diff --git a/.specstory/history/2026-02-18_23-39Z-character-migrator-workflow-integration.md b/.specstory/history/2026-02-18_23-39Z-character-migrator-workflow-integration.md index e01a34d..541d5ba 100644 --- a/.specstory/history/2026-02-18_23-39Z-character-migrator-workflow-integration.md +++ b/.specstory/history/2026-02-18_23-39Z-character-migrator-workflow-integration.md @@ -5312,3 +5312,828 @@ _**User**_ --- +_**Agent (model default, mode Agent)**_ + + + +--- + +
Thought Process + +The user wants to: +1. Add debug output because the base body library override is "still not editable" +2. Make it so the user doesn't need to manually select the object, go to data tab, and shift-click the lib override button + +From the conversation summary, the issue is that `ob.data.override_create()` creates a library override but it's not "fully editable" like when the user shift-clicks in the UI. The object-level override was fixed with `override_hierarchy_create(context.scene, context.view_layer, do_fully_editable=True)`. + +So the fix is likely: +1. For mesh **data** (ob.data), we need to find the Blender API equivalent of "make override fully editable" - possibly there's a flag on the override or a different method. +2. Add debug prints to see what state the override is in before/after. + +Let me search the codebase for how step 6 is implemented and what Blender API might make a library override "fully editable" for ID (mesh data). +
+ +--- + + +Checking step 6 implementation and how we can make the mesh data override fully editable (equivalent to shift-click in the UI). + + +--- + + +
+Tool use: **ripgrep_raw_search** + + +Parameters: + +```json +{ + "pattern": "override_create|override_hierarchy|do_fully_editable", + "path": "T:\\Dynamic-Link-Manager", + "caseInsensitive": false +} +``` +Additional data: + +```json +{ + "isPruned": true, + "pattern": "override_create|override_hierarchy|do_fully_editable", + "path": "T:\\Dynamic-Link-Manager", + "outputMode": "content", + "totalFiles": 4, + "totalMatches": 210, + "topFiles": [ + { + "uri": ".specstory\\history\\2026-02-18_23-39Z-character-migrator-workflow-integration.md", + "matchCount": 100 + }, + { + "uri": ".specstory/history/2026-02-18_23-39Z-character-migrator-workflow-integration.md", + "matchCount": 100 + }, + { + "uri": "ops/migrator.py", + "matchCount": 5 + }, + { + "uri": "ops\\migrator.py", + "matchCount": 5 + } + ] +} +``` +Status: **completed** + + +
+
+ +--- + + +
Tool use: **read_file_v2** • Read file: T:\Dynamic-Link-Manager\ops\migrator.py + +
+
+ +--- + +
Thought Process + +I need to see the full run_step_6 and the part where we create overrides. The transcript mentioned that "shift-click" makes the override "fully editable" and that there's `override_hierarchy_create(..., do_fully_editable=True)` for objects. I need to find if there's an equivalent for ID (mesh data) - like a "make override fully editable" property or method on the override. + +Let me read the rest of migrator.py to see run_step_6 and also search for "fully editable" or "lib_override" in Blender API. +
+ +--- + + + + + +--- + + +
Tool use: **read_file_v2** • Read file: T:\Dynamic-Link-Manager\ops\migrator.py + +
+
+ +--- + + +
+ Tool use: **web_search** • Searched web `undefined` • **1** results + +| Title | URL | Chunk | +|-------|-----|-------| +| Web search results for query: Blender Python ID override fully editable lib_override do_fully_editable mesh data | | Links:
1. [IDOverrideLibrary(bpy_struct) - Blender Python API](https://docs.blender.org/api/current/bpy.types.IDOverrideLibrary.html)
2. [Create Library Override of Data Block](https://blender.stackexchange.com/questions/177650/create-library-override-of-data-block/177657)
3. [ID(bpy_struct) - Blender Python API](https://docs.blender.org/api/current/bpy.types.ID.html)
4. [LibOverride: Make fully editable when creating an experimental user setting. · 7cfea48752](https://projects.blender.org/blender/blender/commit/7cfea48752ebc544104d57d19736c201a98bc3cd)
5. [Library Overrides ¶](https://developer.blender.org/docs/features/core/overrides/library/)

# Blender Python Library Override - Fully Editable

To create a fully editable library override in Blender Python, use the `override_create()` method on an ID (data-block) with the `do_fully_editable` parameter.[2][4]

## Basic Usage

```python
obj = bpy.context.view_layer.objects.active
obj.data.override_create(remap_local_usages=True)
```

For mesh data specifically, you would apply this to the mesh object's data property.[2]

## Fully Editable Parameter

The `do_fully_editable` parameter makes the override fully editable when creating it.[4] This can be controlled via:
- An experimental user preference setting: `use_override_new_fully_editable`[4]
- Directly in the operator call with the parameter `do_fully_editable = True`[4]

## Key Concepts

Library overrides create local, editable copies of linked data-blocks.[5] They track which parts were edited, allowing changes from the original library file to merge with overrides.[5] The `IDOverrideLibrary` struct stores override operations and references to the linked source ID.[1][5]

For more details on the `IDOverrideLibrary` class and its methods (like `reset()`, `resync()`, and `operations_update()`), see the Blender Python API documentation.[1] | + +
+
+ +--- + +
Thought Process + +The web search says `override_create()` can take a `do_fully_editable` parameter. Let me check the Blender API for ID.override_create signature to confirm. +
+ +--- + + +Checking the Blender API for `override_create` and `IDOverrideLibrary` (e.g. `is_system_override` / `do_fully_editable`): + + +--- + + +
+Tool use: **web_fetch** + + +Parameters: + +```json +{ + "url": "https://docs.blender.org/api/current/bpy.types.ID.html#bpy.types.ID.override_create" +} +``` +Result: + +```json +{ + "url": "https://docs.blender.org/api/current/bpy.types.ID.html#bpy.types.ID.override_create", + "markdown": "ID(bpy_struct) - Blender Python API\n\n# ID(bpy_struct)¶\n\nbase class — [bpy_struct](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct)\n\nsubclasses — [Action](https://docs.blender.org/api/current/bpy.types.Action.html#bpy.types.Action), [Annotation](https://docs.blender.org/api/current/bpy.types.Annotation.html#bpy.types.Annotation), [Armature](https://docs.blender.org/api/current/bpy.types.Armature.html#bpy.types.Armature), [Brush](https://docs.blender.org/api/current/bpy.types.Brush.html#bpy.types.Brush), [CacheFile](https://docs.blender.org/api/current/bpy.types.CacheFile.html#bpy.types.CacheFile), [Camera](https://docs.blender.org/api/current/bpy.types.Camera.html#bpy.types.Camera), [Collection](https://docs.blender.org/api/current/bpy.types.Collection.html#bpy.types.Collection), [Curve](https://docs.blender.org/api/current/bpy.types.Curve.html#bpy.types.Curve), [Curves](https://docs.blender.org/api/current/bpy.types.Curves.html#bpy.types.Curves), [FreestyleLineStyle](https://docs.blender.org/api/current/bpy.types.FreestyleLineStyle.html#bpy.types.FreestyleLineStyle), [GreasePencil](https://docs.blender.org/api/current/bpy.types.GreasePencil.html#bpy.types.GreasePencil), [Image](https://docs.blender.org/api/current/bpy.types.Image.html#bpy.types.Image), [Key](https://docs.blender.org/api/current/bpy.types.Key.html#bpy.types.Key), [Lattice](https://docs.blender.org/api/current/bpy.types.Lattice.html#bpy.types.Lattice), [Library](https://docs.blender.org/api/current/bpy.types.Library.html#bpy.types.Library), [Light](https://docs.blender.org/api/current/bpy.types.Light.html#bpy.types.Light), [LightProbe](https://docs.blender.org/api/current/bpy.types.LightProbe.html#bpy.types.LightProbe), [Mask](https://docs.blender.org/api/current/bpy.types.Mask.html#bpy.types.Mask), [Material](https://docs.blender.org/api/current/bpy.types.Material.html#bpy.types.Material), [Mesh](https://docs.blender.org/api/current/bpy.types.Mesh.html#bpy.types.Mesh), [MetaBall](https://docs.blender.org/api/current/bpy.types.MetaBall.html#bpy.types.MetaBall), [MovieClip](https://docs.blender.org/api/current/bpy.types.MovieClip.html#bpy.types.MovieClip), [NodeTree](https://docs.blender.org/api/current/bpy.types.NodeTree.html#bpy.types.NodeTree), [Object](https://docs.blender.org/api/current/bpy.types.Object.html#bpy.types.Object), [PaintCurve](https://docs.blender.org/api/current/bpy.types.PaintCurve.html#bpy.types.PaintCurve), [Palette](https://docs.blender.org/api/current/bpy.types.Palette.html#bpy.types.Palette), [ParticleSettings](https://docs.blender.org/api/current/bpy.types.ParticleSettings.html#bpy.types.ParticleSettings), [PointCloud](https://docs.blender.org/api/current/bpy.types.PointCloud.html#bpy.types.PointCloud), [Scene](https://docs.blender.org/api/current/bpy.types.Scene.html#bpy.types.Scene), [Screen](https://docs.blender.org/api/current/bpy.types.Screen.html#bpy.types.Screen), [Sound](https://docs.blender.org/api/current/bpy.types.Sound.html#bpy.types.Sound), [Speaker](https://docs.blender.org/api/current/bpy.types.Speaker.html#bpy.types.Speaker), [Text](https://docs.blender.org/api/current/bpy.types.Text.html#bpy.types.Text), [Texture](https://docs.blender.org/api/current/bpy.types.Texture.html#bpy.types.Texture), [VectorFont](https://docs.blender.org/api/current/bpy.types.VectorFont.html#bpy.types.VectorFont), [Volume](https://docs.blender.org/api/current/bpy.types.Volume.html#bpy.types.Volume), [WindowManager](https://docs.blender.org/api/current/bpy.types.WindowManager.html#bpy.types.WindowManager), [WorkSpace](https://docs.blender.org/api/current/bpy.types.WorkSpace.html#bpy.types.WorkSpace), [World](https://docs.blender.org/api/current/bpy.types.World.html#bpy.types.World)\n\nclass bpy.types.ID(bpy_struct)¶\n\nBase type for data-blocks, defining a unique name, linking from other libraries and garbage collection\n\nasset_data¶\n\nAdditional data for an asset data-block\n\nType:\n\n[AssetMetaData](https://docs.blender.org/api/current/bpy.types.AssetMetaData.html#bpy.types.AssetMetaData)\n\nid_type¶\n\nType identifier of this data-block\n\nType:\n\nenum in [Id Type Items](https://docs.blender.org/api/current/bpy_types_enum_items/id_type_items.html#rna-enum-id-type-items), default`'ACTION'`, (readonly)\n\nis_editable¶\n\nThis data-block is editable in the user interface. Linked data-blocks are not editable, except if they were loaded as editable assets.\n\nType:\n\nboolean, default False, (readonly)\n\nis_embedded_data¶\n\nThis data-block is not an independent one, but is actually a sub-data of another ID (typical example: root node trees or master collections)\n\nType:\n\nboolean, default False, (readonly)\n\nis_evaluated¶\n\nWhether this ID is runtime-only, evaluated data-block, or actual data from .blend file\n\nType:\n\nboolean, default False, (readonly)\n\nis_library_indirect¶\n\nIs this ID block linked indirectly\n\nType:\n\nboolean, default False, (readonly)\n\nis_linked_packed¶\n\nThis data-block is linked and packed into the .blend file\n\nType:\n\nboolean, default False, (readonly)\n\nis_missing¶\n\nThis data-block is a place-holder for missing linked data (i.e. it is [an override of] a linked data that could not be found anymore)\n\nType:\n\nboolean, default False, (readonly)\n\nis_runtime_data¶\n\nThis data-block is runtime data, i.e. it won’t be saved in .blend file. Note that e.g. evaluated IDs are always runtime, so this value is only editable for data-blocks in Main data-base.\n\nType:\n\nboolean, default False\n\nlibrary¶\n\nLibrary file the data-block is linked from\n\nType:\n\n[Library](https://docs.blender.org/api/current/bpy.types.Library.html#bpy.types.Library), (readonly)\n\nlibrary_weak_reference¶\n\nWeak reference to a data-block in another library .blend file (used to re-use already appended data instead of appending new copies)\n\nType:\n\n[LibraryWeakReference](https://docs.blender.org/api/current/bpy.types.LibraryWeakReference.html#bpy.types.LibraryWeakReference), (readonly)\n\nname¶\n\nUnique data-block ID name (within a same type and library)\n\nType:\n\nstring, default “”, (never None)\n\nname_full¶\n\nUnique data-block ID name, including library one if any\n\nType:\n\nstring, default “”, (readonly, never None)\n\noriginal¶\n\nActual data-block from .blend file (Main database) that generated that evaluated one\n\nType:\n\n`ID`, (readonly)\n\noverride_library¶\n\nLibrary override data\n\nType:\n\n[IDOverrideLibrary](https://docs.blender.org/api/current/bpy.types.IDOverrideLibrary.html#bpy.types.IDOverrideLibrary), (readonly)\n\npreview¶\n\nPreview image and icon of this data-block (always None if not supported for this type of data)\n\nType:\n\n[ImagePreview](https://docs.blender.org/api/current/bpy.types.ImagePreview.html#bpy.types.ImagePreview), (readonly)\n\nsession_uid¶\n\nA session-wide unique identifier for the data block that remains the same across renames and internal reallocations, unchanged when reloading the file\n\nType:\n\nint in [-inf, inf], default 0, (readonly)\n\ntag¶\n\nTools can use this to tag data for their own purposes (initial state is undefined)\n\nType:\n\nboolean, default False\n\nuse_extra_user¶\n\nIndicates whether an extra user is set or not (mainly for internal/debug usages)\n\nType:\n\nboolean, default False\n\nuse_fake_user¶\n\nSave this data-block even if it has no users\n\nType:\n\nboolean, default False\n\nusers¶\n\nNumber of times this data-block is referenced\n\nType:\n\nint in [0, inf], default 0, (readonly)\n\nbl_system_properties_get(*, do_create=False)¶\n\nDEBUG ONLY. Internal access to runtime-defined RNA data storage, intended solely for testing and debugging purposes. Do not access it in regular scripting work, and in particular, do not assume that it contains writable data\n\nParameters:\n\ndo_create (boolean, (optional)) – Ensure that system properties are created if they do not exist yet\n\nReturns:\n\nThe system properties root container, or None if there are no system properties stored in this data yet, and its creation was not requested\n\nReturn type:\n\n[PropertyGroup](https://docs.blender.org/api/current/bpy.types.PropertyGroup.html#bpy.types.PropertyGroup)\n\nrename(name, *, mode='NEVER')¶\n\nMore refined handling in case the new name collides with another ID’s name\n\nParameters:\n\nname (string, (never None)) – New name to rename the ID to, if empty will re-use the current ID name\n\nmode (enum in [`'NEVER'`,`'ALWAYS'`,`'SAME_ROOT'`], (optional)) –\n\nHow to handle name collision, in case the requested new name is already used by another ID of the same type\n\n`NEVER` Never Rename – Never rename an existing ID whose name would conflict, the currently renamed ID will get a numeric suffix appended to its new name.