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4 Commits
4203c2faa5
...
396709b9b4
| Author | SHA1 | Date | |
|---|---|---|---|
| 396709b9b4 | |||
| 72d29e77d8 | |||
| 1efc0512b2 | |||
| 338b05240b |
@@ -35,7 +35,8 @@ ROSTER: dict[str, list[str]] = {
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"azure": ["guidingflyer530", "actuallynotazure"],
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"starboy": ["starboy_journeys"],
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"jenni": ["jennimilano"],
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"heart-and-mind": ["heart_cccc", "brush_colourful"],
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"heart": ["heart_cccc"],
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"mind": ["brush_colourful"],
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"beanie": ["beaniee__"],
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"raincloud": ["raincloudthedragon"],
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}
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@@ -49,7 +50,8 @@ MD_FILES: dict[str, str] = {
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"azure": "Azure.md",
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"starboy": "Starboy.md",
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"jenni": "Jenni.md",
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"heart-and-mind": "Heart-and-Mind.md",
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"heart": "Heart.md",
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"mind": "Mind.md",
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"beanie": "Beanie.md",
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"raincloud": "RaincloudTheDragon.md",
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}
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@@ -265,42 +267,26 @@ def main() -> int:
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display = Path(MD_FILES[slug]).stem.replace("-", " ")
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if slug == "heart-and-mind":
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order = [("Heart", "heart_cccc"), ("Mind", "brush_colourful")]
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for label, login in order:
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key = (slug, login)
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avs = acc.get(key, {})
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ordered = sorted(avs.values(), key=lambda x: x.first_at)
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for i, av in enumerate(ordered):
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fn = f"{login}_{i}.jpg"
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rel = f"{story_rel}/{fn}"
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dest = pfp_root / slug / fn
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if download_as_jpeg(av.url, dest):
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cap = f"{label} (`{login}`)"
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if len(ordered) > 1:
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cap = f"{cap} — {i + 1}"
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section_images.append((cap, rel))
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else:
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logins = ROSTER[slug]
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for login in logins:
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key = (slug, login)
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avs = acc.get(key, {})
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ordered = sorted(avs.values(), key=lambda x: x.first_at)
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if not ordered:
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logins = ROSTER[slug]
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for login in logins:
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key = (slug, login)
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avs = acc.get(key, {})
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ordered = sorted(avs.values(), key=lambda x: x.first_at)
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if not ordered:
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continue
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for i, av in enumerate(ordered):
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fn = f"{login}_{i}.jpg"
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rel = f"{story_rel}/{fn}"
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dest = pfp_root / slug / fn
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if not download_as_jpeg(av.url, dest):
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continue
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for i, av in enumerate(ordered):
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fn = f"{login}_{i}.jpg"
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rel = f"{story_rel}/{fn}"
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dest = pfp_root / slug / fn
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if not download_as_jpeg(av.url, dest):
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continue
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if len(logins) > 1:
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cap = f"`{login}`"
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else:
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cap = display
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if len(ordered) > 1:
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cap = f"{cap} — {i + 1}"
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section_images.append((cap, rel))
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if len(logins) > 1:
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cap = f"`{login}`"
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else:
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cap = display
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if len(ordered) > 1:
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cap = f"{cap} — {i + 1}"
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section_images.append((cap, rel))
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if not section_images:
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print(f"No avatars found for {slug}", file=sys.stderr)
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@@ -2,6 +2,8 @@
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"filename_to_prism_name": {
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"RaincloudTheDragon.md": "Raincloud",
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"NotoriousRooster.md": "Rooster",
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"Heart.md": "Heart",
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"Mind.md": "Mind",
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"Heart-and-Mind.md": "Heart and Mind",
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"BD.md": "BD"
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},
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@@ -21,7 +21,7 @@ PRODUCTION DESIGN: read `Story/Worldbuilding.md` BEFORE storyboarding. Quick ver
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- The court is **Catmull-Baroque passionately murdering Brutae** — raw concrete substrate, low-poly gilded procedural ornament bolted/carved on top, visible seams, amber rim on ornament / cool fill on concrete.
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- **TWO ROOMS + A VOID.** Rain presides from **the COURTROOM** (private throne chamber; no bleachers, no sand, no bubble; BD the cursed-cute throne-room pet on a cushion beside the throne). **The COLOSSEUM** is a separate full amphitheatre floating in a dreamscape black — ringed bleachers, sand floor, bubble on its iron cradle, chorus in the stands. At the rules-speech cue Rain dissolves the courtroom's right-hand wall into transparency and a staircase of gilded stone descends across the void to the colosseum's lower ring; the bubble's aperture is cut into the shell UNDER the overhanging front-row bleachers. See Worldbuilding §8.3.
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- The BUBBLE is an oblong spacetime-warp (~1km x 0.5km interior via warp ratio; actual physical diameter far smaller). Crystal-ball clear; blue holographic bleed at the edges. One Catmull-Baroque JUMBOTRON above the colosseum sand. Microscopic BUG-SHAPED DRONES (brass-baroque tiny mechanical insects with blue rim-light) swarm inside for coverage. See Worldbuilding §8.
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- Characters follow the **Gumball Rule** — each rendered in a native style (painterly dragon, JoJo / Killer Queen–inflected anime-ink Azure (skin, not armor), chibi Starboy, cel-silhouette Rooster, painted chimera Agate, cartoon-steampunk Ubear, portrait-realistic Adrian, anime-realistic Jenni on photo-backgrounds, cursed-fisheye Noname with antennae, pierced-chipper Beanie). Do not homogenize. Do not lampshade the clash.
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- Characters follow the **Gumball Rule** — each rendered in a native style (painterly dragon, JoJo / Killer Queen–inflected anime-ink Azure (all skin, not armor — crown included), chibi Starboy, cel-silhouette Rooster, painted chimera Agate, cartoon-steampunk Ubear, portrait-realistic Adrian, anime-realistic Jenni on photo-backgrounds, cursed-fisheye Noname with antennae, pierced-chipper Beanie). Do not homogenize. Do not lampshade the clash.
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- The emote gargoyles and sub-banner chains around the colosseum are **Jenni's commissioned work**—the *fruits* of her private business with Rain, on display throughout the set. She can look at them with quiet satisfaction during her vanity card.
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*/
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@@ -69,7 +69,7 @@ CUT TO:
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INT. THE COURTROOM - FLOOR - CONTINUOUS
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A single figure stands in a pool of spotlight on the stone circle below the throne: **AZURE.** Full ref-sheet form — **Killer Queen–derived** silhouette, but **in skin:** porcelain-periwinkle hide, panel-like navy markings, gold-skull belts, cat-eared helmet, ice-mint slit eyes. Over that body, comically wrong: an oversized **royal-blue John Cena tee**. Sleeves baggy. The shirt reads **CENATION** in peeling vinyl. He is waving—theatrical, elbow-deep—at the dais.
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A single figure stands in a pool of spotlight on the stone circle below the throne: **AZURE.** Full ref-sheet form — **Killer Queen–derived** silhouette, **all skin head to toe:** porcelain-periwinkle hide, panel-like navy markings, gold-skull belts, cat-eared pointed crown skull, ice-mint slit eyes. Over that body, comically wrong: an oversized **royal-blue John Cena tee**. Sleeves baggy. The shirt reads **CENATION** in peeling vinyl. He is waving—theatrical, elbow-deep—at the dais.
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AZURE
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(brightly)
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@@ -466,6 +466,10 @@ Pan.
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**RAYNE8856** — long straight black hair, fair skin, simple dark tee, thin chain, a single earbud in one ear, foot up on the bench in front of her. Subtle smirk. Confidently bored. Already nodding, small, like she's been proven right about something she never bothered to say out loud.
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Pan up one tier.
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**BEZEL THE CLOCK** — tall, slender *Chikn Nuggit* humanoid, cyan clock for a head (no neck), longer pink hand and shorter cyan hand on the clock face, purple-and-cyan suit with **1 2 3** on the front, pink bowtie, white gloves. Leaning over the bench rail above the quieter rows. One gloved finger tracing the rim of his clock head; the hands tick forward a notch. Smug patience — like he already knows what time it is.
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Pull back to wide.
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The stands are full. Hundreds of creatures in hundreds of idioms. They coexist without comment — it is as though the Gumball multiverse has bought season tickets. The wash of their voices is thick but abstract, never resolving into words.
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@@ -1379,7 +1383,7 @@ Sorry, my lord.
