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# Texture set translations for wheelchair (2026-02-17 05:12Z)

_**User**_

proivide translations for each texture set in D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures\Wheelchair

---

_**Agent (model default, mode Agent)**_

<think><details><summary>Thought Process</summary>

The user wants me to provide translations for each texture set in the Wheelchair textures folder. Let me first explore what's in that directory to understand the structure and what texture sets exist.
</details></think>

---





---

<think><details><summary>Thought Process</summary>

I don't have list_dir. Let me use glob_file_search or read the directory another way. I could use run_terminal_cmd to list the directory, or use grep to find files. Actually, the user said to avoid run_terminal_cmd for things that can be done with tools - and list_dir wasn't in my tools. Let me try glob_file_search to find files in that path.
</details></think>

---





---

<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "undefined" • **0** result in **1** directory</summary>

Directory: **D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures\Wheelchair** (0 file)

</details>
</tool-use>

---

<think><details><summary>Thought Process</summary>

Maybe the path has different structure. Let me try listing from the parent or use a different approach.
</details></think>

---





---

<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "undefined" • **0** result in **1** directory</summary>

Directory: **D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures** (0 file)

</details>
</tool-use>

---

<tool-use data-tool-type="unknown" data-tool-name="ripgrep_raw_search">
<details>
<summary>Tool use: **ripgrep_raw_search**</summary>


Parameters:

```json
{
  "pattern": ".",
  "path": "D:\\2025-12-28 ytshorts gigaproj\\Assets\\Blends\\Prop\\textures\\Wheelchair",
  "outputMode": "files_with_matches",
  "caseInsensitive": false
}
```
Result:

```json
{
  "success": {
    "pattern": ".",
    "path": "D:\\2025-12-28 ytshorts gigaproj\\Assets\\Blends\\Prop\\textures\\Wheelchair",
    "outputMode": "files_with_matches",
    "workspaceResults": {
      "D:\\2025-12-28 ytshorts gigaproj": {
        "files": {}
      }
    }
  }
}
```
Status: **completed**


</details>
</tool-use>

---

<think><details><summary>Thought Process</summary>

The directory might be empty or the path might be different. Let me try running a terminal command to list the directory contents.
</details></think>

---





---

<tool-use data-tool-type="shell" data-tool-name="run_terminal_command_v2">
<details><summary>Tool use: **run_terminal_command_v2** • Run command: Get-ChildItem -Path "D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures\Wheelchair" -Recurse | Select-Object FullName</summary>

```bash
Get-ChildItem -Path "D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures\Wheelchair" -Recurse | Select-Object FullName
```

```


```
</details>
</tool-use>

---

<think><details><summary>Thought Process</summary>

The output is empty - maybe the directory is empty or doesn't exist. Let me check if the path exists and what's in the parent textures folder.
</details></think>

---





---

<tool-use data-tool-type="shell" data-tool-name="run_terminal_command_v2">
<details><summary>Tool use: **run_terminal_command_v2** • Run command: Get-ChildItem -Path "D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures" -ErrorAction SilentlyContinue; Test-Path "D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures\Wheelchair"</summary>

```bash
Get-ChildItem -Path "D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures" -ErrorAction SilentlyContinue; Test-Path "D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures\Wheelchair"
```

```

    Directory: D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures

Mode                 LastWriteTime         Length Name
----                 -------------         ------ ----
d----           1/21/2026 12:24 PM                Asus Zephyrus Duo g16 Laptop
d----            1/1/2026  3:37 PM                GlamFred_Mic_Stand
d----            2/4/2026 11:32 AM                Heineken beer 600ml
d----           2/16/2026 10:04 PM                Wheelchair
True

```
</details>
</tool-use>

---

<tool-use data-tool-type="unknown" data-tool-name="ripgrep_raw_search">
<details>
<summary>Tool use: **ripgrep_raw_search**</summary>


Parameters:

```json
{
  "pattern": "Wheelchair|texture",
  "path": "D:\\2025-12-28 ytshorts gigaproj\\Assets\\Blends\\Prop",
  "glob": "*.blend",
  "outputMode": "content",
  "caseInsensitive": true
}
```
Result:

```json
{
  "success": {
    "pattern": "Wheelchair|texture",
    "path": "D:\\2025-12-28 ytshorts gigaproj\\Assets\\Blends\\Prop",
    "outputMode": "content",
    "workspaceResults": {
      "D:\\2025-12-28 ytshorts gigaproj": {
        "content": {}
      }
    }
  }
}
```
Status: **completed**