\n\n`ALWAYS` Always Rename – Always rename an existing ID whose name would conflict, ensuring that the currently renamed ID will get requested name.\n\n`SAME_ROOT` Rename If Same Root – Only rename an existing ID whose name would conflict if its name root (everything besides the numerical suffix) is the same as the existing name of the currently renamed ID.\n\nReturns:\n\nHow did the renaming of the data-block went on\n\n`UNCHANGED` Unchanged – The ID was not renamed, e.g. because it is already named as requested.\n\n`UNCHANGED_COLLISION` Unchanged Due to Collision – The ID was not renamed, because requested name would have collided with another existing ID’s name, and the automatically adjusted name was the same as the current ID’s name.\n\n`RENAMED_NO_COLLISION` Renamed Without Collision – The ID was renamed as requested, without creating any name collision.\n\n`RENAMED_COLLISION_ADJUSTED` Renamed With Collision – The ID was renamed with adjustment of the requested name, to avoid a name collision.\n\n`RENAMED_COLLISION_FORCED` Renamed Enforced With Collision – The ID was renamed as requested, also renaming another ID to avoid a name collision.\n\nReturn type:\n\nenum in [`'UNCHANGED'`,`'UNCHANGED_COLLISION'`,`'RENAMED_NO_COLLISION'`,`'RENAMED_COLLISION_ADJUSTED'`,`'RENAMED_COLLISION_FORCED'`]\n\nevaluated_get(depsgraph)¶\n\nGet corresponding evaluated ID from the given dependency graph. Note that this does not ensure the dependency graph is fully evaluated, it just returns the result of the last evaluation.\n\nParameters:\n\ndepsgraph ([Depsgraph](https://docs.blender.org/api/current/bpy.types.Depsgraph.html#bpy.types.Depsgraph), (never None)) – Dependency graph to perform lookup in\n\nReturns:\n\nNew copy of the ID\n\nReturn type:\n\n`ID`\n\ncopy()¶\n\nCreate a copy of this data-block (not supported for all data-blocks). The result is added to the Blend-File Data (Main database), with all references to other data-blocks ensured to be from within the same Blend-File Data.\n\nReturns:\n\nNew copy of the ID\n\nReturn type:\n\n`ID`\n\nasset_mark()¶\n\nEnable easier reuse of the data-block through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)\n\nasset_clear()¶\n\nDelete all asset metadata and turn the asset data-block back into a normal data-block\n\nasset_generate_preview()¶\n\nGenerate preview image (might be scheduled in a background thread)\n\noverride_create(*, remap_local_usages=False)¶\n\nCreate an overridden local copy of this linked data-block (not supported for all data-blocks)\n\nParameters:\n\nremap_local_usages (boolean, (optional)) – Whether local usages of the linked ID should be remapped to the new library override of it\n\nReturns:\n\nNew overridden local copy of the ID\n\nReturn type:\n\n`ID`\n\noverride_hierarchy_create(scene, view_layer, *, reference=None, do_fully_editable=False)¶\n\nCreate an overridden local copy of this linked data-block, and most of its dependencies when it is a Collection or and Object\n\nParameters:\n\nscene ([Scene](https://docs.blender.org/api/current/bpy.types.Scene.html#bpy.types.Scene), (never None)) – In which scene the new overrides should be instantiated\n\nview_layer ([ViewLayer](https://docs.blender.org/api/current/bpy.types.ViewLayer.html#bpy.types.ViewLayer), (never None)) – In which view layer the new overrides should be instantiated\n\nreference (`ID`, (optional)) – Another ID (usually an Object or Collection) used as a hint to decide where to instantiate the new overrides\n\ndo_fully_editable (boolean, (optional)) – Make all library overrides generated by this call fully editable by the user (none will be ‘system overrides’)\n\nReturns:\n\nNew overridden local copy of the root ID\n\nReturn type:\n\n`ID`\n\nuser_clear()¶\n\nClear the user count of a data-block so its not saved, on reload the data will be removed\n\nThis function is for advanced use only, misuse can crash Blender since the user count is used to prevent data being removed when it is used.\n\n```\n# This example shows what _not_ to do, and will crash Blender.\nimport bpy\n\n# Object which is in the scene.\nobj = bpy.data.objects[\"Cube\"]\n\n# Without this, removal would raise an error.\nobj.user_clear()\n\n# Runs without an exception but will crash on redraw.\nbpy.data.objects.remove(obj)\n\n```\n\nuser_remap(new_id)¶\n\nReplace all usage in the .blend file of this ID by new given one\n\nParameters:\n\nnew_id (`ID`, (never None)) – New ID to use\n\nmake_local(*, clear_proxy=True, clear_liboverride=False, clear_asset_data=True)¶\n\nMake this data-block local, return local one (may be a copy of the original, in case it is also indirectly used)\n\nParameters:\n\nclear_proxy (boolean, (optional)) – Deprecated, has no effect\n\nclear_liboverride (boolean, (optional)) – Remove potential library override data from the newly made local data\n\nclear_asset_data (boolean, (optional)) – Remove potential asset metadata so the newly local data-block is not treated as asset data-block and won’t show up in asset libraries\n\nReturns:\n\nThis ID, or the new ID if it was copied\n\nReturn type:\n\n`ID`\n\nuser_of_id(id)¶\n\nCount the number of times that ID uses/references given one\n\nParameters:\n\nid (`ID`, (never None)) – ID to count usages\n\nReturns:\n\nNumber of usages/references of given id by current data-block\n\nReturn type:\n\nint in [0, inf]\n\nanimation_data_create()¶\n\nCreate animation data to this ID, note that not all ID types support this\n\nReturns:\n\nNew animation data or nullptr\n\nReturn type:\n\n[AnimData](https://docs.blender.org/api/current/bpy.types.AnimData.html#bpy.types.AnimData)\n\nanimation_data_clear()¶\n\nClear animation on this ID\n\nupdate_tag(*, refresh={})¶\n\nTag the ID to update its display data, e.g. when calling`bpy.types.Scene.update`\n\nParameters:\n\nrefresh (enum set in {`'OBJECT'`,`'DATA'`,`'TIME'`}, (optional)) – Type of updates to perform\n\npreview_ensure()¶\n\nEnsure that this ID has preview data (if ID type supports it)\n\nReturns:\n\nThe existing or created preview\n\nReturn type:\n\n[ImagePreview](https://docs.blender.org/api/current/bpy.types.ImagePreview.html#bpy.types.ImagePreview)\n\nclassmethod bl_rna_get_subclass(id, default=None, /)¶ Parameters:\n\nid (str) – The RNA type identifier.\n\nReturns:\n\nThe RNA type or default when not found.