Files
Dynamic-Link-Manager/ops/migrator.py
T

692 lines
30 KiB
Python

# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
"""Character migrator: migrate animation, constraints, relations from original to replacement armature."""
import bpy
from ..utils import descendants, collection_containing_armature
def get_pair_manual(context):
"""Return (orig_armature, rep_armature) from scene props, or (None, None)."""
props = getattr(context.scene, "dynamic_link_manager", None)
if not props:
return None, None
orig = getattr(props, "original_character", None)
rep = getattr(props, "replacement_character", None)
if orig and orig.type == "ARMATURE" and rep and rep.type == "ARMATURE":
return orig, rep
return None, None
def get_pair_automatic(context):
"""Discover one pair by convention: Name_Rigify and Name_Rigify.001. Returns (orig, rep) or (None, None)."""
pairs = []
for obj in bpy.data.objects:
if obj.type != "ARMATURE":
continue
name = obj.name
if name.endswith("_Rigify.001"):
base = name[:-len("_Rigify.001")]
orig = bpy.data.objects.get(f"{base}_Rigify")
if orig and orig.type == "ARMATURE" and orig != obj:
pairs.append((orig, obj))
return pairs[0] if pairs else (None, None)
def run_copy_attr(orig, rep):
"""Copy armature object attributes: location, rotation, scale (CopyAttr)."""
rep.location = orig.location.copy()
if orig.rotation_mode == "QUATERNION":
rep.rotation_quaternion = orig.rotation_quaternion.copy()
else:
rep.rotation_euler = orig.rotation_euler.copy()
rep.scale = orig.scale.copy()
def _has_als_anywhere(orig):
"""Return True if orig has Animation Layers (addon uses Object.als RNA PropertyGroup, obj.als.turn_on)."""
# Animation Layers addon: bpy.types.Object.als (RNA), not id props
if getattr(orig, "als", None) is not None:
return True
key = "als.turn_on"
if key in orig:
return True
if getattr(orig, "data", None) and hasattr(orig.data, "keys") and key in orig.data:
return True
try:
als = orig.get("als")
if als is not None and callable(getattr(als, "keys", None)) and "turn_on" in als.keys():
return True
except Exception:
pass
for pb in orig.pose.bones:
if key in pb:
return True
try:
als = pb.get("als")
if als is not None and callable(getattr(als, "keys", None)) and "turn_on" in als.keys():
return True
except Exception:
pass
return False
def _debug_als_lookup(orig):
"""Print full debug for AnimLayers: RNA obj.als and every id_prop on orig."""
key = "als.turn_on"
print("[DLM MigNLA] === AnimLayers debug ===")
als_rna = getattr(orig, "als", None)
print(f"[DLM MigNLA] orig.als (RNA): {als_rna!r}, turn_on={getattr(als_rna, 'turn_on', 'N/A') if als_rna else 'N/A'}")
print(f"[DLM MigNLA] 'als.turn_on' in orig (object): {key in orig}")
if getattr(orig, "data", None):
has_data_keys = hasattr(orig.data, "keys")
print(f"[DLM MigNLA] orig.data has keys(): {has_data_keys}")
if has_data_keys:
print(f"[DLM MigNLA] 'als.turn_on' in orig.data: {key in orig.data}")
print(f"[DLM MigNLA] orig.data keys: {list(orig.data.keys())}")
try:
als = orig.get("als")
has_als = als is not None and callable(getattr(als, "keys", None))
print(f"[DLM MigNLA] orig.get('als') is group: {has_als}")
if has_als:
print(f"[DLM MigNLA] orig['als'] keys: {list(als.keys())}")
print(f"[DLM MigNLA] 'turn_on' in orig['als']: {'turn_on' in als.keys()}")
except Exception as e:
