From c0e4e39c6655a51a71fe62bc493d399a07338292 Mon Sep 17 00:00:00 2001 From: Raincloud Date: Sun, 7 Jun 2026 19:26:12 -0600 Subject: [PATCH] development: just a few more tags --- 2026/editDesc/2026-05-23 development.ts.txt | 23 +++++++++++++++++++ .../2026-05-23 development.ts_visual_tags.txt | 2 +- marker-context.md | 13 +++++++---- 3 files changed, 32 insertions(+), 6 deletions(-) create mode 100644 2026/editDesc/2026-05-23 development.ts.txt diff --git a/2026/editDesc/2026-05-23 development.ts.txt b/2026/editDesc/2026-05-23 development.ts.txt new file mode 100644 index 0000000..6f71d26 --- /dev/null +++ b/2026/editDesc/2026-05-23 development.ts.txt @@ -0,0 +1,23 @@ +2026-05-23 +https://linktr.ee/RaincloudTheDragon + +0:00 starting soon +11:06 preramble + fueling +15:43 Underworks +21:01 en route to thicket +40:00 Wisp Thicket +41:48 Father of the Flame +47:30 exploring +1:07:02 travel with caravan +1:18:33 map consultation +1:40:21 finally delivered to mask maker +1:42:50 cooling off +1:48:03 return with garbage +1:55:02 routing fleatopia delivery +1:57:23 fleatopia delivery +2:55:40 run destroyed +3:09:41 fleatopia delivery FIN +3:13:13 more deliveries +3:37:16 sentinel friendship acquired +3:40:56 tiny postramble +3:41:51 goodbye \ No newline at end of file diff --git a/2026/editDesc/prtranscript/2026-05-23 development.ts_visual_tags.txt b/2026/editDesc/prtranscript/2026-05-23 development.ts_visual_tags.txt index 644ac71..9930bcb 100644 --- a/2026/editDesc/prtranscript/2026-05-23 development.ts_visual_tags.txt +++ b/2026/editDesc/prtranscript/2026-05-23 development.ts_visual_tags.txt @@ -35,5 +35,5 @@ # Opsec notes: # - SEG stamps: user pre-checked live # - gamign/env clusters at ~1:42 and ~3:41 flagged with INT: desktop -# - map consultation (1:18) = in-game only, deliverable red +# - map consultation (1:18) = in-game only, user stamp (orange) # - INT: mapgenie (3:28) = browser + taskbar + unrelated tabs visible in probe diff --git a/marker-context.md b/marker-context.md index 20fe0d5..fc82775 100644 --- a/marker-context.md +++ b/marker-context.md @@ -72,9 +72,11 @@ Premiere keeps the raw stamp names; chapters use friendlier labels at the **same --- -## Deliverable content markers (red / descriptive) +## Deliverable content markers (descriptive) -Added during tagging (MCP or manual). Short labels: locations, bosses, setup beats, tangents worth skipping or revisiting. +Short labels: locations, bosses, setup beats, tangents worth skipping or revisiting. May be yours (live/post) or agent-added during visual tagging. + +**Red is only for agentic stamps** — markers the agent adds during MCP/visual passes (`Underworks`, `Wisp Thicket`, etc.). Agent `INT:` / `LORE:` → **white**. Your own descriptive stamps → **orange** (same family as `SEG`). Do **not** recolor your existing markers to red; leave pipeline/FUNI/bookend colors alone. ### Gameplay & exploration Examples: `Bellhart`, `far fields arena`, `goo beast defeated`, `first sinner fight`. @@ -93,6 +95,7 @@ Both bounds are deliverable chapter candidates. Do **not** use `gamign` or `env` - Chapters in `editDesc/*.txt` are **semi-manual** (JSyntax Workflows + cursor edit prompt). - Agent tagging work targets **Premiere markers**; do not auto-fill `editDesc` with `INT:`, `FUNI`/`funi`, or pipeline stamps. +- Agent adds **red** markers only for its own new deliverable location/activity stamps; set **white** on agent-added `INT:` / `LORE:` only. Your descriptive stamps stay **orange**. Never bulk-recolor the user's markers. - Transcription aids live in **`editDesc/prtranscript/`** (per year): `*_prtranscript.txt`, `*_visual_tags.txt`, marker JSON snapshots, probe frames (`_gap_probe/`), etc. — not mixed with deliverable chapter `.txt` files. - `prompts.txt` rules still apply: remove `FUNI`, `INT`, `LORE`, `gamign`, and `env` lines (treat lowercase `funi` the same as `FUNI`); normalize YouTube timestamps. @@ -103,12 +106,12 @@ Both bounds are deliverable chapter candidates. Do **not** use `gamign` or `env` | Marker family | Color | `setColorByIndex` | |---------------|-------|-------------------| | Start | Green (default) | 0 | -| Deliverable tags (locations, tag in/out, bosses) | Red | 1 | +| Agent-added deliverable tags (locations, tag in/out, bosses) | Red | 1 | | gamign, env | Purple | 2 | -| SEG | Orange | 3 | +| SEG; your manual descriptive stamps | Orange | 3 | | BEGIN, END, AFK, UNAFK | Yellow/tan | 4 | | INT: | White | 5 | | FUNI, FUNI(INT) | Blue | 6 | | funi | Aquamarine / turquoise | 7 | -When adding markers via MCP: red = 1, white (`INT:`) = 5. Hard tags share the same yellow/tan as each other, not white. +When adding markers via MCP: **new agent stamps** → red = 1; agent `INT:` / `LORE:` → white = 5. Do not change colors on markers you did not add.