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d89a35987a
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@@ -1,4 +1,4 @@
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2026-06-06 pride.ts.txt
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2026-06-06
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https://linktr.ee/RaincloudTheDragon
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Elgato fucked up AGAIN, this time the video is wrapping for some reason. Oh well. I think the brightness is off, too, but it's fine. Elgato is so shit, idk why I never had these issues with my HD60 Pro. I suppose this adds yet ANOTHER thing to check for. I want to hurt them.
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@@ -1,4 +1,4 @@
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2026-06-13 spiber.ts.txt
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2026-06-13
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https://linktr.ee/RaincloudTheDragon
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I need to figure out what's actually wrong with the elgato, because while I made the issue better, it's still not 1:1 colors and this upsets me. I should just go with avermedia next time ig cuz this shit SUX
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@@ -0,0 +1,17 @@
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2026-06-18
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https://linktr.ee/RaincloudTheDragon
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0:00 starting soon
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5:52 setup + rambling
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8:32 karmelita fight
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2:02:57 writing down idea
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2:05:21 back to karmelita
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2:17:00 karmelita victory
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2:25:13 shaman memory extraction
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2:39:12 fragile flower received
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2:43:20 Weavenest ATLA
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2:53:15 Halfway Home
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2:57:18 answering court summons
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3:16:06 court of craws defeated
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3:19:36 batteries died + postramble
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3:25:25 goodbye + durrvish raid
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@@ -0,0 +1,26 @@
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{
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"snapshot_at": "2026-06-07",
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"sequence": "2026-06-18 slump.ts",
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"baseline_count": 44,
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"count": 47,
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"agent_added": {
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"red": ["Nightmare Realm", "Weavenest ATLA", "Halfway Home"],
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"white_int": []
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},
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"opsec_audit": {
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"env_clusters_probed": 11,
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"probe_dir": "editDesc/prtranscript/_slump_probe/",
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"int_added_by_agent": 0,
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"reason": "1438s desktop exposure already noted as user INT: desktop opsec passed; wrap env/gamign clusters are pause/menu/OBS meme-frame only — no new agent INT:"
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},
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"transcript_export": {
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"status": "pending",
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"reason": "UXP bridge panel not connected on ws://127.0.0.1:9802; caption-track fallback returned 0 captions. Open Window > UXP Plugins > PremierPro MCP UXP Bridge, restart premiere-pro MCP after go-build, then premiere_export_sequence_transcript."
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},
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"user_deliverable_stamps": [
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"karmelita victory",
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"shaman memory extraction",
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"fragile flower received",
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"INT: desktop opsec passed"
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]
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}
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@@ -0,0 +1,7 @@
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{
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"snapshot_at": "2026-06-07",
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"sequence": "2026-06-18 slump.ts",
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"count": 44,
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"source": "premiere_get_sequence_markers pre-agentic pass",
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"note": "Baseline captured before agent red stamps; MCP color_index in API often reads 0 even when colors are set in Premiere"
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}
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@@ -0,0 +1,58 @@
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# 2026-06-18 slump.ts visual tagging sidecar
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# Generated 2026-06-07
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# Frame export via ffmpeg on 2026/2026-06-18 slump.ts.mp4 (60 fps)
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# Probe frames: editDesc/prtranscript/_slump_probe/
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00:00:00:00 starting soon source=marker confidence=high
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00:05:52:24 setup + rambling source=marker confidence=high
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00:08:32:16 gamign source=marker confidence=high
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00:18:25:00 Nightmare Realm source=frame confidence=high # agent red; Grimm troupe arena
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00:23:58:33 INT: desktop opsec passed source=marker confidence=high # user white; Start menu visible at probe
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00:32:03:57 FUNI sync death source=marker confidence=high
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00:43:11:18 FUNI always noscoping jack black source=marker confidence=high
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00:54:00:16 FUNI best attempt yet source=marker confidence=high
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00:58:50:15 FUNI summons source=marker confidence=high
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01:03:43:48 FUNI good attempt source=marker confidence=high
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01:12:15:17 FUNI good attempt + moaning source=marker confidence=high
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01:13:31:18 INT: game vol turned down source=marker confidence=high
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01:16:24:09 FUNI i like it quick and sloppy source=marker confidence=high
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01:38:54:04 FUNI witchy glory hole karmalita source=marker confidence=high
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01:40:30:30 FUNI pin of shame but based source=marker confidence=high
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01:46:12:12 FUNI moans + best attempt yet source=marker confidence=high
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01:58:00:06 FUNI witchy best goth femboy source=marker confidence=high
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02:02:57:55 env source=marker confidence=high
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02:05:21:15 gamign source=marker confidence=high
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02:17:00:51 karmelita victory source=marker confidence=high # user orange
