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8 Commits

Author SHA1 Message Date
Raincloud af3809a003 finish pride 2026-06-08 02:00:43 -06:00
Raincloud a38f2d797a forgot stamp 2026-06-08 00:40:40 -06:00
Raincloud fcf9270e2a pride: agentic stamping, opsec pass 2026-06-07 22:22:43 -06:00
Raincloud 3022911153 rm title placeholders 2026-06-07 21:58:02 -06:00
Raincloud 79a82909cd integration: agentic stamping, opsec pass 2026-06-07 21:23:33 -06:00
Raincloud 4ee35a1a8a comfy: agentic stamping, opsec pass 2026-06-07 20:59:38 -06:00
Raincloud f75cf11af4 perms: agentic stamping, opsec pass 2026-06-07 19:56:50 -06:00
Raincloud c0e4e39c66 development: just a few more tags 2026-06-07 19:26:12 -06:00
20 changed files with 457 additions and 8 deletions
@@ -0,0 +1,23 @@
2026-05-23
https://linktr.ee/RaincloudTheDragon
0:00 starting soon
11:06 preramble + fueling
15:43 Underworks
21:01 en route to thicket
40:00 Wisp Thicket
41:48 Father of the Flame
47:30 exploring
1:07:02 travel with caravan
1:18:33 map consultation
1:40:21 finally delivered to mask maker
1:42:50 cooling off
1:48:03 return with garbage
1:55:02 routing fleatopia delivery
1:57:23 fleatopia delivery
2:55:40 run destroyed
3:09:41 fleatopia delivery FIN
3:13:13 more deliveries
3:37:16 sentinel friendship acquired
3:40:56 tiny postramble
3:41:51 goodbye
+11
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@@ -0,0 +1,11 @@
2026-05-28
https://linktr.ee/RaincloudTheDragon
0:00 starting soon
4:13 preramble
28:20 Bellhart
37:19 bell home acquired
43:18 laquer acquired
1:14:52 weavenest atla
1:44:30 postramble
1:45:52 goodbye
+34
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@@ -0,0 +1,34 @@
2026-05-30
https://linktr.ee/RaincloudTheDragon
0:00 starting soon
5:05 preramble, leveling audio
8:53 grand mother silk
17:15 grandmother silk dead
20:34 act 3
45:08 saving ada from ex husband
1:17:27 ada saved
1:19:24 bellhart
1:21:54 visiting shell guy
1:24:59 Bone bottom
1:28:38 Wormways
1:30:36 lifeblood cavern
1:37:03 ruined chapel
1:53:20 lifeblood moss
1:57:27 plasmium man
2:03:11 finally killed plasmium man
2:04:44 ruined beneath
2:07:23 Snail Shamans
2:13:28 Weavenest Atla
2:19:26 Ballow
2:25:50 Deep Docks
2:29:59 abyss descent
2:46:40 abyss
3:13:09 out of abyss
3:17:43 Forge Daughter
3:19:07 Bone bottom return
3:25:15 hearts quest
3:27:30 Dark Hearts
3:28:56 Scrounge
3:29:59 postramble
3:31:51 goodbye
@@ -0,0 +1,14 @@
2026-06-04
https://linktr.ee/RaincloudTheDragon
0:00 starting soon
5:29 preramble
16:27 Dark Hearts
41:27 sacred shrine
1:13:45 getting ice
1:19:05 returned with ice
1:38:23 seth death
1:47:00 nyleth
2:29:58 nyleth defeated
2:33:44 postramble
2:37:37 goodbye
+20
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@@ -0,0 +1,20 @@
2026-06-06 pride.ts.txt
https://linktr.ee/RaincloudTheDragon
Elgato fucked up AGAIN, this time the video is wrapping for some reason. Oh well. I think the brightness is off, too, but it's fine. Elgato is so shit, idk why I never had these issues with my HD60 Pro. I suppose this adds yet ANOTHER thing to check for. I want to hurt them.