print(f"[DLM MigNLA] orig.get('als') error: {e}")
print(f"[DLM MigNLA] orig (object) all keys: {list(orig.keys())}")
for k in list(orig.keys()):
try:
v = orig[k]
if callable(getattr(v, "keys", None)):
print(f"[DLM MigNLA] orig[{k!r}] (group) keys: {list(v.keys())}")
else:
print(f"[DLM MigNLA] orig[{k!r}] = {v!r}")
except Exception as e:
print(f"[DLM MigNLA] orig[{k!r}] error: {e}")
# RNA props that might be animation-layer related
try:
rna_props = list(orig.bl_rna.properties.keys())
layer_like = [p for p in rna_props if "layer" in p.lower() or "als" in p.lower() or "turn" in p.lower() or "anim" in p.lower()]
print(f"[DLM MigNLA] orig RNA props (layer/als/turn/anim): {layer_like}")
except Exception as e:
print(f"[DLM MigNLA] orig bl_rna.properties error: {e}")
# Every bone that has keys
bones_with_keys = []
for pb in orig.pose.bones:
if pb.keys():
bones_with_keys.append((pb.name, list(pb.keys())))
print(f"[DLM MigNLA] bones with id_props ({len(bones_with_keys)}): {bones_with_keys[:20]}{'...' if len(bones_with_keys) > 20 else ''}")
for bname, bkeys in bones_with_keys[:10]:
pb = orig.pose.bones[bname]
print(f"[DLM MigNLA] bone {bname!r}: keys={bkeys}")
for k in bkeys:
try:
v = pb[k]
if callable(getattr(v, "keys", None)):
print(f"[DLM MigNLA] [{k!r}] (group) keys: {list(v.keys())}")
else:
print(f"[DLM MigNLA] [{k!r}] = {v!r}")
except Exception as e:
print(f"[DLM MigNLA] [{k!r}] error: {e}")
print("[DLM MigNLA] === end AnimLayers debug ===")
def _mirror_als_turn_on(orig, rep):
"""Mirror Animation Layers state: obj.als.turn_on (RNA) and id-property fallbacks."""
# Animation Layers addon: Object.als is RNA PropertyGroup
orig_als = getattr(orig, "als", None)
rep_als = getattr(rep, "als", None)
if orig_als is not None and rep_als is not None:
try:
rep_als.turn_on = orig_als.turn_on
except Exception:
pass
key = "als.turn_on"
if key in orig:
try:
rep[key] = orig[key]
except Exception:
pass
try:
als = orig.get("als")
if als is not None and callable(getattr(als, "keys", None)) and "turn_on" in als.keys():
if "als" not in rep:
rep["als"] = {}
rep["als"]["turn_on"] = als["turn_on"]
except Exception:
pass
if getattr(orig, "data", None) and hasattr(orig.data, "keys") and key in orig.data:
try:
if rep.data is not None and hasattr(rep.data, "keys"):
rep.data[key] = orig.data[key]
except Exception:
pass
for pbone in orig.pose.bones:
if pbone.name not in rep.pose.bones:
continue
rbone = rep.pose.bones[pbone.name]
if key in pbone:
try:
rbone[key] = pbone[key]
except Exception:
pass
try:
als = pbone.get("als")
if als is not None and callable(getattr(als, "keys", None)) and "turn_on" in als.keys():
if "als" not in rbone:
rbone["als"] = {}
rbone["als"]["turn_on"] = als["turn_on"]
except Exception:
pass
def _duplicate_action(src_action, suffix=".rep"):
"""Duplicate an action, returning the new action with a unique name."""
if src_action is None:
return None
new_name = src_action.name
if not new_name.endswith(suffix):
new_name = f"{new_name}{suffix}"
# Ensure unique name
base_name = new_name
n = 1
while new_name in bpy.data.actions:
new_name = f"{base_name}.{n:03d}"
n += 1
new_action = src_action.copy()
new_action.name = new_name
return new_action
def run_mig_nla(orig, rep, report=None):
"""Migrate NLA: copy tracks and strips to replacement; or mirror action slot when no NLA (MigNLA).