\n\nReturn type:\n\n[bpy.types.Struct](https://docs.blender.org/api/current/bpy.types.Struct.html#bpy.types.Struct) subclass\n\nclassmethod bl_rna_get_subclass_py(id, default=None, /)¶ Parameters:\n\nid (str) – The RNA type identifier.\n\nReturns:\n\nThe class or default when not found.\n\nReturn type:\n\ntype\n\n## Inherited Properties¶\n\n[bpy_struct.id_data](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_data)\n\n## Inherited Functions¶\n\n[bpy_struct.as_pointer](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer)\n\n[bpy_struct.driver_add](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add)\n\n[bpy_struct.driver_remove](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove)\n\n[bpy_struct.get](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.get)\n\n[bpy_struct.id_properties_clear](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear)\n\n[bpy_struct.id_properties_ensure](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure)\n\n[bpy_struct.id_properties_ui](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui)\n\n[bpy_struct.is_property_hidden](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden)\n\n[bpy_struct.is_property_overridable_library](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library)\n\n[bpy_struct.is_property_readonly](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly)\n\n[bpy_struct.is_property_set](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set)\n\n[bpy_struct.items](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.items)\n\n[bpy_struct.keyframe_delete](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete)\n\n[bpy_struct.keyframe_insert](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert)\n\n[bpy_struct.keys](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys)\n\n[bpy_struct.path_from_id](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id)\n\n[bpy_struct.path_from_module](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module)\n\n[bpy_struct.path_resolve](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve)\n\n[bpy_struct.pop](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop)\n\n[bpy_struct.property_overridable_library_set](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set)\n\n[bpy_struct.property_unset](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset)\n\n[bpy_struct.rna_ancestors](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors)\n\n[bpy_struct.type_recast](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast)\n\n[bpy_struct.values](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.values)\n\n## References¶\n\n[bpy.context.annotation_data_owner](https://docs.blender.org/api/current/bpy.context.html#bpy.context.annotation_data_owner)\n\n[bpy.context.id](https://docs.blender.org/api/current/bpy.context.html#bpy.context.id)\n\n[bpy.context.selected_ids](https://docs.blender.org/api/current/bpy.context.html#bpy.context.selected_ids)\n\n[bpy.context.texture_user](https://docs.blender.org/api/current/bpy.context.html#bpy.context.texture_user)\n\n[Action.fcurve_ensure_for_datablock](https://docs.blender.org/api/current/bpy.types.Action.html#bpy.types.Action.fcurve_ensure_for_datablock)\n\n[ActionSlot.users](https://docs.blender.org/api/current/bpy.types.ActionSlot.html#bpy.types.ActionSlot.users)\n\n[AssetRepresentation.local_id](https://docs.blender.org/api/current/bpy.types.AssetRepresentation.html#bpy.types.AssetRepresentation.local_id)\n\n[BlendData.pack_linked_ids_hierarchy](https://docs.blender.org/api/current/bpy.types.BlendData.html#bpy.types.BlendData.pack_linked_ids_hierarchy)\n\n[BlendData.pack_linked_ids_hierarchy](https://docs.blender.org/api/current/bpy.types.BlendData.html#bpy.types.BlendData.pack_linked_ids_hierarchy)\n\n[BlendDataObjects.new](https://docs.blender.org/api/current/bpy.types.BlendDataObjects.html#bpy.types.BlendDataObjects.new)\n\n[BlendImportContextItem.id](https://docs.blender.org/api/current/bpy.types.BlendImportContextItem.html#bpy.types.BlendImportContextItem.id)\n\n[BlendImportContextItem.library_override_id](https://docs.blender.org/api/current/bpy.types.BlendImportContextItem.html#bpy.types.BlendImportContextItem.library_override_id)\n\n[BlendImportContextItem.reusable_local_id](https://docs.blender.org/api/current/bpy.types.BlendImportContextItem.html#bpy.types.BlendImportContextItem.reusable_local_id)\n\n[Depsgraph.id_eval_get](https://docs.blender.org/api/current/bpy.types.Depsgraph.html#bpy.types.Depsgraph.id_eval_get)\n\n[Depsgraph.id_eval_get](https://docs.blender.org/api/current/bpy.types.Depsgraph.html#bpy.types.Depsgraph.id_eval_get)\n\n[Depsgraph.ids](https://docs.blender.org/api/current/bpy.types.Depsgraph.html#bpy.types.Depsgraph.ids)\n\n[DepsgraphUpdate.id](https://docs.blender.org/api/current/bpy.types.DepsgraphUpdate.html#bpy.types.DepsgraphUpdate.id)\n\n[DopeSheet.source](https://docs.blender.org/api/current/bpy.types.DopeSheet.html#bpy.types.DopeSheet.source)\n\n[DriverTarget.id](https://docs.blender.org/api/current/bpy.types.DriverTarget.html#bpy.types.DriverTarget.id)\n\n`ID.copy`\n\n`ID.evaluated_get`\n\n`ID.make_local`\n\n`ID.original`\n\n`ID.override_create`\n\n`ID.override_hierarchy_create`\n\n`ID.override_hierarchy_create`\n\n`ID.user_of_id`\n\n`ID.user_remap`\n\n[IDOverrideLibrary.hierarchy_root](https://docs.blender.org/api/current/bpy.types.IDOverrideLibrary.html#bpy.types.IDOverrideLibrary.hierarchy_root)\n\n[IDOverrideLibrary.reference](https://docs.blender.org/api/current/bpy.types.IDOverrideLibrary.html#bpy.types.IDOverrideLibrary.reference)\n\n[IDOverrideLibraryPropertyOperation.subitem_local_id](https://docs.blender.org/api/current/bpy.types.IDOverrideLibraryPropertyOperation.html#bpy.types.IDOverrideLibraryPropertyOperation.subitem_local_id)\n\n[IDOverrideLibraryPropertyOperation.subitem_reference_id](https://docs.blender.org/api/current/bpy.types.IDOverrideLibraryPropertyOperation.html#bpy.types.IDOverrideLibraryPropertyOperation.subitem_reference_id)\n\n[IDOverrideLibraryPropertyOperations.add](https://docs.blender.org/api/current/bpy.types.IDOverrideLibraryPropertyOperations.html#bpy.types.IDOverrideLibraryPropertyOperations.add)\n\n[IDOverrideLibraryPropertyOperations.add](https://docs.blender.org/api/current/bpy.types.IDOverrideLibraryPropertyOperations.html#bpy.types.IDOverrideLibraryPropertyOperations.add)\n\n[IDViewerPathElem.id](https://docs.blender.org/api/current/bpy.types.IDViewerPathElem.html#bpy.types.IDViewerPathElem.id)\n\n[Key.user](https://docs.blender.org/api/current/bpy.types.Key.html#bpy.types.Key.user)\n\n[KeyingSetPath.id](https://docs.blender.org/api/current/bpy.types.KeyingSetPath.html#bpy.types.KeyingSetPath.id)\n\n[KeyingSetPaths.add](https://docs.blender.org/api/current/bpy.types.KeyingSetPaths.html#bpy.types.KeyingSetPaths.add)\n\n[MaskParent.id](https://docs.blender.org/api/current/bpy.types.MaskParent.html#bpy.types.MaskParent.id)\n\n[NodeTree.get_from_context](https://docs.blender.org/api/current/bpy.types.NodeTree.html#bpy.types.NodeTree.get_from_context)\n\n[NodeTree.get_from_context](https://docs.blender.org/api