Files
2026-03-10 11:26:58 -06:00

2.9 KiB

Changelog

[0.2.0] - 2026-03-10

Added

  • New "Remove Original" operator with collection deletion and action management (purge/cleanup).
  • FK rotation migration improvements: baking support, single-frame copy, armature parent replication in RetargRelatives.

Changed

  • UI improvements: Tweak Tools section is now collapsible; reorganized into Situational Fixes section.
  • Removed "Run Migration" button (functionality merged into Remove Original workflow).

Fixed

  • MigFKRot: fixed error printing and improved bone matching reliability.

[0.1.2] - 2026-02-19

Added

  • MigFKRot operator: copy FK arm and finger rotations from original to replacement using pose matrix copy.

Changed

  • MigNLA: duplicate actions when copying to repchar so editing on repchar doesn't affect origchar.
  • MigFKRot: expanded bone name pattern matching for various rig styles (Rigify and alternatives).
  • MigBBody shapekeys: also duplicate shape key actions for independence.

Fixed

  • MigFKRot: add debug logging to show which bones are found and copied.

[0.1.1] - 2026-02-19

Fixed

  • MigBBody shapekeys: action slot not applying; now copy action and slot props (last_slot_identifier, action_slot, blend/extrapolation/influence) from original base body.
  • RetargRelations: skip objects in Original Character's hierarchy (linked collection); only retarget relations outside orig's hierarchy.
  • MigBoneConst: copy all constraint properties and targets (RNA POINTER/COLLECTION with orig→rep retarget), not just type/name/mute/influence.
  • AnimLayers: detect/mirror via RNA (obj.als.turn_on) so "Animation Layer attributes migrated" reports correctly.
  • MigCustProps: recursive id-property copy for nested groups; debug logging for armature/bone keys.

[0.1.0] - 2026-02-19

Added

  • Gitea release workflow and runner docker-compose.
  • Tweak tools subsection: add/remove/bake constraints for arms, legs, and both; track name and post-clean options.
  • MigNLA: when no NLA, copy active action and action slot (incl. last_slot_identifier, blend/extrapolation/influence); debug logging for slot migration.
  • NLAMig: AnimLayers support (mirror als.turn_on), strip timing and properties; active-action-only path when no NLA tracks.
  • Operator icons (CopyAttr, MigNLA, CustProps, BoneConst, RetargRelatives, MigBBodyShapeKeys, pickers, tweak ops).
  • BaseBody shapekeys step: prefer original base body's shape-key action slot; library override + editable; copy shape key values.

Changed

  • Operator labels refactored to canonical short names (CopyAttr, MigNLA, MigCustProps, etc.) with bl_description on all UI operators.
  • Migrate BaseBody shapekeys redefined: find base body in hierarchy, override mesh/key data when linked, then apply shape-key action.
  • Button labels truncated (e.g. "NLA", "BaseBody ShapeKeys").

Fixed

  • BaseBody shapekeys: lib override creation and value copy; correct original-base-body lookup and slot assignment.