Actions are duplicated so repchar has independent copies."""
if not orig.animation_data:
return
ad = orig.animation_data
has_nla = ad.nla_tracks and len(ad.nla_tracks) > 0
active_action = getattr(ad, "action", None)
if not has_nla:
if rep.animation_data is None:
rep.animation_data_create()
rad = rep.animation_data
# Debug: Orig action slot state (Blender 4.4+ slotted actions).
def _slot_debug(label, animdata):
if animdata is None:
print(f"[DLM MigNLA] {label}: no animation_data")
return
a = getattr(animdata, "action", None)
print(f"[DLM MigNLA] {label} action={a.name if a else None}")
for p in ("action_slot", "action_slot_handle", "last_slot_identifier",
"action_blend_type", "action_extrapolation", "action_influence"):
if hasattr(animdata, p):
v = getattr(animdata, p, None)
if hasattr(v, "identifier"):
v = getattr(v, "identifier", v)
print(f"[DLM MigNLA] {p}={v!r}")
_slot_debug("Orig (before)", ad)
_slot_debug("Rep (before)", rad)
# Duplicate the active action for repchar
dup_action = _duplicate_action(active_action, suffix=".rep")
# Copy last_slot_identifier before action so slot is resolved when assigning (4.4+).
if hasattr(ad, "last_slot_identifier") and hasattr(rad, "last_slot_identifier") and ad.last_slot_identifier:
rad.last_slot_identifier = ad.last_slot_identifier
print(f"[DLM MigNLA] set rep last_slot_identifier={ad.last_slot_identifier!r}")
rad.action = dup_action
# Copy Action Slot and related props (Blender 4.4+ slotted actions).
if getattr(ad, "action_slot", None) and getattr(rad, "action_slot", None):
try:
rad.action_slot = ad.action_slot
print(f"[DLM MigNLA] set rep action_slot={getattr(ad.action_slot, 'identifier', ad.action_slot)!r}")
except Exception as e:
print(f"[DLM MigNLA] rad.action_slot assign failed: {e}")
for prop in ("action_blend_type", "action_extrapolation", "action_influence"):
if hasattr(ad, prop) and hasattr(rad, prop):
setattr(rad, prop, getattr(ad, prop))
print(f"[DLM MigNLA] set rep {prop}={getattr(ad, prop)!r}")
_slot_debug("Rep (after)", rad)
_mirror_als_turn_on(orig, rep)
if report:
report({"INFO"}, "No NLA detected, active action (duplicated) and slot copied to Replacement Armature.")
return
if rep.animation_data is None:
rep.animation_data_create()
rep_tracks = rep.animation_data.nla_tracks
existing_names = {t.name for t in rep_tracks}
prev_track = rep_tracks[-1] if rep_tracks else None
for track in ad.nla_tracks:
new_track = rep_tracks.new(prev=prev_track)
name = track.name
if name in existing_names:
base, n = name, 1
while f"{base}.{n:03d}" in existing_names:
n += 1
name = f"{base}.{n:03d}"
new_track.name = name
existing_names.add(name)
new_track.mute = track.mute
new_track.is_solo = track.is_solo
new_track.lock = track.lock
for strip in track.strips:
if strip.type != "CLIP" or not strip.action:
continue
dup_action = _duplicate_action(strip.action, suffix=".rep")
new_strip = new_track.strips.new(
strip.name, int(strip.frame_start), dup_action
)
new_strip.blend_type = strip.blend_type
new_strip.extrapolation = strip.extrapolation
new_strip.frame_end = strip.frame_end
new_strip.blend_in = strip.blend_in
new_strip.blend_out = strip.blend_out
new_strip.repeat = strip.repeat
new_strip.action_frame_start = strip.action_frame_start
new_strip.action_frame_end = strip.action_frame_end
new_strip.influence = strip.influence
new_strip.mute = strip.mute
new_strip.scale = strip.scale
new_strip.use_auto_blend = strip.use_auto_blend
new_strip.use_reverse = strip.use_reverse
new_strip.use_animated_influence = strip.use_animated_influence
new_strip.use_animated_time = strip.use_animated_time
new_strip.use_animated_time_cyclic = strip.use_animated_time_cyclic
new_strip.use_sync_length = strip.use_sync_length
prev_track = new_track
_mirror_als_turn_on(orig, rep)
if report:
_debug_als_lookup(orig)
has_als = _has_als_anywhere(orig)
print(f"[DLM MigNLA] AnimLayers check: has_als={has_als}")
if has_als:
report({"INFO"}, "NLA layers detected, Animation Layer attributes migrated to Replacement Armature.")