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He reaches through the inkline of his own silhouette and **summons.**
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/* Killer Azure deploys big — Killer Queen–typed echo, but the figure is **skin**, not armor: a full-height duplicate resolves behind him — porcelain-periwinkle body, cat-eared helm, gold-skull belts, ice-mint eyes. Its hands are its own. It moves an instant behind him, just out of sync, like a frame-late shadow in a fight game. Bold outlines, flat color, wrong physics poise. */
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/* Killer Azure deploys big — Killer Queen–typed echo, but the figure is **skin**, not armor: a full-height duplicate resolves behind him — porcelain-periwinkle body, cat-eared crown skull, gold-skull belts, ice-mint eyes. Its hands are its own. It moves an instant behind him, just out of sync, like a frame-late shadow in a fight game. Bold outlines, flat color, wrong physics poise. */
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A periwinkle Azure-shaped silhouette rises *out of Azure's back* — porcelain and gold, flat-color ink lines, hard and perfect and late by a heartbeat. The crowd of drones *swarms* it with interest. The jumbotron, far away in the colosseum, cuts to it immediately. Somewhere behind glass, Rain leans forward.
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@@ -1778,7 +1782,7 @@ She comes.
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/* Fight: quick, brutal, real. Beanie is not faking. Beanie wants to live too — wants to make Azure fight for it. She nearly gets him twice. Azure dodges, parries with the green sword, keeps giving ground. At one point he has a clean opening and passes it up; Beanie SEES this, snarls, and drives him back harder. He cannot keep passing openings. Finally he stops passing them. */
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Azure gives ground. Back against the rear wall of the cave. Beanie has cut him twice — a line across his blue forearm, a shallow graze to the side of his helm. She is in close.
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Azure gives ground. Back against the rear wall of the cave. Beanie has cut him twice — a line across his blue forearm, a shallow graze scoring the side of his crown skull. She is in close.
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She comes again. Commits to the blow.
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@@ -1921,7 +1925,7 @@ Rooster steps neatly aside. A second arrow — pulled and nocked while the first
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Azure folds.
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He goes down sideways against the stone. Cena tee rucked up around the shaft. Helmet tipping, a last porcelain-periwinkle glint.
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He goes down sideways against the stone. Cena tee rucked up around the shaft. One last porcelain-periwinkle glint off the cat-eared crown as he falls.
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He poofs.
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@@ -1,7 +1,5 @@
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# Adrian
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> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
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---
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## Appearance
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@@ -1,7 +1,5 @@
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# Agate
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> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
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>
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> **Pronoun policy:** `she/her` exclusively, without exception. See Identity → Background.
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---
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+33
-15
@@ -1,6 +1,6 @@
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# Azure
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> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
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> **Design lineage:** Azure is a **slightly tweaked Killer Queen** — Yoshikage Kira's Stand from *JoJo's Bizarre Adventure: Diamond Is Unbreakable*, rescaled femboy, hue-shifted pink → azure/periwinkle, and dressed for Rain's court (John Cena tee gag). **Flesh canon** (anatomy, surface read, accessory placement) comes from `Story/ref/azure.png`; chat PFP crops are secondary.
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---
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@@ -10,12 +10,12 @@
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- **Height:**
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- **Weight:**
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- **Build:** Lean, femboy-scaled humanoid — narrower waist, longer neck, slimmer hips/thighs than a typical **Killer Queen–type** / stand-user silhouette; softer chin under the helmet. Dangerous mannequin, not bulky enforcer.
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- **Hair Color:** *(helmet conceals — mint / ice-teal accent on slit eyes)*
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- **Hair Style:** *(helmet conceals)*
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- **Eye Color:** Mint / ice-teal slit eyes, narrow slit-visor read
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- **Skin Tone:** Cool pale blue / periwinkle — a porcelain-smooth body **surface treated as his actual skin** in this design (per the reference portraits: it reads like skin, not a separate garment). **Lineage:** Killer Queen–type palette from *JoJo's Bizarre Adventure: Diamond Is Unbreakable*, pink shifted ~30° toward azure — but **canon is skin**, not armor or a peel-off suit.
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- **Distinguishing Marks:** Gold skull medallions on belt, shoulders, kneepads (status jewelry — "founder badges"); cat-eared / pointed-crown helmet; deep navy/cobalt markings on the skin that **read like panel lines** on the ref; optional deeper teal along those seams; single bell on a ribbon choker
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- **Build:** Lean **femboy-scaled** Killer Queen body — same shredded stand-user musculature (broad shoulders, defined pecs, visible abs) as the ref, but narrower waist, longer neck, slimmer hips/thighs, softer chin below the integrated crown. Dangerous mannequin, not bulky enforcer.
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- **Hair Color:** N/A — no visible hair; smooth **flesh** from crown to neck (ref: hairless cat-skull head)
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- **Hair Style:** N/A
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- **Eye Color:** Mint / ice-teal **horizontal slit eyes** with dark vertical pupils (ref: pink slit eyes — hue-shifted for Azure)
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- **Skin Tone:** Cool pale **azure / periwinkle** — smooth matte **organic skin head to toe**, one continuous body surface (ref `Story/ref/azure.png` shows this read in pink; production shifts hue ~30° toward blue). **Not armor. Not a bodysuit. Not a removable helmet.** Panel-like navy/cobalt markings read as **pigment on skin**, not plate seams.
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- **Distinguishing Marks:** Tall **cat ears** rising from the integrated skull-shaped head (anatomy, not headgear); studded choker/collar + heart/skull pendant (ref); form-fitting **studded forearm bracers** in the same skin tone (jewelry on flesh, not metal armor); circular iridescent hand emblems; studded belt + buckle; **gold skull medallions** on belt, shoulders, kneepads (production — mod-badge jewelry); optional single bell on ribbon choker (stream-court audio cue)
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### Identity (physical-form)
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@@ -35,12 +35,29 @@
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### Physical Description
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**Design source:** femboy **Killer Queen**–type silhouette (*JoJo's Bizarre Adventure: Diamond Is Unbreakable*) — the familiar stand-user read, pink shifted toward azure. **In-world / on the ref portraits, that look is his skin:** baby-blue porcelain-smooth body surface, deep navy/cobalt panel-like markings, gold skull medallions (belt/shoulders/kneepads), mint slit eyes, cat-eared helmet. Do **not** treat the blue as a separate armored suit you could remove; it is **his hide**, matching the photos. Over that body: an **oversized John Cena tee** in royal/electric blue ("YOU CAN'T SEE ME" / Cenation merch), sleeves baggy over his arms, sometimes half-tucked or knotted at the waist, **never removed and never recolored**. The shirt is a running visual joke — ornate humanoid in a clown-regular shirt. The tee blue reinforces the "Azure" name pun and sits just off his pale periwinkle skin so both blues read intentional. **Portrait refs are canon** for marking layout and how the surface reads; KQ art is secondary vocabulary for pose and silhouette.
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**Character design = slightly tweaked Killer Queen** (*Diamond Is Unbreakable*). Same stand-user silhouette, cat-eared skull head, slit eyes, studded punk accessories, and shredded torso — rescaled femboy, recolored azure, and court-dressed.
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**Flesh canon (`Story/ref/azure.png`):** the entire figure is **living skin** — smooth, matte, muscular, feline-skull head with pointed ears **grown from the neck** (never draw as separate headgear). Forearm studs and belt studs sit **on** the hide like jewelry, not articulated plate. Face: minimal nose/mouth, slit pupils, optional cheek blush. Markings that look like panel lines are **skin pigment**, not mechanical joints.
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**Production overlay (on top of flesh):** oversized **John Cena tee** in royal/electric blue ("YOU CAN'T SEE ME" / Cenation merch) replaces the ref's black crop top — baggy sleeves, sometimes half-tucked or knotted, **never removed, never recolored**. Gold skull medallions = visible former-mod rank. The shirt is a running visual joke: ornate Killer Queen–type humanoid in clown-regular merch; tee blue reinforces the Azure name pun against periwinkle skin.
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**Portrait / storyboard order:** `Story/ref/azure.png` → chat PFP crops (`pfp/azure/*`) → external KQ art for **pose only** (never let source art override skin-as-flesh).
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### Reference Images
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- **Canon refs:** `pfp/azure/guidingflyer530_0.jpg`, `pfp/azure/guidingflyer530_1.jpg`, `pfp/azure/actuallynotazure_0.jpg`, plus any sibling user assets outside `Story/` — **these define skin-as-surface and markings first.**
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- **Design vocabulary:** Killer Queen / *Diamond Is Unbreakable* character art (external) may inform silhouette and pose; it does **not** override “blue body = skin” or the portrait layout.
