From 4970d9f254bc869583ad520ea0bab256559dddec Mon Sep 17 00:00:00 2001 From: Raincloud Date: Mon, 18 May 2026 23:12:22 -0600 Subject: [PATCH] specify jenni and starboy 2d style --- Story/Jenni.md | 12 ++++++------ Story/Starboy.md | 12 ++++++------ 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/Story/Jenni.md b/Story/Jenni.md index 3900671..05e7646 100644 --- a/Story/Jenni.md +++ b/Story/Jenni.md @@ -1,6 +1,6 @@ # Jenni -> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*. +> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*. **Render lock:** **2D styled** at all times — cel-shaded / flat-color **anime illustration** (clean outlines, paper-flat or soft-gradient fills); never 3D model, never photoreal actor-in-suit unless a deliberate Gumball clash plate calls for it (see below). --- @@ -35,7 +35,7 @@ ### Physical Description -Anime-realistic anthro **fox / vulpine** girl: pink outer ears with pale inner fluff, pink hair with bangs, big blue eyes, pale coat on face and limbs. Wardrobe splits cleanly across refs — **design anchor is the `Story/ref` trio**; older assets are supporting. +**2D-styled** anime-realistic anthro **fox / vulpine** girl (cel / illustration read — never a 3D model baseline): pink outer ears with pale inner fluff, pink hair with bangs, big blue eyes, pale coat on face and limbs. Wardrobe splits cleanly across refs — **design anchor is the `Story/ref` trio**; older assets are supporting. - **Turnaround + palette (default "sheet" canon):** `Story/ref/jenniref.webp` — front / side / back, **light pink crop tee**, **charcoal bike shorts**, **black high-tops** with a **pink ankle band**; **black choker** with a small **pale charm**; **multi-color bead bracelets** on both wrists; tail silhouette per sheet (longer body, **pink tuft** at tip). - **Portrait / expression + jewelry pass:** `Story/ref/jenni3.webp` — **warm pink crew tee**, **lavender flat backdrop**; **red teardrop gem** on a **thin black cord**; **two small gold hoops** per ear; **rings** (red gem on index, **blue + pink stacked bands** on middle); **brown leather strap** wristwear (watch / bracelet); optional playful **blep**. @@ -43,7 +43,7 @@ Anime-realistic anthro **fox / vulpine** girl: pink outer ears with pale inner f - **Legacy photo backdrop (still usable):** `Assets/refs/Jenni_fullbody.png` — anime figure on a **photo-real** location plate (blue Mini Cooper, leafy lot) for Gumball contrast experiments. - **PFP:** `pfp/jenni/jennimilano_0.jpg` — older square crop; defer to `Story/ref` for species, tail, and jewelry specifics when they disagree. -**Native render context (Gumball Rule):** she still reads as **clean cel anime** against **photo-real or Catmull-Baroque** sets — use `Jenni_fullbody.png` or equivalent plates when you want the **literal photo background** joke; the flat-color ref backs (`lavender`, dusty rose, light blue) are valid too. Do **not** re-render her to "match" the dragon's painterly scale. +**Native render context (Gumball Rule):** she still reads as **2D** — **clean cel anime** — against **photo-real or Catmull-Baroque** sets — use `Jenni_fullbody.png` or equivalent plates when you want the **literal photo background** joke; the flat-color ref backs (`lavender`, dusty rose, light blue) are valid too. Do **not** re-render her to "match" the dragon's painterly scale. ### Reference Images @@ -142,7 +142,7 @@ Dual-hat chorus member + commissioned artist. Her commissioned work (emote gargo ### Requirements - **Stunt Requirements:** Arena-navigation for a non-combatant professional; death choreography (mist-poof) -- **SFX Requirements:** Mist-poof on death; maintain anime-style render language against the colosseum (Gumball clash is load-bearing) +- **SFX Requirements:** Mist-poof on death; maintain **2D anime-cel** render language on her at all times against the colosseum (Gumball clash is load-bearing) ### Voice Casting @@ -152,14 +152,14 @@ Dual-hat chorus member + commissioned artist. Her commissioned work (emote gargo ### Department Notes -- **Camera:** Stay anime-style on her against Catmull-Baroque architecture — the style clash is the point (Gumball Rule, see `Worldbuilding.md`). +- **Camera:** Stay **2D** anime-style on her against Catmull-Baroque architecture — the style clash is the point (Gumball Rule, see `Worldbuilding.md`). - **Sound:** - **AD:** - **Editorial:** Her