add manual meshes to migbbody shapekeys
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@@ -78,6 +78,28 @@ class DynamicLinkManagerProperties(PropertyGroup):
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poll=lambda self, obj: obj and obj.type == "ARMATURE",
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)
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# MigBBody: manual mesh pair when CC/iClone-style auto-detection fails
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migbbody_manual_override: BoolProperty(
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name="Manual body meshes",
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description=(
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"Enable to pick original and replacement body meshes manually. "
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"Auto-enables if MigBBody cannot find a base mesh (non-CC rigs)."
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),
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default=False,
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)
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migbbody_orig_body: PointerProperty(
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name="Original body",
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description="Original character body mesh (shape key source)",
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type=bpy.types.Object,
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poll=lambda self, obj: obj and obj.type == "MESH",
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)
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migbbody_rep_body: PointerProperty(
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name="Replacement body",
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description="Replacement character body mesh (shape key target)",
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type=bpy.types.Object,
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poll=lambda self, obj: obj and obj.type == "MESH",
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)
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# Tweak tools (collapsible section)
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tweak_tools_section_expanded: BoolProperty(
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name="Tweak Tools Expanded",
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