0:00 starting soon
8:38 atlas shrugged
10:26 preramble, snacking
16:31 heading to coral tower
30:43 Coral tower
2:08:53 rice purity test
2:24:46 bdsmtest (nvm)
2:27:07 sex values
2:32:37 ramble
2:35:19 silskiong
3:23:52 arenas passed finally
3:29:00 crust king
3:40:42 afk
3:42:03 back to crust king
4:02:11 goodbye
@@ -35,5 +35,5 @@
# Opsec notes:
# - SEG stamps: user pre-checked live
# - gamign/env clusters at ~1:42 and ~3:41 flagged with INT: desktop
# - map consultation (1:18) = in-game only, deliverable red
# - map consultation (1:18) = in-game only, user stamp (orange)
# - INT: mapgenie (3:28) = browser + taskbar + unrelated tabs visible in probe
@@ -0,0 +1,15 @@
{
"snapshot_at": "2026-06-07",
"sequence": "2026-05-28 perms.ts",
"baseline_count": 31,
"count": 33,
"agent_added": {
"red": ["Bellhart", "bell home acquired"],
"white_int": []
},
"opsec_audit": {
"env_clusters_probed": 7,
"int_desktop_removed": 7,
"reason": "multi-frame probe showed no desktop/browser exposure"
}
}
@@ -0,0 +1,6 @@
{
"snapshot_at": "2026-06-07",
"sequence": "2026-05-28 perms.ts",
"count": 31,
"note": "Pre-agentic tagging pass; user markers preserved"
}
@@ -0,0 +1,35 @@
# 2026-05-28 perms.ts visual tagging sidecar
# Generated 2026-06-07
# Frame export via ffmpeg on 2026/2026-05-28 perms.ts.mp4
# Probe frames: editDesc/prtranscript/_perms_probe/
00:00:00:00 starting soon source=marker confidence=high
00:04:13:00 preramble source=marker confidence=high
00:05:52:12 gamign source=marker confidence=high
00:10:47:07 INT: volume adjustment source=marker confidence=high # user; white
00:24:45:57 env source=marker confidence=high
00:26:40:39 gamign source=marker confidence=high
00:28:20:00 Bellhart source=frame confidence=high # agent red; on-screen label
00:30:18:04 FUNI john furry himself source=marker confidence=high
00:30:21:51 env source=marker confidence=high
00:31:43:39 env source=marker confidence=high
00:31:44:40 gamign source=marker confidence=high
00:34:39:40 env source=marker confidence=high
00:37:04:00 bell home acquired source=transcript confidence=high # agent red
00:37:18:27 laquer acquired source=marker confidence=high # user orange; Bell Lacquer purchase ~43:18
00:46:59:30 LORE: horn nerv endings source=marker confidence=high # user; white
00:56:57:51 env source=marker confidence=high
01:02:11:48 env source=marker confidence=high
01:02:51:15 env source=marker confidence=high
01:14:52:06 weavenest atla source=marker confidence=high # user orange; Eva/Atla arc
01:19:38:05 INT: missed dialogue source=marker confidence=high # user; white
01:23:31:37 INT: movie recommendation source=marker confidence=high # user; white; Swapped/Netflix chat
01:25:55:55 FUNI easy atla boss source=marker confidence=high
01:44:30:45 postramble source=marker confidence=high
01:45:52:10 goodbye source=marker confidence=high
# Opsec notes (2026-06-07 multi-frame probe ±15s per env):
# - 7 env clusters probed; NO desktop/browser/taskbar exposure in any window
# - Clusters were in-game UI (inventory, pause, tasks, map) or OBS env layout (avatar + meme + chat)
# - Removed 7 erroneous agent INT: desktop markers; no replacement INT: needed on perms
# - User SEG stamps pre-checked live; agent red only: Bellhart + bell home acquired
@@ -0,0 +1,50 @@
{
"snapshot_at": "2026-06-07",
"sequence": "2026-05-30 comfy.ts",
"baseline_count": 40,
"count": 59,
"agent_added": {
"red": [
"Bone bottom",
"Wormways",
"lifeblood cavern",
"ruined chapel",
"lifeblood moss",
"plasmium man",
"ruined beneath",
"Snail Shamans",
"Weavenest Atla",
"Ballow",
"Deep Docks",
"abyss descent",
"abyss",
"Forge Daughter",
"Bone bottom return",
"hearts quest",
"Dark Hearts",
"Scrounge"
],
"white_int": ["INT: youtube", "INT: interesting weavers? heat in this room?"]