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- **Flesh canon (primary):** `Story/ref/azure.png` — anatomy, skin-as-surface, cat-eared integrated head, stud placement, musculature. Ref hue is pink KQ; **recolor to azure/periwinkle** for Azure, keep the organic read.
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- **Chat / portrait crops:** `pfp/azure/guidingflyer530_0.jpg`, `pfp/azure/guidingflyer530_1.jpg`, `pfp/azure/actuallynotazure_0.jpg`
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- **Pose vocabulary only:** Killer Queen / *Diamond Is Unbreakable* stand art — silhouette and attitude; does **not** override flesh canon or permit armor/helmet reads
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### Design lock (AI / portrait prompts)
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Copy-paste block for `ai_context_document`, portrait modals, and storyboard character refs:
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**Include:** slightly tweaked **Killer Queen** femboy humanoid; smooth **azure/periwinkle skin** (flesh, not suit); **integrated cat-eared skull head**; mint **slit eyes**; shredded muscular torso; navy **skin markings** (not armor plates); studded choker, studded forearm bracers matching skin tone, studded belt; gold skull medallions; oversized **royal-blue John Cena t-shirt** over midriff; clean anime cel-shading.
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**Exclude (do not prompt):** armor, helmet, headgear, visor, mecha, bodysuit, plate mail, power armor, robotic joints, peel-off suit, separate faceplate, bomb hands, Kira bomb mechanics, detached killer menace.
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**One-liner:** *Femboy Killer Queen with azure skin — organic cat-skull head and studded flesh, not armor; John Cena tee never comes off.*
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---
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@@ -48,7 +65,7 @@
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### Costume Notes
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**Skin-forward body** — **Killer Queen–derived** look, but **not armor:** smooth blue/violet **skin** with navy panel-like markings (no separate suit layer) + oversized blue John Cena tee over the top. Never removes the shirt. Never recolors it. Skull motifs on belt/shoulders/kneepads are **jewelry on the skin**, the visible form of his former mod rank. Helmet: cat-eared / pointed-crown with narrow slit visor. Optional: a single tiny enamel wing-pin on a belt loop as a Wings-of-Fire fandom wink (ceiling, not floor).
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**Killer Queen flesh + court gag.** All-skin body from `Story/ref/azure.png` (hue-shifted azure): smooth hide crown to soles, navy pigment markings, studded choker/bracers/belt on **skin**, gold skull medallions (jewelry, not armor plates). **John Cena tee** over the top — never removed, never recolored. Head: cat-eared skull shape, slit eyes — **same flesh surface as torso** (not helmet). Optional: single tiny enamel wing-pin on a belt loop (WoF fandom wink, ceiling not floor).
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### Accessories & Props
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@@ -63,7 +80,7 @@ Anachronistic contemporary; character-design mashup reading as stylized court cr
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### Makeup Notes
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N/A (helmet)
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N/A (continuous skin surface — no separate makeup or headgear layer)
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||||
---
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||||
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@@ -153,7 +170,7 @@ See *Extended Canon Notes → Character History (skekSil read + three tells)* an
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### Continuity Notes
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Shirt never removed, never recolored. Gold skulls never recolored. Helmet never fully removed. **Skin tone and panel-like markings** stay continuous body surface — not a peel-off suit. Azure does NOT win the arena — his climax is the cave dilemma followed by Rooster's sneak attack.
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Shirt never removed, never recolored. Gold skulls never recolored. **Killer Queen lineage stays legible; flesh canon stays organic** — azure skin, cat-eared integrated head, and markings are one continuous body surface (`Story/ref/azure.png`), never armor or removable headgear. Azure does NOT win the arena — his climax is the cave dilemma followed by Rooster's sneak attack.
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|
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### Voice Reference
|
||||
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@@ -192,8 +209,9 @@ Shirt never removed, never recolored. Gold skulls never recolored. Helmet never
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### Design do/don't
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- **Vs Agate:** Agate is warm sand and sidelines, soft feathered chimera; Azure is cool porcelain and spotlight, hard-edged humanoid mannequin — same court, opposite material read.
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- **Do not:** Give him Kira-style bomb mechanics, bomb-primer fingers, or detached killer menace. Do **not** recolor the gold skulls — they keep the Killer Queen lineage legible. Do **not** redraw his blue body as a removable armored suit; it is **skin** in this design (ref photo). Avoid full dragon morph or WoF cosplay literalism — one tiny enamel wing pin on a belt loop is the ceiling.
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- **Lineage:** Azure **is** a slightly tweaked **Killer Queen** — say so in prompts; then immediately anchor **flesh** with `Story/ref/azure.png` so models don't default to armor/helmet reads from stand art.
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- **Vs Agate:** Agate is warm sand and sidelines, soft feathered chimera; Azure is cool azure flesh and spotlight, hard-edged Killer Queen–type mannequin — same court, opposite material read.
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||||
- **Do not:** Prompt armor, helmet, bodysuit, mecha, or peel-off head. Give him Kira bomb mechanics, bomb-primer fingers, or detached killer menace. Recolor the gold skulls. Redraw cat ears or the skull head as headgear. Full dragon morph or WoF cosplay literalism — one tiny enamel wing pin on a belt loop is the ceiling.
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### Evidence
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@@ -1,7 +1,5 @@
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# BD
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|
||||
> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
>
|
||||
> **New profile — no pre-Prism file existed.** BD is introduced in `0BattleRoyale.fountain` as Rain's throne-room pet; all canon below is from the screenplay itself.
|
||||
|
||||
---
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Beanie
|
||||
|
||||
> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
# Cameo Creatures — Index
|
||||
|
||||
> Per-character Prism profiles now live in `Story/Cameos/`. This file is an index.
|
||||
>
|
||||
> All nine cameos share the silent chorus cutaway (`INT. THE COLOSSEUM - THE STANDS - CONTINUOUS`) in `0BattleRoyale.fountain`. Dialogue is removed per scene rule — only visual beats, posture, and gesture remain.
|
||||
> All ten cameos share the silent chorus cutaway (`INT. THE COLOSSEUM - THE STANDS - CONTINUOUS`) in `0BattleRoyale.fountain`. Dialogue is removed per scene rule — only visual beats, posture, and gesture remain.
|
||||
|
||||
## Individual profiles (Prism-structured)
|
||||
## Individual profiles
|
||||
|
||||
- [ExperimentA1ic3](Cameos/ExperimentA1ic3.md) — historical handle `Branndongames` — femboy murder-drone hot-dog vendor, front and center in the lower bleachers
|
||||
- [NoncriticalMother](Cameos/NoncriticalMother.md) — `noncriticalmother` — motherly half of the paired unit; folded napkin, synchronized polite bites
|
||||
@@ -15,10 +14,11 @@
|
||||
- [Miclbero](Cameos/Miclbero.md) — `miclbero` — soft-painted ESL fox, practicing quietly to himself
|
||||
- [Cameoqueen86](Cameos/Cameoqueen86.md) — `cameoqueen86` — "Go Away" mask, tapping a neighbor's forearm and pointing
|
||||
- [Rayne8856](Cameos/Rayne8856.md) — `Rayne8856` — long black hair + single earbud, confidently bored "I called it" nod
|
||||
- [Bezel the Clock](Cameos/Bezel_the_Clock.md) — *Chikn Nuggit* import — tall doomsday-clock head, tracing his face while the hands tick forward
|
||||
|
||||
## Related non-cameo profile (throne-room pet, promoted to full file)
|
||||
|
||||
- [BD](BD.md) — white liquid-flesh cursed-cute creature on a cushion beside Rain's throne. Previously listed among cameos; now has its own Prism-structured profile because it is a recurring courtroom fixture in the film.
|
||||
- [BD](BD.md) — white liquid-flesh cursed-cute creature on a cushion beside Rain's throne. Previously listed among cameos; now has its own profile because it is a recurring courtroom fixture in the film.
|
||||
|
||||
## Cutaway context
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Basedgymrat
|
||||
|
||||
> **Prism-structured profile.** Cameo creature. See `../PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*. **Species lock:** literally an **anthropomorphic rat** (upright, humanoid proportions, rat head, fur, ears, whiskers, tail — not a human in rat drag, not metaphorical).
|
||||
> **Species lock:** literally an **anthropomorphic rat** (upright, humanoid proportions, rat head, fur, ears, whiskers, tail — not a human in rat drag, not metaphorical).