else:
report({"INFO"}, "NLA layers detected and migrated. No Animation Layers found.")
EXCLUDE_PROPS = {"_RNA_UI", "rigify_type", "rigify_parameters"}
def _is_id_prop_group(val):
"""True if val is an ID property group (nested dict-like), not a leaf or string."""
if val is None or isinstance(val, (str, bytes)):
return False
return callable(getattr(val, "keys", None))
def _copy_id_prop_recursive(orig_container, rep_container, key, debug_path="", debug=False):
"""Copy one id property from orig_container[key] into rep_container[key] (recursive for groups)."""
if key not in orig_container:
return
orig_val = orig_container[key]
try:
if _is_id_prop_group(orig_val):
if key not in rep_container:
rep_container[key] = {}
rep_group = rep_container[key]
for k in list(orig_val.keys()):
_copy_id_prop_recursive(orig_val, rep_group, k, f"{debug_path}.{key}", debug)
if debug:
print(f"[DLM MigCustProps] group {debug_path}.{key!r}: copied {len(orig_val.keys())} sub-keys")
else:
rep_container[key] = orig_val
if debug:
print(f"[DLM MigCustProps] leaf {debug_path}.{key!r} = {orig_val!r}")
except Exception as e:
print(f"[DLM MigCustProps] FAILED {debug_path}.{key!r}: {e}")
def _copy_custom_props_from(orig_obj, rep_obj, debug_label="", debug=False):
"""Copy all custom props from orig_obj to rep_obj (object or pose bone), including nested groups."""
keys = [k for k in orig_obj.keys() if k not in EXCLUDE_PROPS]
if debug and keys:
print(f"[DLM MigCustProps] {debug_label} keys: {keys}")
for key in keys:
_copy_id_prop_recursive(orig_obj, rep_obj, key, debug_label, debug)
def run_mig_cust_props(orig, rep):
"""Custom properties: copy overridden settings (ID props only, incl. nested e.g. Settings/Devices) from orig to rep."""
debug = True
print(f"[DLM MigCustProps] orig={orig.name!r} rep={rep.name!r}")
# Armature object
o_keys = list(orig.keys())
print(f"[DLM MigCustProps] armature orig keys (all): {o_keys}")
_copy_custom_props_from(orig, rep, f"obj:{orig.name}", debug)
# Bones with any id props
bones_with_keys = [(pb.name, list(pb.keys())) for pb in orig.pose.bones if pb.keys()]
print(f"[DLM MigCustProps] bones with id_props: {bones_with_keys}")
for pbone in orig.pose.bones:
if pbone.name not in rep.pose.bones:
continue
rbone = rep.pose.bones[pbone.name]
_copy_custom_props_from(pbone, rbone, f"bone:{pbone.name}", debug)
# After: rep armature and Settings bone if present
print(f"[DLM MigCustProps] rep armature keys after: {list(rep.keys())}")
if "Settings" in rep.pose.bones:
sb = rep.pose.bones["Settings"]
print(f"[DLM MigCustProps] rep bone Settings keys after: {list(sb.keys())}")
if sb.keys():
for k in sb.keys():
v = sb[k]
if _is_id_prop_group(v):
print(f"[DLM MigCustProps] Settings[{k!r}] (group) keys: {list(v.keys())}")
else:
print(f"[DLM MigCustProps] Settings[{k!r}] = {v!r}")
def _retarget_id(ob, orig, rep, orig_to_rep):
"""Return rep, orig_to_rep[ob], or ob so constraint targets point to replacement when appropriate."""
