overhaul: character migrator integration
This commit is contained in:
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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"""Feature logic (migrator, library) for Dynamic Link Manager."""
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+207
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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import os
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import re
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import bpy
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def _is_file_missing(filepath):
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if not filepath:
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return True
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try:
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abs_path = bpy.path.abspath(filepath)
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except Exception:
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abs_path = filepath
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return not os.path.isfile(abs_path)
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def _get_library_name(filepath):
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return os.path.basename(filepath) if filepath else "Unknown"
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def scan_linked_assets(context, report):
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props = context.scene.dynamic_link_manager
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props.linked_libraries.clear()
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for lib in bpy.data.libraries:
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try:
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if lib.filepath:
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lib.reload()
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except Exception:
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pass
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direct_libs = set()
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for lib in bpy.data.libraries:
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try:
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if getattr(lib, "parent", None) is None and lib.filepath:
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direct_libs.add(lib.filepath)
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except Exception:
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continue
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all_libraries = set(direct_libs)
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props.linked_assets_count = len(all_libraries)
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missing_indirect_libs = set()
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for lib in bpy.data.libraries:
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try:
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if getattr(lib, "parent", None) is not None and lib.filepath:
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try:
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abs_child = bpy.path.abspath(lib.filepath)
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except Exception:
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abs_child = lib.filepath
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if not os.path.isfile(abs_child):
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root = lib.parent
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while getattr(root, "parent", None) is not None:
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root = root.parent
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if root and root.filepath:
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missing_indirect_libs.add(root.filepath)
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except Exception:
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continue
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missing_ids_by_library = set()
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for idb in list(bpy.data.objects) + list(bpy.data.meshes) + list(bpy.data.armatures) + list(bpy.data.materials) + list(bpy.data.node_groups) + list(bpy.data.images) + list(bpy.data.texts) + list(bpy.data.collections) + list(bpy.data.cameras) + list(bpy.data.lights):
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try:
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lib = getattr(idb, "library", None)
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if lib and lib.filepath and getattr(idb, "is_library_missing", False):
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missing_ids_by_library.add(lib.filepath)
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except Exception:
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continue
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library_items = []
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for filepath in sorted(all_libraries):
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if not filepath:
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continue
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lib_item = props.linked_libraries.add()
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lib_item.filepath = filepath
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lib_item.name = _get_library_name(filepath)
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lib_item.is_missing = _is_file_missing(filepath)
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lib_item.is_indirect = (filepath in missing_indirect_libs) or (filepath in missing_ids_by_library)
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library_items.append((lib_item, filepath))
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library_items.sort(key=lambda x: (not x[0].is_missing, _get_library_name(x[1]).lower()))
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props.linked_libraries.clear()
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for lib_item, filepath in library_items:
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new_item = props.linked_libraries.add()
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new_item.filepath = filepath
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new_item.name = _get_library_name(filepath)
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new_item.is_missing = lib_item.is_missing
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new_item.is_indirect = lib_item.is_indirect
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report({"INFO"}, f"Found {len(all_libraries)} unique linked library files")
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return {"FINISHED"}
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def find_libraries_in_folders(context, report, addon_name=None):
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if addon_name is None:
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addon_name = __package__.rsplit(".", 1)[0] if "." in __package__ else __package__
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prefs = context.preferences.addons.get(addon_name)
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if not prefs or not prefs.preferences.search_paths:
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report({"ERROR"}, "No search paths configured. Add search paths in addon preferences.")
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return {"CANCELLED"}
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missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing]
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if not missing_libs:
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report({"INFO"}, "No missing libraries to find")
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return {"FINISHED"}
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report({"INFO"}, f"Searching for {len(missing_libs)} missing libraries in search paths...")
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files_dir_list = []
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total_dirs_scanned = 0
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try:
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for search_path in prefs.preferences.search_paths:
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if not search_path.path:
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continue
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abs_path = bpy.path.abspath(search_path.path) if search_path.path.startswith("//") else search_path.path
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report({"INFO"}, f"Scanning search path: {abs_path}")
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if not os.path.exists(abs_path):
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report({"WARNING"}, f"Search path does not exist: {abs_path}")
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continue
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if not os.path.isdir(abs_path):
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report({"WARNING"}, f"Search path is not a directory: {abs_path}")
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continue
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for dirpath, dirnames, filenames in os.walk(abs_path):
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files_dir_list.append([dirpath, filenames])
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total_dirs_scanned += 1
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if total_dirs_scanned > 1000:
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report({"WARNING"}, "Reached scan limit of 1000 directories.")