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
# Bezel the Clock
|
||||
|
||||
> **Pronoun policy:** `he/him` — male; per [Chikn Nuggit Wiki](https://chiknnuggit.fandom.com/wiki/Bezel) infobox.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
### Physical Attributes
|
||||
|
||||
- **Height:** Tall
|
||||
- **Weight:**
|
||||
- **Build:** Slender humanoid
|
||||
- **Hair Color:** N/A (clock head)
|
||||
- **Hair Style:** N/A
|
||||
- **Eye Color:** N/A (clock face — heterochromatic pink/cyan motif on alternate forms; default form uses clock hands)
|
||||
- **Skin Tone:** N/A (cyan clock head; white-gloved hands)
|
||||
- **Distinguishing Marks:** Cyan clock for a head with no neck; longer pink hand and shorter cyan hand on the clock face; purple-and-cyan suit with **1 2 3** numerals; pink bowtie; white gloves
|
||||
|
||||
### Identity (physical-form)
|
||||
|
||||
- **Sex:** Male
|
||||
- **Age:** Ancient / cosmic *(wiki: at least 13.7 billion years)*
|
||||
- **Birth Year:**
|
||||
- **Birth Place:** *(wiki: at the moment the universe came to be)*
|
||||
- **Ethnicity:** Living doomsday clock (Chikn Nuggit)
|
||||
- **Nationality:**
|
||||
|
||||
### Production (physical-form)
|
||||
|
||||
- **Dominant Hand:**
|
||||
- **Accent / Dialect:**
|
||||
- **Voice Quality:** *(silent in the chorus cutaway — no dialogue per scene rule)*; source voice: Kellen Goff
|
||||
- **Gait / Movement:** Unhurried lean; one gloved finger tracing the rim of his clock head as the hands creep forward
|
||||
|
||||
### Physical Description
|
||||
|
||||
Tall, slender personified doomsday clock from *Chikn Nuggit*: cyan clock head (no neck), pink and cyan clock hands, purple-and-cyan suit with **1 2 3** on the front, pink bowtie, white gloves. Reads as an immortal busybody deity who showed up for the spectacle — amused, patient, already counting down to something only he thinks is inevitable.
|
||||
|
||||
### Reference Images
|
||||
|
||||
- Portrait: `../pfp/cameo-bezel/bezel_the_clock_0.png` *(Chikn Nuggit Wiki — normal form)*
|
||||
|
||||
---
|
||||
|
||||
## Wardrobe
|
||||
|
||||
### Costume Notes
|
||||
|
||||
Purple-and-cyan suit with **1 2 3** numerals; pink bowtie; white gloves. Normal clock-headed humanoid form only for the cutaway — no cat or bear forms on-camera.
|
||||
|
||||
### Accessories & Props
|
||||
|
||||
- Clock head (primary read)
|
||||
- Pink bowtie
|
||||
|
||||
### Era / Period
|
||||
|
||||
Chikn Nuggit web-series idiom (2D cartoon deity)
|
||||
|
||||
### Makeup Notes
|
||||
|
||||
N/A (clock face)
|
||||
|
||||
---
|
||||
|
||||
## Identity
|
||||
|
||||
### Personality
|
||||
|
||||
Main-antagonist energy played as colosseum spectator: smug, amused, unhurried. Likes watching chaos ripen. Cat-fond and chaos-curious in source canon; in BR he is distilled to **patient countdown** — the guy who already knows how the episode ends and came anyway.
|
||||
|
||||
### Background / Backstory
|
||||
|
||||
Embodiment-of-time faker turned recurring chaos instigator in *Chikn Nuggit*. In BR: Gumball-stitched audience import — a living doomsday clock buying a seat to watch the bubble go live.
|
||||
|
||||
### Traits
|
||||
|
||||
- **Interests:** Time; countdowns; weirdness; watching things escalate
|
||||
- **Quirks & Habits:** Tracing the rim of his own clock head; clock hands creeping while he smiles; leaning down over shorter neighbors without malice — just proximity
|
||||
- **Fears:**
|
||||
- **Skills & Abilities:** Chronokinesis / teleportation / shapeshifting in source canon *(not demonstrated in the silent cutaway)*
|
||||
|
||||
### Speech
|
||||
|
||||
- **Catch Phrases:** *(silent in the chorus cutaway — dialogue removed)*; Source vibe anchors (non-silent): "Keep up the weirdness, my friend." / skull-watch countdown banter
|
||||
|
||||
---
|
||||
|
||||
## Arc
|
||||
|
||||
### Drive
|
||||
|
||||
- **Motivation:** Watch the clock run out
|
||||
- **Want:** See what happens when the bubble opens
|
||||
- **Need:**
|
||||
|
||||
### Opposition
|
||||
|
||||
- **Conflict:**
|
||||
- **Lie They Believe:** *(source)* That he is Time / that Armageddon is his to schedule
|
||||
- **Ghost:**
|
||||
|
||||
### Change
|
||||
|
||||
- **Transformation:** *(cameo — fixture role)*
|
||||
- **Arc Type:** Flat
|
||||
|
||||
### Extended History
|
||||
|
||||
Featured silent beat in the chorus cutaway (`INT. THE COLOSSEUM - THE STANDS - CONTINUOUS`): one tier above the quieter rows, **BEZEL THE CLOCK** — tall cyan clock head, pink bowtie, purple-and-cyan **1 2 3** suit, white gloves — leaning over the bench rail. One gloved finger circles the rim of his clock face; the pink hand and cyan hand tick forward a notch. Smug patience. Whatever he is mouthing, the ambient wash eats it.
|
||||
|
||||
---
|
||||
|
||||
## Relationships
|
||||
|
||||
- **Chorus (collectively)** — Spectator / Countdown — reads as someone who knows more than the stands do; not networked with any one neighbor
|
||||
|
||||
---
|
||||
|
||||
## Production
|
||||
|
||||
### Requirements
|
||||
|
||||
- **Stunt Requirements:** Lean-over-rail; single-finger clock-rim trace; one visible clock-hand tick
|
||||
- **SFX Requirements:** Clock hands must read at cutaway distance; Chikn Nuggit 2D idiom — do not homogenize into 3D realism
|
||||
|
||||
### Voice Casting
|
||||
|
||||
- **Provider:**
|
||||
- **Voice:** *(silent in the cutaway; source: Kellen Goff)*
|
||||
- **Direction:** Never rush. The hands move; the face doesn't.
|
||||
|
||||
### Department Notes
|
||||
|
||||
- **Camera:** Frame him tall against the tier geometry — clock head silhouette is the sell.
|
||||
- **Sound:** Ambient crowd wash only; optional faint tick SFX buried in mix if editorial wants it.
|
||||
- **AD:**
|
||||
- **Editorial:** Normal clock form only. No Bearzel / cat form in this scene.
|
||||
|
||||
### Continuity Notes
|
||||
|
||||
Pink bowtie + **1 2 3** suit numerals + white gloves persistent. Clock hands: longer pink, shorter cyan.
|
||||
|
||||
### Voice Reference
|
||||
|
||||
- **Audio File:**
|
||||
- **Reference Text:**
|
||||
|
||||
---
|
||||
|
||||
## Extended Canon Notes
|
||||
|
||||
*Writer-only material preserved from the pre-Prism `Cameo-Creatures.md` + Chikn Nuggit Wiki snapshot.*
|
||||
|
||||
- **Source IP:** *Chikn Nuggit* — main antagonist; Living Doomsday Clock
|
||||
- **Wiki:** https://chiknnuggit.fandom.com/wiki/Bezel
|
||||
- **Alias:** Bez
|
||||
- **Voice actor (source):** Kellen Goff
|
||||
- **Forms (source — not for cutaway):** cat form (whiskers on clock face, tail, paw-hands); Bearzel bear form (forced by Chikn; heterochromatic eyes)
|
||||
- **Powers (source):** teleportation, transformation, immortality, chronokinesis, invisibility
|
||||
- **Name origin:** watch bezel (frame holding the crystal) — may also pun "basil"
|
||||
- **LGBTQIA+ character (source wiki category);** bi-flag palette acknowledged in-series
|
||||
@@ -1,7 +1,5 @@
|
||||
# Cameoqueen86
|
||||
|
||||
> **Prism-structured profile.** Cameo creature. See `../PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# ExperimentA1ic3
|
||||
|
||||
> **Prism-structured profile.** Cameo creature. See `../PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Foxy_FNAF5_UCN
|
||||
|
||||
> **Prism-structured profile.** Cameo creature. See `../PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Miclbero
|
||||
|
||||
> **Prism-structured profile.** Cameo creature. See `../PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# NoncriticalGamingTTV
|
||||
|
||||
> **Prism-structured profile.** Cameo creature. See `../PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# NoncriticalMother
|
||||
|
||||
> **Prism-structured profile.** Cameo creature. See `../PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Pirate_Protogen
|
||||
|
||||
> **Prism-structured profile.** Cameo creature. See `../PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Rayne8856
|
||||
|
||||
> **Prism-structured profile.** Cameo creature. See `../PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
>
|
||||
> **Pronoun policy:** `she/her` — female; established from the reference portrait (`rayne8856_0.jpg`).