},
"segments": {
"plasmium_hunt": {
"start": "01:24:59 Bone bottom",
"end": "02:03:11 finally killed plasmium man",
"note": "lifeblood cavern (blue) vs lifeblood moss (green) — same mob type, different biomes"
},
"abyss_arc": {
"start": "02:03:11 finally killed plasmium man",
"end": "03:13:09 out of abyss"
},
"wrap_arc": {
"start": "03:13:09 out of abyss",
"end": "03:31:51 goodbye",
"agent_red": ["Forge Daughter", "Bone bottom return", "hearts quest", "Dark Hearts", "Scrounge"]
}
},
"opsec_audit": {
"env_clusters_probed": 3,
"int_added": 1,
"reason": "only last env cluster showed Chrome YouTube + taskbar; wrap env probes confirmed no new exposure"
}
}
@@ -0,0 +1,6 @@
{
"snapshot_at": "2026-06-07",
"sequence": "2026-05-30 comfy.ts",
"source": "premiere_get_sequence_markers before agent pass",
"count": 40
}
@@ -0,0 +1,77 @@
# 2026-05-30 comfy.ts visual tagging sidecar
# Generated 2026-06-07
# Frame export via ffmpeg on 2026/2026-05-30 comfy.ts.mp4
# Probe frames: editDesc/prtranscript/_comfy_probe/
# Premiere MCP unavailable during pass — baseline from VOD ffmetadata chapters
00:00:00:00 starting soon source=chapter confidence=high
00:05:05:46 preramble source=chapter confidence=high # BEGIN
00:07:13:04 gamign source=chapter confidence=high
00:08:04:06 env source=chapter confidence=high
00:08:53:50 gamign source=chapter confidence=high
00:17:15:56 SEG source=chapter confidence=high
00:19:22:24 FUNI source=chapter confidence=high
00:20:34:01 SEG source=chapter confidence=high
00:44:50:00 beltway source=frame+transcript confidence=high # agent red; CALL + Beast of the Bells quest
00:46:00:00 Beast of the Bells source=frame confidence=high # agent red; bell arena fight
00:33:33:47 FUNI source=chapter confidence=high
00:35:16:21 FUNI source=chapter confidence=high
00:37:08:19 FUNI source=chapter confidence=high
00:39:36:02 FUNI source=chapter confidence=high
00:45:08:42 FUNI source=chapter confidence=high
00:45:35:37 SEG source=chapter confidence=high
01:05:35:21 FUNI source=chapter confidence=high
01:18:25:00 first shrine source=frame confidence=med # large shell NPC; not agent-red (uncertain label)
01:19:24:58 SEG source=chapter confidence=high
01:24:58:58 Bone bottom source=frame+transcript confidence=high # agent red; hunt start / bone wastes
01:28:38:00 Wormways source=frame confidence=high # agent red; green moss opens post-destruction
01:30:36:00 lifeblood cavern source=frame confidence=high # agent red; blue cavern, white-hand lifeblood
01:37:03:00 ruined chapel source=frame+transcript confidence=high # agent red; rib-bone hut
01:53:20:00 lifeblood moss source=frame confidence=high # agent red; same mob family, green biome (spot the difference)
01:57:27:00 plasmium man source=frame+transcript confidence=high # agent red; main hunt target / micro-boss
02:03:11:49 finally killed plasmium man source=marker confidence=high # user orange; abyss arc start
02:04:44:00 ruined beneath source=frame+transcript confidence=high # agent red; green light shaft under chapel
02:07:23:00 Snail Shamans source=frame confidence=high # agent red; groaning docks dialogue
02:13:28:00 Weavenest Atla source=frame confidence=high # agent red; creature objective on map
02:19:26:00 Ballow source=frame confidence=high # agent red; diving bell / lakes of flame
02:25:50:00 Deep Docks source=frame confidence=high # agent red; map label
02:29:59:00 abyss descent source=frame+transcript confidence=high # agent red; broken bell, enter abyss
02:46:40:00 abyss source=frame confidence=high # agent red; vine depths
03:13:09:22 out of abyss source=marker confidence=high # user orange; abyss arc end