if ob is None:
return None
if ob == orig:
return rep
return orig_to_rep.get(ob, ob)
def _copy_constraint_props(c, nc, orig, rep, orig_to_rep):
"""Copy all copyable RNA properties from c to nc, retargeting object/armature pointers."""
for rna_prop in c.bl_rna.properties:
if rna_prop.is_readonly or rna_prop.identifier in ("name", "type"):
continue
if not hasattr(nc, rna_prop.identifier):
continue
try:
val = getattr(c, rna_prop.identifier)
except Exception:
continue
rna_type = getattr(rna_prop, "type", None)
if rna_type == "POINTER":
setattr(nc, rna_prop.identifier, _retarget_id(val, orig, rep, orig_to_rep))
elif rna_type == "COLLECTION":
# e.g. ArmatureConstraint.targets: ensure count then copy item props (target, subtarget, weight)
try:
dst_coll = getattr(nc, rna_prop.identifier)
src_coll = getattr(c, rna_prop.identifier)
add_fn = getattr(dst_coll, "add", None) or getattr(dst_coll, "new", None)
for i in range(len(src_coll)):
if i >= len(dst_coll) and add_fn:
add_fn()
for i, src_item in enumerate(src_coll):
if i >= len(dst_coll):
break
dst_item = dst_coll[i]
for p in dst_item.bl_rna.properties:
if p.is_readonly or p.identifier == "name":
continue
if not hasattr(dst_item, p.identifier):
continue
try:
v = getattr(src_item, p.identifier)
if getattr(p, "type", None) == "POINTER":
v = _retarget_id(v, orig, rep, orig_to_rep)
setattr(dst_item, p.identifier, v)
except Exception:
pass
except Exception:
pass
else:
try:
setattr(nc, rna_prop.identifier, val)
except Exception:
pass
def run_mig_bone_const(orig, rep, orig_to_rep):
"""Bone constraints: remove stale on rep, copy from orig with full props (targets, etc.) and retarget, trim duplicates."""
other_originals = [o for o in orig_to_rep if o != orig]
for pb in rep.pose.bones:
to_remove = [c for c in pb.constraints if getattr(c, "target", None) in other_originals]
for c in to_remove:
pb.constraints.remove(c)
for pbone in orig.pose.bones:
if pbone.name not in rep.pose.bones:
continue
rbone = rep.pose.bones[pbone.name]
for c in pbone.constraints:
nc = rbone.constraints.new(type=c.type)
nc.name = c.name
_copy_constraint_props(c, nc, orig, rep, orig_to_rep)
for pb in orig.pose.bones:
if pb.name not in rep.pose.bones:
continue
ro, rr = pb.constraints, rep.pose.bones[pb.name].constraints
while len(rr) > len(ro):
rr.remove(rr[-1])
def run_retarg_relatives(orig, rep, rep_descendants, orig_to_rep):
"""Retarget relations: parents, constraint targets, Armature modifiers to rep. Skip objects in orig's hierarchy (linked collection)."""
# Replicate orig's parent on rep if it exists (keep world transform)
if orig.parent is not None:
# Store world matrix before reparenting
world_matrix = rep.matrix_world.copy()
rep.parent = orig.parent
rep.parent_type = orig.parent_type
rep.parent_bone = orig.parent_bone
# Restore world matrix
rep.matrix_world = world_matrix
orig_hierarchy = {orig} | descendants(orig)
candidates = set(rep_descendants)
for ob in bpy.data.objects:
if getattr(ob.parent, "name", None) == orig.name:
candidates.add(ob)
for c in getattr(ob, "constraints", []):
if getattr(c, "target", None) == orig:
candidates.add(ob)
candidates -= orig_hierarchy
for ob in candidates:
if ob.parent == orig:
ob.parent = rep
for c in getattr(ob, "constraints", []):
if getattr(c, "target", None) == orig:
c.target = rep
if ob.type == "MESH" and ob.modifiers:
for m in ob.modifiers:
if getattr(m, "object", None) == orig:
m.object = rep
def _base_body_name_match(ob):
"""True if object looks like the base body mesh (MESH, name has body+base)."""