|
||||
|
||||
---
|
||||
|
||||
+5
-182
@@ -1,185 +1,8 @@
|
||||
# Heart and Mind
|
||||
# Heart and Mind — Index
|
||||
|
||||
> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
>
|
||||
> **Format note:** Heart and Mind are written as a **paired visitation** — one mythic presence in two bodies. This single profile covers both. If Prism requires strict character-per-file, split at the coworker's convenience; nothing in the file assumes one-or-two handling.
|
||||
> **Split profiles.** Heart and Mind are one mythic visitation in two bodies. Prism uses **one file per character** — see the individual profiles below.
|
||||
|
||||
---
|
||||
- [Heart](Heart.md) — `Heart_CCCC` / `heart_cccc` — emotional half; clipped commands
|
||||
- [Mind](Mind.md) — `brush_colourful` — cerebral half; announcing register
|
||||
|
||||
## Appearance
|
||||
|
||||
### Physical Attributes (Heart / `heart_cccc`)
|
||||
|
||||
- **Height:**
|
||||
- **Weight:**
|
||||
- **Build:**
|
||||
- **Hair Color:**
|
||||
- **Hair Style:**
|
||||
- **Eye Color:**
|
||||
- **Skin Tone:**
|
||||
- **Distinguishing Marks:**
|
||||
|
||||
### Physical Attributes (Mind / `brush_colourful`)
|
||||
|
||||
- **Height:**
|
||||
- **Weight:**
|
||||
- **Build:**
|
||||
- **Hair Color:**
|
||||
- **Hair Style:**
|
||||
- **Eye Color:**
|
||||
- **Skin Tone:**
|
||||
- **Distinguishing Marks:**
|
||||
|
||||
### Identity (physical-form)
|
||||
|
||||
- **Sex:** Unspecified and probably beside the point — archetypal function, not demographic beings
|
||||
- **Age:** Not meaningfully human-coded; maturity works more like archetypal function than personal development
|
||||
- **Birth Year:**
|
||||
- **Birth Place:**
|
||||
- **Ethnicity:**
|
||||
- **Nationality:**
|
||||
|
||||
### Production (physical-form)
|
||||
|
||||
- **Dominant Hand:**
|
||||
- **Accent / Dialect:**
|
||||
- **Voice Quality:** Clipped fragments; slightly broken by transmission. Heart: emotional amplitude. Mind: cerebral register.
|
||||
- **Gait / Movement:** Appear suddenly, identify themselves in plain language, vanish back into myth
|
||||
|
||||
### Physical Description
|
||||
|
||||
Less like regular chatters and more like a visitation. Appear suddenly, identify themselves in plain language, speak in clipped fragments, and vanish back into myth. Surreal rather than conversational. **Two-body omen:** one emotional, one cerebral, both slightly broken by transmission. (Implied absence of a third counterpart — the Soul — is part of the read.)
|
||||
|
||||
### Reference Images
|
||||
|
||||
- Heart portrait: `pfp/heart-and-mind/heart_cccc_0.jpg`
|
||||
- Mind portrait: `pfp/heart-and-mind/brush_colourful_0.jpg`
|
||||
|
||||
---
|
||||
|
||||
## Wardrobe
|
||||
|
||||
### Costume Notes
|
||||
|
||||
Visitation-coded; no stable material wardrobe. Whatever they wear should look slightly incorrect for the arena — not cosplay, not fashion, not armor.
|
||||
|
||||
### Accessories & Props
|
||||
|
||||
—
|
||||
|
||||
### Era / Period
|
||||
|
||||
Myth / archetype
|
||||
|
||||
### Makeup Notes
|
||||
|
||||
—
|
||||
|
||||
---
|
||||
|
||||
## Identity
|
||||
|
||||
### Personality
|
||||
|
||||
Symbolic counterparts. Not built for relationships, not built for court hierarchy. Feel like metaphysical entities briefly ignoring the hierarchy of Rain's court. Interrupt the realm rather than petition its ruler.
|
||||
|
||||
**Heart** — emotional, slightly broken by transmission, issues clipped commands ("Put your viewers back"). **Mind** — cerebral, announces, paired.
|
||||
|
||||
### Background / Backstory
|
||||
|
||||
Appear once in `errands.ts` (first seen 2026-01-30), identify themselves in plain language, then vanish back into myth. Other creatures later refer back to them — the bit has a real afterimage precisely because the appearance was so short.
|
||||
|
||||
### Traits
|
||||
|
||||
- **Interests:** Archetypal interrupts; mythic cameo
|
||||
- **Quirks & Habits:** Clipped fragments; plain self-identification; sudden arrival / sudden departure
|
||||
- **Fears:**
|
||||
- **Skills & Abilities:** Interrupting the movie's logic and leaving everyone else acting like it somehow makes sense
|
||||
|
||||
### Speech
|
||||
|
||||
- **Catch Phrases:** Heart: "Hello im the Heart"; Mind: "and I'm the Mind"; Heart: "Put your viewers back"; Heart: "Lets go mind this is"; Later callback (by other creatures): "who were those two people who said they were the heart and the mind"
|
||||
|
||||
---
|
||||
|
||||
## Arc
|
||||
|
||||
### Drive
|
||||
|
||||
- **Motivation:** Archetypal function, not personal development
|
||||
- **Want:** *(n/a — they do not petition, they interrupt)*
|
||||
- **Need:** *(n/a)*
|
||||
|
||||
### Opposition
|
||||
|
||||
- **Conflict:**
|
||||
- **Lie They Believe:**
|
||||
- **Ghost:**
|
||||
|
||||
### Change
|
||||
|
||||
- **Transformation:** Archetype does not change. They arrive, they leave. Residue persists — other creatures remember and reference them afterward.
|
||||
- **Arc Type:** Flat
|
||||
|
||||
### Extended History
|
||||
|
||||
Visitation / heralds / minibosses, per BR function. A strange paired entity that interrupts the movie's logic and leaves everyone else acting like it somehow makes sense. Implied absent third: the Soul.
|
||||
|
||||
---
|
||||
|
||||
## Relationships
|
||||
|
||||
- **Raincloud** — Indifferent / Archetype — do not seek Rain's approval; clipped commands and sudden appearance make them feel like metaphysical entities briefly ignoring the hierarchy of his court
|
||||
- **Chorus (collectively)** — Mythic Intruders — strongest social footprint is the fact that other creatures remember and reference them afterward
|
||||
|
||||
---
|
||||
|
||||
## Production
|
||||
|
||||
### Requirements
|
||||
|
||||
- **Stunt Requirements:** Sudden-appearance / sudden-disappearance staging
|
||||
- **SFX Requirements:** Transmission-broken-fragment audio/visual; blue-holographic-mist bracketing entrance and exit (optional — fits the arena-death VFX language without being a death)
|
||||
|
||||
### Voice Casting
|
||||
|
||||
- **Provider:**
|
||||
- **Voice:** Heart — emotional, slightly broken. Mind — cerebral, announcing. Both clipped.
|
||||
- **Direction:** Do not over-voice them. Clipped fragments. The register is announcement, not conversation.
|
||||
|
||||
### Department Notes
|
||||
|
||||
- **Camera:** Frame them like archetypes, not characters — iconic, unresolved, one-take.
|
||||
- **Sound:**
|
||||
- **AD:**
|
||||
- **Editorial:** Short. Their appearance gets a *real afterimage* specifically because it is brief.
|
||||
|
||||
### Continuity Notes
|
||||
|
||||
Two bodies, one presence. If a later installment introduces the Soul, this entry should be re-scoped into a trinity.
|
||||
|
||||
### Voice Reference
|
||||
|
||||
- **Audio File:**
|
||||
- **Reference Text:**
|
||||
|
||||
---
|
||||
|
||||
## Extended Canon Notes
|
||||
|
||||
*Writer-only material preserved from the pre-Prism profile.*
|
||||
|
||||
### Chat-export provenance
|
||||
|
||||
- Observed handles: `Heart_CCCC` as Heart, `brush_colourful` as Mind
|
||||
- Activity: one direct bit in `errands.ts`, then later referenced by chat as a memorable event
|
||||
- First seen: 2026-01-30 in `errands.ts`
|
||||
- Confidence: Medium for the concept, low for the amount of direct dialogue
|
||||
|
||||
### Evidence
|
||||
|
||||
- Heart: "Hello im the Heart"
|
||||
- Mind: "and I'm the Mind"
|
||||
- Heart: "Put your viewers back"
|
||||
- Heart: "Lets go mind this is"
|
||||
- Later callback: "who were those two people who said they were the heart and the mind"
|
||||
Shared canon (visitation beat, `errands.ts`, bubble-interior staging) lives in both files. This index replaces the former combined profile.
|
||||
|
||||
+172
@@ -0,0 +1,172 @@
|
||||
# Heart
|
||||
|
||||
> **Paired archetype:** Heart and Mind are one mythic visitation in two bodies. See also [`Mind.md`](Mind.md).