03:17:43:00 Forge Daughter source=frame confidence=high # agent red; post-abyss forge dialogue
03:19:07:00 Bone bottom return source=frame confidence=high # agent red; bell grave return (distinct from 01:24:59 Bone bottom)
03:25:15:00 hearts quest source=frame confidence=high # agent red; Snail Shamans hearts-of-bugs objective
03:27:30:00 Dark Hearts source=frame confidence=high # agent red; tasks UI Ecstasy of the End + hunt
03:28:56:00 Scrounge source=frame confidence=high # agent red; relic seeker arcane egg hand-in
01:19:25:58 SEG source=chapter confidence=high
01:21:54:47 SEG source=chapter confidence=high
01:26:49:36 FUNI source=chapter confidence=high
01:49:56:18 FUNI source=chapter confidence=high
01:50:51:44 FUNI source=chapter confidence=high
02:01:38:06 FUNI source=chapter confidence=high
02:03:10:04 FUNI source=chapter confidence=high
02:03:11:50 SEG source=chapter confidence=high
02:15:40:19 FUNI source=chapter confidence=high
02:16:10:53 FUNI source=chapter confidence=high
02:25:22:32 FUNI source=chapter confidence=high
02:25:40:06 FUNI source=chapter confidence=high
02:26:49:58 FUNI source=chapter confidence=high
02:33:01:48 FUNI source=chapter confidence=high
02:41:07:53 FUNI source=chapter confidence=high
02:43:03:26 FUNI source=chapter confidence=high
02:54:06:00 SEG source=chapter confidence=high
03:10:52:01 FUNI source=chapter confidence=high
03:13:09:23 SEG source=chapter confidence=high
03:15:02:05 FUNI source=chapter confidence=high
03:17:43:28 FUNI source=chapter confidence=high
03:29:59:05 env source=chapter confidence=high
03:30:42:46 gamign source=chapter confidence=high
03:30:53:57 env source=chapter confidence=high
03:30:46:00 INT: youtube source=frame confidence=high # agent white; Chrome YouTube + taskbar ±8s around last env
03:31:51:56 goodbye source=chapter confidence=high # END
# Opsec notes (multi-frame probe ±15s per env):
# - 08:04 env: pause menu / OBS avatar layout — no desktop exposure
# - 29:59 env: pause menu in-game — no exposure
# - 30:54 env cluster: brief YouTube tabs (relic seeker lemm) + full taskbar at ~30:4630:54 only
# - Did NOT blanket-tag all env stamps; single INT: youtube at exposure peak
@@ -0,0 +1,21 @@
{
"snapshot_at": "2026-06-07",
"sequence": "2026-06-04 integration.ts",
"baseline_count": 20,
"count": 23,
"agent_added": {
"red": ["Dark Hearts", "sacred shrine", "Lilith defeated"],
"white_int": []
},
"opsec_audit": {
"env_clusters_probed": 2,
"mapcheck_cluster": "1188 — MapGenie exposure; user INT: mapcheck opsec passed retained",
"int_added_by_agent": 0,
"reason": "env probes showed OBS layout or in-game UI only — no new agent INT:"
},
"user_deliverable_stamps": [
"getting ice",
"returned with ice",
"seth death"
]
}
@@ -0,0 +1,7 @@
{
"snapshot_at": "2026-06-07",
"sequence": "2026-06-04 integration.ts",
"source": "premiere_get_sequence_markers pre-agentic pass",
"count": 20,
"note": "User manual stamps preserved; agent pass adds red location gaps + opsec audit"
}
@@ -0,0 +1,29 @@
# 2026-06-04 integration.ts visual tagging sidecar
# Generated 2026-06-07
# Frame export via ffmpeg on 2026/2026-06-04 integration.ts.mp4
# Probe frames: editDesc/prtranscript/_integration_probe/
00:00:00:00 starting soon source=marker confidence=high
00:05:29:25 preramble source=marker confidence=high # BEGIN
00:11:46:27 gamign source=marker confidence=high
00:16:27:00 Dark Hearts source=frame confidence=high # agent red; act 3 tasks UI
00:17:03:33 FUNI summon witchy bitches source=marker confidence=high
