptive)
Short labels: locations, bosses, setup beats, tangents worth skipping or revisiting. May be yours (live/post) or agent-added during visual tagging.
Red is only for agentic stamps — markers the agent adds during MCP/visual passes (Underworks, Wisp Thicket, etc.). Agent INT: / LORE: → white. Your own descriptive stamps → orange (same family as SEG). Do not recolor your existing markers to red; leave pipeline/FUNI/bookend colors alone.
Gameplay & exploration
Examples: Bellhart, far fields arena, goo beast defeated, first sinner fight.
Deliverable tangents — tag in / tag out
For skippable or revisit-worthy segments (gift popups, detours, downloads):
- Tag in — descriptive name at segment start (e.g.
Subnautica 2 gift). - Tag out — descriptive name where main content resumes (e.g.
far fields arenaafter gift ends).
Both bounds are deliverable chapter candidates. Do not use gamign or env as tag-out labels.
Agentic stamping workflow (MCP)
Run on the active sequence in Premiere Pro with the CEP bridge panel connected (ws://127.0.0.1:9801). Do not auto-fill editDesc — markers and prtranscript/ sidecars only.
1. Premiere + MCP prep
- Open the stream
.prproj/ sequence (e.g.2026-06-18 slump.ts). - Open PremierPro MCP Bridge (CEP) — confirm connected on port 9801.
- Rebuild MCP if transcript tools are missing:
go build -o bin/server.exe ./cmd/serverinAdobePremiereProMCP/go-orchestrator, then restart the premiere-pro MCP in Cursor. - Local mp4 for ffmpeg probes:
{year}/{date} {stream}.mp4(e.g.2026/2026-06-18 slump.ts.mp4).
2. Export transcript (before visual pass)
Premiere 25 Text > Transcript is not readable via ExtendScript. Export through MCP:
| Tool | premiere_export_sequence_transcript |
|---|---|
output_path |
editDesc/prtranscript/{stream}.prtranscript (absolute path) |
format |
prtranscript (default), json, or text |
Pr 25 (preferred): open Window > UXP Plugins > PremierPro MCP UXP Bridge and confirm Connected on ws://127.0.0.1:9802. Source clips must already be transcribed in Text > Transcript.
Install once: scripts/install-uxp-panel-win.bat in the MCP repo. Enable UXP developer mode in Premiere preferences.
Fallback (no UXP / Pr 24): in Text panel, Create Captions, then call the same tool (reads caption tracks; speakers often Unknown).
Optional: premiere_export_captions → .srt / .vtt when a caption track exists.
Use the exported *_prtranscript.txt (or .prtranscript blocks) as segment seeds for the visual pass — not as chapter timestamps alone.
3. Baseline snapshot
premiere_get_sequence_markers → save editDesc/prtranscript/{stream}_markers_baseline.json.
4. Visual pass
- Merge transcript seeds with existing marker labels.
- ffmpeg probes:
editDesc/prtranscript/_*_probe/— opsec clusters (below) plus ~10‑min sweeps during gameplay. premiere_capture_frame_base64at seeds / map titles when mp4 is unavailable.- Write
editDesc/prtranscript/{stream}_visual_tags.txt.
5. Add markers
- Red (1): new agent deliverable location/activity stamps only.
- White (5): agent-added
INT:/LORE:only when opsec rules justify them. - Never recolor or rename the user's existing markers.
6. After snapshot + save
Save editDesc/prtranscript/{stream}_markers_after.json. Ctrl+S the project (Synology paths may time out on premiere_save_project).
Opsec pass (agent)
For each gamign ↔ env cluster:
- Export frames at the stamp and ±3s, ±8s, ±15s (ffmpeg on
{year}/{stream}.mp4→prtranscript/_*_probe/). - Inspect for taskbar, desktop wallpaper, browser tabs/URL bar, file paths, MapGenie, Discord DMs, etc.
- Add
INT:only when exposure is visible — label specifically (INT: desktop,INT: mapgenie,INT: mapcheck, …). - Do not pair every
envwithINT: desktop. In-game menus (inventory, pause, tasks, map) and OBS env layout (avatar + meme frame + chat) are not desktop exposure unless a real OS/browser window is on screen. - If nothing sensitive appears in the probe window, leave the cluster with no agent
INT:.
editDesc workflow
- Chapters in
editDesc/*.txtare semi-manual (JSyntax Workflows + cursor edit prompt). - Agent tagging work targets Premiere markers; do not auto-fill
editDescwithINT:,FUNI/funi, or pipeline stamps. - Agent adds red markers only for its own new deliverable location/activity stamps; set white on agent-added
INT:/LORE:only. Your descriptive stamps stay orange. Never bulk-recolor the user's markers. - Transcription aids live in
editDesc/prtranscript/(per year):*_prtranscript.txt,*_visual_tags.txt, marker JSON snapshots, probe frames (_gap_probe/), etc. — not mixed with deliverable chapter.txtfiles. prompts.txtrules still apply: removeFUNI,INT,LORE,gamign, andenvlines (treat lowercasefunithe same asFUNI); normalize YouTube timestamps.