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
### Physical Attributes
|
||||
|
||||
- **Height:**
|
||||
- **Weight:**
|
||||
- **Build:**
|
||||
- **Hair Color:**
|
||||
- **Hair Style:**
|
||||
- **Eye Color:**
|
||||
- **Skin Tone:**
|
||||
- **Distinguishing Marks:**
|
||||
|
||||
### Identity (physical-form)
|
||||
|
||||
- **Sex:** Unspecified and probably beside the point — archetypal function, not demographic being
|
||||
- **Age:** Not meaningfully human-coded; maturity works like archetypal function rather than personal development
|
||||
- **Birth Year:**
|
||||
- **Birth Place:**
|
||||
- **Ethnicity:**
|
||||
- **Nationality:**
|
||||
|
||||
### Production (physical-form)
|
||||
|
||||
- **Dominant Hand:**
|
||||
- **Accent / Dialect:**
|
||||
- **Voice Quality:** Emotional amplitude; clipped fragments; slightly broken by transmission
|
||||
- **Gait / Movement:** Appears suddenly, identifies in plain language, vanishes back into myth
|
||||
|
||||
### Physical Description
|
||||
|
||||
The **emotional half** of a two-body omen. Less like a regular chatter and more like a visitation — surreal rather than conversational, slightly broken by transmission. Reads as one mythic presence split across two bodies; the implied absence of a third counterpart (the Soul) is part of the paired read.
|
||||
|
||||
### Reference Images
|
||||
|
||||
- Portrait: `pfp/heart/heart_cccc_0.jpg`
|
||||
|
||||
---
|
||||
|
||||
## Wardrobe
|
||||
|
||||
### Costume Notes
|
||||
|
||||
Visitation-coded; no stable material wardrobe. Whatever appears should look slightly incorrect for the arena — not cosplay, not fashion, not armor.
|
||||
|
||||
### Accessories & Props
|
||||
|
||||
—
|
||||
|
||||
### Era / Period
|
||||
|
||||
Myth / archetype
|
||||
|
||||
### Makeup Notes
|
||||
|
||||
—
|
||||
|
||||
---
|
||||
|
||||
## Identity
|
||||
|
||||
### Personality
|
||||
|
||||
Symbolic counterpart to Mind — not built for relationships or court hierarchy. Feels like a metaphysical entity briefly ignoring the hierarchy of Rain's court. **Emotional register:** issues clipped commands; leads the pair's exits.
|
||||
|
||||
### Background / Backstory
|
||||
|
||||
Appears once in `errands.ts` (first seen 2026-01-30), identifies as Heart in plain language, then vanishes back into myth. Other creatures later refer back to the duo — the bit has a real afterimage because the appearance was so short.
|
||||
|
||||
### Traits
|
||||
|
||||
- **Interests:** Archetypal interrupts; mythic cameo
|
||||
- **Quirks & Habits:** Clipped fragments; plain self-identification; sudden arrival / sudden departure; commands rather than petitions
|
||||
- **Fears:**
|
||||
- **Skills & Abilities:** Interrupting the movie's logic and leaving everyone else acting like it somehow makes sense
|
||||
|
||||
### Speech
|
||||
|
||||
- **Catch Phrases:** "Hello im the Heart"; "Put your viewers back"; "Lets go mind this is"
|
||||
|
||||
---
|
||||
|
||||
## Arc
|
||||
|
||||
### Drive
|
||||
|
||||
- **Motivation:** Archetypal function, not personal development
|
||||
- **Want:** *(n/a — does not petition, interrupts)*
|
||||
- **Need:**
|
||||
|
||||
### Opposition
|
||||
|
||||
- **Conflict:**
|
||||
- **Lie They Believe:**
|
||||
- **Ghost:**
|
||||
|
||||
### Change
|
||||
|
||||
- **Transformation:** Archetype does not change. Arrives, leaves. Residue persists — other creatures remember and reference the pair afterward.
|
||||
- **Arc Type:** Flat
|
||||
|
||||
### Extended History
|
||||
|
||||
Visitation / herald / miniboss function in BR. Heart is the **emotional** voice of the paired entity that interrupts the movie's logic. In the bubble-interior beat, glances with Mind at the cloak-hem without apparent coordination.
|
||||
|
||||
---
|
||||
|
||||
## Relationships
|
||||
|
||||
- **Mind** — Paired Archetype — one mythic presence in two bodies; cerebral counterpart
|
||||
- **Raincloud** — Indifferent / Archetype — does not seek Rain's approval; clipped commands make Heart feel like a metaphysical entity briefly ignoring court hierarchy
|
||||
- **Chorus (collectively)** — Mythic Intruder — strongest social footprint is that other creatures remember and reference the pair afterward
|
||||
|
||||
---
|
||||
|
||||
## Production
|
||||
|
||||
### Requirements
|
||||
|
||||
- **Stunt Requirements:** Sudden-appearance / sudden-disappearance staging; paired glance beats with Mind
|
||||
- **SFX Requirements:** Transmission-broken-fragment audio/visual; blue-holographic-mist bracketing entrance and exit (optional — fits arena-death VFX language without being a death)
|
||||
|
||||
### Voice Casting
|
||||
|
||||
- **Provider:**
|
||||
- **Voice:** Emotional, slightly broken by transmission. Clipped fragments — announcement, not conversation.
|
||||
- **Direction:** Do not over-voice. The register is command and quatrain, not chat.
|
||||
|
||||
### Department Notes
|
||||
|
||||
- **Camera:** Frame like an archetype, not a regular character — iconic, unresolved, one-take. Always readable as half of a pair when Mind is in frame.
|
||||
- **Sound:**
|
||||
- **AD:**
|
||||
- **Editorial:** Short. The visitation gets a *real afterimage* specifically because it is brief.
|
||||
|
||||
### Continuity Notes
|
||||
|
||||
Always paired with Mind in canon. If a later installment introduces the Soul, re-scope Heart into a trinity with Mind and Soul.
|
||||
|
||||
### Voice Reference
|
||||
|
||||
- **Audio File:**
|
||||
- **Reference Text:**
|
||||
|
||||
---
|
||||
|
||||
## Extended Canon Notes
|
||||
|
||||
*Writer-only material preserved from the pre-split `Heart-and-Mind.md` profile.*
|
||||
|
||||
### Chat-export provenance
|
||||
|
||||
- Observed handle: `Heart_CCCC` (`heart_cccc`)
|
||||
- Activity: one direct bit in `errands.ts`, then later referenced by chat as a memorable event
|
||||
- First seen: 2026-01-30 in `errands.ts`
|
||||
- Confidence: Medium for the concept, low for the amount of direct dialogue
|
||||
|
||||
### Evidence (Heart lines)
|
||||
|
||||
- "Hello im the Heart"
|
||||
- "Put your viewers back"
|
||||
- "Lets go mind this is"
|
||||
|
||||
### Pair callback (by other creatures)
|
||||
|
||||
- "who were those two people who said they were the heart and the mind"
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
# Jenni
|
||||
|
||||
> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*. **Render lock:** **2D styled** at all times — cel-shaded / flat-color **anime illustration** (clean outlines, paper-flat or soft-gradient fills); never 3D model, never photoreal actor-in-suit unless a deliberate Gumball clash plate calls for it (see below).
|
||||
> **Render lock:** **2D styled** at all times — cel-shaded / flat-color **anime illustration** (clean outlines, paper-flat or soft-gradient fills); never 3D model, never photoreal actor-in-suit unless a deliberate Gumball clash plate calls for it (see below).
|
||||
|
||||
---
|
||||
|
||||
|
||||
+170
@@ -0,0 +1,170 @@
|
||||
# Mind
|
||||
|
||||
> **Paired archetype:** Heart and Mind are one mythic visitation in two bodies. See also [`Heart.md`](Heart.md).
