add manual meshes to migbbody shapekeys
This commit is contained in:
@@ -98,6 +98,14 @@ class DLM_PT_main_panel(Panel):
|
||||
# Situational
|
||||
situational_box = layout.box()
|
||||
situational_box.label(text="Situational Fixes", icon="QUESTION")
|
||||
row = situational_box.row()
|
||||
row.prop(props, "migbbody_manual_override", text="Manual body meshes")
|
||||
row = situational_box.row()
|
||||
row.enabled = props.migbbody_manual_override
|
||||
row.prop(props, "migbbody_orig_body", text="Original body")
|
||||
row = situational_box.row()
|
||||
row.enabled = props.migbbody_manual_override
|
||||
row.prop(props, "migbbody_rep_body", text="Replacement body")
|
||||
row = situational_box.row(align=True)
|
||||
row.operator("dlm.migrator_basebody_shapekeys", text="MigBBodyShapeKeys", icon="SHAPEKEY_DATA")
|
||||
row = situational_box.row(align=True)
|
||||
|
||||
Reference in New Issue
Block a user