</details>
</tool-use>

---

<think><details><summary>Thought Process</summary>

The Wheelchair folder exists. Let me list its contents with more detail - maybe with -Force to show hidden files.
</details></think>

---





---

<tool-use data-tool-type="shell" data-tool-name="run_terminal_command_v2">
<details><summary>Tool use: **run_terminal_command_v2** • Run command: Get-ChildItem -Path "D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures\Wheelchair" -Force</summary>

```bash
Get-ChildItem -Path "D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures\Wheelchair" -Force
```

```

    Directory: D:\2025-12-28 ytshorts gigaproj\Assets\Blends\Prop\textures\Wheelchair

Mode                 LastWriteTime         Length Name
----                 -------------         ------ ----
-a---            3/1/2023 11:28 AM        6945849 Silla_de_ruedas_Asiento_BaseColor.png
-a---            3/1/2023 11:29 AM         164679 Silla_de_ruedas_Asiento_Metallic.png
-a---            3/1/2023 11:29 AM       61065470 Silla_de_ruedas_Asiento_Normal.png
-a---            3/1/2023 11:28 AM        8025452 Silla_de_ruedas_Asiento_Roughness.png
-a---            3/1/2023 11:29 AM        6124227 Silla_de_ruedas_Carroceria_BaseColor.png
-a---            3/1/2023 11:29 AM        2787712 Silla_de_ruedas_Carroceria_Metallic.png
-a---            3/1/2023 11:29 AM       23138395 Silla_de_ruedas_Carroceria_Normal.png
-a---            3/1/2023 11:28 AM        5109015 Silla_de_ruedas_Carroceria_Roughness.png
-a---            3/1/2023 11:29 AM        7638982 Silla_de_ruedas_Metal_BaseColor.png
-a---            3/1/2023 11:28 AM         944756 Silla_de_ruedas_Metal_Metallic.png
-a---            3/1/2023 11:28 AM       31498436 Silla_de_ruedas_Metal_Normal.png
-a---            3/1/2023 11:29 AM        4737717 Silla_de_ruedas_Metal_Roughness.png
-a---            3/1/2023 11:28 AM          17674 Silla_de_ruedas_Opacity.png
-a---            3/1/2023 11:29 AM        2447907 Silla_de_ruedas_Ruedas_BaseColor.png
-a---            3/1/2023 11:29 AM          33487 Silla_de_ruedas_Ruedas_Metallic.png
-a---            3/1/2023 11:29 AM       54415210 Silla_de_ruedas_Ruedas_Normal.png
-a---            3/1/2023 11:29 AM        6430544 Silla_de_ruedas_Ruedas_Roughness.png

```
</details>
</tool-use>

---

<think><details><summary>Thought Process</summary>

Now I can see the texture sets. The filenames are in Spanish ("Silla de ruedas" = wheelchair). The texture sets appear to be:

1. **Asiento** (Seat) - BaseColor, Metallic, Normal, Roughness
2. **Carroceria** (Chassis/Body) - BaseColor, Metallic, Normal, Roughness  
3. **Metal** - BaseColor, Metallic, Normal, Roughness
4. **Opacity** - single texture
5. **Ruedas** (Wheels) - BaseColor, Metallic, Normal, Roughness

The user asked for "translations for each texture set". I think they want:
- Either a mapping/translation of the Spanish names to English (or vice versa) so they know what each set is
- Or they might want to rename files to English

Given "provide translations" I'll provide a clear translation table for each texture set name and the map types (BaseColor, Metallic, Normal, Roughness, Opacity). I'll create a small reference file or just output it.

Actually re-reading again - "translations for each texture set" could mean:
1. A document that translates the Spanish names to English
2. Or in Blender context, "translations" might mean something else like moving/positioning

I'll assume they want human-language translations: Spanish → English for the set names and map types, so they know what each texture set is. I'll add a concise reference in the Wheelchair folder, like a README or TXT.
</details></think>

---


Listing texture sets (Spanish names). Adding a short translation reference for each set and map type:


---