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
### Physical Attributes
|
||||
|
||||
- **Height:**
|
||||
- **Weight:**
|
||||
- **Build:**
|
||||
- **Hair Color:**
|
||||
- **Hair Style:**
|
||||
- **Eye Color:**
|
||||
- **Skin Tone:**
|
||||
- **Distinguishing Marks:**
|
||||
|
||||
### Identity (physical-form)
|
||||
|
||||
- **Sex:** Unspecified and probably beside the point — archetypal function, not demographic being
|
||||
- **Age:** Not meaningfully human-coded; maturity works like archetypal function rather than personal development
|
||||
- **Birth Year:**
|
||||
- **Birth Place:**
|
||||
- **Ethnicity:**
|
||||
- **Nationality:**
|
||||
|
||||
### Production (physical-form)
|
||||
|
||||
- **Dominant Hand:**
|
||||
- **Accent / Dialect:**
|
||||
- **Voice Quality:** Cerebral register; clipped fragments; slightly broken by transmission
|
||||
- **Gait / Movement:** Appears suddenly, identifies in plain language, vanishes back into myth
|
||||
|
||||
### Physical Description
|
||||
|
||||
The **cerebral half** of a two-body omen. Less like a regular chatter and more like a visitation — surreal rather than conversational, slightly broken by transmission. Reads as one mythic presence split across two bodies; the implied absence of a third counterpart (the Soul) is part of the paired read.
|
||||
|
||||
### Reference Images
|
||||
|
||||
- Portrait: `pfp/mind/brush_colourful_0.jpg`
|
||||
|
||||
---
|
||||
|
||||
## Wardrobe
|
||||
|
||||
### Costume Notes
|
||||
|
||||
Visitation-coded; no stable material wardrobe. Whatever appears should look slightly incorrect for the arena — not cosplay, not fashion, not armor.
|
||||
|
||||
### Accessories & Props
|
||||
|
||||
—
|
||||
|
||||
### Era / Period
|
||||
|
||||
Myth / archetype
|
||||
|
||||
### Makeup Notes
|
||||
|
||||
—
|
||||
|
||||
---
|
||||
|
||||
## Identity
|
||||
|
||||
### Personality
|
||||
|
||||
Symbolic counterpart to Heart — not built for relationships or court hierarchy. Feels like a metaphysical entity briefly ignoring the hierarchy of Rain's court. **Cerebral register:** announces; paired; follows Heart's lead on exit beats.
|
||||
|
||||
### Background / Backstory
|
||||
|
||||
Appears once in `errands.ts` (first seen 2026-01-30), identifies as Mind in plain language, then vanishes back into myth. Other creatures later refer back to the duo — the bit has a real afterimage because the appearance was so short.
|
||||
|
||||
### Traits
|
||||
|
||||
- **Interests:** Archetypal interrupts; mythic cameo
|
||||
- **Quirks & Habits:** Clipped fragments; plain self-identification; sudden arrival / sudden departure; announcing rather than petitioning
|
||||
- **Fears:**
|
||||
- **Skills & Abilities:** Interrupting the movie's logic and leaving everyone else acting like it somehow makes sense
|
||||
|
||||
### Speech
|
||||
|
||||
- **Catch Phrases:** "and I'm the Mind"
|
||||
|
||||
---
|
||||
|
||||
## Arc
|
||||
|
||||
### Drive
|
||||
|
||||
- **Motivation:** Archetypal function, not personal development
|
||||
- **Want:** *(n/a — does not petition, interrupts)*
|
||||
- **Need:**
|
||||
|
||||
### Opposition
|
||||
|
||||
- **Conflict:**
|
||||
- **Lie They Believe:**
|
||||
- **Ghost:**
|
||||
|
||||
### Change
|
||||
|
||||
- **Transformation:** Archetype does not change. Arrives, leaves. Residue persists — other creatures remember and reference the pair afterward.
|
||||
- **Arc Type:** Flat
|
||||
|
||||
### Extended History
|
||||
|
||||
Visitation / herald / miniboss function in BR. Mind is the **cerebral** voice of the paired entity that interrupts the movie's logic. In the bubble-interior beat, glances with Heart at the cloak-hem without apparent coordination.
|
||||
|
||||
---
|
||||
|
||||
## Relationships
|
||||
|
||||
- **Heart** — Paired Archetype — one mythic presence in two bodies; emotional counterpart
|
||||
- **Raincloud** — Indifferent / Archetype — does not seek Rain's approval; sudden appearance makes Mind feel like a metaphysical entity briefly ignoring court hierarchy
|
||||
- **Chorus (collectively)** — Mythic Intruder — strongest social footprint is that other creatures remember and reference the pair afterward
|
||||
|
||||
---
|
||||
|
||||
## Production
|
||||
|
||||
### Requirements
|
||||
|
||||
- **Stunt Requirements:** Sudden-appearance / sudden-disappearance staging; paired glance beats with Heart
|
||||
- **SFX Requirements:** Transmission-broken-fragment audio/visual; blue-holographic-mist bracketing entrance and exit (optional — fits arena-death VFX language without being a death)
|
||||
|
||||
### Voice Casting
|
||||
|
||||
- **Provider:**
|
||||
- **Voice:** Cerebral, announcing. Clipped fragments — announcement, not conversation.
|
||||
- **Direction:** Do not over-voice. One line can carry the whole read.
|
||||
|
||||
### Department Notes
|
||||
|
||||
- **Camera:** Frame like an archetype, not a regular character — iconic, unresolved, one-take. Always readable as half of a pair when Heart is in frame.
|
||||
- **Sound:**
|
||||
- **AD:**
|
||||
- **Editorial:** Short. The visitation gets a *real afterimage* specifically because it is brief.
|
||||
|
||||
### Continuity Notes
|
||||
|
||||
Always paired with Heart in canon. If a later installment introduces the Soul, re-scope Mind into a trinity with Heart and Soul.
|
||||
|
||||
### Voice Reference
|
||||
|
||||
- **Audio File:**
|
||||
- **Reference Text:**
|
||||
|
||||
---
|
||||
|
||||
## Extended Canon Notes
|
||||
|
||||
*Writer-only material preserved from the pre-split `Heart-and-Mind.md` profile.*
|
||||
|
||||
### Chat-export provenance
|
||||
|
||||
- Observed handle: `brush_colourful`
|
||||
- Activity: one direct bit in `errands.ts`, then later referenced by chat as a memorable event
|
||||
- First seen: 2026-01-30 in `errands.ts`
|
||||
- Confidence: Medium for the concept, low for the amount of direct dialogue
|
||||
|
||||
### Evidence (Mind lines)
|
||||
|
||||
- "and I'm the Mind"
|
||||
|
||||
### Pair callback (by other creatures)
|
||||
|
||||
- "who were those two people who said they were the heart and the mind"
|
||||
@@ -1,7 +1,5 @@
|
||||
# Noname
|
||||
|
||||
> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
>
|
||||
> **Pronoun policy:** presumed male, `he/him` in all narration unless explicit canon revises. Never singular `they`.
|
||||
|
||||
---
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# NotoriousRooster
|
||||
|
||||
> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
>
|
||||
> **Pronoun policy:** public prose defaults to **`he`** (the rooster persona is socially read as male because the affect is loud/boisterous and "rooster" implies male). Reserve **`she`** for writer-frame reality checks only — this Identity section, reveal-era lines. Never `they`.
|
||||
|
||||
---
|
||||
|
||||
+5
-4
@@ -11,20 +11,21 @@ These profiles were built from 102 TwitchDownloader chat exports in `MixerTwitch
|
||||
6. Azure
|
||||
7. Starboy
|
||||
8. Jenni
|
||||
9. Heart and Mind
|
||||
10. Beanie
|
||||
9. Heart
|
||||
10. Mind
|
||||
11. Beanie
|
||||
|
||||
## Additional Docs
|
||||
- `RaincloudTheDragon.md` covers the sovereign host role.