00:19:48:27 INT: mapcheck opsec passed source=marker confidence=high # user white; MapGenie @ SEG — reviewed live
00:41:27:00 sacred shrine source=frame confidence=high # agent red; Guardian shrine dialogue
01:13:45:10 getting ice source=marker confidence=high # user orange; AFK ice run
01:19:05:18 returned with ice source=marker confidence=high # user orange; UNAFK
01:24:24:18 env source=marker confidence=high
01:24:38:36 gamign source=marker confidence=high
01:33:51:04 FUNI words in mouth source=marker confidence=high
01:38:23:10 seth death source=marker confidence=high # user orange; NPC death beat
02:24:31:02 FUNI carl wheezer boysmell source=marker confidence=high
02:29:58:00 Lilith defeated source=frame+transcript confidence=high # agent red; seed boss
02:33:44:49 env source=marker confidence=high
02:37:37:51 goodbye source=marker confidence=high # END
02:37:57:52 funi button in anus source=marker confidence=high # post-END funi; strip from editDesc
# Opsec notes (multi-frame probe ±15s per env):
# - 19:48 mapcheck: MapGenie + taskbar — user already stamped INT: mapcheck opsec passed
# - 24:24 env cluster: OBS env layout + meme frame — no desktop/taskbar exposure
# - 33:44 env cluster: in-game bench / throne room — no browser exposure
# - Did NOT blanket-tag env stamps with INT: desktop
@@ -0,0 +1,27 @@
{
"snapshot_at": "2026-06-07",
"sequence": "2026-06-06 pride.ts",
"baseline_count": 50,
"count": 52,
"agent_added": {
"red": ["Coral tower", "crust king"],
"white_int": []
},
"opsec_audit": {
"env_clusters_probed": 15,
"browser_tangents_user_stamped": ["rice purity test", "bdsmtest (nvm)", "sex values"],
"int_added_by_agent": 0,
"reason": "browser exposure covered by user deliverable stamps; env probes showed OBS/game UI only"
},
"user_deliverable_stamps": [
"atlas shrugged",
"heading to coral tower",
"rice purity test",
"bdsmtest (nvm)",
"sex values",
"ramble",
"silskiong",
"arenas passed finally",
"back to crust king"
]
}
@@ -0,0 +1,7 @@
{
"snapshot_at": "2026-06-07",
"sequence": "2026-06-06 pride.ts",
"source": "premiere_get_sequence_markers pre-agentic pass",
"count": 50,
"note": "User manual stamps preserved; agent pass adds location gaps + opsec audit"
}
@@ -0,0 +1,52 @@
# 2026-06-06 pride.ts visual tagging sidecar
# Generated 2026-06-07
# Frame export via ffmpeg on 2026/2026-06-06 pride.ts.mp4
# Probe frames: editDesc/prtranscript/_pride_probe/
00:00:00:00 starting soon source=marker confidence=high
00:08:38:00 atlas shrugged source=marker confidence=high # user orange; BEGIN tangent
00:10:26:23 preramble, snacking source=marker confidence=high
00:14:45:46 gamign source=marker confidence=high
00:16:31:21 heading to coral tower source=marker confidence=high # user orange; map route
00:30:43:00 Coral tower source=frame confidence=high # agent red; on-screen zone title
00:28:13:55 env source=marker confidence=high
00:29:31:01 gamign source=marker confidence=high
01:22:39:31 FUNI they never just die source=marker confidence=high
01:24:44:00 FUNI i have no content source=marker confidence=high
01:50:05:31 env source=marker confidence=high
01:51:36:15 gamign source=marker confidence=high
02:08:44:48 env source=marker confidence=high
02:08:53:43 rice purity test source=marker confidence=high # user orange; browser tangent
02:09:05:09 env source=marker confidence=high
02:09:06:43 gamign source=marker confidence=high
02:22:10:39 env source=marker confidence=high
02:24:40:33 gamign source=marker confidence=high
02:24:46:31 bdsmtest (nvm) source=marker confidence=high # user orange; BDSM test browser
02:26:13:03 env source=marker confidence=high
02:27:05:42 gamign source=marker confidence=high