/current/bpy.types.NodeTree.html#bpy.types.NodeTree.get_from_context)\n\n[NodesModifierDataBlock.id](https://docs.blender.org/api/current/bpy.types.NodesModifierDataBlock.html#bpy.types.NodesModifierDataBlock.id)\n\n[Object.data](https://docs.blender.org/api/current/bpy.types.Object.html#bpy.types.Object.data)\n\n[PropertyGroupItem.id](https://docs.blender.org/api/current/bpy.types.PropertyGroupItem.html#bpy.types.PropertyGroupItem.id)\n\n[SpaceFileBrowser.activate_asset_by_id](https://docs.blender.org/api/current/bpy.types.SpaceFileBrowser.html#bpy.types.SpaceFileBrowser.activate_asset_by_id)\n\n[SpaceNodeEditor.id](https://docs.blender.org/api/current/bpy.types.SpaceNodeEditor.html#bpy.types.SpaceNodeEditor.id)\n\n[SpaceNodeEditor.id_from](https://docs.blender.org/api/current/bpy.types.SpaceNodeEditor.html#bpy.types.SpaceNodeEditor.id_from)\n\n[SpaceProperties.pin_id](https://docs.blender.org/api/current/bpy.types.SpaceProperties.html#bpy.types.SpaceProperties.pin_id)\n\n[UILayout.template_action](https://docs.blender.org/api/current/bpy.types.UILayout.html#bpy.types.UILayout.template_action)\n\n[UILayout.template_path_builder](https://docs.blender.org/api/current/bpy.types.UILayout.html#bpy.types.UILayout.template_path_builder)\n\n[UILayout.template_preview](https://docs.blender.org/api/current/bpy.types.UILayout.html#bpy.types.UILayout.template_preview)\n\n[UILayout.template_preview](https://docs.blender.org/api/current/bpy.types.UILayout.html#bpy.types.UILayout.template_preview)" +} +``` +User decision: **accepted** + +Status: **completed** + + +
+
+ +--- + + +
+Tool use: **web_fetch** + + +Parameters: + +```json +{ + "url": "https://docs.blender.org/api/current/bpy.types.IDOverrideLibrary.html" +} +``` +Result: + +```json +{ + "url": "https://docs.blender.org/api/current/bpy.types.IDOverrideLibrary.html", + "markdown": "IDOverrideLibrary(bpy_struct) - Blender Python API\n\n# IDOverrideLibrary(bpy_struct)¶\n\nbase class — [bpy_struct](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct)\n\nclass bpy.types.IDOverrideLibrary(bpy_struct)¶\n\nStruct gathering all data needed by overridden linked IDs\n\nhierarchy_root¶\n\nLibrary override ID used as root of the override hierarchy this ID is a member of\n\nType:\n\n[ID](https://docs.blender.org/api/current/bpy.types.ID.html#bpy.types.ID), (readonly)\n\nis_in_hierarchy¶\n\nWhether this library override is defined as part of a library hierarchy, or as a single, isolated and autonomous override\n\nType:\n\nboolean, default True\n\nis_system_override¶\n\nWhether this library override exists only for the override hierarchy, or if it is actually editable by the user\n\nType:\n\nboolean, default False\n\nproperties¶\n\nList of overridden properties\n\nType:\n\n[IDOverrideLibraryProperties](https://docs.blender.org/api/current/bpy.types.IDOverrideLibraryProperties.html#bpy.types.IDOverrideLibraryProperties) [bpy_prop_collection](https://docs.blender.org/api/current/bpy.types.bpy_prop_collection.html#bpy.types.bpy_prop_collection) of [IDOverrideLibraryProperty](https://docs.blender.org/api/current/bpy.types.IDOverrideLibraryProperty.html#bpy.types.IDOverrideLibraryProperty), (readonly)\n\nreference¶\n\nLinked ID used as reference by this override\n\nType:\n\n[ID](https://docs.blender.org/api/current/bpy.types.ID.html#bpy.types.ID), (readonly)\n\noperations_update()¶\n\nUpdate the library override operations based on the differences between this override ID and its reference\n\nreset(*, do_hierarchy=True, set_system_override=False)¶\n\nReset this override to match again its linked reference ID\n\nParameters:\n\ndo_hierarchy (boolean, (optional)) – Also reset all the dependencies of this override to match their reference linked IDs\n\nset_system_override (boolean, (optional)) – Reset all user-editable overrides as (non-editable) system overrides\n\ndestroy(*, do_hierarchy=True)¶\n\nDelete this override ID and remap its usages to its linked reference ID instead\n\nParameters:\n\ndo_hierarchy (boolean, (optional)) – Also delete all the dependencies of this override and remap their usages to their reference linked IDs\n\nresync(scene, *, view_layer=None, residual_storage=None, do_hierarchy_enforce=False, do_whole_hierarchy=False)¶\n\nResync the data-block and its sub-hierarchy, or the whole hierarchy if requested\n\nParameters:\n\nscene ([Scene](https://docs.blender.org/api/current/bpy.types.Scene.html#bpy.types.Scene), (never None)) – The scene to operate in (for contextual things like keeping active object active, ensuring all overridden objects remain instantiated, etc.)\n\nview_layer ([ViewLayer](https://docs.blender.org/api/current/bpy.types.ViewLayer.html#bpy.types.ViewLayer), (optional)) – The view layer to operate in (same usage as the`scene` data, in case it is not provided the scene’s collection will be used instead)\n\nresidual_storage ([Collection](https://docs.blender.org/api/current/bpy.types.Collection.html#bpy.types.Collection), (optional)) – Collection where to store objects that are instantiated in any other collection anymore (garbage collection, will be created if needed and none is provided)\n\ndo_hierarchy_enforce (boolean, (optional)) – Enforce restoring the dependency hierarchy between data-blocks to match the one from the reference linked hierarchy (WARNING: if some ID pointers have been purposely overridden, these will be reset to their default value)\n\ndo_whole_hierarchy (boolean, (optional)) – Resync the whole hierarchy this data-block belongs to, not only its own sub-hierarchy\n\nReturns:\n\nSuccess, Whether the resync process was successful or not\n\nReturn type:\n\nboolean\n\nclassmethod bl_rna_get_subclass(id, default=None, /)¶ Parameters:\n\nid (str) – The RNA type identifier.\n\nReturns:\n\nThe RNA type or default when not found.\n\nReturn type:\n\n[bpy.types.Struct](https://docs.blender.org/api/current/bpy.types.Struct.html#bpy.types.Struct) subclass\n\nclassmethod bl_rna_get_subclass_py(id, default=None, /)¶ Parameters:\n\nid (str) – The RNA type identifier.\n\nReturns:\n\nThe class or default when not found.