|
||||
- `BD.md` covers the silent throne-room pet (promoted from the old cameo collection — he is a recurring fixture in the film).
|
||||
- `Cameo-Creatures.md` is now an **index** pointing at per-character Prism profiles under `Cameos/` (ExperimentA1ic3, NoncriticalMother, NoncriticalGamingTTV, Pirate_Protogen, Foxy_FNAF5_UCN, Basedgymrat, Miclbero, Cameoqueen86, Rayne8856).
|
||||
- `Cameo-Creatures.md` is now an **index** pointing at per-character Prism profiles under `Cameos/` (ExperimentA1ic3, NoncriticalMother, NoncriticalGamingTTV, Pirate_Protogen, Foxy_FNAF5_UCN, Basedgymrat, Miclbero, Cameoqueen86, Rayne8856, Bezel the Clock).
|
||||
- `PRISM_FORMAT.md` documents the Prism section layout, field map, and AI-Fill policy that every profile in this folder now follows.
|
||||
|
||||
## Notes
|
||||
- `Azure` is now consolidated from the confirmed handles `guidingflyer530` and `actuallynotazure`.
|
||||
- `Ubear` is the canonical name for the creature later seen as `AncientMalgru` / `AnCIentmalGru`; the confirmed alias cluster also includes `verify52w` and `Sky_City_2013`. `imnoob87` remains tentative. **Adventure Quest** runs through his character: **UbearAQ** / AQ Addicts history, the **Ubear** forme’s AQ-style art, and **`AncientMalgru`** as both his alias and the name of a **rare fish item** in AQ. [Ubear.md](Ubear.md) has lore (shapeshifter, favorite **Ubear** forme), design ref, and handle provenance.
|
||||
- `Agate` is still an intentionally sparse read inside the archive itself, but your project notes establish that she predates the captured JSON range.
|
||||
- `Heart and Mind` is based on the one-off `errands.ts` bit, where `Heart_CCCC` introduces himself as Heart and `brush_colourful` introduces himself as Mind, plus later chat references to the duo.
|
||||
- `Heart` and `Mind` are a paired mythic visitation (one presence, two bodies), based on the one-off `errands.ts` bit where `Heart_CCCC` introduces himself as Heart and `brush_colourful` introduces himself as Mind, plus later chat references to the duo. Profiles: [Heart.md](Heart.md), [Mind.md](Mind.md).
|
||||
- `other-creatures.txt` excludes the currently profiled docs and the confirmed alias consolidations above.
|
||||
- Primary roster files now include explicit `Relationships` and `Regard for Raincloud` sections based on archive interaction patterns plus your project notes.
|
||||
- `Identity` sections are canon-facing notes based on your direct guidance first, with chat logs used only where they support rather than override that canon.
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# RaincloudTheDragon
|
||||
|
||||
> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
# Starboy
|
||||
|
||||
> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*. **Render lock:** **2D styled** only — **anime** execution, **Dillon Goo Studios–esque** (polished high-production 2D character work: appeal-first shapes, slick gradients where needed, crisp line/color discipline, motion-friendly reads — **not** photoreal, **not** western flat-toon default, **not** 3D toon-shaded unless a scripted style gag says otherwise).
|
||||
> **Render lock:** **2D styled** only — **anime** execution, **Dillon Goo Studios–esque** (polished high-production 2D character work: appeal-first shapes, slick gradients where needed, crisp line/color discipline, motion-friendly reads — **not** photoreal, **not** western flat-toon default, **not** 3D toon-shaded unless a scripted style gag says otherwise).
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Ubear / Malgru
|
||||
|
||||
> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*.
|
||||
|
||||
---
|
||||
|
||||
## Appearance
|
||||
|
||||
@@ -138,7 +138,7 @@ The `0BattleRoyale` film stages its survival act inside a single large prop: a *
|
||||
The entry ceremony uses **two distinct rooms** plus a **dreamscape void** between them. Keep this geography straight:
|
||||
|
||||
- **The courtroom.** Rain's private throne chamber. Catmull-Baroque ornament on concrete substrate, MOTD frame high on the back wall, obsidian throne on a dais, one throne-room pet (**BD** — cursed-cute liquid-flesh dragonling) on a cushion beside the throne. No bleachers in here. No sand floor. No bubble. The contestants are placed on the lower stone circle in front of the dais for the rules speech, not in the colosseum.
|
||||
- **The colosseum.** A separate full-stadium amphitheatre — ringed stone bleachers around a central sand floor, subscriber-count banners, emote gargoyles, the gilded jumbotron on brass rigging above, the **bubble on its iron cradle** at the center of the sand. This is where the chorus (ExperimentA1ic3, the noncriticals, pirate-protogen, foxy, basedgymrat, miclbero, cameoqueen86, rayne8856, and the rest of the Gumball-stitched crowd) sits. Rain is **not** in the colosseum — he watches from the throne next door.
|
||||
- **The colosseum.** A separate full-stadium amphitheatre — ringed stone bleachers around a central sand floor, subscriber-count banners, emote gargoyles, the gilded jumbotron on brass rigging above, the **bubble on its iron cradle** at the center of the sand. This is where the chorus (ExperimentA1ic3, the noncriticals, pirate-protogen, foxy, basedgymrat, miclbero, cameoqueen86, rayne8856, Bezel the Clock, and the rest of the Gumball-stitched crowd) sits. Rain is **not** in the colosseum — he watches from the throne next door.
|
||||
- **The wall-reveal.** At Rain's cue during the rules speech, the **right-hand wall of the courtroom dissolves into transparency**, silently, from a single point outward. Ornament outlines remain ghosted at the perimeter; the stone frame holds; only the middle has gone clear. Beyond the transparency is a total dreamscape **black** — no stars, no horizon, no atmosphere — with the colosseum **floating unsupported** at middle distance, dream-logic.
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- **The descending staircase.** Also at Rain's cue, a broad flight of gilded-edged stone steps **sinks into existence** from the floor to the right of the throne and continues out through the newly-transparent wall, arcing gently down and away across the void toward the colosseum. No railings, no supports, no anchor; it simply is. Contestants descend it in single file (Azure first per Rain's order).
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- **The under-bleacher approach.** The staircase lands in the colosseum's lower ring, in the shadow of the overhanging stone bleachers. The aperture is cut into the bubble's shell so that the **front-row bleachers hang directly above it**. Chorus feet / hooves / claws / boots are visible through the gaps as the contestants walk the last ten paces to the aperture — the audience is directly overhead, waiting. This is the literal meaning of "the aperture is underneath the bleachers."
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@@ -146,7 +146,7 @@ The entry ceremony uses **two distinct rooms** plus a **dreamscape void** betwee
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- **Crossing.** **Warp-rescales** the contestant into the interior world. One step out, one step in. No transition VFX on the contestant themselves; the scale shift is shown by cutting from the outside wide (contestant next to a ten-meter bubble) to the inside wide (contestant next to a full-size forest tree).
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- **Seal.** The aperture seals behind the last crosser. During the match it does not re-open. Reconstituted dead contestants emerge from a separate **recovery bay** accessed via a side door on the colosseum wall, not via the bubble.
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- **Bug-drones at launch.** At the moment of seal, Rain triggers the bug-drones; the swarm streams from its brass-latticed hive on the iron cradle and dives through the final dilating seam an instant before it closes. This is the last thing to cross the aperture.
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- **Chorus cutaway window.** The beat between the aperture sealing and the first interior shot is reserved for the **chorus cameo cutaway** — a slow pan across the colosseum stands showing the cameo creatures (ExperimentA1ic3 handing out hot dogs, the noncriticals eating politely, pirate-protogen yelling, foxy-fnaf5-ucn squealing, basedgymrat hyping, miclbero practicing his line, cameoqueen86 watching the map, rayne8856 calling it). The Gumball Rule is at full force in the stands. The jumbotron warms up and takes the live feed during this cutaway.
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- **Chorus cutaway window.** The beat between the aperture sealing and the first interior shot is reserved for the **chorus cameo cutaway** — a slow pan across the colosseum stands showing the cameo creatures (ExperimentA1ic3 handing out hot dogs, the noncriticals eating politely, pirate-protogen yelling, foxy-fnaf5-ucn squealing, basedgymrat hyping, miclbero practicing his line, cameoqueen86 watching the map, rayne8856 calling it, Bezel the Clock tracing his countdown). The Gumball Rule is at full force in the stands. The jumbotron warms up and takes the live feed during this cutaway.
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### 8.4 The shrink mechanic (Fortnite, reskinned)
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