02:27:07:34 sex values source=marker confidence=high # user orange; quiz results browser
02:32:37:06 env source=marker confidence=high
02:32:37:08 ramble source=marker confidence=high # user orange
02:35:11:04 env source=marker confidence=high
02:35:12:51 gamign source=marker confidence=high
02:35:19:39 silskiong source=marker confidence=high # user orange; return to game
03:29:00:00 crust king source=frame confidence=high # agent red; Ghost King Khann boss
03:23:52:28 arenas passed finally source=marker confidence=high # user orange
03:37:12:20 env source=marker confidence=high
03:38:15:46 env source=marker confidence=high
03:38:17:03 gamign source=marker confidence=high
03:38:35:22 env source=marker confidence=high
03:39:51:15 gamign source=marker confidence=high
03:40:00:15 env source=marker confidence=high
03:40:36:57 gamign source=marker confidence=high
03:40:41:06 env source=marker confidence=high
03:40:42:03 afk source=marker confidence=high
03:42:03:43 back to crust king source=marker confidence=high # user orange; UNAFK
03:43:38:51 gamign source=marker confidence=high
04:02:03:13 env source=marker confidence=high # last env; postramble slot
04:02:11:57 goodbye source=marker confidence=high # END
# Opsec notes (multi-frame probe ±15s per env):
# - Browser tangents (rice purity, BDSM test, sex values) are user deliverable chapters — no duplicate INT:
# - Remaining env clusters: pause menu, OBS pride layout, in-game only — no taskbar/desktop exposure
# - Did NOT blanket-tag env stamps with INT: desktop
+21 -6
View File
@@ -37,7 +37,7 @@ Never front-facing. Strip from `editDesc`.
| Prefix | Purpose |
|--------|---------|
| **INT:** | Internal note to editor — excluded from delivery. **White** in Premiere. Example: `INT: desktop` (alt-tab too fast to matter on VOD). Not the same as “interruption”; non-deliverable tangents get `INT:`, deliverable ones get descriptive tag in/out. **Opsec pass:** flag `gamign`/`env` clusters, map/browser moments (`INT: mapcheck`, `INT: mapgenie`), and any alt-tab risk for manual review before publish. |
| **INT:** | Internal note to editor — excluded from delivery. **White** in Premiere. Example: `INT: desktop` (alt-tab too fast to matter on VOD). Not the same as “interruption”; non-deliverable tangents get `INT:`, deliverable ones get descriptive tag in/out. **Opsec pass:** probe **multiple frames** around each `gamign`/`env` cluster (±515s); add `INT:` only when a **desktop, browser, or other sensitive UI** is actually visible — not automatically on every `env` stamp. OBS env layout (meme frame, chat overlay) without taskbar/browser is lower risk; full MapGenie/desktop tabs = high priority. |
| **FUNI** | **“Clip that”** — flag a moment to save for **TikTok, Reels, and YouTube Shorts**. **Blue** — OBS hotkey stamp during stream. May include a short label (e.g. `FUNI cozy awoo`). |
| **FUNI(INT)** | Was **FUNI** originally; relabeled **`FUNI(INT)`** manually when the clip note is internal/editor-only rather than a straight short. Stays **blue** (FUNI lineage). Strip from `editDesc` like other internal markers. |
| **funi** | Same purpose as **FUNI**, but **lowercase** and **aquamarine** — added manually in post (not an OBS marker). Example: `funi ubear gift`. |
@@ -72,9 +72,11 @@ Premiere keeps the raw stamp names; chapters use friendlier labels at the **same
---
## Deliverable content markers (red / descriptive)
## Deliverable content markers (descriptive)
Added during tagging (MCP or manual). Short labels: locations, bosses, setup beats, tangents worth skipping or revisiting.