if ob.type != "MESH":
return False
name_lower = (ob.name + " " + (ob.data.name if ob.data else "")).lower()
return "body" in name_lower and "base" in name_lower
def _objects_in_collection_recursive(coll):
"""Yield all objects in collection and nested collections."""
for ob in coll.objects:
yield ob
for child in coll.children:
yield from _objects_in_collection_recursive(child)
def _find_base_body(armature, descendants_iter, rep_base_name=None):
"""Return the base body mesh: in descendants (armature mod), or in armature's collection(s), matched by name."""
def gather_candidates(ob_iter):
candidates = []
for ob in ob_iter:
if not _base_body_name_match(ob):
continue
if ob.modifiers:
for m in ob.modifiers:
if m.type == "ARMATURE" and m.object == armature:
return ob, candidates
candidates.append(ob)
return None, candidates
found, candidates = gather_candidates(descendants_iter)
if found:
return found
# Fallback: base body may be in same collection as armature but not parented to it (e.g. linked).
if not candidates:
for coll in [collection_containing_armature(armature)] + list(getattr(armature, "users_collection", []) or []):
if not coll:
continue
found, candidates = gather_candidates(_objects_in_collection_recursive(coll))
if found:
return found
if candidates:
break
if not candidates:
return None
if rep_base_name:
base = rep_base_name.rsplit(".", 1)[0] if "." in rep_base_name else rep_base_name
for ob in candidates:
if ob.name == base or ob.name.startswith(base + ".") or (ob.data and ob.data.name == base):
return ob
return candidates[0]
def run_mig_bbody_shapekeys(orig, rep, rep_descendants, context=None):
"""Replacement base body: library override (fully editable when context given), copy shapekey values, then shape-key action."""
orig_descendants = list(descendants(orig))
for ob in list(rep_descendants):
if not _base_body_name_match(ob):
continue
if ob.modifiers:
for m in ob.modifiers:
if m.type == "ARMATURE" and m.object == rep:
break
else:
continue
orig_base = _find_base_body(orig, orig_descendants, rep_base_name=ob.name)
# Debug: base body mesh state before override handling.
_lib = getattr(ob.data, "library", None)
_ol = getattr(ob.data, "override_library", None)
_sys = getattr(_ol, "is_system_override", None) if _ol else None
print(f"[DLM step6] {ob.name} data: linked={_lib is not None}, override={_ol is not None}, is_system_override={_sys}")
# Library override: use hierarchy create (fully editable) when context available, else single-id override.
if getattr(ob, "library", None):
if context:
try:
ob = ob.override_hierarchy_create(
context.scene, context.view_layer, do_fully_editable=True
)
except Exception:
try:
ob.override_create()
except Exception:
pass
else:
try:
ob.override_create()
except Exception:
pass
if getattr(ob.data, "library", None):
try:
ob.data.override_create(remap_local_usages=True)
# Make override user-editable (same as shift-click in data tab).
ol = getattr(ob.data, "override_library", None)
if ol is not None and getattr(ol, "is_system_override", None) is not None:
try:
ol.is_system_override = False
except Exception as e:
print(f"[DLM step6] {ob.name} set is_system_override=False: {e}")
except Exception as e:
print(f"[DLM step6] {ob.name} ob.data.override_create: {e}")
elif getattr(ob.data, "override_library", None):
ol = ob.data.override_library
if getattr(ol, "is_system_override", False):
try:
ol.is_system_override = False
except Exception as e:
print(f"[DLM step6] {ob.name} set is_system_override=False: {e}")