Premiere marker colors (0csv_to_xml.py)
| Marker family | Color | setColorByIndex |
|---|---|---|
| Start | Green (default) | 0 |
| Agent-added deliverable tags (locations, tag in/out, bosses) | Red | 1 |
| gamign, env | Purple | 2 |
| SEG; your manual descriptive stamps | Orange | 3 |
| BEGIN, END, AFK, UNAFK | Yellow/tan | 4 |
| INT: | White | 5 |
| FUNI, FUNI(INT) | Blue | 6 |
| funi | Aquamarine / turquoise | 7 |
When adding markers via MCP: new agent stamps → red = 1; agent INT: / LORE: → white = 5. Do not change colors on markers you did not add.
DRACONIANDISCOURSE S2 hybrid streams (Draconian Discourse + gaming)
Since S2, most live sessions use a hybrid timeline — not the old split where gaming VOD and DD were separate exports.
| Deliverable | Timeline | Description file | Notes |
|---|---|---|---|
Full stream VOD ({name}.ts) |
Entire live recording — DD block then gaming block in one sequence | {year}/editDesc/{date} {name}.ts.txt |
Keeps starting soon, AFK/UNAFK breaks, goodbye, and the gaming tail. Same Premiere project as the live recording. Markers cover both DD and gaming. This is why the full .ts exists: it is the complete VOD. |
| DD-only upload | Trimmed DD segment only (same channel, same thumb) | DRACONIANDISCOURSE/S2/E{n}/DD_S2E{n}.txt stylized manifest |
Derivative cut — not a second full timeline. Cuts cold open (starting soon), AFK/UNAFK segments, and goodbye. Content usually begins at PRERAMBLE. Chapters = DD topic tokens only. |
| DD-only stream (rare) | DD only — no gaming tail | DD manifest only | When the whole session is discourse; no post-DD gamign block to stamp. Same trim rules as DD-only upload when exported. |
Why two deliverables: the full {name}.ts preserves the whole stream arc (hold, breaks, sign-off, optional gaming). The DD-only version is a tighter podcast-style cut of the discourse block alone — no cold open, no AFK padding, no farewell — which is why those bookends live on the full VOD markers/editDesc, not in DD_S2E{n}.txt.
Stamping style (from DD S2 workflow)
Reference: 0STREAMUNIVERSE/DRACONIANDISCOURSE/.specstory/history (S2E2–S2E5 marker passes).
DD portion (before first post-discourse gamign / CONCLUSION boundary):
- Topic tokens — short
ALL_CAPSlabels, oftenWORD_WORD(e.g.TRIP_RETROSPECTIVE,INTRO_HAWLEY,STEAM_HOOK,FUND_HYPOCRISY). Match the tone ofDD_S2E{n}.txtmanifest chapters. - Tie to OBS times — chapter rows in
editDesc/ DD manifest must use marker timestamps, not transcript guesses alone. - Preserve internal stamps —
INT:/ convertedSEG, allFUNI, pipelinegamign/env: keep names and colors; strip from deliverable chapter lists only. - Broad topics — compress rapid-fire stamps within ~1 min into one label; don’t micro-chapter every tangent.
- Bookends — on full
{name}.ts:starting soon/PRERAMBLE/AFK/UNAFK/goodbye(lastenv→postrambleineditDescwhen applicable). OnDD_S2E{n}.txt: omitstarting soon, AFK breaks, andgoodbye— manifest starts at discourse content (usuallyPRERAMBLE).
Gaming portion (after DD ends — first sustained gamign / silksong prep / equivalent):
- Rename & condense purple (
gamign/env), orange (SEG), and tan/yellow (BEGIN/END/AFK/UNAFK) stamps that remain after the DD cutoff — merge research toggles (gamign↔envping-pong) into one deliverable label where possible. - Labels — lowercase descriptive gameplay names in
{name}.ts.txt(silksong prep,lost lace); agent red only for new location/boss/activity stamps the user hasn’t set. - Transcript + frames — use
*_prtranscript.jsonseeds plus ffmpeg probes (_floom_probe/, etc.) orpremiere_capture_frame_base64for boss titles, map names, opsec clusters. - Do not recolor or rename the user’s existing markers; agent adds red / white only.
Premiere hygiene (DD passes):
- Never
premiere_delete_all_markerson hybrid sequences. - To replace DD chapter rows: ExtendScript delete markers before cutoff time only, then add chapter markers; leave post-
SEG/ post-CONCLUSIONgaming markers intact. - Register undo (
premiere_undo) before bulk rename/delete experiments.
Agent scope on hybrid *.ts sequences:
- Full
{name}.ts.txt— semi-manual; agent does not auto-fill. Stamp Premiere + writeprtranscript/sidecars. DD_S2E{n}.txt— separate stylized manifest for the DD-only derivative; topic tokens only for the DD block.- Gaming agent pass runs on the same active sequence, scoped to timestamps after the DD boundary (see
editDescCONCLUSION/ first post-DDgamign).