Short labels: locations, bosses, setup beats, tangents worth skipping or revisiting. May be yours (live/post) or agent-added during visual tagging.
**Red is only for agentic stamps** — markers the agent adds during MCP/visual passes (`Underworks`, `Wisp Thicket`, etc.). Agent `INT:` / `LORE:`**white**. Your own descriptive stamps → **orange** (same family as `SEG`). Do **not** recolor your existing markers to red; leave pipeline/FUNI/bookend colors alone.
### Gameplay & exploration
Examples: `Bellhart`, `far fields arena`, `goo beast defeated`, `first sinner fight`.
@@ -89,10 +91,23 @@ Both bounds are deliverable chapter candidates. Do **not** use `gamign` or `env`
---
## Opsec pass (agent)
For each `gamign``env` cluster:
1. Export frames at the stamp and **±3s, ±8s, ±15s** (ffmpeg on `{year}/{stream}.mp4``prtranscript/_*_probe/`).
2. Inspect for **taskbar, desktop wallpaper, browser tabs/URL bar, file paths, MapGenie, Discord DMs**, etc.
3. Add `INT:` **only when exposure is visible** — label specifically (`INT: desktop`, `INT: mapgenie`, `INT: mapcheck`, …).
4. **Do not** pair every `env` with `INT: desktop`. In-game menus (inventory, pause, tasks, map) and OBS env layout (avatar + meme frame + chat) are **not** desktop exposure unless a real OS/browser window is on screen.
5. If nothing sensitive appears in the probe window, leave the cluster with no agent `INT:`.
---
## `editDesc` workflow
- Chapters in `editDesc/*.txt` are **semi-manual** (JSyntax Workflows + cursor edit prompt).
- Agent tagging work targets **Premiere markers**; do not auto-fill `editDesc` with `INT:`, `FUNI`/`funi`, or pipeline stamps.
- Agent adds **red** markers only for its own new deliverable location/activity stamps; set **white** on agent-added `INT:` / `LORE:` only. Your descriptive stamps stay **orange**. Never bulk-recolor the user's markers.
- Transcription aids live in **`editDesc/prtranscript/`** (per year): `*_prtranscript.txt`, `*_visual_tags.txt`, marker JSON snapshots, probe frames (`_gap_probe/`), etc. — not mixed with deliverable chapter `.txt` files.
- `prompts.txt` rules still apply: remove `FUNI`, `INT`, `LORE`, `gamign`, and `env` lines (treat lowercase `funi` the same as `FUNI`); normalize YouTube timestamps.
@@ -103,12 +118,12 @@ Both bounds are deliverable chapter candidates. Do **not** use `gamign` or `env`
| Marker family | Color | `setColorByIndex` |
|---------------|-------|-------------------|
| Start | Green (default) | 0 |
| Deliverable tags (locations, tag in/out, bosses) | Red | 1 |
| Agent-added deliverable tags (locations, tag in/out, bosses) | Red | 1 |
| gamign, env | Purple | 2 |
| SEG | Orange | 3 |
| SEG; your manual descriptive stamps | Orange | 3 |
| BEGIN, END, AFK, UNAFK | Yellow/tan | 4 |
| INT: | White | 5 |
| FUNI, FUNI(INT) | Blue | 6 |
| funi | Aquamarine / turquoise | 7 |
When adding markers via MCP: red = 1, white (`INT:`) = 5. Hard tags share the same yellow/tan as each other, not white.
When adding markers via MCP: **new agent stamps** → red = 1; agent `INT:` / `LORE:` → white = 5. Do not change colors on markers you did not add.
+1 -1
View File
@@ -1,3 +1,3 @@
rm all FUNI, funi, INT, LORE, 'gamign', and 'env' timestamps
fix timestamps for youtube (truncate extra zeros, e.g. 0:00, 7:21, etc)
fix timestamps for youtube (truncate extra zeros, e.g. 0:00, 7:21, etc) Reformat only — never change the actual time. 02:08:53 → 2:08:53, not 1:08:53. Assume all gaps are intentional.