# Debug: state after override handling.
_ol2 = getattr(ob.data, "override_library", None)
_sys2 = getattr(_ol2, "is_system_override", None) if _ol2 else None
print(f"[DLM step6] {ob.name} after: override={_ol2 is not None}, is_system_override={_sys2} (False=editable)")
if ob.data.shape_keys:
# Ensure we can write shape key values: override the Key block if it is linked.
sk = ob.data.shape_keys
if getattr(sk, "library", None):
try:
sk.override_create(remap_local_usages=True)
except Exception as e:
print(f"[DLM step6] {ob.name} shape_keys.override_create: {e}")
# Copy shape key values from original base body to replacement (by matching key name).
if orig_base and orig_base.data.shape_keys:
rep_blocks = ob.data.shape_keys.key_blocks
orig_blocks = orig_base.data.shape_keys.key_blocks
n_copied = 0
for orig_key in orig_blocks:
rep_key = rep_blocks.get(orig_key.name)
if rep_key is not None:
rep_key.value = orig_key.value
n_copied += 1
print(f"[DLM step6] {ob.name} shapekey values: copied {n_copied}/{len(orig_blocks)} from {orig_base.name}")
else:
if not orig_base:
print(f"[DLM step6] {ob.name} no orig base body found for armature {orig.name}")
elif not orig_base.data.shape_keys:
print(f"[DLM step6] {ob.name} orig base body has no shape_keys")
if not ob.data.shape_keys.animation_data:
ob.data.shape_keys.animation_data_create()
sk_ad = ob.data.shape_keys.animation_data
# Prefer action (and slot) from original base body; fallback to name lookup.
orig_sk_ad = None
if orig_base and orig_base.data.shape_keys:
orig_sk_ad = orig_base.data.shape_keys.animation_data
action = None
if orig_sk_ad and getattr(orig_sk_ad, "action", None):
action = orig_sk_ad.action
if action is None:
body_name = ob.name
action = (
bpy.data.actions.get(body_name + "Action")
or bpy.data.actions.get(ob.data.name + "Action")
or bpy.data.actions.get(body_name + "Action.001")
)
if action:
# Duplicate action so repchar has independent copy
dup_action = _duplicate_action(action, suffix=".rep")
# Copy slot-related props before action so slot is applied (Blender 4.4+).
if orig_sk_ad and hasattr(sk_ad, "last_slot_identifier") and hasattr(orig_sk_ad, "last_slot_identifier") and orig_sk_ad.last_slot_identifier:
sk_ad.last_slot_identifier = orig_sk_ad.last_slot_identifier
sk_ad.action = dup_action
if orig_sk_ad and getattr(orig_sk_ad, "action_slot", None) and getattr(sk_ad, "action_slot", None):
try:
sk_ad.action_slot = orig_sk_ad.action_slot
except Exception:
pass
for prop in ("action_blend_type", "action_extrapolation", "action_influence"):
if orig_sk_ad and hasattr(orig_sk_ad, prop) and hasattr(sk_ad, prop):
try:
setattr(sk_ad, prop, getattr(orig_sk_ad, prop))
except Exception:
pass
def run_full_migration(context):
"""
Run the full 7-step character migration for the single pair (manual or automatic).
Returns (True, message) on success, (False, error_message) on failure.
"""
props = getattr(context.scene, "dynamic_link_manager", None)
use_auto = props and getattr(props, "migrator_mode", False)
orig, rep = (get_pair_automatic(context) if use_auto else get_pair_manual(context))
if not orig or not rep:
return False, "No character pair (set Original/Replacement or enable Automatic)."
if orig == rep:
return False, "Original and replacement must be different armatures."
orig_to_rep = {orig: rep}
rep_descendants = descendants(rep)
try:
run_copy_attr(orig, rep)
run_mig_nla(orig, rep)
run_mig_cust_props(orig, rep)
run_mig_bone_const(orig, rep, orig_to_rep)
run_retarg_relatives(orig, rep, rep_descendants, orig_to_rep)
run_mig_bbody_shapekeys(orig, rep, rep_descendants, context)
except Exception as e:
return False, str(e)
return True, f"Migrated {orig.name}{rep.name}"