work (emote gargoyles, sub-banner chains) is visible set dressing — point the camera at it occasionally without comment. ### Continuity Notes -**Design lock:** use `Story/ref/jenniref.webp` + `jenni3.webp` + `jenni2.jpg` before falling back to older crops. **Species read** is **vulpine / fox-type anthro** in the new set (large tufted ears; tail shape varies per ref as noted above). **Gem + metal jewelry** is continuity-safe when sourced from those refs. Stylus + tablet remain the on-duty anchor for work beats. +**Design lock:** **2D-styled** character — same rules in portrait, turnaround, and arena cuts. Use `Story/ref/jenniref.webp` + `jenni3.webp` + `jenni2.jpg` before falling back to older crops. **Species read** is **vulpine / fox-type anthro** in the new set (large tufted ears; tail shape varies per ref as noted above). **Gem + metal jewelry** is continuity-safe when sourced from those refs. Stylus + tablet remain the on-duty anchor for work beats. ### Voice Reference diff --git a/Story/Starboy.md b/Story/Starboy.md index 47b0978..a1fda28 100644 --- a/Story/Starboy.md +++ b/Story/Starboy.md @@ -1,6 +1,6 @@ # Starboy -> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*. +> **Prism-structured profile.** See `PRISM_FORMAT.md`. Fields Prism cannot absorb are preserved under *Extended Canon Notes*. **Render lock:** **2D styled** only — **anime** execution, **Dillon Goo Studios–esque** (polished high-production 2D character work: appeal-first shapes, slick gradients where needed, crisp line/color discipline, motion-friendly reads — **not** photoreal, **not** western flat-toon default, **not** 3D toon-shaded unless a scripted style gag says otherwise). --- @@ -35,7 +35,7 @@ ### Physical Description -Night-sky winter fashion: light-gray ribbed turtleneck under a blue jacket with a thick beige shearling collar. Layered teal-to-aqua hair with star specks. Galaxy eyes (purple-blue with mountain silhouette and star pupils). Pink cheek blush. Big four-point star hair clip plus a small fluffy cloud clip. +**Always 2D, anime-styled** — **Dillon Goo Studios–esque** polish on the read (clean silhouette, modern anime surface quality). Night-sky winter fashion: light-gray ribbed turtleneck under a blue jacket with a thick beige shearling collar. Layered teal-to-aqua hair with star specks. Galaxy eyes (purple-blue with mountain silhouette and star pupils). Pink cheek blush. Big four-point star hair clip plus a small fluffy cloud clip. ### Reference Images @@ -47,7 +47,7 @@ Night-sky winter fashion: light-gray ribbed turtleneck under a blue jacket with ### Costume Notes -Light-gray ribbed turtleneck + blue jacket with thick beige shearling collar. Reads as "night-sky winter fashion." Clip set on the hair stays on across scenes. +Light-gray ribbed turtleneck + blue jacket with thick beige shearling collar. Reads as "night-sky winter fashion." Clip set on the hair stays on across scenes. **Wardrobe holds the same 2D anime line weight** as the face — no accidental "real fabric" break unless a deliberate style clash is written. ### Accessories & Props @@ -141,7 +141,7 @@ Paired with Agate in Ubear's mercy-invoice kill arc — the two deaths that esta ### Requirements - **Stunt Requirements:** Performer bits; death choreography (mist-poof paired with Agate) -- **SFX Requirements:** Mist-poof dissolve on death +- **SFX Requirements:** Mist-poof dissolve on death; keep **2D anime** (Dillon Goo–lane polish) on him in every master — no sneaky 3D double ### Voice Casting @@ -151,14 +151,14 @@ Paired with Agate in Ubear's mercy-invoice kill arc — the two deaths that esta ### Department Notes -- **Camera:** +- **Camera:** **2D anime** lock; composite him like a high-end character piece (Dillon Goo–esque clarity), not a plate of a real person - **Sound:** - **AD:** - **Editorial:** **Do not** paste SI or bereavement content into on-screen dialogue unless deliberately writing a quiet, consent-aware private scene. ### Continuity Notes -Alias signal — Ruford / `ijustdunnoanymore` signals exhaustion; keep the alias available if a quieter private-register beat is ever written. +**2D anime render lock** (Dillon Goo Studios–esque). Alias signal — Ruford / `ijustdunnoanymore` signals exhaustion; keep the alias available if a quieter private-register beat is ever written. ### Voice Reference