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break
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except Exception as e:
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report({"ERROR"}, f"Error scanning search paths: {e}")
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return {"CANCELLED"}
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found_libraries = {}
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for lib_item in missing_libs:
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lib_filename = os.path.basename(lib_item.filepath)
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for dirpath, filenames in files_dir_list:
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if lib_filename in filenames:
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found_libraries[lib_filename] = os.path.join(dirpath, lib_filename)
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report({"INFO"}, f"Found {lib_filename} at: {os.path.join(dirpath, lib_filename)}")
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break
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if found_libraries:
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relinked_count = 0
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for lib in bpy.data.libraries:
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try:
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if not lib.filepath:
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continue
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lib_filename = os.path.basename(lib.filepath)
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if lib_filename in found_libraries:
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new_path = found_libraries[lib_filename]
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current_abs = bpy.path.abspath(lib.filepath)
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if not os.path.isfile(current_abs) or current_abs != new_path:
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lib.filepath = new_path
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try:
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lib.reload()
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except Exception:
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pass
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relinked_count += 1
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report({"INFO"}, f"Relinked {lib_filename} -> {new_path}")
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except Exception:
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continue
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report({"INFO"}, f"Manually relinked {relinked_count} libraries")
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else:
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report({"WARNING"}, "No libraries found in search paths")
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try:
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bpy.ops.dlm.scan_linked_assets()
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except Exception:
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pass
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report({"INFO"}, "Operation complete.")
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return {"FINISHED"}
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def attempt_relink(context, report, addon_name=None):
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if addon_name is None:
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addon_name = __package__.rsplit(".", 1)[0] if "." in __package__ else __package__
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prefs = context.preferences.addons.get(addon_name)
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if not prefs or not prefs.preferences.search_paths:
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report({"ERROR"}, "No search paths configured.")
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return {"CANCELLED"}
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missing_libs = [lib for lib in context.scene.dynamic_link_manager.linked_libraries if lib.is_missing]
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if not missing_libs:
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report({"INFO"}, "No missing libraries to relink")
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return {"FINISHED"}
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report({"INFO"}, f"Attempting to relink {len(missing_libs)} missing libraries...")
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files_dir_list = []
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try:
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for search_path in prefs.preferences.search_paths:
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if search_path.path:
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for dirpath, dirnames, filenames in os.walk(bpy.path.abspath(search_path.path)):
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files_dir_list.append([dirpath, filenames])
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except FileNotFoundError:
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report({"ERROR"}, "Bad file path in search paths")
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return {"CANCELLED"}
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relinked_count = 0
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for lib_item in missing_libs:
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lib_filename = os.path.basename(lib_item.filepath)
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for dirpath, filenames in files_dir_list:
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if lib_filename in filenames:
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try:
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bpy.ops.file.find_missing_files()
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relinked_count += 1
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except Exception:
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pass
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break
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report({"INFO"}, f"Relink attempt complete. Relinked: {relinked_count}")
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return {"FINISHED"}
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+211
@@ -0,0 +1,211 @@
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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"""Character migrator: migrate animation, constraints, relations from original to replacement armature."""
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import bpy
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from ..utils import descendants
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def get_pair_manual(context):
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"""Return (orig_armature, rep_armature) from scene props, or (None, None)."""
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props = getattr(context.scene, "dynamic_link_manager", None)
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if not props:
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return None, None
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orig = getattr(props, "original_character", None)
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rep = getattr(props, "replacement_character", None)
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if orig and orig.type == "ARMATURE" and rep and rep.type == "ARMATURE":
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return orig, rep
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return None, None
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def get_pair_automatic(context):
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"""Discover one pair by convention: Name_Rigify and Name_Rigify.001. Returns (orig, rep) or (None, None)."""
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pairs = []
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for obj in bpy.data.objects:
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if obj.type != "ARMATURE":
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continue
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name = obj.name
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if name.endswith("_Rigify.001"):
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base = name[:-len("_Rigify.001")]
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orig = bpy.data.objects.get(f"{base}_Rigify")
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if orig and orig.type == "ARMATURE" and orig != obj:
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pairs.append((orig, obj))
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return pairs[0] if pairs else (None, None)
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def run_step_1(orig, rep):
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"""Copy armature object attributes: location, rotation, scale."""
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rep.location = orig.location.copy()
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if orig.rotation_mode == "QUATERNION":
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rep.rotation_quaternion = orig.rotation_quaternion.copy()
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else:
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rep.rotation_euler = orig.rotation_euler.copy()
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rep.scale = orig.scale.copy()
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def run_step_2(orig, rep):
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"""Migrate NLA: copy tracks and strips to replacement."""
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if not orig.animation_data or not orig.animation_data.nla_tracks:
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return
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if rep.animation_data is None:
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rep.animation_data_create()
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for track in list(rep.animation_data.nla_tracks):
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rep.animation_data.nla_tracks.remove(track)
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prev_track = None
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for track in orig.animation_data.nla_tracks:
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new_track = rep.animation_data.nla_tracks.new(prev=prev_track)
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new_track.name = track.name
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new_track.mute = track.mute
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new_track.is_solo = track.is_solo
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new_track.lock = track.lock
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for strip in track.strips:
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new_strip = new_track.strips.new(strip.name, int(strip.frame_start), strip.action)
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new_strip.blend_type = strip.blend_type
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new_strip.extrapolation = strip.extrapolation
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new_strip.frame_end = strip.frame_end
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new_strip.blend_in = strip.blend_in
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new_strip.blend_out = strip.blend_out
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new_strip.repeat = strip.repeat
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prev_track = new_track
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EXCLUDE_PROPS = {"_RNA_UI", "rigify_type", "rigify_parameters"}
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def run_step_3(orig, rep):
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"""Custom properties: copy pose-bone custom props, exclude rigify internals."""