\n\nReturn type:\n\ntype\n\n## Inherited Properties¶\n\n[bpy_struct.id_data](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_data)\n\n## Inherited Functions¶\n\n[bpy_struct.as_pointer](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer)\n\n[bpy_struct.driver_add](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add)\n\n[bpy_struct.driver_remove](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove)\n\n[bpy_struct.get](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.get)\n\n[bpy_struct.id_properties_clear](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear)\n\n[bpy_struct.id_properties_ensure](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure)\n\n[bpy_struct.id_properties_ui](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui)\n\n[bpy_struct.is_property_hidden](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden)\n\n[bpy_struct.is_property_overridable_library](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library)\n\n[bpy_struct.is_property_readonly](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly)\n\n[bpy_struct.is_property_set](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set)\n\n[bpy_struct.items](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.items)\n\n[bpy_struct.keyframe_delete](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete)\n\n[bpy_struct.keyframe_insert](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert)\n\n[bpy_struct.keys](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys)\n\n[bpy_struct.path_from_id](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id)\n\n[bpy_struct.path_from_module](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module)\n\n[bpy_struct.path_resolve](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve)\n\n[bpy_struct.pop](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop)\n\n[bpy_struct.property_overridable_library_set](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set)\n\n[bpy_struct.property_unset](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset)\n\n[bpy_struct.rna_ancestors](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors)\n\n[bpy_struct.type_recast](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast)\n\n[bpy_struct.values](https://docs.blender.org/api/current/bpy.types.bpy_struct.html#bpy.types.bpy_struct.values)\n\n## References¶\n\n[ID.override_library](https://docs.blender.org/api/current/bpy.types.ID.html#bpy.types.ID.override_library)" +} +``` +User decision: **accepted** + +Status: **completed** + + +
+
+ +--- + +
Thought Process + +So `IDOverrideLibrary` has: +- **is_system_override**: "Whether this library override exists only for the override hierarchy, or if it is actually editable by the user" - default False. So when it's True, it's NOT editable. So we need **is_system_override = False** for editable. That might be read-only - let me check. The doc says "default False" so when we create an override, maybe it's created as system override (True) and shift-click sets it to False? + +Actually re-reading: "is_system_override - Whether this library override exists only for the override hierarchy, or if it is actually editable by the user". So: +- is_system_override = True → only for hierarchy, NOT editable by user +- is_system_override = False → editable by user + +So after override_create(), we might need to set override_library.is_system_override = False to make it editable. Let me check if that's writable - the doc says "Type: boolean, default False" but doesn't say (readonly). + +Let me read the override_create API file that was saved. +
+ +--- + + + + + +--- + + +
Tool use: **read_file_v2** • Read file: C:\Users\Nathan\.cursor\projects\t-Dynamic-Link-Manager\agent-tools\c2456e59-01dc-4b23-aed9-28dd8f2dc621.txt + +
+
+ +--- + + +
+Tool use: **ripgrep_raw_search** + + +Parameters: + +```json +{ + "pattern": "override_create|is_system_override", + "path": "T:\\Dynamic-Link-Manager", + "glob": "*.py", + "caseInsensitive": false +} +``` +Additional data: + +```json +{ + "isPruned": true, + "pattern": "override_create|is_system_override", + "path": "T:\\Dynamic-Link-Manager", + "outputMode": "content", + "totalFiles": 2, + "totalMatches": 6, + "topFiles": [ + { + "uri": "ops\\migrator.py", + "matchCount": 3 + }, + { + "uri": "ops/migrator.py", + "matchCount": 3 + } + ] +} +``` +Status: **completed** + + +
+
+ +--- + +
Thought Process + +I need to find the override_create signature in that file - it was 23KB. Let me search for "override_create" in it. +
+ +--- + + + + + +--- + + +
+Tool use: **ripgrep_raw_search** + + +Parameters: + +```json +{ + "pattern": "override_create|override_library|do_fully|remap_local", + "path": "C:\\Users\\Nathan\\.cursor\\projects\\t-Dynamic-Link-Manager\\agent-tools\\c2456e59-01dc-4b23-aed9-28dd8f2dc621.txt", + "contextBefore": 0, + "contextAfter": 8, + "caseInsensitive": false +} +``` +Additional data: + +```json +{ + "isPruned": true, + "pattern": "override_create|override_library|do_fully|remap_local", + "path": "C:\\Users\\Nathan\\.cursor\\projects\\t-Dynamic-Link-Manager\\agent-tools\\c2456e59-01dc-4b23-aed9-28dd8f2dc621.txt", + "outputMode": "content", + "totalFiles": 1, + "totalMatches": 6, + "topFiles": [ + { + "uri": "C:\\Users\\Nathan\\.cursor\\projects\\t-Dynamic-Link-Manager\\agent-tools\\c2456e59-01dc-4b23-aed9-28dd8f2dc621.txt", + "matchCount": 51 + } + ] +} +``` +Status: **completed** + + +
+
+ +--- + +
Thought Process + +So: +- `override_create(*, remap_local_usages=False)` - no do_fully_editable parameter on the single-ID override_create. +- `override_hierarchy_create(scene, view_layer, *, reference=None, do_fully_editable=False)` - has do_fully_editable and says "Make all library overrides generated by this call fully editable by the user (none will be 'system overrides')". + +So the "shift-click" in the UI toggles "system override" vs user-editable. The IDOverrideLibrary has `is_system_override` - when True it's not editable, when False it's editable. So after we call `ob.data.override_create(remap_local_usages=True)`, we might be getting a system override. We need to set `ob.data.override_library.is_system_override = False` to make it editable - if that property is writable. The API doc didn't say (readonly) for is_system_override on IDOverrideLibrary. + +Let me check - the reset() method has `set_system_override=False` - so "Reset all user-editable overrides as (non-editable) system overrides". So system override = not editable. So we need is_system_override = False. I'll try setting it after override_create(). + +Also add debug: print before/after override_create the state of ob.data (library, override_library, and if override_library then is_system_override). +
+ +--- + + +Making the mesh data override user-editable: `override_create()` doesn't accept `do_fully_editable`; `override_hierarchy_create()` does but applies to the hierarchy. `IDOverrideLibrary.is_system_override` controls editability (True = system/not editable, False = user-editable). Adding debug and setting `ob.data.override_library.is_system_override = False` after creating the override. + + +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ops\migrator.py + +
+ +
+ +--- + +
Thought Process + +Wait, the "elif" branch is wrong: I'm setting is_system_override = False when it's already False. That's a no-op. I meant: if it's already an override and is_system_override is True, set it to False. Let me fix that. +
+ +--- + + +Fixing the elif: set editable only when the override is currently a system override. + + +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ops\migrator.py + +
+ +
+ +--- + +
Thought Process + +Now add debug prints so the user can see what's happening: before/after override state (ob.data.library, ob.data.override_library, is_system_override). I'll add a few print lines at the start of the base-body block and after the override handling. +