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02:17:02:27 FUNI karmelita victory source=marker confidence=high
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02:18:21:09 FUNI cool looking heart source=marker confidence=high
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02:23:25:13 FUNI had to kill small creatures source=marker confidence=high
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02:25:13:21 shaman memory extraction source=marker confidence=high # user orange
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02:26:20:06 INT: FUNI source=marker confidence=high
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02:26:21:49 INT: SEG source=marker confidence=high
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02:31:37:13 LORE: draconian native tongue source=marker confidence=high
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02:33:53:28 FUNI hornet exposition source=marker confidence=high
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02:37:04:15 FUNI hornet wyrm source=marker confidence=high
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02:37:40:25 FUNI hornet based objectivist source=marker confidence=high
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02:39:12:21 fragile flower received source=marker confidence=high # user orange
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02:40:29:42 FUNI schitzy bitsy spider source=marker confidence=high
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02:43:20:00 Weavenest ATLA source=frame confidence=high # agent red; region title card
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02:53:15:00 Halfway Home source=frame confidence=high # agent red; region title card
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02:54:10:46 INT: missed dialogue source=marker confidence=high
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02:56:25:51 INT: missed dialogue source=marker confidence=high
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03:08:36:55 FUNI council of homers source=marker confidence=high
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03:19:36:42 batteries died + postramble source=marker confidence=high
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03:19:45:18 gamign source=marker confidence=high # wrap cluster
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03:19:46:42 env source=marker confidence=high
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03:20:43:51 env source=marker confidence=high
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03:20:44:24 gamign source=marker confidence=high
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03:21:22:54 env source=marker confidence=high
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03:24:16:27 gamign source=marker confidence=high
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03:24:35:15 env source=marker confidence=high
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03:25:25:27 goodbye + durrvish raid source=marker confidence=high
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# Opsec notes (ffmpeg probes at env/gamign clusters):
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# - 00:23:58 probe: Windows Start menu + game pause — user INT: desktop opsec passed already stamped
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# - 02:02:57 env: in-game pause (Grimm troupe) — no OS desktop
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# - 02:05:21 gamign: resume into gameplay — no exposure
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# - 03:19+ wrap: pause menu, save/quit, OBS meme-frame — no taskbar/browser/MapGenie
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# - Did NOT blanket-tag env stamps with INT: desktop
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@@ -91,6 +91,59 @@ Both bounds are deliverable chapter candidates. Do **not** use `gamign` or `env`
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---
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## Agentic stamping workflow (MCP)
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Run on the **active sequence** in Premiere Pro with the CEP bridge panel connected (`ws://127.0.0.1:9801`). Do **not** auto-fill `editDesc` — markers and `prtranscript/` sidecars only.
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### 1. Premiere + MCP prep
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1. Open the stream `.prproj` / sequence (e.g. `2026-06-18 slump.ts`).
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2. Open **PremierPro MCP Bridge** (CEP) — confirm connected on port **9801**.
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3. Rebuild MCP if transcript tools are missing: `go build -o bin/server.exe ./cmd/server` in `AdobePremiereProMCP/go-orchestrator`, then restart the **premiere-pro** MCP in Cursor.
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4. Local mp4 for ffmpeg probes: `{year}/{date} {stream}.mp4` (e.g. `2026/2026-06-18 slump.ts.mp4`).
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### 2. Export transcript (before visual pass)
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Premiere 25 **Text > Transcript** is not readable via ExtendScript. Export through MCP:
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| Tool | `premiere_export_sequence_transcript` |
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|------|----------------------------------------|
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| `output_path` | `editDesc/prtranscript/{stream}.prtranscript` (absolute path) |
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| `format` | `prtranscript` (default), `json`, or `text` |
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**Pr 25 (preferred):** open **Window > UXP Plugins > PremierPro MCP UXP Bridge** and confirm **Connected** on `ws://127.0.0.1:9802`. Source clips must already be transcribed in **Text > Transcript**.
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Install once: `scripts/install-uxp-panel-win.bat` in the MCP repo. Enable UXP developer mode in Premiere preferences.
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**Fallback (no UXP / Pr 24):** in Text panel, **Create Captions**, then call the same tool (reads caption tracks; speakers often `Unknown`).
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Optional: `premiere_export_captions` → `.srt` / `.vtt` when a caption track exists.
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Use the exported `*_prtranscript.txt` (or `.prtranscript` blocks) as **segment seeds** for the visual pass — not as chapter timestamps alone.
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### 3. Baseline snapshot
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`premiere_get_sequence_markers` → save `editDesc/prtranscript/{stream}_markers_baseline.json`.
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### 4. Visual pass
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1. Merge transcript seeds with existing marker labels.
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2. ffmpeg probes: `editDesc/prtranscript/_*_probe/` — opsec clusters (below) plus ~10‑min sweeps during gameplay.
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3. `premiere_capture_frame_base64` at seeds / map titles when mp4 is unavailable.
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4. Write `editDesc/prtranscript/{stream}_visual_tags.txt`.
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### 5. Add markers
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- **Red (1):** new agent deliverable location/activity stamps only.
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- **White (5):** agent-added `INT:` / `LORE:` only when opsec rules justify them.
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- Never recolor or rename the user's existing markers.
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### 6. After snapshot + save
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Save `editDesc/prtranscript/{stream}_markers_after.json`. **Ctrl+S** the project (Synology paths may time out on `premiere_save_project`).
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---
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## Opsec pass (agent)
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For each `gamign` ↔ `env` cluster:
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Reference in New Issue
Block a user