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for pbone in orig.pose.bones:
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if pbone.name not in rep.pose.bones:
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continue
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rbone = rep.pose.bones[pbone.name]
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for key in list(pbone.keys()):
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if key in EXCLUDE_PROPS:
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continue
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try:
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rbone[key] = pbone[key]
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except Exception:
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pass
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def run_step_4(orig, rep, orig_to_rep):
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"""Bone constraints: remove stale on rep, copy from orig with retarget, trim duplicates."""
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other_originals = [o for o in orig_to_rep if o != orig]
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for pb in rep.pose.bones:
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to_remove = [c for c in pb.constraints if getattr(c, "target", None) in other_originals]
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for c in to_remove:
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pb.constraints.remove(c)
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for pbone in orig.pose.bones:
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if pbone.name not in rep.pose.bones:
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continue
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rbone = rep.pose.bones[pbone.name]
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for c in pbone.constraints:
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if getattr(c, "target", None) == orig:
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continue
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nc = rbone.constraints.new(type=c.type)
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nc.name = c.name
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nc.mute = c.mute
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nc.influence = c.influence
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t = getattr(c, "target", None)
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if t is not None and t in orig_to_rep:
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nc.target = orig_to_rep[t]
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elif getattr(nc, "target", None) is not None and t:
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nc.target = t
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if hasattr(c, "subtarget") and c.subtarget:
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nc.subtarget = c.subtarget
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for prop in ("head_tail", "use_bone_object", "invert_x", "invert_y", "invert_z"):
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if hasattr(c, prop):
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try:
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setattr(nc, prop, getattr(c, prop))
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except Exception:
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pass
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for pb in orig.pose.bones:
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if pb.name not in rep.pose.bones:
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continue
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ro, rr = pb.constraints, rep.pose.bones[pb.name].constraints
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while len(rr) > len(ro):
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rr.remove(rr[-1])
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def run_step_5(orig, rep, rep_descendants, orig_to_rep):
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"""Retarget relations: parents, constraint targets, Armature modifiers to rep."""
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candidates = set(rep_descendants)
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for ob in bpy.data.objects:
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if getattr(ob.parent, "name", None) == orig.name:
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candidates.add(ob)
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for c in getattr(ob, "constraints", []):
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if getattr(c, "target", None) == orig:
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candidates.add(ob)
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for ob in candidates:
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if ob.parent == orig:
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ob.parent = rep
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for c in getattr(ob, "constraints", []):
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if getattr(c, "target", None) == orig:
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c.target = rep
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if ob.type == "MESH" and ob.modifiers:
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for m in ob.modifiers:
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if getattr(m, "object", None) == orig:
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m.object = rep
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def run_step_6(orig, rep, rep_descendants):
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"""Replacement base body: library override only, then shape-key action."""
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for ob in rep_descendants:
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if ob.type != "MESH":
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continue
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name_lower = (ob.name + " " + (ob.data.name if ob.data else "")).lower()
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if "body" not in name_lower or "base" not in name_lower:
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continue
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if ob.modifiers:
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for m in ob.modifiers:
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if m.type == "ARMATURE" and m.object == rep:
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break
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else:
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continue
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if getattr(ob.data, "library", None) or getattr(ob.data, "override_library", None):
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try:
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ob.data.override_create()
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except Exception:
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pass
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if ob.data.shape_keys:
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if not ob.data.shape_keys.animation_data:
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ob.data.shape_keys.animation_data_create()
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body_name = ob.name
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action = (
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bpy.data.actions.get(body_name + "Action")
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or bpy.data.actions.get(ob.data.name + "Action")
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or bpy.data.actions.get(body_name + "Action.001")
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)
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if action:
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ob.data.shape_keys.animation_data.action = action
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def run_full_migration(context):
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"""
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Run the full 7-step character migration for the single pair (manual or automatic).
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Returns (True, message) on success, (False, error_message) on failure.
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"""
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props = getattr(context.scene, "dynamic_link_manager", None)
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use_auto = props and getattr(props, "migrator_mode", False)
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orig, rep = (get_pair_automatic(context) if use_auto else get_pair_manual(context))
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if not orig or not rep:
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return False, "No character pair (set Original/Replacement or enable Automatic)."
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if orig == rep:
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return False, "Original and replacement must be different armatures."
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orig_to_rep = {orig: rep}
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rep_descendants = descendants(rep)
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try:
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run_step_1(orig, rep)
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run_step_2(orig, rep)
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run_step_3(orig, rep)
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run_step_4(orig, rep, orig_to_rep)
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run_step_5(orig, rep, rep_descendants, orig_to_rep)
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run_step_6(orig, rep, rep_descendants)
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except Exception as e:
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return False, str(e)
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return True, f"Migrated {orig.name} → {rep.name}"
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Reference in New Issue
Block a user