+ +--- + + +Adding debug prints for override state (linked vs override, is_system_override): + + +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ops\migrator.py + +
+ +
+ +--- + +
Thought Process + +Add one more debug print after we've done the override_create and set is_system_override, so we can see the final state. +
+ +--- + + + + + +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ops\migrator.py + +
+ +
+ +--- + +
Thought Process + +Let me double-check: in Blender's API, is `is_system_override` writable? The IDOverrideLibrary doc said "Type: boolean, default False" and did not say (readonly). So it should be writable. If it's readonly in practice we'll see from the debug. I'll leave the code as is. + +Let me read the final run_step_6 to make sure it's coherent. +
+ +--- + + + + + +--- + + +
Tool use: **read_file_v2** • Read file: T:\Dynamic-Link-Manager\ops\migrator.py + +
+
+ +--- + + +
+Tool use: **read_lints** + + +Parameters: + +```json +{ + "paths": [ + "T:\\Dynamic-Link-Manager\\ops\\migrator.py" + ] +} +``` +Result: + +```json +{ + "linterErrorsByFile": [ + { + "relativeWorkspacePath": "T:\\Dynamic-Link-Manager\\ops\\migrator.py" + } + ] +} +``` +Status: **completed** + + +
+
+ +--- + +
Thought Process + +One bug: when we do `ob = ob.override_hierarchy_create(...)` we rebind `ob` to the new override object. So the rest of the loop uses that new object - good. But then we check `ob.data` - the new override object might have the same linked data still (ob.data.library could still be set). So the mesh data override block will still run. Good. + +However, override_hierarchy_create with do_fully_editable=True might create overrides for the whole hierarchy including the mesh data - so ob.data might already be an override after that. Let me leave the logic as is; the debug will show what's happening. + +If is_system_override is read-only in Blender, the assignment might throw. Then the user will see the exception in the console or we could catch and print. Actually we're not catching that - we only catch inside the "if getattr(ob.data, "library", None)" try block. The assignment in the "elif" branch could raise. Let me add a try/except around the is_system_override assignment so we don't break the workflow and can print if it's read-only. +
+ +--- + + +Wrapping the `is_system_override` assignment in a try/except so a read-only attribute doesn’t break the workflow: + + +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ops\migrator.py + +
+ +
+ +--- + +
Thought Process + +Done. Summary for the user. +
+ +--- + + +Summary of changes: + +**1. Debug prints (System Console / terminal)** +- **Before:** `[DLM step6] data: linked=..., override=..., is_system_override=...` +- **After:** `[DLM step6] after: override=..., is_system_override=... (False=editable)` + +So you can see whether the base body mesh is linked/override and whether it’s a system override before and after step 6. + +**2. Making the mesh data override editable** +Blender’s “shift‑click” in the data tab turns a **system override** into a **user-editable** override. That corresponds to `IDOverrideLibrary.is_system_override`: +- `True` → system override (not user-editable) +- `False` → user-editable + +Step 6 now: + +- After `ob.data.override_create(remap_local_usages=True)`, sets `ob.data.override_library.is_system_override = False` so the new override is editable. +- If the mesh data is already an override (e.g. from hierarchy create), it sets `is_system_override = False` when it’s currently `True`. + +Assignments are wrapped in try/except so if `is_system_override` is read-only in your Blender version, you’ll get a clear message in the console instead of a crash. + +**What to do** +Run the character migration again and watch the System Console (Window → Toggle System Console, or the terminal if you start Blender from the command line). You should see the two debug lines per base body and, if the assignment is allowed, the override should be editable without manually shift‑clicking in the data tab. If you see an error on “set is_system_override=False”, that Blender build likely doesn’t allow changing it from Python; we can then look for an operator or other API to achieve the same thing. + +--- + +_**User**_ + +@c:\Users\Nathan\.cursor\projects\t-Dynamic-Link-Manager\terminals\3.txt works! + +--- + +_**Agent (model default, mode Agent)**_ + +
Thought Process + +The user is saying it works - the fix for making the base body library override editable (setting is_system_override = False) is working. They're referencing the terminal file. I should acknowledge and optionally suggest removing or toning down the debug prints now that it's confirmed working, unless they want to keep them for future debugging. +
+ +--- + + +Good to hear it’s working. + +Do you want to keep the `[DLM step6]` debug prints for a while, or remove them now that the override is editable without the manual shift-click? + +--- + +_**User**_ + +We should set logos for each operator: + +Copy attributes :bl-icon:`copy_id` +MigNLA: :bl-icon:`nla` +CustProps: :bl-icon:`properties` +Bone Constraints: :bl-icon:`constraint_bone` +Relations: :bl-icon:`orientation_parent` +MigShapekeys: :bl-icon:`shapekey_data` + +--- + +_**Agent (model default, mode Agent)**_ + +
Thought Process + +The user wants to set icons for each of the character migrator operators using Blender's built-in icons. They've specified: +- Copy attributes: copy_id +- MigNLA: nla +- CustProps: properties +- Bone Constraints: constraint_bone +- Relations: orientation_parent +- MigShapekeys: shapekey_data + +In Blender add-ons, operators get icons via the `bl_icon` class attribute, and Blender uses the format like 'COPY_ID', 'NLA', etc. (uppercase with underscores). Let me find where these operators are defined - likely in ui/operators.py. +
+ +--- + + + + + +--- + + +
+Tool use: **ripgrep_raw_search** + + +Parameters: + +```json +{ + "pattern": "bl_label.*Copy attributes|MigNLA|CustProps|Bone Constraints|Relations|MigShapekeys|migrator_copy|migrator_nla|migrator_cust|migrator_constraints|migrator_relations|migrator_basebody", + "path": "T:\\Dynamic-Link-Manager", + "glob": "*.py", + "caseInsensitive": false +} +``` +Additional data: + +```json +{ + "isPruned": true, + "pattern": "bl_label.*Copy attributes|MigNLA|CustProps|Bone Constraints|Relations|MigShapekeys|migrator_copy|migrator_nla|migrator_cust|migrator_constraints|migrator_relations|migrator_basebody", + "path": "T:\\Dynamic-Link-Manager", + "outputMode": "content", + "totalFiles": 4, + "totalMatches": 38, + "topFiles": [ + { + "uri": "ui\\panels.py", + "matchCount": 3 + }, + { + "uri": "ui\\operators.py", + "matchCount": 16 + }, + { + "uri": "ui/panels.py", + "matchCount": 3 + }, + { + "uri": "ui/operators.py", + "matchCount": 16 + } + ] +} +``` +Status: **completed** + + +
+
+ +--- + +
