re-save with higher contrast

glad no rerender reqd
This commit is contained in:
2026-03-30 23:32:55 -06:00
parent 5814142ca4
commit 9845e6e900
7 changed files with 143 additions and 15 deletions
@@ -47,4 +47,132 @@ Place lights, emissive materials, and geometry as you want them to appear in the
- **Exposure**: balance in-camera or in compositing; EXR preserves headroom. - **Exposure**: balance in-camera or in compositing; EXR preserves headroom.
- **Seams**: avoid obvious discontinuities at the left/right wrap by keeping large emissive panels away from the seam if possible, or fix in compositing. - **Seams**: avoid obvious discontinuities at the left/right wrap by keeping large emissive panels away from the seam if possible, or fix in compositing.
If you meant **HDR stills of a normal perspective** (not a 360° If you meant **HDR stills of a normal perspective** (not a 360° map), say so—the steps are different (regular camera + EXR/OpenEXR output, no panoramic camera).
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_**User**_
I got it, it looks sweet. can you take @blends/stills/Orb_channelpoints.png and re-export the 112,56, and 28 versions? I believe I have pillow installed.
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_**Agent (composer-2-fast)**_
Locating the image and any existing naming convention for resized exports.
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