Thought Process + +I need to see all the operator classes and add bl_icon to each. Blender icon names are typically in UPPER_SNAKE_CASE. The user gave: +- copy_id +- nla +- properties +- constraint_bone +- orientation_parent +- shapekey_data + +So the Blender icon IDs are likely 'COPY_ID', 'NLA', 'PROPERTIES', 'CONSTRAINT_BONE', 'ORIENTATION_PARENT', 'SHAPEKEY_DATA'. Let me read the operators file to see the exact class definitions and add bl_icon to each. +
+ +--- + + + + + +--- + + +
Tool use: **read_file_v2** • Read file: T:\Dynamic-Link-Manager\ui\operators.py + +
+
+ +--- + +
Thought Process + +I need to add bl_icon to each operator. In Blender's Python API, the icon is set with bl_icon and the value is the icon name in uppercase. The user specified: +- Copy attributes: copy_id → COPY_ID +- MigNLA: nla → NLA +- CustProps: properties → PROPERTIES +- Bone Constraints: constraint_bone → CONSTRAINT_BONE +- Relations: orientation_parent → ORIENTATION_PARENT +- MigShapekeys: shapekey_data → SHAPEKEY_DATA + +I'll add bl_icon after bl_label (or bl_options) for each class. +
+ +--- + + +Adding `bl_icon` to each migrator operator. + + +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ui\operators.py + +
+ +
+ +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ui\operators.py + +
+ +
+ +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ui\operators.py + +
+ +
+ +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ui\operators.py + +
+ +
+ +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ui\operators.py + +
+ +
+ +--- + + + +
Tool use: **edit_file_v2** • Edit file: T:\Dynamic-Link-Manager\ui\operators.py + +
+ +
+ +--- + +
Thought Process + +All six operators now have bl_icon set. The panel draws these with row.operator() - the icon will show when the operator is used in a menu or if the panel uses icon_value. Let me check - in Blender, when you add bl_icon to an operator, it's used when the operator appears in menus/search. For panel layout.operator() the icon may show automatically if the UI theme supports it. I'll leave as is. No linter needed for simple string attributes. +
+ +--- + + +Icons are set for all six migrator operators: + +| Operator | `bl_icon` | +|----------------------|---------------------| +| Copy attributes | `COPY_ID` | +| Migrate NLA | `NLA` | +| Custom properties | `PROPERTIES` | +| Bone constraints | `CONSTRAINT_BONE` | +| Retarget relations | `ORIENTATION_PARENT`| +| Migrate BaseBody shapekeys | `SHAPEKEY_DATA` | + +They’ll show wherever these operators are drawn (e.g. your CharMig panel and operator search). Reload the add-on in Blender to see the icons. + +--- + +_**User**_ + +@c:\Users\Nathan\.cursor\projects\t-Dynamic-Link-Manager\terminals\3.txt it looks like the icons aren't being drawn on the buttons. + +--- + +_**Agent (model default, mode Agent)**_ + +
Thought Process + +The user says the icons aren't being drawn on the buttons. In Blender, when you use `row.operator("operator.id")` in a panel, it draws a button with the operator's label. The operator's `bl_icon` is used in menus and search, but for UI layout buttons you often need to pass the icon explicitly to get it to show. + +Let me check how the panel draws these buttons - we need to use `row.operator(..., icon='COPY_ID')` or the icon might need to be passed differently. In Blender's UI, `layout.operator()` accepts an `icon` parameter - so we need to pass the icon when calling the operator in the panel. +
+ +--- + + +Checking how the panel draws the migrator buttons: + + +--- + + +
Tool use: **read_file_v2** • Read file: T:\Dynamic-Link-Manager\ui\panels.py + +
+
+ +--- + +
Thought Process + +The panel calls `row.operator("...", text="...")` without passing `icon=`. In Blender, when you use `layout.operator(operator_id, text=..., icon=...)`, the icon is drawn. The operator's `bl_icon` is used when the operator is invoked from a menu (Blender looks up the operator and uses its bl_icon), but when drawing in a custom panel
+ +--- + diff --git a/ui/operators.py b/ui/operators.py index a9af392..7fde24a 100644 --- a/ui/operators.py +++ b/ui/operators.py @@ -257,6 +257,7 @@ def _get_migrator_pair(context): class DLM_OT_migrator_copy_attributes(Operator): bl_idname = "dlm.migrator_copy_attributes" bl_label = "Copy attributes" + bl_icon = "COPY_ID" bl_options = {"REGISTER", "UNDO"} def execute(self, context): @@ -277,6 +278,7 @@ class DLM_OT_migrator_copy_attributes(Operator): class DLM_OT_migrator_migrate_nla(Operator): bl_idname = "dlm.migrator_migrate_nla" bl_label = "Migrate NLA" + bl_icon = "NLA" bl_options = {"REGISTER", "UNDO"} def execute(self, context): @@ -297,6 +299,7 @@ class DLM_OT_migrator_migrate_nla(Operator): class DLM_OT_migrator_custom_properties(Operator): bl_idname = "dlm.migrator_custom_properties" bl_label = "Custom properties" + bl_icon = "PROPERTIES" bl_options = {"REGISTER", "UNDO"} def execute(self, context): @@ -317,6 +320,7 @@ class DLM_OT_migrator_custom_properties(Operator): class DLM_OT_migrator_bone_constraints(Operator): bl_idname = "dlm.migrator_bone_constraints" bl_label = "Bone constraints" + bl_icon = "CONSTRAINT_BONE" bl_options = {"REGISTER", "UNDO"} def execute(self, context): @@ -338,6 +342,7 @@ class DLM_OT_migrator_bone_constraints(Operator): class DLM_OT_migrator_retarget_relations(Operator): bl_idname = "dlm.migrator_retarget_relations" bl_label = "Retarget relations" + bl_icon = "ORIENTATION_PARENT" bl_options = {"REGISTER", "UNDO"} def execute(self, context): @@ -361,6 +366,7 @@ class DLM_OT_migrator_retarget_relations(Operator): class DLM_OT_migrator_basebody_shapekeys(Operator): bl_idname = "dlm.migrator_basebody_shapekeys" bl_label = "Migrate BaseBody shapekeys" + bl_icon = "SHAPEKEY_DATA" bl_options = {"REGISTER", "UNDO"} def execute(self, context): diff --git a/ui/panels.py b/ui/panels.py index fa482cc..95d7ffe 100644 --- a/ui/panels.py +++ b/ui/panels.py @@ -86,13 +86,13 @@ class DLM_PT_main_panel(Panel): row = box.row() row.operator("dlm.run_character_migration", text="Run migration", icon="ARMATURE_DATA") row = box.row(align=True) - row.operator("dlm.migrator_copy_attributes", text="Copy attributes") - row.operator("dlm.migrator_migrate_nla", text="Migrate NLA") - row.operator("dlm.migrator_custom_properties", text="Custom properties") + row.operator("dlm.migrator_copy_attributes", text="Copy attributes", icon="COPY_ID") + row.operator("dlm.migrator_migrate_nla", text="Migrate NLA", icon="NLA") + row.operator("dlm.migrator_custom_properties", text="Custom properties", icon="PROPERTIES") row = box.row(align=True) - row.operator("dlm.migrator_bone_constraints", text="Bone constraints") - row.operator("dlm.migrator_retarget_relations", text="Retarget relations") - row.operator("dlm.migrator_basebody_shapekeys", text="Migrate BaseBody shapekeys") + row.operator("dlm.migrator_bone_constraints", text="Bone constraints", icon="CONSTRAINT_BONE") + row.operator("dlm.migrator_retarget_relations", text="Retarget relations", icon="ORIENTATION_PARENT") + row.operator("dlm.migrator_basebody_shapekeys", text="Migrate BaseBody shapekeys", icon="SHAPEKEY_DATA") # Linked Libraries: header row (always), main box only when expanded missing_count = sum(1 for lib in props.linked_libraries if lib.is_missing)